Time |
Nick |
Message |
00:25 |
|
ANAND joined #minetest |
00:28 |
|
ada482 left #minetest |
00:35 |
|
pauloue joined #minetest |
00:45 |
|
paramat joined #minetest |
00:47 |
|
Taoki joined #minetest |
01:15 |
|
Nezrok joined #minetest |
01:15 |
Nezrok |
oof, internet just barfed |
01:16 |
Nezrok |
Stupid thing |
01:21 |
|
Taoki joined #minetest |
01:29 |
|
Pie-jacker875 joined #minetest |
01:29 |
|
milkt joined #minetest |
01:31 |
|
turtleman joined #minetest |
01:36 |
|
swift110 joined #minetest |
01:45 |
|
ssieb joined #minetest |
01:46 |
|
GreenDimond joined #minetest |
01:46 |
|
Miner_48er joined #minetest |
01:48 |
|
GreenDimond left #minetest |
02:11 |
|
norkle joined #minetest |
02:33 |
rdococ |
when minetest gets data from a table e.g. passed to minetest.set_node, does it take into account metatables? |
03:21 |
|
Fusl joined #minetest |
03:31 |
|
cimbakahn joined #minetest |
03:32 |
cimbakahn |
Is there a mod just named mobs? |
03:51 |
|
LazyJ joined #minetest |
04:01 |
robdrake |
yes |
04:01 |
robdrake |
cimbakahn |
04:04 |
cimbakahn |
robdrake: I'm here. |
04:05 |
robdrake |
check out content.minetest.net and search for mobs, you'll find it |
04:05 |
robdrake |
it _might_ be simple mobs |
04:07 |
cimbakahn |
robdrake: I have a map i installed, but it doesn't work correctly. It seems to be asking for mobs: dirt_monster , mobs: sheep , amd mobs: rat |
04:07 |
cimbakahn |
robdrake: Ok. |
04:07 |
robdrake |
dirt_monster, I don't know mobs: sheep and mobs: rat are from TenPlus1's mod |
04:07 |
robdrake |
uhm let me get the name |
04:08 |
robdrake |
mobs_animal |
04:08 |
robdrake |
I'm the only one awake, and I'm trying to help |
04:09 |
robdrake |
just paying it forward from all the help I've gotten here |
04:09 |
cimbakahn |
robdrake: Thanks for trying! |
04:10 |
robdrake |
mobs_animal has sheep and rats I know, I use the mod on my server myself |
04:11 |
cimbakahn |
robdrake: What's the name of your server? |
04:11 |
robdrake |
uhm, don't know if it's kosher to advertise, and the basic mobs mod is mobs redo |
04:12 |
cimbakahn |
robdrake: Ok. No problem. |
04:13 |
robdrake |
want me to /notice you the address? |
04:14 |
cimbakahn |
robdrake: That would be nice. |
04:16 |
robdrake |
brb I live in a nursing home at 46, and I need to go see a nurse |
04:17 |
cimbakahn |
robdrake: That's good. Would you starve any faster than other servers? |
04:18 |
robdrake |
idk what hunger mod they use, and as soon as I talk to my other admin, I may be doing a map wipe and pruning / adding some things |
04:19 |
robdrake |
I'm the rentor of the VPS it runs on |
04:20 |
cimbakahn |
robdrake: Map wipe. Does that mean that anything that was previously built on the server will be gone? |
04:20 |
robdrake |
yeah |
04:20 |
robdrake |
I'll have to rebuild spawn and The Asylum |
04:20 |
cimbakahn |
robdrake: Map wipe. What a shame. |
04:21 |
robdrake |
none of my regular playders have made much progress, I need to add a tutorial or something somewhere |
04:21 |
robdrake |
I don't have many regular players yet |
04:22 |
robdrake |
the pruning will be good to reduce loading itmes |
04:22 |
cimbakahn |
robdrake: I'm trying to find a way to update some maps, subgames, and mods. |
04:22 |
robdrake |
I don't know if I can help there |
04:23 |
cimbakahn |
robdrake: I'm probably going to have to do it mostly myself. |
04:24 |
cimbakahn |
robdrake: I just remembered Nathan offered to help. |
04:32 |
robdrake |
I don't know Nathan |
04:36 |
cimbakahn |
robdrake: He does Minetest mod reviews on youtube. |
04:37 |
robdrake |
I'm not really a user of youtube, I don't want to feed Google's data mill |
04:37 |
|
cafee__ joined #minetest |
04:39 |
robdrake |
I need to sleep, or at least rest, I'll talk to you later cimbakahn |
04:40 |
|
sofar joined #minetest |
04:46 |
cimbakahn |
robdrake: Sweet Dreams! |
05:50 |
|
BuckarooBanzai joined #minetest |
06:23 |
|
swift110 joined #minetest |
06:26 |
VanessaE |
ok I'm confused.... how do I name an image in my texture pack so that it applies to the main menu? (just using mtg right now - e.g. to replace the "MINETEST GAME" header with my version) |
06:26 |
Calinou |
can texture packs do that, or is it only subgames? |
06:26 |
VanessaE |
they used to |
06:26 |
VanessaE |
I'm trying to fix a recent breakage in that regard. |
06:27 |
VanessaE |
(HDX used to have a custom overlay, stopped working around the time I went to 5.x or shortly thereafter) |
06:34 |
|
nowhere_man joined #minetest |
06:39 |
VanessaE |
ok, it's broken in the code. looks to be dependent on table "gamedetails", but this table is not set anywhere in the engine or in mtg, as far as I can see. |
06:40 |
VanessaE |
(nowhere in either do I see any instruction to create or alter it) |
06:43 |
|
nowhereman joined #minetest |
06:43 |
|
CWz joined #minetest |
06:45 |
|
viper_ joined #minetest |
06:50 |
|
pyrollo joined #minetest |
07:05 |
|
xSmurf joined #minetest |
07:13 |
|
scr267_ joined #minetest |
07:26 |
VanessaE |
https://github.com/minetest/minetest/issues/8532 |
07:27 |
* VanessaE |
wonders why her video driver is only at opengl 3.0 |
07:28 |
VanessaE |
I could swear it was 4.something before.. |
08:21 |
|
proller joined #minetest |
08:24 |
|
pyrollo_ joined #minetest |
08:29 |
|
jluc joined #minetest |
08:46 |
robdrake |
good morning VanessaE |
08:48 |
|
proller joined #minetest |
08:53 |
|
CWz joined #minetest |
08:58 |
|
robdrake joined #minetest |
08:59 |
robdrake |
back |
09:24 |
|
swift110 joined #minetest |
09:27 |
|
orwell96_mt joined #minetest |
09:31 |
|
BuckarooBanzai joined #minetest |
09:43 |
|
BuckarooBanzai joined #minetest |
09:45 |
|
proller joined #minetest |
10:06 |
|
proller joined #minetest |
10:49 |
|
Beton joined #minetest |
10:52 |
|
proller joined #minetest |
10:59 |
|
orwell96_mt joined #minetest |
11:04 |
|
Fixer joined #minetest |
11:13 |
|
proller joined #minetest |
11:20 |
|
Fixer_ joined #minetest |
11:34 |
|
norkle joined #minetest |
11:42 |
|
orwell96_mt joined #minetest |
11:55 |
|
Tux[Qyou] joined #minetest |
11:58 |
|
calcul0n joined #minetest |
12:19 |
|
tomraceror joined #minetest |
12:20 |
|
Fixer joined #minetest |
12:33 |
|
kurtzmusch joined #minetest |
12:34 |
|
tomraceror left #minetest |
12:51 |
|
Niwla23 joined #minetest |
12:58 |
|
Niwla23 joined #minetest |
13:05 |
|
Marlin1113 joined #minetest |
13:20 |
|
LMD joined #minetest |
13:50 |
|
calcul0n joined #minetest |
14:01 |
|
proller joined #minetest |
14:03 |
|
Wuzzy joined #minetest |
14:29 |
|
NathanS21 joined #minetest |
14:31 |
|
Wuzzy joined #minetest |
14:36 |
|
marlon__ joined #minetest |
14:57 |
|
nri joined #minetest |
15:01 |
|
cafee__ joined #minetest |
15:03 |
|
calcul0n joined #minetest |
15:03 |
|
Niwla23 joined #minetest |
15:16 |
|
cimbakahn joined #minetest |
15:18 |
cimbakahn |
What does this actually mean ----> LuaEntity name "mobs:dirt_monster" not defined |
15:19 |
pyrollo |
Somewhere this entity is spawned without having been declared. Looks like a bug in a mod |
15:21 |
cimbakahn |
pyrollo: Well. Does it mean it's missing the mod for it or does it mean something else? |
15:21 |
ANAND |
Is the mod that provides this mob enabled? |
15:22 |
ANAND |
If some other mod uses entities defined by this mod, make sure that the other mod depends on this. |
15:24 |
cimbakahn |
ANAND: Yes. It is installed, but it wasn't in the beginning. |
15:25 |
calcul0n |
maybe you have the wrong mod for some dependencies, sometimes different mods have the same name |
15:25 |
calcul0n |
and MT can't distinguish them |
15:26 |
pyrollo |
cimbakahn it just mean that it is used but not declared. Causes can be multiple then. But usualy either a mod declares entities it uses or declares its dependancies to the mod declaring it |
15:26 |
pyrollo |
so it look like some bug. Which mods are involved ? |
15:27 |
pyrollo |
good point calcul0n :) And there are many mobs mods. |
15:28 |
cimbakahn |
How on earth are we supposed to update mods, worlds, and subgames under these conditions? |
15:29 |
pyrollo |
Usually, during game setup, if you don't use git for update, keep a track of every installation you do. Once working, you know where to fetch updates |
15:34 |
cimbakahn |
#1. Minetest comes out with a new client too quickly, so mod makers, world makers, subgame makers can't catch up. |
15:34 |
ShadowBot |
https://github.com/minetest/minetest/issues/1 -- GlowStone code by anonymousAwesome |
15:35 |
cimbakahn |
#2. Because of this alot of them have given up and left their creations. |
15:35 |
ShadowBot |
https://github.com/minetest/minetest/issues/2 -- Burned wood |
15:36 |
|
proller joined #minetest |
15:37 |
cimbakahn |
#3. And some of those creations were excellent, but there are no updates anymore. |
15:37 |
ShadowBot |
https://github.com/minetest/minetest/issues/3 -- Furnace segfault |
15:38 |
cimbakahn |
#4. So if you want to use said creation you have to find a way to update it yourself. |
15:38 |
ShadowBot |
https://github.com/minetest/minetest/issues/4 -- cppcheck warnings |
15:39 |
pyrollo |
Right. To summarize : some people are still working on the project while other stopped. That's the way it is. |
15:40 |
rubenwardy |
Minetest very rarely breaks mods and subgames |
15:40 |
rubenwardy |
none of my mods were broken by 5.0.0 |
15:40 |
cimbakahn |
pyrollo: How on earth are we supposed to update mods, worlds, and subgames under these conditions? |
15:40 |
rubenwardy |
only capture the flag, but because it included player_api |
15:41 |
Preuk |
that's not mt specific ; ever tried working with dependency spaghetti from old npm or maven projects? |
15:41 |
pyrollo |
This is not the right question. The right question is how it could be different ? Forcing people to continue working ? Forcing people to stop working ? |
15:42 |
pyrollo |
Afterall this is free software with a lot of volunteers |
15:42 |
Preuk |
whenever you're piling external stuff together, there comes a time when any part might break |
15:42 |
cimbakahn |
rubenwardy: Ok. Then try this and see if you don't have the same problems: https://forum.minetest.net/viewtopic.php?f=12&t=8193 |
15:42 |
|
Rafi59 joined #minetest |
15:46 |
cimbakahn |
If they can't be commited to updating their creations, they shouldn't be making said creations. And new versions of clients shouldn't be comming out so quickly, this is even pushing people completely away from the game. |
15:47 |
rubenwardy |
so quickly -> years between them |
15:47 |
rubenwardy |
Minecraft breaks mods every single release |
15:47 |
rubenwardy |
well, only 5.0.0 had a year and a half between releases |
15:47 |
|
Fritigern joined #minetest |
15:47 |
Preuk |
imho the problem is most modders use master branch instead of latest stable, but that's a choice |
15:48 |
cimbakahn |
rubenwardy: So they say. How many mods, worlds, and subgames do you think is on the internet for Minetest? They need to get real. |
15:49 |
cimbakahn |
I don't care what Minecraft does. I'm interested in Minetest. |
15:49 |
rubenwardy |
also that topic you linked it a world |
15:49 |
rubenwardy |
it not working has _nothing_ to do with Minetest |
15:49 |
rubenwardy |
it would have had the same error the day the world was released |
15:49 |
rubenwardy |
because they didn't note the required mods |
15:50 |
rubenwardy |
we're not going to stop development because some kid in 2014 left for Minecraft |
15:51 |
calcul0n |
i have a simple script which does a git update on all my mods and had no problems for years |
15:51 |
calcul0n |
and when a mod doesn't provide a git repo i just don't use it :) |
15:51 |
calcul0n |
*git pull |
15:52 |
cimbakahn |
rubenwardy: When i had another operating system on this computer that world functioned perfectly, so i know that isn't true. |
15:52 |
rubenwardy |
you probably already had mobs enabled |
15:53 |
cimbakahn |
But if the mod is so exciting that you have to get it then what? |
15:54 |
|
tomraceror joined #minetest |
15:54 |
cimbakahn |
rubenwardy: I enabled mobs this time, just not in the very beginning. |
16:06 |
|
luk3yx joined #minetest |
16:10 |
cimbakahn |
Where is the mod that has the rat, sheep, and dirt monster? |
16:11 |
|
puzzlecube joined #minetest |
16:12 |
rubenwardy |
~mod [mobs] |
16:12 |
rubenwardy |
!mod [mobs] |
16:12 |
MinetestBot |
rubenwardy: Mobs Redo [mobs] by TenPlus1 - https://forum.minetest.net/viewtopic.php?t=9917 |
16:12 |
cimbakahn |
rubenwardy: Which page? |
16:12 |
|
jetgirl joined #minetest |
16:16 |
cimbakahn |
I redid it all over again, and checked dependencies, and the results is the same. |
16:17 |
cimbakahn |
LuaEntity name "mobs:dirt_monster" not defined |
16:17 |
pyrollo |
When do you have this message ? |
16:20 |
cimbakahn |
pyrollo: In game and in debug.txt. |
16:20 |
pyrollo |
I meant when |
16:21 |
cimbakahn |
pyrollo: A second or 2 after getting in the game. |
16:22 |
rubenwardy |
you could just run /clearobjects |
16:22 |
rubenwardy |
I don't think the mobs will be needed |
16:23 |
cimbakahn |
rubenwardy: I want to play the world as intended. It also reads the same thing for sheep and rat. |
16:23 |
rubenwardy |
did you install mobs_monster and mobs_animals ? |
16:24 |
cimbakahn |
rubenwardy: You don't solve a problem by sweeping it under the carpet. |
16:24 |
rubenwardy |
you don't, no |
16:24 |
cimbakahn |
rubenwardy: No i didn't. I just installed mobs. |
16:24 |
rubenwardy |
then that's why |
16:24 |
rubenwardy |
mobs is only the API |
16:24 |
rubenwardy |
you need the other mods for the actual mobs |
16:25 |
cimbakahn |
rubenwardy: Ok. I'll redo it again using your suggestion. |
16:33 |
cimbakahn |
Ok. Are you supposed to create a folder named worldmods in the world folder to put the mods in? |
16:34 |
rubenwardy |
if you're distributing the mods with the world then yes |
16:36 |
tomraceror |
rubenwardy, is a new misstake in my mod? |
16:38 |
|
orwell96_mt joined #minetest |
16:41 |
pyrollo |
I'm lost in MT code maze. It seems that, rendering a wieilded blocks triggers an update of the minimap o_O |
16:43 |
pyrollo |
Forget it, that was on an old version |
16:44 |
|
dasherk joined #minetest |
16:44 |
|
dasherk joined #minetest |
16:44 |
dasherk |
hello |
16:45 |
dasherk |
so i have a weird bug, does anyone have time to offer some advice on solving it? |
16:45 |
cimbakahn |
rubenwardy: Ok. Got everything in position. Any other suggestions on something i should do before i start the world? |
16:46 |
dasherk |
"attempt to index global 'default' (a nil value)" |
16:47 |
dasherk |
Im running the latest version of the mods getting this error, and the latest version of the game... so I'm not sure what I'm missing, but I'm guessing its something silly? :) |
16:50 |
rubenwardy |
are you running Minetest Game? |
16:50 |
rubenwardy |
Minimal is only for developmenet |
16:51 |
sfan5 |
debug.txt should have a complete backtrace, pastebin that somewhere |
16:51 |
rubenwardy |
Minetest Game may come as a separate package, depending on how you go MT |
16:51 |
dasherk |
i was just reading that, one sec |
16:51 |
cimbakahn |
rubenwardy: Yes. |
16:52 |
dasherk |
https://pastebin.com/aXAeCCiX |
16:52 |
tomraceror |
rubenwwandy? |
16:55 |
dasherk |
this may be more enlightening: https://pastebin.com/kj6shJZt |
16:56 |
sfan5 |
where did you download that mod |
16:57 |
dasherk |
shouldve been from the git link provided |
16:57 |
pyrollo |
This is not related to your problem but you should rename moreores-master to moreores (like any other mods downloaded in .zip from github) |
16:57 |
dasherk |
thanks, will do :) |
16:58 |
pyrollo |
moreores depends on default. It is set in mod.conf. It should not run without "default" mod. Which version of MT are you using ? |
16:59 |
sfan5 |
what's your minetest version? |
16:59 |
dasherk |
right, i just patched it the latest version |
16:59 |
dasherk |
one sec, ill grab the number |
16:59 |
pyrollo |
the mod or minetest ? |
17:00 |
dasherk |
0.4.17.1 |
17:00 |
dasherk |
sorry, minetest |
17:00 |
dasherk |
the mods.. one sec, ill check |
17:04 |
dasherk |
Latest commit 564cb11 Apr 24, 2019 |
17:05 |
pyrollo |
Ok, I guess you should try with MT 5 |
17:05 |
pyrollo |
Im not sure 0.4.17.1 checks mod.conf |
17:06 |
dasherk |
oh... |
17:06 |
sfan5 |
alternatively download an older version of the mod |
17:06 |
dasherk |
so what is the latest version of MT? |
17:06 |
sfan5 |
5.0.1 |
17:07 |
dasherk |
ah ha.. that would do it hahaha |
17:08 |
dasherk |
i tried the update command that was on the forum, but i should have read the release notes to see what the current release actually was |
17:10 |
dasherk |
is this command up to date: https://forum.minetest.net/viewtopic.php?f=42&t=3837 |
17:10 |
dasherk |
or is there a better method? |
17:14 |
sfan5 |
that should work |
17:15 |
|
proller joined #minetest |
17:20 |
|
marlon__ joined #minetest |
17:23 |
|
FrostRanger joined #minetest |
17:23 |
dasherk |
there we go |
17:23 |
dasherk |
thanks for your help |
17:24 |
dasherk |
i had to uninstall minetest and reinstall and now im at version 5 and things are working so far :) |
17:24 |
|
mmuller joined #minetest |
17:29 |
|
ensonic joined #minetest |
17:35 |
cimbakahn |
Can you delete your own post on the forum? |
17:36 |
|
FreeFull joined #minetest |
17:43 |
|
fwhcat joined #minetest |
18:08 |
|
Virus joined #minetest |
18:08 |
Virus |
Hi |
18:10 |
Virus |
Hi |
18:11 |
|
Plane joined #minetest |
18:11 |
Plane |
Hi |
18:11 |
Virus |
Hi Plane |
18:11 |
Plane |
Hi Virus |
18:13 |
Plane |
Hi |
18:13 |
Plane |
Hey |
18:13 |
Plane |
back |
18:13 |
Plane |
Where all? |
18:21 |
|
kurtzmusch joined #minetest |
18:21 |
|
nerzhul joined #minetest |
18:55 |
|
benrob0329 joined #minetest |
19:03 |
|
ssieb joined #minetest |
19:04 |
|
Gael-de-Sailly joined #minetest |
19:13 |
|
orwell96_mt joined #minetest |
19:23 |
|
Nezrok joined #minetest |
20:02 |
|
milkt joined #minetest |
20:04 |
|
proller joined #minetest |
20:06 |
dasherk |
in mobs_redo... if you want to increase the spawn chance... do you want a higher or lower number? |
20:12 |
dasherk |
so odd.... aside from one creeper, animals just dont seem to want to spawn |
20:13 |
* nri |
slaps and awakens MinetestBot |
20:13 |
nri |
lol |
20:31 |
|
milkt joined #minetest |
20:38 |
Niwla23 |
What can you do MinetestBOt? |
20:41 |
rdococ |
is there information on the exact offsets used to draw formspec elements? |
20:41 |
rdococ |
I'm interested in creating a mod that makes it easier to do this kind of thing |
20:46 |
|
marlon__ joined #minetest |
20:50 |
dasherk |
hmm... what is the best way to increase spawn rates? |
20:52 |
|
nowhereman joined #minetest |
20:56 |
|
nowhere_man joined #minetest |
21:06 |
|
milkt joined #minetest |
21:20 |
|
paramat joined #minetest |
21:27 |
|
Persi joined #minetest |
21:29 |
paramat |
"Minetest comes out with a new client too quickly" heh, until MT 5.0.0, MT had not broken mods or subgames since MT 0.4.0 in 2012. worlds have not been broken at all since 0.4.0 ;) |
21:30 |
paramat |
"If they can't be commited to updating their creations, they shouldn't be making said creations." no one would ever make anything ;) |
21:36 |
kurtzmusch |
quting from where? |
21:36 |
kurtzmusch |
quoting |
21:53 |
|
cddepppp256 joined #minetest |
21:56 |
cimbakahn |
Can you delete your own post on the forum? |
22:08 |
kurtzmusch |
you can only edit it and make it an empty post |
22:21 |
cimbakahn |
kurtzmusch: Thank you! |
22:21 |
|
cddepppp256 joined #minetest |
22:36 |
|
calcul0n joined #minetest |
22:51 |
dasherk |
anyone around? |
23:02 |
paramat |
many around but many will be busy. go ahead and ask your question |
23:09 |
|
turtleman joined #minetest |
23:56 |
paramat |
good grief they left after 11 mins |