Time |
Nick |
Message |
00:03 |
paramat |
!tell dasherk dasherk, see channel header: "responses may take a while, be patient". it's best to just ask your question and wait, it may get answered later |
00:03 |
MinetestBot |
paramat: I'll pass that on when dasherk is around |
00:13 |
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11:52 |
Wolf-fury |
Bonjour ! |
11:59 |
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12:04 |
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12:07 |
p_gimeno |
VanessaE: minetest_menu_overlay.png works for me in current master |
12:11 |
p_gimeno |
and so does minetest_menu_header.png |
12:14 |
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12:16 |
p_gimeno |
in fact a strace shows that these are the only ones it attempts to open |
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zira |
#minetest |
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15:46 |
arCABAL |
I installed the game with pacman on arch. It's version 5.0.1 When I try to join any server it tells me I have to register a password with the server. Entering a password and hitting register doesn't seem to do anything. No error messages, nothing loading. |
15:47 |
rubenwardy |
you have to confirm your password |
15:48 |
arCABAL |
how? |
15:48 |
rubenwardy |
so it needs to be the same password you entered on the main menu |
15:48 |
arCABAL |
ok thanks |
15:52 |
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15:52 |
arCABAL |
i was able to enter a server by entering a password in the main menu instead and hitting connect there |
15:53 |
rubenwardy |
yeah, that's where you're supposed to enter passwords |
15:53 |
rubenwardy |
the dialog is for confirmation |
15:54 |
rubenwardy |
the UI suckks |
15:54 |
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16:14 |
vivitan |
is there advice anywhere on how optimize a mod? |
16:14 |
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16:16 |
calcul0n |
iirc there are some tips in the modding book |
16:17 |
pyrollo |
Depends on what's the mod problem |
16:18 |
vivitan |
thanks. about mod problem, nothing specific yet |
16:18 |
pyrollo |
You can read this: https://www.lua.org/gems/sample.pdf |
16:18 |
p_gimeno |
there's this too: https://dev.minetest.net/Lua_Optimization_Tips |
16:18 |
pyrollo |
For Lua optimization. But follow carefully rule # 1 |
16:18 |
pyrollo |
and also rule # 2 |
16:19 |
vivitan |
fancy. appreciated |
16:26 |
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17:36 |
Pie-jacker875 |
I still have no idea why my server isn't announcing to the server list |
17:37 |
Pie-jacker875 |
does that need another port or something? |
17:42 |
sfan5 |
does ipv6 work now? |
17:42 |
Pie-jacker875 |
oh right that's where we left off |
17:44 |
Pie-jacker875 |
well this random online ping tool can reach my ipv6 address |
17:46 |
sfan5 |
I can too, but there is no minetest server responding on it |
17:46 |
Pie-jacker875 |
ipv6_server is set to true on the server's config |
17:47 |
sfan5 |
do you have a bind_address set in your minetest.conf? |
17:48 |
Pie-jacker875 |
no |
17:48 |
sfan5 |
can you verify that the server that's running minetest has the IPv6 2601:190:500:2e7d:9f0f:a552:c4a2:4366? |
17:48 |
Pie-jacker875 |
yet that' |
17:48 |
Pie-jacker875 |
yep that' |
17:48 |
Pie-jacker875 |
fuck lol |
17:48 |
Pie-jacker875 |
that's it |
17:48 |
sfan5 |
does netstat -uln show an entry with :::30000 ? |
17:49 |
Pie-jacker875 |
yes |
17:50 |
sfan5 |
please run tcpdump -nn "ip6 and port 30000" to check if any packets arrive |
17:50 |
sfan5 |
wait nvm |
17:51 |
sfan5 |
if you've fixed the ip address on the domain we can try that again |
17:52 |
Pie-jacker875 |
is there something wrong with the address on the domain? |
17:52 |
sfan5 |
so the address is correct? |
17:52 |
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17:52 |
Pie-jacker875 |
yes |
17:53 |
sfan5 |
well, do the tcpdump step then and see if anything arrives |
17:53 |
Pie-jacker875 |
what should the time frame on that be |
17:53 |
sfan5 |
10 seconds should be enough to see anything |
17:53 |
Pie-jacker875 |
I haven't seen anything |
17:54 |
sfan5 |
output of ip6tables -S? |
17:54 |
Pie-jacker875 |
-A IN_FedoraServer_allow -p tcp -m tcp --dport 30000 -m conntrack --ctstate NEW,UNTRACKED -j ACCEPT |
17:54 |
Pie-jacker875 |
and an identical line with udp |
17:55 |
sfan5 |
hm |
17:55 |
sfan5 |
that doesn't matter anyway as tcpdump catches packets before iptables runs |
17:55 |
sfan5 |
there is a firewall external to your machine that is dropping packets |
17:55 |
Pie-jacker875 |
k well let me screenshot my router firewall page |
17:56 |
sfan5 |
chances are it's impossible to configure your router to let IPv6 traffic through properly |
17:56 |
Pie-jacker875 |
it's running openwrt |
17:56 |
sfan5 |
oh |
17:56 |
Pie-jacker875 |
dunno if you can access that https://screenshots.firefox.com/0LLWYEQXH2kzfuEP/openwrt |
17:57 |
sfan5 |
I can yes |
17:57 |
sfan5 |
that's the rule for ipv4, which is fine |
17:57 |
Pie-jacker875 |
does luci not have a page for ipv6 rules |
17:59 |
sfan5 |
what you want is a rule on the /cgi-bin/luci/admin/network/firewall/rules page |
18:01 |
sfan5 |
https://0x0.st/zAEB.png here's my guess to how it should look |
18:01 |
Pie-jacker875 |
k |
18:01 |
sfan5 |
the "beliebig" means "any", I couldn't figure out how to disable the German UI spontanously |
18:02 |
Pie-jacker875 |
no that's fine I can figure it out |
18:02 |
Pie-jacker875 |
it's only letting me choose the local ipv4 as the destination address |
18:03 |
sfan5 |
select the very last entry and it will turn into a text input field |
18:03 |
Pie-jacker875 |
oh duh |
18:03 |
Pie-jacker875 |
should I go and restart my minetest server |
18:04 |
sfan5 |
is the firewall rule active yet? still can't access it |
18:05 |
Pie-jacker875 |
yeah the rule should be live |
18:05 |
Pie-jacker875 |
https://screenshots.firefox.com/ihzHD2lKWRg2lmNx/openwrt |
18:06 |
sfan5 |
source port should be any |
18:06 |
Pie-jacker875 |
k |
18:06 |
Pie-jacker875 |
fixed that now, should be live |
18:07 |
sfan5 |
well it still appears to be broken |
18:08 |
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18:08 |
sfan5 |
you could debug this further by looking at ip6tables on your router |
18:08 |
sfan5 |
but at this point it's much easier to just disable IPv6 and stop worrying about it |
18:11 |
Pie-jacker875 |
nah after what I went through to get ipv6 working for other things on my network I'm too stubborn to do that |
18:11 |
sfan5 |
then, here's the forum thread I saw about IPv6 port forwarding: https://forum.openwrt.org/t/ipv6-and-port-forwarding/27770 |
18:11 |
Pie-jacker875 |
thanks for your help |
18:12 |
sfan5 |
ip6tables -L -v -n will tell you if the rule actually had any effect (via the "pkts" "bytes" counter on the left) |
18:12 |
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18:13 |
sfan5 |
for how you can test this yourself: leave tcpdump running while minetestserver restarts, the serverlist will attempt to contact your server by sending an UDP packet |
18:15 |
Pie-jacker875 |
I restarted the server and I see something on tcpdump now |
18:15 |
Pie-jacker875 |
a lot of something |
18:15 |
sfan5 |
that might just be the serverlist announce |
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21:01 |
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21:02 |
lllI1I |
hi hello can someone help me get started with a mapgen mod |
21:04 |
sfan5 |
could you be more specific? |
21:06 |
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21:11 |
lllI1I |
sfan5: sorry, what I want to do is make the stone at lower depths progressively more tough as it goes down |
21:11 |
sfan5 |
ah that's a cool idea |
21:11 |
lllI1I |
i.e. have multiple levels at which the stone becomes harder |
21:11 |
sfan5 |
you'll want to start with the documentation on minetest.register_on_generated() |
21:12 |
lllI1I |
that wouldn't be done in an actual mapgen itself or |
21:16 |
sfan5 |
it could be, but replacing stone at certain depths is an easy task done after the mapgen runs |
21:18 |
lllI1I |
I don't want it to look uhhh like flat though |
21:20 |
p_gimeno |
couldn't it be made dependent on the current depth of the player, instead of using new nodes? |
21:20 |
p_gimeno |
hm, probably not |
21:21 |
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21:21 |
lllI1I |
wouldn't work when they are brought back to surface |
21:21 |
lllI1I |
and used to build tougher structures |
21:21 |
sfan5 |
hm actually |
21:22 |
sfan5 |
with an ore of type "stratum" you could move this step into the mapgen |
21:23 |
lllI1I |
that seems a bit wonky in my IMO |
21:25 |
p_gimeno |
lllI1I: ok, I thought you just wanted to add mining difficulty |
21:25 |
lllI1I |
mining difficulty + reward |
21:26 |
lllI1I |
maybe put the good ores deeper down as well |
21:29 |
sfan5 |
it already does that by default, somewhat |
21:30 |
lllI1I |
yes but embedded in the tougher ore |
21:30 |
sfan5 |
some ores appear only after certain depths and general rarity of ores decreases steeply when you go further |
21:30 |
sfan5 |
oh |
21:30 |
lllI1I |
tougher stone* |
21:30 |
lllI1I |
so you need like iron to get past |
21:30 |
lllI1I |
then mese/diamond to get past the next layer |
21:31 |
lllI1I |
then some new material type to get down further |
21:31 |
lllI1I |
etc |
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21:45 |
paramat |
lllI1I you can use stratum ore, or even better, define a stack of underground biomes and define the stone for each |
21:46 |
paramat |
moving what you want to do into the C++ mapgen API will greatly increase performance and reduce server lags |
21:46 |
lllI1I |
the biome API is not stable though right? |
21:46 |
paramat |
yes =) |
21:46 |
paramat |
has been for a long time. does the wiki say it isn't? |
21:47 |
lllI1I |
it says that yeah |
21:47 |
lllI1I |
last I checked |
21:47 |
paramat |
grrr |
21:47 |
lllI1I |
is the fact that it's not stable the only out of date part |
21:47 |
paramat |
wiki is so out of date, always check lua_api.txt too |
21:48 |
paramat |
a lot of what's in the wiki is out of date or very out of date |
22:07 |
robdrake |
I know the setting to let players keep inventory on death, but Please, is there such a setting for 3d armor? |
22:16 |
lllI1I |
if you died then certainly it didn't help all that much anyway |
22:17 |
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22:18 |
paramat |
lllI1I your mod will need to 'unregister' the MTGame underground biome(s) then register it's own underground biomes |
22:19 |
lllI1I |
that makes sense but also sounds wonky |
22:19 |
lllI1I |
like if they add a new underground biome |
22:20 |
lllI1I |
then I'd have to update mine to account for it |
22:34 |
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22:35 |
paramat |
the only alternative is to clear all registered biomes and reregister them with your changes |
22:37 |
paramat |
minetest.clear_registered_biomes() |
22:37 |
robdrake |
thank you so much lllI1I |
22:38 |
lllI1I |
robdrake: I don't think there is a setting for that sorry |
22:39 |
robdrake |
then, sincerely thanks |
22:39 |
robdrake |
at least I can tell my players that answer |
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