Time Nick Message 01:15 Nezrok oof, internet just barfed 01:16 Nezrok Stupid thing 02:33 rdococ when minetest gets data from a table e.g. passed to minetest.set_node, does it take into account metatables? 03:32 cimbakahn Is there a mod just named mobs? 04:01 robdrake yes 04:01 robdrake cimbakahn 04:04 cimbakahn robdrake: I'm here. 04:05 robdrake check out content.minetest.net and search for mobs, you'll find it 04:05 robdrake it _might_ be simple mobs 04:07 cimbakahn robdrake: I have a map i installed, but it doesn't work correctly. It seems to be asking for mobs: dirt_monster , mobs: sheep , amd mobs: rat 04:07 cimbakahn robdrake: Ok. 04:07 robdrake dirt_monster, I don't know mobs: sheep and mobs: rat are from TenPlus1's mod 04:07 robdrake uhm let me get the name 04:08 robdrake mobs_animal 04:08 robdrake I'm the only one awake, and I'm trying to help 04:09 robdrake just paying it forward from all the help I've gotten here 04:09 cimbakahn robdrake: Thanks for trying! 04:10 robdrake mobs_animal has sheep and rats I know, I use the mod on my server myself 04:11 cimbakahn robdrake: What's the name of your server? 04:11 robdrake uhm, don't know if it's kosher to advertise, and the basic mobs mod is mobs redo 04:12 cimbakahn robdrake: Ok. No problem. 04:13 robdrake want me to /notice you the address? 04:14 cimbakahn robdrake: That would be nice. 04:16 robdrake brb I live in a nursing home at 46, and I need to go see a nurse 04:17 cimbakahn robdrake: That's good. Would you starve any faster than other servers? 04:18 robdrake idk what hunger mod they use, and as soon as I talk to my other admin, I may be doing a map wipe and pruning / adding some things 04:19 robdrake I'm the rentor of the VPS it runs on 04:20 cimbakahn robdrake: Map wipe. Does that mean that anything that was previously built on the server will be gone? 04:20 robdrake yeah 04:20 robdrake I'll have to rebuild spawn and The Asylum 04:20 cimbakahn robdrake: Map wipe. What a shame. 04:21 robdrake none of my regular playders have made much progress, I need to add a tutorial or something somewhere 04:21 robdrake I don't have many regular players yet 04:22 robdrake the pruning will be good to reduce loading itmes 04:22 cimbakahn robdrake: I'm trying to find a way to update some maps, subgames, and mods. 04:22 robdrake I don't know if I can help there 04:23 cimbakahn robdrake: I'm probably going to have to do it mostly myself. 04:24 cimbakahn robdrake: I just remembered Nathan offered to help. 04:32 robdrake I don't know Nathan 04:36 cimbakahn robdrake: He does Minetest mod reviews on youtube. 04:37 robdrake I'm not really a user of youtube, I don't want to feed Google's data mill 04:39 robdrake I need to sleep, or at least rest, I'll talk to you later cimbakahn 04:46 cimbakahn robdrake: Sweet Dreams! 06:26 VanessaE ok I'm confused.... how do I name an image in my texture pack so that it applies to the main menu? (just using mtg right now - e.g. to replace the "MINETEST GAME" header with my version) 06:26 Calinou can texture packs do that, or is it only subgames? 06:26 VanessaE they used to 06:26 VanessaE I'm trying to fix a recent breakage in that regard. 06:27 VanessaE (HDX used to have a custom overlay, stopped working around the time I went to 5.x or shortly thereafter) 06:39 VanessaE ok, it's broken in the code. looks to be dependent on table "gamedetails", but this table is not set anywhere in the engine or in mtg, as far as I can see. 06:40 VanessaE (nowhere in either do I see any instruction to create or alter it) 07:26 VanessaE https://github.com/minetest/minetest/issues/8532 07:27 * VanessaE wonders why her video driver is only at opengl 3.0 07:28 VanessaE I could swear it was 4.something before.. 08:46 robdrake good morning VanessaE 08:59 robdrake back 15:18 cimbakahn What does this actually mean ----> LuaEntity name "mobs:dirt_monster" not defined 15:19 pyrollo Somewhere this entity is spawned without having been declared. Looks like a bug in a mod 15:21 cimbakahn pyrollo: Well. Does it mean it's missing the mod for it or does it mean something else? 15:21 ANAND Is the mod that provides this mob enabled? 15:22 ANAND If some other mod uses entities defined by this mod, make sure that the other mod depends on this. 15:24 cimbakahn ANAND: Yes. It is installed, but it wasn't in the beginning. 15:25 calcul0n maybe you have the wrong mod for some dependencies, sometimes different mods have the same name 15:25 calcul0n and MT can't distinguish them 15:26 pyrollo cimbakahn it just mean that it is used but not declared. Causes can be multiple then. But usualy either a mod declares entities it uses or declares its dependancies to the mod declaring it 15:26 pyrollo so it look like some bug. Which mods are involved ? 15:27 pyrollo good point calcul0n :) And there are many mobs mods. 15:28 cimbakahn How on earth are we supposed to update mods, worlds, and subgames under these conditions? 15:29 pyrollo Usually, during game setup, if you don't use git for update, keep a track of every installation you do. Once working, you know where to fetch updates 15:34 cimbakahn #1. Minetest comes out with a new client too quickly, so mod makers, world makers, subgame makers can't catch up. 15:34 ShadowBot https://github.com/minetest/minetest/issues/1 -- GlowStone code by anonymousAwesome 15:35 cimbakahn #2. Because of this alot of them have given up and left their creations. 15:35 ShadowBot https://github.com/minetest/minetest/issues/2 -- Burned wood 15:37 cimbakahn #3. And some of those creations were excellent, but there are no updates anymore. 15:37 ShadowBot https://github.com/minetest/minetest/issues/3 -- Furnace segfault 15:38 cimbakahn #4. So if you want to use said creation you have to find a way to update it yourself. 15:38 ShadowBot https://github.com/minetest/minetest/issues/4 -- cppcheck warnings 15:39 pyrollo Right. To summarize : some people are still working on the project while other stopped. That's the way it is. 15:40 rubenwardy Minetest very rarely breaks mods and subgames 15:40 rubenwardy none of my mods were broken by 5.0.0 15:40 cimbakahn pyrollo: How on earth are we supposed to update mods, worlds, and subgames under these conditions? 15:40 rubenwardy only capture the flag, but because it included player_api 15:41 Preuk that's not mt specific ; ever tried working with dependency spaghetti from old npm or maven projects? 15:41 pyrollo This is not the right question. The right question is how it could be different ? Forcing people to continue working ? Forcing people to stop working ? 15:42 pyrollo Afterall this is free software with a lot of volunteers 15:42 Preuk whenever you're piling external stuff together, there comes a time when any part might break 15:42 cimbakahn rubenwardy: Ok. Then try this and see if you don't have the same problems: https://forum.minetest.net/viewtopic.php?f=12&t=8193 15:46 cimbakahn If they can't be commited to updating their creations, they shouldn't be making said creations. And new versions of clients shouldn't be comming out so quickly, this is even pushing people completely away from the game. 15:47 rubenwardy so quickly -> years between them 15:47 rubenwardy Minecraft breaks mods every single release 15:47 rubenwardy well, only 5.0.0 had a year and a half between releases 15:47 Preuk imho the problem is most modders use master branch instead of latest stable, but that's a choice 15:48 cimbakahn rubenwardy: So they say. How many mods, worlds, and subgames do you think is on the internet for Minetest? They need to get real. 15:49 cimbakahn I don't care what Minecraft does. I'm interested in Minetest. 15:49 rubenwardy also that topic you linked it a world 15:49 rubenwardy it not working has _nothing_ to do with Minetest 15:49 rubenwardy it would have had the same error the day the world was released 15:49 rubenwardy because they didn't note the required mods 15:50 rubenwardy we're not going to stop development because some kid in 2014 left for Minecraft 15:51 calcul0n i have a simple script which does a git update on all my mods and had no problems for years 15:51 calcul0n and when a mod doesn't provide a git repo i just don't use it :) 15:51 calcul0n *git pull 15:52 cimbakahn rubenwardy: When i had another operating system on this computer that world functioned perfectly, so i know that isn't true. 15:52 rubenwardy you probably already had mobs enabled 15:53 cimbakahn But if the mod is so exciting that you have to get it then what? 15:54 cimbakahn rubenwardy: I enabled mobs this time, just not in the very beginning. 16:10 cimbakahn Where is the mod that has the rat, sheep, and dirt monster? 16:12 rubenwardy ~mod [mobs] 16:12 rubenwardy !mod [mobs] 16:12 MinetestBot rubenwardy: Mobs Redo [mobs] by TenPlus1 - https://forum.minetest.net/viewtopic.php?t=9917 16:12 cimbakahn rubenwardy: Which page? 16:16 cimbakahn I redid it all over again, and checked dependencies, and the results is the same. 16:17 cimbakahn LuaEntity name "mobs:dirt_monster" not defined 16:17 pyrollo When do you have this message ? 16:20 cimbakahn pyrollo: In game and in debug.txt. 16:20 pyrollo I meant when 16:21 cimbakahn pyrollo: A second or 2 after getting in the game. 16:22 rubenwardy you could just run /clearobjects 16:22 rubenwardy I don't think the mobs will be needed 16:23 cimbakahn rubenwardy: I want to play the world as intended. It also reads the same thing for sheep and rat. 16:23 rubenwardy did you install mobs_monster and mobs_animals ? 16:24 cimbakahn rubenwardy: You don't solve a problem by sweeping it under the carpet. 16:24 rubenwardy you don't, no 16:24 cimbakahn rubenwardy: No i didn't. I just installed mobs. 16:24 rubenwardy then that's why 16:24 rubenwardy mobs is only the API 16:24 rubenwardy you need the other mods for the actual mobs 16:25 cimbakahn rubenwardy: Ok. I'll redo it again using your suggestion. 16:33 cimbakahn Ok. Are you supposed to create a folder named worldmods in the world folder to put the mods in? 16:34 rubenwardy if you're distributing the mods with the world then yes 16:36 tomraceror rubenwardy, is a new misstake in my mod? 16:41 pyrollo I'm lost in MT code maze. It seems that, rendering a wieilded blocks triggers an update of the minimap o_O 16:43 pyrollo Forget it, that was on an old version 16:44 dasherk hello 16:45 dasherk so i have a weird bug, does anyone have time to offer some advice on solving it? 16:45 cimbakahn rubenwardy: Ok. Got everything in position. Any other suggestions on something i should do before i start the world? 16:46 dasherk "attempt to index global 'default' (a nil value)" 16:47 dasherk Im running the latest version of the mods getting this error, and the latest version of the game... so I'm not sure what I'm missing, but I'm guessing its something silly? :) 16:50 rubenwardy are you running Minetest Game? 16:50 rubenwardy Minimal is only for developmenet 16:51 sfan5 debug.txt should have a complete backtrace, pastebin that somewhere 16:51 rubenwardy Minetest Game may come as a separate package, depending on how you go MT 16:51 dasherk i was just reading that, one sec 16:51 cimbakahn rubenwardy: Yes. 16:52 dasherk https://pastebin.com/aXAeCCiX 16:52 tomraceror rubenwwandy? 16:55 dasherk this may be more enlightening: https://pastebin.com/kj6shJZt 16:56 sfan5 where did you download that mod 16:57 dasherk shouldve been from the git link provided 16:57 pyrollo This is not related to your problem but you should rename moreores-master to moreores (like any other mods downloaded in .zip from github) 16:57 dasherk thanks, will do :) 16:58 pyrollo moreores depends on default. It is set in mod.conf. It should not run without "default" mod. Which version of MT are you using ? 16:59 sfan5 what's your minetest version? 16:59 dasherk right, i just patched it the latest version 16:59 dasherk one sec, ill grab the number 16:59 pyrollo the mod or minetest ? 17:00 dasherk 0.4.17.1 17:00 dasherk sorry, minetest 17:00 dasherk the mods.. one sec, ill check 17:04 dasherk Latest commit 564cb11 Apr 24, 2019 17:05 pyrollo Ok, I guess you should try with MT 5 17:05 pyrollo Im not sure 0.4.17.1 checks mod.conf 17:06 dasherk oh... 17:06 sfan5 alternatively download an older version of the mod 17:06 dasherk so what is the latest version of MT? 17:06 sfan5 5.0.1 17:07 dasherk ah ha.. that would do it hahaha 17:08 dasherk i tried the update command that was on the forum, but i should have read the release notes to see what the current release actually was 17:10 dasherk is this command up to date: https://forum.minetest.net/viewtopic.php?f=42&t=3837 17:10 dasherk or is there a better method? 17:14 sfan5 that should work 17:23 dasherk there we go 17:23 dasherk thanks for your help 17:24 dasherk i had to uninstall minetest and reinstall and now im at version 5 and things are working so far :) 17:35 cimbakahn Can you delete your own post on the forum? 18:08 Virus Hi 18:10 Virus Hi 18:11 Plane Hi 18:11 Virus Hi Plane 18:11 Plane Hi Virus 18:13 Plane Hi 18:13 Plane Hey 18:13 Plane back 18:13 Plane Where all? 20:06 dasherk in mobs_redo... if you want to increase the spawn chance... do you want a higher or lower number? 20:12 dasherk so odd.... aside from one creeper, animals just dont seem to want to spawn 20:13 * nri slaps and awakens MinetestBot 20:13 nri lol 20:38 Niwla23 What can you do MinetestBOt? 20:41 rdococ is there information on the exact offsets used to draw formspec elements? 20:41 rdococ I'm interested in creating a mod that makes it easier to do this kind of thing 20:50 dasherk hmm... what is the best way to increase spawn rates? 21:29 paramat "Minetest comes out with a new client too quickly" heh, until MT 5.0.0, MT had not broken mods or subgames since MT 0.4.0 in 2012. worlds have not been broken at all since 0.4.0 ;) 21:30 paramat "If they can't be commited to updating their creations, they shouldn't be making said creations." no one would ever make anything ;) 21:36 kurtzmusch quting from where? 21:36 kurtzmusch quoting 21:56 cimbakahn Can you delete your own post on the forum? 22:08 kurtzmusch you can only edit it and make it an empty post 22:21 cimbakahn kurtzmusch: Thank you! 22:51 dasherk anyone around? 23:02 paramat many around but many will be busy. go ahead and ask your question 23:56 paramat good grief they left after 11 mins