Time |
Nick |
Message |
00:10 |
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00:39 |
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01:17 |
Glorfindel |
Why is ShadowBot noticing me that galaxie can't use commands |
01:18 |
Glorfindel |
ShadowNinja? (I'm assuming that you are bot owner?) |
01:23 |
p_gimeno |
you mean this? http://irc.minetest.net/minetest/2019-03-20#i_5516010 |
01:24 |
p_gimeno |
it was sent to the channel, was it also sent to you privately? |
01:25 |
rubenwardy |
your client is bugged, Glorfindel |
01:25 |
rubenwardy |
this shouldn't be a PM |
01:25 |
Glorfindel |
It wasn't a pm |
01:26 |
Glorfindel |
It showed in the channel, but was in the notice color |
01:26 |
rubenwardy |
notices are intended to stop bots from interacting with each other |
01:26 |
p_gimeno |
the guy typed a ?? and that apparently triggered an internal bot command |
01:27 |
p_gimeno |
?? stuff |
01:27 |
p_gimeno |
.. or not |
01:28 |
Glorfindel |
Was it a channel notice then? Could explain it |
01:28 |
p_gimeno |
yes it was |
01:28 |
Glorfindel |
Ah, OK |
01:29 |
Glorfindel |
I should for a bug report to have channel notices not trigger a notification |
01:30 |
Glorfindel |
Unless that's considered standard |
01:31 |
galaxie |
Oh, sorry, I was watching some movies. Yeah, I typed two question marks. |
01:32 |
Glorfindel |
galaxie: no issue, I was merely referring to the triggering message |
01:33 |
p_gimeno |
~karma |
01:33 |
ShadowBot |
p_gimeno: Highest karma: "c" (6), "rubenwardy" (3), and "Krock" (3). Lowest karma: "-" (-6), "<JadenWolf> --." (-6), and "[Brackston] -" (-3). |
01:34 |
p_gimeno |
that's a notice |
01:35 |
argyle77 |
?? |
01:35 |
argyle77 |
?? stuff |
01:35 |
Glorfindel |
How many bots are in this channel that they use notices instead of chanmsg |
01:36 |
argyle77 |
I'm sorry. I wasn |
01:36 |
argyle77 |
t meaning to spam, I was just testing a theory |
01:36 |
p_gimeno |
it's standard for bots to use notice |
01:37 |
Glorfindel |
Not in any other channels I'm in |
01:38 |
p_gimeno |
https://tools.ietf.org/html/rfc2812#section-3.3.2 |
01:40 |
p_gimeno |
if they don't, they should |
01:42 |
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01:53 |
galaxie |
Is there a default blocky mesh I can (re-)use in register_node's mesh? |
01:55 |
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02:16 |
kaeza |
??pm |
02:17 |
kaeza |
ShadowBot! |
02:17 |
kaeza |
MinetestBot! |
02:17 |
MinetestBot |
kaeza! |
02:17 |
kaeza |
<3 MinetestBot |
02:17 |
MinetestBot |
<3 kaeza |
02:21 |
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02:29 |
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02:36 |
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02:53 |
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02:57 |
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02:57 |
Niquarl |
Hello, I've got a question about flowers and if they can appear naturally in a dirt with grass underground environnement ? I've create a nice garden in a cave and added some grass everywhere and tress and ever a few flowers manually but I wondered if other flowers would spawn eventually ? |
03:00 |
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03:07 |
Emerald2 |
Unsure if it just checks for light level, or if being outdoors is also required. |
03:14 |
Niquarl |
Yeah, it doesn't specify in the wiki |
03:14 |
Emerald2 |
I'm looking in the code but having to ask others as my understanding of some functions is limited. |
03:23 |
Emerald2 |
Looks like they should spread if the area has enough light. What are you using for light? |
03:23 |
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03:25 |
Niquarl |
some torches, mese blocks |
03:26 |
cheapie |
Aren't those pretty dim? |
03:26 |
Niquarl |
and wall torches too |
03:27 |
Emerald2 |
Torches are dim. Mese lamps and mese post lights give off 14 light according to wiki. |
03:27 |
Emerald2 |
You'll want at least 13 light. |
03:27 |
Niquarl |
how do I find out how much light I have ? |
03:27 |
Emerald2 |
I've used mese post lights to grow crops underground before, with a 2 node gap between the dirt and the above mese post lights. |
03:28 |
Emerald2 |
Hmm well they were indoors actually but the sloped glass roof of the greenhouse wasn't letting the light in like I thought it would. |
03:28 |
Emerald2 |
Underground I had the mese lamps from... I think mesecons. |
03:29 |
Emerald2 |
Also: sunlight is level 15 (to compare). |
03:31 |
Niquarl |
ok I've added some mese posts next to flowers I suppose I have to wait a few in game days to see if more flowers spawn |
03:31 |
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03:32 |
Niquarl |
Thank you I'll come back if it works out or not |
03:32 |
Emerald2 |
Needs to be light where you want them to spread to as well. |
03:33 |
Niquarl |
Ok, I've put some a bit everywhere next to them so hopefully it'll work |
03:33 |
Emerald2 |
Good luck. :) |
03:35 |
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03:41 |
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04:17 |
Niquarl |
Emerald2: Yes! The post lights worked ! Thank you ! Got a very nice flower spawn naturally :) |
04:19 |
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04:20 |
Emerald2 |
Great news, Niquarl :) |
04:21 |
paramat |
Niquarl yes you'll need a meselamp or a mese post light as a face neighbour to both the flower and any new flower position |
04:22 |
Edgy1 |
paramat, did you see my github reply XD |
04:22 |
paramat |
light level 13 is required to grow anything in minetest game, only mese lights have (internal) light level 14, and light level falls by 1 per node |
04:23 |
Edgy1 |
attention: minetest_Game 5.1 is officially infested with bed bugs. do not download™ XD |
04:24 |
paramat |
just seen your reply in the bed bug issue |
04:24 |
Edgy1 |
hehe |
05:05 |
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05:10 |
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05:10 |
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05:31 |
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05:38 |
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05:47 |
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05:54 |
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06:00 |
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06:05 |
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06:12 |
Emerald2 |
Wow I actually got a blueberry bush sapling. |
06:26 |
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07:15 |
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08:10 |
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08:39 |
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08:58 |
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08:58 |
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09:18 |
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09:23 |
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09:38 |
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09:45 |
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10:29 |
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10:48 |
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11:14 |
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11:17 |
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11:21 |
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11:31 |
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11:43 |
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12:20 |
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12:24 |
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12:32 |
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13:10 |
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13:48 |
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13:52 |
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14:14 |
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14:23 |
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14:24 |
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14:36 |
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15:29 |
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16:05 |
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16:05 |
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16:10 |
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16:11 |
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16:33 |
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16:36 |
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16:53 |
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17:02 |
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17:09 |
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17:42 |
galaxie |
What would the advantage be of storing meshes as STL files versus OBJ? |
17:54 |
JDCodeIt |
OBJ can describe surface characteristics - STL is only the surface geometry |
17:55 |
swift110 |
hey all |
17:56 |
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18:03 |
JDCodeIt |
Were you asking for 3D printing or Minetest? |
18:06 |
galaxie |
JDCodeIt: Yes, MT. |
18:08 |
twoelk |
obj is known to work, don't know wether mt will load stl files although the irrlicht engine supports the format |
18:09 |
JDCodeIt |
Since UV wrap is supplied along with the mesh, I can't see why you would want the other surface characteristics in the file (e.g. color and texture) |
18:14 |
JDCodeIt |
Drawtypes documentation suggests all static meshes are supported which are supported by irrlicht |
18:15 |
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18:16 |
Zeth_ |
Is it possible to bind actions using key codes? |
18:17 |
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18:18 |
twoelk |
ms3d is for example supported by irrlicht but recently someone found out that mt-engine does not recognize that as valid file, so you might want to test it and report |
18:21 |
galaxie |
JDCodeIt: Which format is more compressed and faster to load? |
18:25 |
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18:25 |
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18:30 |
JDCodeIt |
Export the cube from blender - OBJ is 663 bytes, STL is 684 bytes, so not much difference there |
18:32 |
JDCodeIt |
The STL exported from blender appears to be the binary form, not the ASCII one |
18:33 |
p_gimeno |
ascii STL is very verbose |
18:38 |
JDCodeIt |
The monkey exported is 48KB roughly in both formats |
18:44 |
swift110 |
there is a minetest channel on discord |
18:46 |
rubenwardy |
*server |
18:46 |
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18:51 |
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19:04 |
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19:29 |
swift110 |
yes server lol |
19:30 |
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19:34 |
twoelk |
JDCodeIt: seems only files of the types ".x", ".b3d", ".md2", ".obj", are loaded by minetest -- see https://github.com/minetest/minetest/blob/38ea0890ec76814188aea032ef527c7a2911e392/src/client/client.cpp#L682 |
19:42 |
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19:45 |
JDCodeIt |
twoelk: I can update the dev wiki with the restricted list - not sure why it says all irrlicht was supported, when clearly it only loads those 4 types |
19:46 |
makayabou |
Does minetest.create_schematic or WE /mtsschemcreate able to record meta of nodes and retrieve it with minetest.place_schematic ? |
19:46 |
makayabou |
*Is |
19:47 |
twoelk |
minetest probably can handle them but this is the file filter for loading files |
19:47 |
sfan5 |
"mts" schematics can not contain metadata |
19:48 |
* twoelk |
grabs the probably and replaces with a weak maybe |
20:16 |
twoelk |
adjusted file formats in https://wiki.minetest.net/Using_Blender |
20:23 |
makayabou |
sfan5: ok thanks, I can copy specific data in modstorage, i'm handling it. |
20:23 |
makayabou |
and thanks for last day, you helped me use minetest.is_protected and it's working now |
20:28 |
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20:33 |
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20:46 |
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20:53 |
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20:55 |
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21:07 |
fwhcat |
hello |
21:11 |
fwhcat |
hummm i don't see which functions are possible through minetest.request_insecure_environment() |
21:11 |
fwhcat |
is there the require function ? |
21:11 |
kaeza |
Yes. |
21:13 |
fwhcat |
require = ie.require would do the trick ? |
21:13 |
fwhcat |
or is it ie.os. or io. i don't know :S |
21:14 |
kaeza |
Yes, but remember to restore the old value lest you end up with a huge security hole. |
21:16 |
fwhcat |
ah okay |
21:16 |
fwhcat |
that's what I was seeing in irc mod. |
21:24 |
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21:32 |
JDCodeIt |
4 file types supported with mesh drawtype updated on the dev wiki https://dev.minetest.net/Node_Drawtypes |
21:40 |
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21:42 |
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22:04 |
JDCodeIt |
STL file format looks like a non-starter for objects in MT, as raised by galaxie - as the format has no UV information which could be used to apply the texture over it |
22:08 |
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22:15 |
galaxie |
JDCodeIt: Well, I found out it works... except I don't think lighting works?? |
22:15 |
JDCodeIt |
how did you manage to get the stl to load? |
22:18 |
galaxie |
JDCodeIt: Oh wait, that's an OBJ, nvm. Then how come lighting isn't working... |
22:19 |
galaxie |
JDCodeit: Never mind again, a black texture seems to absorb or at least look like it's absorbing all the light. |
22:21 |
JDCodeIt |
OK |
22:29 |
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22:41 |
makayabou |
Does minetest.place_schematic call after_place_node ? |
22:46 |
sfan5 |
most likely not |
22:52 |
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22:54 |
olliy |
anyone out there who can help? |
22:57 |
sfan5 |
if you state your problem, someone might be able to |
23:02 |
makayabou |
hmm.. |
23:16 |
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23:36 |
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