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IRC log for #minetest, 2019-03-22

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All times shown according to UTC.

Time Nick Message
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00:33 makayabou Can I use io.write to store infos in a file inside minetest.get_modpath("mymod")/some_file  ?
00:34 rubenwardy you should avoid doing that, it's bad practice
00:34 rubenwardy anything written there
00:34 rubenwardy may be lost during mod updates
00:34 rubenwardy it's better to write to the world dir
00:34 rubenwardy or use mod storage
00:34 rubenwardy !book storage
00:34 MinetestBot rubenwardy: Storage and Metadata - https://rubenwardy.com/minetest_modding_book//en/map/storage.html
00:36 makayabou yes I did read it and I use it, but it's data I want to create in a world and retrieve when creating other worlds, using the same game
00:36 makayabou I understand it is bad practice
00:38 makayabou database...
00:39 p_gimeno also, the mod directory might be unwritable
00:42 makayabou so I can use it only on setups I know that owner of /bin is the same than /mods/mymod/ ..
00:43 olliy makayabou: are you trying to make a map for CTF?
00:43 p_gimeno do you need to read the info you write during the game, or just at the start?
00:43 makayabou just at the start
00:44 makayabou no CTF but levels with parcours
00:44 p_gimeno then mod storage should work, find it in the page that rubenwardy linked
00:44 makayabou euh.. is that CTF?
00:44 makayabou mod storage is inside world folder
00:45 p_gimeno eep
00:45 p_gimeno rubenwardy: guess that should be specified in that page then
00:46 p_gimeno it says per mod, I guess it should say per world per mod
00:47 makayabou and I want to define data in a world (formspec on nodes), create and save schematics, and, when someone create a new world with the same game, it imports mts ... and formspecs with it (storing pos and formdef and re-putting it as meta on nodes) !!
00:49 makayabou importing mts and get its size, and implant protection is working, and you all helped me a lot !!
00:49 makayabou *implement
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01:10 makayabou As I need to collect those data only on some nodes, I'd better to register a new node each time I really nead, then data can be stocked in on_punch
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04:45 paneg hi
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14:52 nezby czech ?
14:53 nezby cz
15:18 galaxie Ha! My first core dump! Cannot have more than 65,536 vertices apparently.
15:18 p_gimeno I don't recommend more than 100
15:19 benrob0329 Hmm, that number is suspiciously close to the world size limit
15:19 galaxie Even for nodes that don't appear more than a few times?
15:19 p_gimeno there's no LOD, everything is visible from hundreds of m away
15:20 galaxie LOD?
15:20 p_gimeno level of detail handling
15:20 galaxie Also, how do I force the grass to grow faster?
15:20 benrob0329 I suspect it has something to do with floating point precision
15:20 p_gimeno LOD is a technique used to reduce polygons in objects that are far away and don't need so much detail
15:20 galaxie Well, it explicitly tells me it can't handle more than that, so yeah, maybe.
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16:26 Calinou it's probably plenty for most use cases, especially in a voxel world
16:27 Calinou 3-4 year old AAA game characters are around 65k vertices :)
16:32 benrob0329 Inb4 Mario 64 in minetest
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21:11 makayabou galaxie: for grass growth, in minetest_game/mods/default/nodes.lua  grass is defined between l.1466-1515 . There should be somewhere a minetest.register_abm for growth but I don't know where..
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21:19 JDCodeIt You mean growth or spread?
21:24 makayabou growth, that was the question of galaxie
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23:13 makayabou I can't find a way to share datas from one world to another..
23:15 p_gimeno minetest.conf?
23:16 makayabou nodes metada ..
23:18 p_gimeno well, minetest.conf is global, it could get quite clobbered if it included large amounts of data though
23:18 makayabou In fact, from a world I export (by hands) schematics created with WorldEdit, I just need to do the same things with datas I write in mod_storage...
23:19 makayabou but minetst
23:20 makayabou but minetest.conf looks good for some infos. It doesn't require insecure env to be written in ?
23:23 p_gimeno I don't think so
23:23 makayabou It should not, as we can fix seed map in mod.. no?
23:26 p_gimeno names starting with "secure." can't be set, others can
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23:32 makayabou ok I got it. But I think it's better if I create a single mod dedicated to writing a specific file from one world's mod_storage to another. Then I don't have to include that inside my mod
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