Time Nick Message 01:17 Glorfindel Why is ShadowBot noticing me that galaxie can't use commands 01:18 Glorfindel ShadowNinja? (I'm assuming that you are bot owner?) 01:23 p_gimeno you mean this? http://irc.minetest.net/minetest/2019-03-20#i_5516010 01:24 p_gimeno it was sent to the channel, was it also sent to you privately? 01:25 rubenwardy your client is bugged, Glorfindel 01:25 rubenwardy this shouldn't be a PM 01:25 Glorfindel It wasn't a pm 01:26 Glorfindel It showed in the channel, but was in the notice color 01:26 rubenwardy notices are intended to stop bots from interacting with each other 01:26 p_gimeno the guy typed a ?? and that apparently triggered an internal bot command 01:27 p_gimeno ?? stuff 01:27 p_gimeno .. or not 01:28 Glorfindel Was it a channel notice then? Could explain it 01:28 p_gimeno yes it was 01:28 Glorfindel Ah, OK 01:29 Glorfindel I should for a bug report to have channel notices not trigger a notification 01:30 Glorfindel Unless that's considered standard 01:31 galaxie Oh, sorry, I was watching some movies. Yeah, I typed two question marks. 01:32 Glorfindel galaxie: no issue, I was merely referring to the triggering message 01:33 p_gimeno ~karma 01:33 ShadowBot p_gimeno: Highest karma: "c" (6), "rubenwardy" (3), and "Krock" (3). Lowest karma: "-" (-6), " --." (-6), and "[Brackston] -" (-3). 01:34 p_gimeno that's a notice 01:35 argyle77 ?? 01:35 argyle77 ?? stuff 01:35 Glorfindel How many bots are in this channel that they use notices instead of chanmsg 01:36 argyle77 I'm sorry. I wasn 01:36 argyle77 t meaning to spam, I was just testing a theory 01:36 p_gimeno it's standard for bots to use notice 01:37 Glorfindel Not in any other channels I'm in 01:38 p_gimeno https://tools.ietf.org/html/rfc2812#section-3.3.2 01:40 p_gimeno if they don't, they should 01:53 galaxie Is there a default blocky mesh I can (re-)use in register_node's mesh? 02:16 kaeza ??pm 02:17 kaeza ShadowBot! 02:17 kaeza MinetestBot! 02:17 MinetestBot kaeza! 02:17 kaeza <3 MinetestBot 02:17 MinetestBot <3 kaeza 02:57 Niquarl Hello, I've got a question about flowers and if they can appear naturally in a dirt with grass underground environnement ? I've create a nice garden in a cave and added some grass everywhere and tress and ever a few flowers manually but I wondered if other flowers would spawn eventually ? 03:07 Emerald2 Unsure if it just checks for light level, or if being outdoors is also required. 03:14 Niquarl Yeah, it doesn't specify in the wiki 03:14 Emerald2 I'm looking in the code but having to ask others as my understanding of some functions is limited. 03:23 Emerald2 Looks like they should spread if the area has enough light. What are you using for light? 03:25 Niquarl some torches, mese blocks 03:26 cheapie Aren't those pretty dim? 03:26 Niquarl and wall torches too 03:27 Emerald2 Torches are dim. Mese lamps and mese post lights give off 14 light according to wiki. 03:27 Emerald2 You'll want at least 13 light. 03:27 Niquarl how do I find out how much light I have ? 03:27 Emerald2 I've used mese post lights to grow crops underground before, with a 2 node gap between the dirt and the above mese post lights. 03:28 Emerald2 Hmm well they were indoors actually but the sloped glass roof of the greenhouse wasn't letting the light in like I thought it would. 03:28 Emerald2 Underground I had the mese lamps from... I think mesecons. 03:29 Emerald2 Also: sunlight is level 15 (to compare). 03:31 Niquarl ok I've added some mese posts next to flowers I suppose I have to wait a few in game days to see if more flowers spawn 03:32 Niquarl Thank you I'll come back if it works out or not 03:32 Emerald2 Needs to be light where you want them to spread to as well. 03:33 Niquarl Ok, I've put some a bit everywhere next to them so hopefully it'll work 03:33 Emerald2 Good luck. :) 04:17 Niquarl Emerald2: Yes! The post lights worked ! Thank you ! Got a very nice flower spawn naturally :) 04:20 Emerald2 Great news, Niquarl :) 04:21 paramat Niquarl yes you'll need a meselamp or a mese post light as a face neighbour to both the flower and any new flower position 04:22 Edgy1 paramat, did you see my github reply XD 04:22 paramat light level 13 is required to grow anything in minetest game, only mese lights have (internal) light level 14, and light level falls by 1 per node 04:23 Edgy1 attention: minetest_Game 5.1 is officially infested with bed bugs. do not download™ XD 04:24 paramat just seen your reply in the bed bug issue 04:24 Edgy1 hehe 06:12 Emerald2 Wow I actually got a blueberry bush sapling. 17:42 galaxie What would the advantage be of storing meshes as STL files versus OBJ? 17:54 JDCodeIt OBJ can describe surface characteristics - STL is only the surface geometry 17:55 swift110 hey all 18:03 JDCodeIt Were you asking for 3D printing or Minetest? 18:06 galaxie JDCodeIt: Yes, MT. 18:08 twoelk obj is known to work, don't know wether mt will load stl files although the irrlicht engine supports the format 18:09 JDCodeIt Since UV wrap is supplied along with the mesh, I can't see why you would want the other surface characteristics in the file (e.g. color and texture) 18:14 JDCodeIt Drawtypes documentation suggests all static meshes are supported which are supported by irrlicht 18:16 Zeth_ Is it possible to bind actions using key codes? 18:18 twoelk ms3d is for example supported by irrlicht but recently someone found out that mt-engine does not recognize that as valid file, so you might want to test it and report 18:21 galaxie JDCodeIt: Which format is more compressed and faster to load? 18:30 JDCodeIt Export the cube from blender - OBJ is 663 bytes, STL is 684 bytes, so not much difference there 18:32 JDCodeIt The STL exported from blender appears to be the binary form, not the ASCII one 18:33 p_gimeno ascii STL is very verbose 18:38 JDCodeIt The monkey exported is 48KB roughly in both formats 18:44 swift110 there is a minetest channel on discord 18:46 rubenwardy *server 19:29 swift110 yes server lol 19:34 twoelk JDCodeIt: seems only files of the types ".x", ".b3d", ".md2", ".obj", are loaded by minetest -- see https://github.com/minetest/minetest/blob/38ea0890ec76814188aea032ef527c7a2911e392/src/client/client.cpp#L682 19:45 JDCodeIt twoelk: I can update the dev wiki with the restricted list - not sure why it says all irrlicht was supported, when clearly it only loads those 4 types 19:46 makayabou Does minetest.create_schematic or WE /mtsschemcreate able to record meta of nodes and retrieve it with minetest.place_schematic ? 19:46 makayabou *Is 19:47 twoelk minetest probably can handle them but this is the file filter for loading files 19:47 sfan5 "mts" schematics can not contain metadata 19:48 * twoelk grabs the probably and replaces with a weak maybe 20:16 twoelk adjusted file formats in https://wiki.minetest.net/Using_Blender 20:23 makayabou sfan5: ok thanks, I can copy specific data in modstorage, i'm handling it. 20:23 makayabou and thanks for last day, you helped me use minetest.is_protected and it's working now 21:07 fwhcat hello 21:11 fwhcat hummm i don't see which functions are possible through minetest.request_insecure_environment() 21:11 fwhcat is there the require function ? 21:11 kaeza Yes. 21:13 fwhcat require = ie.require would do the trick ? 21:13 fwhcat or is it ie.os. or io. i don't know :S 21:14 kaeza Yes, but remember to restore the old value lest you end up with a huge security hole. 21:16 fwhcat ah okay 21:16 fwhcat that's what I was seeing in irc mod. 21:32 JDCodeIt 4 file types supported with mesh drawtype updated on the dev wiki https://dev.minetest.net/Node_Drawtypes 22:04 JDCodeIt STL file format looks like a non-starter for objects in MT, as raised by galaxie - as the format has no UV information which could be used to apply the texture over it 22:15 galaxie JDCodeIt: Well, I found out it works... except I don't think lighting works?? 22:15 JDCodeIt how did you manage to get the stl to load? 22:18 galaxie JDCodeIt: Oh wait, that's an OBJ, nvm. Then how come lighting isn't working... 22:19 galaxie JDCodeit: Never mind again, a black texture seems to absorb or at least look like it's absorbing all the light. 22:21 JDCodeIt OK 22:41 makayabou Does minetest.place_schematic call after_place_node ? 22:46 sfan5 most likely not 22:54 olliy anyone out there who can help? 22:57 sfan5 if you state your problem, someone might be able to 23:02 makayabou hmm..