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00:14 |
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00:21 |
paramat |
!tell Xiong sulfur is found next to lava. in non-mgv6 mapgens there is on average 1 lava cave for every 3 mapchunks (80^3 nodes) but only below y = -272. mgv6 has no more lava/sulfur, it's just not so deep |
00:21 |
MinetestBot |
paramat: yeah, sure, whatever |
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01:37 |
paramat |
!tell Xiong i looked at technic's built-in rubber tree generation code (no need for moretrees), not good, 1 in every 25 mapchunks has 1 rubber tree added, good luck finding it. i might submit a PR to technic for better rubber tree generation in non-mgv6 mapgens |
01:37 |
MinetestBot |
paramat: I'll pass that on when Xiong is around |
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01:45 |
paramat |
!tell Xiong a workaround for non-mgv6 mapgens: remove the 'if then end' conditional at https://github.com/minetest-mods/technic/blob/c93bfefd9fb66cab4a766b4e6a4d361a85503685/technic_worldgen/rubber.lua#L87 then you'll get a rubber tree in every mapchunk that has dirt_with_grass |
01:45 |
MinetestBot |
paramat: yeah, sure, whatever |
01:45 |
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04:18 |
MinetestBot |
[git] paramat -> minetest/minetest: Slightly alter star appearence time and full brightness time (#7921) 5dd5424 https://git.io/fpKUR (2018-12-02T04:17:05Z) |
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07:27 |
MinetestBot |
[git] paramat -> minetest/minetest: Draw stars behind the moon (#7928) ff12630 https://git.io/fpKId (2018-12-02T07:25:43Z) |
07:30 |
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07:54 |
pere |
hi. anyone here who can help me with running busted on a minetest mod? I try to create a busted script to test https://github.com/sprintingkiwi/pycraft_mod, but have not been able to mock the Settings class. |
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10:58 |
pere |
<URL: https://github.com/sprintingkiwi/pycraft_mod/pull/2 > is the code I came up with. not testing a lot, but at least verify the code can be loaded into lua... :) |
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12:45 |
jas_ |
greetings |
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13:00 |
pere |
hi |
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14:35 |
MinetestBot |
[git] pauloue -> minetest/minetest: Remove unused settings (#7929) f6662b0 https://git.io/fpKn3 (2018-12-02T14:34:25Z) |
14:35 |
MinetestBot |
[git] kurzkopfgleitbeutler -> minetest/minetest: Fix spelling of setting descriptions (#7829) 3b29502 https://git.io/fpKns (2018-12-02T14:33:49Z) |
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15:06 |
MinetestBot |
[git] zeuner -> minetest/minetest: Document which formspec fields are sent (#7717) 42166ff https://git.io/fpKc2 (2018-12-02T15:05:56Z) |
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16:02 |
MinetestBot |
p_gimeno: Nov-17 22:19 UTC <paramat> that's somewhat ok for caverns but 'rooms' is a bad word. to distinguish from smaller caves maybe describe the size of the caverns as being hundreds of nodes? |
16:04 |
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16:28 |
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16:28 |
MinetestBot |
Xiong: Dec-01 23:26 UTC <paramat> mgv6 is a very boring mapgen. the problem lies with technic and moretrees not yet being updated for the newer mapgens (all of them except mgv6). in mgv7 you can make biomes smaller to have papyrus and junglegrass closer, and clay is everywhere |
16:28 |
MinetestBot |
Xiong: Dec-01 23:40 UTC <paramat> 1000 nodes is a very small distance, only 4 mins walk. gameplay is better when you don't immediately find resources, gives it adventure and challenge. mgv6 has no hills higher than y = 47, no rivers, lacks most biomes and flora |
16:28 |
MinetestBot |
Xiong: Dec-02 00:21 UTC <paramat> sulfur is found next to lava. in non-mgv6 mapgens there is on average 1 lava cave for every 3 mapchunks (80^3 nodes) but only below y = -272. mgv6 has no more lava/sulfur, it's just not so deep |
16:28 |
MinetestBot |
Xiong: Dec-02 01:37 UTC <paramat> i looked at technic's built-in rubber tree generation code (no need for moretrees), not good, 1 in every 25 mapchunks has 1 rubber tree added, good luck finding it. i might submit a PR to technic for better rubber tree generation in non-mgv6 mapgens |
16:28 |
MinetestBot |
Xiong: Dec-02 01:45 UTC <paramat> a workaround for non-mgv6 mapgens: remove the 'if then end' conditional at https://github.com/minetest-mods/technic/blob/c93bfefd9fb66cab4a766b4e6a4d361a85503685/technic_worldgen/rubber.lua#L87 then you'll get a rubber tree in every mapchunk that has dirt_with_grass |
16:29 |
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16:29 |
Krock |
wow. that's one long nice wall |
16:31 |
Xiong |
paramat... you on? |
16:34 |
Xiong |
Okay... paramat sent me a pack of messages via minetestbot... freenode delivered them when I joined chan. Did not know this was possible. Docs? |
16:36 |
rubenwardy |
!help Xiong |
16:36 |
MinetestBot |
https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md |
16:36 |
rubenwardy |
also, MemoServ |
16:36 |
rubenwardy |
/msg MemoServ help |
16:38 |
Xiong |
Thanks rubenwardy, that'll help. Minetestbot itself isn't forthcoming yet. |
16:47 |
pere |
are anyone here using minetest with the minecraft pi api? |
16:48 |
Krock |
what's that? |
16:50 |
pere |
it is a API to control the minecraft world/client. there is a python library to talk to it, and sonic pi also implemented support for it in ruby. there is a book explaining how to use it called Learn to program with Minecraft from no starch press, which is popular with kids. |
16:51 |
pere |
I found the code in <URL: https://github.com/sprintingkiwi/pycraft_mod > |
17:09 |
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17:32 |
Xiong |
My current world is sparse in zinc! Astonished. Many times, drowning in zinc. Also, I have found exactly one lump of chromium in about 20 hrs of play... mostly mining, now below -300. |
17:32 |
Xiong |
This is not an issue! |
17:35 |
Xiong |
Yesterday I mentioned something similar and opened a box of needless advice. I'm unconcerned about scarcity; I'll just need to work the depths. |
17:35 |
Xiong |
I found sulfur, legitimately... and yes, tons of it |
17:37 |
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17:38 |
p_gimeno |
Xiong: I've had your very problem. Had to mine hard to find some chromium. It also has the bad habit that after you have just enough, it just appears everywhere. |
17:38 |
Xiong |
So much sulfur I smelt it! No lie; my nose woke up. Never had that experience in mt, ever. |
17:39 |
Xiong |
It's the breaks. I don't really object to tough titmouse. I like challenge. |
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17:40 |
Xiong |
I only worry if I don't see any XYZ at all. I may have a broken setup... no way to be sure it's good. |
17:43 |
Xiong |
If I ever write a mob mod, it will be Satan. He only appears when you are mining sulfur, cackles evil curses, and jabs player with pitchfork for 1/2 heart. |
17:44 |
Xiong |
Okay bye then. That junk not gonna dig itself. ;) |
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18:44 |
anddam |
howdy |
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22:34 |
MinetestBot |
[git] VanessaE -> minetest/minetest: Raise hotbar limit to 32 slots, add associated keybinding options (#7… 1b0fd19 https://git.io/fpKo4 (2018-12-02T22:34:29Z) |
22:36 |
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22:39 |
VanessaE |
\o/ |
22:41 |
Pilcrow182 |
extra hotbar slot capabilities, nice! |
22:42 |
VanessaE |
I iz a contributor again :) |
22:43 |
Pilcrow182 |
In fact, I'm pretty sure that means the entire inventory can be in the hotbar... :P |
22:43 |
VanessaE |
yes |
22:43 |
VanessaE |
if your screen is wide enough |
22:44 |
Pilcrow182 |
Hmm, is there no way to do a 2-row hotbar? That could be interesting. |
22:44 |
VanessaE |
I suppose a mod could do that, idk |
22:45 |
Pilcrow182 |
in any case, it's a neat addition :) |
22:50 |
Pilcrow182 |
I'm curious, could that go even higer, or be handled dynamically? |
22:50 |
Pilcrow182 |
For example, I like to play with a 10x4 player inventory rather than Minetest Game's 8x4; it'd be cool if all 40 slots could potentially be in the hotbar. |
22:51 |
VanessaE |
well I suppose it could if that #define were increased, but I don't think you'll fit 40 slots onto the screen :) |
22:52 |
Pilcrow182 |
heh, probably not... But what if I'm playing with a 4k resolution? :D |
22:52 |
VanessaE |
resolution != physical screen size :) |
22:54 |
ChimneySwift |
there are ultra wide monitors and which are probably big enough to fit 100 slots lol |
22:54 |
VanessaE |
heh |
22:54 |
VanessaE |
well I had to pick something, 32 just made sense :) |
22:55 |
ChimneySwift |
at some point it just gets crazy :P |
22:56 |
Pilcrow182 |
heh, or more realistically for me, a 2-row hotbar mod; 40 slots in one row would be difficult, but a 2-row 20-wide hotbar sounds more reasonable... :P |
22:58 |
VanessaE |
well someone else can make that a reality. 32 is plenty imho |
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22:59 |
Pilcrow182 |
yeah, I'm just thinking of ways to push the limits. Who would really want 40 slots in their hotbar anyway? XD |
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23:39 |
MinetestBot |
[git] MoNTE48 -> minetest/minetest: Update Android java code (#7820) f70f787 https://git.io/fpK6H (2018-12-02T23:39:35Z) |
23:42 |
MinetestBot |
[git] pauloue -> minetest/minetest: Improve world configure menu (#7922) e8eaab6 https://git.io/fpK6x (2018-12-02T23:41:05Z) |
23:44 |
MinetestBot |
[git] woshiicyrus -> minetest/minetest: README: Add linking table of contents (#7601) a7025c7 https://git.io/fpKie (2018-12-02T23:43:02Z) |
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