Time Nick Message 00:21 paramat !tell Xiong sulfur is found next to lava. in non-mgv6 mapgens there is on average 1 lava cave for every 3 mapchunks (80^3 nodes) but only below y = -272. mgv6 has no more lava/sulfur, it's just not so deep 00:21 MinetestBot paramat: yeah, sure, whatever 01:37 paramat !tell Xiong i looked at technic's built-in rubber tree generation code (no need for moretrees), not good, 1 in every 25 mapchunks has 1 rubber tree added, good luck finding it. i might submit a PR to technic for better rubber tree generation in non-mgv6 mapgens 01:37 MinetestBot paramat: I'll pass that on when Xiong is around 01:45 paramat !tell Xiong a workaround for non-mgv6 mapgens: remove the 'if then end' conditional at https://github.com/minetest-mods/technic/blob/c93bfefd9fb66cab4a766b4e6a4d361a85503685/technic_worldgen/rubber.lua#L87 then you'll get a rubber tree in every mapchunk that has dirt_with_grass 01:45 MinetestBot paramat: yeah, sure, whatever 04:18 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Slightly alter star appearence time and full brightness time (#7921) 135dd5424 https://git.io/fpKUR (152018-12-02T04:17:05Z) 07:27 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Draw stars behind the moon (#7928) 13ff12630 https://git.io/fpKId (152018-12-02T07:25:43Z) 07:54 pere hi. anyone here who can help me with running busted on a minetest mod? I try to create a busted script to test https://github.com/sprintingkiwi/pycraft_mod, but have not been able to mock the Settings class. 10:58 pere is the code I came up with. not testing a lot, but at least verify the code can be loaded into lua... :) 12:45 jas_ greetings 13:00 pere hi 14:35 MinetestBot 02[git] 04pauloue -> 03minetest/minetest: Remove unused settings (#7929) 13f6662b0 https://git.io/fpKn3 (152018-12-02T14:34:25Z) 14:35 MinetestBot 02[git] 04kurzkopfgleitbeutler -> 03minetest/minetest: Fix spelling of setting descriptions (#7829) 133b29502 https://git.io/fpKns (152018-12-02T14:33:49Z) 15:06 MinetestBot 02[git] 04zeuner -> 03minetest/minetest: Document which formspec fields are sent (#7717) 1342166ff https://git.io/fpKc2 (152018-12-02T15:05:56Z) 16:02 MinetestBot p_gimeno: Nov-17 22:19 UTC that's somewhat ok for caverns but 'rooms' is a bad word. to distinguish from smaller caves maybe describe the size of the caverns as being hundreds of nodes? 16:28 MinetestBot Xiong: Dec-01 23:26 UTC mgv6 is a very boring mapgen. the problem lies with technic and moretrees not yet being updated for the newer mapgens (all of them except mgv6). in mgv7 you can make biomes smaller to have papyrus and junglegrass closer, and clay is everywhere 16:28 MinetestBot Xiong: Dec-01 23:40 UTC 1000 nodes is a very small distance, only 4 mins walk. gameplay is better when you don't immediately find resources, gives it adventure and challenge. mgv6 has no hills higher than y = 47, no rivers, lacks most biomes and flora 16:28 MinetestBot Xiong: Dec-02 00:21 UTC sulfur is found next to lava. in non-mgv6 mapgens there is on average 1 lava cave for every 3 mapchunks (80^3 nodes) but only below y = -272. mgv6 has no more lava/sulfur, it's just not so deep 16:28 MinetestBot Xiong: Dec-02 01:37 UTC i looked at technic's built-in rubber tree generation code (no need for moretrees), not good, 1 in every 25 mapchunks has 1 rubber tree added, good luck finding it. i might submit a PR to technic for better rubber tree generation in non-mgv6 mapgens 16:28 MinetestBot Xiong: Dec-02 01:45 UTC a workaround for non-mgv6 mapgens: remove the 'if then end' conditional at https://github.com/minetest-mods/technic/blob/c93bfefd9fb66cab4a766b4e6a4d361a85503685/technic_worldgen/rubber.lua#L87 then you'll get a rubber tree in every mapchunk that has dirt_with_grass 16:29 Krock wow. that's one long nice wall 16:31 Xiong paramat... you on? 16:34 Xiong Okay... paramat sent me a pack of messages via minetestbot... freenode delivered them when I joined chan. Did not know this was possible. Docs? 16:36 rubenwardy !help Xiong 16:36 MinetestBot https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md 16:36 rubenwardy also, MemoServ 16:36 rubenwardy /msg MemoServ help 16:38 Xiong Thanks rubenwardy, that'll help. Minetestbot itself isn't forthcoming yet. 16:47 pere are anyone here using minetest with the minecraft pi api? 16:48 Krock what's that? 16:50 pere it is a API to control the minecraft world/client. there is a python library to talk to it, and sonic pi also implemented support for it in ruby. there is a book explaining how to use it called Learn to program with Minecraft from no starch press, which is popular with kids. 16:51 pere I found the code in 17:32 Xiong My current world is sparse in zinc! Astonished. Many times, drowning in zinc. Also, I have found exactly one lump of chromium in about 20 hrs of play... mostly mining, now below -300. 17:32 Xiong This is not an issue! 17:35 Xiong Yesterday I mentioned something similar and opened a box of needless advice. I'm unconcerned about scarcity; I'll just need to work the depths. 17:35 Xiong I found sulfur, legitimately... and yes, tons of it 17:38 p_gimeno Xiong: I've had your very problem. Had to mine hard to find some chromium. It also has the bad habit that after you have just enough, it just appears everywhere. 17:38 Xiong So much sulfur I smelt it! No lie; my nose woke up. Never had that experience in mt, ever. 17:39 Xiong It's the breaks. I don't really object to tough titmouse. I like challenge. 17:40 Xiong I only worry if I don't see any XYZ at all. I may have a broken setup... no way to be sure it's good. 17:43 Xiong If I ever write a mob mod, it will be Satan. He only appears when you are mining sulfur, cackles evil curses, and jabs player with pitchfork for 1/2 heart. 17:44 Xiong Okay bye then. That junk not gonna dig itself. ;) 18:44 anddam howdy 22:34 MinetestBot 02[git] 04VanessaE -> 03minetest/minetest: Raise hotbar limit to 32 slots, add associated keybinding options (#7… 131b0fd19 https://git.io/fpKo4 (152018-12-02T22:34:29Z) 22:39 VanessaE \o/ 22:41 Pilcrow182 extra hotbar slot capabilities, nice! 22:42 VanessaE I iz a contributor again :) 22:43 Pilcrow182 In fact, I'm pretty sure that means the entire inventory can be in the hotbar... :P 22:43 VanessaE yes 22:43 VanessaE if your screen is wide enough 22:44 Pilcrow182 Hmm, is there no way to do a 2-row hotbar? That could be interesting. 22:44 VanessaE I suppose a mod could do that, idk 22:45 Pilcrow182 in any case, it's a neat addition :) 22:50 Pilcrow182 I'm curious, could that go even higer, or be handled dynamically? 22:50 Pilcrow182 For example, I like to play with a 10x4 player inventory rather than Minetest Game's 8x4; it'd be cool if all 40 slots could potentially be in the hotbar. 22:51 VanessaE well I suppose it could if that #define were increased, but I don't think you'll fit 40 slots onto the screen :) 22:52 Pilcrow182 heh, probably not... But what if I'm playing with a 4k resolution? :D 22:52 VanessaE resolution != physical screen size :) 22:54 ChimneySwift there are ultra wide monitors and which are probably big enough to fit 100 slots lol 22:54 VanessaE heh 22:54 VanessaE well I had to pick something, 32 just made sense :) 22:55 ChimneySwift at some point it just gets crazy :P 22:56 Pilcrow182 heh, or more realistically for me, a 2-row hotbar mod; 40 slots in one row would be difficult, but a 2-row 20-wide hotbar sounds more reasonable... :P 22:58 VanessaE well someone else can make that a reality. 32 is plenty imho 22:59 Pilcrow182 yeah, I'm just thinking of ways to push the limits. Who would really want 40 slots in their hotbar anyway? XD 23:39 MinetestBot 02[git] 04MoNTE48 -> 03minetest/minetest: Update Android java code (#7820) 13f70f787 https://git.io/fpK6H (152018-12-02T23:39:35Z) 23:42 MinetestBot 02[git] 04pauloue -> 03minetest/minetest: Improve world configure menu (#7922) 13e8eaab6 https://git.io/fpK6x (152018-12-02T23:41:05Z) 23:44 MinetestBot 02[git] 04woshiicyrus -> 03minetest/minetest: README: Add linking table of contents (#7601) 13a7025c7 https://git.io/fpKie (152018-12-02T23:43:02Z)