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06:02 |
jas_ |
hellllllooooooooooooo minetest! |
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07:12 |
jas_ |
!mod |
07:12 |
MinetestBot |
jas_: Prevent new accounts from joining [nonew] by taikedz - https://forum.minetest.net/viewtopic.php?t=19720 |
07:13 |
jas_ |
what are the odds? |
07:18 |
Alexand{er|ra} |
Too many new users? I *wish* I had that problem. |
07:19 |
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07:21 |
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07:24 |
jas_ |
hm? oh |
07:24 |
jas_ |
that's probably the best overall mt mod right there |
07:24 |
Xiong |
I've had a very hard time finding a rubber tree... essential to technic. Singleplayer so yes I could just gimme but why cheat if not necessary? I have much prior experience and have scouted hard for well over 20 hrs. Advice? |
07:25 |
jas_ |
i just mean, that's the exact same result i got last time i did !mod |
07:25 |
jas_ |
!mod |
07:25 |
MinetestBot |
jas_: Prevent new accounts from joining [nonew] by taikedz - https://forum.minetest.net/viewtopic.php?t=19720 |
07:25 |
jas_ |
so there, odds are favorable |
07:25 |
jas_ |
Xiong: i tried once long ago. are you on the proper mapgen? |
07:26 |
Xiong |
Erm... dunno. What should I have and where should I get/put that selection? |
07:28 |
Alexand{er|ra} |
It's no fun to use "/giveme". I actually have some mod updates I need to release, but I haven't done it because I need new screenshots and lack the jungle grass needed to make those happen. The releases will have to wait. |
07:28 |
jas_ |
i'm guessing mapgen v6, but who knows? |
07:28 |
Alexand{er|ra} |
I wouldn't know where to get rubber trees though. Sorry. |
07:28 |
Xiong |
I have the most current Android app... plus just a tad newer. Added mods but didn't tinker with mapgen... so I assume v7. |
07:29 |
Xiong |
I gather v6 is something of a foul ball. |
07:29 |
jas_ |
ohh, might wanna look at technic forum thread, maybe it states what mapgen. maybe it's v7 as well, but harder to find there because more biomes? i really dunno. i tried it while back and saw them rarely anyway |
07:29 |
jas_ |
v6 is ok, just not as many biomes |
07:29 |
jas_ |
caves are cool tho, and layout is nice. v7 just a tad more interesting, i never tried the others much |
07:30 |
jas_ |
but apparently breaks mods? |
07:30 |
jas_ |
idk |
07:31 |
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07:31 |
Xiong |
Alex, I've read some obscure files and posts. Rubber needs hot weather, near water, and dirtwithgrass to grow on. So... my one thought was, this place shouldn't exist. |
07:32 |
epoch |
it seems like secure.trusted_mods doesn't work for client side mods. |
07:34 |
Xiong |
The hot biome is desert so sand, not dirt. Even dirtwithdrygrass might not cut it, so no savanna... I'm guessing. |
07:35 |
Xiong |
Jas, I'll try studyup on mapgen, maybe catch a clue there, thanks. |
07:35 |
Alexand{er|ra} |
Check the mod's code. It probably adds it as a decoration to one or more of the biomes. |
07:38 |
Xiong |
What, technic? I installed moretrees. |
07:40 |
jas_ |
still it's worth it just to use mgv6 because |
07:40 |
jas_ |
it used to be the default, v7 used to be all stone. a lot of older mods assumed v6 |
07:40 |
Xiong |
As I said, I did poke around in it. VE lays down specific requirements... basically a grassdirt beach near a desert, I think. |
07:41 |
jas_ |
and i said technic because i associate those mods, including mesecons |
07:41 |
jas_ |
:) |
07:41 |
jas_ |
!server |
07:41 |
MinetestBot |
jas_: Aman ein deutscher Minetest-Server aus Hamburg | hard-soft.meyer-franke.com | Clients: 1/20, 0/1 | Version: 0.4.16-dev / minetest | Ping: 17ms |
07:42 |
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07:43 |
Xiong |
After a quick read, think I'm not running v6. I see too much diversity. |
07:46 |
Xiong |
Checked. Found setting: v7. |
07:46 |
Alexand{er|ra} |
Yeah, v6 has hard-coded biomes. Even once the other map generaters had proper biome support, a couple new biomes were added to v6, but I don't think any new biomes are being added to it these days. |
07:46 |
Xiong |
So yeh. Ideas? |
07:47 |
Alexand{er|ra} |
Meanwhile, everything except v6 ans singlenode take on whatever biomes the subgame defines, so you see much more diversity in Minetest Game. |
07:47 |
Alexand{er|ra} |
Xiong: So this is in moretrees? I'm sure moretrees has proper tree placement in the modern map generators, just based on who built it. |
07:48 |
Alexand{er|ra} |
I'll see if I can see anything that would help in the source code. |
07:48 |
Xiong |
Moreblocks, moretrees, plantlife... the usual old wellused mods. |
07:49 |
Xiong |
I have no weird mods in my setup. It's mostly VE's stuff, plus technic. |
07:49 |
Alexand{er|ra} |
I don't know enough about moreblocks to make any assumptions. I dumped moreblocks when it merged with stairs_plus. Those other two are golden though. |
07:51 |
Xiong |
Moreblocks may be a waste of bytes; I added it for safety. Shouldn't have anything to do with rubber. |
07:52 |
Alexand{er|ra} |
Hmm. The doc gives a temperature level for rubber trees, but not what biome they're in. |
07:52 |
Alexand{er|ra} |
Xiong: They're very close to water though. Nothing above y=5. |
07:52 |
Xiong |
Eh, I may be killing bit trees chatting about this. I tried hard, perhaps I've earned one gimme. |
07:55 |
Xiong |
Okay so you read what I read. Moretrees aren't tied to biomes directly. The way I read that table is: hot grassdirt beach. And I don't see that being generated; hot beaches are sandy. |
07:55 |
Alexand{er|ra} |
Huh. The code doesn't use traditional biomes. It uses custom biome stuff from biome_lib instead. I'm not sure if those biomes line up with the standard biomes. |
07:56 |
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07:56 |
Xiong |
Need to catch a beach in transition from desert to temperate? |
07:56 |
Alexand{er|ra} |
Xiong: I don't even know if "hot" for moretrees means the same thing as "hot" to the map generator. You might find them near glaciers, even. I just don't know. |
07:57 |
Alexand{er|ra} |
Xiong: You do need dirt with grass at y≤5 though. |
07:58 |
Xiong |
Now you sound paranoid, Alex. Moretrees spawns pines in snowy dirt, palms on sandy beaches. |
07:58 |
Alexand{er|ra} |
Sorry. I am paranoid. Everything that can go wrong often does. |
07:58 |
Xiong |
Hot grassdirt beaches! |
07:59 |
Alexand{er|ra} |
Of course the pines end up in snow though and the palms on beaches. That's where the nodes they spawn on are! |
07:59 |
Xiong |
Those temps must be in degrees C. |
07:59 |
Alexand{er|ra} |
I did say grassy areas near glaciers, not that the trees would spawn on the glaciers themselves. |
08:00 |
Xiong |
So "above 32" is very hot. |
08:00 |
Alexand{er|ra} |
But yeah. I'm overly paranoid. |
08:00 |
Alexand{er|ra} |
Right, very hot for sure. |
08:01 |
Xiong |
Well, VE isn't my personal friend but she does grind out working mods, ime. The logic is fairly realistic. |
08:02 |
Alexand{er|ra} |
Yeah, for sure. I should have more trust. |
08:02 |
Alexand{er|ra} |
She is certainly one of the best. |
08:04 |
Xiong |
Well, I'm looking back to the past. Moretrees and technic have been working well for several years. I didn't expect to hear of a new bug this late, not after searching forums; but I'm getting desperate. |
08:04 |
Alexand{er|ra} |
I'm working on getting moretrees set back up, then I'll see what I can find in-game. |
08:05 |
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08:05 |
Xiong |
Please, not for me! |
08:06 |
Alexand{er|ra} |
Ha ha, you've got me curious. |
08:06 |
Xiong |
I'll go sail around another hour and give up, take a gimme sapling and farm up. |
08:06 |
Alexand{er|ra} |
Might take a while though. I live on a snowy island. |
08:08 |
Alexand{er|ra} |
I forgot how beautiful some of these trees are. |
08:08 |
Xiong |
Ha, I had you beat last world. Spawned 15 blocks up the side of a glacier... with snow, ice, and pine trees for a thousand blocks in every direction. |
08:09 |
Alexand{er|ra} |
The seed I always use puts me on a steep mountain of an island, completely forested. |
08:10 |
Alexand{er|ra} |
Do rubber trees have the white markings on the bark like they did when they were a part of technic? |
08:10 |
Alexand{er|ra} |
Oh, wait. I can just check the textures directory. Duh. |
08:11 |
Xiong |
This time, I got a jungle island the size of a dime. I ate ferns for... too long. |
08:11 |
Alexand{er|ra} |
Yup. Still got that white pattern. |
08:11 |
Xiong |
Right, those! |
08:12 |
Alexand{er|ra} |
I keep firgetting I need to search near water. They don't spawn above y=5. |
08:12 |
Alexand{er|ra} |
*forgetting |
08:13 |
Xiong |
How do you plan to scout for rubber quickly? Fly fast? |
08:14 |
Alexand{er|ra} |
Yeah. That's what I'm doing. I cloned my world, then granted myself fly and fast in the copy. |
08:15 |
Alexand{er|ra} |
Ooh, mushrooms. I only found one on my island, and it unfortunately didn't bear spores. |
08:18 |
Xiong |
Not familiar with shrooms. Ate a brown one, didn't die. |
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08:36 |
Xiong |
Keep an eye out for papyrus, too. That used to be common, haven't seen any in three worlds! |
08:38 |
Alexand{er|ra} |
Xiong: I've seen it around. It spawns near ... I forget what it's called, but the biome with the acacias. |
08:38 |
Alexand{er|ra} |
The savanna, that's it. |
08:39 |
Xiong |
I'll keep looking. |
08:39 |
Alexand{er|ra} |
It spawns on dirt, then when the dry grass spreads to the dirt, the papyrus stops growing because papyrus grows on dirt or dirt with grass, but not dirt with dry grass. |
08:49 |
Alexand{er|ra} |
Xiong: This is what I was talking about: <https://unsee.cc/9834f843/>. Tropical trees right near wintery biomes. In this case, it's a palm tree. |
08:49 |
Alexand{er|ra} |
Anyway, this time, I really am headed to bed. |
08:51 |
Xiong |
Well, nighto. Thanks! |
09:13 |
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10:58 |
Pyrollo |
Hi cube people |
11:14 |
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11:18 |
ANAND |
Hello there, fellow cube-person :) |
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13:11 |
piesquared |
Is there any way to join a server from commandline? |
13:11 |
piesquared |
Is there any way to join a server from commandline? |
13:12 |
piesquared |
So i can afk on a server. :P |
13:13 |
mmuller |
piesquared: I'm not sure, but does --address maybe do that? |
13:13 |
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13:13 |
piesquared |
hmm |
13:13 |
piesquared |
lets see! TM |
13:17 |
piesquared |
nope. |
13:18 |
piesquared |
it launches the GUI and does nothing. |
13:19 |
mmuller |
how about if you add --go? |
13:23 |
piesquared |
\o/ |
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14:20 |
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14:21 |
piesquared |
So, how would i run minetest headless, but connecting to a server with --address and --go? |
14:29 |
scr267 |
piesquared: Are you talking about running a client headless? |
14:30 |
piesquared |
yep |
14:30 |
piesquared |
like on my ubuntu server |
14:31 |
scr267 |
Just curious, and I can see some ideas there, but what's your need for that? :) |
14:32 |
piesquared |
I play on blockysurvival and i need an afk account. Its all positioned, just need to log in |
14:32 |
scr267 |
It doesn't seem to have a feature to go 'headless'. |
14:33 |
piesquared |
well, someone needs to make one. :P |
14:33 |
scr267 |
I was hoping to have a client connect in terminal mode only as well... :) |
14:33 |
scr267 |
Just so I can issue server commands, kick ban monitor,etc... |
14:34 |
mmuller |
you might want to try running xvfb -- it's effectively an X server without a display |
14:34 |
mmuller |
"virtual frame buffer" |
14:34 |
mmuller |
not sure if it supports opengl |
14:34 |
piesquared |
?? |
14:34 |
scr267 |
Oooh, and it's installed on my machine :) |
14:36 |
mmuller |
yeah, no GLX support :-/ |
14:37 |
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14:39 |
piesquared |
so no current way for me to afk using my ubuntu server? |
14:39 |
scr267 |
:-/ None that I know of, but I'm not an expert on minetest anyway... |
14:40 |
mmuller |
so it looks like there's some info online that suggests that you may be able to configure xvfb with GLX, e.g. https://www.reddit.com/r/linuxquestions/comments/430g0x/xvfb_and_glx/ |
14:41 |
mmuller |
that said, I can't get it to work. But you may have more success with it. |
14:42 |
piesquared |
ah well. i can run it on my raspberry pi. |
14:42 |
piesquared |
did it in a while loop. :P |
14:42 |
piesquared |
so, to all players on blockysurvival, |
14:42 |
piesquared |
WATCH OUT! I GOT DA BEST AFK ACCOUNT! |
14:43 |
piesquared |
muahaha. |
14:44 |
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14:44 |
piesquared |
forgot my leave message |
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16:18 |
jas_ |
you can use --go and --address and stuff, it's pretty great. it's all in --help. |
16:22 |
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16:31 |
epoch |
if you're using --go and --address you'll probably end up using --password |
16:32 |
epoch |
which is not the safest thing to use. |
16:32 |
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16:36 |
jas_ |
someone recently added --password-file for that very reason |
16:37 |
jas_ |
but it's in 5.0.0-dev |
16:37 |
epoch |
OH REALLY? |
16:37 |
epoch |
YOU DONT SAY |
16:37 |
epoch |
:) |
16:37 |
jas_ |
well yes let me look at make sure |
16:37 |
jas_ |
(was it you?) |
16:37 |
epoch |
it was me. |
16:37 |
jas_ |
aha saved me a click :D |
16:37 |
epoch |
I have a branch for .4 too |
16:38 |
epoch |
that adds the same feature |
16:38 |
jas_ |
well i used right mouse button to jump for a while in a PR.. but then there was a refactor elsewhere and all was lost |
16:39 |
jas_ |
i never really recovered... good night (hehe) |
16:39 |
epoch |
heh |
16:39 |
epoch |
what is it that dorothy says? |
16:40 |
epoch |
"Dorothy: My! People come and go so quickly here!" |
16:46 |
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17:07 |
nisa |
epoch: who is sorothy? |
17:08 |
epoch |
main character of The Wizard of Oz |
17:08 |
twoelk |
little girl in search of red shoes |
17:09 |
epoch |
Judy Garland |
17:16 |
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17:17 |
twoelk |
no, wait, DOROTHY is a fictious device to release and monitor hundreds of sensors with rotors made of tin cans to study currents within tornados |
17:20 |
VanessaE |
based on a real device, or vice-versa. |
17:20 |
epoch |
no, wait, dorothy is an android in Big-O |
17:21 |
VanessaE |
(except the whole thing was meant to go up into the storm, not release a bunch of sensors |
17:21 |
VanessaE |
) |
17:27 |
twoelk |
might also be Elmo's goldfish |
17:27 |
VanessaE |
heh |
17:29 |
epoch |
I don't think we're in Sesame Street anymore, Elmo. |
17:33 |
twoelk |
hmm, there also seems to be a green dinosaur, and it's friendship with a guy named Sam is dubbed Sorothy, while <friends of Dorothy> may have another unique meaning |
17:34 |
twoelk |
wow the internet is full of interesting info |
17:38 |
VanessaE |
the internet is full of shit :P |
17:39 |
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17:39 |
twoelk |
ask any doctor or archeologist and they will agree that shit might be quite informative |
17:39 |
VanessaE |
heh |
17:40 |
Krock |
context sounds interesting. time to check loggs |
17:42 |
Krock |
challenge is to figure out what's true - or what's fake information |
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17:53 |
twoelk |
fake? no way. everything we said is true, although some of it might smell fishy |
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21:00 |
piesquared |
How does one define the “display variable”? |
21:01 |
piesquared |
Did that send? |
21:01 |
piesquared |
How does one define the “display variable”? |
21:01 |
sfan5 |
what is a "display variable"? |
21:02 |
piesquared |
I don’t even know. |
21:02 |
piesquared |
Using it for a headless client with... |
21:02 |
piesquared |
Xvfb |
21:02 |
piesquared |
I want to set it to 99. |
21:03 |
sfan5 |
DISPLAY=:99 minetest ... |
21:03 |
mmuller |
piesquared: export DISPLAY=:99 |
21:03 |
mmuller |
yeah :-) |
21:03 |
sfan5 |
this will get you low performance and high cpu usage though |
21:04 |
sfan5 |
even if you're not looking at the actual render result |
21:04 |
piesquared |
Eh, it’s my remote server |
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21:04 |
piesquared |
Just want to load something. |
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