Time |
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06:49 |
epoch |
can I get a second dev to look at pull request 7832? only 19 lines changed. |
06:54 |
epoch |
has had no activity in 19 days, not sure if it was forgotten. |
07:14 |
ANAND |
#7832 |
07:14 |
ShadowBot |
https://github.com/minetest/minetest/issues/7832 -- Add command line option to load password from file by kkabrams |
07:16 |
ANAND |
epoch: I'm sure the PR hasn't been forgotten. It's just that there's a severe shortage of dev time, as most devs are quite busy these days. |
07:16 |
epoch |
alright. I'll be more patient. |
07:17 |
epoch |
is there something I can do to help? |
07:17 |
epoch |
I think I read in the wiki that getting people to test changes is a good thing. |
07:19 |
ANAND |
Ideally, one should discuss PRs in #minetest-dev - devs pay more attention to that channel, and there's a higher chance of one responding :) |
07:19 |
epoch |
yeah, I don't have +v there |
07:19 |
epoch |
or I would have |
07:19 |
epoch |
I guess it got the +m taken off |
07:21 |
epoch |
so... I might pester them about it later. |
07:21 |
ANAND |
Yea, no need to be voiced to speak in that channel |
07:27 |
epoch |
it was a few weeks ago when I last tried. >_> |
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08:39 |
rubenwardy |
epoch: webchat clients are muted there |
08:40 |
rubenwardy |
You don't need voice to speak there |
08:40 |
MinetestBot |
[git] CoderForTheBetter -> minetest/minetest: Add Lua methods 'set_rotation()' and 'get_rotation()' (#7395) faa358e https://git.io/fp2qv (2018-11-28T08:38:50Z) |
08:40 |
rubenwardy |
Alternatively, you may be blocked for other reasons |
08:45 |
Alexand{er|ra} |
I got banned from a channel for using a Web client once. |
08:45 |
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08:45 |
Alexand{er|ra} |
I never use Web clients, but one time when I was away from home, I didn't have my client, so I used a Web client on a borrowed machine. |
08:46 |
Alexand{er|ra} |
The administrator thought it was someone impersonating me, and not the real me, so they banned me. |
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11:19 |
marisag |
Hi Alexand{er|ra} |
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14:15 |
MinetestBot |
[git] rubenwardy -> minetest/minetest_game: Add sfinv.get_page() 1fa8180 https://git.io/fp2Ps (2018-11-28T14:14:33Z) |
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15:03 |
AndroUser |
Ugh. Managed to forget my password for my old nicks. I'll be back, making new ones.. |
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15:05 |
DGKaceyMobile |
Okay, whatever. Stupid setting doesn't work, apparently |
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17:00 |
Alexand{er|ra} |
Hey marisag! |
17:32 |
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17:36 |
jas_ |
`override_day_night_ratio(ratio or nil)` <-- i can use this to set when the sun rises? i am using real time in-game, but it's weird when the sun isn't out IRL but it is in MT lol |
17:36 |
jas_ |
sounds like math anyway |
17:49 |
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17:55 |
puzzlecube |
I seem to recall a time_speed setting in minetest.conf. Even if you have the day night ratio correct this variable may be the solution to your problem. If you're looking to set it via lua there is no other way (at least as far as I can see) to set it without a settings method. Try setting time_speed=1 and as soon as possible sync in-game time with real time. That ought to do the trick! |
17:56 |
jas_ |
well that's exactly what i did! excellent |
17:56 |
jas_ |
but the thing is, it's winter, and in game the sun is out when it's still dark here |
17:56 |
jas_ |
heheh |
17:57 |
jas_ |
so i thought, maybe that override_day_night_ratio might be a way to simulate DST or whatever |
17:59 |
jas_ |
i never used override_day_night_ratio before so i'll just have to try it sometime. |
17:59 |
Ingar |
DST is an offset issue |
17:59 |
jas_ |
oh bad acronym then |
17:59 |
jas_ |
i just wanna say at what time it gets light/dark |
17:59 |
jas_ |
to match where i live |
18:00 |
Ingar |
if minetest assumes midnight is the middle of the night, it might become difficult |
18:00 |
puzzlecube |
I think that would probably take an override_day_night_ratio call once a day for 100% accuracy. getting that data is a bit more tricky as it would depend on where you are IRL. |
18:00 |
jas_ |
ok. so maybe minetest.override_day_night_ratio isn't the answer. i suspect it will take math at any rate, so i dk about that |
18:00 |
jas_ |
ye the math |
18:00 |
jas_ |
heh, oh well :D |
18:01 |
jas_ |
hm, maybe it's not so hard |
18:01 |
Ingar |
imho, rather annoying than hard |
18:04 |
puzzlecube |
I think its a matter of first implementing a way to pull some data about when sunrise and sunset and compute day and night ratio from that. Geez it sounds like a mildly difficult concept until you realize it has to have something external or lots and lots of algebra beyond just finding a ratio. definitely a pesky annoying task. |
18:04 |
Ingar |
calculate night/day ratio, then calculate local solar time, then adjust local solar time according to the day/night ration, then sit minetest time |
18:05 |
jas_ |
got it |
18:05 |
jas_ |
thanks! |
18:05 |
Ingar |
disclaimer: I just pulled this out of sleeve |
18:05 |
Ingar |
*my sleeve |
18:06 |
puzzlecube |
os.date() and os.time() might be a good starting point for those calculations if you plan to do it all from local data. |
18:07 |
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18:08 |
Ingar |
puzzlecube: then get solar time from that (e.g. here, the sun is at its peak at 13h) |
18:08 |
Genshin |
Hello |
18:13 |
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18:15 |
puzzlecube |
Yeah that sounds like its on the right track. Or perhaps get just when sunrise and sunset will happen. Oops forgot to send sooner. |
18:18 |
jas_ |
hi |
18:21 |
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18:29 |
puzzlecube |
Sunrise equation (Thank you wikipedia!) https://en.wikipedia.org/wiki/Sunrise_equation [WARNING: Lots of math!] Or you could just search sunrise equation if you refuse to accept second hand math. It ought to provide information of the mathematics it would take to find it. Constants applicable for your location should easily be searchable. only thing missing is calculating day/night ratio but it'll get you to where you can. And hi! |
18:38 |
Ruslan1 |
Hello guys |
18:40 |
Krock |
but Minetest is flat |
18:40 |
Krock |
so why bother doing spheric calculations |
18:43 |
rubenwardy |
https://i.rubenwardy.com/8PDwS.jpg |
18:43 |
rubenwardy |
Krock ^ |
18:44 |
Krock |
> infinite |
18:44 |
Krock |
but it's a good meem |
18:44 |
Krock |
Fry memes are always good memes |
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19:01 |
MinetestBot |
[git] mindhog -> minetest/minetest: Clean up stack after script_get_backtrace (#7854) ddd9317 https://git.io/fpaYE (2018-11-28T19:01:01Z) |
19:01 |
jas_ |
thanks again puzzlecube :) |
19:02 |
jas_ |
krock i was asking about it because i have time set to irl time, and i wanted to match the sun coming up going down |
19:03 |
MinetestBot |
[git] Quent42340 -> minetest/minetest: Move client-specific files to 'src/client' (#7902) 5f1cd55 https://git.io/fpaYQ (2018-11-28T19:01:49Z) |
19:05 |
Krock |
aha |
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22:31 |
scr267 |
Just wondering how one might generate tiles from the massive PNGs produce by minetestmapper? |
22:32 |
scr267 |
If anyone happens to have a suggestion that is, it would be greatly appreciated. |
22:32 |
VanessaE |
look up leaftest |
22:32 |
* VanessaE |
pokes est31 |
22:32 |
VanessaE |
he knows :) |
22:32 |
scr267 |
VanessaE: I was just looking at your scripts actually trying to figure out how you were doing it :) |
22:32 |
scr267 |
VanessaE: Thanks :) |
22:33 |
scr267 |
I think I saw leaftest somewhere in your scripts |
22:34 |
VanessaE |
you did |
22:34 |
VanessaE |
sadly, I don't remember how I set it up |
22:34 |
VanessaE |
set it up and forget it :) |
22:35 |
scr267 |
Hehehe, same with my stuff XD |
22:36 |
scr267 |
I saw some notes about it anyway, I don't think I've seen any code about it yet... ill check google. Thanks again! |
22:37 |
VanessaE |
copy the files from my website :) |
22:38 |
scr267 |
Much appreciated... And I found est31's github repo where the leaftest script is... shall check it out |
22:40 |
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22:41 |
* est31 |
waves |
22:43 |
scr267 |
It's a very nicely written bash script... I didn't realize minetestmapper accepted area coords. very cool |
22:44 |
scr267 |
Much more efficient than grabbing the whole thing and trying to cut it into pieces. |
22:44 |
est31 |
I think I did it mostly because that way you don't need as much RAM |
22:45 |
tune |
I've been wanting to make my own modpack/"game" for a bit, like I used to do with minecraft. minetest is a lot more barren out of the box, though, so it feels harder to get started |
22:46 |
tune |
like how there aren't even mobs to fight by default. that's something I wouldn't have to think about in a minecraft pack |
22:46 |
tune |
I played a bit of mineclone2, but putting mods on top of it didn't go well (this was a few months ago) |
22:46 |
tune |
are there lists of popular mods that fit into all sorts of packs? |
22:46 |
VanessaE |
scr267: I just updated my online scripts section, I suggest re-copying. some stuff will have changed |
22:48 |
scr267 |
VanessaE: Thanks for the heads up... Luckily I haven't copied anything yet... just reading... Trying to get an idea of how it fits together... I've already got some pieces of my own like a backup scripts... |
22:48 |
VanessaE |
ok. |
22:49 |
scr267 |
Trying to setup logrotate and for some reason its' not working... bah tidbits :) |
22:49 |
scr267 |
Unfortunately I have to go... Thanks again... Thank you as well est31. |
22:49 |
VanessaE |
well, at least the script that does the nightly update of the maps has changed anyway. flags/arguments |
22:55 |
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23:33 |
Alexand{er|ra} |
VanessaE: Thank you, by the way. Pretty much every time I see you, you're helping someone get something working. |
23:34 |
VanessaE |
I try. |
23:42 |
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