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IRC log for #minetest, 2018-09-01

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All times shown according to UTC.

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06:25 Alexand{er|ra} rubenwardy: I could personally do that, but because I've always configured my system to show dotfiles as it does regular files, I've never been impacted by the problem. It's a point of confusion for other users, particularly new ones, not me.
06:25 Alexand{er|ra} Helenah: I don't even know how to use chroots. I should learn someday, but probably not today.
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07:09 Helenah Anyone here used the MineClone 2 subgame?
07:10 Helenah Lunatrius: Interesting quit message.
07:21 Helenah So erm... is there no --daemon parameter?
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08:37 Helenah Okay, I can daemonise the server myself, however I'm having trouble finding a config directive for redefining the subgames directory path.
08:49 sfan5 set gameid in world.mt
08:49 Helenah world.mt?
08:50 Helenah How come I can never find this information?
08:50 Helenah Okay found it
08:50 Helenah sfan5: Thanks
08:51 Helenah Wait... gameid can be set to a path?
08:54 sfan5 no
08:54 sfan5 if you absolutely don't want to move the game to the right path, create a symlink there
08:55 Helenah Wait, what?
08:55 Helenah Why would I want this stuff in /usr/bin?
08:55 sfan5 it's /usr/share/minetest/games
08:55 Helenah Is there no better way to redefine the paths? I want to store the game data in /var/games/minetest, and the config in /etc/minetest and the logs in /var/log/minetest
08:56 Helenah Really?
08:56 Helenah Okay
08:56 sfan5 the latter two are doable with a parameter
08:56 sfan5 if you want game data in /var/games you'll need to recompile MT to set that path
08:57 Helenah I'd rather use the least parameters and directives and move the minetest data to /usr/share/minetest.
08:57 Helenah Thanks
08:59 Helenah sfan5: Are you sure?
08:59 Helenah It is still unable to find the games directory.
08:59 Helenah All permissions set correctly, etc
09:01 sfan5 how did you install minetest, distro pkg?
09:01 Helenah I compiled from git: cmake -DRUN_IN_PLACE=True
09:01 Helenah I don't really use cmake, I use make more.
09:02 Helenah and I feel it's compiled it "in place"
09:02 sfan5 well yes
09:02 Helenah Okay
09:02 sfan5 that's what you told it to do
09:02 Helenah Agreed, however how do I compile globally?
09:02 Helenah Er... to be installed globally
09:03 sfan5 -DRUN_IN_PLACE=0
09:03 sfan5 or just omit it, it defaults to false
09:03 ANAND Just drop -DRUN_IN_PLACE
09:03 ANAND ^
09:03 Helenah Aaaaah!
09:03 sfan5 beware that running cmake in an existing build dir will not reconfigure, however
09:03 Helenah Don't worry, I seperated the unconfigured source.
09:04 Helenah Now to compile again heh
09:04 Helenah Thanks
09:14 Helenah ANAND, sfan5, it seems to be working, thanks.
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09:19 Helenah ANAND, sfan5, I think the default system-wide dir is /usr/local/share/minetest
09:19 Helenah Not /usr/share/minetest
09:20 sfan5 yes
09:22 Helenah What does this error mean? "Cannot create user data"
09:26 Helenah Oh user data directory.
09:28 Helenah I think I may know what I did wrong...
09:29 Helenah Fixed! Thanks once again!
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09:43 ANAND Good luck :)
09:46 Helenah Now I'm trying to get it started with crontab lol
09:50 Helenah I added this line: "rebooot /usr/bin/minetest --server --config /etc/minetest/server.conf --logfile /var/log/minetest/server.log &> /dev/null
09:50 Helenah to crontab
09:50 Helenah However, upon reboot it doesn't seem to come up...
09:51 Helenah I mean @reboot
09:51 Helenah (Wrong keyboard layout), sorry
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09:57 sfan5 use a proper service supervisor to run it
09:58 Helenah hmm
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10:14 Helenah sfan5, ANAND, It's running nicely within 700MB of RAM, just what I like to see!
10:14 Helenah :)
10:14 Helenah Fuck java garbage collection...
10:15 Helenah Oh, and it runs great on a single core!
10:19 Helenah Big thumbs up to the Minetest community for using Irrlicht to create a minecraft-style sandbox modding base!
10:19 Helenah You are awesome guys!!!
10:19 Helenah We now have something in C++!
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10:30 Ingar is it possible to run a minetest server on ARM ?
10:31 sfan5 yes
10:31 sfan5 just like it's possbiel to run it on mips, powerpc, sh4 or any other arch you want
10:31 sfan5 possible*
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10:34 Ingar a well-engineered project
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10:52 Helenah sfan5: Can minetest servers be configured to use a MySQL backend?
10:52 sfan5 no, but we do support pgsql
10:53 Helenah Nice
10:53 Krock https://wiki.minetest.net/Database_backends
10:55 Krock soon needs the addition for auth backends
11:13 Helenah How do I load mods? I copied them in the mods dir, however the server output doesn't say it's loaded them.
11:14 sfan5 enable them in world.mt
11:14 Helenah Aaaah
11:14 Krock or put them into worldname/worldmods/ to load automatically. will be per-world though
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11:21 Helenah j,,///
11:21 Helenah hmm...*
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11:27 Helenah Has anyone used the technic mod?
11:33 * Helenah sparks up a cig
11:36 Helenah What's the stability of pipeworks?
11:36 Helenah It errors out, unable to load items such as the screwdriver.
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11:41 Krock stable if you keep it up to date
11:43 Helenah It is
11:43 Helenah I guess it doesn't work with the latest Minetest source.
11:46 Krock huh? the screwdriver is from MTG
11:46 Krock the sonic screwdriver has its own setting I think
11:47 Helenah MTG?
11:47 Helenah minetest_game?
11:48 Helenah That loads fine
11:48 Krock yes, MTG = minetest_game.
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11:50 Helenah It definately loaded 'default'
11:51 Krock FYI the screwdriver has its own mod
11:51 Helenah hmm
11:51 Krock so check for "screwdriver". When default doesn't load, then you'll be flooded with errors
11:51 Helenah Aaah, ya!
11:51 Helenah I didn't notice that, thanks
11:53 Helenah It still complains about the screwdriver...
11:54 Helenah Oh wait... I forgot
11:54 Helenah That looks better! xD
11:57 * Helenah sparks up a cig
12:00 Helenah Krock: You wanna smoke?
12:05 Helenah Now I wanna know how subgames work
12:05 Helenah Cause, while the mods are in place, mineclone2 throws a stacktrace
12:05 Helenah and I really wanna play the technic mod with mineclone2
12:16 rubenwardy You will need to modify technic for that
12:16 rubenwardy Also, games not subgames
12:16 rubenwardy Mineclone2 is vastly different as a game to minetest game
12:17 rubenwardy So you'll need to modify most mods that are for MTG to work with mc2
12:17 Krock s/most/near to all/
12:17 Krock as soon it depends on default somewhere it's broken
12:18 rubenwardy Yeah
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13:09 Helenah :/
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15:08 dh3hs anyone know how to contact Trainwrecktony ?
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18:59 Copenhagen_Bram What happened to voxelands?
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19:03 Copenhagen_Bram Hi Alexand{er|ra}
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19:03 Copenhagen_Bram Hey Zeth_
19:03 Zeth_ Hey Copenhagen_Bram
19:05 Copenhagen_Bram Would you happen to know how voxelands died?
19:06 Zeth_ No idea. I did play it couple of times. My guess is that the devs just lost interest?
19:06 Zeth_ there might be some oficial statement out there, but I haven
19:06 Zeth_ Haven't really bothered to look for it.
19:10 Zeth_ Didn't even know it was dead to be honest.
19:12 Copenhagen_Bram Well, the site is down, #voxelands on freenode is emptier than before, and #voxelands on entropynet has this topic: "The most off-topic channel ever, the first rule of #voxelands is we do not speak of voxelands; probably abandoned now"
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19:27 Elon_Satoshi So why does Lord Of The Test seem really popular?
19:27 Elon_Satoshi (other than it's just a great subgame)
19:32 Krock probably because it's a great game
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20:15 Alexand{er|ra} Hey Copenhagen_Bram!
20:22 starz0r for those who manage the gitlab builds?
20:22 starz0r wow thanks enter key
20:22 starz0r for those who manage the gitlab builds, which MSYS2 package contains "gl.pc"
20:24 sfan5 nerzhul does
20:24 sfan5 the gitlab builds just use the buildbot though
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