Time Nick Message 06:25 Alexand{er|ra} rubenwardy: I could personally do that, but because I've always configured my system to show dotfiles as it does regular files, I've never been impacted by the problem. It's a point of confusion for other users, particularly new ones, not me. 06:25 Alexand{er|ra} Helenah: I don't even know how to use chroots. I should learn someday, but probably not today. 07:09 Helenah Anyone here used the MineClone 2 subgame? 07:10 Helenah Lunatrius: Interesting quit message. 07:21 Helenah So erm... is there no --daemon parameter? 08:37 Helenah Okay, I can daemonise the server myself, however I'm having trouble finding a config directive for redefining the subgames directory path. 08:49 sfan5 set gameid in world.mt 08:49 Helenah world.mt? 08:50 Helenah How come I can never find this information? 08:50 Helenah Okay found it 08:50 Helenah sfan5: Thanks 08:51 Helenah Wait... gameid can be set to a path? 08:54 sfan5 no 08:54 sfan5 if you absolutely don't want to move the game to the right path, create a symlink there 08:55 Helenah Wait, what? 08:55 Helenah Why would I want this stuff in /usr/bin? 08:55 sfan5 it's /usr/share/minetest/games 08:55 Helenah Is there no better way to redefine the paths? I want to store the game data in /var/games/minetest, and the config in /etc/minetest and the logs in /var/log/minetest 08:56 Helenah Really? 08:56 Helenah Okay 08:56 sfan5 the latter two are doable with a parameter 08:56 sfan5 if you want game data in /var/games you'll need to recompile MT to set that path 08:57 Helenah I'd rather use the least parameters and directives and move the minetest data to /usr/share/minetest. 08:57 Helenah Thanks 08:59 Helenah sfan5: Are you sure? 08:59 Helenah It is still unable to find the games directory. 08:59 Helenah All permissions set correctly, etc 09:01 sfan5 how did you install minetest, distro pkg? 09:01 Helenah I compiled from git: cmake -DRUN_IN_PLACE=True 09:01 Helenah I don't really use cmake, I use make more. 09:02 Helenah and I feel it's compiled it "in place" 09:02 sfan5 well yes 09:02 Helenah Okay 09:02 sfan5 that's what you told it to do 09:02 Helenah Agreed, however how do I compile globally? 09:02 Helenah Er... to be installed globally 09:03 sfan5 -DRUN_IN_PLACE=0 09:03 sfan5 or just omit it, it defaults to false 09:03 ANAND Just drop -DRUN_IN_PLACE 09:03 ANAND ^ 09:03 Helenah Aaaaah! 09:03 sfan5 beware that running cmake in an existing build dir will not reconfigure, however 09:03 Helenah Don't worry, I seperated the unconfigured source. 09:04 Helenah Now to compile again heh 09:04 Helenah Thanks 09:14 Helenah ANAND, sfan5, it seems to be working, thanks. 09:19 Helenah ANAND, sfan5, I think the default system-wide dir is /usr/local/share/minetest 09:19 Helenah Not /usr/share/minetest 09:20 sfan5 yes 09:22 Helenah What does this error mean? "Cannot create user data" 09:26 Helenah Oh user data directory. 09:28 Helenah I think I may know what I did wrong... 09:29 Helenah Fixed! Thanks once again! 09:43 ANAND Good luck :) 09:46 Helenah Now I'm trying to get it started with crontab lol 09:50 Helenah I added this line: "rebooot /usr/bin/minetest --server --config /etc/minetest/server.conf --logfile /var/log/minetest/server.log &> /dev/null 09:50 Helenah to crontab 09:50 Helenah However, upon reboot it doesn't seem to come up... 09:51 Helenah I mean @reboot 09:51 Helenah (Wrong keyboard layout), sorry 09:57 sfan5 use a proper service supervisor to run it 09:58 Helenah hmm 10:14 Helenah sfan5, ANAND, It's running nicely within 700MB of RAM, just what I like to see! 10:14 Helenah :) 10:14 Helenah Fuck java garbage collection... 10:15 Helenah Oh, and it runs great on a single core! 10:19 Helenah Big thumbs up to the Minetest community for using Irrlicht to create a minecraft-style sandbox modding base! 10:19 Helenah You are awesome guys!!! 10:19 Helenah We now have something in C++! 10:30 Ingar is it possible to run a minetest server on ARM ? 10:31 sfan5 yes 10:31 sfan5 just like it's possbiel to run it on mips, powerpc, sh4 or any other arch you want 10:31 sfan5 possible* 10:34 Ingar a well-engineered project 10:52 Helenah sfan5: Can minetest servers be configured to use a MySQL backend? 10:52 sfan5 no, but we do support pgsql 10:53 Helenah Nice 10:53 Krock https://wiki.minetest.net/Database_backends 10:55 Krock soon needs the addition for auth backends 11:13 Helenah How do I load mods? I copied them in the mods dir, however the server output doesn't say it's loaded them. 11:14 sfan5 enable them in world.mt 11:14 Helenah Aaaah 11:14 Krock or put them into worldname/worldmods/ to load automatically. will be per-world though 11:21 Helenah j,,/// 11:21 Helenah hmm...* 11:27 Helenah Has anyone used the technic mod? 11:33 * Helenah sparks up a cig 11:36 Helenah What's the stability of pipeworks? 11:36 Helenah It errors out, unable to load items such as the screwdriver. 11:41 Krock stable if you keep it up to date 11:43 Helenah It is 11:43 Helenah I guess it doesn't work with the latest Minetest source. 11:46 Krock huh? the screwdriver is from MTG 11:46 Krock the sonic screwdriver has its own setting I think 11:47 Helenah MTG? 11:47 Helenah minetest_game? 11:48 Helenah That loads fine 11:48 Krock yes, MTG = minetest_game. 11:50 Helenah It definately loaded 'default' 11:51 Krock FYI the screwdriver has its own mod 11:51 Helenah hmm 11:51 Krock so check for "screwdriver". When default doesn't load, then you'll be flooded with errors 11:51 Helenah Aaah, ya! 11:51 Helenah I didn't notice that, thanks 11:53 Helenah It still complains about the screwdriver... 11:54 Helenah Oh wait... I forgot 11:54 Helenah That looks better! xD 11:57 * Helenah sparks up a cig 12:00 Helenah Krock: You wanna smoke? 12:05 Helenah Now I wanna know how subgames work 12:05 Helenah Cause, while the mods are in place, mineclone2 throws a stacktrace 12:05 Helenah and I really wanna play the technic mod with mineclone2 12:16 rubenwardy You will need to modify technic for that 12:16 rubenwardy Also, games not subgames 12:16 rubenwardy Mineclone2 is vastly different as a game to minetest game 12:17 rubenwardy So you'll need to modify most mods that are for MTG to work with mc2 12:17 Krock s/most/near to all/ 12:17 Krock as soon it depends on default somewhere it's broken 12:18 rubenwardy Yeah 13:09 Helenah :/ 15:08 dh3hs anyone know how to contact Trainwrecktony ? 18:59 Copenhagen_Bram What happened to voxelands? 19:03 Copenhagen_Bram Hi Alexand{er|ra} 19:03 Copenhagen_Bram Hey Zeth_ 19:03 Zeth_ Hey Copenhagen_Bram 19:05 Copenhagen_Bram Would you happen to know how voxelands died? 19:06 Zeth_ No idea. I did play it couple of times. My guess is that the devs just lost interest? 19:06 Zeth_ there might be some oficial statement out there, but I haven 19:06 Zeth_ Haven't really bothered to look for it. 19:10 Zeth_ Didn't even know it was dead to be honest. 19:12 Copenhagen_Bram Well, the site is down, #voxelands on freenode is emptier than before, and #voxelands on entropynet has this topic: "The most off-topic channel ever, the first rule of #voxelands is we do not speak of voxelands; probably abandoned now" 19:27 Elon_Satoshi So why does Lord Of The Test seem really popular? 19:27 Elon_Satoshi (other than it's just a great subgame) 19:32 Krock probably because it's a great game 20:15 Alexand{er|ra} Hey Copenhagen_Bram! 20:22 starz0r for those who manage the gitlab builds? 20:22 starz0r wow thanks enter key 20:22 starz0r for those who manage the gitlab builds, which MSYS2 package contains "gl.pc" 20:24 sfan5 nerzhul does 20:24 sfan5 the gitlab builds just use the buildbot though