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07:16 |
juli |
thi |
07:16 |
juli |
i have a problem converting old nodes which used |
07:16 |
juli |
paramtype2 = facedir |
07:16 |
juli |
to |
07:17 |
juli |
paramtype2 = wallmounted |
07:17 |
juli |
i changed the param2 of the node, but the rotation still doesn't change ingame |
07:17 |
juli |
how can this happen? |
07:28 |
juli |
nobody an idea? :( |
07:31 |
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10:59 |
juli |
ok found a solution now, i put legacy blocks which get replaced when u dig them |
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13:22 |
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13:42 |
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13:42 |
Helenah |
How complete is Minetest? |
13:43 |
Helenah |
Last time I played, there were several bugs. |
13:43 |
Helenah |
Hi celeron55 :) |
13:43 |
Helenah |
and VanessaE |
13:44 |
twoelk |
depends :D |
13:44 |
Helenah |
On what? |
13:45 |
twoelk |
explain the word complete |
13:46 |
VanessaE |
complete enough to be fun to play? |
13:46 |
Helenah |
VanessaE: Finally? |
13:46 |
Helenah |
Awesome! |
13:47 |
Helenah |
It's just... last time I got a Minetest server up and running, my community complained it was too featureless, but I don't expect a dev team to whip out a game overnight. |
13:47 |
twoelk |
easiest way to find out is download and then join as many servers as possible to get an idea of different versions of what people think a good game is |
13:47 |
VanessaE |
well, |
13:47 |
Helenah |
This was in 2016 |
13:48 |
VanessaE |
how does this grab ya? |
13:48 |
Helenah |
So I'm hoping two years later it's at a level where nobody complains about it's feature list. |
13:48 |
VanessaE |
https://i.imgur.com/nA4vH8G.png |
13:49 |
Helenah |
VanessaE: What is that? |
13:49 |
Helenah |
It looks like a fruit machine |
13:49 |
Helenah |
from a casino |
13:49 |
VanessaE |
it's a slot machine minigame. |
13:49 |
VanessaE |
I'm still working on it |
13:49 |
Helenah |
Wait... Minetest has minigames now? |
13:49 |
VanessaE |
yep. |
13:49 |
Helenah |
Interesting... |
13:49 |
Helenah |
But what about core features, blocks, textures, mobs? |
13:49 |
Helenah |
Are these complete? |
13:50 |
VanessaE |
no mobs, but lots of everything else. |
13:50 |
VanessaE |
just... try playing :) |
13:50 |
ChimneySwift |
> |
13:50 |
Helenah |
I remember there were a mobs plugin |
13:50 |
VanessaE |
download some big modpack, or go on a popular server |
13:50 |
twoelk |
how can such things ever be considered complete? |
13:50 |
ChimneySwift |
woops lol |
13:50 |
Helenah |
and I don't mind using it, as I used it last time. |
13:50 |
VanessaE |
just make sure you're up-to-date |
13:51 |
VanessaE |
many servers need the latest and greatest |
13:51 |
Helenah |
twoelk: I've been on games where it's impossible to process due to what's missing. |
13:51 |
Helenah |
Anyway... I'm gonna deploy a server. |
13:51 |
VanessaE |
good luck. |
13:51 |
twoelk |
lol define process? |
13:51 |
* VanessaE |
goes back to coding |
13:51 |
Helenah |
Cause you guys convinced me with your active development. |
13:52 |
Helenah |
twoelk: I meant move onto the next stage |
13:52 |
twoelk |
and again defin ..... |
13:52 |
twoelk |
lots of servers dont have specific paths to some goal |
13:52 |
Helenah |
Like complete, I know it's not the goal of Minetest to be completeable tho |
13:53 |
Helenah |
Anyway, do you intend for Minetest to remain a minimal sandbox with no mobs, etc? |
13:53 |
twoelk |
no background goal or mission in basic minetest-game |
13:53 |
ChimneySwift |
Minetest is at a really interesting stage of development atm, a lot of new things popping up |
13:53 |
Helenah |
Brilliant |
13:54 |
Helenah |
And is it to remain a small sandbox? |
13:54 |
twoelk |
minetest intends to make use of mods and not to make them obsolete |
13:54 |
Helenah |
I want to know what your absolute goal is with the game. |
13:54 |
Helenah |
Aaaah |
13:54 |
Helenah |
Interesting |
13:54 |
ChimneySwift |
I think mtg is unlikely to become a more complete game in and of itself, its supposed to be a modding base |
13:54 |
Helenah |
Okay, I like that idea. My friend develops mods. |
13:54 |
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13:55 |
Helenah |
ChimneySwift: Yeah, that's what I was meaning. |
13:55 |
ChimneySwift |
but there had been talk about adding an out of the box playable game |
13:55 |
Helenah |
Yeah, that would be a good idea to give people an insight on what the engine can do just by playing first. |
13:55 |
Helenah |
That is up to you guys though. |
13:55 |
Helenah |
You said your goal to be a modding base. |
13:56 |
twoelk |
mtg is an out of the box building game but not an adventure, goal ridden, beat the boss monster game |
13:58 |
twoelk |
have a look at https://wiki.minetest.net/List_of_Games and https://wiki.minetest.net/Mods:Mobs |
14:00 |
Helenah |
Right... I'm gonna deploy a VPS and clone the repo. |
14:00 |
Helenah |
Thanks for the answers to my questions :) |
14:02 |
twoelk |
https://content.minetest.net/ will be part of the next version, so you may download mods from within minetest |
14:05 |
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14:19 |
Helenah |
Are there any modpacks like technic? |
14:19 |
Helenah |
and how do I search by that category? |
14:24 |
twoelk |
yell at rubenwardy if searching by category in contentdatabase still doesn't work :P |
14:24 |
rubenwardy |
There are no categories |
14:25 |
rubenwardy |
There are tags |
14:25 |
twoelk |
oops |
14:25 |
rubenwardy |
And that hasn't been implemented yet |
14:25 |
twoelk |
double oops? |
14:25 |
rubenwardy |
I'm not a full time employee, yknow |
14:25 |
rubenwardy |
Unfortunately |
14:25 |
rubenwardy |
XD |
14:25 |
* twoelk |
is fully employed - but not for minetest |
14:26 |
* twoelk |
looks if boss is watching |
14:28 |
Helenah |
Wow this bloody cig wont smoke! |
14:44 |
rubenwardy |
literally the first item on the cdb page is technic |
14:44 |
rubenwardy |
https://content.minetest.net/packages/RealBadAngel/technic/ |
14:45 |
rubenwardy |
it's important to learn the difference between Minetest and Minetest Game |
14:45 |
rubenwardy |
Minetest is a domain specific game engine |
14:45 |
rubenwardy |
Minetest Game is the current default game included in distributions |
14:51 |
Helenah |
hmm |
15:13 |
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15:23 |
Helenah |
Hmm |
15:27 |
Helenah |
2018-08-31 16:26:17: ERROR[Main]: Game "minetest" not found |
15:27 |
Helenah |
2018-08-31 16:26:17: ERROR[Main]: Subgame specified in default_game [minetest] is invalid. |
15:27 |
Helenah |
2018-08-31 16:26:17: ERROR[Main]: ServerError: Supplied invalid gamespec |
15:27 |
Helenah |
I have followed the guide on setting up a minetest server... |
15:28 |
Helenah |
I also changed minetest.conf.example to minetest.conf and added address = 0.0.0.0 |
15:56 |
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15:57 |
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16:05 |
Alexand{er|ra} |
Helenah: You either need to specify a game to use or you need to name a game's directory "minetest" or "minetest_game". I think most people download Minetest Game, then rename the directory "minetest_game". |
16:06 |
Alexand{er|ra} |
Stupidly, GitHub and other Web Git providers rename the directories, so the developers can't just set them to the correct names that the engine expects. |
16:13 |
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16:32 |
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16:44 |
Helenah |
Alexand{er|ra}: Thanks, I worked hard to find that info. |
16:45 |
Helenah |
Just found it, realised my terminal stuck and I didn't see what you put until I hit a key. |
16:47 |
Helenah |
Alexand{er|ra}: I think I remember doing something like that in the past. |
16:50 |
Helenah |
Apparently the Windows portable executable is way too old for my server, however I don't feel comfortable compiling on Windows. lol |
16:50 |
Helenah |
Nor do I know how to do it. o.o |
16:51 |
Krock |
Alexand{er|ra}: inb4 games should use "game.conf" to correct the name in all cases |
16:51 |
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16:52 |
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16:52 |
Helenah |
Krock: game.conf? |
16:52 |
rubenwardy |
Krock: that isn't actually supported btw |
16:52 |
Krock |
rubenwardy: then why is it documented? https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L64 |
16:52 |
rubenwardy |
game searching is done purely by the folder name |
16:53 |
Krock |
oh! "name" is actually a readable text |
16:53 |
Krock |
yet another story of inconsistency |
16:54 |
rubenwardy |
oh fun |
16:54 |
rubenwardy |
deprecation time! |
16:54 |
Helenah |
How the hell do I use Windows for compiling? o.o |
16:54 |
rubenwardy |
loool |
16:54 |
rubenwardy |
yeah |
16:54 |
Krock |
easiest step: you don't |
16:54 |
Helenah |
I really don't feel confident |
16:54 |
Krock |
http://dev.minetest.net/Compiling_Minetest |
16:55 |
rubenwardy |
I switched to Linux because I couldn't compile on Windows |
16:55 |
rubenwardy |
true story |
16:55 |
Helenah |
Ugh sack it, I boot up a Linux machine. |
16:55 |
rubenwardy |
join the dark side |
16:55 |
rubenwardy |
5 years later, and I'm on Arch (kinda) |
16:55 |
Krock |
Helenah: it's fairly easy if you have MSVC installed already and only need a 32-bit build |
16:55 |
Helenah |
I use Linux on most of my stuff and compiling is usually easy. |
16:55 |
Krock |
but anything else.. no plan |
16:55 |
rubenwardy |
Manjaro, the baby's Arch fork |
16:55 |
Helenah |
But on Windows, it feels like Windows just wants to dick me around. |
16:56 |
Krock |
rubenwardy: just ensure you run pacman -Syu on each startup :P |
16:56 |
rubenwardy |
* pacman -Syyu |
16:56 |
rubenwardy |
that's a good idea actually |
16:56 |
rubenwardy |
I should do that |
16:56 |
Krock |
until your kernel paniks |
16:57 |
rubenwardy |
unlike Arch, Manjaro does some testing |
16:57 |
rubenwardy |
so releases are delayed by a week |
16:57 |
rubenwardy |
but hopefully no panicks |
16:57 |
Helenah |
God, I haven't had an unexpected kernel panic since kernel 2.6 |
16:58 |
Helenah |
Krock: So I've to install Microsnot heavy bloat just to compile Minetest? No thanks. |
16:59 |
Helenah |
On Linux, when I compiled the server, all I had to do was use cmake and make! |
16:59 |
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17:00 |
Krock |
Helenah: MSVC 2010 is enough for 0.4.x - way less bloated than future versions where also built-in trackers were found |
17:00 |
Helenah |
It's not the point, I just wanna open up CMD and be on my way, now it's just getting complicated... |
17:00 |
Krock |
but sure, xcompile is easier |
17:01 |
Helenah |
I've to like open a browser, download some GUI thingie and install it... |
17:01 |
Krock |
yeah, like an entire IDE |
17:01 |
Helenah |
I don't want an entire IDE tho. |
17:01 |
Helenah |
storage space is a premium on this machine. |
17:02 |
Helenah |
All I want to do is compile the game. |
17:03 |
Helenah |
I'll do it on a Linux system, nvm. Thanks for your help. I guess this is an issue with Microsnot. |
17:03 |
Krock |
and minetestmapper, if you plan to host a public server |
17:03 |
Helenah |
Is that a mapping tool? Nice! |
17:03 |
Krock |
yes, gives you a nice overview of the world |
17:03 |
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17:04 |
Helenah |
Screw Microsnot |
17:04 |
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17:05 |
Helenah |
Krock: I'll consider it. |
17:05 |
Krock |
trying to get a demo map to show.. imgur overloaded.. |
17:05 |
Helenah |
Ah yeah, nothing new there |
17:05 |
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17:08 |
Helenah |
Sorry about that, Microsoft make my attitude all stinky. lol |
17:11 |
rdococ |
Micro$it |
17:12 |
Helenah |
The OS literally makes me suffer from stress, I'm not sure why though. |
17:12 |
Helenah |
And it contributes to my depression. |
17:12 |
Helenah |
I think I'm gonna remove it from this system. |
17:25 |
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17:48 |
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18:22 |
Calinou |
Helenah: you can install *just* the C++ build tools with the Visual Studio 2017 installer |
18:22 |
Calinou |
(without the IDE) |
18:22 |
Calinou |
it's 5 GB on disk in this case |
18:22 |
Calinou |
a MSYS2/MinGW-w64 installation will still be smaller (~2 GB), though |
18:23 |
Calinou |
unfortunately, CMake projects using OpenGL have trouble being compiled under MSYS2 and I have yet to find a solution to this |
18:23 |
Calinou |
gathering all the dependencies Minetest needs is still a lot of work, in any case |
18:24 |
Calinou |
(C++ world problems :P) |
18:24 |
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18:25 |
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18:27 |
rafalcpp |
Calinou: xd |
18:39 |
Out`Of`Control |
How do you compile minetest on air between glass |
18:40 |
Krock |
with gcc-elf-molecules |
18:53 |
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19:03 |
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19:04 |
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19:21 |
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19:25 |
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19:31 |
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19:33 |
Fixer |
i'm just using slightly modified buildbot and then compile via msys2 without no problem |
19:43 |
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20:01 |
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20:01 |
starz0r |
is there a minetest build server for git master that uses msvc? |
20:01 |
starz0r |
I believe there was one that used mingw gcc |
20:03 |
Helenah |
Calinou: "5GB", how much? |
20:05 |
Krock |
starz0r: is your target to build the thing on Windows or just get it running asap? |
20:06 |
starz0r |
Krock: really depends |
20:06 |
starz0r |
I'd rather build it on Windows |
20:06 |
Krock |
I mean, there are daily builds: https://gitlab.com/minetest/minetest/pipelines |
20:06 |
Helenah |
This is one reason why Windows is annoying, 5GB for a fuckin set of build tools, ridiculous. Everything is like gigs in size... |
20:06 |
starz0r |
the only Linux machine I have is a 32-bit one with a 1 core CPU, it would take ages to build there |
20:06 |
Krock |
can't take longer than 30 mins on my potato CPU |
20:07 |
Helenah |
Lol |
20:07 |
Krock |
was a Celeron D @ 3.06 GHz and somewhat slow |
20:07 |
Helenah |
You guys make me laugh |
20:07 |
starz0r |
these gitlab builds are mingw gcc aren't they? |
20:07 |
Krock |
yes, but that doesn't matter in terms of performance |
20:07 |
Helenah |
You claim a 1 core CPU will take forever to compile things, not necessarily. |
20:07 |
Krock |
most likely cross-compiled |
20:08 |
Helenah |
I have a single core Pentium 4, it takes 20mins to build a Linux distro. |
20:08 |
Helenah |
That really isn't a long time. |
20:08 |
Krock |
the kernel alone takes more than that if you build it from scratch |
20:08 |
Helenah |
I do |
20:09 |
Helenah |
It depends on hardware, but single core CPUs are definately faster (sometimes) than starz0r claimed. |
20:09 |
starz0r |
well my goal is to actually build on Windows with MSVC |
20:09 |
Helenah |
That's fine. |
20:09 |
Krock |
starz0r: the best tutorial you can find is probably this one http://dev.minetest.net/Compiling_Minetest |
20:09 |
starz0r |
It might be possible, but I'm not sure where to get MS ABI dependencies |
20:10 |
Helenah |
Calinou: I think I'd rather opt for MinGW. |
20:11 |
Krock |
install visual studio or look out what application provides "msbuild" which is needed to compile the stuff |
20:12 |
Helenah |
I don't wanna install 5GB of build tools. |
20:12 |
Helenah |
Like I said... it's ridiculous... |
20:12 |
Krock |
that was an answer for starz0r |
20:12 |
Helenah |
Aaah, my apologies |
20:12 |
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20:13 |
Krock |
You already gave me an insight on your opinion about M$ |
20:13 |
Krock |
starz0r: after you've got msbuild you could compile everything with a few commands .. and probably some tweaking |
20:14 |
Krock |
the build system has changed a little, so I'm not sure whether the Lua linking errors still need manual editing |
20:14 |
starz0r |
I've already had MSBuild and the compiler |
20:14 |
Krock |
(in order to solve them) |
20:15 |
starz0r |
using Visual Studio 15 2017 generator in CMake doesn't work because it doesn't find any suitable dependencies, and doesn't build them it's self if their not found |
20:16 |
Krock |
does the compiler work? does it fail finding minetest-specific dependencies? |
20:16 |
Krock |
if the compiler is not detected properly, you might want to check for cmake updates first |
20:18 |
Helenah |
Interesting, there is a toolchain already implemented to build a 32-bit Windows binary. Excellient. |
20:18 |
Krock |
some time ago I wrote this file (also for myself) to know which steps result in a working (32-bit) binary: http://krock-works.16mb.com/MTstuff/Compile_Minetest_MSVC.txt |
20:18 |
Helenah |
I mean 64-bit |
20:19 |
Helenah |
Well both even |
20:19 |
Krock |
buildbot scripts. crosscompile |
20:19 |
Helenah |
Yeah, that's the route I'm gonna go down. |
20:19 |
Krock |
so you also found these already? https://github.com/minetest/minetest/tree/master/util/buildbot |
20:20 |
Helenah |
Just noticed it. |
20:20 |
Krock |
although they might need tweaking because they're made for .. well, build bots. |
20:20 |
Helenah |
hmm |
20:22 |
Helenah |
I'll see what I can do. |
20:23 |
Helenah |
It's gotta be better than downloading 2-5GB just to compile a game. heh |
20:24 |
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20:37 |
Calinou |
starz0r: you need to build them one by one :( |
20:37 |
Calinou |
vcpkg doesn't have all libraries Minetest requires, so it's not an optionb |
20:37 |
Calinou |
-b |
20:37 |
starz0r |
Calinou: yeah :( |
20:37 |
starz0r |
so far so good though |
20:38 |
starz0r |
I'm not sure how to build GNU Gettext with MSVC though |
20:38 |
starz0r |
doesn't come with a CMakeLists.txt file so I can't use ez mode |
20:38 |
Calinou |
*shrug* |
20:38 |
Calinou |
I wonder how it was done for the official builds |
20:40 |
Krock |
64-bit binaries? |
20:41 |
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20:41 |
Krock |
Calinou: cross-compiled. The 32-bit 0.4.16 MSVC version used a build from gnuwin32sourceforge |
20:41 |
Calinou |
yes, but you can't use libraries compiled with MinGW with MSVC? |
20:42 |
Calinou |
their ABIs aren't compatible |
20:42 |
Krock |
well, that worked. |
20:42 |
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20:43 |
Krock |
I think using MinGW libraries in MSVC works, but not the reverse |
20:43 |
sfan5 |
pretty sure that didn't work |
20:44 |
Krock |
then it means that the gnuwin32 project used MSVC to compile the stuff |
20:45 |
Krock |
(that is https://sourceforge.net/projects/gnuwin32/files/ ) |
20:46 |
Helenah |
I think the buildbot script is gonna work o: |
20:47 |
Krock |
because I didn't bother trying to compile gettext's makefile and used the precompiled gettext libs instead, which worked perfectly at the end |
20:57 |
Helenah |
Calinou: On Linux mingw-w64 is 1GB, so why is it 2GB on Windows? |
20:57 |
Calinou |
MSYS2 probably takes some more size |
20:57 |
Calinou |
either way, expect it to use around 2 GB with a base toolchain and some libraries |
20:57 |
Helenah |
hmm |
20:58 |
Helenah |
I'm cross-compiling it on Windows for Linux. |
20:58 |
Krock |
don't you also pack all required libraries into Windows builds? On Linux you also have some dependencies; that's where the leftover 1 GiB might be |
20:58 |
Helenah |
That's how I prefer it. |
20:59 |
Krock |
and if it has to be portable then it's statically linked and we're at the same point as with windows.. |
21:00 |
Helenah |
That's annoying about Windows, the amount of programs which can't be installed unprivileged to ones home directory. |
21:00 |
Helenah |
So when people make thing portable, respect to them! |
21:11 |
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21:25 |
Copenhagen_Bram |
Hello |
21:25 |
Copenhagen_Bram |
So what are the best Minetest subgames lately? |
21:50 |
Alexand{er|ra} |
Helenah: Yeah, for sure. Personally, I refuse to install anything system-wide unless it comes from my system's repos, so any third-party software doesn't get installed unless it's portable. |
21:51 |
Alexand{er|ra} |
I'd love to say Palette Game is great, but it's mostly in the planning stages for now. |
21:51 |
Alexand{er|ra} |
Aside from Minetest Game and Palette Game, I'm not too familiar with available games. |
21:57 |
Fixer |
5.0.0-git building with msys2 takes about 5 minutes on 4 core cpu |
22:05 |
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22:07 |
Calinou |
Alexand{er|ra}: blame people for not providing ZIP archives of their software :P |
22:08 |
Calinou |
ZIP archives (even not "true" portable ones) are much more Scoop-friendly (https://scoop.sh/) |
22:10 |
Alexand{er|ra} |
Calinou: Sometimes it's not even a packaging issue. Sometimes, you have to compile from source, then install to a specific system directory before it'll run correctly. |
22:10 |
Calinou |
oh yes, stuff depending on absolute paths :( |
22:11 |
Alexand{er|ra} |
Yeah. I'm glad Minetest has an option not to do that. |
22:11 |
Alexand{er|ra} |
I would never have upgraded away from my then-system version of 0.3.1, otherwise. |
22:12 |
Alexand{er|ra} |
0.4.3 was out at that time though. It was a huge improvement. |
22:13 |
Calinou |
Minetest automatically detects if it's run from a system directory or not |
22:13 |
Calinou |
(which is the right way to do it) |
22:14 |
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22:16 |
Alexand{er|ra} |
Oh. Nice. So what's the -DRUN_IN_PLACE flag for then, if not telling Minetest it'll be run where it is instead of from a system directory? |
22:20 |
Calinou |
it means configuration files will be placed in the same directory |
22:20 |
Calinou |
you don't want to enable it unless you want a "true" portable install (that you can put on an USB drive with configuration files) |
22:20 |
Calinou |
it's disabled by default on Linux, enabled by default on Windows |
22:21 |
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22:23 |
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22:23 |
Alexand{er|ra} |
Okay, I see. So if I stop using that option, I can keep my configuration in ~/.minetest and not have to reconfigure Minetest each time I upgrade. Nice. |
22:24 |
Calinou |
yeah |
22:24 |
Calinou |
it avoids accidentally nuking all your configuration/mods/worlds if you delete the Minetest source directory too :) |
22:24 |
Alexand{er|ra} |
That was mildly annoying, but not enough for me to look for any kind of solution or complain. |
22:28 |
Alexand{er|ra} |
I really think ~/.minetest should be just ~/minetest . I keep all my dotfiles visible, so it has no impact on me, but it's the type of directory users need to directly interact with, such as to add/remove mods/texture packs. The dot hides the directory from most users, and I've seen new users confused by the "missing" directory a few times. |
22:29 |
Alexand{er|ra} |
Anyway, gotta' go to work. Thanks for the tip! |
22:36 |
Helenah |
hmm |
22:38 |
Helenah |
Alexand{er|ra}: I like to install things to home directories and chroots |
22:38 |
Helenah |
Certain things I'll have system-wide though |
22:39 |
Helenah |
But it's things I know don't change much of the system, if any |
22:47 |
rubenwardy |
Alexand{er|ra}: you can use linking |
22:47 |
rubenwardy |
ln -s .minetest minetest |
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