Time |
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00:10 |
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_schism_ |
evening all |
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03:30 |
norkle |
hi. |
03:53 |
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04:33 |
* norkle |
sips whiskey. |
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09:11 |
Helenah |
Okay so... |
09:12 |
Helenah |
how do I generate a continental world? |
09:12 |
Helenah |
norkle: mmm whiskey! |
09:18 |
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09:32 |
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09:33 |
paramat |
a world with large separated land masses? |
09:37 |
paramat |
this could perhaps be done using custom noise parameters. if you post about this in this thread i'll suggest something https://forum.minetest.net/viewtopic.php?f=47&t=15272 |
09:38 |
Helenah |
paramat: Yeah |
09:39 |
Helenah |
hmm |
09:39 |
Helenah |
And is there a working Essentials mod? |
09:41 |
paramat |
i'm busy currently but will suggest how to customise a mapgen later, maybe in the forum. 'essentials'? |
09:41 |
Helenah |
Hmm so it appears the essentials mod I have does work... however it's spawnpoint system doesn't. |
09:44 |
Helenah |
Also, is there a bug with players being half in the ground, and half out? |
09:44 |
paramat |
ah .. |
09:45 |
paramat |
that happens due to incompatibility between latest dev and 0.4.16 stable or earlier |
09:45 |
Helenah |
What does that actually mean? |
09:45 |
paramat |
lol |
09:46 |
Helenah |
Both my client and server are the same versions. |
09:46 |
Helenah |
latest dev |
09:46 |
paramat |
hmm |
09:46 |
Helenah |
Unless I misunderstood |
09:47 |
paramat |
it might be a mod that was written for 0.4.16 stable, that is incompatible with MT dev version |
09:48 |
paramat |
armour mods or mods that supply a player model can be affected in that way |
09:49 |
paramat |
my best guess, since your client and server are the same version |
09:49 |
Helenah |
I'm using mineclone2 and server essentials |
09:49 |
Helenah |
It was happening before server essentials was loaded in |
09:50 |
Helenah |
I'm not sure about before mineclone2 tho |
09:51 |
paramat |
ok. i'm not sure if MC2 is compatible with latest MT dev version |
09:51 |
paramat |
forum thread might have that info |
09:52 |
paramat |
yeah thread says 'for 0.4.16 or 0.4.17' |
09:53 |
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09:53 |
paramat |
repo says 'Only stable versions of Minetest are officially supported. There is no support whatsoever for running MineClone 2 in development versions of Minetest' |
09:58 |
paramat |
only a few mods and games are broken by MT dev though, most are unaffected |
10:00 |
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10:01 |
paramat |
if you decide to use an earlier version of MT then 0.4.17.1 is the one to use, that is the most recent stable version |
10:01 |
paramat |
however, latest dev is far better in terms of bugfixes, features, performance |
10:09 |
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10:11 |
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10:11 |
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10:12 |
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10:19 |
Ingar |
aw, my MT installation is 3 years out of date :D |
10:37 |
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10:40 |
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10:40 |
Warped |
Αllɑh is doinɡ |
10:40 |
Ingar |
is https://github.com/minetest-mods/ the place to clone mods from ? |
10:44 |
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10:50 |
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10:54 |
Ingar |
inetrcmake doesnt check for irrlicht |
10:54 |
Ingar |
*cmake |
11:01 |
Calinou |
hi Ingar :) |
11:01 |
Calinou |
minetest-mods is an umbrella organization for many popular mods (but not all) |
11:02 |
Ingar |
Calinou: I removed CMAkeCahce.txt ;) |
11:02 |
Ingar |
I think there were ancient values in it |
11:02 |
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11:03 |
Ingar |
sight , now I need to update my arch to install graphviz |
11:03 |
Ingar |
it seems I have some work to do before I can actually play minetest |
11:06 |
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11:08 |
Calinou |
what do you need graphviz for? |
11:08 |
Krock |
!up 23.28.87.79 30004 |
11:08 |
MinetestBot |
23.28.87.79:30004 is up (133ms) |
11:08 |
Krock |
then why can't I connect.. waat |
11:10 |
Krock |
check whether the mod exists in minetest-mods, if it doesn't, find another source |
11:10 |
Ingar |
Calinou: doxygen |
11:11 |
Ingar |
Calinou: it's coincidential, I need to do system updates anyway |
11:12 |
Ingar |
arch's pacman doesnt like it very much when your system is getting out-of-date |
11:18 |
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12:53 |
Ingar |
Finally, building latest git |
12:58 |
Ingar |
some funny warnings ;) |
13:10 |
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13:34 |
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13:35 |
deltasquared |
is there any way via texture modifiers to average out a texture to a smooth colour? there doesn't appear to be a blur modifier or something like that. |
13:35 |
Jordach |
lmao no |
13:35 |
deltasquared |
the use case is making versions of stone that are tinted to correspond to normal ore blocks, but acting like less dense versions of ores |
13:36 |
deltasquared |
it seems right now I'd have to hardcode a colour |
13:36 |
Jordach |
you could use multiply and a whitish version of stone for multiply to affect |
13:36 |
Jordach |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L575 |
13:38 |
deltasquared |
Jordach: yeah, it was just the case of obtaining an appropriate colour. I wanted to be able to do so procedurally ish (add dummy depends.txt entries, then scan minetest.registered_nodes for ore blocks) |
13:38 |
deltasquared |
it seems no such luck currently. hmm |
13:38 |
Jordach |
you could open the PNG file with the IO library |
13:38 |
Jordach |
and do it that way |
13:38 |
Jordach |
but if you want it to look "correct" you'd best do it by hand |
13:39 |
deltasquared |
good grief, a PNG parser now... yeah, that's a bit more complex than I was hoping. |
13:39 |
deltasquared |
Jordach: I guess. the concept will still work at least, even if albeit manually |
13:39 |
Jordach |
and depends.txt is deprecated if you're using 5.0 |
13:39 |
deltasquared |
Jordach: right, forgot that part. I mean the mod.conf |
13:39 |
deltasquared |
(I should learn how that works actually) |
13:40 |
Jordach |
i'm playing around with an experimental set_sky at the moment |
13:46 |
Krock |
work towards 5.0 mods so more people will test the indev versions so they'll be more stable on release |
13:47 |
deltasquared |
Krock: you can't fork community, alas, one main motivator is when players give me feedback on the fact they like an idea I'm working on for instance |
13:47 |
deltasquared |
no point working on a mod nobody isn't using |
13:47 |
Krock |
+ at this time |
13:48 |
Krock |
think further |
13:48 |
deltasquared |
Krock: what can I say, I'm a sucker for immediate feedback. :P |
13:48 |
deltasquared |
I'll switch when 5.0 is considered stable and free of blocking bugs |
13:48 |
deltasquared |
as 90% of the community will likely do also |
13:49 |
deltasquared |
people don't stop playing MT while you're working on the next version ;) |
13:49 |
deltasquared |
and the players are on 0.4, so that's where I go for now. |
13:49 |
deltasquared |
besides, the majority of my mods don't use *code features* that are 5.0 only. |
13:50 |
deltasquared |
the rest, like mod.conf, is just boilerplate really |
14:06 |
rubenwardy |
If it takes a while to make a mod or game, say a few months, there's no point aiming for 0.4.x |
14:14 |
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15:07 |
d0nn1e |
Alⅼaһ ⅰs doing |
15:10 |
sfan5 |
ah great more spam |
15:10 |
Krock |
that "ⅼ" bothers me a lot because it's not monospace |
15:11 |
sfan5 |
looks like freenode still can't get their shit together |
15:11 |
Krock |
and the mad kid who runs the spambots isn't calming down either |
15:15 |
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15:23 |
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15:41 |
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15:42 |
Jordach |
salty boi |
15:44 |
Helenah |
What is a mod channel? |
15:54 |
sfan5 |
!api |
15:54 |
MinetestBot |
Someone thinks you should read the API docs, please go to: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt |
15:54 |
Helenah |
Sure |
15:55 |
Helenah |
I'm also playing with 3D noise |
15:56 |
Helenah |
It's fun! |
15:57 |
Helenah |
Wow nice! World limits. |
15:57 |
Helenah |
I always hated it on Minecraft when people build their shit far away, kinda ruins things. |
15:58 |
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16:31 |
Helenah |
Compiling Minetest Mapper. :3 |
16:35 |
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16:58 |
Helenah |
sfan5: I tried /give Helenah default:sword_diamond and it says "Unknown item". |
16:58 |
Helenah |
Yet, according to the wiki page for the diamond sword, that's it's itemstring. |
16:59 |
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17:03 |
Shara |
Helenah: on a quick test (since I had just compiled) I can confirm it works fine for me |
17:03 |
Helenah |
I'm trying to build a starting point for my server, however these mobs keep attacking me. /godmode stops them from killing me, however my screen is always flashing red because god mode gives me the HP back after it's removed. I tried setting the world to creative mode, they still attack! |
17:04 |
Shara |
Maybe you should disable mobs while getting set up, or configure them better |
17:04 |
Helenah |
Shara: Never thought of that. thanks |
17:04 |
Shara |
No problem. Which mobs mod are you using? |
17:04 |
Helenah |
I'm using mineclone 2 subgame. |
17:04 |
Shara |
Ahh,never tried it, so no idea what the mobs are like there. |
17:05 |
Helenah |
It's designed to imitate vanilla minecraft. |
17:05 |
Shara |
Maybe the sword has another name there too |
17:05 |
Helenah |
and it gives quite a good vanilla-like experience |
17:05 |
Helenah |
Is there a way to pull itemstrings? |
17:06 |
Helenah |
Because, if the ones on the wiki are possibly inaccurate for my setup then I'm guessing itemstrings. |
17:06 |
Shara |
I'm more interested in trying to create original content for MT, so MC2 is an obvious one for me to avoid, though I heard good things about it |
17:06 |
Helenah |
Me too |
17:06 |
Shara |
Not sure how you'd get the sword name short of checking the code |
17:06 |
Helenah |
hmm |
17:08 |
Helenah |
Looks like I'll need this https://forum.minetest.net/viewtopic.php?t=16012 |
17:08 |
Helenah |
I really don't wanna dig through code each and everytime I need to use the /give command. |
17:08 |
Shara |
Nice. |
17:09 |
Shara |
I'd have thought playing in creative would just give you a way to get what you like anyway |
17:09 |
Helenah |
When it would be more productive to use a command to get the itemstring of an item. |
17:09 |
Helenah |
Right, lets disable mobs first. |
17:09 |
Shara |
It's extremely rare that I need /give for anything (other than my own game, but that's because I didn't add a creative mod yet) |
17:09 |
Helenah |
only_peaceful_mobs = true |
17:10 |
Helenah |
That will allow things like sheep, but disallow things like creepers. |
17:10 |
Shara |
Sounds promising |
17:10 |
Helenah |
Sheep don't bother me, it's the relentless attacking from the mobs... |
17:11 |
Helenah |
That worked. |
17:13 |
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17:13 |
Helenah |
Shara: Don't get carried away with reinventing the wheel btw. |
17:14 |
Shara |
What do you mean? |
17:14 |
Helenah |
reinventing the wheel means to recreate something that's already been done with no real reason other than you want originality. |
17:14 |
Shara |
I know what phrase means, but not sure how it applies |
17:15 |
Helenah |
To your mod-making |
17:15 |
Shara |
The game I'm making is quite different from MTG, so there not really much to reuse |
17:15 |
Shara |
I am reusing things where it makes sense |
17:15 |
Helenah |
Then that's fair enough |
17:16 |
Shara |
Sadly most people who try to make games seem to just add a few mods to MTG :) |
17:16 |
Ingar |
can I build without client ? |
17:17 |
Helenah |
Aaaaah, it's mcl_tools:sword_diamond! |
17:19 |
Shara |
:D |
17:38 |
Ingar |
building on ARM |
17:42 |
Helenah |
Now I've got a protective spawnpoint. |
17:45 |
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17:45 |
Shara |
Helenah: which is your server? |
17:55 |
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18:11 |
Helenah |
Shara: On the LAN |
18:11 |
Shara |
Aww, hoping for something interesting to spy on :P |
18:14 |
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18:59 |
Erynnn17 |
Аⅼⅼɑһ is ԁഠing |
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19:57 |
Ingar |
mmm technic doesnt like my 4.17.1 |
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20:58 |
Helenah |
Okay so... I've been modifying minetest_game to get it to work alongside mineclone 2 |
20:59 |
sfan5 |
you what |
21:00 |
sfan5 |
mineclone is it's own subgame, it's not supposed to be used alongside with MTG under any circumstances |
21:00 |
sfan5 |
Wuzzy: look at what crimes your users are committing |
21:00 |
Wuzzy |
????? |
21:00 |
sfan5 |
oh nothing |
21:01 |
Wuzzy |
if someone wants to shoot themselves in the foot, i won't stop them XD |
21:02 |
Wuzzy |
but it's true, MineClone 2 and Minetest Game don't go well together (if at all). |
21:02 |
Helenah |
sfan5: I've done it |
21:02 |
Wuzzy |
but why? |
21:02 |
Helenah |
to force extra mobs into the game with mineclone 2 |
21:03 |
Wuzzy |
???????????? |
21:03 |
Helenah |
I stripped out elements that are already in mineclone 2 |
21:03 |
Wuzzy |
since when does mtg have mobs? |
21:03 |
AlienCat |
no mineclone 2 |
21:03 |
Helenah |
It was the mapgen in minetest_game that I didn't want |
21:03 |
Helenah |
but I wanted the default mod |
21:03 |
Jordach |
:thinking: |
21:03 |
Helenah |
So this is what I did |
21:04 |
Wuzzy |
so are you hacking Minetst Game or MineClone 2? |
21:04 |
Helenah |
minetest_game |
21:04 |
Wuzzy |
... |
21:04 |
Helenah |
I intend to leave mineclone 2 as is |
21:05 |
Helenah |
Come on guys... you are telling me you've never hacked in your lives?! |
21:05 |
Wuzzy |
heh |
21:05 |
Helenah |
I don't plan to distribute a hack |
21:05 |
Wuzzy |
oh |
21:05 |
Wuzzy |
i dont mean it in the "evil" way.. |
21:05 |
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21:05 |
Helenah |
If I was to release something, it wouldn't be hacky, it would be proper. |
21:05 |
Wuzzy |
also its not forbidden to distribute your modifications. even hacky ones :) |
21:05 |
Helenah |
But I just wanted to see if this was possible out of interest for my LAN server. |
21:06 |
Wuzzy |
(thats the whole point of MCL2, btw) |
21:06 |
Helenah |
I know |
21:06 |
Helenah |
but hacks are awful really |
21:06 |
Wuzzy |
i dont know your end goal |
21:06 |
Helenah |
I plan to get technic to work along with extra mobs. |
21:07 |
Jordach |
Wuzzy, hudbars is a horrorshow |
21:07 |
Wuzzy |
:-( |
21:07 |
* Helenah |
sparks up a cig |
21:07 |
Jordach |
it's completely broken on 5.0 |
21:07 |
Wuzzy |
... |
21:07 |
Helenah |
You like your dots, don't you? |
21:08 |
Wuzzy |
so you complain that something is broken on a version of minetest WHICH IS NOT EVEN RELEASED? -_- |
21:08 |
Jordach |
i like living on the edge |
21:08 |
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21:08 |
Wuzzy |
your problem |
21:08 |
Wuzzy |
not mine :P |
21:08 |
Jordach |
not really, it speaks volumes of your portability |
21:08 |
Wuzzy |
... |
21:09 |
Wuzzy |
dude! |
21:09 |
Helenah |
!edud |
21:09 |
Wuzzy |
i just wait until 5.0.0 is out, then we talk |
21:09 |
Jordach |
i could probably write something in a day that does the same job with less messes |
21:09 |
Wuzzy |
i do not code towards an unstable lua api |
21:09 |
Jordach |
5.0 isn't unstable lmao |
21:09 |
Helenah |
I'm on dev latest, it's nice! |
21:09 |
Helenah |
Enjoying the experience so far |
21:10 |
AlienCat |
the mod uses hunger? |
21:10 |
Jordach |
Helenah, soon:tm: |
21:10 |
Jordach |
https://user-images.githubusercontent.com/1439852/44957655-20b38f00-aecc-11e8-8870-723b5bff0e88.png |
21:10 |
Wuzzy |
Jordach: stop trying to frame it as if it is somehow my fault the lua api incompability changed in my disfavor. how could i have predicted? |
21:11 |
Jordach |
Wuzzy, chill kek |
21:11 |
Jordach |
i have a Lua API you'll like for 5.0 |
21:11 |
Helenah |
kek kek kek kek kek kek gas oven |
21:11 |
Jordach |
set_sky can now rebind sun and moon textures |
21:11 |
Jordach |
complete with texture modifier |
21:11 |
Wuzzy |
finally |
21:11 |
Jordach |
https://github.com/minetest/minetest/pull/7691 |
21:11 |
Wuzzy |
yes thats good news |
21:11 |
Jordach |
!title |
21:11 |
MinetestBot |
Jordach: WIP set_sky improvements by Jordach · Pull Request #7691 · minetest/minetest · GitHub |
21:11 |
Wuzzy |
oh... |
21:12 |
Wuzzy |
its not merged... oh well |
21:12 |
Wuzzy |
guess i have to wait for version 7.0.0 or later... |
21:12 |
Jordach |
i've got a few fixes Krock provided |
21:12 |
Jordach |
i've already abused the new layout |
21:12 |
Helenah |
Now to load in the wool mod, heh |
21:12 |
Helenah |
hah |
21:12 |
Ingar |
rejoice, my server runs \o/ |
21:13 |
Helenah |
Yay. it worked |
21:13 |
Jordach |
Wuzzy, https://www.youtube.com/watch?v=wchR-l6YtYg ( ͡° ͜ʖ ͡°) |
21:13 |
AlienCat |
DONT DYE THE WOOL |
21:13 |
Helenah |
Rejoice in peace |
21:13 |
Helenah |
Why? |
21:13 |
Helenah |
I wasn't gonna, but why? |
21:13 |
AlienCat |
it waste lapis |
21:13 |
AlienCat |
better dye the sheep |
21:13 |
sfan5 |
!title |
21:13 |
MinetestBot |
sfan5: Minetest WIP set_sky improvement timelapse - YouTube |
21:13 |
Helenah |
I'm gonna dye the wool then xD |
21:14 |
Ingar |
MinetestBot: latest SVN with technic, on an ARM VPS. Quite the experience ;p |
21:14 |
Ingar |
erm I mean Helenah |
21:14 |
Wuzzy |
Jordach: when 5.0.0 is released, i probably walk over ALL of my mods to make sure they still work |
21:14 |
Helenah |
I can get technic to work |
21:14 |
Wuzzy |
not before. its just too risky |
21:14 |
Helenah |
I'm gonna force it to work with mineclone 2 |
21:15 |
Helenah |
And I'm succeeding |
21:15 |
AlienCat |
does the mod have hunger |
21:15 |
Wuzzy |
Helenah: YES! FORCE IT! YOUR COMPUTER IS YOUR SLAVE IT HAS TO OBEY ITS MASTER. |
21:15 |
Jordach |
Wuzzy, to be fair, i completely tore out real time PvP in Solar Plains and replaced it with XCOM-like battles |
21:15 |
Helenah |
Wuzzy: Yeah, it does |
21:15 |
Helenah |
I'm the compumaster, here I come! |
21:16 |
Wuzzy |
typical minetest. lua hacks on top of lua hacks on top of lua hacks on top of an engine with no features ... ;-) |
21:16 |
Wuzzy |
if the trend continues, there will be no c++ code left. its lua turtles all the way down |
21:17 |
AlienCat |
that would not be _that_ bad |
21:17 |
Helenah |
Lua is fast, what's the issue? |
21:18 |
AlienCat |
anyways if the mod have hunger check because I think its bugged |
21:18 |
Wuzzy |
heh. have fun re-implementing the renderer and net code then :) |
21:18 |
Helenah |
No, the core is fine as C++ |
21:18 |
Wuzzy |
you don't say! |
21:19 |
Wuzzy |
best screenshot ever: https://user-images.githubusercontent.com/1439852/44957667-3de85d80-aecc-11e8-8b13-cbd093d959ad.png |
21:19 |
Wuzzy |
all hail the big MESE sun |
21:19 |
Helenah |
all hail the zebra behind the curtain |
21:20 |
Helenah |
Can someone please tell me how I managed to load technic without pipeworks? |
21:22 |
Wuzzy |
look in your pocket. you have a rabbit's foot in there. I'm certain |
21:22 |
Helenah |
Oh, I forgot, no wonder |
21:23 |
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21:23 |
BlueShark22 |
Aⅼⅼah iѕ doiᥒɡ |
21:23 |
sfan5 |
Freenode is doing |
21:23 |
sfan5 |
oh wait they aren't |
21:23 |
Helenah |
Can someone set +r on these bastards? |
21:23 |
Helenah |
they are insulting |
21:24 |
sfan5 |
could be worse |
21:24 |
sfan5 |
+r keeps quite a lot legit users out, so I don't plan to set it again |
21:24 |
sfan5 |
might have to use some custom solution to keep spam out |
21:24 |
rubenwardy |
Freenode don't do more because of privacy reasons |
21:24 |
Helenah |
Right now for pipeworks |
21:26 |
Jordach |
Wuzzy, pay attention to the editor! |
21:27 |
Jordach |
the sun and moon aren't constrained by -90 and 90 degrees either |
21:28 |
Helenah |
sfan5: Did you say the screwdriver is in default? |
21:28 |
sfan5 |
I didn't say anything |
21:28 |
sfan5 |
but screwdriver is in mtg yes |
21:28 |
Wuzzy |
the screwdriver md is in default |
21:28 |
Wuzzy |
oops |
21:28 |
Wuzzy |
no |
21:28 |
Wuzzy |
not in default |
21:28 |
Wuzzy |
the screwdriver is in screwdriver |
21:28 |
Helenah |
o.o |
21:29 |
Wuzzy |
the "screwdriver" mod |
21:29 |
Wuzzy |
of MTG |
21:29 |
Helenah |
I know |
21:29 |
sfan5 |
rubenwardy: bullshit, if they can spambots after the message is delivered they can do it before it is |
21:29 |
sfan5 |
+stop |
21:30 |
Helenah |
YaY! |
21:30 |
Helenah |
I loaded technic |
21:30 |
Helenah |
Now I'mma happy horse |
21:30 |
Helenah |
Now to clean up a bunch of warnings. |
21:31 |
Helenah |
And there my technic items are |
21:32 |
rubenwardy |
Privacy reasons, sfan5 |
21:32 |
rubenwardy |
It would give them the infrastructure to read PMs and such |
21:32 |
sfan5 |
privacy is the right to spam people in PM |
21:32 |
sfan5 |
understandable |
21:32 |
rubenwardy |
I think it's worth it personally |
21:32 |
Helenah |
lol |
21:32 |
Helenah |
rubenwardy: Me and you have a clash |
21:33 |
sfan5 |
who needs helpless users when you have +r |
21:33 |
Helenah |
But hey... I still like you |
21:33 |
Helenah |
not worse getting upset about |
21:33 |
sfan5 |
rubenwardy: the thing is, rejecting messages based on a regex does not mean you need to log PMs |
21:33 |
sfan5 |
if freenode wanted, they could anyway |
21:34 |
sfan5 |
you could also disable this system for registered users or enable it only for connections you deem "unsafe" |
21:34 |
rubenwardy |
I'm literally repeating what they said |
21:34 |
sfan5 |
sure |
21:34 |
sfan5 |
and i'm saying it's an excuse |
21:34 |
rubenwardy |
Ask Fuchs or Unit193 |
21:35 |
Helenah |
How about we evacuate Freenode? |
21:35 |
Helenah |
Problem solved ;) |
21:35 |
rubenwardy |
Helenah: a clash about what? |
21:35 |
sfan5 |
not much point asking staff if they have signaled that they won't solve the problem |
21:35 |
Helenah |
rubenwardy: We have disagreements in regards to privacy and security concerns. |
21:35 |
sfan5 |
¯\_(ツ)_/¯ |
21:36 |
rubenwardy |
Do we though? |
21:36 |
rubenwardy |
I think they should do this |
21:36 |
rubenwardy |
This being stop the messages before being sent |
21:36 |
Helenah |
Soon as someone logs my PMs, I'm leaving. |
21:36 |
AlienCat |
spambots PMing? |
21:37 |
rubenwardy |
They won't log your PMs |
21:37 |
rubenwardy |
And you have no guarantee they don't already |
21:38 |
rubenwardy |
Actually, if this is some feature flag then they may not actually be able to currently |
21:38 |
rubenwardy |
Which could be where the issue is |
21:39 |
rubenwardy |
Like, maybe to stop the messages before sending they need to enable sending all messages through services first |
21:39 |
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21:39 |
rubenwardy |
I don't know much about IRC (other than the client I made) |
21:39 |
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21:39 |
Helenah |
I ran IRCd's |
21:40 |
Helenah |
I'm pretty sure ircd-seven doesn't support logging of PMs |
21:40 |
Helenah |
Unless they patched it ofc |
21:40 |
sfan5 |
rubenwardy: doing that requires coding this feature into the ircd |
21:40 |
sfan5 |
which is the main problem I think |
21:41 |
Helenah |
I'm enjoying technic on this mineclone 2 server |
21:46 |
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21:47 |
Helenah |
Actually, thinking about it, it's not that much of a hack. I just modified the default mod to strip out the mapgen functionality from it as it clashes with the mapgen functionality of minecraft 2 subgame |
21:47 |
Helenah |
Then they work together nicely |
21:48 |
Helenah |
However, I now have duplicate items. |
21:48 |
Helenah |
heh fun |
21:48 |
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22:33 |
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22:40 |
Helenah |
sfan5: Is there a way to group privs, like done with basic_privs? |
22:42 |
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22:43 |
rubenwardy |
Helenah: https://github.com/rubenwardy/privgroups/blob/master/init.lua |
22:43 |
rubenwardy |
oops |
22:43 |
rubenwardy |
https://github.com/rubenwardy/privgroups |
22:43 |
Helenah |
Aaaaah, thanks |
22:43 |
rubenwardy |
ignore the readme |
22:43 |
Helenah |
rubenwardy: You're a star! |
22:43 |
rubenwardy |
this currently only adds meta-privs |
22:43 |
rubenwardy |
privileges which actually grant and revoke multiple privs |
23:24 |
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23:25 |
aidalgol |
What's the "falling node group" in this context? https://notabug.org/Hamlet/fallen_trees |
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