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IRC log for #minetest, 2018-09-02

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All times shown according to UTC.

Time Nick Message
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00:31 _schism_ evening all
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03:30 norkle hi.
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04:33 * norkle sips whiskey.
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09:11 Helenah Okay so...
09:12 Helenah how do I generate a continental world?
09:12 Helenah norkle: mmm whiskey!
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09:33 paramat a world with large separated land masses?
09:37 paramat this could perhaps be done using custom noise parameters. if you post about this in this thread i'll suggest something https://forum.minetest.net/viewtopic.php?f=47&t=15272
09:38 Helenah paramat: Yeah
09:39 Helenah hmm
09:39 Helenah And is there a working Essentials mod?
09:41 paramat i'm busy currently but will suggest how to customise a mapgen later, maybe in the forum. 'essentials'?
09:41 Helenah Hmm so it appears the essentials mod I have does work... however it's spawnpoint system doesn't.
09:44 Helenah Also, is there a bug with players being half in the ground, and half out?
09:44 paramat ah ..
09:45 paramat that happens due to incompatibility between latest dev and 0.4.16 stable or earlier
09:45 Helenah What does that actually mean?
09:45 paramat lol
09:46 Helenah Both my client and server are the same versions.
09:46 Helenah latest dev
09:46 paramat hmm
09:46 Helenah Unless I misunderstood
09:47 paramat it might be a mod that was written for 0.4.16 stable, that is incompatible with MT dev version
09:48 paramat armour mods or mods that supply a player model can be affected in that way
09:49 paramat my best guess, since your client and server are the same version
09:49 Helenah I'm using mineclone2 and server essentials
09:49 Helenah It was happening before server essentials was loaded in
09:50 Helenah I'm not sure about before mineclone2 tho
09:51 paramat ok. i'm not sure if MC2 is compatible with latest MT dev version
09:51 paramat forum thread might have that info
09:52 paramat yeah thread says 'for 0.4.16 or 0.4.17'
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09:53 paramat repo says 'Only stable versions of Minetest are officially supported. There is no support whatsoever for running MineClone 2 in development versions of Minetest'
09:58 paramat only a few mods and games are broken by MT dev though, most are unaffected
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10:01 paramat if you decide to use an earlier version of MT then 0.4.17.1 is the one to use, that is the most recent stable version
10:01 paramat however, latest dev is far better in terms of bugfixes, features, performance
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10:19 Ingar aw, my MT installation is 3 years out of date :D
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10:40 Warped Αllɑh is doinɡ
10:40 Ingar is https://github.com/minetest-mods/ the place to clone mods from ?
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10:54 Ingar inetrcmake doesnt check for irrlicht
10:54 Ingar *cmake
11:01 Calinou hi Ingar :)
11:01 Calinou minetest-mods is an umbrella organization for many popular mods (but not all)
11:02 Ingar Calinou: I removed CMAkeCahce.txt ;)
11:02 Ingar I think there were ancient values in it
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11:03 Ingar sight , now I need to update my arch to install graphviz
11:03 Ingar it seems I have some work to do before I can actually play minetest
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11:08 Calinou what do you need graphviz for?
11:08 Krock !up 23.28.87.79 30004
11:08 MinetestBot 23.28.87.79:30004 is up (133ms)
11:08 Krock then why can't I connect.. waat
11:10 Krock check whether the mod exists in minetest-mods, if it doesn't, find another source
11:10 Ingar Calinou: doxygen
11:11 Ingar Calinou: it's coincidential, I need to do system updates anyway
11:12 Ingar arch's pacman doesnt like it very much when your system is getting out-of-date
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12:53 Ingar Finally, building latest git
12:58 Ingar some funny warnings ;)
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13:35 deltasquared is there any way via texture modifiers to average out a texture to a smooth colour? there doesn't appear to be a blur modifier or something like that.
13:35 Jordach lmao no
13:35 deltasquared the use case is making versions of stone that are tinted to correspond to normal ore blocks, but acting like less dense versions of ores
13:36 deltasquared it seems right now I'd have to hardcode a colour
13:36 Jordach you could use multiply and a whitish version of stone for multiply to affect
13:36 Jordach https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L575
13:38 deltasquared Jordach: yeah, it was just the case of obtaining an appropriate colour. I wanted to be able to do so procedurally ish (add dummy depends.txt entries, then scan minetest.registered_nodes for ore blocks)
13:38 deltasquared it seems no such luck currently. hmm
13:38 Jordach you could open the PNG file with the IO library
13:38 Jordach and do it that way
13:38 Jordach but if you want it to look "correct" you'd best do it by hand
13:39 deltasquared good grief, a PNG parser now... yeah, that's a bit more complex than I was hoping.
13:39 deltasquared Jordach: I guess. the concept will still work at least, even if albeit manually
13:39 Jordach and depends.txt is deprecated if you're using 5.0
13:39 deltasquared Jordach: right, forgot that part. I mean the mod.conf
13:39 deltasquared (I should learn how that works actually)
13:40 Jordach i'm playing around with an experimental set_sky at the moment
13:46 Krock work towards 5.0 mods so more people will test the indev versions so they'll be more stable on release
13:47 deltasquared Krock: you can't fork community, alas, one main motivator is when players give me feedback on the fact they like an idea I'm working on for instance
13:47 deltasquared no point working on a mod nobody isn't using
13:47 Krock + at this time
13:48 Krock think further
13:48 deltasquared Krock: what can I say, I'm a sucker for immediate feedback. :P
13:48 deltasquared I'll switch when 5.0 is considered stable and free of blocking bugs
13:48 deltasquared as 90% of the community will likely do also
13:49 deltasquared people don't stop playing MT while you're working on the next version ;)
13:49 deltasquared and the players are on 0.4, so that's where I go for now.
13:49 deltasquared besides, the majority of my mods don't use *code features* that are 5.0 only.
13:50 deltasquared the rest, like mod.conf, is just boilerplate really
14:06 rubenwardy If it takes a while to make a mod or game, say a few months, there's no point aiming for 0.4.x
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15:07 d0nn1e Alⅼaһ ⅰs doing
15:10 sfan5 ah great more spam
15:10 Krock that "ⅼ" bothers me a lot because it's not monospace
15:11 sfan5 looks like freenode still can't get their shit together
15:11 Krock and the mad kid who runs the spambots isn't calming down either
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15:42 Jordach salty boi
15:44 Helenah What is a mod channel?
15:54 sfan5 !api
15:54 MinetestBot Someone thinks you should read the API docs, please go to: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt
15:54 Helenah Sure
15:55 Helenah I'm also playing with 3D noise
15:56 Helenah It's fun!
15:57 Helenah Wow nice! World limits.
15:57 Helenah I always hated it on Minecraft when people build their shit far away, kinda ruins things.
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16:31 Helenah Compiling Minetest Mapper. :3
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16:58 Helenah sfan5: I tried /give Helenah default:sword_diamond and it says "Unknown item".
16:58 Helenah Yet, according to the wiki page for the diamond sword, that's it's itemstring.
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17:03 Shara Helenah: on a quick test (since I had just compiled) I can confirm it works fine for me
17:03 Helenah I'm trying to build a starting point for my server, however these mobs keep attacking me. /godmode stops them from killing me, however my screen is always flashing red because god mode gives me the HP back after it's removed. I tried setting the world to creative mode, they still attack!
17:04 Shara Maybe you should disable mobs while getting set up, or configure them better
17:04 Helenah Shara: Never thought of that. thanks
17:04 Shara No problem. Which mobs mod are you using?
17:04 Helenah I'm using mineclone 2 subgame.
17:04 Shara Ahh,never tried it, so no idea what the mobs are like there.
17:05 Helenah It's designed to imitate vanilla minecraft.
17:05 Shara Maybe the sword has another name there too
17:05 Helenah and it gives quite a good vanilla-like experience
17:05 Helenah Is there a way to pull itemstrings?
17:06 Helenah Because, if the ones on the wiki are possibly inaccurate for my setup then I'm guessing itemstrings.
17:06 Shara I'm more interested in trying to create original content for MT, so MC2 is an obvious one for me to avoid, though I heard good things about it
17:06 Helenah Me too
17:06 Shara Not sure how you'd get the sword name short of checking the code
17:06 Helenah hmm
17:08 Helenah Looks like I'll need this https://forum.minetest.net/viewtopic.php?t=16012
17:08 Helenah I really don't wanna dig through code each and everytime I need to use the /give command.
17:08 Shara Nice.
17:09 Shara I'd have thought playing in creative would just give you a way to get what you like anyway
17:09 Helenah When it would be more productive to use a command to get the itemstring of an item.
17:09 Helenah Right, lets disable mobs first.
17:09 Shara It's extremely rare that I need /give for anything (other than my own game, but that's because I didn't add a creative mod yet)
17:09 Helenah only_peaceful_mobs = true
17:10 Helenah That will allow things like sheep, but disallow things like creepers.
17:10 Shara Sounds promising
17:10 Helenah Sheep don't bother me, it's the relentless attacking from the mobs...
17:11 Helenah That worked.
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17:13 Helenah Shara: Don't get carried away with reinventing the wheel btw.
17:14 Shara What do you mean?
17:14 Helenah reinventing the wheel means to recreate something that's already been done with no real reason other than you want originality.
17:14 Shara I know what phrase means, but not sure how it applies
17:15 Helenah To your mod-making
17:15 Shara The game I'm making is quite different from MTG, so there not really much to reuse
17:15 Shara I am reusing things where it makes sense
17:15 Helenah Then that's fair enough
17:16 Shara Sadly most people who try to make games seem to just add a few mods to MTG :)
17:16 Ingar can I build without client ?
17:17 Helenah Aaaaah, it's mcl_tools:sword_diamond!
17:19 Shara :D
17:38 Ingar building on ARM
17:42 Helenah Now I've got a protective spawnpoint.
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17:45 Shara Helenah: which is your server?
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18:11 Helenah Shara: On the LAN
18:11 Shara Aww, hoping for something interesting to spy on :P
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18:59 Erynnn17 Аⅼⅼɑһ is ԁഠing
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19:57 Ingar mmm technic doesnt like my 4.17.1
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20:58 Helenah Okay so... I've been modifying minetest_game to get it to work alongside mineclone 2
20:59 sfan5 you what
21:00 sfan5 mineclone is it's own subgame, it's not supposed to be used alongside with MTG under any circumstances
21:00 sfan5 Wuzzy: look at what crimes your users are committing
21:00 Wuzzy ?????
21:00 sfan5 oh nothing
21:01 Wuzzy if someone wants to shoot themselves in the foot, i won't stop them XD
21:02 Wuzzy but it's true, MineClone 2 and Minetest Game don't go well together (if at all).
21:02 Helenah sfan5: I've done it
21:02 Wuzzy but why?
21:02 Helenah to force extra mobs into the game with mineclone 2
21:03 Wuzzy ????????????
21:03 Helenah I stripped out elements that are already in mineclone 2
21:03 Wuzzy since when does mtg have mobs?
21:03 AlienCat no mineclone 2
21:03 Helenah It was the mapgen in minetest_game that I didn't want
21:03 Helenah but I wanted the default mod
21:03 Jordach :thinking:
21:03 Helenah So this is what I did
21:04 Wuzzy so are you hacking Minetst Game or MineClone 2?
21:04 Helenah minetest_game
21:04 Wuzzy ...
21:04 Helenah I intend to leave mineclone 2 as is
21:05 Helenah Come on guys... you are telling me you've never hacked in your lives?!
21:05 Wuzzy heh
21:05 Helenah I don't plan to distribute a hack
21:05 Wuzzy oh
21:05 Wuzzy i dont mean it in the "evil" way..
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21:05 Helenah If I was to release something, it wouldn't be hacky, it would be proper.
21:05 Wuzzy also its not forbidden to distribute your modifications. even hacky ones :)
21:05 Helenah But I just wanted to see if this was possible out of interest for my LAN server.
21:06 Wuzzy (thats the whole point of MCL2, btw)
21:06 Helenah I know
21:06 Helenah but hacks are awful really
21:06 Wuzzy i dont know your end goal
21:06 Helenah I plan to get technic to work along with extra mobs.
21:07 Jordach Wuzzy, hudbars is a horrorshow
21:07 Wuzzy :-(
21:07 * Helenah sparks up a cig
21:07 Jordach it's completely broken on 5.0
21:07 Wuzzy ...
21:07 Helenah You like your dots, don't you?
21:08 Wuzzy so you complain that something is broken on a version of minetest WHICH IS NOT EVEN RELEASED? -_-
21:08 Jordach i like living on the edge
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21:08 Wuzzy your problem
21:08 Wuzzy not mine :P
21:08 Jordach not really, it speaks volumes of your portability
21:08 Wuzzy ...
21:09 Wuzzy dude!
21:09 Helenah !edud
21:09 Wuzzy i just wait until 5.0.0 is out, then we talk
21:09 Jordach i could probably write something in a day that does the same job with less messes
21:09 Wuzzy i do not code towards an unstable lua api
21:09 Jordach 5.0 isn't unstable lmao
21:09 Helenah I'm on dev latest, it's nice!
21:09 Helenah Enjoying the experience so far
21:10 AlienCat the mod uses hunger?
21:10 Jordach Helenah, soon:tm:
21:10 Jordach https://user-images.githubusercontent.com/1439852/44957655-20b38f00-aecc-11e8-8870-723b5bff0e88.png
21:10 Wuzzy Jordach: stop trying to frame it as if it is somehow my fault the lua api incompability changed in my disfavor. how could i have predicted?
21:11 Jordach Wuzzy, chill kek
21:11 Jordach i have a Lua API you'll like for 5.0
21:11 Helenah kek kek kek kek kek kek gas oven
21:11 Jordach set_sky can now rebind sun and moon textures
21:11 Jordach complete with texture modifier
21:11 Wuzzy finally
21:11 Jordach https://github.com/minetest/minetest/pull/7691
21:11 Wuzzy yes thats good news
21:11 Jordach !title
21:11 MinetestBot Jordach: WIP set_sky improvements by Jordach · Pull Request #7691 · minetest/minetest · GitHub
21:11 Wuzzy oh...
21:12 Wuzzy its not merged... oh well
21:12 Wuzzy guess i have to wait for version 7.0.0 or later...
21:12 Jordach i've got a few fixes Krock provided
21:12 Jordach i've already abused the new layout
21:12 Helenah Now to load in the wool mod, heh
21:12 Helenah hah
21:12 Ingar rejoice, my server runs \o/
21:13 Helenah Yay. it worked
21:13 Jordach Wuzzy, https://www.youtube.com/watch?v=wchR-l6YtYg ( ͡° ͜ʖ ͡°)
21:13 AlienCat DONT DYE THE WOOL
21:13 Helenah Rejoice in peace
21:13 Helenah Why?
21:13 Helenah I wasn't gonna, but why?
21:13 AlienCat it waste lapis
21:13 AlienCat better dye the sheep
21:13 sfan5 !title
21:13 MinetestBot sfan5: Minetest WIP set_sky improvement timelapse - YouTube
21:13 Helenah I'm gonna dye the wool then xD
21:14 Ingar MinetestBot: latest SVN with technic, on an ARM VPS. Quite the experience ;p
21:14 Ingar erm I mean Helenah
21:14 Wuzzy Jordach: when 5.0.0 is released, i probably walk over ALL of my mods to make sure they still work
21:14 Helenah I can get technic to work
21:14 Wuzzy not before. its just too risky
21:14 Helenah I'm gonna force it to work with mineclone 2
21:15 Helenah And I'm succeeding
21:15 AlienCat does the mod have hunger
21:15 Wuzzy Helenah: YES! FORCE IT! YOUR COMPUTER IS YOUR SLAVE IT HAS TO OBEY ITS MASTER.
21:15 Jordach Wuzzy, to be fair, i completely tore out real time PvP in Solar Plains and replaced it with XCOM-like battles
21:15 Helenah Wuzzy: Yeah, it does
21:15 Helenah I'm the compumaster, here I come!
21:16 Wuzzy typical minetest. lua hacks on top of lua hacks on top of lua hacks on top of an engine with no features ... ;-)
21:16 Wuzzy if the trend continues, there will be no c++ code left. its lua turtles all the way down
21:17 AlienCat that would not be _that_ bad
21:17 Helenah Lua is fast, what's the issue?
21:18 AlienCat anyways if the mod have hunger check because I think its bugged
21:18 Wuzzy heh. have fun re-implementing the renderer and net code then :)
21:18 Helenah No, the core is fine as C++
21:18 Wuzzy you don't say!
21:19 Wuzzy best screenshot ever: https://user-images.githubusercontent.com/1439852/44957667-3de85d80-aecc-11e8-8b13-cbd093d959ad.png
21:19 Wuzzy all hail the big MESE sun
21:19 Helenah all hail the zebra behind the curtain
21:20 Helenah Can someone please tell me how I managed to load technic without pipeworks?
21:22 Wuzzy look in your pocket. you have a rabbit's foot in there. I'm certain
21:22 Helenah Oh, I forgot, no wonder
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21:23 BlueShark22 Aⅼⅼah iѕ doiᥒɡ
21:23 sfan5 Freenode is doing
21:23 sfan5 oh wait they aren't
21:23 Helenah Can someone set +r on these bastards?
21:23 Helenah they are insulting
21:24 sfan5 could be worse
21:24 sfan5 +r keeps quite a lot legit users out, so I don't plan to set it again
21:24 sfan5 might have to use some custom solution to keep spam out
21:24 rubenwardy Freenode don't do more because of privacy reasons
21:24 Helenah Right now for pipeworks
21:26 Jordach Wuzzy, pay attention to the editor!
21:27 Jordach the sun and moon aren't constrained by -90 and 90 degrees either
21:28 Helenah sfan5: Did you say the screwdriver is in default?
21:28 sfan5 I didn't say anything
21:28 sfan5 but screwdriver is in mtg yes
21:28 Wuzzy the screwdriver md is in default
21:28 Wuzzy oops
21:28 Wuzzy no
21:28 Wuzzy not in default
21:28 Wuzzy the screwdriver is in screwdriver
21:28 Helenah o.o
21:29 Wuzzy the "screwdriver" mod
21:29 Wuzzy of MTG
21:29 Helenah I know
21:29 sfan5 rubenwardy: bullshit, if they can spambots after the message is delivered they can do it before it is
21:29 sfan5 +stop
21:30 Helenah YaY!
21:30 Helenah I loaded technic
21:30 Helenah Now I'mma happy horse
21:30 Helenah Now to clean up a bunch of warnings.
21:31 Helenah And there my technic items are
21:32 rubenwardy Privacy reasons, sfan5
21:32 rubenwardy It would give them the infrastructure to read PMs and such
21:32 sfan5 privacy is the right to spam people in PM
21:32 sfan5 understandable
21:32 rubenwardy I think it's worth it personally
21:32 Helenah lol
21:32 Helenah rubenwardy: Me and you have a clash
21:33 sfan5 who needs helpless users when you have +r
21:33 Helenah But hey... I still like you
21:33 Helenah not worse getting upset about
21:33 sfan5 rubenwardy: the thing is, rejecting messages based on a regex does not mean you need to log PMs
21:33 sfan5 if freenode wanted, they could anyway
21:34 sfan5 you could also disable this system for registered users or enable it only for connections you deem "unsafe"
21:34 rubenwardy I'm literally repeating what they said
21:34 sfan5 sure
21:34 sfan5 and i'm saying it's an excuse
21:34 rubenwardy Ask Fuchs or Unit193
21:35 Helenah How about we evacuate Freenode?
21:35 Helenah Problem solved ;)
21:35 rubenwardy Helenah: a clash about what?
21:35 sfan5 not much point asking staff if they have signaled that they won't solve the problem
21:35 Helenah rubenwardy: We have disagreements in regards to privacy and security concerns.
21:35 sfan5 ¯\_(ツ)_/¯
21:36 rubenwardy Do we though?
21:36 rubenwardy I think they should do this
21:36 rubenwardy This being stop the messages before being sent
21:36 Helenah Soon as someone logs my PMs, I'm leaving.
21:36 AlienCat spambots PMing?
21:37 rubenwardy They won't log your PMs
21:37 rubenwardy And you have no guarantee they don't already
21:38 rubenwardy Actually, if this is some feature flag then they may not actually be able to currently
21:38 rubenwardy Which could be where the issue is
21:39 rubenwardy Like, maybe to stop the messages before sending they need to enable sending all messages through services first
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21:39 rubenwardy I don't know much about IRC (other than the client I made)
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21:39 Helenah I ran IRCd's
21:40 Helenah I'm pretty sure ircd-seven doesn't support logging of PMs
21:40 Helenah Unless they patched it ofc
21:40 sfan5 rubenwardy: doing that requires coding this feature into the ircd
21:40 sfan5 which is the main problem I think
21:41 Helenah I'm enjoying technic on this mineclone 2 server
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21:47 Helenah Actually, thinking about it, it's not that much of a hack. I just modified the default mod to strip out the mapgen functionality from it as it clashes with the mapgen functionality of minecraft 2 subgame
21:47 Helenah Then they work together nicely
21:48 Helenah However, I now have duplicate items.
21:48 Helenah heh fun
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22:40 Helenah sfan5: Is there a way to group privs, like done with basic_privs?
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22:43 rubenwardy Helenah: https://github.com/rubenwardy/privgroups/blob/master/init.lua
22:43 rubenwardy oops
22:43 rubenwardy https://github.com/rubenwardy/privgroups
22:43 Helenah Aaaaah, thanks
22:43 rubenwardy ignore the readme
22:43 Helenah rubenwardy: You're a star!
22:43 rubenwardy this currently only adds meta-privs
22:43 rubenwardy privileges which actually grant and revoke multiple privs
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23:25 aidalgol What's the "falling node group" in this context? https://notabug.org/Hamlet/fallen_trees
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