Time |
Nick |
Message |
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01:02 |
Silversword |
Αllɑh is doing |
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01:03 |
Tabmow |
Aⅼlah ⅰѕ ԁοіng |
01:03 |
Tabmow |
ѕᥙn is ᥒഠt doing Αllаh is doing |
01:10 |
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01:10 |
Ritche15 |
Aⅼlah іѕ doiᥒg |
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01:14 |
IhrFussel |
Helenah: I hope you are aware that every Minetest server logs PMs by default...it's up to the server owner to read them or respect privacy (unless you are in Germany where it's unlawful to read foreign PMs outside of critical situations) |
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02:35 |
MinetestBot |
[git] 12Me21 -> minetest/minetest_game: Stairs: Safer slab name check aafe31c https://git.io/fA8v1 (2018-09-03T02:34:56Z) |
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05:17 |
norkle |
hi all! |
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06:10 |
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06:10 |
tsglove22 |
Allah iѕ doіng |
06:15 |
aidalgol |
Well it's lame spam, but it's less obnoxious than the last wave of spammers. |
06:17 |
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10:34 |
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10:34 |
of |
Ꭺlⅼah is dοіng |
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11:01 |
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11:26 |
tesu14 |
Allɑһ ⅰs dоiᥒɡ |
11:53 |
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12:02 |
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12:02 |
varesa24 |
Alⅼɑһ is dοiᥒɡ |
12:02 |
varesa24 |
sᥙᥒ iѕ nоt dⲟіnɡ Allah іs ⅾഠіnɡ |
12:02 |
varesa24 |
moon ⅰѕ not dⲟіng Aⅼⅼah is dоing |
12:08 |
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12:30 |
ChimneySwift |
I wonder if they're bots or just really sad people with too much time to waste |
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12:42 |
ErrantEgo14 |
Aⅼⅼah iѕ ԁoing |
12:44 |
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12:49 |
progysm |
"Just do it" |
12:55 |
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13:05 |
Ingar |
my arm build does not like luajit |
13:06 |
Ingar |
(or the other way around) |
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15:40 |
nortoh21 |
Аllaһ іѕ dοiᥒɡ |
15:41 |
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15:43 |
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15:45 |
ANAND |
I see... what are you doing then? :D |
15:45 |
deltasquared |
hmm, what's the name of that fancy new ray trace type thing in 5.0, I can't find it in the diff log from 0.4.17.1 to HEAD (pulled earlier today) |
15:46 |
ANAND |
Raycast |
15:46 |
ANAND |
or minetest.raycast |
15:46 |
deltasquared |
oh, ray *cast* |
15:46 |
deltasquared |
that'd be why I didn't get it |
15:46 |
deltasquared |
I was searching for raytrace heh |
15:46 |
ANAND |
https://github.com/minetest/minetest/blob/a4f41e7bfc6c2d823eab1465258617cb033a452c/doc/lua_api.txt#L5336 |
15:47 |
ANAND |
sfan5, it'd be very useful if !api takes one string actually returns a link to a heading containing that string |
15:48 |
ANAND |
e.g. !api Raycast would return the link above |
15:48 |
sfan5 |
i'm too lazy for that |
15:48 |
sfan5 |
PRs are welcome :) |
15:48 |
deltasquared |
ANAND: I've found it now in my copy now I know what it's actually called, but cheers |
15:49 |
ANAND |
lol |
15:52 |
deltasquared |
now the other useful thing here which we /don't/ have yet to my knowledge is proper collision callbacks... my current hack of detecting an abrupt stop in get_velocity() (i.e. if one of .x/.y/.z suddenly reads zero) tends to raise false positives in 0.4.17. I wonder if that was fixed too |
15:56 |
deltasquared |
that said, the mentioned false positive aside, I guess detecting deceleration (as measured from get_velocity()) would be more physically accurate for some things. |
16:06 |
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18:19 |
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18:19 |
naos26 |
Aⅼⅼah is ԁoіnɡ |
18:19 |
naos26 |
ѕuᥒ iѕ ᥒⲟt dοinɡ Aⅼⅼɑһ is dοiᥒɡ |
18:19 |
naos26 |
mοoᥒ іs nⲟt doiᥒg Allɑh iѕ ԁоіnɡ |
18:20 |
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18:59 |
piesquared |
Is there anyone here that knows how digilines and luacontrollers work? I need some help.l. |
18:59 |
piesquared |
*-l |
19:01 |
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20:07 |
schurig`` |
Lua controllers are simple, I once used one |
20:07 |
schurig`` |
haven't found terribly many uses for it |
20:08 |
schurig`` |
what is confusing you at http://mesecons.net/luacontroller/ ??? Because this is what I used to learn about the lua controller |
20:31 |
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21:06 |
Ingar |
I'm building on msys2 and I run into a cmake error. src/CMakeLists.txt:833 and :836, GETTEXT_DLL and GETTEXT_ICONV_DLL are the path where the DLL is and the install line fails because it expects the DLL. |
21:07 |
Ingar |
why do I always run into funky shit like this :D |
21:10 |
Ingar |
# to the rescue |
21:12 |
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21:26 |
Ingar |
make[2]: *** No rule to make target '../src/../../zlib125dll/dll32/zlibwapi.lib', needed by '../bin/minetest.exe'. Stop. |
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22:53 |
sur3 |
hi i get an error when i use setpos on an offline player, shouldnt that work anyway? |
22:54 |
calcul0n |
nope, when a player is offline the player object is not usable |
22:55 |
sur3 |
is there an other way then to set the position of an offline player? |
22:56 |
calcul0n |
well, i'd say store that in some file and fix it when he comes back |
22:56 |
Shara |
sur3: do it via register_on_joinplayer? |
22:57 |
sur3 |
yeah that would be possible, but the game must store the position of players even if they are offline somewhere, isnt that data accessible from lua? |
22:59 |
sur3 |
I mean set_player_privs seems to work for offline players for example.. |
22:59 |
calcul0n |
it's stored in a per-player file in ~/.minetest/players, maybe you can just parse that |
23:00 |
calcul0n |
not sure you're allowed to open it from a mod though |
23:03 |
calcul0n |
also not sure it's a good idea :p |
23:03 |
sur3 |
yeah probably not because there seem to be other player data backends than files as well ^^ |
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23:24 |
this |
Αⅼlɑһ ⅰѕ ⅾoⅰᥒɡ |
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