Time |
Nick |
Message |
00:04 |
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00:10 |
ChimneySwift |
I'm having a problem with geo_mapgen on windows 5.0: http://pastebin.com/1QRa8RxZ any ideas? |
00:15 |
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00:26 |
Omnious |
Aⅼⅼah ⅰѕ ԁoⅰᥒɡ |
00:26 |
Omnious |
sᥙᥒ іѕ ᥒot dοⅰnɡ Aⅼⅼɑh ⅰs doing |
00:37 |
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00:53 |
Taoki |
For someone who I know will read this: Please stop making new accounts in communities unrelated to Minetest just to message me. I don't hate you or anyone else, but I don't wish to be dragged into whatever you're fighting over. I came here to enjoy Minetest as a project and don't care what random people are doing in and out of game or have against each other. |
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03:20 |
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03:21 |
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03:21 |
FargoPelz |
Hello |
03:22 |
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03:23 |
FargoPelz |
I'm having trouble getting admin priveleges on a 5.0.0 server. In 4.x, setting the "name" property in minetest.conf grants me all privileges. I can't get this to work in a 5.0.0 server though. |
03:24 |
FargoPelz |
I'm using the latest Gitlab artifact. |
03:25 |
FargoPelz |
Has the minetest.conf key for this changed in 5.0.0, or is there some other change that I'm missing? |
03:29 |
paramat |
what's the exact name of the .conf setting you are referring to? |
03:30 |
FargoPelz |
It's just "name" |
03:31 |
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03:32 |
paramat |
ok i see |
03:35 |
paramat |
as far as i know this hasn't changed, we wouldn't change this as it would break stuff. might be a bug though |
03:35 |
FargoPelz |
Just tried it again with a fresh, blank download of Minetest. In 4.x it works, in 5.0.0 it doesn't. |
03:35 |
paramat |
can you open an issue at github? |
03:35 |
FargoPelz |
Sure. |
03:41 |
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03:50 |
FargoPelz |
https://github.com/minetest/minetest/issues/7698 |
04:03 |
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04:30 |
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05:25 |
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05:29 |
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05:39 |
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05:39 |
Helenah |
Hey guys! :) |
05:39 |
norkle |
Helenah! |
05:40 |
Helenah |
My house was off the grid |
05:40 |
Helenah |
Hence why I've been offline. |
05:40 |
norkle |
:( |
05:40 |
Helenah |
I hate it... |
05:40 |
norkle |
couple of months ago had 6 power cuts in one month. |
05:40 |
Helenah |
my home is full of computer equipment, yet I can't afford UPSes, nor can I always afford my electricity. |
05:41 |
norkle |
car crashed into power poll others were storm and one fuse |
05:41 |
norkle |
:( |
05:41 |
Helenah |
So yeah, but hey journal filesystems are brillient for handling outages. |
05:42 |
Helenah |
Storms are bad, they have the potential of running lightning bolts through your telephone line quite easily. I got a server rack, and that's often a concern of mine. |
05:42 |
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05:42 |
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05:43 |
norkle |
to loud for me. |
05:43 |
norkle |
running centos desktop. plus server in cad. |
05:47 |
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05:47 |
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05:47 |
genera |
Αllаһ iѕ ⅾoіᥒɡ |
06:01 |
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06:16 |
Helenah |
norkle: No, I build my own servers |
06:16 |
Helenah |
they are engineered to be silent, cool and have very small energy consumption footprint |
06:16 |
Helenah |
While providing masses of power |
06:17 |
Helenah |
with rackmount solutions, and RAID, as well as PSU redundancy, however recently my financial situation has collapsed. |
06:26 |
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06:38 |
norkle |
NICE. |
06:40 |
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06:42 |
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06:45 |
Helenah |
Why are the worlds fall of storms and rainfalls? |
06:45 |
Helenah |
Each and every world I have generated, even with minetest_game mapgen have this effect. |
06:46 |
Helenah |
Instead, forests turn into a blaze as a result |
06:46 |
Helenah |
VanessaE: May you add options to minetest_game to disable your mapgen? It's that that interferes with things like MineClone 2, yet every single mod out there (almost) depends on the mods within minetest_game. |
06:48 |
Helenah |
I had to strip it out of init.lua in your default mod in order to get the likes of technic to work with MineClone 2. |
06:48 |
Helenah |
Cause MineClone 2 has it's own mapgen which clashes. |
06:50 |
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07:14 |
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07:22 |
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07:30 |
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07:31 |
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07:32 |
paramat |
Helenah minetest game is mostly managed by Shara and myself |
07:33 |
paramat |
i doubt there's enough need to be worth adding an option to disable the mapgen stuff. it can be edited out easily |
07:33 |
Helenah |
Agreed |
07:38 |
Shara |
Helenah: you are only meant to use one game at a time, so you shouldn't run both MTG and MC2 on one world. |
07:38 |
Shara |
Even if you do it because you want to run mods that depend on MTG... it;s not going to be ideal, because then how do players ever get the items that those mods probably need? |
07:49 |
Helenah |
Shara: Works perfectly fine here... |
07:50 |
Helenah |
there is no difference... |
07:50 |
Shara |
It'll depend on the mods most likely |
07:50 |
Helenah |
I noticed |
07:50 |
Helenah |
Agreed |
07:50 |
Helenah |
I just wanted a technic server with MineClone 2 and a few server admin mods |
07:50 |
Shara |
If it works fine with default added but not actually needing any default items to use the mod features... chances are the mod doesn't really need to depend on default anyway |
07:51 |
Helenah |
I know what I'm doing is hacky |
07:51 |
Helenah |
and I also know what I'm doing |
07:51 |
Helenah |
Agreed |
07:51 |
Shara |
Hmm, how will players craft technic machines? Are you adding alternative recipes? |
07:51 |
Helenah |
Yeah, they work |
07:51 |
Helenah |
I got it all sorted out :) |
07:52 |
Shara |
I guess add them seperate to technic itself so technic remains easy to update? |
07:52 |
Shara |
Just curious since I have a few mods where I've removed dependencies on things instead |
07:52 |
Helenah |
I'm planning on building my own subgame with elements from default, technic and MineClone 2, and if it proves to be stable, and if I can do it, which I should be able to, I may release. |
07:53 |
Shara |
Subgames don't exist. Make actual games :P |
07:53 |
Helenah |
Cause, there are things from here, and things from there, and things from over their too that I want, but not made to work out of the box together. |
07:53 |
Helenah |
But things can be made to work together |
07:54 |
Helenah |
and that's what I'm doing here |
07:54 |
Shara |
There's always a way, though it's generally better not to carry deadweight of mods you are not actually using just to meet dependencies of something |
07:55 |
Helenah |
I also plan on changing the mob AI slightly cause it's dumb. heh |
07:56 |
Helenah |
Oh, I'm only using what I need, I'mma compuconservative heh |
07:56 |
Shara |
Good :) |
07:57 |
Helenah |
Literally, I ran an IRCd on a 100MHz single core and 32MB RAM |
07:57 |
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07:57 |
Helenah |
This is an example of how conservative I can be |
07:57 |
Helenah |
I will only use what I need, I hate using more |
07:57 |
Helenah |
It feels messy, it confuses me, it gets in the way heh |
07:58 |
Helenah |
Shara: I ripped a fuckton of core stuff out the server, literally, just stripped it out. |
07:59 |
Helenah |
I was like "Don't need this, don't need that, don't need this, that and the other". |
07:59 |
Shara |
Will be interested to see what you come up with then. |
07:59 |
Shara |
We need more games. |
07:59 |
Helenah |
heh |
07:59 |
Helenah |
I'm talking core-core-core stuff |
07:59 |
Helenah |
Things I thought "Hey, redundant for me" |
07:59 |
Shara |
Well, it's harder to share engine changes unless you make PRs and actually change them :P |
07:59 |
Helenah |
One question, should the weather be stormy most of the time on each and every world gen? |
08:00 |
Shara |
No idea. Depends what mod you use and what it does. |
08:00 |
Helenah |
Oh, this was just to cut the server down before running on my network infrastructure. |
08:00 |
Quiark |
I want to make sandstorms for hades_revisited |
08:00 |
Shara |
I don't know the game so can't help with it. |
08:00 |
Quiark |
was it done before? |
08:00 |
Helenah |
Could be the weather engine in either minetest_game or mineclone 2 |
08:00 |
Shara |
MTG doesn't have weather |
08:01 |
Helenah |
Aaaah, mineclone 2 then |
08:01 |
ANAND |
There is no weather engine in MTG :) |
08:01 |
Shara |
And sorry, work time, so got to run |
08:01 |
Helenah |
I noticed there was no weather |
08:01 |
Quiark |
I thought of taking the weather mod and changing the rain to go horizontally *shrug* |
08:01 |
Helenah |
But wasn't sure, nice to confirm |
08:02 |
Helenah |
Also, pile loads of mobs, I then realised I had two mob spawning functions loaded, I ripped one out and it sorted that problem. |
08:03 |
Helenah |
Two spawners spawning the same mobs hah |
08:03 |
Helenah |
hahaha |
08:03 |
ANAND |
lol |
08:05 |
Helenah |
I'm wanting to add head bobbing to the engine |
08:05 |
Helenah |
characters move like with no physics to their movement |
08:05 |
Helenah |
other than the basic, gravity and the likes |
08:07 |
Helenah |
I also wanna add a --daemon, -d flag to the server |
08:10 |
Helenah |
Is there a mod that can be used to stop mobs spawning in certain areas? |
08:10 |
Helenah |
I build a building in spawn to protect new players from hostility. |
08:11 |
Helenah |
Obviously, it's not fair if one joins, and they get killed straight away by a creeper or something. |
08:15 |
ANAND |
Mobs (from most mods) don't spawn in protected areas by default |
08:15 |
ANAND |
(I think) |
08:19 |
Helenah |
Aaaah, probs something I got set then |
08:20 |
Helenah |
Shara: I will admit, I got duplicate items. |
08:20 |
Helenah |
heh |
08:21 |
Helenah |
but one set doesn't get used during world gen |
08:25 |
Helenah |
I found this mobs_spawn_protected, apparently mineclone2 uses mobs_redo |
08:25 |
ANAND |
True |
08:26 |
Helenah |
I end up with buildings piled up with mobs inside |
08:27 |
Helenah |
So this parameter should hopefully prevent that |
08:28 |
Helenah |
FreeFull: Hiya! :) |
08:28 |
paramat |
good to hear you might make a new game, they're much needed, especially something that is meant to actually impress. we used to call them subgames but that was a mistake, MT isn't a game, MTG and MC2 are. we call them games now |
08:29 |
Helenah |
Yeah, I noticed that |
08:29 |
Helenah |
sub appended to the beginning of games when the game that isn't sub, is actually not a game, but an engine. So yeah, I'm glad you all recognised your mistake and renamed to games. |
08:30 |
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08:30 |
Helenah |
That's good for newcomers who may think "So I got the subgame, where is the game? Oh it must be the engine" |
08:30 |
Helenah |
heh |
09:23 |
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09:42 |
Ingar |
has anyone built recent git on MSYS2 ? |
09:47 |
Ingar |
I can fix most of the issues I'm having, but I m stuck on a zlib thing |
09:47 |
Ingar |
(also my fixes probably break VC builds :) |
09:48 |
Ingar |
basicly, what the heck is this zlibwapi.dll, and why would I need it |
09:53 |
Quiark |
I used to use zlib on windows in past and never heard about this file |
09:54 |
Ingar |
exactly |
09:54 |
Ingar |
but somehow minetest.exe wants it |
09:57 |
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10:00 |
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10:03 |
Ingar |
according to the zlib FAQ it is a Visual Studio thing |
10:04 |
FreeFull |
Hi Helenah |
10:05 |
Helenah |
heh |
10:05 |
Helenah |
Long time, no chat! |
10:10 |
Ingar |
aha, the answer might be in tools/buildbot :D |
10:11 |
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10:14 |
Ingar |
not consistent with the README though |
10:14 |
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10:15 |
FreeFull |
Helenah: Yeah, a very long time |
10:15 |
Helenah |
heh |
10:15 |
Helenah |
How are you these days? |
10:17 |
FreeFull |
I'm doing well |
10:36 |
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11:37 |
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11:40 |
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11:40 |
Helenah |
Mamma, please can I have a new skipping rope? |
11:40 |
Helenah |
FreeFull: That's good to know! :) |
11:40 |
Helenah |
FreeFull: I left home 5 years ago btw |
11:40 |
Helenah |
and it's been rough |
11:43 |
Helenah |
FreeFull: You still use fsh? |
11:44 |
FreeFull |
I don't use fish nowadays |
11:44 |
FreeFull |
Although I still think it's better than bash |
11:50 |
Helenah |
heh |
11:50 |
Helenah |
I use zsh myself |
11:51 |
Helenah |
It's basically a glorified ksh |
11:51 |
Vapalus |
just as a question: Is there any intent to be able to create dimensions in minetest one day? |
11:52 |
Helenah |
I was wondering that too, for minetest game that is |
11:52 |
Helenah |
minetest on it's own is the engine |
11:52 |
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11:53 |
Vapalus |
that's the interesting part, the engine |
11:53 |
Vapalus |
the game itself can "simulate" different dimensions by putting something over/under something |
11:53 |
Vapalus |
i mean, in lua |
11:54 |
Vapalus |
but it doesn't feel right, since it forces the programmer to write a terrain creator in lua |
11:56 |
Helenah |
Many could apply several arguments to that. |
11:56 |
Helenah |
You are right, C++ would be better for terrain generation |
11:57 |
Helenah |
However, one would also be right if they said, Lua would make it easier for the new user to write a terrain generator. |
11:57 |
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11:58 |
Helenah |
So it's arguable, maybe a dev can answer that question based on their goals. |
11:59 |
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12:04 |
Vapalus |
It's kinda hard to simulate C++ code efficiently in LUA. If you want to recreate the surface area at -4096 to create a new dimension, that's kind of an impossible task. |
12:05 |
Helenah |
It's hard to simulate C++ effectively in any scripting language, I agree with you. |
12:05 |
Helenah |
Even if it works, the performance is reduced. |
12:06 |
Vapalus |
Except for JavaScript. JavaScript is god. Everyone agrees. |
12:06 |
Helenah |
I don't like it |
12:06 |
Helenah |
marketers abuse it |
12:06 |
Vapalus |
(Sarcasm) |
12:06 |
Helenah |
heh |
12:07 |
Helenah |
Next time a flea bites me, I'm gonna hit it soo hard, it wont see the light of day! |
12:07 |
Helenah |
Help! I'm being abused by creatures, molestered! |
12:08 |
Helenah |
And they say "Don't be cruel to creatures", well them creatures better stop being cruel to me! |
12:08 |
Vapalus |
...I didn't touch you |
12:08 |
Helenah |
Er... I know |
12:08 |
Helenah |
heh |
12:08 |
Helenah |
sarcasm again? |
12:09 |
Vapalus |
No, I'm just... like WTF atm |
12:09 |
Helenah |
I'm meaning the fleas |
12:09 |
Vapalus |
Molested? |
12:09 |
paramat |
Vapalus see the issue about dimensions, and the forum threads, it's discussed a lot |
12:09 |
Helenah |
yeah |
12:09 |
Helenah |
the fleas are molestering me |
12:09 |
Helenah |
and I didn't give em consent |
12:10 |
Vapalus |
paramat: Welp, yeh, discussed, but... It kinda goes like politics. They say they will do something, but they are so busy being epic, they don't even know where the toilet is and defecate new laws per accident |
12:10 |
paramat |
as for 'intent', it's difficult, a lot of work and most core devs consider it not high priority. so we're not very excited about it |
12:10 |
Vapalus |
Ah, that's the answer. |
12:11 |
Vapalus |
Okay, thanks |
12:11 |
paramat |
lua mapgen can do anything, the issue is the server lag it creates when a mapchunk is generated, that can be a problem on multiplayer servers |
12:12 |
Vapalus |
like in every generated world |
12:12 |
Vapalus |
and since it's lua, you can't really multithread it |
12:12 |
paramat |
exactly |
12:14 |
paramat |
we're so understaffed recently we're prioritising a lot :) rightly |
12:14 |
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12:14 |
Vapalus |
That's life |
12:15 |
paramat |
it's possible to write a new core mapgen that creates 'dimensions' by stacking them to use the vertical space, and place impassable barriers between. that is far easier than trying to do MC type dimensions. but, people tend to want what MC has |
12:16 |
Vapalus |
Dimensions definitely are a nice feature. |
12:16 |
Vapalus |
MC or not, if you want to "break free", going somewhere completely different has a nice ring to it |
12:17 |
paramat |
yeah |
12:18 |
Vapalus |
And since MC has that 64 limit, I don't think you can compare it anyways |
12:18 |
paramat |
unfortunately i would however push hard for effort to go in more useful directions. we're not 2 billion valued mojang :) but many expect the same level of dev |
12:20 |
Vapalus |
As if Mojang really added unlimited parallel universes |
12:21 |
Helenah |
loooool "unlimited world" |
12:21 |
Helenah |
hahahahaha |
12:21 |
Vapalus |
Our world is unlimited - and flat. Flat earth ftw. |
12:21 |
Helenah |
"unlimited worlds in java", even more looooooooool! |
12:21 |
Vapalus |
Nevermind the haters. |
12:22 |
Helenah |
It's not that I hate it |
12:22 |
Helenah |
It's that it can run away with disk space |
12:22 |
paramat |
heh 256 world height. it seems to me they use dimensions because they didn't have the world height to do something more interesting by stacking the realms vertically ;) |
12:22 |
Helenah |
and people go miles away |
12:22 |
piesquared |
“Infinite world” in Minecraft. HOHOHO. Ever teleported yourself to 1000000 100 1000000? **sniggers** |
12:22 |
Helenah |
to build their hut |
12:23 |
Vapalus |
Is that possible in minetest? Going 1000000 100 1000000 |
12:23 |
paramat |
having the possibility to travel vertically to another dimension seems much more interesting to me |
12:23 |
piesquared |
Yeah |
12:23 |
paramat |
so in fact, MC's dimensions are a result of their lack of a MT advantage, how ironic =) |
12:23 |
piesquared |
That’s where the math of Minecraft breaks down. |
12:23 |
Vapalus |
Yeh, but if I was to travel vertically to another dimension, I'd need another dimension there - and with lua mapgen, that may.... take a while |
12:24 |
Vapalus |
But there is a way to add own map gens, I presume? |
12:25 |
paramat |
new c++ mapgens? |
12:25 |
Vapalus |
Copying the world every 1024 units would be one option, and if the mapgen would automatically do that... |
12:25 |
Vapalus |
OWN C++ mapgens. |
12:25 |
ChimneySwift |
I would consider Mao height to be much more important than width, like nobody is going to genuinely run out of map in a minetest world.. |
12:25 |
paramat |
1000000 is not possible in MT, it goes to 31000 along every axis |
12:26 |
Helenah |
paramat: Better! |
12:26 |
Vapalus |
32767 |
12:26 |
Vapalus |
or 31000? |
12:26 |
Helenah |
Unlimited worlds are stupid, I mean, I can understand huge, but never unlimited. |
12:26 |
ChimneySwift |
vote 1 for mao height |
12:26 |
paramat |
mod c++ mapgens are not possible yet, but the idea has been suggested. good idea |
12:27 |
Vapalus |
So you'd need to recompile minetest for that |
12:27 |
paramat |
well, 32767 but core mapgen actually stops at 31000 to create a little safety margin |
12:28 |
paramat |
afk for a while |
12:36 |
Vapalus |
Helenah, well, "unlimited" has a nice ring to it. |
12:36 |
Helenah |
How much world space do you need? |
12:37 |
Helenah |
I set the world size low, and I slowly up it as the world gets full |
12:37 |
Vapalus |
Infinite! |
12:37 |
ChimneySwift |
moar size |
12:37 |
Helenah |
It forces players to fill the world up |
12:37 |
Helenah |
rather than waste a load of terrain filling disk space. |
12:37 |
ChimneySwift |
that's a good idea |
12:37 |
Helenah |
You end up with a city instead of scattered buildings |
12:38 |
Helenah |
It gets more interesting, more utilised and looks better for it |
12:38 |
Vapalus |
but.... its not infinite. |
12:38 |
Helenah |
and you know you haven't just stored terrain for the sake of storing terrain which could make world backups harder in the future. |
12:38 |
Vapalus |
hue hue hue |
12:38 |
Helenah |
Agreed, but even the default size is huge. |
12:38 |
Vapalus |
technically, its bigger than earth's surface |
12:39 |
Helenah |
Agreed |
12:39 |
Vapalus |
which is infinite and flat, btw |
12:42 |
Vapalus |
almost double the size of earth's surface, interesting |
12:44 |
Helenah |
But it's not loaded in one go. |
12:46 |
Vapalus |
Can't imagine that, why isn't it loaded in one go? Would only take... Bout 120 Gigabyte of RAM. |
12:46 |
Vapalus |
So definitely possible. |
12:46 |
Vapalus |
On my grandmother's laptop. |
12:48 |
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12:51 |
ChimneySwift |
as in the entire fully generated map? it would be many terabytes |
12:52 |
Vapalus |
How much does minetest store per pos? |
12:52 |
Vapalus |
per node |
12:53 |
Vapalus |
6*2 byte per node, that's 12 byte per node |
12:54 |
Vapalus |
hm, okay, let's say 5 mapblocks deep, that's 960 "byte depth" |
12:56 |
Vapalus |
*31000*31000 = 922560000000 bytes |
12:56 |
Vapalus |
almost one terabyte |
12:56 |
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12:56 |
J219 |
Αⅼⅼɑh іs dοinɡ |
12:56 |
J219 |
ѕuᥒ іs not doⅰng Allah іs ԁoⅰng |
12:56 |
J219 |
mοⲟn іѕ not dⲟing Ꭺlⅼaһ ⅰs doіnɡ |
12:57 |
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12:57 |
ChimneySwift |
I can't remember the exact numbers, but it's huge, like time to buy a massive storage server huge. Hometowns map was like 70 or something gb at one point and lots of it was relatively unexplored |
12:59 |
Vapalus |
Is there any sort of compression in MT? |
13:00 |
ChimneySwift |
for the map? no, not by default at least |
13:00 |
ChimneySwift |
it compresses pretty well though |
13:01 |
Vapalus |
If you think about it, 960 byte per map "pixel" isn't too much, so maybe it doesn't compress at all. |
13:01 |
ChimneySwift |
not sure what it requires zlib for though, possibly network transfer? would have to ask a dev |
13:02 |
ChimneySwift |
I know the map isn't compressed, it's just stored in an sqlite database (by default) |
13:13 |
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13:31 |
Helenah |
Are there definately plans for multiple worlds? |
13:31 |
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13:31 |
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13:33 |
ChimneySwift |
there are ways to have multiple worlds in one map by separating them on layers, but entirely separate worlds would require a ton of reworking, and is probably low priority |
13:33 |
Vapalus |
Helenah: well, the easiest way to do it is to make an own c++ mapgen |
13:34 |
Vapalus |
so it repeats the world every, lets say, 1024 layers |
13:34 |
Vapalus |
unless of course people like digging to 2000 or 3000 |
13:34 |
Vapalus |
I tried it, it's exhausting |
13:35 |
timdorohin |
Hi all. I have strange problem - powerful(at least i think it is) server but max_lag increased to about 10-15 even if i play alone. |
13:36 |
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13:36 |
timdorohin |
Redis as backend, 8 gigs of ram and quad-core i7 sandy bridge with hyperthreading |
13:36 |
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13:36 |
Vapalus |
10-15 ms? |
13:36 |
Vapalus |
or 10-15 minutes |
13:36 |
timdorohin |
10-15 seconds |
13:36 |
Vapalus |
seconds? |
13:36 |
Vapalus |
wow |
13:36 |
ChimneySwift |
what mods are you running? |
13:36 |
timdorohin |
max_lag calculated in seconds |
13:36 |
Vapalus |
hard drive? |
13:37 |
timdorohin |
Redis backend didnt use hard drive, is it? |
13:37 |
timdorohin |
Iowait looks perfectly normal |
13:37 |
ChimneySwift |
it does when loading and unloading chunks |
13:37 |
ChimneySwift |
shouldnt be that bad though |
13:37 |
timdorohin |
almost 99% idle (sata3 ssd) |
13:39 |
ChimneySwift |
what mods though? (the big ones) and server version? |
13:39 |
timdorohin |
server 0.4.17.1, mods technic + mesecons + mobs_redo |
13:40 |
timdorohin |
and pipeworks |
13:40 |
Helenah |
Okay so... |
13:40 |
Helenah |
I got all the time in the world... |
13:40 |
ChimneySwift |
hmmm, theoretically that amount of power should be more than capable of running that |
13:40 |
Helenah |
and I should bring to you guys a fuckton of mods |
13:40 |
timdorohin |
but without technic, pipeworks and mesecons it works same |
13:41 |
timdorohin |
problem is mobs_redo |
13:41 |
timdorohin |
:D |
13:41 |
Helenah |
Hell, I can run minetest on my Pentium 4 machine, single core |
13:41 |
ChimneySwift |
I see |
13:42 |
* Helenah |
sparks up a cig |
13:42 |
Helenah |
14:42 here |
13:42 |
ChimneySwift |
what's the mob spawn rate like? |
13:42 |
* Helenah |
takes a pic of ChimneySwift |
13:43 |
timdorohin |
didnt change any configs, so set by default |
13:44 |
Helenah |
Yo, my world is covered in mobs! o.o |
13:44 |
ChimneySwift |
wow must have some camera Helenah, I'm sitting in the dark on my phone lol |
13:44 |
Vapalus |
ChimneySwift: thank god you left aside the details. |
13:45 |
ChimneySwift |
well I mean it makes sense... but I don't see why it'd be that bad |
13:45 |
Helenah |
ChimneySwift: I got a Canon 1300D |
13:45 |
Helenah |
I live the life of free living |
13:45 |
Helenah |
(Just kidding) |
13:45 |
Helenah |
How could one possibly do that? |
13:45 |
ChimneySwift |
wow that didn't have to sound bad Vapalus lmao |
13:45 |
timdorohin |
no one has performance regression on 0.4.17 with mobs_redo? |
13:46 |
ChimneySwift |
well, now that I think of it |
13:46 |
Helenah |
All the mobs vanished! |
13:46 |
timdorohin |
Last time i runned minetest server 0.4.16 with mobs_redo all was fine |
13:46 |
Helenah |
back to normal amount! |
13:46 |
paramat |
there are no plans for multiple dimensions. but i am personally interested in creating new c++ mapgens that use the vertical height, either by stacking realms or by having cubic planets floating in space |
13:47 |
ChimneySwift |
Hometown did experience significant performance issues with the upgrade, but we weren't sure cause there were a lot of changes |
13:47 |
Helenah |
paramat: Why not? |
13:47 |
ChimneySwift |
could you test both and report on the forums perhaps? |
13:48 |
Helenah |
paramat: Stack the realms |
13:48 |
Helenah |
:) |
13:48 |
timdorohin |
minetest engine has any lua code profilers internal& |
13:48 |
timdorohin |
s/&/?/ |
13:48 |
ChimneySwift |
there is the builtin profiler |
13:49 |
Helenah |
Who wants coffee? I even got brandy for it! |
13:49 |
ChimneySwift |
but if I'm totally honest I have to done much with it |
13:49 |
ChimneySwift |
coffee? at 11:50pm? |
13:49 |
ChimneySwift |
*haven't |
13:49 |
Helenah |
Yeah, 14:49 here |
13:50 |
Helenah |
I drink coffee all day everyday |
13:50 |
ChimneySwift |
lol |
13:50 |
Helenah |
I sit on my ass all day everyday |
13:50 |
ChimneySwift |
never had real coffee |
13:50 |
ChimneySwift |
I do that though |
13:50 |
Helenah |
ChimneySwift: Free living? |
13:50 |
Vapalus |
paramat: is there a possibility to give the c++ mapgen parameters via LUA? |
13:50 |
Helenah |
;) |
13:50 |
Helenah |
Right, time to learn some lua. |
13:51 |
ChimneySwift |
yeah exactly lol |
13:51 |
Helenah |
And I'll learn it all day everyday |
13:51 |
paramat |
Vapalus of course, any core mapgen parameter can be set in a mod :) |
13:51 |
Helenah |
Just buy me bags of coffee beans and you'll get your mods! |
13:51 |
ChimneySwift |
that sounds like a good after on activity |
13:51 |
Vapalus |
ah, nice. Need to look it up |
13:51 |
ChimneySwift |
*afternoon |
13:51 |
Helenah |
Vapalus: Look up the Columbian Supremo brand ;) |
13:51 |
Helenah |
heh |
13:52 |
Vapalus |
because if you do "multiple dimensions" via c++, you can set parameters for the dimensions (before they get created) |
13:53 |
ChimneySwift |
anyway I can sense paramat's finger over the "God stop going off topic plz" butt and I should get to bed, so o/ |
13:53 |
ChimneySwift |
*button |
13:53 |
* Helenah |
shuts her mouth |
13:53 |
ChimneySwift |
jeeze autocorrupt is really working tonight |
13:53 |
Vapalus |
this is IRC, it never WAS on topic, was it |
13:53 |
ChimneySwift |
lmao |
13:53 |
Helenah |
heh |
13:53 |
Helenah |
Good point! |
13:53 |
ChimneySwift |
there is #Minetest-Chat :p |
13:53 |
Helenah |
o.o |
13:53 |
* Helenah |
joins quickly |
13:54 |
paramat |
Vapalus see https://github.com/minetest/minetest/blob/a4f41e7bfc6c2d823eab1465258617cb033a452c/doc/lua_api.txt#L3986 |
13:54 |
Vapalus |
I was trying, but the browser bugs out on that large file |
13:55 |
paramat |
nah a moderate amount of offtopic is ok |
13:55 |
timdorohin |
Shittery-dittery-don. Power up mom's workstation with Xeon 2660v2 and 32G ram... saem shit, max_lag rises to >10 in a minute |
13:56 |
Vapalus |
nice, opera can do it. So, you can set ANY parameter, even those you invent yourself |
13:56 |
Vapalus |
timdorohin, just deactivate one resource after another |
14:13 |
timdorohin |
max_lag = 1.29.... wtf with my setup... |
14:15 |
timdorohin |
now will try without any mods |
14:17 |
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14:19 |
timdorohin |
NO WAY - max_lag = 3.4 and i even didnt move at all O_o |
14:21 |
ANAND |
Another process hogging the CPU? |
14:21 |
timdorohin |
nope |
14:21 |
timdorohin |
empty arch linux installation |
14:21 |
ANAND |
That's sorta impossible with such a setup though... ;) |
14:21 |
timdorohin |
only redis and minetestserver |
14:22 |
timdorohin |
and LA around 0.3 |
14:24 |
timdorohin |
after 3.4 spike now max_lag = 2.0 |
14:25 |
rubenwardy |
If it's every 15-18 seconds, then it could be save interval related |
14:26 |
timdorohin |
save interval of what? redis? |
14:28 |
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14:28 |
wraeth9 |
Alⅼah is dοⅰng |
14:28 |
wraeth9 |
ѕun іѕ not doіᥒg Αllah is dοiᥒg |
14:28 |
wraeth9 |
mοഠᥒ is nⲟt dоing Alⅼɑһ is ԁοing |
14:29 |
timdorohin |
ow shit |
14:29 |
timdorohin |
what minetest trying to write if map is placed inside redis? |
14:30 |
timdorohin |
every 20-30 seconds |
14:30 |
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14:34 |
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14:42 |
timdorohin |
Okay |
14:42 |
timdorohin |
Found it |
14:42 |
timdorohin |
Do not use NILFS2 with sqlite_synchronous = 1 (default) |
14:43 |
timdorohin |
Even when map is in redis |
14:49 |
timdorohin |
Okay, everything fixed, so this may be added to howto on minetest wiki |
14:55 |
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15:26 |
JSharp27 |
Αⅼⅼaһ іѕ ԁoiᥒg |
15:26 |
JSharp27 |
ѕ∪n іs ᥒⲟt doing Allɑһ is ԁoiᥒg |
15:26 |
JSharp27 |
moоᥒ iѕ ᥒot doⅰᥒɡ Allah is ⅾoiᥒg |
15:28 |
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15:56 |
SLBelden |
Hi, I have a question about how permissions work in 5.0.0-dev. Because the "name = [username]" option in minetest.conf is depreciated now, is there a new easy way to grant a server admin all priveleges? |
15:57 |
SLBelden |
Or do I just have to individual type out every privilege by name in auth.txt? |
16:04 |
Helenah |
SLBelden: /grant <username> all |
16:04 |
Helenah |
but you need to set name = <username> first |
16:04 |
Helenah |
that will make you admin so you can grant all, you could then remove the name directive later. |
16:05 |
Helenah |
Just because something is depricated, doesn't mean you shouldn't use it, however it means it may stop working in future releases. |
16:06 |
Helenah |
As for now, I can confirm it works fine in 5.0.0-dev |
16:10 |
SLBelden |
Thank you, that worked! |
16:10 |
SLBelden |
So then I guess "name = [username]" still does _something_, it's just different in 5.0.0? |
16:10 |
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16:10 |
LooCfur |
Αⅼⅼaһ is ⅾoiᥒɡ |
16:10 |
LooCfur |
sᥙᥒ іѕ not doing Alⅼah is doinɡ |
16:10 |
LooCfur |
ⅿοon is not ԁoiᥒg Aⅼlɑһ is doіnɡ |
16:17 |
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17:10 |
VanessaE |
Helenah : I have little to do with mtg or the engine these days, short of making bug reports and general bitching :P |
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18:02 |
Helenah |
How do I stop mobs spawning too much? (mobs_redo), I tried mod.conf |
18:02 |
Helenah |
I tried 100,5 and 1000,1 |
18:04 |
Helenah |
I'm wanting a really low spawn rate on mobs |
18:08 |
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18:09 |
Krock |
mob_chance_multiplier = 100 |
18:09 |
Krock |
^ Helenah l |
18:24 |
Helenah |
Krock: Does that go into minetest.conf? |
18:24 |
Helenah |
Does minetest_game have mobs? |
18:24 |
Krock |
yes, no. |
18:25 |
Helenah |
Okies |
18:25 |
Krock |
mod.conf is not for settings (yet) |
18:25 |
Helenah |
o.o |
18:25 |
Helenah |
Aaaah |
18:25 |
Helenah |
haha |
18:25 |
Helenah |
Silly me! |
18:26 |
Helenah |
Krock: What happens if I was to set to one? |
18:26 |
Krock |
default |
18:26 |
Helenah |
How often would mobs spawn in an area |
18:26 |
Helenah |
o.o |
18:26 |
Helenah |
Soo it has to be a high figure, ah |
18:27 |
rubenwardy |
mod.conf will never be for settings |
18:27 |
Krock |
https://notabug.org/TenPlus1/mobs_redo/src/master/api.lua#L3167-L3174 |
18:27 |
rubenwardy |
it's a config file for mod metadata |
18:27 |
Helenah |
Thanks |
18:27 |
Krock |
!next |
18:27 |
MinetestBot |
Another satisfied customer. Next! |
18:27 |
Helenah |
Okies |
18:34 |
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18:36 |
Helenah |
How high can the figure be? |
18:36 |
Helenah |
I currently got it set to 16, nothing spawns. |
18:37 |
Krock |
2 makes it double as rare |
18:37 |
Krock |
so 16.. uh well, very rare already |
18:42 |
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18:48 |
Helenah |
Krock: But it's more natural. |
18:48 |
Helenah |
You don't gave fucktons of animals amongs each other naturally, that happens in farms. |
18:49 |
Krock |
and when it gets out of hand due to lack of natural foes |
18:49 |
Helenah |
I'll change the rating as the community gets bigger |
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19:24 |
Ingar |
success \o/ msys2-mingw64 build |
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