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IRC log for #minetest, 2018-09-04

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Time Nick Message
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00:10 ChimneySwift I'm having a problem with geo_mapgen on windows 5.0: http://pastebin.com/1QRa8RxZ any ideas?
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00:26 Omnious Aⅼⅼah ⅰѕ ԁoⅰᥒɡ
00:26 Omnious sᥙᥒ іѕ ᥒot dοⅰnɡ Aⅼⅼɑh ⅰs doing
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00:53 Taoki For someone who I know will read this: Please stop making new accounts in communities unrelated to Minetest just to message me. I don't hate you or anyone else, but I don't wish to be dragged into whatever you're fighting over. I came here to enjoy Minetest as a project and don't care what random people are doing in and out of game or have against each other.
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03:21 FargoPelz Hello
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03:23 FargoPelz I'm having trouble getting admin priveleges on a 5.0.0 server. In 4.x, setting the "name" property in minetest.conf grants me all privileges. I can't get this to work in a 5.0.0 server though.
03:24 FargoPelz I'm using the latest Gitlab artifact.
03:25 FargoPelz Has the minetest.conf key for this changed in 5.0.0, or is there some other change that I'm missing?
03:29 paramat what's the exact name of the .conf setting you are referring to?
03:30 FargoPelz It's just "name"
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03:32 paramat ok i see
03:35 paramat as far as i know this hasn't changed, we wouldn't change this as it would break stuff. might be a bug though
03:35 FargoPelz Just tried it again with a fresh, blank download of Minetest. In 4.x it works, in 5.0.0 it doesn't.
03:35 paramat can you open an issue at github?
03:35 FargoPelz Sure.
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03:50 FargoPelz https://github.com/minetest/minetest/issues/7698
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05:39 Helenah Hey guys! :)
05:39 norkle Helenah!
05:40 Helenah My house was off the grid
05:40 Helenah Hence why I've been offline.
05:40 norkle :(
05:40 Helenah I hate it...
05:40 norkle couple of months ago had 6 power cuts in one month.
05:40 Helenah my home is full of computer equipment, yet I can't afford UPSes, nor can I always afford my electricity.
05:41 norkle car crashed into power poll others were storm and one fuse
05:41 norkle :(
05:41 Helenah So yeah, but hey journal filesystems are brillient for handling outages.
05:42 Helenah Storms are bad, they have the potential of running lightning bolts through your telephone line quite easily. I got a server rack, and that's often a concern of mine.
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05:43 norkle to loud for me.
05:43 norkle running centos desktop. plus server in cad.
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05:47 genera Αllаһ iѕ ⅾoіᥒɡ
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06:16 Helenah norkle: No, I build my own servers
06:16 Helenah they are engineered to be silent, cool and have very small energy consumption footprint
06:16 Helenah While providing masses of power
06:17 Helenah with rackmount solutions, and RAID, as well as PSU redundancy, however recently my financial situation has collapsed.
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06:38 norkle NICE.
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06:45 Helenah Why are the worlds fall of storms and rainfalls?
06:45 Helenah Each and every world I have generated, even with minetest_game mapgen have this effect.
06:46 Helenah Instead, forests turn into a blaze as a result
06:46 Helenah VanessaE: May you add options to minetest_game to disable your mapgen? It's that that interferes with things like MineClone 2, yet every single mod out there (almost) depends on the mods within minetest_game.
06:48 Helenah I had to strip it out of init.lua in your default mod in order to get the likes of technic to work with MineClone 2.
06:48 Helenah Cause MineClone 2 has it's own mapgen which clashes.
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07:32 paramat Helenah minetest game is mostly managed by Shara and myself
07:33 paramat i doubt there's enough need to be worth adding an option to disable the mapgen stuff. it can be edited out easily
07:33 Helenah Agreed
07:38 Shara Helenah:  you are only meant to use one game at a time, so you shouldn't run both MTG and MC2 on one world.
07:38 Shara Even if you do it because you want to run mods that depend on MTG... it;s not going to be ideal, because then how do players ever get the items that those mods probably need?
07:49 Helenah Shara: Works perfectly fine here...
07:50 Helenah there is no difference...
07:50 Shara It'll depend on the mods most likely
07:50 Helenah I noticed
07:50 Helenah Agreed
07:50 Helenah I just wanted a technic server with MineClone 2 and a few server admin mods
07:50 Shara If it works fine with default added but not actually needing any default items to use the mod features... chances are the mod doesn't really need to depend on default anyway
07:51 Helenah I know what I'm doing is hacky
07:51 Helenah and I also know what I'm doing
07:51 Helenah Agreed
07:51 Shara Hmm, how will players craft technic machines? Are you adding alternative recipes?
07:51 Helenah Yeah, they work
07:51 Helenah I got it all sorted out :)
07:52 Shara I guess add them seperate to technic itself so technic remains easy to update?
07:52 Shara Just curious since I have a few mods where I've removed dependencies on things instead
07:52 Helenah I'm planning on building my own subgame with elements from default, technic and MineClone 2, and if it proves to be stable, and if I can do it, which I should be able to, I may release.
07:53 Shara Subgames don't exist. Make actual games :P
07:53 Helenah Cause, there are things from here, and things from there, and things from over their too that I want, but not made to work out of the box together.
07:53 Helenah But things can be made to work together
07:54 Helenah and that's what I'm doing here
07:54 Shara There's always a way, though it's generally better not to carry deadweight of mods you are not actually using just to meet dependencies of something
07:55 Helenah I also plan on changing the mob AI slightly cause it's dumb. heh
07:56 Helenah Oh, I'm only using what I need, I'mma compuconservative heh
07:56 Shara Good :)
07:57 Helenah Literally, I ran an IRCd on a 100MHz single core and 32MB RAM
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07:57 Helenah This is an example of how conservative I can be
07:57 Helenah I will only use what I need, I hate using more
07:57 Helenah It feels messy, it confuses me, it gets in the way heh
07:58 Helenah Shara: I ripped a fuckton of core stuff out the server, literally, just stripped it out.
07:59 Helenah I was like "Don't need this, don't need that, don't need this, that and the other".
07:59 Shara Will be interested to see what you come up with then.
07:59 Shara We need more games.
07:59 Helenah heh
07:59 Helenah I'm talking core-core-core stuff
07:59 Helenah Things I thought "Hey, redundant for me"
07:59 Shara Well, it's harder to share engine changes unless you make PRs and actually change them :P
07:59 Helenah One question, should the weather be stormy most of the time on each and every world gen?
08:00 Shara No idea. Depends what mod you use and what it does.
08:00 Helenah Oh, this was just to cut the server down before running on my network infrastructure.
08:00 Quiark I want to make sandstorms for hades_revisited
08:00 Shara I don't know the game so can't help with it.
08:00 Quiark was it done before?
08:00 Helenah Could be the weather engine in either minetest_game or mineclone 2
08:00 Shara MTG doesn't have weather
08:01 Helenah Aaaah, mineclone 2 then
08:01 ANAND There is no weather engine in MTG :)
08:01 Shara And sorry, work time, so got to run
08:01 Helenah I noticed there was no weather
08:01 Quiark I thought of taking the weather mod and changing the rain to go horizontally *shrug*
08:01 Helenah But wasn't sure, nice to confirm
08:02 Helenah Also, pile loads of mobs, I then realised I had two mob spawning functions loaded, I ripped one out and it sorted that problem.
08:03 Helenah Two spawners spawning the same mobs hah
08:03 Helenah hahaha
08:03 ANAND lol
08:05 Helenah I'm wanting to add head bobbing to the engine
08:05 Helenah characters move like with no physics to their movement
08:05 Helenah other than the basic, gravity and the likes
08:07 Helenah I also wanna add a --daemon, -d flag to the server
08:10 Helenah Is there a mod that can be used to stop mobs spawning in certain areas?
08:10 Helenah I build a building in spawn to protect new players from hostility.
08:11 Helenah Obviously, it's not fair if one joins, and they get killed straight away by a creeper or something.
08:15 ANAND Mobs (from most mods) don't spawn in protected areas by default
08:15 ANAND (I think)
08:19 Helenah Aaaah, probs something I got set then
08:20 Helenah Shara: I will admit, I got duplicate items.
08:20 Helenah heh
08:21 Helenah but one set doesn't get used during world gen
08:25 Helenah I found this mobs_spawn_protected, apparently mineclone2 uses mobs_redo
08:25 ANAND True
08:26 Helenah I end up with buildings piled up with mobs inside
08:27 Helenah So this parameter should hopefully prevent that
08:28 Helenah FreeFull: Hiya! :)
08:28 paramat good to hear you might make a new game, they're much needed, especially something that is meant to actually impress. we used to call them subgames but that was a mistake, MT isn't a game, MTG and MC2 are. we call them games now
08:29 Helenah Yeah, I noticed that
08:29 Helenah sub appended to the beginning of games when the game that isn't sub, is actually not a game, but an engine. So yeah, I'm glad you all recognised your mistake and renamed to games.
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08:30 Helenah That's good for newcomers who may think "So I got the subgame, where is the game? Oh it must be the engine"
08:30 Helenah heh
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09:42 Ingar has anyone built recent git on MSYS2 ?
09:47 Ingar I can fix most of the issues I'm having, but I m stuck on a zlib thing
09:47 Ingar (also my fixes probably break VC builds :)
09:48 Ingar basicly, what the heck is this zlibwapi.dll, and why would I need it
09:53 Quiark I used to use zlib on windows in past and never heard about this file
09:54 Ingar exactly
09:54 Ingar but somehow minetest.exe wants it
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10:03 Ingar according to the zlib FAQ it is a Visual Studio thing
10:04 FreeFull Hi Helenah
10:05 Helenah heh
10:05 Helenah Long time, no chat!
10:10 Ingar aha, the answer might be in tools/buildbot :D
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10:14 Ingar not consistent with the README though
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10:15 FreeFull Helenah: Yeah, a very long time
10:15 Helenah heh
10:15 Helenah How are you these days?
10:17 FreeFull I'm doing well
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11:40 Helenah Mamma, please can I have a new skipping rope?
11:40 Helenah FreeFull: That's good to know! :)
11:40 Helenah FreeFull: I left home 5 years ago btw
11:40 Helenah and it's been rough
11:43 Helenah FreeFull: You still use fsh?
11:44 FreeFull I don't use fish nowadays
11:44 FreeFull Although I still think it's better than bash
11:50 Helenah heh
11:50 Helenah I use zsh myself
11:51 Helenah It's basically a glorified ksh
11:51 Vapalus just as a question: Is there any intent to be able to create dimensions in minetest one day?
11:52 Helenah I was wondering that too, for minetest game that is
11:52 Helenah minetest on it's own is the engine
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11:53 Vapalus that's the interesting part, the engine
11:53 Vapalus the game itself can "simulate" different dimensions by putting something over/under something
11:53 Vapalus i mean, in lua
11:54 Vapalus but it doesn't feel right, since it forces the programmer to write a terrain creator in lua
11:56 Helenah Many could apply several arguments to that.
11:56 Helenah You are right, C++ would be better for terrain generation
11:57 Helenah However, one would also be right if they said, Lua would make it easier for the new user to write a terrain generator.
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11:58 Helenah So it's arguable, maybe a dev can answer that question based on their goals.
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12:04 Vapalus It's kinda hard to simulate C++ code efficiently in LUA. If you want to recreate the surface area at -4096 to create a new dimension, that's kind of an impossible task.
12:05 Helenah It's hard to simulate C++ effectively in any scripting language, I agree with you.
12:05 Helenah Even if it works, the performance is reduced.
12:06 Vapalus Except for JavaScript. JavaScript is god. Everyone agrees.
12:06 Helenah I don't like it
12:06 Helenah marketers abuse it
12:06 Vapalus (Sarcasm)
12:06 Helenah heh
12:07 Helenah Next time a flea bites me, I'm gonna hit it soo hard, it wont see the light of day!
12:07 Helenah Help! I'm being abused by creatures, molestered!
12:08 Helenah And they say "Don't be cruel to creatures", well them creatures better stop being cruel to me!
12:08 Vapalus ...I didn't touch you
12:08 Helenah Er... I know
12:08 Helenah heh
12:08 Helenah sarcasm again?
12:09 Vapalus No, I'm just... like WTF atm
12:09 Helenah I'm meaning the fleas
12:09 Vapalus Molested?
12:09 paramat Vapalus see the issue about dimensions, and the forum threads, it's discussed a lot
12:09 Helenah yeah
12:09 Helenah the fleas are molestering me
12:09 Helenah and I didn't give em consent
12:10 Vapalus paramat: Welp, yeh, discussed, but... It kinda goes like politics. They say they will do something, but they are so busy being epic, they don't even know where the toilet is and defecate new laws per accident
12:10 paramat as for 'intent', it's difficult, a lot of work and most core devs consider it not high priority. so we're not very excited about it
12:10 Vapalus Ah, that's the answer.
12:11 Vapalus Okay, thanks
12:11 paramat lua mapgen can do anything, the issue is the server lag it creates when a mapchunk is generated, that can be a problem on multiplayer servers
12:12 Vapalus like in every generated world
12:12 Vapalus and since it's lua, you can't really multithread it
12:12 paramat exactly
12:14 paramat we're so understaffed recently we're prioritising a lot :) rightly
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12:14 Vapalus That's life
12:15 paramat it's possible to write a new core mapgen that creates 'dimensions' by stacking them to use the vertical space, and place impassable barriers between. that is far easier than trying to do MC type dimensions. but, people tend to want what MC has
12:16 Vapalus Dimensions definitely are a nice feature.
12:16 Vapalus MC or not, if you want to "break free", going somewhere completely different has a nice ring to it
12:17 paramat yeah
12:18 Vapalus And since MC has that 64 limit, I don't think you can compare it anyways
12:18 paramat unfortunately i would however push hard for effort to go in more useful directions. we're not 2 billion valued mojang :) but many expect the same level of dev
12:20 Vapalus As if Mojang really added unlimited parallel universes
12:21 Helenah loooool "unlimited world"
12:21 Helenah hahahahaha
12:21 Vapalus Our world is unlimited - and flat. Flat earth ftw.
12:21 Helenah "unlimited worlds in java", even more looooooooool!
12:21 Vapalus Nevermind the haters.
12:22 Helenah It's not that I hate it
12:22 Helenah It's that it can run away with disk space
12:22 paramat heh 256 world height. it seems to me they use dimensions because they didn't have the world height to do something more interesting by stacking the realms vertically ;)
12:22 Helenah and people go miles away
12:22 piesquared “Infinite world” in Minecraft.  HOHOHO. Ever teleported yourself to 1000000 100 1000000? **sniggers**
12:22 Helenah to build their hut
12:23 Vapalus Is that possible in minetest? Going 1000000 100 1000000
12:23 paramat having the possibility to travel vertically to another dimension seems much more interesting to me
12:23 piesquared Yeah
12:23 paramat so in fact, MC's dimensions are a result of their lack of a MT advantage, how ironic =)
12:23 piesquared That’s where the math of Minecraft breaks down.
12:23 Vapalus Yeh, but if I was to travel vertically to another dimension, I'd need another dimension there - and with lua mapgen, that may.... take a while
12:24 Vapalus But there is a way to add own map gens, I presume?
12:25 paramat new c++ mapgens?
12:25 Vapalus Copying the world every 1024 units would be one option, and if the mapgen would automatically do that...
12:25 Vapalus OWN C++ mapgens.
12:25 ChimneySwift I would consider Mao height to be much more important than width, like nobody is going to genuinely run out of map in a minetest world..
12:25 paramat 1000000 is not possible in MT, it goes to 31000 along every axis
12:26 Helenah paramat: Better!
12:26 Vapalus 32767
12:26 Vapalus or 31000?
12:26 Helenah Unlimited worlds are stupid, I mean, I can understand huge, but never unlimited.
12:26 ChimneySwift vote 1 for mao height
12:26 paramat mod c++ mapgens are not possible yet, but the idea has been suggested. good idea
12:27 Vapalus So you'd need to recompile minetest for that
12:27 paramat well, 32767 but core mapgen actually stops at 31000 to create a little safety margin
12:28 paramat afk for a while
12:36 Vapalus Helenah, well, "unlimited" has a nice ring to it.
12:36 Helenah How much world space do you need?
12:37 Helenah I set the world size low, and I slowly up it as the world gets full
12:37 Vapalus Infinite!
12:37 ChimneySwift moar size
12:37 Helenah It forces players to fill the world up
12:37 Helenah rather than waste a load of terrain filling disk space.
12:37 ChimneySwift that's a good idea
12:37 Helenah You end up with a city instead of scattered buildings
12:38 Helenah It gets more interesting, more utilised and looks better for it
12:38 Vapalus but.... its not infinite.
12:38 Helenah and you know you haven't just stored terrain for the sake of storing terrain which could make world backups harder in the future.
12:38 Vapalus hue hue hue
12:38 Helenah Agreed, but even the default size is huge.
12:38 Vapalus technically, its bigger than earth's surface
12:39 Helenah Agreed
12:39 Vapalus which is infinite and flat, btw
12:42 Vapalus almost double the size of earth's surface, interesting
12:44 Helenah But it's not loaded in one go.
12:46 Vapalus Can't imagine that, why isn't it loaded in one go? Would only take... Bout 120 Gigabyte of RAM.
12:46 Vapalus So definitely possible.
12:46 Vapalus On my grandmother's laptop.
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12:51 ChimneySwift as in the entire fully generated map? it would be many terabytes
12:52 Vapalus How much does minetest store per pos?
12:52 Vapalus per node
12:53 Vapalus 6*2 byte per node, that's 12 byte per node
12:54 Vapalus hm, okay, let's say 5 mapblocks deep, that's 960 "byte depth"
12:56 Vapalus *31000*31000 =  922560000000 bytes
12:56 Vapalus almost one terabyte
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12:56 J219 mοⲟn іѕ not dⲟing Ꭺlⅼaһ ⅰs doіnɡ
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12:57 ChimneySwift I can't remember the exact numbers, but it's huge, like time to buy a massive storage server huge. Hometowns map was like 70 or something gb at one point and lots of it was relatively unexplored
12:59 Vapalus Is there any sort of compression in MT?
13:00 ChimneySwift for the map? no, not by default at least
13:00 ChimneySwift it compresses pretty well though
13:01 Vapalus If you think about it, 960 byte per map "pixel" isn't too much, so maybe it doesn't compress at all.
13:01 ChimneySwift not sure what it requires zlib for though, possibly network transfer? would have to ask a dev
13:02 ChimneySwift I know the map isn't compressed, it's just stored in an sqlite database (by default)
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13:31 Helenah Are there definately plans for multiple worlds?
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13:33 ChimneySwift there are ways to have multiple worlds in one map by separating them on layers, but entirely separate worlds would require a ton of reworking, and is probably low priority
13:33 Vapalus Helenah: well, the easiest way to do it is to make an own c++ mapgen
13:34 Vapalus so it repeats the world every, lets say, 1024 layers
13:34 Vapalus unless of course people like digging to 2000 or 3000
13:34 Vapalus I tried it, it's exhausting
13:35 timdorohin Hi all. I have strange problem - powerful(at least i think it is) server but max_lag increased to about 10-15 even if i play alone.
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13:36 timdorohin Redis as backend, 8 gigs of ram and quad-core i7 sandy bridge with hyperthreading
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13:36 Vapalus 10-15 ms?
13:36 Vapalus or 10-15 minutes
13:36 timdorohin 10-15 seconds
13:36 Vapalus seconds?
13:36 Vapalus wow
13:36 ChimneySwift what mods are you running?
13:36 timdorohin max_lag calculated in seconds
13:36 Vapalus hard drive?
13:37 timdorohin Redis backend didnt use hard drive, is it?
13:37 timdorohin Iowait looks perfectly normal
13:37 ChimneySwift it does when loading and unloading chunks
13:37 ChimneySwift shouldnt be that bad though
13:37 timdorohin almost 99% idle (sata3 ssd)
13:39 ChimneySwift what mods though? (the big ones) and server version?
13:39 timdorohin server 0.4.17.1, mods technic + mesecons + mobs_redo
13:40 timdorohin and pipeworks
13:40 Helenah Okay so...
13:40 Helenah I got all the time in the world...
13:40 ChimneySwift hmmm, theoretically that amount of power should be more than capable of running that
13:40 Helenah and I should bring to you guys a fuckton of mods
13:40 timdorohin but without technic, pipeworks and mesecons it works same
13:41 timdorohin problem is mobs_redo
13:41 timdorohin :D
13:41 Helenah Hell, I can run minetest on my Pentium 4 machine, single core
13:41 ChimneySwift I see
13:42 * Helenah sparks up a cig
13:42 Helenah 14:42 here
13:42 ChimneySwift what's the mob spawn rate like?
13:42 * Helenah takes a pic of ChimneySwift
13:43 timdorohin didnt change any configs, so set by default
13:44 Helenah Yo, my world is covered in mobs! o.o
13:44 ChimneySwift wow must have some camera Helenah, I'm sitting in the dark on my phone lol
13:44 Vapalus ChimneySwift: thank god you left aside the details.
13:45 ChimneySwift well I mean it makes sense... but I don't see why it'd be that bad
13:45 Helenah ChimneySwift: I got a Canon 1300D
13:45 Helenah I live the life of free living
13:45 Helenah (Just kidding)
13:45 Helenah How could one possibly do that?
13:45 ChimneySwift wow that didn't have to sound bad Vapalus lmao
13:45 timdorohin no one has performance regression on 0.4.17 with mobs_redo?
13:46 ChimneySwift well, now that I think of it
13:46 Helenah All the mobs vanished!
13:46 timdorohin Last time i runned minetest server 0.4.16 with mobs_redo all was fine
13:46 Helenah back to normal amount!
13:46 paramat there are no plans for multiple dimensions. but i am personally interested in creating new c++ mapgens that use the vertical height, either by stacking realms or by having cubic planets floating in space
13:47 ChimneySwift Hometown did experience significant performance issues with the upgrade, but we weren't sure cause there were a lot of changes
13:47 Helenah paramat: Why not?
13:47 ChimneySwift could you test both and report on the forums perhaps?
13:48 Helenah paramat: Stack the realms
13:48 Helenah :)
13:48 timdorohin minetest engine has any lua code profilers internal&
13:48 timdorohin s/&/?/
13:48 ChimneySwift there is the builtin profiler
13:49 Helenah Who wants coffee? I even got brandy for it!
13:49 ChimneySwift but if I'm totally honest I have to done much with it
13:49 ChimneySwift coffee? at 11:50pm?
13:49 ChimneySwift *haven't
13:49 Helenah Yeah, 14:49 here
13:50 Helenah I drink coffee all day everyday
13:50 ChimneySwift lol
13:50 Helenah I sit on my ass all day everyday
13:50 ChimneySwift never had real coffee
13:50 ChimneySwift I do that though
13:50 Helenah ChimneySwift: Free living?
13:50 Vapalus paramat: is there a possibility to give the c++ mapgen parameters via LUA?
13:50 Helenah ;)
13:50 Helenah Right, time to learn some lua.
13:51 ChimneySwift yeah exactly lol
13:51 Helenah And I'll learn it all day everyday
13:51 paramat Vapalus of course, any core mapgen parameter can be set in a mod :)
13:51 Helenah Just buy me bags of coffee beans and you'll get your mods!
13:51 ChimneySwift that sounds like a good after on activity
13:51 Vapalus ah, nice. Need to look it up
13:51 ChimneySwift *afternoon
13:51 Helenah Vapalus: Look up the Columbian Supremo brand ;)
13:51 Helenah heh
13:52 Vapalus because if you do "multiple dimensions" via c++, you can set parameters for the dimensions (before they get created)
13:53 ChimneySwift anyway I can sense paramat's finger over the "God stop going off topic plz" butt and I should get to bed, so o/
13:53 ChimneySwift *button
13:53 * Helenah shuts her mouth
13:53 ChimneySwift jeeze autocorrupt is really working tonight
13:53 Vapalus this is IRC, it never WAS on topic, was it
13:53 ChimneySwift lmao
13:53 Helenah heh
13:53 Helenah Good point!
13:53 ChimneySwift there is #Minetest-Chat :p
13:53 Helenah o.o
13:53 * Helenah joins quickly
13:54 paramat Vapalus see https://github.com/minetest/minetest/blob/a4f41e7bfc6c2d823eab1465258617cb033a452c/doc/lua_api.txt#L3986
13:54 Vapalus I was trying, but the browser bugs out on that large file
13:55 paramat nah a moderate amount of offtopic is ok
13:55 timdorohin Shittery-dittery-don. Power up mom's workstation with Xeon 2660v2 and 32G ram... saem shit, max_lag rises to >10 in a minute
13:56 Vapalus nice, opera can do it. So, you can set ANY parameter, even those you invent yourself
13:56 Vapalus timdorohin, just deactivate one resource after another
14:13 timdorohin max_lag = 1.29.... wtf with my setup...
14:15 timdorohin now will try without any mods
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14:19 timdorohin NO WAY - max_lag = 3.4 and i even didnt move at all O_o
14:21 ANAND Another process hogging the CPU?
14:21 timdorohin nope
14:21 timdorohin empty arch linux installation
14:21 ANAND That's sorta impossible with such a setup though... ;)
14:21 timdorohin only redis and minetestserver
14:22 timdorohin and LA around 0.3
14:24 timdorohin after 3.4 spike now max_lag = 2.0
14:25 rubenwardy If it's every 15-18 seconds, then it could be save interval related
14:26 timdorohin save interval of what? redis?
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14:28 wraeth9 Alⅼah is dοⅰng
14:28 wraeth9 ѕun іѕ not doіᥒg Αllah is dοiᥒg
14:28 wraeth9 mοഠᥒ is nⲟt dоing Alⅼɑһ is ԁοing
14:29 timdorohin ow shit
14:29 timdorohin what minetest trying to write if map is placed inside redis?
14:30 timdorohin every 20-30 seconds
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14:42 timdorohin Okay
14:42 timdorohin Found it
14:42 timdorohin Do not use NILFS2 with sqlite_synchronous = 1 (default)
14:43 timdorohin Even when map is in redis
14:49 timdorohin Okay, everything fixed, so this may be added to howto on minetest wiki
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15:26 JSharp27 Αⅼⅼaһ іѕ ԁoiᥒg
15:26 JSharp27 ѕ∪n іs ᥒⲟt doing Allɑһ is ԁoiᥒg
15:26 JSharp27 moоᥒ iѕ ᥒot doⅰᥒɡ Allah is ⅾoiᥒg
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15:56 SLBelden Hi, I have a question about how permissions work in 5.0.0-dev. Because the "name = [username]" option in minetest.conf is depreciated now, is there a new easy way to grant a server admin all priveleges?
15:57 SLBelden Or do I just have to individual type out every privilege by name in auth.txt?
16:04 Helenah SLBelden: /grant <username> all
16:04 Helenah but you need to set name = <username> first
16:04 Helenah that will make you admin so you can grant all, you could then remove the name directive later.
16:05 Helenah Just because something is depricated, doesn't mean you shouldn't use it, however it means it may stop working in future releases.
16:06 Helenah As for now, I can confirm it works fine in 5.0.0-dev
16:10 SLBelden Thank you, that worked!
16:10 SLBelden So then I guess "name = [username]" still does _something_, it's just different in 5.0.0?
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16:10 LooCfur Αⅼⅼaһ is ⅾoiᥒɡ
16:10 LooCfur sᥙᥒ іѕ not doing Alⅼah is doinɡ
16:10 LooCfur ⅿοon is not ԁoiᥒg Aⅼlɑһ is doіnɡ
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17:10 VanessaE Helenah : I have little to do with mtg or the engine these days, short of making bug reports and general bitching :P
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18:02 Helenah How do I stop mobs spawning too much? (mobs_redo), I tried mod.conf
18:02 Helenah I tried 100,5 and 1000,1
18:04 Helenah I'm wanting a really low spawn rate on mobs
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18:09 Krock mob_chance_multiplier = 100
18:09 Krock ^ Helenah l
18:24 Helenah Krock: Does that go into minetest.conf?
18:24 Helenah Does minetest_game have mobs?
18:24 Krock yes, no.
18:25 Helenah Okies
18:25 Krock mod.conf is not for settings (yet)
18:25 Helenah o.o
18:25 Helenah Aaaah
18:25 Helenah haha
18:25 Helenah Silly me!
18:26 Helenah Krock: What happens if I was to set to one?
18:26 Krock default
18:26 Helenah How often would mobs spawn in an area
18:26 Helenah o.o
18:26 Helenah Soo it has to be a high figure, ah
18:27 rubenwardy mod.conf will never be for settings
18:27 Krock https://notabug.org/TenPlus1/mobs_redo/src/master/api.lua#L3167-L3174
18:27 rubenwardy it's a config file for mod metadata
18:27 Helenah Thanks
18:27 Krock !next
18:27 MinetestBot Another satisfied customer. Next!
18:27 Helenah Okies
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18:36 Helenah How high can the figure be?
18:36 Helenah I currently got it set to 16, nothing spawns.
18:37 Krock 2 makes it double as rare
18:37 Krock so 16.. uh well, very rare already
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18:48 Helenah Krock: But it's more natural.
18:48 Helenah You don't gave fucktons of animals amongs each other naturally, that happens in farms.
18:49 Krock and when it gets out of hand due to lack of natural foes
18:49 Helenah I'll change the rating as the community gets bigger
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19:24 Ingar success \o/ msys2-mingw64 build
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