Time |
Nick |
Message |
00:04 |
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00:04 |
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00:10 |
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00:32 |
Edgy1 |
y'allllllll |
00:33 |
Edgy1 |
bumpitty bumpitty bump bump bump |
00:41 |
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00:41 |
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00:45 |
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00:47 |
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00:52 |
Edgy1 |
:( |
01:26 |
huesal |
rubenwardy is so cool |
01:28 |
Edgy1 |
when he's around |
01:29 |
huesal |
oh... he is a person |
01:29 |
huesal |
I meant the server |
01:31 |
Edgy1 |
oh |
01:37 |
huesal |
what is happening when the loading screen says "Media... X%" ?? my server is very slow at that moment |
01:39 |
Cornelia |
My guess is it's loading in assets. |
01:40 |
larrythecow |
fetching stuff from the server, according to game.cpp:1620 |
01:40 |
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01:41 |
huesal |
mods? mobs? objects? map data? |
01:41 |
huesal |
maybe installing mods on client helps? so they dont need to be transfered |
01:45 |
larrythecow |
looks like textures, models, and sounds |
01:45 |
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01:45 |
larrythecow |
based on the fact that other things are listed separately |
01:53 |
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01:55 |
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01:55 |
huesal |
I dont have any custom textures |
01:56 |
huesal |
It is however low on bandwidth |
01:57 |
huesal |
1Mbit |
02:05 |
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02:51 |
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04:14 |
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04:27 |
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05:44 |
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06:27 |
MinetestBot |
[git] Ezhh -> minetest/minetest_game: Add longer log schematics e9fbd3d https://git.io/vhPD2 (2018-06-15T06:25:43Z) |
06:40 |
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06:42 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Remove Server::m_ignore_map_edit_events (noop) 2bec28f https://git.io/vhPyO (2018-06-15T06:41:50Z) |
07:02 |
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07:17 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Version scheme change: 0.5.0 -> 5.0.0 (#7449) ac6e8e2 https://git.io/vhP9q (2018-06-15T07:16:48Z) |
07:25 |
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07:25 |
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07:40 |
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07:41 |
paramat |
now we are MT 5.0.0-dev |
07:50 |
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08:03 |
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08:24 |
riff-IRC |
Shutting client down for the night... if you need to get a message across to me, send a memo |
08:36 |
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08:47 |
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08:51 |
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09:19 |
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09:36 |
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09:36 |
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09:47 |
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10:29 |
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10:29 |
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10:30 |
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10:30 |
Copenhagen_Bram |
Hello |
10:32 |
Copenhagen_Bram |
I have really low framerate in Minetest on a librebooted Lenovo Thinkpad T400 with an Intel GMA 4500MHD gpu. I've experienced this low framerate on the operating systems Parabola and GuixSD |
10:35 |
rubenwardy |
Intel Core 2 Duo P8700 / 2.53 GHz 3GB RAM |
10:35 |
rubenwardy |
try reducing the view range and/or turning off shaders |
10:36 |
rubenwardy |
also try changing leaf style to simple |
10:36 |
rubenwardy |
and water to opaque |
10:36 |
rubenwardy |
optimisation patches welcome |
10:40 |
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10:41 |
Copenhagen_Bram |
rubenwardy: no shaders, view range at minumum, opaque leaves, opaque water, framerate is still single digit |
10:43 |
rubenwardy |
:/ |
10:43 |
rubenwardy |
pretty odd |
10:43 |
rubenwardy |
single or multiplayer? |
10:43 |
Copenhagen_Bram |
single |
10:44 |
Copenhagen_Bram |
note that I've seen minetest run at a decent framerate on Parabola if I run it right after I boot |
10:44 |
Copenhagen_Bram |
but the framerate will suddenly drop to single digit while I'm playing, if I play long enough |
10:44 |
Copenhagen_Bram |
I haven't tested this on guixsd yet though |
10:45 |
Copenhagen_Bram |
Someone from #guix believes that the -DENABLE_REDIS=0 option during compile might have something to do with performance. Is this true? |
10:45 |
rubenwardy |
that's the backend used to worlds |
10:46 |
rubenwardy |
by default sqlite is used |
10:46 |
rubenwardy |
so it shouldn't make a different |
10:46 |
rubenwardy |
worth seeing what your CPU and I/O usage is |
10:47 |
rubenwardy |
to judge whether it's CPU, storage, or GPU limited |
10:48 |
Copenhagen_Bram |
installing iotop and htop |
10:48 |
Copenhagen_Bram |
even though i have no clue how to use iotop properly |
10:48 |
rubenwardy |
lol |
10:59 |
rubenwardy |
Have you tried running it on Ubuntu on that laptop? |
11:03 |
Copenhagen_Bram |
rubenwardy: no |
11:03 |
Copenhagen_Bram |
maybe i could try it with trisquel? |
11:03 |
Copenhagen_Bram |
if I can run minetest on a live trisquel usb |
11:07 |
rubenwardy |
Reason I ask is because I wonder if it is driver related |
11:08 |
Copenhagen_Bram |
i wonder if i need a proprietary driver to run minetest :/ |
11:12 |
sfan5 |
intels graphics driver is open-source, so that shouldn't be the problem |
11:13 |
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11:19 |
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11:28 |
Copenhagen_Bram |
could it be that my gpu is just worn out? |
11:38 |
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11:46 |
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11:47 |
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12:02 |
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12:40 |
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14:11 |
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14:19 |
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14:23 |
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14:29 |
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14:38 |
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15:18 |
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15:19 |
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15:27 |
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15:30 |
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15:38 |
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15:48 |
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16:10 |
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16:15 |
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16:28 |
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16:42 |
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16:55 |
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16:56 |
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16:59 |
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17:19 |
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17:22 |
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17:38 |
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17:46 |
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17:49 |
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18:00 |
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18:19 |
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18:37 |
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18:37 |
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18:47 |
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18:57 |
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18:57 |
Copenhagen_Bram |
Hey! I'm playing minetest and it's running at 50fps |
18:59 |
Copenhagen_Bram |
Okay it just plummeted to 9fps. Just like it did in Parabola |
18:59 |
Copenhagen_Bram |
rubenwardy: ^ |
19:05 |
Krock |
needs at least 60 fps! |
19:05 |
Copenhagen_Bram |
Krock: to tell you the truth it did go up to 60fps |
19:05 |
Copenhagen_Bram |
right after i said it was 50 |
19:08 |
Copenhagen_Bram |
I strongly believe that this is fixable. I think that amazing speed doesn't have to be temporary. |
19:42 |
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19:52 |
Astrobe |
Hmmm... I got huge freezes when I fast fly around, making the game generate a lot of blocks which results in RAM exhaustion. Maybe it's a ram issue? |
19:57 |
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20:00 |
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20:27 |
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20:28 |
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20:31 |
Copenhagen_Bram |
Hmm... I just accidentally started Minetest and it's fast again |
20:55 |
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20:56 |
Astrobe |
about line_of_sight()... Looking at the code in MobsRedo that uses it, it seems to me that a line_of_nodes() function would be more helpful. |
21:33 |
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21:46 |
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22:01 |
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22:07 |
Krock |
!tell Astrobe lua_api.txt Ctrl + F "Raycast" it's your friend to iterate though nodes |
22:07 |
MinetestBot |
Krock: I'll pass that on when Astrobe is around |
22:15 |
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22:16 |
Copenhagen_Bram |
hello |
22:18 |
riff-IRC |
Hi |
22:20 |
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22:26 |
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22:27 |
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22:33 |
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22:47 |
larrythecow |
https://github.com/torvalds/linux/blob/master/fs/eventpoll.c#L1043 |
22:47 |
larrythecow |
oops |
22:47 |
larrythecow |
damn middleclick |
22:47 |
larrythecow |
at least it was just a link to the kernel :P |
23:11 |
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23:29 |
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