Time Nick Message 00:32 Edgy1 y'allllllll 00:33 Edgy1 bumpitty bumpitty bump bump bump 00:52 Edgy1 :( 01:26 huesal rubenwardy is so cool 01:28 Edgy1 when he's around 01:29 huesal oh... he is a person 01:29 huesal I meant the server 01:31 Edgy1 oh 01:37 huesal what is happening when the loading screen says "Media... X%" ?? my server is very slow at that moment 01:39 Cornelia My guess is it's loading in assets. 01:40 larrythecow fetching stuff from the server, according to game.cpp:1620 01:41 huesal mods? mobs? objects? map data? 01:41 huesal maybe installing mods on client helps? so they dont need to be transfered 01:45 larrythecow looks like textures, models, and sounds 01:45 larrythecow based on the fact that other things are listed separately 01:55 huesal I dont have any custom textures 01:56 huesal It is however low on bandwidth 01:57 huesal 1Mbit 06:27 MinetestBot 02[git] 04Ezhh -> 03minetest/minetest_game: Add longer log schematics 13e9fbd3d https://git.io/vhPD2 (152018-06-15T06:25:43Z) 06:42 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Remove Server::m_ignore_map_edit_events (noop) 132bec28f https://git.io/vhPyO (152018-06-15T06:41:50Z) 07:17 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Version scheme change: 0.5.0 -> 5.0.0 (#7449) 13ac6e8e2 https://git.io/vhP9q (152018-06-15T07:16:48Z) 07:41 paramat now we are MT 5.0.0-dev 08:24 riff-IRC Shutting client down for the night... if you need to get a message across to me, send a memo 10:30 Copenhagen_Bram Hello 10:32 Copenhagen_Bram I have really low framerate in Minetest on a librebooted Lenovo Thinkpad T400 with an Intel GMA 4500MHD gpu. I've experienced this low framerate on the operating systems Parabola and GuixSD 10:35 rubenwardy Intel Core 2 Duo P8700 / 2.53 GHz 3GB RAM 10:35 rubenwardy try reducing the view range and/or turning off shaders 10:36 rubenwardy also try changing leaf style to simple 10:36 rubenwardy and water to opaque 10:36 rubenwardy optimisation patches welcome 10:41 Copenhagen_Bram rubenwardy: no shaders, view range at minumum, opaque leaves, opaque water, framerate is still single digit 10:43 rubenwardy :/ 10:43 rubenwardy pretty odd 10:43 rubenwardy single or multiplayer? 10:43 Copenhagen_Bram single 10:44 Copenhagen_Bram note that I've seen minetest run at a decent framerate on Parabola if I run it right after I boot 10:44 Copenhagen_Bram but the framerate will suddenly drop to single digit while I'm playing, if I play long enough 10:44 Copenhagen_Bram I haven't tested this on guixsd yet though 10:45 Copenhagen_Bram Someone from #guix believes that the -DENABLE_REDIS=0 option during compile might have something to do with performance. Is this true? 10:45 rubenwardy that's the backend used to worlds 10:46 rubenwardy by default sqlite is used 10:46 rubenwardy so it shouldn't make a different 10:46 rubenwardy worth seeing what your CPU and I/O usage is 10:47 rubenwardy to judge whether it's CPU, storage, or GPU limited 10:48 Copenhagen_Bram installing iotop and htop 10:48 Copenhagen_Bram even though i have no clue how to use iotop properly 10:48 rubenwardy lol 10:59 rubenwardy Have you tried running it on Ubuntu on that laptop? 11:03 Copenhagen_Bram rubenwardy: no 11:03 Copenhagen_Bram maybe i could try it with trisquel? 11:03 Copenhagen_Bram if I can run minetest on a live trisquel usb 11:07 rubenwardy Reason I ask is because I wonder if it is driver related 11:08 Copenhagen_Bram i wonder if i need a proprietary driver to run minetest :/ 11:12 sfan5 intels graphics driver is open-source, so that shouldn't be the problem 11:28 Copenhagen_Bram could it be that my gpu is just worn out? 18:57 Copenhagen_Bram Hey! I'm playing minetest and it's running at 50fps 18:59 Copenhagen_Bram Okay it just plummeted to 9fps. Just like it did in Parabola 18:59 Copenhagen_Bram rubenwardy: ^ 19:05 Krock needs at least 60 fps! 19:05 Copenhagen_Bram Krock: to tell you the truth it did go up to 60fps 19:05 Copenhagen_Bram right after i said it was 50 19:08 Copenhagen_Bram I strongly believe that this is fixable. I think that amazing speed doesn't have to be temporary. 19:52 Astrobe Hmmm... I got huge freezes when I fast fly around, making the game generate a lot of blocks which results in RAM exhaustion. Maybe it's a ram issue? 20:31 Copenhagen_Bram Hmm... I just accidentally started Minetest and it's fast again 20:56 Astrobe about line_of_sight()... Looking at the code in MobsRedo that uses it, it seems to me that a line_of_nodes() function would be more helpful. 22:07 Krock !tell Astrobe lua_api.txt Ctrl + F "Raycast" it's your friend to iterate though nodes 22:07 MinetestBot Krock: I'll pass that on when Astrobe is around 22:16 Copenhagen_Bram hello 22:18 riff-IRC Hi 22:47 larrythecow https://github.com/torvalds/linux/blob/master/fs/eventpoll.c#L1043 22:47 larrythecow oops 22:47 larrythecow damn middleclick 22:47 larrythecow at least it was just a link to the kernel :P