Time |
Nick |
Message |
00:51 |
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00:53 |
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01:20 |
johnnyjoy |
Has anyone done any work on authenticating against a remote server? |
01:22 |
Ruslan1 |
? |
01:26 |
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01:28 |
johnnyjoy |
The idea that an authentication handler could reach out to a remote service for password authentication. This is useful for having people create a single account that can be used on multiple servers. |
01:30 |
johnnyjoy |
I was hoping to do this in lua so that I could share the mod, but from what I can see the auth handler doesn't do auth, just auth information storage. |
02:03 |
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03:10 |
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03:10 |
Edgy1 |
I need help |
03:10 |
Edgy1 |
any smart guys around? |
03:16 |
larrythecow |
Edgy1: how about a regular guy? will that do? |
03:16 |
Edgy1 |
larrythecow, sure |
03:16 |
larrythecow |
what's up? |
03:16 |
Edgy1 |
larrythecow, so i switched from Linux Mint to Debian on a server i host |
03:16 |
Edgy1 |
also switched from 0.4.16 to 0.4.17.1 stable |
03:17 |
Edgy1 |
i'm having problems with the server timing out a lot for no reason. also rollback doesnt work, the server completely times out and is useless until i restart if i try to use rollback |
03:18 |
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03:18 |
larrythecow |
you know, i've had trouble with 0.4.17.1 hanging when a mod tries to do a certain thing then i try to shut the server down |
03:18 |
larrythecow |
have you considered going back to 0.4.16 for the time being? |
03:19 |
Edgy1 |
larrythecow, yes, i might have to |
03:19 |
Edgy1 |
i wonder what a dev would have to say |
03:19 |
Edgy1 |
larrythecow, is there a bot here that u can ping the devs with? |
03:19 |
Edgy1 |
!help |
03:19 |
MinetestBot |
https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md |
03:19 |
larrythecow |
the mint->debian move is probably unrelated. probably |
03:19 |
larrythecow |
there is a dev channel |
03:19 |
larrythecow |
#minetest-dev |
03:20 |
Edgy1 |
oh |
03:20 |
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03:20 |
Edgy1 |
hi htur |
03:20 |
larrythecow |
the more you can narrow the cause, the better a dev will be able to address the bug |
03:20 |
htur |
hi... |
03:21 |
larrythecow |
have you tried with just a vanilla minetest_game and no mods? |
03:21 |
Edgy1 |
no |
03:21 |
Edgy1 |
I will probably revert to 0.4.16 |
03:21 |
larrythecow |
see if it happens with a vanilla game and no mods |
03:22 |
larrythecow |
then try your game (Assuming it's different) and no extra mods |
03:22 |
larrythecow |
then try adding mods one at a time until you find the culprit |
03:22 |
Edgy1 |
larrythecow, one thing i tried doing is deleting the old rollback file thinking maybe it was at fault for being too big |
03:22 |
Edgy1 |
but that didnt seem to help |
03:25 |
larrythecow |
when the server hangs, is one of your cores maxed out? |
03:34 |
ANAND |
Edgy1: Have you checked debug.txt for errors and warnings? |
03:34 |
Edgy1 |
ANAND, could try |
03:34 |
Edgy1 |
larrythecow, no |
03:34 |
ANAND |
That's the first thing you're expected to do when facing an issue :) |
03:35 |
swift110 |
hey all |
03:35 |
ANAND |
o/ |
03:35 |
htur |
hi anand :) |
03:36 |
Edgy1 |
i only see stuff from yesterday hmm |
03:36 |
Edgy1 |
hi swift110 |
03:37 |
Edgy1 |
ANAND, when u use minetestserver from the terminal where is the debug stored? i had launched the server from the gui for testing on another computer before i moved it back to the server and that was yesterday. |
03:37 |
Edgy1 |
ANAND, the server has no display |
03:38 |
ANAND |
Heyo htur :) |
03:38 |
Edgy1 |
but i do use x sometimes on ssh |
03:38 |
ANAND |
Edgy1, debug.txt is generally located in the following dirs for system-wide installs: ./minetest/bin, ./minetest |
03:39 |
ANAND |
oops |
03:39 |
ANAND |
~/.minetest |
03:39 |
Edgy1 |
it isnt a system wide install |
03:39 |
Edgy1 |
and the /bin was the one where the old one was |
03:39 |
Edgy1 |
it's complied |
03:39 |
ANAND |
Then <minetest>/bin or just <minetest> |
03:39 |
Edgy1 |
with drun in place as true |
03:39 |
ANAND |
Also check /home |
03:39 |
Edgy1 |
ok |
03:40 |
Edgy1 |
nuffin |
03:40 |
Edgy1 |
only in /bin |
03:40 |
ANAND |
hmm |
03:40 |
Edgy1 |
and it wasnt logging except for the old ones |
03:41 |
Edgy1 |
ANAND, i do save logs though |
03:41 |
Edgy1 |
and on the logs nothing showed up |
03:41 |
Edgy1 |
it just freezes. |
03:41 |
ANAND |
Have you tried searching for debug.txt in your PC? |
03:41 |
Edgy1 |
everyone left my server so I'll switch to .16 |
03:41 |
Edgy1 |
yea i could |
03:41 |
Edgy1 |
htur, dont rejoin yet |
03:42 |
htur |
i dont plan on joining rn anyways |
03:42 |
htur |
no offence ;P |
03:42 |
ANAND |
hehe |
03:43 |
htur |
XD |
03:43 |
Edgy1 |
ANAND, only got one result the one in /bin |
03:44 |
ANAND |
o.O |
03:45 |
ANAND |
Edgy1: You could try to build the latest version and see if the issue persists, just to be sure |
03:46 |
ANAND |
0.4.17.1 |
03:46 |
Edgy1 |
idk i'll probalby test on my gaming desktop on singleplayer builds later |
03:47 |
ANAND |
There's always a chance of issues getting fixed by newer patches |
03:47 |
ANAND |
afk |
03:48 |
Edgy1 |
oh great |
03:48 |
Edgy1 |
moretrees dont work |
03:48 |
Edgy1 |
ANAND, https://hastebin.com/cexuvaxiwo.sql |
03:50 |
ANAND |
Edgy1, missing dependencies? |
03:51 |
Edgy1 |
ANAND, i tried updating the mod |
03:52 |
Edgy1 |
ANAND, just tried updating biome lib |
03:53 |
ANAND |
works now? |
03:53 |
Edgy1 |
no |
03:54 |
Edgy1 |
ANAND, same error |
03:54 |
ANAND |
I'll check the code |
03:58 |
ANAND |
Edgy1: Why is moretrees installed into minetest_game's mod folder? |
03:58 |
Edgy1 |
that's where i have all the mods |
03:58 |
ANAND |
It should be located in <minetest>/mods |
03:58 |
Edgy1 |
is that causing a problem? |
03:59 |
Edgy1 |
hmmmmm i'll try putting it there. |
03:59 |
ANAND |
Dunno, but it's worth a try |
03:59 |
Edgy1 |
trying |
03:59 |
ANAND |
User-installed should not be placed in a game's mod directory |
03:59 |
ANAND |
mods should* |
03:59 |
Edgy1 |
now technic's extranodes heh |
03:59 |
Edgy1 |
i'll move tht too |
04:00 |
Edgy1 |
that* |
04:00 |
ANAND |
I have to go AFK for awhile, let me know if you have any more issues. |
04:00 |
Edgy1 |
ok thank you |
04:01 |
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04:02 |
Edgy1 |
ANAND, loaded now lemme try to connect |
04:02 |
Edgy1 |
unknown items :( |
04:04 |
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04:06 |
Edgy1 |
ANAND, the reason it was working is bc they werent enabled. i enabled them and we are back to square one. |
04:11 |
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04:18 |
Edgy1 |
ANAND, trying an older commit of .16 from February |
04:20 |
Edgy1 |
compiling |
04:23 |
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04:27 |
Edgy1 |
ANAND, omg still happening |
04:29 |
Edgy1 |
now segmentation fault :( |
04:32 |
Edgy1 |
2018-06-16 00:32:02: [Main]: Using world specified by --worldname on the command line |
04:32 |
Edgy1 |
2018-06-16 00:32:02: [Main]: Using game specified by --gameid on the command line |
04:32 |
Edgy1 |
Segmentation fault |
04:33 |
Edgy1 |
omg no wonder i accidentally compiled 0.5 |
04:40 |
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04:48 |
Edgy1 |
ANAND, finally got it |
04:48 |
Edgy1 |
MINETEST 0.4.16 I WILL NEVER LEAVE YOU EVER AGAIN!!! lol |
04:48 |
Edgy1 |
i'm using an older commit from february |
05:01 |
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05:28 |
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05:38 |
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06:00 |
Edgy1 |
ANAND, rollback still doesnt work |
06:02 |
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06:03 |
ANAND |
For rollback to work, you have to enable rollback by adding "enable_rollback = true" to minetest.conf |
06:03 |
ANAND |
But you must've done that already, I think |
06:04 |
ANAND |
Edgy1: I also noticed that the line numbers in https://hastebin.com/cexuvaxiwo.sql don't match with the source code. I think your copy of moretrees is outdated |
06:04 |
Edgy1 |
I had updated it from github |
06:05 |
Edgy1 |
ANAND, what happens is the server completely lags out |
06:05 |
Edgy1 |
and becomes unusable completely until restarted |
06:05 |
ANAND |
Have you checked the system logs for anything fishy? |
06:05 |
Edgy1 |
i checked regular minetest logs, it says nothing |
06:07 |
ANAND |
What I mean is that a completely unrelated process might suddenly max out the CPU, preventing any other processes (like MT) from working properly |
06:07 |
ANAND |
It would seem like MT is suddenlt going crazy |
06:07 |
Edgy1 |
when i run rollback? |
06:07 |
ANAND |
suddenly* |
06:07 |
ANAND |
Maybe |
06:07 |
Edgy1 |
more likely the command is hanging |
06:07 |
Edgy1 |
rollback doesnt need system access afaik |
06:07 |
ANAND |
Or whatever the rollback invokes is causing the issue |
06:08 |
ANAND |
Open up a system monitor like htop, try using the rollback command and see its effect on the system |
06:09 |
ANAND |
It might help in pinpointing the actual cause of the freezing |
06:11 |
Edgy1 |
I'll do it when no one is on |
06:21 |
ANAND |
k |
06:25 |
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08:29 |
fadetime |
hello |
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08:46 |
fadetime |
check |
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13:07 |
andirc8000 |
ok ok how to make my mod run after other mods? I've pinned flower spread abm to minetest-0.4.16-win64\games\minetest_game\mods\flowers\init.lua ,, so I want my 'disable abms in creative mode' mod to run _after_ that 'flowers.mod' and clear it's abm ... is that possible? |
13:08 |
andirc8000 |
'flowers mod' * |
13:09 |
andirc8000 |
is there some callback after all 'minetest_game' mods load that I can hook into? |
13:10 |
andirc8000 |
also I've put minetest.log() line in there to see if that line is responsible for my sudden flowers sprout everywhere |
13:10 |
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13:18 |
entuland |
andirc8000, as a wildguess, create a couple mods with different names and have them print something on init |
13:18 |
entuland |
the order of loading may be tied to the name sorting |
13:19 |
Amaz |
andirc8000: If you add flowers to the depends.txt of your mod, that will make it load after the flowers mod |
13:19 |
entuland |
eh, the columbus egg :P |
13:20 |
andirc8000 |
Amaz: ahh |
13:20 |
entuland |
eheheh |
13:21 |
entuland |
it's quite obvious now that Amaz pointed that out and made me feel dumb :P |
13:21 |
Amaz |
Hehehe :P |
13:45 |
andirc8000 |
P.S. if anyone cares the last link to "mods.cpp#L67" on that page https://dev.minetest.net/depends.txt is broken for me |
13:52 |
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13:54 |
ANAND |
Broken link fixed |
13:57 |
Krock |
inb4 someone will blame the same link for being invalid for stable-0.4 |
13:58 |
davisonio |
if anyone's on the minetest-mods team could they review some of the PRs on the irc mod |
13:59 |
davisonio |
there's 3 which need reviewing |
13:59 |
davisonio |
https://github.com/minetest-mods/irc/pulls |
14:01 |
Ruslan1 |
? |
14:03 |
Krock |
can't review those officially but the first looks good, 2nd should probably only color the prefix but not the entire message to avoid visual conflicts with the oldest PR |
14:03 |
Krock |
the oldest PR also needs some rework and code style changes |
14:04 |
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14:05 |
davisonio |
great stuff...mostly just wanted the thousands of log messages to be gone haha |
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17:23 |
rubenwardy |
andirc8000: that page should be removed anyway, depends.txt is deprecated in 5. |
17:23 |
rubenwardy |
mod.conf depends = flowers |
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17:31 |
MinetestBot |
Astrobe: Jun-15 22:07 UTC <Krock> lua_api.txt Ctrl + F "Raycast" it's your friend to iterate though nodes |
17:33 |
Astrobe |
Yeah I remember raycast(). But when I search the API for it, it's not there. I think I saw it on rubenwardy's "doc redo". |
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23:48 |
swift110 |
hey all |
23:53 |
entuland |
hey there |