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00:41 |
hisfore |
Hi is there a way to upgrade from minetest 0.4.15 to 0.4.16? |
00:42 |
hisfore |
I'm running a debin linux distro mxLinux |
00:44 |
swift110 |
hey entuland how are you |
00:49 |
entuland |
all good swift110, what about you? |
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04:13 |
Edgy1 |
https://forum.minetest.net/viewtopic.php?f=6&t=20277 hasnt been answered yet :( |
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08:42 |
MinetestBot |
[git] ClobberXD -> minetest/minetest: Remove deprecated functions from menu_lua_api.txt (#7455) e8b687d https://git.io/vhMcb (2018-06-17T08:41:21Z) |
08:42 |
MinetestBot |
[git] thoughtjigs -> minetest/minetest: Provide Xorg/net wm process ID (#7445) 3d51607 https://git.io/vhMcN (2018-06-17T08:41:07Z) |
09:02 |
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09:28 |
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09:41 |
Astrobe |
The docs mention something named as "hardware coloring". Is it done client-side or server-side? |
09:42 |
Krock |
client-side |
09:43 |
Krock |
the server sends the media and the client uses the param2 value of each node to colorize them |
09:46 |
Astrobe |
thanks |
09:48 |
Krock |
!next |
09:48 |
MinetestBot |
Another satisfied customer. Next! |
10:06 |
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12:28 |
sur3 |
hi what is the whitelist.mt file of a server doing and can I limit the framerate in the client? |
12:29 |
sfan5 |
fps_max |
12:30 |
sur3 |
thx |
12:37 |
sur3 |
And what exactly is this whitelist.mt? Someone gave me a mod for that that I'd like to use but the file seems not to be documented: https://wiki.minetest.net/Worlds |
12:43 |
sfan5 |
you should probably read the mods documentation |
12:44 |
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12:47 |
sur3 |
no it's a self written mod that is pasted into the whitelist.mt file |
12:48 |
sur3 |
thats why i'm wondering what this whitelist.mt file is |
12:49 |
sfan5 |
certainly not a file minetest reads |
12:49 |
sur3 |
my default whitelist.mt ist just a one-liner: return {"", "singleplayer"} |
12:49 |
sur3 |
sfan5, Yes it should be a file minetest server reads, otherwise it would not be there by default :D |
12:51 |
sfan5 |
whitelist.mt is not a file created or read by the engine, on of your mods is doing this |
12:52 |
sur3 |
ahh ok looked it up, seems you could be right there |
12:52 |
sur3 |
the morecommands mod seems to contain it ^^ |
12:54 |
sur3 |
ok then I'd propably better solve this problem an other way than using the whitelist.mt |
12:55 |
sur3 |
is there a lua file that is executed by the server before any other file? |
12:55 |
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12:56 |
sur3 |
I'd like to put a maintanance message and stop the server from reading any other file |
12:57 |
sur3 |
so that i can e.g. modify auth.txt, players/, map.sqlite and mods/ while the server just shows a maintenance message to the users |
12:57 |
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12:59 |
sfan5 |
not possible |
13:02 |
sur3 |
hmm then I propably have to set a softlink on .mintest to replace mods and world temporarily.. |
13:06 |
sur3 |
is there a command similar to /setpassword for normal users to change their password? |
13:09 |
sur3 |
also I had problems with people not setting a proper password, is it possible to make at least 8 characters of password mandatory? |
13:15 |
sfan5 |
there's a "Change Password" menu in the pause view |
13:15 |
sfan5 |
also, no you can't enforce any rules on the password |
13:16 |
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13:17 |
Krock |
you can enforce the initial password but that doesn't help much |
13:17 |
Krock |
btw: at least 8 characters long is "password" and "12345678" |
13:21 |
sur3 |
yeah password and 12345678 is better than nothing :D |
13:22 |
sur3 |
I alsoi tried to use johntheripper to find users especially mods with weak pw, but jtr has a problem with minetests password format so i would need to write a wrapper for that |
13:23 |
sur3 |
how do i enforce the initial password? |
13:24 |
sur3 |
sfan5, yeah but some users especially on smartphone seem to have a problem to find that menu button to chane the password, a command to point them to would therefore be easier |
13:25 |
sur3 |
st like /password <newpassword> |
13:29 |
sur3 |
but if that doesnt exist I'll probably write a mod for that ^^ |
13:59 |
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13:59 |
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14:28 |
sur3 |
how do i enforce a pw at first connect? |
14:29 |
Krock |
sur3, https://github.com/minetest/minetest/blob/stable-0.4/minetest.conf.example#L963-L965 |
14:30 |
sur3 |
no not a default password, just that users need to use a password.. |
14:30 |
Krock |
empty password is also a password |
14:30 |
sur3 |
ah found it |
14:30 |
sur3 |
thx |
14:31 |
sur3 |
disallow_empty_password = true |
14:38 |
sur3 |
can i modify the wrong password message? |
14:41 |
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14:44 |
sur3 |
or is the wrong password text client-side? |
14:50 |
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14:53 |
FiftySix |
Hi, I am having problems adding items to more than one column in a formspec table |
14:53 |
sur3 |
ok i found accessDeniedStrings[0] in networkprotocol.h, can I change that string in a config file? |
14:53 |
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14:53 |
FiftySix |
so far I have tried this: "tablecolumns[tree;text]" .. "table[1,1;6,6;test;1,hi1,2,hi2,3,hi3,2,hi4,a,b,c,d;2]" |
14:55 |
sur3 |
what is the corresponding lua name for accessDeniedStrings[0] ??? |
14:56 |
FiftySix |
I want to add the a, b, c, d to the text column. all the docs say is that is in "row-major" order |
14:57 |
sfan5 |
sur3: afaik you can't change any of those |
14:57 |
sfan5 |
not from lua at least |
14:57 |
sur3 |
there is also *error_message = "Access denied. Reason: " in game.cpp can I change that instead from lua? |
15:01 |
sur3 |
seems these strings also can't be modified within the po files? |
15:02 |
Astrobe |
minetest.register_ore {ore="default:lava_source", ore_type="scatter"} ... good luck, have fun. |
15:02 |
sur3 |
think I need to recompile than.. :-/ |
15:03 |
sfan5 |
sur3: you can throw people out with a custom reason from lua |
15:03 |
sfan5 |
but whatever "disallow_empty_password" does will run before that |
15:05 |
sur3 |
sfan5, yeah it's not about empty passwords, it's about wrong password, because lots of users forgetting their password and creating a new acc to ask to change it, therefore i want to put my email adress in the wrong password message so users can contact me when tehy forgot their pw.. |
15:05 |
Astrobe |
I think the lava cooling ABM should be modified to have a chance to vaporise the cooling thing; that's not fair otherwise. |
15:07 |
Astrobe |
Oh, and spawn a bunch of cloud nodes for maximum effect. |
15:12 |
paramat |
"not fair to lava!" :) |
15:12 |
paramat |
good idea anyway |
15:13 |
paramat |
the biggest issue is it has interval 2 and ABMs are very intensive. most of the time the ABM does nothing |
15:15 |
Astrobe |
yeah I saw this. A second ABM for vaporization would be bad, and may or may not work depending on how ABMs are run. |
15:16 |
Astrobe |
Perhaps remove(find_node_near(... "group:cools_lava" ...) instead. |
15:17 |
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15:21 |
sur3 |
will my mods continue working if I update from .16 to .17 ? |
15:25 |
sfan5 |
do you see any breaking changes announced in the changelo |
15:25 |
sfan5 |
+g |
15:27 |
sur3 |
hmm no major api changes at least ^^ |
15:30 |
sur3 |
but 0.5.0 will have many api changes? |
15:31 |
sur3 |
because I have seens mods supporting two versions, for 0.4.x and 0.5.0 dev |
15:32 |
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15:33 |
ANAND |
5.0.0-dev :) |
15:37 |
sur3 |
lol? xD |
15:37 |
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15:39 |
paramat |
no need for a 2nd ABM, water vapourisation would be part of the existing ABM |
15:39 |
ANAND |
sur3, 0.5.0 has been renamed as 5.0.0 |
15:39 |
sur3 |
ok ok because in the changelog it still says 0.5.0 ^^ |
15:39 |
paramat |
no mod breakage from 0.4.16 to 0.4.17 |
15:40 |
sur3 |
0.5.x |
15:40 |
ANAND |
Hmm... I guess that hasn't been updated yet, as it's not a part of the repository itself |
15:41 |
paramat |
in 5.0.0 a couple of thngs need changing: player attachment position to vehicles, and any player model needs a vertical offset (so armour mods need update) |
15:42 |
sur3 |
ah ok |
15:53 |
paramat |
but then, vapourisation may break some player's machines. we're constrained in MTG, it can be frustrating preserving sillyness |
15:56 |
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16:00 |
sur3 |
hm i changed the Invalid password message in networkprotocol.h but the clients still show the old message, probably the message is not transfered at all.. :-/ |
16:03 |
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16:10 |
sfan5 |
the messages you are changing are client-side |
16:11 |
sfan5 |
instead of sending e.g. SERVER_ACCESSDENIED_WRONG_PASSWORD you will have to send a SERVER_ACCESSDENIED_CUSTOM_STRING with the message you want to be displayed |
16:21 |
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16:29 |
sur3 |
ah ok |
16:40 |
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16:50 |
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16:54 |
sur3 |
is shutdown in 0.4.17 broken? when issueing "/shutdown 60" the server shutdown instantly instead of waiting 60s.. o.O |
16:54 |
sfan5 |
it is yes |
16:55 |
sur3 |
ah ok how unfortunate ^^" |
16:56 |
sur3 |
ohh interessting when issuing "/shutdown 600" it said shutting down in 1m |
16:56 |
sur3 |
:D |
16:58 |
sur3 |
And the custom tring is working now, thanks :) |
16:58 |
sur3 |
*string |
17:08 |
sur3 |
any good rank mod for setting privs? |
17:09 |
sur3 |
btw worldedit crashed my server, when trying to load a .mts file because of some nil value.. |
17:14 |
sfan5 |
sounds like you should file a bug |
17:18 |
sur3 |
yeah i suppose the problem is there are two file formats .we and .mts and the load menu is probably only for .we files, but trying to load .mts instad still shouldnt crash the server in my opinion :D |
17:26 |
sur3 |
ok reported: https://github.com/Uberi/Minetest-WorldEdit/issues/160 |
17:30 |
Ruslan1 |
Hi ANAND |
17:32 |
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18:24 |
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18:38 |
sur3 |
hm now homedecor crashed my server.. :-/ |
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19:06 |
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19:12 |
sur3 |
darn the order in which mods are loaded seems to be important.. o.O |
19:20 |
Astrobe |
Maybe one could change the label of a key by hitting a written sign with it. |
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