Time Nick Message 00:41 hisfore Hi is there a way to upgrade from minetest 0.4.15 to 0.4.16? 00:42 hisfore I'm running a debin linux distro mxLinux 00:44 swift110 hey entuland how are you 00:49 entuland all good swift110, what about you? 04:13 Edgy1 https://forum.minetest.net/viewtopic.php?f=6&t=20277 hasnt been answered yet :( 08:42 MinetestBot 02[git] 04ClobberXD -> 03minetest/minetest: Remove deprecated functions from menu_lua_api.txt (#7455) 13e8b687d https://git.io/vhMcb (152018-06-17T08:41:21Z) 08:42 MinetestBot 02[git] 04thoughtjigs -> 03minetest/minetest: Provide Xorg/net wm process ID (#7445) 133d51607 https://git.io/vhMcN (152018-06-17T08:41:07Z) 09:41 Astrobe The docs mention something named as "hardware coloring". Is it done client-side or server-side? 09:42 Krock client-side 09:43 Krock the server sends the media and the client uses the param2 value of each node to colorize them 09:46 Astrobe thanks 09:48 Krock !next 09:48 MinetestBot Another satisfied customer. Next! 12:28 sur3 hi what is the whitelist.mt file of a server doing and can I limit the framerate in the client? 12:29 sfan5 fps_max 12:30 sur3 thx 12:37 sur3 And what exactly is this whitelist.mt? Someone gave me a mod for that that I'd like to use but the file seems not to be documented: https://wiki.minetest.net/Worlds 12:43 sfan5 you should probably read the mods documentation 12:47 sur3 no it's a self written mod that is pasted into the whitelist.mt file 12:48 sur3 thats why i'm wondering what this whitelist.mt file is 12:49 sfan5 certainly not a file minetest reads 12:49 sur3 my default whitelist.mt ist just a one-liner: return {"", "singleplayer"} 12:49 sur3 sfan5, Yes it should be a file minetest server reads, otherwise it would not be there by default :D 12:51 sfan5 whitelist.mt is not a file created or read by the engine, on of your mods is doing this 12:52 sur3 ahh ok looked it up, seems you could be right there 12:52 sur3 the morecommands mod seems to contain it ^^ 12:54 sur3 ok then I'd propably better solve this problem an other way than using the whitelist.mt 12:55 sur3 is there a lua file that is executed by the server before any other file? 12:56 sur3 I'd like to put a maintanance message and stop the server from reading any other file 12:57 sur3 so that i can e.g. modify auth.txt, players/, map.sqlite and mods/ while the server just shows a maintenance message to the users 12:59 sfan5 not possible 13:02 sur3 hmm then I propably have to set a softlink on .mintest to replace mods and world temporarily.. 13:06 sur3 is there a command similar to /setpassword for normal users to change their password? 13:09 sur3 also I had problems with people not setting a proper password, is it possible to make at least 8 characters of password mandatory? 13:15 sfan5 there's a "Change Password" menu in the pause view 13:15 sfan5 also, no you can't enforce any rules on the password 13:17 Krock you can enforce the initial password but that doesn't help much 13:17 Krock btw: at least 8 characters long is "password" and "12345678" 13:21 sur3 yeah password and 12345678 is better than nothing :D 13:22 sur3 I alsoi tried to use johntheripper to find users especially mods with weak pw, but jtr has a problem with minetests password format so i would need to write a wrapper for that 13:23 sur3 how do i enforce the initial password? 13:24 sur3 sfan5, yeah but some users especially on smartphone seem to have a problem to find that menu button to chane the password, a command to point them to would therefore be easier 13:25 sur3 st like /password 13:29 sur3 but if that doesnt exist I'll probably write a mod for that ^^ 14:28 sur3 how do i enforce a pw at first connect? 14:29 Krock sur3, https://github.com/minetest/minetest/blob/stable-0.4/minetest.conf.example#L963-L965 14:30 sur3 no not a default password, just that users need to use a password.. 14:30 Krock empty password is also a password 14:30 sur3 ah found it 14:30 sur3 thx 14:31 sur3 disallow_empty_password = true 14:38 sur3 can i modify the wrong password message? 14:44 sur3 or is the wrong password text client-side? 14:53 FiftySix Hi, I am having problems adding items to more than one column in a formspec table 14:53 sur3 ok i found accessDeniedStrings[0] in networkprotocol.h, can I change that string in a config file? 14:53 FiftySix so far I have tried this: "tablecolumns[tree;text]" .. "table[1,1;6,6;test;1,hi1,2,hi2,3,hi3,2,hi4,a,b,c,d;2]" 14:55 sur3 what is the corresponding lua name for accessDeniedStrings[0] ??? 14:56 FiftySix I want to add the a, b, c, d to the text column. all the docs say is that is in "row-major" order 14:57 sfan5 sur3: afaik you can't change any of those 14:57 sfan5 not from lua at least 14:57 sur3 there is also *error_message = "Access denied. Reason: " in game.cpp can I change that instead from lua? 15:01 sur3 seems these strings also can't be modified within the po files? 15:02 Astrobe minetest.register_ore {ore="default:lava_source", ore_type="scatter"} ... good luck, have fun. 15:02 sur3 think I need to recompile than.. :-/ 15:03 sfan5 sur3: you can throw people out with a custom reason from lua 15:03 sfan5 but whatever "disallow_empty_password" does will run before that 15:05 sur3 sfan5, yeah it's not about empty passwords, it's about wrong password, because lots of users forgetting their password and creating a new acc to ask to change it, therefore i want to put my email adress in the wrong password message so users can contact me when tehy forgot their pw.. 15:05 Astrobe I think the lava cooling ABM should be modified to have a chance to vaporise the cooling thing; that's not fair otherwise. 15:07 Astrobe Oh, and spawn a bunch of cloud nodes for maximum effect. 15:12 paramat "not fair to lava!" :) 15:12 paramat good idea anyway 15:13 paramat the biggest issue is it has interval 2 and ABMs are very intensive. most of the time the ABM does nothing 15:15 Astrobe yeah I saw this. A second ABM for vaporization would be bad, and may or may not work depending on how ABMs are run. 15:16 Astrobe Perhaps remove(find_node_near(... "group:cools_lava" ...) instead. 15:21 sur3 will my mods continue working if I update from .16 to .17 ? 15:25 sfan5 do you see any breaking changes announced in the changelo 15:25 sfan5 +g 15:27 sur3 hmm no major api changes at least ^^ 15:30 sur3 but 0.5.0 will have many api changes? 15:31 sur3 because I have seens mods supporting two versions, for 0.4.x and 0.5.0 dev 15:33 ANAND 5.0.0-dev :) 15:37 sur3 lol? xD 15:39 paramat no need for a 2nd ABM, water vapourisation would be part of the existing ABM 15:39 ANAND sur3, 0.5.0 has been renamed as 5.0.0 15:39 sur3 ok ok because in the changelog it still says 0.5.0 ^^ 15:39 paramat no mod breakage from 0.4.16 to 0.4.17 15:40 sur3 0.5.x 15:40 ANAND Hmm... I guess that hasn't been updated yet, as it's not a part of the repository itself 15:41 paramat in 5.0.0 a couple of thngs need changing: player attachment position to vehicles, and any player model needs a vertical offset (so armour mods need update) 15:42 sur3 ah ok 15:53 paramat but then, vapourisation may break some player's machines. we're constrained in MTG, it can be frustrating preserving sillyness 16:00 sur3 hm i changed the Invalid password message in networkprotocol.h but the clients still show the old message, probably the message is not transfered at all.. :-/ 16:10 sfan5 the messages you are changing are client-side 16:11 sfan5 instead of sending e.g. SERVER_ACCESSDENIED_WRONG_PASSWORD you will have to send a SERVER_ACCESSDENIED_CUSTOM_STRING with the message you want to be displayed 16:29 sur3 ah ok 16:54 sur3 is shutdown in 0.4.17 broken? when issueing "/shutdown 60" the server shutdown instantly instead of waiting 60s.. o.O 16:54 sfan5 it is yes 16:55 sur3 ah ok how unfortunate ^^" 16:56 sur3 ohh interessting when issuing "/shutdown 600" it said shutting down in 1m 16:56 sur3 :D 16:58 sur3 And the custom tring is working now, thanks :) 16:58 sur3 *string 17:08 sur3 any good rank mod for setting privs? 17:09 sur3 btw worldedit crashed my server, when trying to load a .mts file because of some nil value.. 17:14 sfan5 sounds like you should file a bug 17:18 sur3 yeah i suppose the problem is there are two file formats .we and .mts and the load menu is probably only for .we files, but trying to load .mts instad still shouldnt crash the server in my opinion :D 17:26 sur3 ok reported: https://github.com/Uberi/Minetest-WorldEdit/issues/160 17:30 Ruslan1 Hi ANAND 18:38 sur3 hm now homedecor crashed my server.. :-/ 19:12 sur3 darn the order in which mods are loaded seems to be important.. o.O 19:20 Astrobe Maybe one could change the label of a key by hitting a written sign with it.