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IRC log for #minetest, 2018-03-25

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All times shown according to UTC.

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11:22 sy is it possible to move the infotext in unified inventory up a bit?
11:23 sy seems a tad cramped https://0x0.st/sB4m.png
11:39 sfan5 of course that's possible
11:43 MinetestBot [git] sfan5 -> minetest/minetestmapper: Update colors.txt a8f7b47 https://git.io/vxRoX (2018-03-25T11:40:19Z)
11:55 MinetestBot [git] sfan5 -> minetest/minetest_game: Fix creative mode check in fireflies mod fb02170 https://git.io/vxRop (2018-03-25T11:47:20Z)
12:07 MinetestBot [git] sfan5 -> minetest/minetest_game: Fix creative mode check again 7e9000b https://git.io/vxRK2 (2018-03-25T12:05:25Z)
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12:10 blackGen hey guys, are there any ufo mod forks that make it compatible with technic?
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14:32 MinetestBot [git] sfan5 -> minetest/minetestmapper: Finish refactor 0d9ed24 https://git.io/vxRM1 (2018-03-25T14:25:41Z)
14:32 MinetestBot [git] sfan5 -> minetest/minetestmapper: sqlite3 player backend support b6ad40f https://git.io/vxRMM (2018-03-25T14:03:11Z)
14:32 MinetestBot [git] sfan5 -> minetest/minetestmapper: Refactoring (3) 1f471b3 https://git.io/vxRMD (2018-03-25T13:44:30Z)
14:32 MinetestBot [git] sfan5 -> minetest/minetestmapper: Refactoring (2) 2f78c39 https://git.io/vxRMy (2018-03-25T13:19:48Z)
14:32 MinetestBot [git] sfan5 -> minetest/minetestmapper: Refactoring (1) 2ebc3af https://git.io/vxRMS (2018-03-25T12:32:11Z)
14:32 MinetestBot [git] sfan5 -> minetest/minetestmapper: Move include files e543517 https://git.io/vxRM9 (2018-03-25T12:12:39Z)
14:32 MinetestBot [git] sfan5 -> minetest/minetestmapper: Update travis build process 405951f https://git.io/vxRMH (2018-03-25T11:58:18Z)
14:32 sfan5 aaaaa
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14:45 MinetestBot [git] sfan5 -> minetest/minetestmapper: Update README d327a84 https://git.io/vxRD4 (2018-03-25T14:42:45Z)
14:47 MinetestBot [git] sfan5 -> minetest/minetestmapper: Fix travis 4239558 https://git.io/vxRDV (2018-03-25T14:47:23Z)
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15:27 blackGen hey guys, how can I get current state of player flight? (Is he flying or not)
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15:32 sfan5 blackGen: you can't
15:32 MinetestBot [git] sfan5 -> minetest/minetestmapper: Add Windows build script 0a91fe6 https://git.io/vxR9v (2018-03-25T15:30:19Z)
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18:45 Fixer sfan5: neat, does it support newest blocks from 0.5.0-git?
18:51 sfan5 Fixer: the new colors.txt? of course
18:52 Fixer sfan5: nice, ty
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19:09 BillyS There is a player claiming that protected areas can be destroyed by use of "lag". Is that true? I know about glitching, but here we are talking about permenately destroyed.
19:10 rubenwardy they can lag through nodes
19:10 rubenwardy as the nodes can be dug, but then reappear
19:10 Krock no. If it's permanently for them, then their client messed up the actual mapblock data
19:14 BillyS Ok, thx
19:18 adfeno BillyS: They can get through the blocks and go inside unintended areas
19:18 adfeno .... unless the block is default:cloud
19:20 adfeno or there is a mod to make the blocks placed in protected inherit the same state and properties of default:cloud for all non-owners of the protected areas, but act as normal for owners of the area. I'm not aware of such mod.
19:20 BillyS ...or maptools:playerclip
19:23 adfeno I didn't test this yet, but I wonder if Voxelands' protection implements improved mechanism, since all the block properties and actions are, as far as I know,  handled client-side (so there is almost no lag/space for the player to abuse).
19:24 rubenwardy noclip detection would stop that issue
19:24 rubenwardy as for visually, there could be a start digging packet which checks for protection
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20:00 erstazi Hello all. I read in the forums that you cannot use loops in luacontrollers. Is there a way to work around this?
20:02 sfan5 are you sure that's correct?
20:07 MinetestBot [git] AntumDeluge -> minetest-mods/mesecons: Replace deprecated methods: f70a308 https://git.io/vx0ek (2018-03-25T20:05:10Z)
20:08 nore erstazi: if that's locally only, you can change it; but if you make a programming error, it can make your server unresponsive
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20:46 redneonglow hi a question about minetest 0.5.0
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20:47 redneonglow what did he mean by "incompatible"
20:47 redneonglow and does it have a different look?
20:47 rubenwardy it's network incompatible
20:47 rubenwardy so 0.4.x clients can't connect to 0.5.x
20:47 rubenwardy so 0.4.x clients can't connect to 0.5.x servers
20:48 rubenwardy or vise-versa
20:48 rubenwardy there's lots of new features
20:48 rubenwardy fancy ones too
20:48 rubenwardy including a mod and game store
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20:57 redneonglow cool
20:57 redneonglow will there be a migration tool, for older servers?
20:58 sfan5 map data will not need any special migration
20:58 redneonglow ok
20:58 sfan5 as always, using an old map with a new server will gradually "update" it
21:01 redneonglow and how will those google play adware timeout accounts be affected?
21:01 redneonglow usually they have a random word and a few numbers
21:01 redneonglow will they be more or less likely to connect
21:02 sfan5 as long as those apps are not updated you won't see a single of those players on 0.5.x servers
21:04 redneonglow k
21:05 redneonglow when will it be possible to have servers running 0.5.0 probably (using 0.5.0-dev code)?
21:07 rubenwardy there already is
21:08 redneonglow cool
21:08 redneonglow maybe i'll play with that
21:08 redneonglow how many servers exist right now?
21:08 rubenwardy about 5-10, last time I checked
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21:59 redneonglow are there unofficial 0.5.0-dev binaries for windows or do you have to compile from source on linux right now?
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22:25 rubenwardy there's an slightly outdated on in sfan5's topic
22:26 rubenwardy https://forum.minetest.net/viewtopic.php?p=310799#p310799
22:26 rubenwardy 3rd of Feb
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22:45 erstazi nore: thanks!
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