Time |
Nick |
Message |
00:08 |
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00:56 |
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01:39 |
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01:42 |
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01:42 |
TheInformer |
anyone on? |
01:42 |
dagreatnate1 |
Yes? |
01:42 |
TheInformer |
i want to do some coding stuff, got any ideas for a mod |
01:44 |
dagreatnate1 |
uh, i dont have many ideas, sorry |
01:45 |
TheInformer |
any idea really |
01:45 |
TheInformer |
just something simple will work |
02:10 |
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02:18 |
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02:27 |
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02:49 |
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02:50 |
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02:53 |
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03:03 |
cimbakahn |
Hello! |
03:03 |
cimbakahn |
Is fireglow around? |
03:07 |
cimbakahn |
I can't log in here ----> Master Builders Enclave [DE/EN] minetest server: games.firc.de, port 30000 |
03:13 |
fireglow |
Hi cimbakahn |
03:13 |
fireglow |
Hmm, let me see |
03:14 |
fireglow |
cimbakahn: with which name did you try to connect? |
03:14 |
fireglow |
actually, what's the error you're getting? |
03:15 |
fireglow |
hmm, try now |
03:21 |
cimbakahn |
Ok. |
03:23 |
cimbakahn |
fireglow, I only have 1 name on any minetest server. |
03:27 |
fireglow |
seems to work now, thanks for notifying me, cimbakahn! |
03:30 |
cimbakahn |
fireglow, Thank you! I found my building. |
03:55 |
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03:57 |
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04:02 |
MinetestBot |
[git] paramat -> minetest/minetest: Mapgen: Remove unused mgv7 code and some unused biometypes 2f280cc https://git.io/vx0Cn (2018-03-26T03:59:49Z) |
04:07 |
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04:31 |
fireglow |
sure :) |
05:30 |
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05:37 |
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06:27 |
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07:02 |
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07:14 |
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07:26 |
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07:47 |
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08:48 |
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08:48 |
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09:13 |
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10:04 |
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10:23 |
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10:28 |
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10:35 |
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10:37 |
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11:15 |
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11:34 |
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11:40 |
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12:59 |
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13:33 |
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13:50 |
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14:01 |
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14:34 |
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14:36 |
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14:53 |
jluc |
Hello |
14:53 |
jluc |
i found 0.5 builds for windows here : https://minetest.kitsunemimi.pw/builds/ |
14:54 |
jluc |
are there official or recommended 0.5 installable for windows ? |
14:57 |
jluc |
https://gitlab.com/minetest/minetest/-/jobs/ maybe ? |
15:07 |
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15:07 |
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15:09 |
BakerPrime |
Stupid question: Is there a way to disable the red "server error"s that appear in the chat on local-host? There is a mod, or engine bug (unsure what's causing it right now) that keeps throwing errors, generally about "too many objects detected, removing all of them", or about "m_static_exists=true but doesn't actually exist", I plan to fix the errors soon (if I can find what's wrong) but for now, I want them to stop, and to stop |
15:09 |
BakerPrime |
spamming debug.txt and minetest chat. |
15:10 |
Krock |
debug_log_level = none disables all logging, so no red messages will appear in-game |
15:11 |
Krock |
max_objects_per_block = 512 solves the error for you |
15:11 |
Krock |
^ either that or try to update your signs with text entities on them, so they're possibly more efficient (less objects) |
15:13 |
Krock |
BakerPrime, and that's not a stupid question, as these limits are usually enough for regular maps but may need tweaking in some cases |
15:15 |
Krock |
oh, and the configuration file is called "minetest.conf" or use the "Advanced Settings" form in the Main Menu |
15:15 |
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15:17 |
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15:18 |
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15:18 |
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15:38 |
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15:39 |
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15:44 |
MinetestBot |
[git] timcu -> minetest/minetest: macOS: don't require X11 libraries during compilation (#7149) 9802e59 https://git.io/vxEVW (2018-03-26T15:43:59Z) |
15:46 |
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15:46 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Update jsoncpp to 1.8.4 (#7172) 040b878 https://git.io/vxEV6 (2018-03-26T15:44:54Z) |
15:46 |
MinetestBot |
[git] nOOb3167 -> minetest/minetest: Guard sound manager initialization with "enable_sound" (#7167) b0fef16 https://git.io/vxEVi (2018-03-26T15:44:40Z) |
15:59 |
IcyDiamond |
I wanted to make a mod that extends technic but apparently I cant use their base machine register function because it's hardcoded to prefix the node with "technic:" |
16:02 |
Gael-de-Sailly |
if you want to register an item that doesn't start with the name of your mod, add ":" before the name |
16:02 |
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16:02 |
Gael-de-Sailly |
like ":technic:my_node" |
16:02 |
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nowhere_man joined #minetest |
16:02 |
IcyDiamond |
hmm |
16:03 |
IcyDiamond |
local machine_node = "technic:"..ltier.."_"..machine_name |
16:03 |
IcyDiamond |
that's a bit of an issue in this case |
16:04 |
Gael-de-Sailly |
I thought it was about registering items |
16:04 |
IcyDiamond |
minetest.register_node("technic:"..ltier.."_"..machine_name, { |
16:05 |
IcyDiamond |
yeah I can't put an extra : there because it will screw up the tiers |
16:05 |
IcyDiamond |
Should I open an issue? I dont know |
16:06 |
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16:07 |
sfan5 |
that's a bug in technic |
16:08 |
Gael-de-Sailly |
I don't see what could prevent from adding a colon before the nodename |
16:08 |
Krock |
>> https://github.com/minetest-mods/technic/issues/new |
16:08 |
Gael-de-Sailly |
(however I've never looked into the code of technic) |
16:09 |
Krock |
Registering nodes is everywhere the same. There could however be conflicts when you're overwriting an existing node by accident |
16:10 |
BakerPrime |
@Krock: Alright, I will try that. Thank you. ;D |
16:10 |
Krock |
if you're not sure about entire node definition overwriting, prefer minetest.override_item |
16:10 |
Krock |
!next |
16:10 |
MinetestBot |
Another satisfied customer. Next! |
16:10 |
BakerPrime |
xD |
16:10 |
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16:11 |
Gael-de-Sailly |
iirc when registering an already existing node with ":", it overrides it |
16:11 |
Gael-de-Sailly |
that was the ugly method used in moreblocks some years ago |
16:12 |
Gael-de-Sailly |
maybe this has changed |
16:13 |
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16:17 |
IcyDiamond |
haha love the !next command btw |
16:18 |
IcyDiamond |
am glad to see that the development on this brilliant engine is still going strong |
16:22 |
IcyDiamond |
apparently I was the 3200th star on the repository |
16:51 |
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17:03 |
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17:55 |
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18:00 |
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18:46 |
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19:08 |
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19:40 |
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20:26 |
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