Time Nick Message 11:22 sy is it possible to move the infotext in unified inventory up a bit? 11:23 sy seems a tad cramped https://0x0.st/sB4m.png 11:39 sfan5 of course that's possible 11:43 MinetestBot 02[git] 04sfan5 -> 03minetest/minetestmapper: Update colors.txt 13a8f7b47 https://git.io/vxRoX (152018-03-25T11:40:19Z) 11:55 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest_game: Fix creative mode check in fireflies mod 13fb02170 https://git.io/vxRop (152018-03-25T11:47:20Z) 12:07 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest_game: Fix creative mode check again 137e9000b https://git.io/vxRK2 (152018-03-25T12:05:25Z) 12:10 blackGen hey guys, are there any ufo mod forks that make it compatible with technic? 14:32 MinetestBot 02[git] 04sfan5 -> 03minetest/minetestmapper: Finish refactor 130d9ed24 https://git.io/vxRM1 (152018-03-25T14:25:41Z) 14:32 MinetestBot 02[git] 04sfan5 -> 03minetest/minetestmapper: sqlite3 player backend support 13b6ad40f https://git.io/vxRMM (152018-03-25T14:03:11Z) 14:32 MinetestBot 02[git] 04sfan5 -> 03minetest/minetestmapper: Refactoring (3) 131f471b3 https://git.io/vxRMD (152018-03-25T13:44:30Z) 14:32 MinetestBot 02[git] 04sfan5 -> 03minetest/minetestmapper: Refactoring (2) 132f78c39 https://git.io/vxRMy (152018-03-25T13:19:48Z) 14:32 MinetestBot 02[git] 04sfan5 -> 03minetest/minetestmapper: Refactoring (1) 132ebc3af https://git.io/vxRMS (152018-03-25T12:32:11Z) 14:32 MinetestBot 02[git] 04sfan5 -> 03minetest/minetestmapper: Move include files 13e543517 https://git.io/vxRM9 (152018-03-25T12:12:39Z) 14:32 MinetestBot 02[git] 04sfan5 -> 03minetest/minetestmapper: Update travis build process 13405951f https://git.io/vxRMH (152018-03-25T11:58:18Z) 14:32 sfan5 aaaaa 14:45 MinetestBot 02[git] 04sfan5 -> 03minetest/minetestmapper: Update README 13d327a84 https://git.io/vxRD4 (152018-03-25T14:42:45Z) 14:47 MinetestBot 02[git] 04sfan5 -> 03minetest/minetestmapper: Fix travis 134239558 https://git.io/vxRDV (152018-03-25T14:47:23Z) 15:27 blackGen hey guys, how can I get current state of player flight? (Is he flying or not) 15:32 sfan5 blackGen: you can't 15:32 MinetestBot 02[git] 04sfan5 -> 03minetest/minetestmapper: Add Windows build script 130a91fe6 https://git.io/vxR9v (152018-03-25T15:30:19Z) 18:45 Fixer sfan5: neat, does it support newest blocks from 0.5.0-git? 18:51 sfan5 Fixer: the new colors.txt? of course 18:52 Fixer sfan5: nice, ty 19:09 BillyS There is a player claiming that protected areas can be destroyed by use of "lag". Is that true? I know about glitching, but here we are talking about permenately destroyed. 19:10 rubenwardy they can lag through nodes 19:10 rubenwardy as the nodes can be dug, but then reappear 19:10 Krock no. If it's permanently for them, then their client messed up the actual mapblock data 19:14 BillyS Ok, thx 19:18 adfeno BillyS: They can get through the blocks and go inside unintended areas 19:18 adfeno .... unless the block is default:cloud 19:20 adfeno or there is a mod to make the blocks placed in protected inherit the same state and properties of default:cloud for all non-owners of the protected areas, but act as normal for owners of the area. I'm not aware of such mod. 19:20 BillyS ...or maptools:playerclip 19:23 adfeno I didn't test this yet, but I wonder if Voxelands' protection implements improved mechanism, since all the block properties and actions are, as far as I know, handled client-side (so there is almost no lag/space for the player to abuse). 19:24 rubenwardy noclip detection would stop that issue 19:24 rubenwardy as for visually, there could be a start digging packet which checks for protection 20:00 erstazi Hello all. I read in the forums that you cannot use loops in luacontrollers. Is there a way to work around this? 20:02 sfan5 are you sure that's correct? 20:07 MinetestBot 02[git] 04AntumDeluge -> 03minetest-mods/mesecons: Replace deprecated methods: 13f70a308 https://git.io/vx0ek (152018-03-25T20:05:10Z) 20:08 nore erstazi: if that's locally only, you can change it; but if you make a programming error, it can make your server unresponsive 20:46 redneonglow hi a question about minetest 0.5.0 20:47 redneonglow what did he mean by "incompatible" 20:47 redneonglow and does it have a different look? 20:47 rubenwardy it's network incompatible 20:47 rubenwardy so 0.4.x clients can't connect to 0.5.x 20:47 rubenwardy so 0.4.x clients can't connect to 0.5.x servers 20:48 rubenwardy or vise-versa 20:48 rubenwardy there's lots of new features 20:48 rubenwardy fancy ones too 20:48 rubenwardy including a mod and game store 20:57 redneonglow cool 20:57 redneonglow will there be a migration tool, for older servers? 20:58 sfan5 map data will not need any special migration 20:58 redneonglow ok 20:58 sfan5 as always, using an old map with a new server will gradually "update" it 21:01 redneonglow and how will those google play adware timeout accounts be affected? 21:01 redneonglow usually they have a random word and a few numbers 21:01 redneonglow will they be more or less likely to connect 21:02 sfan5 as long as those apps are not updated you won't see a single of those players on 0.5.x servers 21:04 redneonglow k 21:05 redneonglow when will it be possible to have servers running 0.5.0 probably (using 0.5.0-dev code)? 21:07 rubenwardy there already is 21:08 redneonglow cool 21:08 redneonglow maybe i'll play with that 21:08 redneonglow how many servers exist right now? 21:08 rubenwardy about 5-10, last time I checked 21:59 redneonglow are there unofficial 0.5.0-dev binaries for windows or do you have to compile from source on linux right now? 22:25 rubenwardy there's an slightly outdated on in sfan5's topic 22:26 rubenwardy https://forum.minetest.net/viewtopic.php?p=310799#p310799 22:26 rubenwardy 3rd of Feb 22:45 erstazi nore: thanks!