Time |
Nick |
Message |
00:18 |
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03:00 |
riff-IRC |
Night, y'all |
03:05 |
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03:05 |
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03:43 |
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03:44 |
swift110-phone__ |
Night |
04:02 |
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04:37 |
MinetestBot |
[git] paramat -> minetest/minetest: Minetest ASCII art: Move from actionstream to rawstream cd6bcef https://git.io/vxcnC (2018-03-21T04:31:46Z) |
05:04 |
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09:43 |
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10:33 |
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12:00 |
blaise |
https://youtu.be/klGRVTTntoI |
12:09 |
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12:12 |
riff-IRC |
Cya |
12:14 |
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12:33 |
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12:35 |
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12:38 |
yusf |
Is there something similar to https://prettier.io for Lua? |
12:45 |
lumberJ |
yusf i know geany will do some of that stuff for you with a couple clicks. |
12:45 |
lumberJ |
there is this: http://dptole.github.io/lua-beautifier/ |
12:48 |
lumberJ |
you might pop in #lua and ask, also |
12:59 |
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13:07 |
yusf |
I found atom-beautify, it's great. Thanks lumberJ |
13:09 |
lumberJ |
yw |
13:24 |
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13:24 |
nonobou31 |
hi |
13:26 |
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16:00 |
BillyS |
Is there somewhere where I can find a list of CSM commands, somewhat like the one for normal mods on dev.minetest.net? Also, is there some way (I would assume there isn’t, but you never know) to get a CSM to communicate with another program (other then by writing to a file)? |
16:01 |
rubenwardy |
client_lua_api.txt |
16:01 |
rubenwardy |
and no |
16:01 |
rubenwardy |
CSM also can't write files |
16:01 |
rubenwardy |
actually |
16:01 |
rubenwardy |
you could print() and then have the other program read debug.txt |
16:01 |
rubenwardy |
or minetest.log |
16:02 |
BillyS |
Cool, thanks |
16:02 |
BillyS |
Also, could I modify Mt source code in some way to allow CSMs to write files? |
16:02 |
rubenwardy |
yes, if you edit stuff in src/scripting |
16:02 |
rubenwardy |
I do not recommend it though |
16:02 |
BillyS |
This is a personal CSM, so I can do whatever I need to do to the source code |
16:02 |
rubenwardy |
well, for personal use I guess |
16:04 |
BillyS |
Also . . does MT log chat messages anywhere? |
16:04 |
BillyS |
(As a client) |
16:04 |
rubenwardy |
no |
16:04 |
rubenwardy |
there's a CSM for that, however |
16:09 |
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16:09 |
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16:11 |
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16:11 |
Edgy1 |
rubenwardy, csm logging of chat messages would be cool if you join a server and get bullied/banned out by a moderator and want to report to the host :P |
16:11 |
Edgy1 |
lol |
16:11 |
rubenwardy |
probably should be logged anyway |
16:11 |
rubenwardy |
also |
16:12 |
rubenwardy |
the host has access on the server |
16:12 |
Edgy1 |
i know |
16:12 |
rubenwardy |
and you could've edited the log |
16:12 |
Edgy1 |
problem is on some servers with pipeworks |
16:12 |
Edgy1 |
they get spammed out |
16:12 |
rubenwardy |
chatplus ;) |
16:12 |
rubenwardy |
logs to chatplus-log.txt |
16:12 |
rubenwardy |
although chatplus sucks, don't use it |
16:13 |
Edgy1 |
^.^ |
16:13 |
BillyS |
cat <logfile> | grep |
16:13 |
rubenwardy |
probably better to grep |
16:13 |
rubenwardy |
lol, no need for cat |
16:13 |
BillyS |
Suppose so |
16:13 |
rubenwardy |
tail -f debug.txt | grep "some pattern" |
16:13 |
rubenwardy |
err |
16:13 |
BillyS |
I just like to pipe things. :P |
16:13 |
rubenwardy |
tail -f debug.txt | grep "some pattern" > chat.txt |
16:14 |
rubenwardy |
in a screen |
16:14 |
Edgy1 |
rubenwardy, do you know why when i upgraded my server to 0.4.17 players are floating? |
16:14 |
rubenwardy |
sounds like you're accidentally using 0.5.0 |
16:14 |
rubenwardy |
sure you selected the backport-0.4 branch? |
16:14 |
Edgy1 |
yes |
16:14 |
Edgy1 |
no its def. .17 |
16:14 |
rubenwardy |
on both the engine and Minetest Game? |
16:15 |
Edgy1 |
ohh, minetest_game |
16:15 |
Edgy1 |
i didnt use backports there |
16:15 |
rubenwardy |
that'll be why then |
16:15 |
Edgy1 |
ahaaaaa ok |
16:15 |
Edgy1 |
thanks rubenwardy |
16:15 |
rubenwardy |
yw |
16:15 |
Edgy1 |
:) |
16:18 |
Edgy1 |
btw ThomasMonroe invited me here :) |
16:19 |
rubenwardy |
cool :D |
16:19 |
rubenwardy |
do you have any other names on the forum or discord or w/e? |
16:20 |
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16:20 |
Edgy1 |
on the forum i'm Fedora24 |
16:20 |
Edgy1 |
on Linuxworks and my server I'm "Trump" and on legends of survival "Windows98" |
16:20 |
Edgy1 |
and on discord i'm "Jimmy" |
16:20 |
Edgy1 |
Discord is Jimmy#3548 |
16:23 |
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16:25 |
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16:32 |
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16:33 |
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16:42 |
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17:01 |
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17:15 |
BillyS |
I am (trying) to mess around with the out-of-game main menu. Anyone know what main script files control that? |
17:16 |
rubenwardy |
builtin/mainmenu |
17:16 |
rubenwardy |
there's a file for each screen |
17:16 |
BillyS |
thanks . . I was looking in src. That explains it |
17:16 |
Edgy1 |
rubenwardy, https://snag.gy/5d7GCp.jpg it is still glitching but now it is glitching in a different way |
17:18 |
rubenwardy |
odd |
17:19 |
Edgy1 |
I got the backports 0.4 |
17:20 |
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17:22 |
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17:22 |
Edgy1 |
rubenwardy, the thing is before i changed that, her whole self was up there, not just her collision box |
17:22 |
Edgy1 |
so it did change |
17:27 |
Edgy1 |
the good thing is that you can still walk through areas with a height of 2m without vision obstruction |
17:30 |
Edgy1 |
rubenwardy, should i just put it on the forums? |
17:32 |
rubenwardy |
probably |
17:33 |
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17:35 |
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17:37 |
Edgy1 |
done |
17:39 |
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17:45 |
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17:49 |
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17:59 |
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18:01 |
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18:01 |
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18:01 |
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18:02 |
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18:10 |
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18:37 |
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18:46 |
swift110-phone__ |
Hey all |
18:47 |
Edgy1 |
hi swift |
18:48 |
swift110-phone__ |
Hey Edgy1 how are you? |
18:48 |
Edgy1 |
not bad |
19:05 |
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19:25 |
swift110 |
good to hear Edgy1 what ya up to |
19:31 |
Edgy1 |
swift110, idk. i just found out that backports on minetest-game was switched to 0.5 |
19:31 |
Edgy1 |
i gotta figure out how to get the actual 0.4.17 or maybe even .16 |
19:31 |
Edgy1 |
i might just clone my old minetest-game |
19:36 |
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19:39 |
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19:44 |
swift110 |
oh ok |
19:44 |
Edgy1 |
im probalby just going to use 0.4 stable for minetest_game |
19:44 |
Edgy1 |
hopefully having minetest_game be stable and minetest be backports wont cause an issue |
19:44 |
swift110 |
nice |
19:44 |
Edgy1 |
if that doesnt work ill back up on the commits or something |
19:48 |
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19:49 |
swift110 |
awqesome |
19:58 |
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20:01 |
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20:07 |
paramat |
Edgy1 use MTG 0.4 from 20 July 2017, that's just before player offset changes |
20:07 |
Edgy1 |
okkk |
20:10 |
paramat |
weird about your collisionbox on MTG backport0.4, using any mods that affect the player model? |
20:10 |
paramat |
i'll test for the bug |
20:10 |
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20:14 |
swift110 |
oh ok |
20:16 |
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20:24 |
clavi |
is there a releas date planned for 0.5, or just "when it's done"? |
20:32 |
paramat |
Edgy1 engine backport 0.4 plus MTG backport 0.4 works fine for me, no collisionbox offset |
20:32 |
Edgy1 |
ok im going to change it when this guy gets off my server lol |
20:32 |
paramat |
yes when it's done, could still be months |
20:33 |
paramat |
however we might release 0.4.17 soonish |
20:36 |
clavi |
will old maps be compatible with 0.5? |
20:39 |
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20:54 |
paramat |
yes |
20:55 |
paramat |
worlds and mods are not broken, a very few mods will need updating of player models due to the offset change |
20:55 |
paramat |
like armour mods |
20:56 |
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20:57 |
paramat |
the 'breakage' is that 0.4 clients will not be able to connect to 0.5 servers |
21:03 |
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21:21 |
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22:16 |
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22:57 |
Roger9_ |
client/default_shader/opengl_vertex.glsl, what is mWorldViewProj defined as? |
23:13 |
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23:38 |
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