Time Nick Message 03:00 riff-IRC Night, y'all 03:44 swift110-phone__ Night 04:37 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Minetest ASCII art: Move from actionstream to rawstream 13cd6bcef https://git.io/vxcnC (152018-03-21T04:31:46Z) 12:00 blaise https://youtu.be/klGRVTTntoI 12:12 riff-IRC Cya 12:38 yusf Is there something similar to https://prettier.io for Lua? 12:45 lumberJ yusf i know geany will do some of that stuff for you with a couple clicks. 12:45 lumberJ there is this: http://dptole.github.io/lua-beautifier/ 12:48 lumberJ you might pop in #lua and ask, also 13:07 yusf I found atom-beautify, it's great. Thanks lumberJ 13:09 lumberJ yw 13:24 nonobou31 hi 16:00 BillyS Is there somewhere where I can find a list of CSM commands, somewhat like the one for normal mods on dev.minetest.net? Also, is there some way (I would assume there isn’t, but you never know) to get a CSM to communicate with another program (other then by writing to a file)? 16:01 rubenwardy client_lua_api.txt 16:01 rubenwardy and no 16:01 rubenwardy CSM also can't write files 16:01 rubenwardy actually 16:01 rubenwardy you could print() and then have the other program read debug.txt 16:01 rubenwardy or minetest.log 16:02 BillyS Cool, thanks 16:02 BillyS Also, could I modify Mt source code in some way to allow CSMs to write files? 16:02 rubenwardy yes, if you edit stuff in src/scripting 16:02 rubenwardy I do not recommend it though 16:02 BillyS This is a personal CSM, so I can do whatever I need to do to the source code 16:02 rubenwardy well, for personal use I guess 16:04 BillyS Also . . does MT log chat messages anywhere? 16:04 BillyS (As a client) 16:04 rubenwardy no 16:04 rubenwardy there's a CSM for that, however 16:11 Edgy1 rubenwardy, csm logging of chat messages would be cool if you join a server and get bullied/banned out by a moderator and want to report to the host :P 16:11 Edgy1 lol 16:11 rubenwardy probably should be logged anyway 16:11 rubenwardy also 16:12 rubenwardy the host has access on the server 16:12 Edgy1 i know 16:12 rubenwardy and you could've edited the log 16:12 Edgy1 problem is on some servers with pipeworks 16:12 Edgy1 they get spammed out 16:12 rubenwardy chatplus ;) 16:12 rubenwardy logs to chatplus-log.txt 16:12 rubenwardy although chatplus sucks, don't use it 16:13 Edgy1 ^.^ 16:13 BillyS cat | grep 16:13 rubenwardy probably better to grep 16:13 rubenwardy lol, no need for cat 16:13 BillyS Suppose so 16:13 rubenwardy tail -f debug.txt | grep "some pattern" 16:13 rubenwardy err 16:13 BillyS I just like to pipe things. :P 16:13 rubenwardy tail -f debug.txt | grep "some pattern" > chat.txt 16:14 rubenwardy in a screen 16:14 Edgy1 rubenwardy, do you know why when i upgraded my server to 0.4.17 players are floating? 16:14 rubenwardy sounds like you're accidentally using 0.5.0 16:14 rubenwardy sure you selected the backport-0.4 branch? 16:14 Edgy1 yes 16:14 Edgy1 no its def. .17 16:14 rubenwardy on both the engine and Minetest Game? 16:15 Edgy1 ohh, minetest_game 16:15 Edgy1 i didnt use backports there 16:15 rubenwardy that'll be why then 16:15 Edgy1 ahaaaaa ok 16:15 Edgy1 thanks rubenwardy 16:15 rubenwardy yw 16:15 Edgy1 :) 16:18 Edgy1 btw ThomasMonroe invited me here :) 16:19 rubenwardy cool :D 16:19 rubenwardy do you have any other names on the forum or discord or w/e? 16:20 Edgy1 on the forum i'm Fedora24 16:20 Edgy1 on Linuxworks and my server I'm "Trump" and on legends of survival "Windows98" 16:20 Edgy1 and on discord i'm "Jimmy" 16:20 Edgy1 Discord is Jimmy#3548 17:15 BillyS I am (trying) to mess around with the out-of-game main menu. Anyone know what main script files control that? 17:16 rubenwardy builtin/mainmenu 17:16 rubenwardy there's a file for each screen 17:16 BillyS thanks . . I was looking in src. That explains it 17:16 Edgy1 rubenwardy, https://snag.gy/5d7GCp.jpg it is still glitching but now it is glitching in a different way 17:18 rubenwardy odd 17:19 Edgy1 I got the backports 0.4 17:22 Edgy1 rubenwardy, the thing is before i changed that, her whole self was up there, not just her collision box 17:22 Edgy1 so it did change 17:27 Edgy1 the good thing is that you can still walk through areas with a height of 2m without vision obstruction 17:30 Edgy1 rubenwardy, should i just put it on the forums? 17:32 rubenwardy probably 17:37 Edgy1 done 18:46 swift110-phone__ Hey all 18:47 Edgy1 hi swift 18:48 swift110-phone__ Hey Edgy1 how are you? 18:48 Edgy1 not bad 19:25 swift110 good to hear Edgy1 what ya up to 19:31 Edgy1 swift110, idk. i just found out that backports on minetest-game was switched to 0.5 19:31 Edgy1 i gotta figure out how to get the actual 0.4.17 or maybe even .16 19:31 Edgy1 i might just clone my old minetest-game 19:44 swift110 oh ok 19:44 Edgy1 im probalby just going to use 0.4 stable for minetest_game 19:44 Edgy1 hopefully having minetest_game be stable and minetest be backports wont cause an issue 19:44 swift110 nice 19:44 Edgy1 if that doesnt work ill back up on the commits or something 19:49 swift110 awqesome 20:07 paramat Edgy1 use MTG 0.4 from 20 July 2017, that's just before player offset changes 20:07 Edgy1 okkk 20:10 paramat weird about your collisionbox on MTG backport0.4, using any mods that affect the player model? 20:10 paramat i'll test for the bug 20:14 swift110 oh ok 20:24 clavi is there a releas date planned for 0.5, or just "when it's done"? 20:32 paramat Edgy1 engine backport 0.4 plus MTG backport 0.4 works fine for me, no collisionbox offset 20:32 Edgy1 ok im going to change it when this guy gets off my server lol 20:32 paramat yes when it's done, could still be months 20:33 paramat however we might release 0.4.17 soonish 20:36 clavi will old maps be compatible with 0.5? 20:54 paramat yes 20:55 paramat worlds and mods are not broken, a very few mods will need updating of player models due to the offset change 20:55 paramat like armour mods 20:57 paramat the 'breakage' is that 0.4 clients will not be able to connect to 0.5 servers 22:57 Roger9_ client/default_shader/opengl_vertex.glsl, what is mWorldViewProj defined as?