Time |
Nick |
Message |
00:04 |
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00:56 |
blaise |
okay, so the water mill = hydro lv generator? |
00:57 |
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06:20 |
blaise |
Gah damnit |
06:29 |
VanessaE |
you suck. :) |
06:38 |
blaise |
VanessaE: Really? |
06:38 |
blaise |
VanessaE: How so? |
06:39 |
VanessaE |
blaise: you said "gah damnit" so that means something went wrong. SO you suck, because it was probably your fault ;) |
06:39 |
VanessaE |
</troll> |
06:40 |
blaise |
my latency to my minetest server is bad |
06:40 |
blaise |
makes for a very frustrating scenario |
06:41 |
blaise |
built for like 10 minutes, time out.. come back and everything I worked on was not taking effect |
06:41 |
blaise |
try again.. get disconnected again, same thing |
06:41 |
blaise |
might as well not have interact |
06:42 |
blaise |
is the lag bad to my server everywhere? or is it just my connection? |
06:42 |
blaise |
idk! |
06:42 |
blaise |
I hope it's just my connection |
06:43 |
VanessaE |
address:port? |
06:44 |
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06:45 |
blaise |
midnightsystems.net:30000 |
06:46 |
VanessaE |
connecting. |
06:46 |
VanessaE |
media is a little slow to downloadd |
06:47 |
blaise |
I have that line that tells the clients to use the public media source |
06:47 |
blaise |
should I turn that down? |
06:47 |
VanessaE |
daytime, please? |
06:47 |
blaise |
or, off I mean? |
06:49 |
VanessaE |
it's fine |
06:49 |
blaise |
ok, so it's just my connection |
06:49 |
blaise |
thankj you |
06:49 |
VanessaE |
btw, interesting weather mod |
06:50 |
blaise |
I rent out a vm to host my minetest server... |
06:50 |
blaise |
oh, snowdrift with lightning mod |
06:52 |
VanessaE |
anyway, the server seems fine, but without fly and fast I can't exactly stress test it. |
06:57 |
blaise |
k, thanks |
07:49 |
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08:48 |
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08:49 |
swift110 |
hey |
08:59 |
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09:40 |
MinetestBot |
[git] HybridDog -> minetest/minetest: Fix "Ignoring CONTENT_IGNORE redefinition" warning (#4393) 46bbace https://git.io/vAlBM (2018-02-18T09:40:14Z) |
09:43 |
MinetestBot |
[git] pauloue -> minetest/minetest: Lua API documentation: Fix spelling (#7046) 63bcd33 https://git.io/vAlBA (2018-02-18T09:41:22Z) |
09:43 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Check argument types inside MetaDataRef Lua API (#7045) 3f2e0c1 https://git.io/vAlBx (2018-02-18T09:40:45Z) |
09:58 |
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10:03 |
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10:19 |
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10:45 |
derixithy |
@Sketch2 https://imgur.com/a/Yc62s they look awesome, thanks! |
10:46 |
Sketch2 |
cool |
11:09 |
Krock |
wow. now, that's a cool game design :D |
11:12 |
Sketch2 |
I still have no idea how Minetest determines the six sides |
11:12 |
Sketch2 |
I tried again, to refine it, and now it's only using 1 texture |
11:13 |
Sketch2 |
Even if I map out the UV's to 6 separate images in Blender |
11:13 |
derixithy |
I'm really glad i didn't set out to learn blender, because it would probably have frustrated me to no end. Although lua in itself can be super frustrating to |
11:14 |
Sketch2 |
lols |
11:15 |
Sketch2 |
I learned 3D on an old program called trueSpace and it was million times easier than Blender |
11:16 |
Sketch2 |
wonder if it exports lightwave .obj files. I bet it does |
11:17 |
Sketch2 |
I should find a copy of that and run it on wine |
11:19 |
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11:40 |
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11:42 |
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11:51 |
Sketch2 |
I feel it's dependent upon the order in which each material is written to the .obj file |
11:51 |
Sketch2 |
and you can't just edit it by hand |
11:52 |
Sketch2 |
Well, I guess you can, but it expects vertices in order |
11:53 |
Sketch2 |
so trying to impose a new order on the file doesn't get the results you desire, faces go missing |
12:02 |
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12:03 |
Sketch2 |
hmm, well it exports outliner ID instead of name. So you have to click each object and rename it inside the hierarchy tree |
12:03 |
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13:13 |
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13:17 |
Sketch2 |
the blender export script sorts materials, but only enumerates objects |
13:17 |
Sketch2 |
so they're saved into the .obj file in an arbitrary order |
13:19 |
Sketch2 |
well, the order *might* be determined by the order you linked each region to a material |
13:19 |
Sketch2 |
hard to say. I'd have to start over to see |
13:20 |
NathanS21 |
The material should be sorted by the order you had them in Blender |
13:21 |
Sketch2 |
it's not based upon any order you put in the outliner hierarchy |
13:22 |
NathanS21 |
Are you using multiple meshes to create your OBJ? |
13:22 |
Sketch2 |
at this point, yes because I re-imported it from the 'obj file. So they're already split |
13:23 |
NathanS21 |
oh, ya, I have no idea how it decides the order then. |
13:23 |
Sketch2 |
I'll try again, but keep a .blend file just in case |
13:24 |
NathanS21 |
I know you can join meshes with Ctrl+J but I'm not sure if that keeps the UV and materials. I think it does. |
13:25 |
Sketch2 |
it's worth a try |
13:57 |
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13:58 |
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13:58 |
rasierer |
if i use the appimage of the minetest server, i cant open chests anymore |
13:59 |
rasierer |
pls help |
14:02 |
lumberJ |
is the client you are connecting to the server with the same version of minetest, rasierer? |
14:02 |
Krock |
check whether your username is the one who owns the chest |
14:02 |
lumberJ |
well, that would be logical, Krock :D |
14:02 |
Krock |
( /privs and /status show both your name ) |
14:03 |
Krock |
the server version or binary type is pretty sure not related to this issue |
14:04 |
rasierer |
same version, same player, chests are not locked |
14:04 |
lumberJ |
i blew past the obvious causes, immediately suspicious of appimages :P |
14:05 |
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14:05 |
rasierer |
there is only me, i placed the chests... if i run the appimage server, i cant open them anymore |
14:06 |
rasierer |
if i switch back to the debian packaged server, i can open them again |
14:06 |
lumberJ |
are those the same version? |
14:07 |
rasierer |
yeah, still |
14:08 |
rasierer |
https://imgur.com/a/PAeKg |
14:09 |
rasierer |
there is almost no difference |
14:10 |
lumberJ |
yep shouldn't be. any other interact issues on the app image version? |
14:10 |
rasierer |
no, doors, furnaces etc still work |
14:10 |
rasierer |
just the chests |
14:10 |
lumberJ |
if you place a new one? |
14:11 |
rasierer |
lemme see |
14:13 |
rasierer |
ok, if i place a chest with the appimage server, i can open them again |
14:13 |
lumberJ |
odd |
14:14 |
rasierer |
the chest placed with the normal server print up the name "chest" like a sign does |
14:15 |
rasierer |
looks like the appimage server cant read the chests as "chests" |
14:17 |
lumberJ |
but once you placed one, the old ones worked? |
14:18 |
rasierer |
if i place a chest with the appimage server running, i can open them again |
14:18 |
rasierer |
the old ones (placed with debian mt server) are still "locked" |
14:21 |
rasierer |
and if the appimage server chests are placed and i switch to debian server and back again, the chest are locked too |
14:22 |
rasierer |
also, runing the debian server locks all chests and the appimage server can not open them |
14:23 |
rasierer |
if i try to open a chest in the appimage server, this message appears |
14:23 |
rasierer |
2018-02-18 15:22:58: VERBOSE[Server]: TOSERVER_INTERACT: action=3, item=1, pointed=[node under=361,-4,-932 above=362,-4,-932] |
14:24 |
rasierer |
if i (successfully) open a chest in the deb- server, there is no message |
14:24 |
rasierer |
is that "error message" helpful? |
14:26 |
Krock |
maybe they messed up something when building the package for minetest_game |
14:30 |
lumberJ |
there do seem to be some reported bug regarding chests that are left open |
14:31 |
lumberJ |
not directly related, that i can see, but possibly related |
14:31 |
rasierer |
any links? |
14:32 |
lumberJ |
https://github.com/minetest/minetest_game/issues/1769 |
14:33 |
lumberJ |
https://forum.minetest.net/viewtopic.php?f=6&t=17806 |
14:34 |
Sketch2 |
OK, in Blender, I'm having better results if I uncheck "Objects as OBJ Objects" |
14:34 |
Sketch2 |
then it doesn't split up each material as a separate object |
14:34 |
Sketch2 |
and keeps everything in order of materials |
14:35 |
lumberJ |
just out of curiosity, rasierer, when you switched servers, are you copying over world files or running them from the same directory. |
14:35 |
lumberJ |
also as Krock said you might compare the minetest_game files and make sure they match up regarding chests |
14:36 |
Sketch2 |
good question LumberJ, it might have to do with file access restrictions |
14:37 |
rasierer |
i dont copy anything, i use the same dir for both servers |
14:39 |
rasierer |
....this reports are nothing like my problem, its all about the animation of the chest |
14:39 |
rasierer |
i cant interact with them |
14:40 |
lumberJ |
are they destructible? |
14:41 |
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14:47 |
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14:50 |
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14:54 |
rasierer |
lumberJ: nope |
14:55 |
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14:59 |
lumberJ |
checked both versions of chest code in minetest_game, rasierer? |
15:02 |
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15:03 |
Sketch2 |
Calinou's Ubuntu system might have a dependency that's more recent than your Debian system, so AppImage didn't package it |
15:04 |
Sketch2 |
it's supposed to be built on the lowest common denominator, but that's not always possible |
15:05 |
adfeno |
Sketch2: lumberJ rasierer Calinou: One option is to install Minetest using Guix package manager. |
15:06 |
Sketch2 |
Debian's notorious for using old stable libs |
15:06 |
Sketch2 |
right. I'd just stick with the Deb distro package, or build from source |
15:07 |
adfeno |
This way: (a) your system distribution's packages matter little; (b) you get a reproducible environment; (c) it builds from source by default, but makes it easier; (d) you get a community that tries to guarantee that you have only free/libre software in the official Guix repos. |
15:08 |
Sketch2 |
well the AppImage thing is supposed to solve that |
15:08 |
Sketch2 |
but it needs to be built on something with the bare minimum |
15:09 |
adfeno |
(e) you can customize the build recipe and decide what do to with it --- if you're going to contribute back to Guix community or if you're going to keep that for yourself, or if you're using the `guix publish' to automatically setup your own Guix package repository. |
15:09 |
adfeno |
Sketch2: Guix also needs to be built on something, but only for Guix (the executable) itself. |
15:10 |
adfeno |
As for AppImage, I don't know if it calls a AppImage-only repository of ssome sort, but I hope not. |
15:10 |
Sketch2 |
Its supposed to pack everything in that doesn't come with the base system |
15:10 |
Sketch2 |
so your 'base system' has to be old-school |
15:11 |
adfeno |
But, is it a bundle? |
15:11 |
Sketch2 |
yea |
15:12 |
adfeno |
Sketch2: lumberJ rasierer Calinou: Re: Guix: (f) You also get roll-backs, so if an update gave you something wrong, you can roll-back to previous "generations" (as long as you have those generations saved, which is the default). |
15:12 |
Sketch2 |
possibly like flatpak |
15:13 |
adfeno |
Sketch2: lumberJ rasierer Calinou: Re: Guix: (g) Guix doesn't do bundling, so you don'tend up with two copies of the same irrlicht version. |
15:16 |
Sketch2 |
would it aut-install requirements then? |
15:16 |
Sketch2 |
*auto |
15:24 |
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15:24 |
adfeno |
Sketch2: I didn't send any message after: 2018-02-18T12:16:32-0300 <Sketch2> would it auto-install requirements then? |
15:25 |
adfeno |
Sketch2: Re: auto-install: Yes, the build time ones, and most of the run-time ones. |
15:25 |
adfeno |
Actually, in the case of Minetest, it does all. |
15:26 |
adfeno |
There are only some other packages (not even related to Minetest) that are somewhat dependent on what the end-user has in his Guix package "generation". |
15:26 |
Sketch2 |
it's already in the Guix repo? |
15:26 |
adfeno |
Yes |
15:27 |
Sketch2 |
ah. Guess I was thinking you meant someone would have to rebuild it there |
15:27 |
adfeno |
Re: Packages dependent on Guix "generation": although I suspect that these strange cases are mostly considered a bug by Guix community, so I always encourage people to report the bug. |
15:29 |
adfeno |
Sketch2: Optionally, the person installing Guix (package manager) can enable what they call "substitutes" --- which is pre-built/compiled packages. If the servers that the user authorized have that exact same package built, it would then download that instead of building everything. |
15:34 |
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15:55 |
rasierer |
im back |
15:56 |
Sketch2 |
derixithy, if you're interested, I've updated https://github.com/doyousketch2/rounded_cubes |
15:56 |
rasierer |
Sketch2: i use Debian testing |
15:57 |
Sketch2 |
I feel much more confident in the placement of the UV's, and material order, so everything's the right way 'round this time |
15:59 |
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15:59 |
Sketch2 |
ditto. |
15:59 |
Sketch2 |
I think this is testing. might be unstable tho... I'd have to check what it's pulling from |
16:00 |
Sketch2 |
yea, testing. testing. 1, 2, 3 |
16:01 |
Sketch2 |
I've distro-hopped a lot in the past. Used either-or at times |
16:02 |
Sketch2 |
testing seems to be pretty solid these days |
16:15 |
rasierer |
does minetest provide official snaps/flatpaks ? |
16:17 |
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16:21 |
Krock |
rasierer, there are PPAs if they help you |
16:22 |
derixithy |
@Sketch2, i'll check them out then, what did you change? |
16:23 |
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16:24 |
Sketch2 |
Oh, you might not even notice a difference, but when you place it, front it front, left is left, and the snosberries taste like snosberries |
16:25 |
derixithy |
Nice, i like snosberries, now they taste good to |
16:25 |
Sketch2 |
but yeah, mostly that texture-space is correct, so if you do the 6-way textures, they line up properly |
16:26 |
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16:27 |
derixithy |
Nice |
16:28 |
Sketch2 |
I put noes inside for what Blender settings I used, so I can remember next time |
16:28 |
Sketch2 |
*notes |
16:31 |
Calinou |
Sketch2: I usually build my game servers from source, or use a binary if they provide one |
16:31 |
Calinou |
Minetest doesn't provide a distribution-independent binary so I build it from source on my VPS |
16:32 |
Calinou |
(0.4-stable branch) |
16:32 |
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16:32 |
derixithy |
I saw them, awesome. I love when people add things to the mods so you know how to do things |
16:32 |
Calinou |
Sketch2: my AppImage is built on Ubuntu 14.04, it runs on all modern 64-bit distributions |
16:32 |
Calinou |
the stable one was built from 0.4.16 stable, the "master" one is very old and shouldn't be used though |
16:33 |
derixithy |
You can put "selection_box = { type = "full", }," so the selection box isn't smaller then the node |
16:36 |
Sketch2 |
k, I think rasierer was having probs. I was just brainstorming possible solutions |
16:36 |
Sketch2 |
I don't know the exact cause why he can't open a chest with AppImage build |
16:38 |
Sketch2 |
derixithy, I had it full size before, but it looked like it was floating way outside of the beveled edges |
16:39 |
Sketch2 |
I've actually got my game downsamled for low-fi retro reasons, so it shows up here |
16:40 |
Sketch2 |
I'll disable that, and see how it looks. Might'a set box too small if you don't see it there |
16:47 |
Sketch2 |
derixithy, are you using node outline, or highlight? |
16:49 |
Sketch2 |
I was using outline with undersampling = 2 so it was pretty bold |
16:56 |
rasierer |
Calinou: the appimage server seems to be buggy |
16:58 |
derixithy |
@Sketch2 Outline |
16:58 |
Calinou |
rasierer: maybe it includes a different version of minetest_game |
16:58 |
Sketch2 |
I see what'cha mean. the lines disappear when they're stacked |
16:58 |
Calinou |
both are from the 0.4-stable branch, it was packaged in March 2017 |
16:59 |
rasierer |
whatcha mean by different version? |
17:01 |
Sketch2 |
I had 'em laid out as a grid on the ground, not stacked in tree-trunk style, so that didn't occur to me. it's been updated |
17:05 |
rasierer |
can i somehow "port" my world from the debian server to the appimage server? |
17:09 |
lumberJ |
rasierer. try backing up the minetest_game inside the app image, then just copy and paste the minetest_game version from the deb server |
17:09 |
lumberJ |
if the problem is with minetest_game version that should fix it |
17:14 |
rasierer |
how do i do that? |
17:18 |
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17:23 |
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17:23 |
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17:24 |
Helwyr |
hello, I would like to know if it is possible to announce 2 or 3 servers with the same ip address on servers.minetest.net |
17:26 |
Helwyr |
in exemple port 30000 -> creative and port 30001 -> survival ,i'm using a dyndns-like service |
17:27 |
rasierer |
damn, i cant open them in singleplayer |
17:27 |
rasierer |
can i send the world to someone who can check what is wrong? |
17:30 |
rasierer |
https://drive.google.com/open?id=1isDK7Dhvk6nlYm35exC--yFASHrOBKQs |
17:30 |
Sketch2 |
Helwyr, if memory serves correctly, when you run the server with the "announce" box ticked, it sends the necessary info out for you |
17:30 |
rasierer |
thats the world |
17:30 |
Sketch2 |
It should be fine to run multiple versions |
17:31 |
Helwyr |
ok, this a linux "headless" server, i will retry soon |
17:32 |
Sketch2 |
So long as your computer can handle it, you'll do ok |
17:35 |
Helwyr |
Sketch, i have error 418 |
17:35 |
Helwyr |
servers.minetest.net/announce not found (HTTP response code said error) (response code 418) |
17:35 |
rubenwardy |
sfan5 ^# |
17:35 |
Sketch2 |
is it a firewall issue? |
17:36 |
Sketch2 |
rasierer, the chests open up over here |
17:36 |
rasierer |
with appimage? |
17:37 |
Sketch2 |
oh, no. on Debian testing as well. I guess that wouldn't help. I thought you were just asking if the file was skewed |
17:37 |
Helwyr |
my router is configured for the ports 30000-30002 |
17:37 |
Krock |
Helwyr, your server is apparently blocked |
17:38 |
rasierer |
Sketch2: can you confim with Appimage |
17:38 |
Sketch2 |
Helwyr, UDP? |
17:38 |
Sketch2 |
yeah, gimme a min to d/l and install. |
17:38 |
rasierer |
thx |
17:39 |
rasierer |
what minetest_game version is debian running then?? |
17:40 |
rasierer |
im gonna try Flatpak and Snap versions too |
17:41 |
Sketch2 |
in the Deb repos? I believe 0.4.16 -it should say in Synaptic |
17:42 |
Helwyr |
yes, UDP, Debian stretch and 0.4.16 (backports) |
17:42 |
rasierer |
Sketch2: the flatpak version works too |
17:42 |
Helwyr |
the first server works, it appears in the list, people are connected to it, but the second is not displayed on the servers list, I can connect-it via external adresse |
17:44 |
Krock |
Helwyr, do they run on the very same server? |
17:44 |
Krock |
i.e. same IP? |
17:45 |
Helwyr |
yes, i have only one ip |
17:45 |
rasierer |
Sketch2: snap version also works... looks like the appimage version is wrong Calinou |
17:45 |
Helwyr |
this a the same issue of https://forum.minetest.net/viewtopic.php?f=10&t=19170 |
17:47 |
Sketch2 |
ooh... rasierer, you're right. chests show up as blank blocks of wood |
17:47 |
rasierer |
for me they are still chests |
17:47 |
rasierer |
but, well ... dont open |
17:48 |
Calinou |
rasierer: you can extract an AppImage by running it with the `--appimage-extract` command-line option |
17:48 |
Calinou |
(this works on any AppImage) |
17:48 |
Calinou |
once it's extracted, you can run its AppRun file to launch it directly without having to repack it into an AppImage |
17:48 |
rasierer |
yes confirmed, Flatpak version works, Snap version works, debian version works... but Calinou's appimage version is not able to open chests |
17:49 |
rasierer |
hmm ok |
17:50 |
Calinou |
https://github.com/minetest/minetest_game/commits/stable-0.4 |
17:50 |
Calinou |
rasierer: looks like I didn't pack some commits done after the 0.4.16 release |
17:51 |
rasierer |
what branch should i use ? |
17:52 |
rasierer |
backport, stable or master? |
17:52 |
rasierer |
Calinou: ^ |
17:53 |
Sketch2 |
branch of what? I think Cali's saying he'll fix it momentarily |
17:54 |
rasierer |
Calinou: Sketch2: i added the lastest stable branch, it works again |
17:54 |
Calinou |
I don't have a setup for building Minetest AppImages anymore, sorry |
17:54 |
Helwyr |
to summarize, everything works except that the second server is not advertised on servers.minetest.net, error 418 |
17:54 |
Calinou |
I should do something like https://github.com/Calinou/godot-builds-ci for Minetest, but no time |
17:55 |
rasierer |
gee, at least we know what the problem is |
17:55 |
Calinou |
thanks for notifying me about this |
17:55 |
rasierer |
Calinou: when is Appimage or Flatpak or snap comeing to minetest officially? |
17:56 |
rasierer |
its kinda a pain right now |
17:56 |
Calinou |
rasierer: I don't know, see https://github.com/minetest/minetest/issues/3568 |
17:56 |
Calinou |
CI on https://gitlab.com/minetest/minetest/pipelines has been broken for months now |
17:56 |
Sketch2 |
well now that rasierer has one that's one that's running, can't he just send it to Calinou? |
17:57 |
rasierer |
your appimages are the only way to be able to play minetest for me |
17:57 |
Calinou |
Sketch2: I could patch my own AppImage and upload an updated version |
17:57 |
Calinou |
I don't need to recompile anything to do this |
17:57 |
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17:58 |
adfeno |
there is also the Guix package for Minetest |
17:58 |
adfeno |
;) |
17:59 |
rubenwardy |
MinetestBot! |
17:59 |
MinetestBot |
rubenwardy! |
18:03 |
rasierer |
we have multible solutions for easy distributon of linux apps now, flatpak, snap and appimage.... would be nice to see one of them officially soon |
18:03 |
rubenwardy |
Helwyr, you need to contact sfan5 |
18:05 |
Helwyr |
@rubenwardy, thanks, in the meantime |
18:05 |
Helwyr |
i continue to search on google: error 418 minetest |
18:06 |
rasierer |
wow, debian ported minetest to mips ? |
18:09 |
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18:15 |
Calinou |
rasierer: that doesn't mean anyone has actually tested it there :P |
18:18 |
rasierer |
would like to |
18:26 |
rasierer |
Minetest is the best OpenSource game i know |
18:26 |
rasierer |
and i know a lot |
18:30 |
adfeno |
rasierer: Indeed, I agree with you, I like the concepts introduced by Minetest but also like the community of Voxelands and both games' novelty. |
18:37 |
red-001 |
Helwyr, the error wouldn't tell you anything, its just what the serverlist does while the server in question is awaiting manually approval |
18:39 |
Helwyr |
ok, so I have to make contact to have a manual authorization? |
18:40 |
red-001 |
<rubenwardy> Helwyr, you need to contact sfan5 |
18:40 |
Helwyr |
yes, thank's |
18:41 |
red-001 |
they don't seem to be around right now so might want to send a memo or something |
18:42 |
Helwyr |
I look in the week, it's not urgent |
18:42 |
adfeno |
Occasionally I work for some free/libre system distributions so as to help their community efforts, and was once attempting to solve a license compatibility issue that came from the distro's upstream (a common non-(free/libre) distro), it was introduced by a change in a bundled code, but the resulting work was minified/obfuscated, things were under incompatible licenses, and on top of that the people who made the changes to the bundled |
18:42 |
adfeno |
thing didn't provide complete corresponding source files. The people from common distro didn't reply very well to my friendly suggestions and patches, thankfully a mate from the free/libre distro came in to support me. |
18:54 |
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19:06 |
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19:12 |
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19:24 |
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19:24 |
rasierer |
i have another problem |
19:25 |
rasierer |
i cant open a server with legacy ipv4 support |
19:25 |
rasierer |
any tips or help? |
19:28 |
rasierer |
i wanna play with someone who doesnt have ipv6 |
19:38 |
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19:44 |
rasierer |
ssomeone? |
19:46 |
adfeno |
rasierer: perhaps the server config is set IPv6 address in the map config. |
19:46 |
adfeno |
It's been years since I don't open a server. |
19:47 |
rasierer |
adfeno: it is, if i turn it off, the server doesnt announce anymore |
19:48 |
adfeno |
rasierer: perhaps because the master has yet to evaluate or accept you? |
19:48 |
rasierer |
adfeno: what master? |
19:50 |
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19:55 |
adfeno |
rasierer: announcer |
19:56 |
rasierer |
why doesnt it block my ipv6 then? |
20:03 |
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20:03 |
adfeno |
I wonder, are you the one having problems with AppImage? |
20:03 |
adfeno |
I wonder if AppImage deals with networking setups too |
20:03 |
rasierer |
i have yea |
20:04 |
rasierer |
no appimage only has the wron minetest_game ver |
20:04 |
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20:07 |
adfeno |
what is the server address in your server? and in your map config? |
20:07 |
rasierer |
what do you mean by server address, my ip? |
20:12 |
adfeno |
rasierer: perhaps bind_address and ipv6_server in minetest.conf are the problem. |
20:13 |
rasierer |
no |
20:13 |
adfeno |
also perhaps server_address (but I doubt if this one is really the issue) |
20:14 |
adfeno |
also check if you are using v6.servers.minetest.net instead of servers.minetest.net |
20:18 |
Calinou |
>when you're planning to build a Minetest AppImage but you need a C++11-compatible compiler so GCC from Ubuntu 14.04 isn't supported |
20:18 |
Calinou |
I'll give Clang a try and see |
20:24 |
adfeno |
I would stay with GCC ;) |
20:24 |
adfeno |
that's preference of course ;) |
20:27 |
Sketch2 |
if you really don't need ipv6 traffic on that machine, you can simply disable it https://www.binarytides.com/disable-ipv6-ubuntu/ |
20:32 |
rasierer |
i cant, my router is ipv6 only |
20:32 |
rasierer |
disableing ipv6 means no internet |
20:52 |
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20:53 |
NiklasHD |
Hi |
21:08 |
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21:08 |
fireglow |
VanessaE: I'm getting bots on my server from one of your servers IP again |
21:08 |
fireglow |
what is up with that |
21:09 |
fireglow |
104.250.138.199 this time |
21:09 |
fireglow |
https://bpaste.net/show/03b8500e26c8 |
21:11 |
fireglow |
https://bpaste.net/show/cfbbd7893055 kindly fix your machines |
21:12 |
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21:14 |
Shara |
fireglow: pretty sure those are not Vanessa'a. Just ban them? |
21:15 |
fireglow |
Shara: they are |
21:15 |
Shara |
Based on? |
21:15 |
fireglow |
or maybe, hmm |
21:15 |
fireglow |
if I connect to the attacking IP on port 30000, I get to one of VE servers |
21:15 |
fireglow |
maybe somebody is redirecting traffic |
21:16 |
rubenwardy |
or could be a fake replicate |
21:16 |
rubenwardy |
which server |
21:16 |
Sketch2 |
https://i.imgur.com/6XVOloi.png |
21:16 |
fireglow |
there's the IRC bridge on there |
21:16 |
fireglow |
let me check again |
21:16 |
rubenwardy |
all of her servers are hosted on daconcepts.com |
21:16 |
rubenwardy |
which is 188.165.239.81 |
21:16 |
Shara |
Pretty sure Vanessa doe snot use that provider |
21:16 |
Shara |
does not* |
21:17 |
fireglow |
so somebody is redirecting traffic... try it, 104.250.138.199:30000 |
21:17 |
rubenwardy |
if two people can't log on there at once, then it's likely socat |
21:18 |
Shara |
Well who it is is obvious. Best to ban and move on. |
21:18 |
rubenwardy |
yeah, just ban |
21:18 |
fireglow |
I've had loads of issues with these bots in the past, they join and noclip their way through the map, with the sole goal of bloating the map |
21:18 |
Shara |
We've all had issues |
21:18 |
fireglow |
it's not so simple, I've observed many different IPs over the past two weeks |
21:18 |
Shara |
Just ban them all |
21:19 |
VanessaE |
Shara: I use SoYouStart, an OVH property. |
21:19 |
Shara |
It's why my servers are largely closed to the public currently though. |
21:19 |
fireglow |
104.250.138.199:30000 goes to Dreambuilder creative |
21:19 |
fireglow |
blasted script kiddies |
21:19 |
VanessaE |
vanessarainbird:~$ dig daconcepts.com |
21:19 |
VanessaE |
[...] |
21:19 |
VanessaE |
daconcepts.com.7200INA188.165.239.81 |
21:20 |
fireglow |
so any idea who's doing that? |
21:20 |
fireglow |
they clearly want to rile up people against you |
21:20 |
VanessaE |
someone must have copied my map using minetest's map saving feature |
21:20 |
VanessaE |
probably oldcoder. |
21:20 |
fireglow |
hmm |
21:21 |
fireglow |
lame |
21:22 |
Shara |
So there is actually a server there? With a copied map? |
21:22 |
VanessaE |
lemme look |
21:22 |
fireglow |
no, I'm actually ON the server |
21:22 |
fireglow |
as yes and yes2 |
21:23 |
VanessaE |
I'm there as testuser. |
21:23 |
fireglow |
I can see the shared chat |
21:23 |
VanessaE |
this looks like my current server allright |
21:24 |
fireglow |
my guess is traffic redirection |
21:24 |
fireglow |
you should see connections from 104.250.138.199 |
21:26 |
fireglow |
these are the IPs I observed in the last week or so: https://bpaste.net/show/9adf80519300 |
21:27 |
fireglow |
VanessaE: sorry for accusing you |
21:27 |
VanessaE |
no worries |
21:28 |
fireglow |
https://i.imgur.com/kgfHFcr.jpg blasted bots |
21:29 |
Shara |
My map actually gained so much size due to them that I ran out of space |
21:29 |
fireglow |
:S |
21:29 |
fireglow |
dang |
21:29 |
VanessaE |
I've posted warnings on the forum about it |
21:29 |
fireglow |
Shara: when did you notice those bots? |
21:29 |
Shara |
January |
21:30 |
fireglow |
mhm |
21:31 |
Shara |
Same group of IP addresses has been used to impersonate several people as well. I've been told "Shara" threatened the admins of one server.. needless to say it was not me |
21:31 |
fireglow |
I'm contemplating banning IPs who do too much "moved too fast; resetting position" |
21:31 |
fireglow |
Shara: that's sad |
21:31 |
fireglow |
what a saddo is doing this, lol |
21:32 |
fireglow |
maybe they're even in this very channel right now |
21:33 |
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21:34 |
MinetestBot |
[git] red-001 -> minetest/minetest: Mitigate formspec exploits by verifying that the formspec was shown t… 4bb41a1 https://git.io/vA8VW (2018-02-18T21:33:42Z) |
21:38 |
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21:39 |
VanessaE |
clearly infringes on another person’s trade or service mark, patent, or other property right |
21:40 |
VanessaE |
Violation of any of this section will result in a fee of at least $50.00 and you may face suspension, termination, and other applicable charges. |
21:40 |
VanessaE |
^^^ from gorillaservers ToS |
21:40 |
VanessaE |
that's who manages that IP range |
21:40 |
VanessaE |
https://www.gorillaservers.com/tos_aup.php |
21:40 |
fireglow |
mm! |
21:40 |
fireglow |
saucy |
21:41 |
VanessaE |
I have already sent a complaint, I advise other affected parties do the same. |
21:48 |
Fixer |
thank you |
21:58 |
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22:00 |
fireglow |
wow |
22:00 |
fireglow |
just wow |
22:10 |
VanessaE |
there, SoYouStart has been very well informed of what's going on as well. |
22:14 |
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22:18 |
Sketch2 |
that's a user, or a server? |
22:19 |
Calinou |
So You Start is a dedicated server provider (it's an OVH brand) |
22:33 |
VanessaE |
what he said. |
22:33 |
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22:34 |
Doyousketch2 |
huh? |
22:34 |
Doyousketch2 |
oh. ok |
22:35 |
Doyousketch2 |
brb |
22:35 |
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22:56 |
blaise |
VanessaE: are you familiar with the villagers mod ? |
22:56 |
VanessaE |
if you mesan villages (-r), that's Sokomine's mod |
22:56 |
VanessaE |
mean* |
22:57 |
VanessaE |
in any case that's about all I know about it :) |
22:57 |
blaise |
well, there's villages, and then there's villagers... apparently it was based on some kind of advanced ai for npcs |
22:57 |
VanessaE |
nope, ain't heard of it. |
22:57 |
blaise |
the villagers mod depends on villages |
22:58 |
blaise |
ok, just curious.. |
22:58 |
blaise |
seemed like the guy was making great progress and then just stopped developing it... |
23:00 |
blaise |
https://github.com/ErrorNull0/villagers |
23:01 |
blaise |
=( |
23:17 |
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