Time |
Nick |
Message |
00:04 |
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00:04 |
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00:09 |
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00:17 |
wilkgr |
I'm having some trouble with anticheat, it moves the player back to (0,0,0) after I move them with setpos: https://github.com/wilkgr76/eggwars/blob/master/init.lua#L220 |
00:17 |
wilkgr |
Is there any way I can prevent this? |
00:20 |
red-001 |
fireglow, I made a mod for blocking clients that connect from IPs that look like VPNs or hosting |
00:26 |
wilkgr |
There are multiple mods that do that. |
00:26 |
wilkgr |
One of them also uses an API to check |
00:26 |
red-001 |
which one is that? |
00:27 |
wilkgr |
shivajiva's |
00:28 |
wilkgr |
Don't have the link on me, sorry |
00:28 |
wilkgr |
actually |
00:28 |
wilkgr |
I do haha: https://gitlab.com/shivajiva101/noproxy |
00:28 |
red-001 |
ah yeah, thought of also adding the API he used but the rate limit on that one seemed ridiculously low |
00:29 |
wilkgr |
it may have resulted in someone getting IP banned bc of rate limit... hehe |
00:30 |
red-001 |
yeah his mod ignored the rate-limit right? |
00:30 |
wilkgr |
it did before |
00:30 |
wilkgr |
it does do caching now |
00:30 |
wilkgr |
https://gitlab.com/shivajiva101/noproxy/blob/master/init.lua#L56 |
00:30 |
red-001 |
it doesn't check the return value |
00:35 |
red-001 |
if you receive a 429 you are expected to stop trying to make requests looking at their docs |
00:35 |
shivajiva |
reds mod is better without a doubt |
00:36 |
wilkgr |
alright :P |
00:37 |
* red-001 |
accepts the complement |
00:37 |
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00:38 |
red-001 |
wilkgr, what mods are there for this that don't use any external API? |
00:38 |
red-001 |
do they use a local blacklist or something? |
00:38 |
wilkgr |
don't have the link on me but there was another one |
00:38 |
red-001 |
I know I tried that approach before but couldn't get a decent data source for it |
00:39 |
wilkgr |
honestly didn't look too closely as it wasn't too interesting for me personally |
00:39 |
shivajiva |
wasn't there one that used some closed source asset |
00:41 |
wilkgr |
There was one by the guy who made the robots server |
00:41 |
wilkgr |
in the end it was decompiled haha |
00:42 |
red-001 |
oh that anticheat mess? |
00:42 |
wilkgr |
yes haha |
00:42 |
wilkgr |
but that wasn't the one I meant |
00:42 |
wilkgr |
I actually can't find it |
00:43 |
red-001 |
I mean it was easy to decompile, there is a lot of tools for decompiling LuaJIT bytecode, and they even format it nicely so it looked better then the source |
00:44 |
shivajiva |
have you considered setting the static spawn point in conf to the correct coords? |
00:45 |
red-001 |
not sure how most of those tools would be affected by the weird sort of stuff that can be done with bytecode to exploit lua |
00:48 |
Sketch2 |
your function uses the parameter "player" but you're using the variable "player_i" |
00:48 |
Sketch2 |
line 152: -- Upon respawning, move players back to their island. minetest.register_on_respawnplayer(function(player) if player_i[player:get_player_name()] then |
00:50 |
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00:51 |
wilkgr |
Oops |
00:51 |
Sketch2 |
:) |
00:51 |
wilkgr |
haha |
00:55 |
wilkgr |
thanks :) |
00:56 |
Sketch2 |
yup, glad to be of service |
00:57 |
wilkgr |
Wow |
00:57 |
wilkgr |
Now I break respawning xD |
01:43 |
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01:51 |
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01:51 |
mutant |
hi |
01:52 |
mutant |
is anybody online |
01:55 |
Sketch2 |
partly. I'll 'prolly pass out soon |
01:57 |
mutant |
oh hello, what time is it there? anyways, i can't install mods |
01:58 |
Sketch2 |
what OS? |
01:59 |
mutant |
linux ubuntu on macbook pro |
02:01 |
Sketch2 |
I'd look in /home/username/.minetest/mods/ |
02:02 |
Sketch2 |
if mod was downloaded from GitHub you have to rename it so it doens't have "-master" in the dir name |
02:03 |
Sketch2 |
all mods, or just one, in particular? |
02:17 |
mutant |
tried renaming. doesn't work for mesecons or homedecor |
02:57 |
wilkgr |
Do you get any errors? |
03:25 |
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03:53 |
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04:47 |
mutant |
yeah muchos errors |
04:47 |
mutant |
well, actually sometimes yes, sometimes no, but i have no evidence that the mod was successfully installed either way |
05:12 |
Sketch2 |
if it was a portable install, it might be reading from the program dir |
05:12 |
Sketch2 |
where did you install minetest to? |
05:17 |
Sketch2 |
try- sudo updatedb |
05:17 |
Sketch2 |
then- locate -r /minetest$ |
05:20 |
Sketch2 |
if it shows up in something other than /etc/minetest then you'll need to look in that dir for the /mods folder |
05:25 |
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06:03 |
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06:25 |
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06:49 |
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06:54 |
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07:18 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Schematics: Various improvements 094ad00 https://git.io/vA8x7 (2018-02-19T07:16:24Z) |
07:18 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Rainforest: Add emergent jungle tree and sapling b90aabe https://git.io/vA8x5 (2018-02-19T07:16:16Z) |
07:19 |
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07:23 |
tm3 |
Hello, guys :) can i get all registered node names from a mod. like 'minetest.registered_nodes'. For example let us say if i apply it to mymonths mod; then 'mymonths.registered_nodes'. Can i get them like this?! |
07:26 |
MinetestBot |
[git] ThomasMonroe314 -> minetest/minetest: Add a refresh button to the serverlist (#6957) 5ef9056 https://git.io/vA8pm (2018-02-19T07:25:57Z) |
07:28 |
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07:42 |
tm3 |
hello :) |
07:43 |
MinetestBot |
[git] dopik -> minetest/minetest: /shutdown can't do countdown when using reconnect and/or shutdown mes… cf98f5b https://git.io/vA8pj (2018-02-19T07:41:44Z) |
08:01 |
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08:01 |
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08:45 |
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10:11 |
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10:21 |
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10:46 |
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11:17 |
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11:29 |
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11:36 |
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11:42 |
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11:43 |
Sketch2 |
meh. I forget the trick in HexChat to make it auto-identify you upon login |
11:44 |
Sketch2 |
oh, this might be it |
11:45 |
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11:47 |
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11:48 |
Sketch2 |
oh wait, it did it. ugh dangit. I just changed stuff. need to swap it back. what was it? |
11:48 |
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11:50 |
Sketch2 |
k. think that's it. had to change login method to /msg NickServ <password> then type password in the *** box |
11:51 |
Sketch2 |
that's one of those set-it-and-forget-it kinda things, that you only have to do once every 5 years |
12:01 |
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12:04 |
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12:11 |
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12:13 |
fireglow |
red-001: cool, I'd be very interested in that mod! |
12:16 |
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12:17 |
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12:38 |
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12:43 |
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12:49 |
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13:01 |
fireglow |
!mod darkages |
13:01 |
MinetestBot |
fireglow: Could not find anything. |
13:02 |
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13:08 |
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13:20 |
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13:27 |
Sketch2 |
was playing around with .mtl files for .obj meshes |
13:28 |
Sketch2 |
it does something, but not as expected. I'd look for irrlicht docs, but they're swapping webservers or something |
13:36 |
NathanS21 |
I don't think Minetest cares about the .mtl files. I've never included them, and haven't had any problems. |
13:40 |
Sketch2 |
I know you can do without 'em. It was my understanding that you could bring in meshes that have colors already applied |
13:40 |
Sketch2 |
instead of realying on textures |
13:40 |
Sketch2 |
perhaps it only with certain formats |
13:41 |
NathanS21 |
hmm, never tried that. |
13:42 |
NathanS21 |
From what I remember when I looked at an .mtl file it just listed the textures that were used for the uvs on the mesh |
13:43 |
fireglow |
!mod darkage |
13:43 |
MinetestBot |
fireglow: DarkAge [darkage] by MasterGollum - https://forum.minetest.net/viewtopic.php?t=3213 |
13:43 |
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13:44 |
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13:48 |
Sketch2 |
yeah, it's uh... ambient, diffuse, specular, "dissolve" - which is sort of like a reversed transparency value |
13:49 |
Sketch2 |
I think Ns is how sharp the highlight is |
13:50 |
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13:50 |
NathanS21 |
Oh, so it's all information about how the textures should be used by the engine, makes sense. |
13:50 |
Sketch2 |
https://en.wikipedia.org/wiki/Wavefront_.obj_file#Material_template_library |
13:51 |
Sketch2 |
yeah, uh. maybe itsn't being used in-game |
13:51 |
Sketch2 |
I thought it was, 'cuz when I changes settings the eyes looked different |
13:51 |
Sketch2 |
I don't think it's really accessing it tho, 'cuz aluminum's not changing |
13:52 |
NathanS21 |
Well Minetest only uses a color/texture |
13:53 |
NathanS21 |
there is no specular or reflection, just bare bones. |
13:53 |
NathanS21 |
I think we still have bump maps |
13:53 |
NathanS21 |
but those are done with a separate texture file with a trailing _bump I think |
13:53 |
NathanS21 |
though I don't believe bump maps work for entities, but I could be wrong on that. |
13:54 |
NathanS21 |
In a fancier engine all those options in the .mtl file would make differences. |
14:10 |
Sketch2 |
.x files export a jumbled mess of parts |
14:11 |
Sketch2 |
as far as I can tell, other formats don't seem to read |
14:11 |
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14:19 |
Sketch2 |
well, .b3d exports with this script- http://www.rtsoft.com/forums/showthread.php?7509-Blender-B3D-2-6x-Export-script |
14:19 |
Sketch2 |
but no color, so eh |
14:20 |
Sketch2 |
guess it's not a biggie. It would simplify things |
14:21 |
Sketch2 |
ya wouldn't have to do the whole UV unwrap thing |
14:21 |
Sketch2 |
you could just apply colors to vertices, and that be that |
14:21 |
Sketch2 |
that'd be so much easier |
15:07 |
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16:42 |
Sketch2 |
Wait- https://wiki.minetest.net/Using_Blender this is what I was thinking |
16:42 |
Sketch2 |
that Minetest *should* be able to use all these formats |
16:42 |
Sketch2 |
is the info up-to-date? |
16:45 |
sfan5 |
yes |
16:46 |
sfan5 |
irrlicht hasn't changed much in the last 5 years |
17:23 |
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18:00 |
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18:19 |
Sketch2 |
It just sux, 'cuz UV unwrapping and texture baking is like half-a-day of work per model, |
18:19 |
Sketch2 |
whereas painting vertices can be done in 15 mins |
18:22 |
Sketch2 |
there's gotta be an easier way |
18:23 |
Sketch2 |
like paint the texture, then use it to generate a nodemap |
18:32 |
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Topic for #minetest is now Welcome to #minetest, official Minetest channel | Latest version: 0.4.16 (2017-06-03) | Responses may take a while, be patient | Rules: http://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: http://minetest.net/servers | IRC logs: http://irc.minetest.net/minetest/ |
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Topic for #minetest is now Welcome to #minetest, official Minetest channel | Latest version: 0.4.16 (2017-06-03) | Responses may take a while, be patient | Rules: http://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: http://minetest.net/servers | IRC logs: http://irc.minetest.net/minetest/ |
18:48 |
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19:19 |
Calinou |
how does it take half a day of work to UV unwrap a voxel-style model? |
19:24 |
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19:38 |
Sketch2 |
Oh, it's not that long. It just felt like it today. |
19:39 |
Sketch2 |
I can do it, just dreading that I gotta do it for the next 50 objects. Was hoping to find an easier way |
19:52 |
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19:56 |
Sketch2 |
hmm, you know what? Blender has a vertex paint tool that automatically applies a UV, methinx |
19:57 |
Sketch2 |
gonna play w/ that. see what it does |
20:04 |
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20:08 |
fireglow |
!c tuple(e*16 for e in (5,1,0)) |
20:08 |
MinetestBot |
(80, 16, 0) |
20:11 |
rud0lf |
python? |
20:21 |
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20:37 |
Sketch2 |
Bite my shiny metal-- https://i.imgur.com/vWQw4v5.png |
20:47 |
progysm |
no arm? |
20:48 |
Sketch2 |
Still gotta do 'em. Was just texting out the texture paint tool |
20:48 |
Sketch2 |
*testing |
20:48 |
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20:50 |
Sketch2 |
Dunno what I'll do with him once he's modeled. Just getting in the mood to render robots, and he came to mind |
21:17 |
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21:22 |
progysm |
bender in blender... |
21:23 |
rud0lf |
gender bender |
21:23 |
progysm |
go together |
21:25 |
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22:00 |
xerox123_ |
What is this warning and how do I stop it it's quite spammy. WARNING[Server]: ServerEnv: Trying to store id = 1 statically but block (-2,1,7) already contains 130 objects. Forcing delete |
22:00 |
rubenwardy |
having less entities |
22:01 |
rubenwardy |
or raising the entity limit |
22:01 |
rubenwardy |
not sure what the setting is called |
22:01 |
xerox123_ |
Is that in minetest.conf? |
22:01 |
xerox123_ |
Oh. |
22:04 |
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22:11 |
xerox123_ |
Also theres something that makes dropped objects float up into the sky |
22:11 |
xerox123_ |
Which im starting to think is related to that warning in some way |
22:22 |
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23:52 |
Message |
Test |
23:52 |
progysm |
Test |
23:52 |
rud0lf |
[test failed] |
23:52 |
rud0lf |
[please insert coin to continue] |
23:52 |
* Message |
inserts Wakadan coin |
23:53 |
progysm |
woah, that was written in the latest video I saw on youtube |
23:53 |
Message |
Wakandan * |
23:57 |
Message |
Lots of people here, but I don't see Vanessa. Pass a message on to her, please. Tell her that I explained things to Arion VPS. They offered me a different IP address; this one isn't it, of course. |
23:57 |
Message |
Add that there's always a flip side to things. As a related note, mention to Sofar (Auke Kok) that I took two weeks off from working on the attorney document, but I promise to try to finish it in the short term. It's expected to be about 15 pages in length and will go by snailmail to about 50 to 75 people. |
23:58 |
Message |
Thank you. I trust that all is well. |
23:58 |
|
Message was kicked by rubenwardy: Message |
23:59 |
VanessaE |
^^ anything he sends to me will either go directly into the trash, or possible into my "file box", unread in any case. |