Time Nick Message 00:56 blaise okay, so the water mill = hydro lv generator? 06:20 blaise Gah damnit 06:29 VanessaE you suck. :) 06:38 blaise VanessaE: Really? 06:38 blaise VanessaE: How so? 06:39 VanessaE blaise: you said "gah damnit" so that means something went wrong. SO you suck, because it was probably your fault ;) 06:39 VanessaE 06:40 blaise my latency to my minetest server is bad 06:40 blaise makes for a very frustrating scenario 06:41 blaise built for like 10 minutes, time out.. come back and everything I worked on was not taking effect 06:41 blaise try again.. get disconnected again, same thing 06:41 blaise might as well not have interact 06:42 blaise is the lag bad to my server everywhere? or is it just my connection? 06:42 blaise idk! 06:42 blaise I hope it's just my connection 06:43 VanessaE address:port? 06:45 blaise midnightsystems.net:30000 06:46 VanessaE connecting. 06:46 VanessaE media is a little slow to downloadd 06:47 blaise I have that line that tells the clients to use the public media source 06:47 blaise should I turn that down? 06:47 VanessaE daytime, please? 06:47 blaise or, off I mean? 06:49 VanessaE it's fine 06:49 blaise ok, so it's just my connection 06:49 blaise thankj you 06:49 VanessaE btw, interesting weather mod 06:50 blaise I rent out a vm to host my minetest server... 06:50 blaise oh, snowdrift with lightning mod 06:52 VanessaE anyway, the server seems fine, but without fly and fast I can't exactly stress test it. 06:57 blaise k, thanks 08:49 swift110 hey 09:40 MinetestBot 02[git] 04HybridDog -> 03minetest/minetest: Fix "Ignoring CONTENT_IGNORE redefinition" warning (#4393) 1346bbace https://git.io/vAlBM (152018-02-18T09:40:14Z) 09:43 MinetestBot 02[git] 04pauloue -> 03minetest/minetest: Lua API documentation: Fix spelling (#7046) 1363bcd33 https://git.io/vAlBA (152018-02-18T09:41:22Z) 09:43 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Check argument types inside MetaDataRef Lua API (#7045) 133f2e0c1 https://git.io/vAlBx (152018-02-18T09:40:45Z) 10:45 derixithy @Sketch2 https://imgur.com/a/Yc62s they look awesome, thanks! 10:46 Sketch2 cool 11:09 Krock wow. now, that's a cool game design :D 11:12 Sketch2 I still have no idea how Minetest determines the six sides 11:12 Sketch2 I tried again, to refine it, and now it's only using 1 texture 11:13 Sketch2 Even if I map out the UV's to 6 separate images in Blender 11:13 derixithy I'm really glad i didn't set out to learn blender, because it would probably have frustrated me to no end. Although lua in itself can be super frustrating to 11:14 Sketch2 lols 11:15 Sketch2 I learned 3D on an old program called trueSpace and it was million times easier than Blender 11:16 Sketch2 wonder if it exports lightwave .obj files. I bet it does 11:17 Sketch2 I should find a copy of that and run it on wine 11:51 Sketch2 I feel it's dependent upon the order in which each material is written to the .obj file 11:51 Sketch2 and you can't just edit it by hand 11:52 Sketch2 Well, I guess you can, but it expects vertices in order 11:53 Sketch2 so trying to impose a new order on the file doesn't get the results you desire, faces go missing 12:03 Sketch2 hmm, well it exports outliner ID instead of name. So you have to click each object and rename it inside the hierarchy tree 13:17 Sketch2 the blender export script sorts materials, but only enumerates objects 13:17 Sketch2 so they're saved into the .obj file in an arbitrary order 13:19 Sketch2 well, the order *might* be determined by the order you linked each region to a material 13:19 Sketch2 hard to say. I'd have to start over to see 13:20 NathanS21 The material should be sorted by the order you had them in Blender 13:21 Sketch2 it's not based upon any order you put in the outliner hierarchy 13:22 NathanS21 Are you using multiple meshes to create your OBJ? 13:22 Sketch2 at this point, yes because I re-imported it from the 'obj file. So they're already split 13:23 NathanS21 oh, ya, I have no idea how it decides the order then. 13:23 Sketch2 I'll try again, but keep a .blend file just in case 13:24 NathanS21 I know you can join meshes with Ctrl+J but I'm not sure if that keeps the UV and materials. I think it does. 13:25 Sketch2 it's worth a try 13:58 rasierer if i use the appimage of the minetest server, i cant open chests anymore 13:59 rasierer pls help 14:02 lumberJ is the client you are connecting to the server with the same version of minetest, rasierer? 14:02 Krock check whether your username is the one who owns the chest 14:02 lumberJ well, that would be logical, Krock :D 14:02 Krock ( /privs and /status show both your name ) 14:03 Krock the server version or binary type is pretty sure not related to this issue 14:04 rasierer same version, same player, chests are not locked 14:04 lumberJ i blew past the obvious causes, immediately suspicious of appimages :P 14:05 rasierer there is only me, i placed the chests... if i run the appimage server, i cant open them anymore 14:06 rasierer if i switch back to the debian packaged server, i can open them again 14:06 lumberJ are those the same version? 14:07 rasierer yeah, still 14:08 rasierer https://imgur.com/a/PAeKg 14:09 rasierer there is almost no difference 14:10 lumberJ yep shouldn't be. any other interact issues on the app image version? 14:10 rasierer no, doors, furnaces etc still work 14:10 rasierer just the chests 14:10 lumberJ if you place a new one? 14:11 rasierer lemme see 14:13 rasierer ok, if i place a chest with the appimage server, i can open them again 14:13 lumberJ odd 14:14 rasierer the chest placed with the normal server print up the name "chest" like a sign does 14:15 rasierer looks like the appimage server cant read the chests as "chests" 14:17 lumberJ but once you placed one, the old ones worked? 14:18 rasierer if i place a chest with the appimage server running, i can open them again 14:18 rasierer the old ones (placed with debian mt server) are still "locked" 14:21 rasierer and if the appimage server chests are placed and i switch to debian server and back again, the chest are locked too 14:22 rasierer also, runing the debian server locks all chests and the appimage server can not open them 14:23 rasierer if i try to open a chest in the appimage server, this message appears 14:23 rasierer 2018-02-18 15:22:58: VERBOSE[Server]: TOSERVER_INTERACT: action=3, item=1, pointed=[node under=361,-4,-932 above=362,-4,-932] 14:24 rasierer if i (successfully) open a chest in the deb- server, there is no message 14:24 rasierer is that "error message" helpful? 14:26 Krock maybe they messed up something when building the package for minetest_game 14:30 lumberJ there do seem to be some reported bug regarding chests that are left open 14:31 lumberJ not directly related, that i can see, but possibly related 14:31 rasierer any links? 14:32 lumberJ https://github.com/minetest/minetest_game/issues/1769 14:33 lumberJ https://forum.minetest.net/viewtopic.php?f=6&t=17806 14:34 Sketch2 OK, in Blender, I'm having better results if I uncheck "Objects as OBJ Objects" 14:34 Sketch2 then it doesn't split up each material as a separate object 14:34 Sketch2 and keeps everything in order of materials 14:35 lumberJ just out of curiosity, rasierer, when you switched servers, are you copying over world files or running them from the same directory. 14:35 lumberJ also as Krock said you might compare the minetest_game files and make sure they match up regarding chests 14:36 Sketch2 good question LumberJ, it might have to do with file access restrictions 14:37 rasierer i dont copy anything, i use the same dir for both servers 14:39 rasierer ....this reports are nothing like my problem, its all about the animation of the chest 14:39 rasierer i cant interact with them 14:40 lumberJ are they destructible? 14:54 rasierer lumberJ: nope 14:59 lumberJ checked both versions of chest code in minetest_game, rasierer? 15:03 Sketch2 Calinou's Ubuntu system might have a dependency that's more recent than your Debian system, so AppImage didn't package it 15:04 Sketch2 it's supposed to be built on the lowest common denominator, but that's not always possible 15:05 adfeno Sketch2: lumberJ rasierer Calinou: One option is to install Minetest using Guix package manager. 15:06 Sketch2 Debian's notorious for using old stable libs 15:06 Sketch2 right. I'd just stick with the Deb distro package, or build from source 15:07 adfeno This way: (a) your system distribution's packages matter little; (b) you get a reproducible environment; (c) it builds from source by default, but makes it easier; (d) you get a community that tries to guarantee that you have only free/libre software in the official Guix repos. 15:08 Sketch2 well the AppImage thing is supposed to solve that 15:08 Sketch2 but it needs to be built on something with the bare minimum 15:09 adfeno (e) you can customize the build recipe and decide what do to with it --- if you're going to contribute back to Guix community or if you're going to keep that for yourself, or if you're using the `guix publish' to automatically setup your own Guix package repository. 15:09 adfeno Sketch2: Guix also needs to be built on something, but only for Guix (the executable) itself. 15:10 adfeno As for AppImage, I don't know if it calls a AppImage-only repository of ssome sort, but I hope not. 15:10 Sketch2 Its supposed to pack everything in that doesn't come with the base system 15:10 Sketch2 so your 'base system' has to be old-school 15:11 adfeno But, is it a bundle? 15:11 Sketch2 yea 15:12 adfeno Sketch2: lumberJ rasierer Calinou: Re: Guix: (f) You also get roll-backs, so if an update gave you something wrong, you can roll-back to previous "generations" (as long as you have those generations saved, which is the default). 15:12 Sketch2 possibly like flatpak 15:13 adfeno Sketch2: lumberJ rasierer Calinou: Re: Guix: (g) Guix doesn't do bundling, so you don'tend up with two copies of the same irrlicht version. 15:16 Sketch2 would it aut-install requirements then? 15:16 Sketch2 *auto 15:24 adfeno Sketch2: I didn't send any message after: 2018-02-18T12:16:32-0300 would it auto-install requirements then? 15:25 adfeno Sketch2: Re: auto-install: Yes, the build time ones, and most of the run-time ones. 15:25 adfeno Actually, in the case of Minetest, it does all. 15:26 adfeno There are only some other packages (not even related to Minetest) that are somewhat dependent on what the end-user has in his Guix package "generation". 15:26 Sketch2 it's already in the Guix repo? 15:26 adfeno Yes 15:27 Sketch2 ah. Guess I was thinking you meant someone would have to rebuild it there 15:27 adfeno Re: Packages dependent on Guix "generation": although I suspect that these strange cases are mostly considered a bug by Guix community, so I always encourage people to report the bug. 15:29 adfeno Sketch2: Optionally, the person installing Guix (package manager) can enable what they call "substitutes" --- which is pre-built/compiled packages. If the servers that the user authorized have that exact same package built, it would then download that instead of building everything. 15:55 rasierer im back 15:56 Sketch2 derixithy, if you're interested, I've updated https://github.com/doyousketch2/rounded_cubes 15:56 rasierer Sketch2: i use Debian testing 15:57 Sketch2 I feel much more confident in the placement of the UV's, and material order, so everything's the right way 'round this time 15:59 Sketch2 ditto. 15:59 Sketch2 I think this is testing. might be unstable tho... I'd have to check what it's pulling from 16:00 Sketch2 yea, testing. testing. 1, 2, 3 16:01 Sketch2 I've distro-hopped a lot in the past. Used either-or at times 16:02 Sketch2 testing seems to be pretty solid these days 16:15 rasierer does minetest provide official snaps/flatpaks ? 16:21 Krock rasierer, there are PPAs if they help you 16:22 derixithy @Sketch2, i'll check them out then, what did you change? 16:24 Sketch2 Oh, you might not even notice a difference, but when you place it, front it front, left is left, and the snosberries taste like snosberries 16:25 derixithy Nice, i like snosberries, now they taste good to 16:25 Sketch2 but yeah, mostly that texture-space is correct, so if you do the 6-way textures, they line up properly 16:27 derixithy Nice 16:28 Sketch2 I put noes inside for what Blender settings I used, so I can remember next time 16:28 Sketch2 *notes 16:31 Calinou Sketch2: I usually build my game servers from source, or use a binary if they provide one 16:31 Calinou Minetest doesn't provide a distribution-independent binary so I build it from source on my VPS 16:32 Calinou (0.4-stable branch) 16:32 derixithy I saw them, awesome. I love when people add things to the mods so you know how to do things 16:32 Calinou Sketch2: my AppImage is built on Ubuntu 14.04, it runs on all modern 64-bit distributions 16:32 Calinou the stable one was built from 0.4.16 stable, the "master" one is very old and shouldn't be used though 16:33 derixithy You can put "selection_box = { type = "full", }," so the selection box isn't smaller then the node 16:36 Sketch2 k, I think rasierer was having probs. I was just brainstorming possible solutions 16:36 Sketch2 I don't know the exact cause why he can't open a chest with AppImage build 16:38 Sketch2 derixithy, I had it full size before, but it looked like it was floating way outside of the beveled edges 16:39 Sketch2 I've actually got my game downsamled for low-fi retro reasons, so it shows up here 16:40 Sketch2 I'll disable that, and see how it looks. Might'a set box too small if you don't see it there 16:47 Sketch2 derixithy, are you using node outline, or highlight? 16:49 Sketch2 I was using outline with undersampling = 2 so it was pretty bold 16:56 rasierer Calinou: the appimage server seems to be buggy 16:58 derixithy @Sketch2 Outline 16:58 Calinou rasierer: maybe it includes a different version of minetest_game 16:58 Sketch2 I see what'cha mean. the lines disappear when they're stacked 16:58 Calinou both are from the 0.4-stable branch, it was packaged in March 2017 16:59 rasierer whatcha mean by different version? 17:01 Sketch2 I had 'em laid out as a grid on the ground, not stacked in tree-trunk style, so that didn't occur to me. it's been updated 17:05 rasierer can i somehow "port" my world from the debian server to the appimage server? 17:09 lumberJ rasierer. try backing up the minetest_game inside the app image, then just copy and paste the minetest_game version from the deb server 17:09 lumberJ if the problem is with minetest_game version that should fix it 17:14 rasierer how do i do that? 17:24 Helwyr hello, I would like to know if it is possible to announce 2 or 3 servers with the same ip address on servers.minetest.net 17:26 Helwyr in exemple port 30000 -> creative and port 30001 -> survival ,i'm using a dyndns-like service 17:27 rasierer damn, i cant open them in singleplayer 17:27 rasierer can i send the world to someone who can check what is wrong? 17:30 rasierer https://drive.google.com/open?id=1isDK7Dhvk6nlYm35exC--yFASHrOBKQs 17:30 Sketch2 Helwyr, if memory serves correctly, when you run the server with the "announce" box ticked, it sends the necessary info out for you 17:30 rasierer thats the world 17:30 Sketch2 It should be fine to run multiple versions 17:31 Helwyr ok, this a linux "headless" server, i will retry soon 17:32 Sketch2 So long as your computer can handle it, you'll do ok 17:35 Helwyr Sketch, i have error 418 17:35 Helwyr servers.minetest.net/announce not found (HTTP response code said error) (response code 418) 17:35 rubenwardy sfan5 ^# 17:35 Sketch2 is it a firewall issue? 17:36 Sketch2 rasierer, the chests open up over here 17:36 rasierer with appimage? 17:37 Sketch2 oh, no. on Debian testing as well. I guess that wouldn't help. I thought you were just asking if the file was skewed 17:37 Helwyr my router is configured for the ports 30000-30002 17:37 Krock Helwyr, your server is apparently blocked 17:38 rasierer Sketch2: can you confim with Appimage 17:38 Sketch2 Helwyr, UDP? 17:38 Sketch2 yeah, gimme a min to d/l and install. 17:38 rasierer thx 17:39 rasierer what minetest_game version is debian running then?? 17:40 rasierer im gonna try Flatpak and Snap versions too 17:41 Sketch2 in the Deb repos? I believe 0.4.16 -it should say in Synaptic 17:42 Helwyr yes, UDP, Debian stretch and 0.4.16 (backports) 17:42 rasierer Sketch2: the flatpak version works too 17:42 Helwyr the first server works, it appears in the list, people are connected to it, but the second is not displayed on the servers list, I can connect-it via external adresse 17:44 Krock Helwyr, do they run on the very same server? 17:44 Krock i.e. same IP? 17:45 Helwyr yes, i have only one ip 17:45 rasierer Sketch2: snap version also works... looks like the appimage version is wrong Calinou 17:45 Helwyr this a the same issue of https://forum.minetest.net/viewtopic.php?f=10&t=19170 17:47 Sketch2 ooh... rasierer, you're right. chests show up as blank blocks of wood 17:47 rasierer for me they are still chests 17:47 rasierer but, well ... dont open 17:48 Calinou rasierer: you can extract an AppImage by running it with the `--appimage-extract` command-line option 17:48 Calinou (this works on any AppImage) 17:48 Calinou once it's extracted, you can run its AppRun file to launch it directly without having to repack it into an AppImage 17:48 rasierer yes confirmed, Flatpak version works, Snap version works, debian version works... but Calinou's appimage version is not able to open chests 17:49 rasierer hmm ok 17:50 Calinou https://github.com/minetest/minetest_game/commits/stable-0.4 17:50 Calinou rasierer: looks like I didn't pack some commits done after the 0.4.16 release 17:51 rasierer what branch should i use ? 17:52 rasierer backport, stable or master? 17:52 rasierer Calinou: ^ 17:53 Sketch2 branch of what? I think Cali's saying he'll fix it momentarily 17:54 rasierer Calinou: Sketch2: i added the lastest stable branch, it works again 17:54 Calinou I don't have a setup for building Minetest AppImages anymore, sorry 17:54 Helwyr to summarize, everything works except that the second server is not advertised on servers.minetest.net, error 418 17:54 Calinou I should do something like https://github.com/Calinou/godot-builds-ci for Minetest, but no time 17:55 rasierer gee, at least we know what the problem is 17:55 Calinou thanks for notifying me about this 17:55 rasierer Calinou: when is Appimage or Flatpak or snap comeing to minetest officially? 17:56 rasierer its kinda a pain right now 17:56 Calinou rasierer: I don't know, see https://github.com/minetest/minetest/issues/3568 17:56 Calinou CI on https://gitlab.com/minetest/minetest/pipelines has been broken for months now 17:56 Sketch2 well now that rasierer has one that's one that's running, can't he just send it to Calinou? 17:57 rasierer your appimages are the only way to be able to play minetest for me 17:57 Calinou Sketch2: I could patch my own AppImage and upload an updated version 17:57 Calinou I don't need to recompile anything to do this 17:58 adfeno there is also the Guix package for Minetest 17:58 adfeno ;) 17:59 rubenwardy MinetestBot! 17:59 MinetestBot rubenwardy! 18:03 rasierer we have multible solutions for easy distributon of linux apps now, flatpak, snap and appimage.... would be nice to see one of them officially soon 18:03 rubenwardy Helwyr, you need to contact sfan5 18:05 Helwyr @rubenwardy, thanks, in the meantime 18:05 Helwyr i continue to search on google: error 418 minetest 18:06 rasierer wow, debian ported minetest to mips ? 18:15 Calinou rasierer: that doesn't mean anyone has actually tested it there :P 18:18 rasierer would like to 18:26 rasierer Minetest is the best OpenSource game i know 18:26 rasierer and i know a lot 18:30 adfeno rasierer: Indeed, I agree with you, I like the concepts introduced by Minetest but also like the community of Voxelands and both games' novelty. 18:37 red-001 Helwyr, the error wouldn't tell you anything, its just what the serverlist does while the server in question is awaiting manually approval 18:39 Helwyr ok, so I have to make contact to have a manual authorization? 18:40 red-001 Helwyr, you need to contact sfan5 18:40 Helwyr yes, thank's 18:41 red-001 they don't seem to be around right now so might want to send a memo or something 18:42 Helwyr I look in the week, it's not urgent 18:42 adfeno Occasionally I work for some free/libre system distributions so as to help their community efforts, and was once attempting to solve a license compatibility issue that came from the distro's upstream (a common non-(free/libre) distro), it was introduced by a change in a bundled code, but the resulting work was minified/obfuscated, things were under incompatible licenses, and on top of that the people who made the changes to the bundled 18:42 adfeno thing didn't provide complete corresponding source files. The people from common distro didn't reply very well to my friendly suggestions and patches, thankfully a mate from the free/libre distro came in to support me. 19:24 rasierer i have another problem 19:25 rasierer i cant open a server with legacy ipv4 support 19:25 rasierer any tips or help? 19:28 rasierer i wanna play with someone who doesnt have ipv6 19:44 rasierer ssomeone? 19:46 adfeno rasierer: perhaps the server config is set IPv6 address in the map config. 19:46 adfeno It's been years since I don't open a server. 19:47 rasierer adfeno: it is, if i turn it off, the server doesnt announce anymore 19:48 adfeno rasierer: perhaps because the master has yet to evaluate or accept you? 19:48 rasierer adfeno: what master? 19:55 adfeno rasierer: announcer 19:56 rasierer why doesnt it block my ipv6 then? 20:03 adfeno I wonder, are you the one having problems with AppImage? 20:03 adfeno I wonder if AppImage deals with networking setups too 20:03 rasierer i have yea 20:04 rasierer no appimage only has the wron minetest_game ver 20:07 adfeno what is the server address in your server? and in your map config? 20:07 rasierer what do you mean by server address, my ip? 20:12 adfeno rasierer: perhaps bind_address and ipv6_server in minetest.conf are the problem. 20:13 rasierer no 20:13 adfeno also perhaps server_address (but I doubt if this one is really the issue) 20:14 adfeno also check if you are using v6.servers.minetest.net instead of servers.minetest.net 20:18 Calinou >when you're planning to build a Minetest AppImage but you need a C++11-compatible compiler so GCC from Ubuntu 14.04 isn't supported 20:18 Calinou I'll give Clang a try and see 20:24 adfeno I would stay with GCC ;) 20:24 adfeno that's preference of course ;) 20:27 Sketch2 if you really don't need ipv6 traffic on that machine, you can simply disable it https://www.binarytides.com/disable-ipv6-ubuntu/ 20:32 rasierer i cant, my router is ipv6 only 20:32 rasierer disableing ipv6 means no internet 20:53 NiklasHD Hi 21:08 fireglow VanessaE: I'm getting bots on my server from one of your servers IP again 21:08 fireglow what is up with that 21:09 fireglow 104.250.138.199 this time 21:09 fireglow https://bpaste.net/show/03b8500e26c8 21:11 fireglow https://bpaste.net/show/cfbbd7893055 kindly fix your machines 21:14 Shara fireglow: pretty sure those are not Vanessa'a. Just ban them? 21:15 fireglow Shara: they are 21:15 Shara Based on? 21:15 fireglow or maybe, hmm 21:15 fireglow if I connect to the attacking IP on port 30000, I get to one of VE servers 21:15 fireglow maybe somebody is redirecting traffic 21:16 rubenwardy or could be a fake replicate 21:16 rubenwardy which server 21:16 Sketch2 https://i.imgur.com/6XVOloi.png 21:16 fireglow there's the IRC bridge on there 21:16 fireglow let me check again 21:16 rubenwardy all of her servers are hosted on daconcepts.com 21:16 rubenwardy which is 188.165.239.81 21:16 Shara Pretty sure Vanessa doe snot use that provider 21:16 Shara does not* 21:17 fireglow so somebody is redirecting traffic... try it, 104.250.138.199:30000 21:17 rubenwardy if two people can't log on there at once, then it's likely socat 21:18 Shara Well who it is is obvious. Best to ban and move on. 21:18 rubenwardy yeah, just ban 21:18 fireglow I've had loads of issues with these bots in the past, they join and noclip their way through the map, with the sole goal of bloating the map 21:18 Shara We've all had issues 21:18 fireglow it's not so simple, I've observed many different IPs over the past two weeks 21:18 Shara Just ban them all 21:19 VanessaE Shara: I use SoYouStart, an OVH property. 21:19 Shara It's why my servers are largely closed to the public currently though. 21:19 fireglow 104.250.138.199:30000 goes to Dreambuilder creative 21:19 fireglow blasted script kiddies 21:19 VanessaE vanessa@rainbird:~$ dig daconcepts.com 21:19 VanessaE [...] 21:19 VanessaE daconcepts.com. 7200 IN A 188.165.239.81 21:20 fireglow so any idea who's doing that? 21:20 fireglow they clearly want to rile up people against you 21:20 VanessaE someone must have copied my map using minetest's map saving feature 21:20 VanessaE probably oldcoder. 21:20 fireglow hmm 21:21 fireglow lame 21:22 Shara So there is actually a server there? With a copied map? 21:22 VanessaE lemme look 21:22 fireglow no, I'm actually ON the server 21:22 fireglow as yes and yes2 21:23 VanessaE I'm there as testuser. 21:23 fireglow I can see the shared chat 21:23 VanessaE this looks like my current server allright 21:24 fireglow my guess is traffic redirection 21:24 fireglow you should see connections from 104.250.138.199 21:26 fireglow these are the IPs I observed in the last week or so: https://bpaste.net/show/9adf80519300 21:27 fireglow VanessaE: sorry for accusing you 21:27 VanessaE no worries 21:28 fireglow https://i.imgur.com/kgfHFcr.jpg blasted bots 21:29 Shara My map actually gained so much size due to them that I ran out of space 21:29 fireglow :S 21:29 fireglow dang 21:29 VanessaE I've posted warnings on the forum about it 21:29 fireglow Shara: when did you notice those bots? 21:29 Shara January 21:30 fireglow mhm 21:31 Shara Same group of IP addresses has been used to impersonate several people as well. I've been told "Shara" threatened the admins of one server.. needless to say it was not me 21:31 fireglow I'm contemplating banning IPs who do too much "moved too fast; resetting position" 21:31 fireglow Shara: that's sad 21:31 fireglow what a saddo is doing this, lol 21:32 fireglow maybe they're even in this very channel right now 21:34 MinetestBot 02[git] 04red-001 -> 03minetest/minetest: Mitigate formspec exploits by verifying that the formspec was shown t… 134bb41a1 https://git.io/vA8VW (152018-02-18T21:33:42Z) 21:39 VanessaE clearly infringes on another person’s trade or service mark, patent, or other property right 21:40 VanessaE Violation of any of this section will result in a fee of at least $50.00 and you may face suspension, termination, and other applicable charges. 21:40 VanessaE ^^^ from gorillaservers ToS 21:40 VanessaE that's who manages that IP range 21:40 VanessaE https://www.gorillaservers.com/tos_aup.php 21:40 fireglow mm! 21:40 fireglow saucy 21:41 VanessaE I have already sent a complaint, I advise other affected parties do the same. 21:48 Fixer thank you 22:00 fireglow wow 22:00 fireglow just wow 22:10 VanessaE there, SoYouStart has been very well informed of what's going on as well. 22:18 Sketch2 that's a user, or a server? 22:19 Calinou So You Start is a dedicated server provider (it's an OVH brand) 22:33 VanessaE what he said. 22:34 Doyousketch2 huh? 22:34 Doyousketch2 oh. ok 22:35 Doyousketch2 brb 22:56 blaise VanessaE: are you familiar with the villagers mod ? 22:56 VanessaE if you mesan villages (-r), that's Sokomine's mod 22:56 VanessaE mean* 22:57 VanessaE in any case that's about all I know about it :) 22:57 blaise well, there's villages, and then there's villagers... apparently it was based on some kind of advanced ai for npcs 22:57 VanessaE nope, ain't heard of it. 22:57 blaise the villagers mod depends on villages 22:58 blaise ok, just curious.. 22:58 blaise seemed like the guy was making great progress and then just stopped developing it... 23:00 blaise https://github.com/ErrorNull0/villagers 23:01 blaise =(