Time |
Nick |
Message |
00:00 |
|
proller joined #minetest |
00:16 |
|
proller joined #minetest |
00:27 |
|
dvere joined #minetest |
00:28 |
|
dvere joined #minetest |
00:47 |
|
bas080_ joined #minetest |
01:08 |
|
Player_2 joined #minetest |
01:28 |
|
Tux[Qyou] joined #minetest |
01:49 |
|
YuGiOhJCJ joined #minetest |
02:02 |
|
ThomasMonroe joined #minetest |
02:15 |
|
luizrpgluiz joined #minetest |
02:15 |
|
luizrpgluiz left #minetest |
02:28 |
|
Freejack joined #minetest |
02:30 |
|
Natechip joined #minetest |
02:30 |
|
Natechip joined #minetest |
02:43 |
|
lumberJ joined #minetest |
02:48 |
rubenwardy |
server_name, server_description bigfoot547 |
02:48 |
rubenwardy |
server_url (but I guess that's what you meant by homepage) |
02:56 |
|
Freejack joined #minetest |
02:57 |
|
Gophyr joined #minetest |
02:57 |
|
ThomasMonroe joined #minetest |
03:11 |
|
Natechip joined #minetest |
03:23 |
|
Natechip joined #minetest |
03:31 |
|
swift110-phone joined #minetest |
03:31 |
swift110-phone |
bey |
03:40 |
swift110-phone |
ok |
03:43 |
|
Lupercus joined #minetest |
03:48 |
Lupercus |
hello fellows, and ladies at #minetest |
03:52 |
|
nowhereman joined #minetest |
04:03 |
|
nowhereman joined #minetest |
04:29 |
|
Freejack joined #minetest |
04:49 |
|
nowhereman joined #minetest |
05:15 |
|
proller joined #minetest |
05:16 |
|
bas080_ joined #minetest |
05:27 |
|
proller joined #minetest |
05:28 |
|
knapptime joined #minetest |
05:30 |
|
Lupercus left #minetest |
05:34 |
|
Freejack joined #minetest |
05:37 |
|
proller joined #minetest |
05:41 |
|
Test joined #minetest |
05:49 |
|
red-001 joined #minetest |
06:06 |
|
lumberJ joined #minetest |
06:57 |
|
tverrbjelke joined #minetest |
07:10 |
|
CWz joined #minetest |
07:24 |
|
bas080_ joined #minetest |
07:29 |
|
proller joined #minetest |
07:40 |
|
AlexYst joined #minetest |
07:58 |
|
hisforever joined #minetest |
07:58 |
MinetestBot |
hisforever: Sep-16 14:42 UTC <jas_> more colored glass/panes here, if you want: https://gist.github.com/jastevenson303/22b0db01aa4d00c018cfe77b0a54be14 |
08:02 |
|
Alcyone2 joined #minetest |
08:10 |
|
Taose joined #minetest |
08:16 |
Taose |
It's a real shame that the wiki doesn't have an up to date list of mdos |
08:16 |
Taose |
mods* |
08:16 |
|
Blo0D joined #minetest |
08:21 |
Raven262 |
And that is why you can ask here if anybody knows of a mod that you need. |
08:22 |
|
Lowe joined #minetest |
08:28 |
|
Krock joined #minetest |
08:29 |
Taose |
Well yes and no, I'm currently scrolling through the forum releases at the moment |
08:29 |
Taose |
(I generally hang around at any rate) |
08:32 |
Krock |
~tell srifqi Perhaps rounding would be a better choice in this case? math.round(val, 3 - math.log10(val)) or similar |
08:32 |
ShadowBot |
Krock: O.K. |
08:32 |
Krock |
but log is expensive :< |
08:33 |
Taose |
o.O |
08:34 |
Taose |
Got a quick query, (not the mod I was looking for) but are is there a new Ocean/Desert environment mod out? |
08:34 |
Taose |
The previous maintainer of the old version (which I never used) appears to have gone awol |
08:34 |
Krock |
there's silver sand now |
08:35 |
Taose |
yep |
08:35 |
Taose |
and that's very pretty |
08:35 |
Taose |
(particularly the white stone I can get from it) |
08:36 |
Krock |
what kind of mod are you looking for btw? |
08:36 |
Taose |
Something to make the oceans look prettier |
08:36 |
Taose |
I was previously looking for the orienteering mod |
08:36 |
Taose |
(which I have re-found) |
08:37 |
Raven262 |
Hmm, there was an ocean plantlife modpack, not sure if it still works. |
08:37 |
Krock |
http://krock-works.16mb.com/MTstuff/modSearch.php?st=0&at=0&q=underwater%7Ccoral |
08:37 |
Krock |
plantlife still works. |
08:37 |
Taose |
The one I found was Sea 0.4.2 |
08:37 |
Raven262 |
https://forum.minetest.net/viewtopic.php?id=4627 |
08:38 |
Raven262 |
Yep |
08:38 |
Raven262 |
That one |
08:38 |
Raven262 |
Never used it though |
08:38 |
Krock |
https://forum.minetest.net/viewtopic.php?t=18427 |
08:38 |
Taose |
oooh |
08:38 |
Raven262 |
used that one^ |
08:38 |
Raven262 |
Its nice i guess, missing the new drawtype though |
08:39 |
Raven262 |
(0.5 didn't fix it for me) |
08:39 |
Taose |
New drawtype? |
08:39 |
Krock |
plantlike_rooted |
08:39 |
Raven262 |
Also, 0.5 made 3d armor behave very odd. |
08:40 |
Raven262 |
As in, making the player model half inside the node |
08:40 |
Taose |
Oh so it's something to do with air bubbles |
08:40 |
Taose |
gotcha |
08:40 |
Krock |
Raven262, because the player model offset changed, but the armor mod didn't do so yet |
08:41 |
Raven262 |
Okay, any ideas about the textures missing though? |
08:42 |
Krock |
*shrug* |
08:42 |
Taose |
Turns out Hamlet did a new one... |
08:42 |
Taose |
https://forum.minetest.net/viewtopic.php?f=9&t=18436 |
08:44 |
Raven262 |
Krock, this mod search is indeed a nice tool, gonna bookmark it :D |
08:44 |
Krock |
thx. |
08:45 |
Taose |
Mod search? |
08:48 |
|
ensonic joined #minetest |
08:48 |
Krock |
Taose, this http://krock-works.16mb.com/MTstuff/modSearch.php - if you need another UI: https://minetest-mods.rubenwardy.com/mods/ |
08:49 |
Raven262 |
TIL that there is an aging mod for minetest. |
08:51 |
|
JayTheNinja23 joined #minetest |
08:51 |
JayTheNinja23 |
players |
08:53 |
Krock |
quitters |
08:54 |
Krock |
halfway real ninja, apart from the fact that you shouldn't even hear or see them, they're gone before you realise that they were here |
08:56 |
Taose |
XD |
08:56 |
Taose |
Thanks for the link I'll be keeping tabs on that |
08:58 |
Taose |
Got a bug for you Krock |
08:58 |
Krock |
tried to inject SQL queries? |
08:58 |
Taose |
Random + Released Mods + Press Enter = |
08:58 |
Taose |
Fatal error: Call to undefined function connect() in /home/u972658556/public_html/MTstuff/modSearch.php on line 102 |
08:58 |
Taose |
Nope |
09:00 |
Taose |
Gotta say, not a fan of Ruben's version |
09:00 |
Taose |
I'm not a huge fan of WIP mods |
09:00 |
Krock |
fixed |
09:00 |
Taose |
Excellent, thank you very much :) |
09:01 |
Krock |
np. I'm surprised nobody else reported this before |
09:04 |
Taose |
I wonder how many people even knew what the random button did? |
09:06 |
Krock |
nothing because there's no random *button*. Well, random itself is very self-descriptive, so that shouldn't be a problem |
09:12 |
|
AndDT joined #minetest |
09:21 |
|
nac joined #minetest |
09:23 |
Taose |
Are there any mods that add additional sleeping methods |
09:23 |
Taose |
can't find cotton at the moment |
09:33 |
|
proller joined #minetest |
09:35 |
|
proller joined #minetest |
09:41 |
|
proller joined #minetest |
09:41 |
Raven262 |
Nope, none that i know of, Taose. Though cotton should be quite easy to find, in jungle grass. Also in sheep (wool) if you have mobs installed. |
09:43 |
|
Tux[Qyou] joined #minetest |
09:44 |
|
lisac joined #minetest |
10:00 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Make Player::peer_id server-side only and add getters and setters (#6… be10c08 https://git.io/vdGhL (2017-09-30T10:00:05Z) |
10:02 |
|
Lymkwi_ joined #minetest |
10:04 |
|
rtjure joined #minetest |
10:06 |
|
Jordach joined #minetest |
10:13 |
Taose |
I don't have mobs installed yet |
10:13 |
Taose |
Can't find the damn jungle |
10:13 |
Taose |
currently hunting for it |
10:13 |
Taose |
Also |
10:14 |
Taose |
as far as the sea mod is concerned... the game doesn't like it |
10:15 |
Taose |
Which is a shame really |
10:23 |
Raven262 |
How so? |
10:30 |
|
XeonSquared joined #minetest |
10:31 |
Taose |
It throws me out when the game tries to spawn something from that mod |
10:32 |
Taose |
Something about Thread sync |
10:34 |
|
phantombeta joined #minetest |
10:34 |
|
phantombeta left #minetest |
10:35 |
|
Megaf joined #minetest |
11:03 |
|
deltasquared joined #minetest |
11:05 |
|
AndDT joined #minetest |
11:12 |
Raven262 |
Hmm, odd. |
11:12 |
Raven262 |
Never heard anything like it. |
11:12 |
deltasquared |
? I'm going to assume I missed context |
11:13 |
Raven262 |
Somebody on the channel might now though. |
11:13 |
Raven262 |
deltasquared, yea. |
11:13 |
Raven262 |
*know |
11:14 |
deltasquared |
well I'll just go away and argue with my kernel's framebuffer devices until it pops up then :P |
11:19 |
|
Raven262 joined #minetest |
11:26 |
|
Telesight joined #minetest |
11:29 |
|
deltasquared joined #minetest |
11:40 |
|
ThomasMonroe joined #minetest |
11:44 |
|
Wuzzy joined #minetest |
11:49 |
|
Taoki joined #minetest |
11:55 |
Krock |
After roughly 20 meat pieces I notice that this fast move mod consumes 1 bread on the hungry scale in 3s |
11:55 |
Krock |
oh great. at least I have food. *shrug* |
12:24 |
|
EvergreenTree joined #minetest |
12:27 |
|
EDAKIRI joined #minetest |
12:35 |
jas_ |
hi |
12:36 |
jas_ |
what fast move mod krock? |
12:36 |
|
paramat joined #minetest |
12:37 |
jas_ |
nvm hehe |
12:38 |
Krock |
no idea... |
12:40 |
paramat |
Taose yes rainforest can take a while to find, like a few thousand nodes |
12:42 |
paramat |
makes it more of a challenge and advanture, which have been requested for MTG |
12:43 |
paramat |
it's really nice to have a reason to travel, instead of mgv6 where everything is within 250 nodes of spawn |
12:44 |
Taose |
>_> |
12:44 |
Taose |
all I wanted was to make a bed |
12:44 |
|
Darcidride joined #minetest |
12:46 |
|
lumberJ joined #minetest |
12:46 |
|
Megaf joined #minetest |
12:46 |
jas_ |
and inversely if you spawn in a rainforest, it could take a while to make a book. |
12:47 |
EDAKIRI |
Taose: beds are precious. |
12:47 |
EDAKIRI |
Roses are often difficult to find also. |
12:47 |
jas_ |
ah yes they set respawn that's right |
12:47 |
EDAKIRI |
I forgot that. I never play multiplayer |
12:48 |
jas_ |
even in singleplayer they do. so if you die, you respawn at your bed. |
12:48 |
Taose |
Why would anyone want to make a book? |
12:48 |
jas_ |
for a bookshelf, of course |
12:48 |
Taose |
>.> |
12:48 |
jas_ |
also you can write more into a book than a sign, i believe. |
12:48 |
EDAKIRI |
I permit to set home, so no need of a bed for that. |
12:48 |
Taose |
-_- |
12:48 |
Taose |
can't write anything in a sign |
12:48 |
|
Lowe joined #minetest |
12:48 |
deltasquared |
right click not working on it? |
12:48 |
jas_ |
and craftguide:book requires a book, too. and also, books can store written data in them, unlike signs |
12:48 |
Taose |
I've only a few basic mods at the moment |
12:49 |
jas_ |
on what, deltasquared? |
12:49 |
deltasquared |
also I never even thought to actually write anything in books, didn't bother to rigth click with one |
12:49 |
deltasquared |
jas_: the sign, in Taose's case |
12:49 |
jas_ |
you left click on_use to write in books |
12:49 |
jas_ |
oic |
12:49 |
EDAKIRI |
I give players a craft guide and coal lump upon start. hand tools. |
12:50 |
deltasquared |
it honestly never occured to try any kind of clicking on a book. even in the... other game, I never used books for anything other than crafting and enchantments |
12:50 |
EDAKIRI |
no hand tools |
12:50 |
Taose |
But yeah I've left a feature request on sofar 's crop mod to request additional plants that could be used to spawn string... |
12:50 |
jas_ |
that's a nice gesture. i like the idea of prewritten books, to give them a "rulebook" or "guidebook" heh |
12:59 |
|
LazyJ joined #minetest |
13:01 |
|
Fixer joined #minetest |
13:09 |
|
deltasquared joined #minetest |
13:11 |
paramat |
ahh the old roses for beds thing, we (or i) are planning to not require that |
13:12 |
Taose |
? |
13:12 |
paramat |
papyrus is only found in savanna, so another challenge to find a specific biome, seems like fun to me but players really complain (while complainging about the lack of goals in MTG) |
13:12 |
|
Peppy joined #minetest |
13:13 |
Taose |
I see your point paramat |
13:13 |
Taose |
but |
13:13 |
Taose |
There are certain things you should always be able to do with the resources to hand |
13:13 |
Taose |
Eat, Drink, Sleep |
13:14 |
paramat |
nah, the respawn feature of a bed is quite useful so earning it as a goal is good |
13:14 |
Taose |
Granted granted |
13:14 |
Taose |
That's why I would have settled for a bundle of heather to skip the night... |
13:15 |
Taose |
But there are no alternatives to the bed for sleeping |
13:15 |
Taose |
at least in mtg |
13:16 |
deltasquared |
random side note, what would it take in the engine to have a knob to speed up the "sim rate" (assuming the server could handle it)? in the spirit of certain mods for the other block game that causes the world to continue simulating during sleep |
13:16 |
paramat |
mtg is basic, one is enough otherwise add a mod :) |
13:17 |
paramat |
sim rate seems undoable, you would need parameters in each mod to speed up actions |
13:17 |
paramat |
or maybe a global setting that each mod looks at |
13:17 |
Taose |
Hence why I'm looking for mods that create additional beds... that don't necessarily require cotton. |
13:18 |
Taose |
Not so easy to find |
13:18 |
jas_ |
as long as i know that i will eventually find them, i have always enjoyed hunting for resources. |
13:18 |
paramat |
but not through somehow 'speeding up the engine' |
13:19 |
jas_ |
personally i always enjoyed a stock minetest_game, but probably because my goal is to craft everything |
13:19 |
Taose |
and me |
13:19 |
jas_ |
and minetest_game makes that relatively easy. once xdecor is added, it takes a bit longer. |
13:19 |
Taose |
Current mods are ambience, anvil, crops, orienteering, snowdrift, toolranks and UI |
13:20 |
jas_ |
i'm a big fan of crops, too, but am concerned it may "whither" haaaa |
13:20 |
* jas_ |
steps away from the keyboard |
13:20 |
Taose |
XD |
13:20 |
|
Xio joined #minetest |
13:21 |
Taose |
I will eventually install mobs |
13:21 |
Taose |
but there are a few things I want to get dealt with first |
13:25 |
MinetestBot |
[git] raymoo -> minetest/minetest: Fix attached particle spawners far from spawn (#6479) 8c16f18 https://git.io/vdZkJ (2017-09-30T13:23:51Z) |
13:30 |
rubenwardy |
Taoki, my mod list is just the back end for my app. The web version isn't really designed / optimised for actual use |
13:30 |
rubenwardy |
eg: https://minetest-mods.rubenwardy.com/status/?a=MirceaKitsune |
13:30 |
rubenwardy |
it gives feedback on why a mod isn't there |
13:31 |
Taoki |
rubenwardy: Nice! Looks good still |
13:31 |
rubenwardy |
(my mod list heavily validates mods so only mods with valid meta data and working downloads appear) |
13:31 |
rubenwardy |
also, there's no WIP Mods |
13:31 |
rubenwardy |
I didn't want to put much effort into it, still waiting for minetest's official one |
13:31 |
rubenwardy |
so yeah, for actual filtering use Krocks, it has better searching |
13:32 |
Taoki |
Maybe Minetest can use yours to speed up the process |
13:33 |
Taose |
>.> |
13:34 |
Taose |
Oh that's interesting |
13:34 |
rubenwardy |
https://play.google.com/store/apps/details?id=com.rubenwardy.minetestmodmanager&hl=en_GB |
13:37 |
Taose |
https://forum.minetest.net/viewtopic.php?t=12735 |
13:37 |
Taose |
That's listed in your database |
13:37 |
Taose |
Yet it's WIP |
13:38 |
Taose |
I agree with Taoki btw, especially concerning the validation information. |
13:39 |
rubenwardy |
huh |
13:39 |
Taose |
Also Coffee https://forum.minetest.net/viewtopic.php?t=15321 is listed on the site |
13:39 |
Taose |
and you marked that one wip yourself |
13:39 |
rubenwardy |
I must have broken the script |
13:39 |
Taose |
(says so in the description on the site) |
13:39 |
Taose |
Heh |
13:39 |
rubenwardy |
as it did check the mod type to be releases only |
13:39 |
Taose |
The pitfalls of coding |
13:40 |
rubenwardy |
Github is throwing abuse detection errors during my update script |
13:41 |
rubenwardy |
damn 2000 mods |
13:41 |
Taose |
Might do the trick |
13:42 |
rubenwardy |
wth |
13:42 |
rubenwardy |
Byakuren's armor monoid has disappeared |
13:42 |
rubenwardy |
but it's not being listed in Byakuren's page |
13:42 |
Taose |
I think I just started something I'm probably gonna end up regretting... |
13:43 |
rubenwardy |
- 1402 were from github.com |
13:43 |
rubenwardy |
- -758 were from elsewhere |
13:48 |
rubenwardy |
well, the validator runs a lot faster on my new server |
13:51 |
rubenwardy |
all fixed, I was running the script wrong |
13:51 |
Taose |
Tis okay, happens to us all |
13:51 |
Taose |
Will that...update over night or something |
13:52 |
Taose |
as it's still showing WIP mods |
13:52 |
rubenwardy |
ah, I forgot that |
13:52 |
Taose |
X) |
13:53 |
rubenwardy |
nah, I'll keep it but add a WIP tag to the app |
13:53 |
Taose |
That'll do |
13:55 |
rubenwardy |
done |
13:55 |
rubenwardy |
for the web side |
13:58 |
Taose |
Excellent work |
14:04 |
|
Peppy joined #minetest |
14:09 |
Peppy |
hi, I, can't reach http://minetest.net anymore |
14:11 |
Peppy |
ping 212.27.40.241 won't work too |
14:12 |
Peppy |
no |
14:12 |
Peppy |
this is my DNS, sorry |
14:12 |
Peppy |
ping 89.188.9.43 won't work too |
14:12 |
|
SaTa joined #minetest |
14:14 |
|
quater joined #minetest |
14:14 |
Peppy |
is it the right place to ask ? |
14:17 |
paramat |
fine to ask here |
14:17 |
paramat |
works for me |
14:17 |
Peppy |
looks like a blacklist |
14:17 |
Peppy |
i tried with atl dns too |
14:17 |
Taose |
Well, yeah, right place to ask but |
14:18 |
Taose |
Whether the admin is online I dunno |
14:19 |
sfan5 |
works here |
14:19 |
rubenwardy |
make sure you're not connecting over htttps |
14:21 |
Peppy |
won't work, either http or https |
14:22 |
Peppy |
i'm using Firefox/Xubuntu, it was ok untill yesterday |
14:22 |
|
Tux[Qyou] joined #minetest |
14:23 |
sfan5 |
what's the output of ping -c4 www.minetest.net? (pastebin) |
14:23 |
Peppy |
100% packet loss |
14:24 |
sfan5 |
can you pastebin the full output |
14:25 |
|
deltasquared joined #minetest |
14:26 |
Peppy |
https://pastebin.com/wHbYgMyS |
14:27 |
sfan5 |
either your system is misconfigured or there's a routing loop |
14:27 |
sfan5 |
likely the latter |
14:30 |
Peppy |
so, nothing I can do ? |
14:30 |
sfan5 |
yea |
14:31 |
Peppy |
thanks anyway |
14:42 |
MinetestBot |
[git] nerzhul -> minetest/minetest: game.cpp: remove dead code for proto v25 compat (#6481) 9fa78b7 https://git.io/vdZtF (2017-09-30T14:41:18Z) |
14:52 |
|
Peppy joined #minetest |
14:53 |
|
srifqi joined #minetest |
15:05 |
deltasquared |
argh, mesecons, do you have API documentation *anywhere* |
15:05 |
sfan5 |
don't think so |
15:05 |
sfan5 |
wait actually |
15:05 |
sfan5 |
yes |
15:05 |
deltasquared |
though, it *seems* relatively straightforward |
15:05 |
deltasquared |
the rules bit I'll have to inspect more closely. |
15:06 |
sfan5 |
the docs are kinda mixed into the lua files actually |
15:06 |
deltasquared |
I was 'fraid you were going to say something like that. |
15:08 |
|
Peppy joined #minetest |
15:09 |
deltasquared |
so taking a guess from the pipeworks code, it seems the rules list is a table of offset vectors for which the effector/reciever should apply... I think |
15:12 |
|
pauloue joined #minetest |
15:20 |
|
pauloue joined #minetest |
15:21 |
deltasquared |
hmm, wonder if there's a way to get mesecons to invoke a callback for a given node instead of a binary "this node is an on receptor, this node is an off receptor" |
15:26 |
|
Raven262 joined #minetest |
15:26 |
sfan5 |
that's not supported for design reasons i imagine |
15:27 |
deltasquared |
perhaps, I was just trying to avoid a potential proliferation of nodes. |
15:40 |
|
Jousway joined #minetest |
15:42 |
Peppy |
I still can't access www.minetest.net, it seems it's related to free.fr (french internet access provider) |
15:42 |
Peppy |
Some other free.fr clients have the same problem, it seems that they can access when using a proxi |
15:48 |
|
thetaepsilon joined #minetest |
15:52 |
|
Natechip joined #minetest |
15:52 |
|
Natechip joined #minetest |
15:59 |
|
Alcyone2 joined #minetest |
16:05 |
|
Taose joined #minetest |
16:05 |
|
ensonic joined #minetest |
16:06 |
|
lumberJ joined #minetest |
16:21 |
|
epicwalrus joined #minetest |
16:27 |
|
pauloue joined #minetest |
16:28 |
|
EDAKIRI joined #minetest |
16:28 |
|
Natechip joined #minetest |
16:43 |
|
Hawk777 joined #minetest |
16:56 |
|
catninja joined #minetest |
16:59 |
|
astrojkl joined #minetest |
17:08 |
|
ThomasMonroe joined #minetest |
17:11 |
|
astrojkl left #minetest |
17:18 |
|
Taose joined #minetest |
17:20 |
|
AndDT joined #minetest |
17:29 |
|
ensonic joined #minetest |
17:39 |
|
XeonSquared joined #minetest |
17:50 |
|
AlexYst joined #minetest |
17:57 |
|
XeonSquared joined #minetest |
17:58 |
|
ThomasMonroe joined #minetest |
18:16 |
|
SaTa joined #minetest |
18:34 |
|
bas080_ joined #minetest |
18:40 |
|
ThomasMonroe joined #minetest |
18:50 |
|
behalebabo joined #minetest |
18:52 |
|
quater joined #minetest |
18:52 |
rubenwardy |
!title https://forum.minetest.net/viewtopic.php?f=47&t=18569 |
18:52 |
MinetestBot |
rubenwardy: Should modding questions be locked? - Minetest Forums |
19:08 |
|
lumberJ joined #minetest |
19:18 |
|
behalebabo joined #minetest |
19:23 |
|
bas080_ joined #minetest |
19:24 |
|
AlexYst joined #minetest |
19:31 |
|
AndDT joined #minetest |
19:36 |
|
deltasquared joined #minetest |
19:48 |
|
Jousway joined #minetest |
19:55 |
|
ThomasMonroe joined #minetest |
20:08 |
|
dabbill joined #minetest |
20:08 |
|
ThomasMonroe joined #minetest |
20:50 |
|
Tux[Qyou] joined #minetest |
20:59 |
|
deltasquared joined #minetest |
21:01 |
|
CalebDavis joined #minetest |
21:05 |
|
rtjure joined #minetest |
21:52 |
|
Jordach joined #minetest |
22:20 |
|
LBPHacker joined #minetest |
22:29 |
|
kaeza joined #minetest |
22:49 |
|
Player_2 joined #minetest |
22:53 |
|
EvergreenTree_ joined #minetest |
23:02 |
|
bas080_ joined #minetest |
23:02 |
|
Natechip joined #minetest |
23:53 |
|
SaTa joined #minetest |
23:59 |
|
ungali joined #minetest |