Time Nick Message 02:08 bigfoot547 Hey, are there any other steps to announcing your server besides setting server_announce to true 02:09 bigfoot547 and setting the other values like "homepage" and "address"? 02:43 bigfoot547 hello? 02:48 rubenwardy server_name, server_description bigfoot547 02:48 rubenwardy server_url (but I guess that's what you meant by homepage) 03:31 swift110-phone bey 03:40 swift110-phone ok 03:48 Lupercus hello fellows, and ladies at #minetest 07:58 MinetestBot hisforever: Sep-16 14:42 UTC more colored glass/panes here, if you want: https://gist.github.com/jastevenson303/22b0db01aa4d00c018cfe77b0a54be14 08:16 Taose It's a real shame that the wiki doesn't have an up to date list of mdos 08:16 Taose mods* 08:21 Raven262 And that is why you can ask here if anybody knows of a mod that you need. 08:29 Taose Well yes and no, I'm currently scrolling through the forum releases at the moment 08:29 Taose (I generally hang around at any rate) 08:32 Krock ~tell srifqi Perhaps rounding would be a better choice in this case? math.round(val, 3 - math.log10(val)) or similar 08:32 ShadowBot Krock: O.K. 08:32 Krock but log is expensive :< 08:33 Taose o.O 08:34 Taose Got a quick query, (not the mod I was looking for) but are is there a new Ocean/Desert environment mod out? 08:34 Taose The previous maintainer of the old version (which I never used) appears to have gone awol 08:34 Krock there's silver sand now 08:35 Taose yep 08:35 Taose and that's very pretty 08:35 Taose (particularly the white stone I can get from it) 08:36 Krock what kind of mod are you looking for btw? 08:36 Taose Something to make the oceans look prettier 08:36 Taose I was previously looking for the orienteering mod 08:36 Taose (which I have re-found) 08:37 Raven262 Hmm, there was an ocean plantlife modpack, not sure if it still works. 08:37 Krock http://krock-works.16mb.com/MTstuff/modSearch.php?st=0&at=0&q=underwater%7Ccoral 08:37 Krock plantlife still works. 08:37 Taose The one I found was Sea 0.4.2 08:37 Raven262 https://forum.minetest.net/viewtopic.php?id=4627 08:38 Raven262 Yep 08:38 Raven262 That one 08:38 Raven262 Never used it though 08:38 Krock https://forum.minetest.net/viewtopic.php?t=18427 08:38 Taose oooh 08:38 Raven262 used that one^ 08:38 Raven262 Its nice i guess, missing the new drawtype though 08:39 Raven262 (0.5 didn't fix it for me) 08:39 Taose New drawtype? 08:39 Krock plantlike_rooted 08:39 Raven262 Also, 0.5 made 3d armor behave very odd. 08:40 Raven262 As in, making the player model half inside the node 08:40 Taose Oh so it's something to do with air bubbles 08:40 Taose gotcha 08:40 Krock Raven262, because the player model offset changed, but the armor mod didn't do so yet 08:41 Raven262 Okay, any ideas about the textures missing though? 08:42 Krock *shrug* 08:42 Taose Turns out Hamlet did a new one... 08:42 Taose https://forum.minetest.net/viewtopic.php?f=9&t=18436 08:44 Raven262 Krock, this mod search is indeed a nice tool, gonna bookmark it :D 08:44 Krock thx. 08:45 Taose Mod search? 08:48 Krock Taose, this http://krock-works.16mb.com/MTstuff/modSearch.php - if you need another UI: https://minetest-mods.rubenwardy.com/mods/ 08:49 Raven262 TIL that there is an aging mod for minetest. 08:51 JayTheNinja23 players 08:53 Krock quitters 08:54 Krock halfway real ninja, apart from the fact that you shouldn't even hear or see them, they're gone before you realise that they were here 08:56 Taose XD 08:56 Taose Thanks for the link I'll be keeping tabs on that 08:58 Taose Got a bug for you Krock 08:58 Krock tried to inject SQL queries? 08:58 Taose Random + Released Mods + Press Enter = 08:58 Taose Fatal error: Call to undefined function connect() in /home/u972658556/public_html/MTstuff/modSearch.php on line 102 08:58 Taose Nope 09:00 Taose Gotta say, not a fan of Ruben's version 09:00 Taose I'm not a huge fan of WIP mods 09:00 Krock fixed 09:00 Taose Excellent, thank you very much :) 09:01 Krock np. I'm surprised nobody else reported this before 09:04 Taose I wonder how many people even knew what the random button did? 09:06 Krock nothing because there's no random *button*. Well, random itself is very self-descriptive, so that shouldn't be a problem 09:23 Taose Are there any mods that add additional sleeping methods 09:23 Taose can't find cotton at the moment 09:41 Raven262 Nope, none that i know of, Taose. Though cotton should be quite easy to find, in jungle grass. Also in sheep (wool) if you have mobs installed. 10:00 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Make Player::peer_id server-side only and add getters and setters (#6… 13be10c08 https://git.io/vdGhL (152017-09-30T10:00:05Z) 10:13 Taose I don't have mobs installed yet 10:13 Taose Can't find the damn jungle 10:13 Taose currently hunting for it 10:13 Taose Also 10:14 Taose as far as the sea mod is concerned... the game doesn't like it 10:15 Taose Which is a shame really 10:23 Raven262 How so? 10:31 Taose It throws me out when the game tries to spawn something from that mod 10:32 Taose Something about Thread sync 11:12 Raven262 Hmm, odd. 11:12 Raven262 Never heard anything like it. 11:12 deltasquared ? I'm going to assume I missed context 11:13 Raven262 Somebody on the channel might now though. 11:13 Raven262 deltasquared, yea. 11:13 Raven262 *know 11:14 deltasquared well I'll just go away and argue with my kernel's framebuffer devices until it pops up then :P 11:55 Krock After roughly 20 meat pieces I notice that this fast move mod consumes 1 bread on the hungry scale in 3s 11:55 Krock oh great. at least I have food. *shrug* 12:35 jas_ hi 12:36 jas_ what fast move mod krock? 12:37 jas_ nvm hehe 12:38 Krock no idea... 12:40 paramat Taose yes rainforest can take a while to find, like a few thousand nodes 12:42 paramat makes it more of a challenge and advanture, which have been requested for MTG 12:43 paramat it's really nice to have a reason to travel, instead of mgv6 where everything is within 250 nodes of spawn 12:44 Taose >_> 12:44 Taose all I wanted was to make a bed 12:46 jas_ and inversely if you spawn in a rainforest, it could take a while to make a book. 12:47 EDAKIRI Taose: beds are precious. 12:47 EDAKIRI Roses are often difficult to find also. 12:47 jas_ ah yes they set respawn that's right 12:47 EDAKIRI I forgot that. I never play multiplayer 12:48 jas_ even in singleplayer they do. so if you die, you respawn at your bed. 12:48 Taose Why would anyone want to make a book? 12:48 jas_ for a bookshelf, of course 12:48 Taose >.> 12:48 jas_ also you can write more into a book than a sign, i believe. 12:48 EDAKIRI I permit to set home, so no need of a bed for that. 12:48 Taose -_- 12:48 Taose can't write anything in a sign 12:48 deltasquared right click not working on it? 12:48 jas_ and craftguide:book requires a book, too. and also, books can store written data in them, unlike signs 12:48 Taose I've only a few basic mods at the moment 12:49 jas_ on what, deltasquared? 12:49 deltasquared also I never even thought to actually write anything in books, didn't bother to rigth click with one 12:49 deltasquared jas_: the sign, in Taose's case 12:49 jas_ you left click on_use to write in books 12:49 jas_ oic 12:49 EDAKIRI I give players a craft guide and coal lump upon start. hand tools. 12:50 deltasquared it honestly never occured to try any kind of clicking on a book. even in the... other game, I never used books for anything other than crafting and enchantments 12:50 EDAKIRI no hand tools 12:50 Taose But yeah I've left a feature request on sofar 's crop mod to request additional plants that could be used to spawn string... 12:50 jas_ that's a nice gesture. i like the idea of prewritten books, to give them a "rulebook" or "guidebook" heh 13:11 paramat ahh the old roses for beds thing, we (or i) are planning to not require that 13:12 Taose ? 13:12 paramat papyrus is only found in savanna, so another challenge to find a specific biome, seems like fun to me but players really complain (while complainging about the lack of goals in MTG) 13:13 Taose I see your point paramat 13:13 Taose but 13:13 Taose There are certain things you should always be able to do with the resources to hand 13:13 Taose Eat, Drink, Sleep 13:14 paramat nah, the respawn feature of a bed is quite useful so earning it as a goal is good 13:14 Taose Granted granted 13:14 Taose That's why I would have settled for a bundle of heather to skip the night... 13:15 Taose But there are no alternatives to the bed for sleeping 13:15 Taose at least in mtg 13:16 deltasquared random side note, what would it take in the engine to have a knob to speed up the "sim rate" (assuming the server could handle it)? in the spirit of certain mods for the other block game that causes the world to continue simulating during sleep 13:16 paramat mtg is basic, one is enough otherwise add a mod :) 13:17 paramat sim rate seems undoable, you would need parameters in each mod to speed up actions 13:17 paramat or maybe a global setting that each mod looks at 13:17 Taose Hence why I'm looking for mods that create additional beds... that don't necessarily require cotton. 13:18 Taose Not so easy to find 13:18 jas_ as long as i know that i will eventually find them, i have always enjoyed hunting for resources. 13:18 paramat but not through somehow 'speeding up the engine' 13:19 jas_ personally i always enjoyed a stock minetest_game, but probably because my goal is to craft everything 13:19 Taose and me 13:19 jas_ and minetest_game makes that relatively easy. once xdecor is added, it takes a bit longer. 13:19 Taose Current mods are ambience, anvil, crops, orienteering, snowdrift, toolranks and UI 13:20 jas_ i'm a big fan of crops, too, but am concerned it may "whither" haaaa 13:20 * jas_ steps away from the keyboard 13:20 Taose XD 13:21 Taose I will eventually install mobs 13:21 Taose but there are a few things I want to get dealt with first 13:25 MinetestBot 02[git] 04raymoo -> 03minetest/minetest: Fix attached particle spawners far from spawn (#6479) 138c16f18 https://git.io/vdZkJ (152017-09-30T13:23:51Z) 13:30 rubenwardy Taoki, my mod list is just the back end for my app. The web version isn't really designed / optimised for actual use 13:30 rubenwardy eg: https://minetest-mods.rubenwardy.com/status/?a=MirceaKitsune 13:30 rubenwardy it gives feedback on why a mod isn't there 13:31 Taoki rubenwardy: Nice! Looks good still 13:31 rubenwardy (my mod list heavily validates mods so only mods with valid meta data and working downloads appear) 13:31 rubenwardy also, there's no WIP Mods 13:31 rubenwardy I didn't want to put much effort into it, still waiting for minetest's official one 13:31 rubenwardy so yeah, for actual filtering use Krocks, it has better searching 13:32 Taoki Maybe Minetest can use yours to speed up the process 13:33 Taose >.> 13:34 Taose Oh that's interesting 13:34 rubenwardy https://play.google.com/store/apps/details?id=com.rubenwardy.minetestmodmanager&hl=en_GB 13:37 Taose https://forum.minetest.net/viewtopic.php?t=12735 13:37 Taose That's listed in your database 13:37 Taose Yet it's WIP 13:38 Taose I agree with Taoki btw, especially concerning the validation information. 13:39 rubenwardy huh 13:39 Taose Also Coffee https://forum.minetest.net/viewtopic.php?t=15321 is listed on the site 13:39 Taose and you marked that one wip yourself 13:39 rubenwardy I must have broken the script 13:39 Taose (says so in the description on the site) 13:39 Taose Heh 13:39 rubenwardy as it did check the mod type to be releases only 13:39 Taose The pitfalls of coding 13:40 rubenwardy Github is throwing abuse detection errors during my update script 13:41 rubenwardy damn 2000 mods 13:41 Taose Might do the trick 13:42 rubenwardy wth 13:42 rubenwardy Byakuren's armor monoid has disappeared 13:42 rubenwardy but it's not being listed in Byakuren's page 13:42 Taose I think I just started something I'm probably gonna end up regretting... 13:43 rubenwardy - 1402 were from github.com 13:43 rubenwardy - -758 were from elsewhere 13:48 rubenwardy well, the validator runs a lot faster on my new server 13:51 rubenwardy all fixed, I was running the script wrong 13:51 Taose Tis okay, happens to us all 13:51 Taose Will that...update over night or something 13:52 Taose as it's still showing WIP mods 13:52 rubenwardy ah, I forgot that 13:52 Taose X) 13:53 rubenwardy nah, I'll keep it but add a WIP tag to the app 13:53 Taose That'll do 13:55 rubenwardy done 13:55 rubenwardy for the web side 13:58 Taose Excellent work 14:09 Peppy hi, I, can't reach http://minetest.net anymore 14:11 Peppy ping 212.27.40.241 won't work too 14:12 Peppy no 14:12 Peppy this is my DNS, sorry 14:12 Peppy ping 89.188.9.43 won't work too 14:14 Peppy is it the right place to ask ? 14:17 paramat fine to ask here 14:17 paramat works for me 14:17 Peppy looks like a blacklist 14:17 Peppy i tried with atl dns too 14:17 Taose Well, yeah, right place to ask but 14:18 Taose Whether the admin is online I dunno 14:19 sfan5 works here 14:19 rubenwardy make sure you're not connecting over htttps 14:21 Peppy won't work, either http or https 14:22 Peppy i'm using Firefox/Xubuntu, it was ok untill yesterday 14:23 sfan5 what's the output of ping -c4 www.minetest.net? (pastebin) 14:23 Peppy 100% packet loss 14:24 sfan5 can you pastebin the full output 14:26 Peppy https://pastebin.com/wHbYgMyS 14:27 sfan5 either your system is misconfigured or there's a routing loop 14:27 sfan5 likely the latter 14:30 Peppy so, nothing I can do ? 14:30 sfan5 yea 14:31 Peppy thanks anyway 14:42 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: game.cpp: remove dead code for proto v25 compat (#6481) 139fa78b7 https://git.io/vdZtF (152017-09-30T14:41:18Z) 15:05 deltasquared argh, mesecons, do you have API documentation *anywhere* 15:05 sfan5 don't think so 15:05 sfan5 wait actually 15:05 sfan5 yes 15:05 deltasquared though, it *seems* relatively straightforward 15:05 deltasquared the rules bit I'll have to inspect more closely. 15:06 sfan5 the docs are kinda mixed into the lua files actually 15:06 deltasquared I was 'fraid you were going to say something like that. 15:09 deltasquared so taking a guess from the pipeworks code, it seems the rules list is a table of offset vectors for which the effector/reciever should apply... I think 15:21 deltasquared hmm, wonder if there's a way to get mesecons to invoke a callback for a given node instead of a binary "this node is an on receptor, this node is an off receptor" 15:26 sfan5 that's not supported for design reasons i imagine 15:27 deltasquared perhaps, I was just trying to avoid a potential proliferation of nodes. 15:42 Peppy I still can't access www.minetest.net, it seems it's related to free.fr (french internet access provider) 15:42 Peppy Some other free.fr clients have the same problem, it seems that they can access when using a proxi 18:52 rubenwardy !title https://forum.minetest.net/viewtopic.php?f=47&t=18569 18:52 MinetestBot rubenwardy: Should modding questions be locked? - Minetest Forums