Time |
Nick |
Message |
00:14 |
|
Player_2 joined #minetest |
00:28 |
|
swift110 joined #minetest |
00:35 |
|
pauloue joined #minetest |
00:55 |
|
Tux[Qyou] joined #minetest |
01:50 |
|
NathanS21 joined #minetest |
02:52 |
|
Hawk777 joined #minetest |
03:13 |
|
LazyJ joined #minetest |
03:54 |
|
Tux[Qyou] joined #minetest |
04:11 |
|
tverrbjelke joined #minetest |
05:05 |
|
Guest86772 joined #minetest |
05:43 |
|
Menche joined #minetest |
06:12 |
|
hashar joined #minetest |
06:19 |
|
Blo0D joined #minetest |
06:20 |
|
Asean12 joined #minetest |
06:21 |
Asean12 |
Hello Everyone!! |
06:21 |
Asean12 |
What's Up?? |
07:22 |
|
Telesight joined #minetest |
07:39 |
|
XeonCubed joined #minetest |
08:10 |
|
deltasquared joined #minetest |
08:40 |
|
CWz joined #minetest |
09:06 |
|
Raven262 joined #minetest |
09:16 |
|
Krock joined #minetest |
09:39 |
|
lisac joined #minetest |
10:02 |
|
Fixer joined #minetest |
10:09 |
|
TC01 joined #minetest |
10:13 |
fireglow |
webchatters |
10:43 |
|
Raven262 joined #minetest |
10:49 |
|
Fritigern joined #minetest |
10:51 |
|
dabbill joined #minetest |
10:52 |
|
LazyJ joined #minetest |
11:25 |
|
Tux[Qyou] joined #minetest |
11:27 |
|
AndDT joined #minetest |
11:30 |
|
nac joined #minetest |
11:36 |
|
Darcidride joined #minetest |
11:46 |
|
ThomasMonroe joined #minetest |
11:46 |
|
ThomasMonroe joined #minetest |
11:47 |
|
CalebDavis joined #minetest |
12:13 |
|
EinChan joined #minetest |
12:16 |
|
EvergreenTree joined #minetest |
12:31 |
|
EvergreenTree joined #minetest |
12:47 |
|
Raven262 joined #minetest |
12:51 |
|
dvere joined #minetest |
12:52 |
|
Jordach joined #minetest |
13:01 |
|
Beton joined #minetest |
13:01 |
|
Beton joined #minetest |
13:06 |
|
Wuzzy joined #minetest |
13:12 |
|
lumberJ joined #minetest |
13:14 |
|
Robby joined #minetest |
13:17 |
|
ensonic joined #minetest |
13:24 |
|
Lowe joined #minetest |
13:24 |
Lowe |
#minetest-de |
13:24 |
|
Lowe[m] joined #minetest |
13:26 |
|
epicwalrus joined #minetest |
13:30 |
|
Raven262 joined #minetest |
13:32 |
|
Lowe joined #minetest |
13:32 |
|
Lowe[m] joined #minetest |
13:34 |
|
Lowe_ joined #minetest |
13:40 |
|
Lowe[m] joined #minetest |
13:46 |
|
Lowe[m] joined #minetest |
13:47 |
|
antims joined #minetest |
13:49 |
|
tverrbjelke joined #minetest |
13:53 |
|
Telesight joined #minetest |
13:56 |
|
Lowe[m] joined #minetest |
13:57 |
jas_ |
i wonder whether the infotext location on screen is adjustable or hardcoded. |
13:58 |
Krock |
it can be hardcoded. in fact it's already that way |
14:00 |
jas_ |
oh ok, i was curious but not enough to look i guess. i assumed it was hardcoded but suddenly got an urge to move it heh |
14:00 |
jas_ |
thx |
14:03 |
Krock |
!next |
14:03 |
MinetestBot |
Another satisfied customer. Next! |
14:07 |
jas_ |
maybe i want to make it !rainbow |
14:07 |
jas_ |
:( |
14:07 |
sfan5 |
!rainbow Another satisfied customer. Next! |
14:07 |
MinetestBot |
4Anot7her 8sati3sfied cu6stomer. 4Next7! |
14:07 |
jas_ |
lol!! |
14:11 |
Lowe |
!rainbow Another satisfield customer. Next! |
14:11 |
MinetestBot |
4Anot7her 8sati3sfield c6ustomer.4 Nex7t! |
14:11 |
Lowe |
Amazing xD |
14:11 |
Krock |
even better would be nested commands: |
14:12 |
Krock |
!rainbow !rev !next |
14:12 |
MinetestBot |
4!r7ev8 !3next |
14:12 |
Lowe |
!rainbow IRC is Nice |
14:12 |
MinetestBot |
4IR7C 8is3 Nic6e |
14:12 |
Lowe |
loool, its crazy xD |
14:28 |
|
Blo0D joined #minetest |
14:34 |
|
Raven262 joined #minetest |
15:01 |
|
guru joined #minetest |
15:19 |
|
Fixer_ joined #minetest |
15:30 |
|
troller joined #minetest |
15:44 |
sofar |
https://www.youtube.com/watch?v=o4V5PR9Xh1s |
15:44 |
sfan5 |
!title |
15:44 |
MinetestBot |
sfan5: Inside the Box - Creating your first box - Guide - YouTube |
15:44 |
|
Lowe joined #minetest |
16:01 |
|
lumberJ joined #minetest |
16:02 |
|
troller joined #minetest |
16:08 |
|
FreeFull joined #minetest |
16:15 |
Out`Of`Control |
Hi |
16:15 |
Out`Of`Control |
is it a cheat, when player can pass doors without opening? |
16:15 |
|
bas080_ joined #minetest |
16:16 |
Out`Of`Control |
looks as noclip |
16:19 |
|
nac joined #minetest |
16:19 |
Krock |
the "open" state depends on the collision box, not visuals. But if you collide and they don't, then they're cheating |
16:23 |
Out`Of`Control |
Krock: server lag less than 1 sec. There is no sound or visual door opening |
16:24 |
|
guru joined #minetest |
16:33 |
|
AndDT joined #minetest |
16:37 |
Billre |
Are they using the lag glitch? |
16:42 |
|
IhrFussel joined #minetest |
16:44 |
IhrFussel |
Out`Of`Control, any player can dig any node (except the ones with the unbreakable group) for 0.1 secs by default cause that's the time the server needs to check that the node should re-appar |
16:45 |
IhrFussel |
re-appear* ... some players are able to walk through within that time |
16:45 |
sfan5 |
lolwut |
16:45 |
sfan5 |
the delay of the node reappearing is basically just the ping |
16:45 |
IhrFussel |
sfan5, the server doesn't check the nodes in realtime it does in ticks...and in between ticks you CAN walk through dug nodes if you're fast enough |
16:46 |
sfan5 |
>it checks them in ticks |
16:46 |
sfan5 |
umm no |
16:46 |
IhrFussel |
If you set the server step as 0.5 secs you can easily see it is NOT just the ping |
16:46 |
IhrFussel |
Test it |
16:48 |
IhrFussel |
If i dig a protected/locked node with 0.5 s ticks I can either have bad luck and the server is executing its tick code right after I dig or if I have good luck it will take a few hundred ms to re-appear |
16:49 |
IhrFussel |
Maybe SERVERSIDE it happens in realtime but I think the server probably only sends the updated map data per tick to clients |
16:50 |
sfan5 |
it reappears instantly with dedicated_server_step = 1.0 |
16:50 |
sfan5 |
you are wrong |
16:52 |
IhrFussel |
No it wouldn't! I tested it myself for some time...I set my server step to 0.4 secs and I doubt my ping is 300+ ms |
16:52 |
sfan5 |
"no it wouldn't" but it just did |
16:52 |
sfan5 |
i tested it |
16:54 |
sofar |
one of the problems is that digging cracks are client-side, so you can't see where other players are digging |
16:55 |
sofar |
most likely they just lag-dig through doors |
16:55 |
IhrFussel |
I tested it on my dedi, will test locally |
17:02 |
Out`Of`Control |
IhrFussel: but player does not hit anything, just walk in 0.5 sec to other side of door. |
17:03 |
Out`Of`Control |
player cant dig without moving hands |
17:03 |
Out`Of`Control |
? |
17:05 |
IhrFussel |
Maybe it just happens too fast and their connection is pretty slow ... or they modified the c++ code |
17:06 |
|
Lowe left #minetest |
17:06 |
Out`Of`Control |
IhrFussel: there was no digging door in logs |
17:07 |
IhrFussel |
Not sure but the engine only logs successful digging I think ... are you using areas mod? If yes is the door also protected? The areas mod reports "protection violation" |
17:07 |
Out`Of`Control |
landrush |
17:07 |
Out`Of`Control |
it show them too |
17:08 |
IhrFussel |
Ok if the door is under protection and the mod didn't report it then the player likely really modified their client to enable noclip client-side |
17:11 |
sfan5 |
IhrFussel: if the server notices something wrong with what a client did the containing block will get set as non-sent and will be sent back to the client next independent of dedicated_server_step |
17:11 |
sfan5 |
i'm actually not sure where the serverthread ever sleeps |
17:11 |
IhrFussel |
You can enable fly, fast and noclip with a few changes in the client... and until recently you could also nullify node damage that way...now it's server-side calculation for the damage at least |
17:13 |
sfan5 |
or as a simpler explanation: block sending is not affected by server dtime and always done |
17:19 |
Out`Of`Control |
so it was a cheater |
17:19 |
Out`Of`Control |
thanks! |
17:22 |
IhrFussel |
sfan5, you are WRONG |
17:22 |
sfan5 |
i just read the code myself but okay |
17:22 |
IhrFussel |
I set my server to 1.0 ticks and it takes > 0.5 secs now for the nodes to re-appear |
17:23 |
sfan5 |
did you test this locally? |
17:23 |
IhrFussel |
No but it re-appeared faster with 0.2 secs tick |
17:24 |
|
Alcyone2 joined #minetest |
17:24 |
sfan5 |
did you measure that? was the ping identical? |
17:24 |
IhrFussel |
Connect to my server if you don't believe it |
17:24 |
sfan5 |
there are so much more factors involved if you're testing a remote server |
17:24 |
sfan5 |
unless this can be reproduced locally it's not solid proof |
17:25 |
IhrFussel |
I removed a furnace with meta ~ 50 times and the highest time it took to re-appear was 0.3 secs ... now with 1 sec ticks it takes almost always 0.5+ secs |
17:25 |
IhrFussel |
Okay I will increase the server step even more |
17:26 |
IhrFussel |
It takes 1-1.5 secs to re-appear now with 2 secs ticks |
17:26 |
IhrFussel |
That is NO coincidence |
17:27 |
sfan5 |
not the case locally ¯\_(ツ)_/¯ |
17:28 |
IhrFussel |
Did you test it with furnace? |
17:28 |
sfan5 |
locked chest in minimal subgame |
17:30 |
IhrFussel |
sfan5, the local server seems to ignore the server_step setting |
17:31 |
sfan5 |
uh well that could be possible |
17:31 |
IhrFussel |
I set it to 2 so how can it say max_lag is 0.1 sec? |
17:33 |
IhrFussel |
I'm pretty certain the local server doesn't apply the server_step setting you set in advanced settings |
17:33 |
|
troller joined #minetest |
17:35 |
IhrFussel |
If so then I'm right: The time it takes for protected/locked nodes to re-appear depends on the server tick rate |
17:35 |
sfan5 |
that doesnt agree with the code i just read but i might have missed something |
17:36 |
IhrFussel |
I invite you to my server, it operates with 1 tick per 2 seconds right now |
17:36 |
IhrFussel |
And I can clearly see how the furnace with meta only re-appears whenever the next server tick executes |
17:37 |
IhrFussel |
It can be after 0.1 sec or after 1 sec or after 1.5 sec..it completely depends on how long the last tick was ago |
17:39 |
IhrFussel |
This is not about ping...check the server list my server ping averages at ~ 20 ms and my local ping is 30ms |
17:47 |
|
Skyrider joined #minetest |
17:53 |
|
rtjure joined #minetest |
17:59 |
|
srifqi joined #minetest |
18:03 |
|
quater joined #minetest |
18:14 |
|
AntumD joined #minetest |
18:20 |
|
ThomasMonroe joined #minetest |
18:20 |
|
ThomasMonroe joined #minetest |
18:35 |
|
Megaf joined #minetest |
18:36 |
|
Elon_Satoshi joined #minetest |
18:43 |
|
Elon_Satoshi joined #minetest |
18:52 |
|
hashar joined #minetest |
18:57 |
|
IhrFussel left #minetest |
19:11 |
|
Raven262 joined #minetest |
19:16 |
|
guru joined #minetest |
19:26 |
|
Taose joined #minetest |
19:51 |
|
Jousway joined #minetest |
19:52 |
|
Blo0D joined #minetest |
19:55 |
Taose |
A quick question is there a simple mod that adds sleep? |
19:56 |
* Taose |
hastily rephrases |
19:56 |
|
Raven262 joined #minetest |
19:56 |
Taose |
adds the requirement to sleep? |
20:01 |
|
Elon_Satoshi joined #minetest |
20:04 |
|
guru joined #minetest |
20:52 |
|
deltasquared joined #minetest |
20:55 |
|
redblade7 joined #minetest |
21:24 |
|
troller joined #minetest |
21:34 |
|
proller__ joined #minetest |
21:36 |
|
proller__ joined #minetest |
21:46 |
|
proller__ joined #minetest |
22:36 |
|
proller__ joined #minetest |
23:17 |
|
Natechip joined #minetest |
23:17 |
|
Natechip joined #minetest |
23:24 |
|
proller joined #minetest |