Time |
Nick |
Message |
00:02 |
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00:07 |
MinetestBot |
4Ya7y! 8Rai3nbows!6 |
00:23 |
wilkgr |
I just learnt that "racecar" is a palindrome |
00:23 |
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00:26 |
deinoguy1 |
rainbows? |
00:27 |
deinoguy1 |
!rainbow Awesome. |
00:27 |
MinetestBot |
4Aw7es8om3e. |
00:36 |
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00:40 |
XtremeHacker |
Anyone know where MT installs to when you compile it? |
00:44 |
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00:51 |
rubenwardy |
that branch isn't used |
00:51 |
rubenwardy |
0.5 is either going to be the next release, or the one after |
00:52 |
rubenwardy |
however it's probably the one after, as nerzhul wants the next to be 0.4.16 (it allows more time for breaking features for 0.5) |
00:53 |
rubenwardy |
no idea |
00:53 |
VanessaE |
rubenwardy: well given how different 0.4.16 will be from 0.4.15 in terms of features, combined with the map version bump..... I have to wonder if 0.5.0 wouldn't be a better idea. |
00:53 |
rubenwardy |
makes sense |
00:54 |
rubenwardy |
no reason why we couldn't go to 0.6.0 for more breaking change |
00:54 |
rubenwardy |
+s |
00:54 |
VanessaE |
indeed |
00:58 |
VanessaE |
http://emojipedia.org/thumbs-up-sign/ |
00:58 |
VanessaE |
it is. |
00:59 |
VanessaE |
neither my browser nor hexchat display it though |
01:00 |
VanessaE |
my fonts are probably out-of-date. |
01:01 |
Voltz |
lol when in clash of clans and you have 10 elixir collectors being raged |
01:35 |
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05:44 |
MinetestBot |
[git] paramat -> minetest/minetest: Minimal: Add river water nodes (#5809) 649f641 https://git.io/vHmtV (2017-05-24T05:43:17Z) |
05:47 |
MinetestBot |
[git] rubenwardy -> minetest/minetest: Add formspec escaping to subgame list in create world dialog (#5808) e8fb1f7 https://git.io/vHmtX (2017-05-24T05:45:23Z) |
06:22 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Settings: Use new settings object eec1c5a https://git.io/vHmmR (2017-05-24T06:18:26Z) |
06:23 |
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06:57 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Revert 1469424 and fix wrong char position when doing mouse selection… 099624a https://git.io/vHm3v (2017-05-24T06:56:40Z) |
06:57 |
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08:18 |
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08:28 |
Elench |
What's the best mod that supports pooping? |
08:46 |
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09:23 |
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09:40 |
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09:40 |
zyabin101 |
a'i |
09:42 |
zyabin101 |
hmm, a bug(?) in 0.4.15 stable allows me to fall off the block :/ |
09:43 |
Markow |
👋 Good morning (almost afternoon) 👋 ! |
09:43 |
zyabin101 |
@Markow 13:43 *here* |
09:44 |
Markow |
Must be more east of me ... Russia? |
09:44 |
zyabin101 |
aye |
09:44 |
Markow |
;) |
09:45 |
zyabin101 |
Time to make some textures! |
09:48 |
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10:36 |
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10:45 |
zyabin101 |
o_o |
10:56 |
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11:04 |
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11:45 |
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11:55 |
zyabin101 |
The Feature Freeze of 2017 has happened, what do I need to know? |
11:55 |
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11:56 |
sfan5 |
read the commit log ;) |
12:05 |
Out`Of`Control |
what commit? |
12:12 |
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12:18 |
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12:20 |
Fixer |
all of them!1 |
12:21 |
Fixer |
Out`Of`Control: https://github.com/minetest/minetest/commits/master |
12:24 |
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12:34 |
Fixer |
current rough changelog: https://pastebin.com/raw/MNuNsFX4 |
12:36 |
Fixer |
will reupdate |
12:36 |
red-001 |
that looks like a list of commits |
12:37 |
Fixer |
yep |
12:37 |
DS-minetest |
+ |
12:40 |
Fixer |
here is corrected list: https://pastebin.com/raw/maTFqmKh |
12:42 |
DS-minetest |
i wouldn't mix the game changes and core changes together |
12:43 |
Fixer |
DS-minetest: they are not |
12:45 |
DS-minetest |
oops, true, sry >_< |
12:46 |
ThomasMonroe |
hi DS |
12:47 |
DS-minetest |
hi ThomasMonroe |
12:47 |
DS-minetest |
oh, and |
12:47 |
DS-minetest |
hi MinetestBot |
12:47 |
MinetestBot |
Hi DS-minetest |
12:53 |
zyabin101 |
hey MinetestBot |
12:53 |
MinetestBot |
Hello zyabin101 |
12:53 |
zyabin101 |
hey MinetestBot? |
12:53 |
* zyabin101 |
records |
12:59 |
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13:00 |
zyabin101 |
^ Kludges wont work! |
13:01 |
zyabin101 |
Now: how do I assign cobblestone as stone in the mapgen? |
13:02 |
zyabin101 |
Next, how do I make a default for any mapgen node that is *not* liquid? |
13:03 |
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13:38 |
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13:45 |
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13:57 |
yusf[m] |
I don't understand CSM. Can they be distributed by a server, still? |
13:58 |
VanessaE |
right now CSM is strictly for local mods that can run while you're on a server |
13:58 |
VanessaE |
the server still runs all the actual mods |
13:59 |
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13:59 |
VanessaE |
CSM is roughly equivalent to a local browser add-on such as Fast Dial or Privacy Badger |
14:00 |
yusf[m] |
So even if say the minimap can now be controlled in more ways be means of CSM, mods and subgames on server have no use of that then? |
14:00 |
VanessaE |
where as regular mods are more like a plugin for the web server, or say server-side Java applets |
14:00 |
VanessaE |
subgames on the server are supposed to be able to disable the minimap, I THINK, but I don't know otherwise |
14:01 |
VanessaE |
for now, just think of CSM as being able to tweak the specific behavior of your client, without having any real effect on the server. |
14:02 |
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14:02 |
yusf[m] |
I see, that sounds useful for some. But isn't the idea to be able to offload server processing to the client-side, long-term? |
14:02 |
VanessaE |
at some point in the future, the server will be able to send CSM code and execute it on your client, similar to Javascript on your web browser |
14:02 |
yusf[m] |
Yes, servers may disable them but can't otherwise control its modes, zoom and style. |
14:03 |
VanessaE |
I don't know what the situation will be as far as "load sharing" |
14:04 |
yusf[m] |
That is great, can't wait! As long as one can control the whole experience from the server, be it partly by CSM, I'm happy. |
14:05 |
yusf[m] |
In more than a few GH issues lives the sentiment that "let's wait until we can do this in CSM", while very little is known of a CSM roadmap/rollout plan. |
14:05 |
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14:07 |
VanessaE |
that's because CSM is still experimental :) |
14:08 |
zyabin101_ |
I just realised that I had not ghosted ^ |
14:09 |
zyabin101 |
How can I set cobblestone as the mapgen default for nodes that are not liquid? |
14:09 |
* red-001 |
might have to remove CSM from the list of words to high light |
14:09 |
VanessaE |
no idea |
14:09 |
zyabin101 |
okay... |
14:10 |
zyabin101 |
How do I set it to generate with the mapgen? |
14:10 |
VanessaE |
no idea on that either :) |
14:11 |
cheapie |
zyabin101: Here's a simple Lua mapgen, if it helps: https://github.com/cheapie/flatperiod/blob/master/init.lua |
14:14 |
yusf[m] |
VanessaE: Thank you for the clarifications on CSM. :) |
14:16 |
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14:17 |
VanessaE |
don't quote me, yusf[m] :) |
14:17 |
VanessaE |
I might be 100% wrong :) |
14:24 |
yusf[m] |
I promise :D |
14:32 |
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14:33 |
zyabin101 |
Which `mapgen_` aliases do exist? |
14:33 |
zyabin101 |
lua_api.txt doesn't seem to say. |
14:33 |
rubenwardy |
games/minetest_game/mods/default/mapgen.lua |
14:33 |
rubenwardy |
this should be better documented though |
14:41 |
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14:47 |
zyabin101 |
Fun fact: when you omit a wieldhand, the "dumb wieldhand" molds to the shape of the item. |
14:48 |
zyabin101 |
When starting out, it is a small voxel. |
14:48 |
zyabin101 |
I give the player a cobblestone node, place it. |
14:49 |
zyabin101 |
As a result, the wieldhand becomes the size of a node XD |
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18:16 |
An0n3m0us |
Can any1 point me out to the HOMETOWN irc? |
18:17 |
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18:48 |
An0n3m0us |
Anyone know what channel HOMETOWN is on? |
18:49 |
rom1504 |
the third one |
18:50 |
Krock |
I believe (s)he would like to know the IRC channel name |
18:51 |
rom1504 |
I believe so too |
18:51 |
Krock |
no explicit channel found on inchranet |
18:53 |
An0n3m0us |
third one? |
18:53 |
An0n3m0us |
like #minetest for here, what is HOMETOME channel |
18:56 |
rubenwardy |
/irc_channel ? |
18:56 |
rubenwardy |
there's a command to find out |
18:56 |
rubenwardy |
also, it's likely to be on irc.inchra.net |
18:57 |
An0n3m0us |
ok, when I go to there, how do I find it? |
18:58 |
rom1504 |
An0n3m0us: count to three |
18:59 |
An0n3m0us |
? |
19:00 |
rom1504 |
one two three, you left |
19:00 |
rom1504 |
anyway |
19:01 |
rom1504 |
clearly there's no irc chan for it |
19:01 |
Krock |
An0n3m0us, asked a player from the server on IRC here.. let's see if he knows more |
19:01 |
rom1504 |
https://forum.minetest.net/viewtopic.php?f=10&t=16699 no mention here, no mention on google, no chan with hometown in the description in /list of irc.inchra.net |
19:01 |
Krock |
rom1504, one two three you're fired |
19:02 |
Krock |
as in: real fire |
19:02 |
An0n3m0us |
ok thx guys. bye 5 now |
19:02 |
rom1504 |
here we go |
19:02 |
rom1504 |
your fire worked Krock |
19:02 |
Krock |
wrong person |
19:02 |
rom1504 |
:D |
19:10 |
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19:37 |
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19:37 |
AntumDeluge |
I am having a problem getting inventory_plus mod to work again on my local server: https://s6.postimg.org/s027af5pd/screenshot_20170523_170320.png |
19:38 |
AntumDeluge |
I had uninstalled it to try out sfinv mod, then re-installed. But I can't get it to work again. I only get basic inventory. |
19:38 |
AntumDeluge |
Forum post here: https://forum.minetest.net/viewtopic.php?t=17681 |
19:39 |
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19:57 |
swift110 |
hey |
19:58 |
Krock |
AntumDeluge, do you use the most recent version of the armor mod? |
19:59 |
Krock |
since it's the mod that produces such an inventory |
20:00 |
AntumDeluge |
Using stable version of 3d_armor: 0.4.9 (793c748 Git) |
20:01 |
AntumDeluge |
I removed 3d_armor_sfinv & 3d_armor_ui mods. |
20:03 |
AntumDeluge |
Oh, I think I just figured out what is going on.... |
20:03 |
Krock |
hmm? |
20:04 |
AntumDeluge |
inventory_plus is not loading because 'creative' mod is not being recognized/loaded. |
20:05 |
Krock |
ah, there we go |
20:05 |
AntumDeluge |
I'll try to fix that & see if 'inventory_plus' starts working. |
20:06 |
Krock |
well, the current creative mod uses sfinv too, so the best way to solve this would be to use a previous version of it |
20:15 |
AntumDeluge |
Yep, that is exactly the problem. There is a circle of dependencies: inventory_plus -> creative -> sfinv |
20:15 |
AntumDeluge |
So, I think you are right. I need to downgrade 'creative'. |
20:19 |
Krock |
https://github.com/minetest/minetest_game/blob/022d22cecaa902827cbf05ca70e63ad342b51acf/mods/creative/init.lua |
20:19 |
Krock |
pretty much only overwriting your init.lua with this old one |
20:20 |
Krock |
but it won't support automatic item colorization |
20:20 |
Krock |
because that feature was added later |
20:30 |
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20:38 |
AntumDeluge |
I downgraded all mods from 'minetest_game' to stable version (0.4.15) & that alone seems to have fixed the problem. |
20:38 |
AntumDeluge |
Didn't have to remove 'sfinv' nor edit 'creative'. |
20:41 |
AntumDeluge |
I'm satisfied with this solution for now, though I don't know what other artifacts might arise from it. Thank you Krock. |
20:45 |
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21:05 |
rubenwardy |
AntumDeluge, 3d_armor supports sfinv |
21:06 |
AntumDeluge |
Yes, I am aware rubenwardy. But I have other mods installed that do not support 'sfinv'. That is why, for now, I want to stick with 'inventory_plus'. |
21:06 |
rubenwardy |
what mods, btw? |
21:07 |
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21:07 |
AntumDeluge |
'bags' by cornernote is one. I'll have to look over which others. I believe they were also by cornernote, who is also the author of 'inventory_plus'. |
21:26 |
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21:26 |
AntumDeluge |
'home_gui' & 'bookmarks_gui' (both by cornernote) are the others that depend on 'inventory_plus'. |
21:27 |
AntumDeluge |
From what I understand, the 'sfinv_buttons' mod should allow compatibility between these mods & 'sfinv', but I haven't figured it out yet. |
21:34 |
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22:13 |
IhrFussel |
Is there no way to RESET the sky for players? Or am I missing something? Like what if I want to set a custom sky but later use the regular one again? |
22:19 |
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22:24 |
Calinou |
IhrFussel: you can set the default sky I think… |
22:26 |
IhrFussel |
Calinou, I only found the bgtype and color/image parameters... Not sure where to write "default" or do I need to nil the sky maybe? |
22:26 |
Calinou |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L3085-L3092 |
22:27 |
Calinou |
I think you want to set the "regular" type |
22:27 |
Calinou |
you can set any bgcolor, it does not matter |
22:29 |
IhrFussel |
Ok thanks for the link...so "regular" means "ignore any custom sky setting and display the default one again"? Awesome |
22:30 |
Calinou |
I guess |
22:34 |
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23:00 |
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23:08 |
AntumDeluge |
Is there an instruction manual/wiki page about 'mod.conf' files & all possible entries? |
23:08 |
AntumDeluge |
Already looked at http://wiki.minetest.com/wiki/Mod.conf |
23:10 |
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23:25 |
wilkgr |
The web page at https://forum.minetest.net/posting.php?mode=edit&f=55&t=17680&p=272213 might be temporarily down or it may have moved permanently to a new web address. |
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