Time Nick Message 00:07 bigfoot547 !rainbow Yay! Rainbows! 00:07 MinetestBot 4Ya7y! 8Rai3nbo12ws!6 00:23 wilkgr I just learnt that "racecar" is a palindrome 00:23 bigfoot547 Palindrome is not a palindrome! 00:24 bigfoot547 😲 00:26 deinoguy1 rainbows? 00:26 bigfoot547 Yeah, type !rainbow, then your text, 00:27 deinoguy1 !rainbow Awesome. 00:27 MinetestBot 4Aw7es8om3e. 00:40 XtremeHacker Anyone know where MT installs to when you compile it? 00:44 bigfoot547 No idea. I just don't run sudo make install 00:45 bigfoot547 What's up with the 0.5.0-dev tag? 00:46 bigfoot547 Has 0.5.0 already happened? 00:47 bigfoot547 No, there have been 2,258 commits since this tag... 00:47 bigfoot547 Here's a link: https://github.com/minetest/minetest/releases/tag/0.5.0-dev 00:48 bigfoot547 Also, Are we ever going to have a minetest 1.0? 00:51 rubenwardy that branch isn't used 00:51 rubenwardy 0.5 is either going to be the next release, or the one after 00:52 rubenwardy however it's probably the one after, as nerzhul wants the next to be 0.4.16 (it allows more time for breaking features for 0.5) 00:52 bigfoot547 Also, Are we ever going to have a 1.0? 00:53 rubenwardy no idea 00:53 VanessaE rubenwardy: well given how different 0.4.16 will be from 0.4.15 in terms of features, combined with the map version bump..... I have to wonder if 0.5.0 wouldn't be a better idea. 00:53 rubenwardy makes sense 00:54 rubenwardy no reason why we couldn't go to 0.6.0 for more breaking change 00:54 rubenwardy +s 00:54 VanessaE indeed 00:57 bigfoot547 👍 00:57 bigfoot547 I don't know this unicode, it is a replacement char for me. Please be a thumbs-up 00:58 VanessaE http://emojipedia.org/thumbs-up-sign/ 00:58 VanessaE it is. 00:59 bigfoot547 Good. I used character map. 00:59 VanessaE neither my browser nor hexchat display it though 01:00 VanessaE my fonts are probably out-of-date. 01:01 bigfoot547 Me to 01:01 Voltz lol when in clash of clans and you have 10 elixir collectors being raged 01:03 bigfoot547 I clicked over here and suddeenly died in happy wheels 05:44 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Minimal: Add river water nodes (#5809) 13649f641 https://git.io/vHmtV (152017-05-24T05:43:17Z) 05:47 MinetestBot 02[git] 04rubenwardy -> 03minetest/minetest: Add formspec escaping to subgame list in create world dialog (#5808) 13e8fb1f7 https://git.io/vHmtX (152017-05-24T05:45:23Z) 06:22 MinetestBot 02[git] 04paramat -> 03minetest/minetest_game: Settings: Use new settings object 13eec1c5a https://git.io/vHmmR (152017-05-24T06:18:26Z) 06:57 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Revert 1469424 and fix wrong char position when doing mouse selection… 13099624a https://git.io/vHm3v (152017-05-24T06:56:40Z) 08:28 Elench What's the best mod that supports pooping? 09:40 zyabin101 a'i 09:42 zyabin101 hmm, a bug(?) in 0.4.15 stable allows me to fall off the block :/ 09:43 Markow 👋 Good morning (almost afternoon) 👋 ! 09:43 zyabin101 @Markow 13:43 *here* 09:44 Markow Must be more east of me ... Russia? 09:44 zyabin101 aye 09:44 Markow ;) 09:45 zyabin101 Time to make some textures! 10:45 zyabin101 o_o 11:55 zyabin101 The Feature Freeze of 2017 has happened, what do I need to know? 11:56 sfan5 read the commit log ;) 12:05 Out`Of`Control what commit? 12:20 Fixer all of them!1 12:21 Fixer Out`Of`Control: https://github.com/minetest/minetest/commits/master 12:34 Fixer current rough changelog: https://pastebin.com/raw/MNuNsFX4 12:36 Fixer will reupdate 12:36 red-001 that looks like a list of commits 12:37 Fixer yep 12:37 DS-minetest + 12:40 Fixer here is corrected list: https://pastebin.com/raw/maTFqmKh 12:42 DS-minetest i wouldn't mix the game changes and core changes together 12:43 Fixer DS-minetest: they are not 12:45 DS-minetest oops, true, sry >_< 12:46 ThomasMonroe hi DS 12:47 DS-minetest hi ThomasMonroe 12:47 DS-minetest oh, and 12:47 DS-minetest hi MinetestBot 12:47 MinetestBot Hi DS-minetest 12:53 zyabin101 hey MinetestBot 12:53 MinetestBot Hello zyabin101 12:53 zyabin101 hey MinetestBot? 12:53 * zyabin101 records 13:00 zyabin101 ^ Kludges wont work! 13:01 zyabin101 Now: how do I assign cobblestone as stone in the mapgen? 13:02 zyabin101 Next, how do I make a default for any mapgen node that is *not* liquid? 13:57 yusf[m] I don't understand CSM. Can they be distributed by a server, still? 13:58 VanessaE right now CSM is strictly for local mods that can run while you're on a server 13:58 VanessaE the server still runs all the actual mods 13:59 VanessaE CSM is roughly equivalent to a local browser add-on such as Fast Dial or Privacy Badger 14:00 yusf[m] So even if say the minimap can now be controlled in more ways be means of CSM, mods and subgames on server have no use of that then? 14:00 VanessaE where as regular mods are more like a plugin for the web server, or say server-side Java applets 14:00 VanessaE subgames on the server are supposed to be able to disable the minimap, I THINK, but I don't know otherwise 14:01 VanessaE for now, just think of CSM as being able to tweak the specific behavior of your client, without having any real effect on the server. 14:02 yusf[m] I see, that sounds useful for some. But isn't the idea to be able to offload server processing to the client-side, long-term? 14:02 VanessaE at some point in the future, the server will be able to send CSM code and execute it on your client, similar to Javascript on your web browser 14:02 yusf[m] Yes, servers may disable them but can't otherwise control its modes, zoom and style. 14:03 VanessaE I don't know what the situation will be as far as "load sharing" 14:04 yusf[m] That is great, can't wait! As long as one can control the whole experience from the server, be it partly by CSM, I'm happy. 14:05 yusf[m] In more than a few GH issues lives the sentiment that "let's wait until we can do this in CSM", while very little is known of a CSM roadmap/rollout plan. 14:07 VanessaE that's because CSM is still experimental :) 14:08 zyabin101_ I just realised that I had not ghosted ^ 14:09 zyabin101 How can I set cobblestone as the mapgen default for nodes that are not liquid? 14:09 * red-001 might have to remove CSM from the list of words to high light 14:09 VanessaE no idea 14:09 zyabin101 okay... 14:10 zyabin101 How do I set it to generate with the mapgen? 14:10 VanessaE no idea on that either :) 14:11 cheapie zyabin101: Here's a simple Lua mapgen, if it helps: https://github.com/cheapie/flatperiod/blob/master/init.lua 14:14 yusf[m] VanessaE: Thank you for the clarifications on CSM. :) 14:17 VanessaE don't quote me, yusf[m] :) 14:17 VanessaE I might be 100% wrong :) 14:24 yusf[m] I promise :D 14:33 zyabin101 Which `mapgen_` aliases do exist? 14:33 zyabin101 lua_api.txt doesn't seem to say. 14:33 rubenwardy games/minetest_game/mods/default/mapgen.lua 14:33 rubenwardy this should be better documented though 14:47 zyabin101 Fun fact: when you omit a wieldhand, the "dumb wieldhand" molds to the shape of the item. 14:48 zyabin101 When starting out, it is a small voxel. 14:48 zyabin101 I give the player a cobblestone node, place it. 14:49 zyabin101 As a result, the wieldhand becomes the size of a node XD 18:16 An0n3m0us Can any1 point me out to the HOMETOWN irc? 18:48 An0n3m0us Anyone know what channel HOMETOWN is on? 18:49 rom1504 the third one 18:50 Krock I believe (s)he would like to know the IRC channel name 18:51 rom1504 I believe so too 18:51 Krock no explicit channel found on inchranet 18:53 An0n3m0us third one? 18:53 An0n3m0us like #minetest for here, what is HOMETOME channel 18:56 rubenwardy /irc_channel ? 18:56 rubenwardy there's a command to find out 18:56 rubenwardy also, it's likely to be on irc.inchra.net 18:57 An0n3m0us ok, when I go to there, how do I find it? 18:58 rom1504 An0n3m0us: count to three 18:59 An0n3m0us ? 19:00 rom1504 one two three, you left 19:00 rom1504 anyway 19:01 rom1504 clearly there's no irc chan for it 19:01 Krock An0n3m0us, asked a player from the server on IRC here.. let's see if he knows more 19:01 rom1504 https://forum.minetest.net/viewtopic.php?f=10&t=16699 no mention here, no mention on google, no chan with hometown in the description in /list of irc.inchra.net 19:01 Krock rom1504, one two three you're fired 19:02 Krock as in: real fire 19:02 An0n3m0us ok thx guys. bye 5 now 19:02 rom1504 here we go 19:02 rom1504 your fire worked Krock 19:02 Krock wrong person 19:02 rom1504 :D 19:37 AntumDeluge I am having a problem getting inventory_plus mod to work again on my local server: https://s6.postimg.org/s027af5pd/screenshot_20170523_170320.png 19:38 AntumDeluge I had uninstalled it to try out sfinv mod, then re-installed. But I can't get it to work again. I only get basic inventory. 19:38 AntumDeluge Forum post here: https://forum.minetest.net/viewtopic.php?t=17681 19:57 swift110 hey 19:58 Krock AntumDeluge, do you use the most recent version of the armor mod? 19:59 Krock since it's the mod that produces such an inventory 20:00 AntumDeluge Using stable version of 3d_armor: 0.4.9 (793c748 Git) 20:01 AntumDeluge I removed 3d_armor_sfinv & 3d_armor_ui mods. 20:03 AntumDeluge Oh, I think I just figured out what is going on.... 20:03 Krock hmm? 20:04 AntumDeluge inventory_plus is not loading because 'creative' mod is not being recognized/loaded. 20:05 Krock ah, there we go 20:05 AntumDeluge I'll try to fix that & see if 'inventory_plus' starts working. 20:06 Krock well, the current creative mod uses sfinv too, so the best way to solve this would be to use a previous version of it 20:15 AntumDeluge Yep, that is exactly the problem. There is a circle of dependencies: inventory_plus -> creative -> sfinv 20:15 AntumDeluge So, I think you are right. I need to downgrade 'creative'. 20:19 Krock https://github.com/minetest/minetest_game/blob/022d22cecaa902827cbf05ca70e63ad342b51acf/mods/creative/init.lua 20:19 Krock pretty much only overwriting your init.lua with this old one 20:20 Krock but it won't support automatic item colorization 20:20 Krock because that feature was added later 20:38 AntumDeluge I downgraded all mods from 'minetest_game' to stable version (0.4.15) & that alone seems to have fixed the problem. 20:38 AntumDeluge Didn't have to remove 'sfinv' nor edit 'creative'. 20:41 AntumDeluge I'm satisfied with this solution for now, though I don't know what other artifacts might arise from it. Thank you Krock. 21:05 rubenwardy AntumDeluge, 3d_armor supports sfinv 21:06 AntumDeluge Yes, I am aware rubenwardy. But I have other mods installed that do not support 'sfinv'. That is why, for now, I want to stick with 'inventory_plus'. 21:06 rubenwardy what mods, btw? 21:07 AntumDeluge 'bags' by cornernote is one. I'll have to look over which others. I believe they were also by cornernote, who is also the author of 'inventory_plus'. 21:26 AntumDeluge 'home_gui' & 'bookmarks_gui' (both by cornernote) are the others that depend on 'inventory_plus'. 21:27 AntumDeluge From what I understand, the 'sfinv_buttons' mod should allow compatibility between these mods & 'sfinv', but I haven't figured it out yet. 22:13 IhrFussel Is there no way to RESET the sky for players? Or am I missing something? Like what if I want to set a custom sky but later use the regular one again? 22:24 Calinou IhrFussel: you can set the default sky I think… 22:26 IhrFussel Calinou, I only found the bgtype and color/image parameters... Not sure where to write "default" or do I need to nil the sky maybe? 22:26 Calinou https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L3085-L3092 22:27 Calinou I think you want to set the "regular" type 22:27 Calinou you can set any bgcolor, it does not matter 22:29 IhrFussel Ok thanks for the link...so "regular" means "ignore any custom sky setting and display the default one again"? Awesome 22:30 Calinou I guess 23:08 AntumDeluge Is there an instruction manual/wiki page about 'mod.conf' files & all possible entries? 23:08 AntumDeluge Already looked at http://wiki.minetest.com/wiki/Mod.conf 23:25 wilkgr The web page at https://forum.minetest.net/posting.php?mode=edit&f=55&t=17680&p=272213 might be temporarily down or it may have moved permanently to a new web address.