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IRC log for #minetest, 2017-04-06

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All times shown according to UTC.

Time Nick Message
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00:37 Mator_ google dns down wut
00:38 riff-IRC wut.png
00:40 Mator_ nah it's good
00:41 Mator_ just saw this in my log: <Fixer> !up 8.8.8.8
00:41 Mator_ <MinetestBot> 8.8.8.8:30000 seems to be down
00:41 Mator_ so was confused
00:42 Mator_ didn't notice the port
00:42 kaeza pretty sure google doesn't host a MT server on its DNS server :P
00:42 Mator_ yuh I knaw
00:42 kaeza or does it?
00:42 Mator_ xD
00:42 Mator_ I mean, you can run a minecraft server on google compute engine
00:42 Mator_ but I don't think that counts
00:42 kaeza its compute platform *might* be able to run Dreambuilder
00:43 Mator_ https://cloud.google.com/solutions/gaming/minecraft-server
00:43 * kaeza hides from VanessaE
00:44 VanessaE :P
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00:50 kaeza "64 cores ought to be enough for everybody"
00:51 riff-IRC lol
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06:00 MinetestBot [git] nerzhul -> minetest/minetest: Expose vector helpers to CSM 6da828c https://git.io/vSgjT (2017-04-06T05:57:49Z)
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06:15 MinetestBot [git] red-001 -> minetest/minetest: [CSM] Add support for positional audio. (#5516) 4ee6be8 https://git.io/vSgjp (2017-04-06T06:14:31Z)
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06:40 MinetestBot [git] fdedraco -> minetest/minetest: Translated using Weblate (Indonesian) 671d37a https://git.io/vS2vg (2017-04-06T06:37:40Z)
06:40 MinetestBot [git] NaruTrey -> minetest/minetest: Translated using Weblate (Russian) 619d4cf https://git.io/vS2v2 (2017-04-06T06:37:40Z)
06:40 MinetestBot [git] capricornus@openmailbox.org -> minetest/minetest: Translated using Weblate (Italian) 49eaa0c https://git.io/vS2va (2017-04-06T06:37:40Z)
06:40 MinetestBot [git] LincePotiguara -> minetest/minetest: Translated using Weblate (Portuguese (Brazil)) 649fabc https://git.io/vS2vV (2017-04-06T06:37:39Z)
06:40 MinetestBot [git] monolifed -> minetest/minetest: Translated using Weblate (Turkish) aef1aeb https://git.io/vS2vw (2017-04-06T06:37:39Z)
06:41 diemartin :I
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06:43 MinetestBot [git] nerzhul -> minetest/minetest: Clang format: only show errors on non whitelisted files 503e1d2 https://git.io/vS2fe (2017-04-06T06:42:52Z)
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07:13 MinetestBot [git] nerzhul -> minetest/minetest: Move LINT process in dedicated shell & fix 4b15f76 https://git.io/vS2Ji (2017-04-06T07:10:59Z)
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08:20 JamesTait Good morning all! Happy Thursday, and happy New Beer's Eve! 😃 🍻
08:36 MinetestBot [git] nerzhul -> minetest/minetest: Fix clang-format binary selection 48ce9c9 https://git.io/vS2qn (2017-04-06T08:01:09Z)
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13:28 MinetestBot [git] nerzhul -> minetest/minetest: Clang format brace style fix 00138a5 https://git.io/vS2in (2017-04-06T13:27:47Z)
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13:38 MinetestBot [git] nerzhul -> minetest/minetest: Clang-format continuation indent fixes + .gitignore additions be06636 https://git.io/vS2P4 (2017-04-06T13:37:02Z)
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14:51 DS-minetest hi
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14:56 Tre hi DS
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15:14 fireglow hi DS-minetest
15:15 DS-minetest hi fireglow
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15:30 DS-minetest bye
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16:37 Calinou https://lut.im/eaT8ZRZEoh/9wakcnfhqIJ4Zeit.png
16:37 Calinou taters gonna tate
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16:38 bigfoot547 Hi
16:42 fireglow Mastodon: Tooters gonna toot
16:48 agaran Calinou: can't parse..
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17:33 Tre hi Krock
17:33 Krock hi Tre
17:34 Tre have you seen my posts for mods?
17:34 Tre https://forum.minetest.net/viewtopic.php?f=47&amp;t=2434&amp;p=261979#p261979
17:34 Tre https://forum.minetest.net/viewtopic.php?f=11&amp;t=628&amp;start=1725
17:34 Tre ^ these are the links
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17:35 Krock well, I never played MC (over a notable time) to know what redstone exactly does
17:36 Tre me either, but i watch youtube vids to get an idea
17:36 Krock mesecons and pipeworks were always enough for what I wanted to build
17:37 Tre for the most part they are
17:38 Tre but when it comes to piston based contraptions they fail to make it simle
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17:41 Tre simple*
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17:48 nore Tre: why do you say that?
17:48 nore when I see the redstone contraptions they look horribly complicated compared to what you can do in mesecons
17:49 nore even if you chose to disable the luacontroller
17:50 Tre it is really complicated to program a lua controller to carry out a set of instructoins in sequence
17:50 Tre did you see the other link , not the redstone one?
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17:51 Tre that component would make running complex piston contraptions much simpler
17:53 nore okay, but even without luacontrollers you can still do simpler than redstone contraptions
17:54 Tre a three piston block swapper?
17:54 Tre without lua
17:58 Tre a classic jeb door with two delayers and a button?
17:58 Tre switch, not button
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18:05 sofar to each his own
18:05 sofar redstone is cool, you could easily make it in minetest
18:06 sofar but it violates many electrical principles
18:06 sofar mesecons makes plenty of errors too
18:06 Tre true, but redstone looks fun nevertheless
18:06 sofar oh, it is
18:07 sofar except I don't think anyone has made a MT redstone equivalent
18:07 sofar maybe in wuzzy's mineclone?
18:07 Tre right, which is why i suggested it
18:07 Tre havent seen it where can i find  wuzzy's clone?
18:07 sofar mineclone2
18:07 Tre ok
18:07 Tre i'll check it out
18:08 Tre thanks
18:08 Tre what did you think about the new part for mesecons sofar?
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18:11 nore sofar: I'm not sure about mineclone though
18:11 sofar sorry, what new component?
18:12 Tre its one of the links ^ up there
18:12 nore at least one of the games that attempted to make a mc clone used a rebranded mesecons, but I didn't check for mineclose
18:12 nore *mineclone
18:12 agaran mineclose :-)
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18:23 DS-minetest hi
18:23 red-001 hi
18:23 Tre hi DS
18:23 DS-minetest was technic also transfered wo minetest-mods?!
18:23 Tre idk
18:24 nore yes*
18:24 nore -*
18:24 DS-minetest why?
18:24 nore same reason as other mods
18:25 DS-minetest and why  sofar added VanessaE to minetest-mods/technic
18:25 DS-minetest 20 minutes ago  ? she is in minetest-mods organization.
18:25 sofar just so she notices
18:25 DS-minetest ah
18:25 DS-minetest what happens with the technic organization?
18:26 sofar don't know yet
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18:26 sofar a few of the mods we can probably move as well
18:26 sofar not the games
18:26 sofar at this point nore is the only active owner
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18:28 sofar ensonic: go test systemd-bootchart updates
18:29 DS-minetest stargate, datastorage and the technic games won't be used by anyone
18:30 VanessaE the old minetest-technic org probably ought to be shut down
18:30 nore datastorage needs to get ridden of
18:30 sofar oh, stargate already is in minetest-mods
18:30 VanessaE with technic under the minetest-mods umbrella, and technic-game long since abandoned and obsoleted, is there anything left?
18:30 sofar datastorage is obsolete
18:31 nore VanessaE: UI, framedglass and item_tweaks
18:31 sofar (modstorage, but some mods may still use it)
18:31 sofar those 3, yes
18:31 DS-minetest and crystals
18:31 VanessaE nore: oh, forgot those were in -technic.  move them to minetest-mods.
18:31 nore I guess datastorage should be ported to the latest mod storage compatibility
18:31 sofar nono, legal review first :)
18:31 VanessaE and yes, I hate the datastorage mod, scatters tons of little files in the world dir
18:31 nore and used for compatibility with old mods
18:31 VanessaE legal review?
18:32 sofar datastorage we can just archive in minetest-mods too
18:32 nore as well as reading the already-existing files that may exist from prior versions
18:32 sofar VanessaE: minetest-mods guidelines :)
18:32 VanessaE well, stargate mod clearly violates the IP of the Stargate franchise
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18:32 sofar irrelevant, it's already in minetest-mods :)
18:32 nore lol
18:32 VanessaE ok
18:32 sofar so, we can ignore that problem for now
18:33 ensonic sofar, cool, will check
18:33 DS-minetest (there's also a portal_mgc mod that adds a stargate like portal)
18:33 sofar datastorage doesn't even have a license
18:33 ensonic sofar, how are the sheep coming together?
18:33 sofar ensonic: refactor went OK
18:34 sofar nore: just move datastorage and slap on a MIT license (if you don't then I will later)
18:34 nore hmmm I guess datastorage was moved out of technic so it has the technic license?
18:34 VanessaE datastorage was mostly only needed for waypoints in unified inventoryu
18:35 VanessaE -u
18:36 sofar item_tweaks has no license but pilzadams' original has wtfpl and it seems to be derivative
18:36 sofar so no issue moving it, but it needs fixing
18:36 sofar VanessaE: I have 2 mods that rely on datastorage too
18:36 sofar at least, older versions do
18:37 sofar framedglass is OK, again no license
18:37 sofar mese_crystals is OK, again no license tho
18:37 sofar let's just put MIT + CC-BY-4.0 on them?
18:38 sofar UI is good to go as is
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18:39 nore sofar: need to look at git history, could help a bit
18:39 nore but I'm fine with MIT anyway (although I'm not sure I even wrote any code for some of these mods)
18:39 sofar no hurry
18:44 VanessaE I'm fine with any license you choose on those mods.
18:46 DS-minetest bye
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18:51 MinetestBot [git] rubenwardy -> minetest/minetest: Store legacy metadata separate from new item meta data f012e6f https://git.io/vSaio (2017-04-06T18:50:05Z)
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20:51 MinetestBot [git] red-001 -> minetest/minetest: [CSM] Add function to get the server protocol version. (#5529) 88b9b96 https://git.io/vSVfS (2017-04-06T20:50:45Z)
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21:26 MinetestBot [git] nerzhul -> minetest/minetest: LINT: Switch whitelist check from egrep to awk 3a90b78 https://git.io/vSVmI (2017-04-06T21:21:40Z)
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21:33 swift110 hey all
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21:35 Emperor_Genshin hi
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21:50 OldCoder Szkodnix, lo
21:52 kaeza joined #minetest
21:52 kaeza greetings
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22:03 Mator_ o/
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22:05 MinetestBot [git] orwell96 -> minetest/minetest: Show media download progress in percent on progress screen (#5498) 63e175d https://git.io/vSVZt (2017-04-06T22:03:29Z)
22:05 fireglow hi Mator_
22:06 Mator_ hi fireglow
22:06 Mator_ whatcha upta?
22:06 EPic_Null Hello. I'm trying to get my minetest server on irc using this mod: https://github.com/minetest-mods/irc . Is anyone familiar with it, and if so, would you mind lending a hand in troubleshooting?
22:09 OldCoder EPic_Null, quite happy to do so
22:09 kaeza EPic_Null, sure. what problem?
22:09 OldCoder EPic_Null, but are you using Windows or Linux on the server?
22:09 EPic_Null Ubuntu
22:09 OldCoder EPic_Null, kaeza is one of the authors
22:09 EPic_Null (If it makes a difference which flavor of linux)
22:09 OldCoder So I'll hand you over to him, but see me later if questions remain
22:10 OldCoder Note: Remember that you'll need both irc and irc_commands
22:10 OldCoder kaeza, if he has trouble building it, I'll just post my version
22:10 kaeza EPic_Null, how did you instll it?
22:11 kaeza OldCoder, uh, irc mod does not need "building" since ages ago
22:11 EPic_Null Well, it's not showing up in my chanel #emptychanel yet (Yes, it's spelled wrong.)
22:11 EPic_Null Well, first I did the --recursive git clone suggested
22:11 kaeza okay, so you have e.g. mods/irc/irc/init.lua ?
22:11 EPic_Null Then I did the install of the luarocks and luasocket suggested
22:12 EPic_Null um... let me look
22:12 OldCoder kaeza, it did just a year ago IIRC
22:12 OldCoder And it still does, apparently
22:12 OldCoder I'm referring to the lua* stuff
22:12 kaeza OldCoder, just the luasocket part, which may be installed via luarocks
22:13 OldCoder If you have and understand that. I've merged it into the mod. But continue with him.
22:13 EPic_Null I have a ~/minetest/mods/irc/init.lua and the ~/minetest/mods/irc/irc/init.lua
22:13 EPic_Null erm... small thing, can you please stop using "him" for me? I'd appreciate "them" but am okay with "her".
22:14 kaeza "it" :P
22:14 kaeza anyway, EPic_Null, any errors in debug.txt?
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22:14 kaeza did you configure the nick, channel and network in minetest.conf ?
22:15 EPic_Null I think so, although I wouldn't be surprised if I did the network wrong...
22:16 EPic_Null irc.server = freenode.net
22:16 EPic_Null irc.channel = emptychanel
22:16 EPic_Null irc.nick = EPic_Null_Mine
22:16 EPic_Null irc.pass = ###########
22:16 EPic_Null irc.debug = true
22:17 kaeza it is probably irc.freenode.net, and the channel must include '#'
22:19 EPic_Null WOOO! VICTORY! Victory for @kaeza
22:19 Emperor_Genshin kek
22:19 EPic_Null (Thanks. Also sorry, I have Zim on the brain)
22:19 kaeza heh no problems :)
22:19 OldCoder Zim after a decade?
22:19 kaeza !next
22:19 MinetestBot Another satisfied customer. Next!
22:20 EPic_Null There's a new movie coming!
22:20 EPic_Null ^.^
22:22 OldCoder Was just looking at fake trailers EPic_Null
22:23 OldCoder https://www.youtube.com/watch?v=WgX2cu9N6_8
22:23 OldCoder for those who are not familiar with the references
22:24 EPic_Null fake trailers as in people are being excited or as in it's not actually happening?
22:29 OldCoder I think the first, EPic_Null
22:29 * OldCoder liked Zim because of its bluntness about how people think
22:29 OldCoder There was a great scene, would like to have it...
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22:30 OldCoder Dib is at the head of the classroom, at the blackboard
22:30 OldCoder He draws a human and says, "This is a human"
22:30 OldCoder Proceeds to explain the differences between humans and aliens
22:30 EPic_Null ... just don't ask me about my Gaz theories
22:30 OldCoder Demonstrates that an alien is sitting right there
22:30 OldCoder His audience is blind and simply shrugs
22:31 EPic_Null Poor Gaz D:
22:32 OldCoder Yes, because she is so gentle
22:32 OldCoder :P
22:32 EPic_Null Actually do ask if you want things to go from fun to sad really fast
22:33 OldCoder Hm? No need for Gaz theories in this channel
22:33 OldCoder If you wish to do Zim mods, that is different
22:33 OldCoder Happy to host or use them
22:33 EPic_Null that would be fun
22:33 OldCoder Skins exist for the characters
22:33 OldCoder You would just need
22:33 OldCoder to decide what to make them say or do
22:34 EPic_Null Unfortunatly,, my time is up for now (Good thing my connection to my server is on a screen
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22:35 GreenDimond Uhhhggggg!
22:35 GreenDimond Question that I have asked 5 million times. HOW TO UPDATE DEV-BUILD?!?!?
22:36 GreenDimond It works, and then stops working.
22:36 GreenDimond cd ~/minetest-daily/minetest && git pull && make -j9    worked for a while, but now it is not working.
22:37 kaeza define "not working"
22:37 kaeza does not compile? does not run? deletes your home dir?
22:37 GreenDimond does not seem to update anything
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22:38 GreenDimond Such as, I still have nyancat. There is not PB&J Pup.
22:38 kaeza did you also update MTG?
22:38 GreenDimond that doesnt update MTG???
22:38 kaeza no
22:38 GreenDimond But it did... I thought...
22:38 kaeza cd games/minetest_game && git pull
22:38 GreenDimond Cuz it did...
22:38 GreenDimond o-o
22:40 GreenDimond wouldnt it be cd ~/minetest-daily/games/minetest_game && git pull  ?
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22:41 GreenDimond *cd ~/minetest-daily/minetest/games/minetest_game && git pull
22:42 GreenDimond It worked.
22:42 GreenDimond Thanks kaeza :P
22:42 kaeza sure
22:42 GreenDimond lol. sneak glitch still isnt fixed.
22:42 kaeza !next
22:42 MinetestBot Another satisfied customer. Next!
22:43 kaeza which one? :P
22:43 GreenDimond ladder
22:43 kaeza which one related to ladders? :P
22:44 GreenDimond Going up: block, air, block, air, etc... I can still jump+sneak and go up
22:44 kaeza that's intentional IIRC
22:44 GreenDimond it is????
22:44 GreenDimond I thought it was supposed to break it o_o
22:45 kaeza it was fixed, but people wanted that back so an intentional bug was added
22:45 GreenDimond ...when?
22:45 kaeza ¯\_(ツ)_/¯
22:45 GreenDimond ಠ_ಠ why was I not told...
22:46 kaeza don't use it then? it's not hard to avoid
22:46 GreenDimond No I like it xD
22:46 Emperor_Genshin It's called "Oops"
22:46 GreenDimond (^ᗜ^)
22:46 Emperor_Genshin no one is perfect
22:48 kaeza I'm more bothered by the "jump at odd angles, get inside block" bug myself
22:48 GreenDimond oh thats what that is?
22:48 Emperor_Genshin kaeza, ikr
22:48 GreenDimond That keeps happening to me xD
22:48 Emperor_Genshin same
22:48 GreenDimond Didnt know why :P
22:48 Emperor_Genshin especially with slab stairs
22:49 GreenDimond I would be running around and would randomly clip into blocks
22:49 kaeza I haven't found a way to reproduce reliably, though
22:50 GreenDimond Should 0.0% fissile uranium be harmful? (random offtopic question)
22:51 Emperor_Genshin uranium should be harmful if you ask me
22:51 GreenDimond But 0.0% Fissile Uranium is depleted...
22:51 Emperor_Genshin if it's depleted, perhaps not
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22:52 GreenDimond Well, I got 127 0.0% Fissile Uranium Blocks from making 54 Uranium Fuel Rods... I placed one down (thinking it was harmless) and my friend and I died from radiation poisoning xD
22:56 kaeza O.o
22:56 GreenDimond And now we have 561330+ cubic meters of cobble from those darn quarries xD
22:56 kaeza make an issue at https://github.com/minetest-mods/technic
22:57 GreenDimond Will do.
22:59 VanessaE depleted uranium is still radioactive.
22:59 GreenDimond It is...?
22:59 VanessaE the "depleted" refers to a specific isotope of uranium, not to its radioactive properties
22:59 VanessaE https://en.wikipedia.org/wiki/Depleted_uranium
22:59 GreenDimond Good thing I hadn't submitted that issue yet :P
23:00 VanessaE maybe technic could do less damage, but given that you're talking about a 1m cube.... :)
23:00 GreenDimond Yes ik xD
23:01 GreenDimond gah! need more rubber for MV cables to make HV cables to extend the quarry xD
23:02 GreenDimond I intend to post some screenshots on the forums of this massive factory my friend and I have made in survival mainly consisting of technic and basic_machines...
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23:04 GreenDimond arg i keep forgetting to repair my tree tap xD lol
23:04 Emperor_Genshin then keep it harmful then
23:05 GreenDimond ...?
23:05 GreenDimond wut?
23:05 VanessaE GreenDimond: make sure you update pipeworks.  new feature: it'll break tubes if you run them too hard :)
23:05 GreenDimond o-o
23:05 Emperor_Genshin 0.0% Fissile Uranium
23:05 GreenDimond VanessaE: What do you mean by run them too hard?
23:05 VanessaE (it's a safety-catch in case of too many items in a tube because they're not being discarded or stored)
23:06 VanessaE GreenDimond: like if you inject hundreds of items into a short run of tubes (or just too fast)
23:06 GreenDimond ah.
23:06 GreenDimond I should be fine then...
23:06 kaeza technic could also have some sense of consumption or breakage
23:06 VanessaE the concept is similar to mesecons overheating a LuaC.
23:06 GreenDimond I think...
23:06 GreenDimond hm. ima screenshot this setup and let you see what you think xD
23:06 VanessaE you can increase the default limit if you want (it starts at 30 in a tube)
23:07 kaeza for example, once you have a simple hydro generator you're basically set for life
23:07 GreenDimond LOL I have a HUGE hydrofarm.
23:07 VanessaE machines breaking down from time to time might be useful, but the question then is what would be considered "reasonable"/.
23:07 GreenDimond I am getting 2,280,040 power rn from a hydrofarm xD
23:08 VanessaE impressive...  and I thought the ~450 kEU the one on VE-Survival produces was a fair bit.
23:08 GreenDimond Which I converted to 630,000 MV power and 117,000 HV power.
23:09 GreenDimond You might be interested then when I get the screenshots of this whole factory xD
23:10 kaeza maybe machines could be converted back to the machine case block after a certain amount of time in use
23:10 kaeza depending on the machine in question
23:10 GreenDimond nuuu xD
23:10 VanessaE nah
23:10 GreenDimond Players would hate the mod if ya did that xD
23:10 VanessaE turn it into "broken X" and require dig + craft with something to fix it + re-place.
23:10 GreenDimond hmm...
23:11 VanessaE for a hydro turbine, maybe even insert some pieces in neighboring nodes to block water flow to other turbines ;)
23:11 GreenDimond stop it stop it i cant take it xD lol
23:11 VanessaE heh
23:11 kaeza could also enable some kind of market to sell power in servers :P
23:12 VanessaE lesse.... a wind turbine could just blow the blades off of the generator and leave a smoking mass where the generator block was :)
23:13 VanessaE dead solar panels/arrays could be replaced with dirty-looking glass slabs
23:13 GreenDimond *plugs ears* lalalalala
23:14 kaeza maybe battery boxes could reduce capacity if fully charged but not in use
23:14 kaeza or eventually explode
23:14 GreenDimond would you stop giving deterioration ideas? o_o
23:15 kaeza having eternal machines is boring
23:15 GreenDimond nu nu nu :O
23:18 kaeza but really, the only machine that needs some kind of balance is the hydro
23:18 GreenDimond That would break my farm -_-
23:18 kaeza solar doesn't work at night, and others use consumable fuel
23:19 kaeza well, geothermal too
23:20 kaeza brb
23:21 GreenDimond Aaand thats another bones to add to the graveyard.
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23:26 GreenDimond VanessaE: Uranium processing - http://pasteboard.co/1cq6O0zsp.png  Ore Processing - http://pasteboard.co/1cr6J6Ubv.png Ore Processing side view - http://pasteboard.co/1crrZkbUf.png
23:26 GreenDimond It recieves ores from the quarry, grinds grindable ores (except coal), smelts them, and makes them into blocks, then sends them to the storage system. There is a buffer for items that cant get in (which rarely happens) so they just bounce around.
23:27 GreenDimond The uranium processing isnt as complex and probably wouldn't be affected by the update :P
23:27 VanessaE good lord, that's a really outdated copy of pipeworks
23:28 GreenDimond How so?
23:28 VanessaE at least, the sorting tubes don't look right - I don't remember the color stripes being so wide
23:28 GreenDimond does it matter...?
23:28 VanessaE it might ;)
23:28 GreenDimond o-o dont tell me the update would break all that...
23:28 VanessaE heh no
23:28 GreenDimond oh good xD
23:29 VanessaE if your machine is built properly you won't notice much difference
23:29 GreenDimond want to see the hella-massive quarry? xD
23:32 GreenDimond I am running out of deathreasons to put on the graves :P
23:35 GreenDimond I have to make 218 blast-resistant concrete o-o
23:35 GreenDimond gosh that will take a while.
23:36 fireglow I want to see it
23:36 Yst joined #minetest
23:36 GreenDimond See what?
23:36 fireglow please, show it to me
23:36 fireglow your quarry
23:36 GreenDimond Oki... *getting screenshots*...
23:36 fireglow yay :)
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23:44 GreenDimond http://pasteboard.co/1cKcpQ1lV.png  thats a good 400x300x700 nodes at least.
23:44 GreenDimond (zoomed *way* out)
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23:45 GreenDimond That quarry sends its output to the ore processing and that to the storage system.
23:45 GreenDimond its one helluva system xD
23:47 fireglow wow!
23:47 fireglow that's huge
23:48 GreenDimond 5 quarries working at once.
23:48 GreenDimond consuming 50000 power.
23:49 GreenDimond Next we are making some nuclear reactors and moving our crystal farm to the factory.
23:49 GreenDimond (tomorrow)
23:53 Fixer i can only imagine how it lags
23:53 GreenDimond It's actually not very laggy.
23:53 GreenDimond I get 60fps.
23:53 Fixer very nice
23:54 rubenwardy joined #minetest
23:54 GreenDimond I can't wait fer June :3
23:55 waldo99 joined #minetest
23:56 kaeza o/ waldo99
23:56 waldo99 hi
23:56 GreenDimond I found waldo!
23:57 kaeza http://www.smbc-comics.com/comic/2002-11-01
23:57 kaeza aaanyway...
23:57 GreenDimond wow.
23:57 waldo99 lol
23:58 rubenwardy TIL that Wally is also called Waldo
23:59 waldo99 will .jpg work for my mod?
23:59 VanessaE waldo99: yes.
23:59 VanessaE jpg, png, and a couple other formats can be used. those two are most common.
23:59 rubenwardy "Where's Wally?, published in the US as Where's Waldo?, is a British series of children's books"  https://en.wikipedia.org/wiki/Where%27s_Wally%3F
23:59 GreenDimond hrmm.... can I do /join but with irc.foonetic.net as server?
23:59 kaeza waldo99, in any case you were saying you always had errors from textures
23:59 waldo99 ok thanks

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