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paramat |
Mator_ see https://github.com/minetest/minetest/pull/5005 |
01:44 |
paramat |
and https://github.com/minetest/minetest/issues/4839 |
01:45 |
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01:45 |
paramat |
and https://forum.minetest.net/viewtopic.php?f=14&t=14380 |
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02:03 |
Mator_ |
paramat that looks really interesting |
02:04 |
Mator_ |
although, I think I can do point tests for all recursive fractals |
02:04 |
Mator_ |
using a recursive point test |
02:04 |
Mator_ |
I think I have a generic approach which should work for any fractal |
02:04 |
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02:05 |
Mator_ |
it is more CPU-costly, but I think the cost of recursively generating a flat structure actually exceeds the cost of a point-based formula |
02:05 |
Mator_ |
due to other associated costs such as memory allocation |
02:05 |
Mator_ |
e.g., if I wanted to recursively generate a menger sponge on the scale of 61,000^3 |
02:06 |
Mator_ |
I have to generate 206TB of information |
02:06 |
Mator_ |
(that would be assuming 1 byte per voxel) |
02:07 |
Mator_ |
which is insane |
02:07 |
Mator_ |
with a point-based system it's far more reasonable |
02:07 |
Mator_ |
point-based generation system* |
02:08 |
Mator_ |
the recursive generation in the github PR/issue you referenced doesn't run into this because it operates on a much smaller scale |
02:11 |
Mator_ |
the general description for transitioning from a recursive "spatial division" algorithm to a recursive "point test" algorithm is as follows: |
02:12 |
Mator_ |
Given a set of 3d coordinates and a scale you look at the first iteration of the fractal. Based on this iteration you moved the coordinates to a different reference frame, and recurse at a lower scale. When you reach the minimum coordinate scale you choose to place or not place a voxel. |
02:12 |
Mator_ |
I think that kind of approach is the only feasible scalable approach |
02:13 |
Mator_ |
spatial division is not scalable because it has to generate the entire structure |
02:29 |
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03:00 |
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03:20 |
kaeza |
just found a cave so big I can't even begin thinking what to do with it |
03:21 |
kaeza |
http://i.imgur.com/Z1Bi7VK.png |
03:24 |
kaeza |
also, http://i.imgur.com/WdpeMds.png |
03:38 |
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04:00 |
Mator_ |
kaeza is that... a 1-block cave? |
04:00 |
Mator_ |
XD |
04:00 |
Mator_ |
And is that woofdog, o_O? |
04:02 |
diemartin |
Peanut butter and jelly dog |
04:02 |
diemartin |
or something like that |
04:03 |
kaeza |
it was made due to trademark concerns with nyancat |
04:14 |
paramat |
wandog :] |
04:21 |
Mator_ |
lul |
04:22 |
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04:25 |
kaeza |
http://i.imgur.com/hVGMFvz.png |
04:30 |
OldCoder |
woofdog is a good name |
04:30 |
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05:49 |
Mator_ |
@OldCoder thankee |
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06:34 |
MinetestBot |
[git] paramat -> minetest/minetest: Mapgen documentation: Add descriptions to noise parameters 460e094 https://git.io/vSutE (2017-04-05T06:30:06Z) |
06:34 |
MinetestBot |
[git] paramat -> minetest/minetest: Mapgen: Remove '#include treegen.h' from non-mgv6 mapgens 1eca9ec https://git.io/vSutu (2017-04-05T06:30:00Z) |
06:53 |
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07:18 |
fireglow |
.tell kaeza that's a nice doge |
07:18 |
fireglow |
!tell kaeza that's a nice doge |
07:18 |
MinetestBot |
fireglow: I'll pass that on when kaeza is around |
07:18 |
fireglow |
impressive |
07:19 |
red-001 |
!tell MinetestBot hello |
07:19 |
MinetestBot |
I'm not dumb, you know? |
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08:41 |
JamesTait |
Good morning all! Happy Wednesday, and happy Day Of Hope! 😃 🌱 |
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10:31 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Memleak fix: LocalPlayer object was not deleted 54ffc4e https://git.io/vSuE5 (2017-04-05T10:30:52Z) |
10:36 |
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10:38 |
riff-IRC |
Hi lumidify |
10:39 |
fireglow |
hi riff-IRC |
10:39 |
lumidify |
Hi riff-IRC |
10:40 |
riff-IRC |
how are you? |
10:41 |
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13:04 |
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13:33 |
Tre |
hi guys i have posted some ideas on the minetest forums i was wondering what you guys thought about them |
13:34 |
Tre |
https://forum.minetest.net/viewtopic.php?f=47&t=2434&p=261979#p261979 |
13:34 |
Tre |
https://forum.minetest.net/viewtopic.php?f=11&t=628&start=1725 |
13:34 |
Tre |
^ here the links to them |
13:36 |
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13:54 |
Tre |
<Tre> hi guys i have posted some ideas on the minetest forums i was wondering what you guys thought about them |
13:54 |
Tre |
<Tre> https://forum.minetest.net/viewtopic.php?f=47&t=2434&p=261979#p261979 |
13:54 |
Tre |
<Tre> https://forum.minetest.net/viewtopic.php?f=11&t=628&start=1725 |
13:54 |
Tre |
<Tre> ^ here the links to them |
14:05 |
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14:05 |
DS-minetest |
hi |
14:06 |
Tre |
hi DS |
14:06 |
Tre |
you didnt see these |
14:06 |
Tre |
Tre> hi guys i have posted some ideas on the minetest forums i was wondering what you guys thought about them |
14:06 |
Tre |
<Tre> https://forum.minetest.net/viewtopic.php?f=47&t=2434&p=261979#p261979 |
14:06 |
Tre |
<Tre> https://forum.minetest.net/viewtopic.php?f=11&t=628&start=1725 |
14:06 |
Tre |
<Tre> ^ here the links to them |
14:09 |
sfan5 |
how many god damn times do you want to repeat this |
14:09 |
DS-minetest |
lol |
14:11 |
DS-minetest |
Tre: feel free to make a mesecons alternative which is more like mc's redstone |
14:12 |
DS-minetest |
but mesecons is nice, so nobody will make the effort to support you |
14:13 |
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14:13 |
Tre |
sfan5 sorry DS didnt see them |
14:14 |
sfan5 |
that's not an excuse |
14:14 |
sfan5 |
just wait for people to respond on the forums |
14:14 |
Tre |
true, i know that mesecons is nice, but it can get complicated to make simple things that are easy in redstons |
14:14 |
Tre |
sorry sfan5 i'll remember |
14:15 |
Tre |
why did it do that? |
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14:58 |
Blaxono |
fireglow |
14:58 |
fireglow |
Hi Blaxono |
14:58 |
Blaxono |
Hi frtieglow :D |
14:59 |
Blaxono |
fireglow* |
15:06 |
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16:10 |
DS-minetest |
I've thought about adding an entity to the technic forcefield to make it look good. |
16:11 |
DS-minetest |
bye |
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17:02 |
Mator_ |
\ [ ' _ ' ] / |
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17:03 |
Mator_ |
o/ twoelk |
17:06 |
twoelk |
o/ |
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18:21 |
GreenDimond |
cheapie? |
18:21 |
cheapie |
? |
18:21 |
GreenDimond |
Is there a way to use luacontrollers to detect light? |
18:21 |
GreenDimond |
or rather detect the light level? |
18:22 |
cheapie |
Use the digilines light sensor - send it the message "GET", and it will respond with the light level. |
18:22 |
GreenDimond |
Is there a craft for it? I assume not because it is not in my craft guide. |
18:23 |
cheapie |
There should be, but I don't know what it is. |
18:23 |
GreenDimond |
nope. no craft... |
18:24 |
GreenDimond |
i shall make one up :P |
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18:40 |
GreenDimond |
cheapie, does the light sensor do stuff automaticaly or does it need to be activated by a button? |
18:43 |
cheapie |
[13:22:15] <cheapie> Use the digilines light sensor - send it the message "GET", and it will respond with the light level. |
18:44 |
GreenDimond |
... |
18:44 |
GreenDimond |
so... |
18:44 |
GreenDimond |
No idea how to use digilines very well.... so how to send the msg? |
18:44 |
GreenDimond |
digiline_send(channel, msg) ? |
18:44 |
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18:49 |
Tre |
i think so |
18:52 |
GreenDimond |
worked i think... |
18:52 |
GreenDimond |
worked the first time and now it dont |
18:54 |
GreenDimond |
k now it works |
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18:57 |
GreenDimond |
thanks cheapie! |
18:57 |
GreenDimond |
and tre :P |
18:58 |
Tre |
yw |
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22:18 |
MinetestBot |
kaeza: Apr-05 07:17 UTC <fireglow> that's a nice doge |
22:19 |
kaeza |
<3 MinetestBot |
22:19 |
MinetestBot |
<3 kaeza |
22:28 |
red-001 |
!help |
22:28 |
MinetestBot |
https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md |
22:29 |
red-001 |
!up 78.152.245.243 |
22:29 |
MinetestBot |
78.152.245.243:30000 is up (40ms) |
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23:35 |
Fixer |
!up 8.8.8.8 |
23:35 |
MinetestBot |
8.8.8.8:30000 seems to be down |
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