Time |
Nick |
Message |
00:00 |
waldo99 |
i am trying to make my mod again. I deleted my old one. |
00:00 |
VanessaE |
GreenDimond: /server that.address then /join #whatever |
00:00 |
kaeza |
GreenDimond, Ctrl+T before using /server ! |
00:00 |
GreenDimond |
...? |
00:00 |
kaeza |
(new tab) |
00:00 |
GreenDimond |
why..? |
00:01 |
VanessaE |
so you don't disconnect from here. |
00:01 |
GreenDimond |
afk... |
00:03 |
waldo99 |
ok is init.lua the right name? it is giving a file not found error. |
00:04 |
calculon |
yes, it's init.lua |
00:04 |
calculon |
and the dir must be in ~/.minetest/mods |
00:05 |
waldo99 |
i am using notpad. what should I use? |
00:05 |
waldo99 |
notepad |
00:06 |
calculon |
i'm using emacs, but it's a bit of work to learn it |
00:06 |
rubenwardy |
Either Notepad++ or Atom |
00:06 |
rubenwardy |
Notepad++ would probably be easier if you're used to notepad |
00:07 |
rubenwardy |
https://cdn.meme.am/cache/instances/folder917/67393917.jpg |
00:07 |
kaeza |
ha |
00:07 |
Fixer |
good night |
00:08 |
fireglow |
rubenwardy: lol |
00:09 |
waldo99 |
ok heres the error kaeza: Could not load image "coolwood.jpg" while building texture |
00:09 |
waldo99 |
does it 2 times |
00:09 |
rubenwardy |
is it in the textures/ folder |
00:09 |
rubenwardy |
ie |
00:09 |
kaeza |
waldo99, did you put it in a "textures"...bah |
00:09 |
waldo99 |
yes |
00:10 |
kaeza |
you should have e.g. mods/mymodname/textures/something.jpg |
00:11 |
waldo99 |
same thing happend on linux and windows. |
00:11 |
waldo99 |
Desktop\minetest-0.4.15-win64\minetest-0.4.15-win64\mods\modname\textures\coolwood.jpg |
00:13 |
GreenDimond |
back. finished moving the propane-oven out xD |
00:13 |
kaeza |
waldo99, can you paste the line where you use coolwood.jpg? |
00:13 |
GreenDimond |
back to my /join question/ |
00:13 |
waldo99 |
here is my code: |
00:13 |
waldo99 |
minetest.register_node("modname:coolwood", {tiles = {"coolwood.jpg"}, groups = {snappy=1, choppy=2, oddly_breakable_by_hand=2, flammable=3}, }) |
00:13 |
waldo99 |
that is all that init.lua contains |
00:13 |
kaeza |
uh, that looks correct |
00:14 |
GreenDimond |
Is missing description tho :P |
00:14 |
waldo99 |
what description? |
00:14 |
GreenDimond |
node description |
00:15 |
kaeza |
that doesn't have anything to do with the error though |
00:15 |
GreenDimond |
ik |
00:16 |
waldo99 |
i called giveme and it gave me a grey block |
00:17 |
waldo99 |
flashed different colours when I destroy it. |
00:17 |
GreenDimond |
did you make sure to put it in your 'textures' folder? |
00:17 |
GreenDimond |
and make it called 'coolwood.jpg'? |
00:17 |
|
twoelk left #minetest |
00:17 |
waldo99 |
yes i know it is in the textures folder |
00:17 |
GreenDimond |
hm. |
00:18 |
waldo99 |
It has to be something I did because it has happend last time I attempted a mod. |
00:19 |
rubenwardy |
maybe try png |
00:19 |
GreenDimond |
o-o what ws the error? |
00:19 |
rubenwardy |
also, can you open the file outside of the game? |
00:19 |
waldo99 |
windows photo viewer works with it |
00:19 |
waldo99 |
the error was Could not load image "coolwood.jpg" while building texture |
00:20 |
GreenDimond |
try .png like ruben said. |
00:20 |
waldo99 |
working on it |
00:20 |
kaeza |
your code and texture works for me: http://i.imgur.com/6l5AIek.png |
00:20 |
kaeza |
well, rubenwardy's "texture" :P |
00:20 |
GreenDimond |
LOL that is amazing/ |
00:21 |
rubenwardy |
lol |
00:21 |
waldo99 |
hmm... maybe I should name mine testmod?? modname shoud be ok though |
00:21 |
rubenwardy |
http://www.guidingtech.com/assets/postimages/2016/02/Linux-GRRM-Meme.png |
00:21 |
GreenDimond |
LOLOLOL |
00:22 |
waldo99 |
ok png works this time. I don't know why didn't work b4 |
00:22 |
kaeza |
uh |
00:22 |
GreenDimond |
.-. |
00:22 |
waldo99 |
ok thanks guys |
00:23 |
waldo99 |
"killall" lol |
00:24 |
kaeza |
well, you're welcome I guess |
00:24 |
kaeza |
anyway, regarding the original request (hiding names)... |
00:25 |
kaeza |
look for set_nametag_attributes |
00:26 |
kaeza |
setting its alpha channel to 0 or the text to "" should do what you want |
00:27 |
kaeza |
you can probably do it from an on_joinplayer callback |
00:29 |
waldo99 |
how do I see that? |
00:32 |
kaeza |
doc/lua_api.txt |
00:33 |
waldo99 |
ok |
00:35 |
waldo99 |
how would I edit anything that happens when that is called? |
00:36 |
|
octacian_ joined #minetest |
00:38 |
waldo99 |
how do I call something when the minetest.register_on_joinplayer is called? |
00:39 |
waldo99 |
if something dosn't make sense please ask a question. |
00:41 |
|
PsychoVision joined #minetest |
00:42 |
|
riff-IRC joined #minetest |
00:43 |
kaeza |
waldo99, here's a simple example: https://gist.github.com/kaeza/dacb8995ce987160db5e184a4cff3ac1 |
00:43 |
kaeza |
(untested) |
00:43 |
rubenwardy |
https://cdn.meme.am/instances/21566640.jpg |
00:45 |
kaeza |
it can, actually. with some bash magic you can transparently run `.exe`s from the command line :P |
00:45 |
kaeza |
and I'm not even talking about using wrapper scripts |
00:45 |
waldo99 |
you need the wine application. |
00:47 |
kaeza |
well, it's broken :( |
00:47 |
waldo99 |
ive done it b4 |
00:47 |
waldo99 |
i know |
00:47 |
kaeza |
# /mnt/39E4BC7C7AAA7AD9/MinGW/bin/gcc.exe |
00:47 |
kaeza |
run-detectors: unable to find an interpreter for /mnt/39E4BC7C7AAA7AD9/MinGW/bin/gcc.exe |
00:47 |
riff-IRC |
use an older revision |
00:48 |
waldo99 |
oh the .exe |
00:48 |
waldo99 |
your code needs to see the acual name of the player or it won't be happy |
00:50 |
|
Pie-jacker875 joined #minetest |
00:51 |
waldo99 |
can I say colour=0? |
00:51 |
kaeza |
that could work too |
00:52 |
kaeza |
http://themommygamers.com/wp-content/uploads/adulthood-is-a-myth_comic_2.jpg |
00:53 |
waldo99 |
how do I define a colour? |
00:53 |
|
riff-IRC joined #minetest |
00:53 |
waldo99 |
that is transparent |
00:54 |
rubenwardy |
https://pics.me.me/damn-linux-is-so-violent-root-terminal-root-terminal-love-bash-love-12561004.png |
00:54 |
kaeza |
you can use a table {r=..., g=..., b=..., a=...}, or something like 0x80FFFFFF |
00:55 |
kaeza |
a=0 == fully transparent; a=255 == fully opaque |
00:57 |
kaeza |
rubenwardy, # love --version |
00:57 |
kaeza |
LOVE 0.10.2 (Super Toast) |
00:57 |
waldo99 |
player.set_nametag_attributes({ color = {r=255, g=0, b=0, a=255} }) |
00:57 |
kaeza |
<_< |
00:57 |
waldo99 |
I get an error with that |
00:57 |
waldo99 |
tuserdata expected, got table |
00:57 |
rubenwardy |
The program 'love' is currently not installed. |
00:57 |
rubenwardy |
oh |
00:57 |
rubenwardy |
how rude |
00:57 |
kaeza |
lol |
00:57 |
waldo99 |
userdata expected, got table |
00:58 |
kaeza |
waldo99, use a colon `player:get_...` |
00:59 |
rubenwardy |
: is a method call |
00:59 |
kaeza |
in Lua, foo:bar(blah) is equivalent to foo.bar(foo, blah) |
00:59 |
rubenwardy |
was just typing that, lol |
00:59 |
kaeza |
:) |
00:59 |
kaeza |
we are even |
01:02 |
OldCoder |
waldo99, it's called alpha channel (the a part that kaeza mentioned) |
01:02 |
waldo99 |
yes I know. |
01:04 |
waldo99 |
how do I find the things you can call on the player in the api? like player:something |
01:04 |
OldCoder |
waldo99, in the Lua API document |
01:04 |
OldCoder |
Try rubenwardy's modding book |
01:04 |
OldCoder |
Hold on |
01:05 |
OldCoder |
http://rubenwardy.com/minetest_modding_book/ |
01:05 |
OldCoder |
waldo99, review this for a bit ^ |
01:05 |
OldCoder |
http://rubenwardy.com/minetest_modding_book/ |
01:07 |
kaeza |
waldo99, for a quick look, search for "### `ObjectRef`"; it has a separate section for player-only methods |
01:08 |
kaeza |
but definitely take a look at the modding book |
01:09 |
rubenwardy |
I should update it |
01:09 |
* rubenwardy |
adds to very long to do list |
01:10 |
|
Allonipad joined #minetest |
01:10 |
waldo99 |
how do I call this: set_nametag_attributes(attributes) do I say player:set_nametag_attributes(attributes)?? |
01:11 |
OldCoder |
waldo99, if that function can be applied to a player, then I think so... |
01:11 |
OldCoder |
But can it be applied to a player? |
01:12 |
waldo99 |
I think so |
01:13 |
rubenwardy |
https://thenewboston.com/photos/users/45392/original/b03d84fb4cd514b7a96427ac8090b295.jpg |
01:13 |
rubenwardy |
I should sleep |
01:14 |
waldo99 |
I changed the color to black |
01:16 |
waldo99 |
ok thanks guys I'll be back later |
01:20 |
kaeza |
rubenwardy, hah |
01:29 |
|
ssieb joined #minetest |
01:29 |
|
All|On|Laptop joined #minetest |
01:31 |
waldo99 |
hey kaeza how do I get to the chat for AMHI? |
01:32 |
kaeza |
waldo99, you'll need a proper IRC client like Hexchat |
01:34 |
fireglow |
I can't sleep :< |
01:35 |
waldo99 |
oh ok |
01:35 |
kaeza |
waldo99, https://kiwiirc.com/client also works. you just need to expand the "server" link and enter daconcepts.com |
01:37 |
|
ThomasMonroe joined #minetest |
01:40 |
|
octacian joined #minetest |
02:14 |
|
DI3HARD139 joined #minetest |
02:22 |
|
riff-IRC left #minetest |
02:24 |
|
Allonphone joined #minetest |
02:44 |
|
Tre left #minetest |
02:54 |
|
AntumDeluge joined #minetest |
02:55 |
|
Hawk777 joined #minetest |
03:09 |
|
Allonphone joined #minetest |
03:13 |
|
All|knowing joined #minetest |
03:32 |
|
Wuzzy joined #minetest |
03:34 |
MinetestBot |
[git] presstabstart -> minetest/minetest: Fix multiple death messages (#5305) 351cc2e https://git.io/vSViH (2017-04-07T03:32:50Z) |
03:40 |
|
Allonphone joined #minetest |
03:54 |
|
troller joined #minetest |
03:59 |
MinetestBot |
[git] rubenwardy -> minetest/minetest: Add Joystick type detection and Xbox controller support bce0d45 https://git.io/vSVPQ (2017-04-07T03:58:52Z) |
04:01 |
|
QwertyDragon joined #minetest |
04:11 |
QwertyDragon |
Is Git version 0.4.15-dev-351cc2e bad? |
04:11 |
QwertyDragon |
https://pastebin.com/9fZ5ijtS |
04:22 |
QwertyDragon |
Git version 0.4.15-dev-bce0d45 fails to compile also |
04:22 |
|
Freejack joined #minetest |
04:22 |
* QwertyDragon |
goes to Stable |
04:23 |
VanessaE |
try bisecting |
04:23 |
VanessaE |
find the last good commit and comment in #minetest-dev (or here) |
04:23 |
VanessaE |
but bear in mind the devs are starting to gear up for release. feature freeze in ~6 weeks, release 2 weeks thereafter. |
04:24 |
VanessaE |
so shit might break off and on. |
04:24 |
VanessaE |
:) |
04:29 |
MinetestBot |
[git] Ekdohibs -> minetest/minetest: Fix spacing a5c9174 https://git.io/vSV1k (2017-04-07T04:27:29Z) |
04:29 |
MinetestBot |
[git] Ekdohibs -> minetest/minetest: Fix problems when overriding the hand: 08b680d https://git.io/vSV1I (2017-04-07T04:27:29Z) |
04:44 |
QwertyDragon |
last good, to best of my guessing is commit 63e175dd70898e2ae714a025d1eaee45a453d41c |
04:47 |
QwertyDragon |
will probally stick with the last dev that worked for my server: Minetest 0.4.15-dev-63e175d, and stable for client |
04:49 |
VanessaE |
confirmed at HEAD |
04:49 |
VanessaE |
/home/vanessa/Minetest-related/minetest_core/src/network/serverpackethandler.cpp:1110:7: error: ‘playerSAO’ was not declared in this scope |
04:50 |
VanessaE |
crap |
04:50 |
VanessaE |
sofar, check 351cc2e7, it looks like that's where the break is |
04:50 |
VanessaE |
(which is also what QwertyDragon suggested) |
04:51 |
QwertyDragon |
commit 351cc2e79a7d78f7ec97ff9b33e4f0bad4042b19 was first that failed for me |
04:54 |
sofar |
build on what? |
04:54 |
VanessaE |
Debian in my case. |
04:54 |
sofar |
linux then |
04:54 |
VanessaE |
(sid, to be specific) |
04:54 |
VanessaE |
QwertyDragon was using Ubuntu 16.10. |
04:55 |
sofar |
weird, I've been compiling and running all the merges I just did |
04:55 |
QwertyDragon |
failed for me, using Ubuntu 16.10 64 bit. |
04:56 |
* sofar |
makes clean |
04:56 |
sofar |
yup, I see it too |
04:57 |
kaeza |
same here |
04:57 |
kaeza |
sofar, also, /home/kaeza/src/minetest/src/client/joystick_controller.cpp:173:19: warning: comparison between signed and unsigned integer expressions [-Wsign-compare] |
04:57 |
sofar |
weird, I've been running that PR for like, literally, wees |
04:58 |
sofar |
serves me for running with -j12 |
04:58 |
VanessaE |
yeah, I saw a few of those warnings also |
04:58 |
sofar |
I'll see if I can clean it up |
04:58 |
kaeza |
how long is a wee? |
04:59 |
VanessaE |
oh I duno, 30 to 60 seconds? :) |
04:59 |
VanessaE |
+n |
04:59 |
sofar |
weeks |
04:59 |
kaeza |
:P |
04:59 |
sofar |
but can pee for impressive lengths of time as well |
04:59 |
kaeza |
haha |
04:59 |
sofar |
I think this is a rebase fallout problem |
04:59 |
VanessaE |
lol |
04:59 |
kaeza |
TMI, actually |
05:00 |
sofar |
playerSAO cleanups renamed it to lowercase playersao |
05:00 |
sofar |
fix incoming |
05:01 |
* sofar |
hugs -j12 |
05:01 |
* VanessaE |
frowns at her measly -j8 :P |
05:01 |
sofar |
at work I have a -j40 now :D |
05:01 |
VanessaE |
showoff :) |
05:01 |
sofar |
quickly running |
05:02 |
kaeza |
↠-j3 :< |
05:03 |
sofar |
ok, works good |
05:03 |
VanessaE |
I think I have a couple of spare celerons here somewhere :) |
05:03 |
sofar |
let me jump in lava quickly |
05:04 |
|
lumidify joined #minetest |
05:05 |
sofar |
pushing fix |
05:06 |
sofar |
94358a709bdb1fe8101b2b228dec78b67fb377a6 |
05:07 |
sofar |
kaeza: interesting, I don't see the sign error myself |
05:08 |
VanessaE |
sofar: *thumbs-up* "Looks good, Flight." |
05:09 |
MinetestBot |
[git] sofar -> minetest/minetest: Fix "error: ‘playerSAO’ was not declared" 94358a7 https://git.io/vSVM0 (2017-04-07T05:05:31Z) |
05:09 |
kaeza |
how did that even get thru QA? |
05:09 |
kaeza |
lol QA |
05:10 |
sofar |
that's what happens with github failing to rerun travis I think |
05:10 |
VanessaE |
heh |
05:11 |
sofar |
I'm not sure tbh, it just happens |
05:11 |
sofar |
what matters is a reasonable response to "oops, broked it" |
05:12 |
kaeza |
true |
05:12 |
sofar |
also, my personal master branch is 21 patches ahead of origin/master |
05:12 |
sofar |
I just carry a bunch of patches for testing around |
05:14 |
VanessaE |
suddenly, I'm imagining a toolbelt stocked with thumbdrives. |
05:16 |
MinetestBot |
[git] adrido -> minetest/minetest: Windows: Skip cmd for release builds (#5416) 676951d https://git.io/vSVMd (2017-04-07T05:14:39Z) |
05:20 |
QwertyDragon |
Minetest 0.4.15-dev-94358a7 :) ty |
05:22 |
|
kimitux joined #minetest |
05:23 |
kaeza |
oooh there's formspecs client-side |
05:24 |
kaeza |
er, show_formspec I mean |
05:25 |
kaeza |
>* `color.get_background_escape_sequence(color)` |
05:25 |
kaeza |
why color? |
05:27 |
|
Taose joined #minetest |
05:31 |
MinetestBot |
[git] YuGiOhJCJ -> minetest/minetest: Add the REQUIRE_LUAJIT option (#5526) b751c59 https://git.io/vSVDB (2017-04-07T05:29:43Z) |
05:35 |
sofar |
csm namespace could probably use some cleaning up before being called "stable" |
05:36 |
|
Yst joined #minetest |
05:42 |
|
LazyJ joined #minetest |
06:07 |
|
passant joined #minetest |
06:12 |
|
CWz joined #minetest |
06:14 |
|
passant joined #minetest |
06:17 |
agaran |
Good morning |
06:17 |
VanessaE |
hi |
06:51 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Clang-format: fix some header files and remove them from whitelist f7088f6 https://git.io/vSV9H (2017-04-07T06:50:17Z) |
07:05 |
|
ensonic joined #minetest |
07:40 |
|
aheinecke joined #minetest |
07:41 |
epoch |
is there an IRC channel for jt2? |
08:02 |
|
vasily joined #minetest |
08:04 |
|
Szkodnix joined #minetest |
08:05 |
|
SanskritFritz joined #minetest |
08:10 |
vasily |
Hi guys! Who can tell me where I can find a lot of builds for Mesecons? |
08:11 |
Calinou |
vasily: what do you mean by "builds for Mesecons"? |
08:12 |
vasily |
I mean similar ready builds like here http://uberi.mesecons.net/index.html |
08:36 |
|
AntumDeluge joined #minetest |
08:38 |
cheapie |
vasily: Do digilines count? I never got many put up, but there are a few here: https://cheapiesystems.com/media/digilines_laboratory/ |
08:41 |
agaran |
cheapie: :-) |
08:42 |
agaran |
cheapie: once thought about sort of bootflash for digilines, that replaces luactrl when all you need is to send form inits to touchscreens etc.. |
08:50 |
|
JamesTait joined #minetest |
08:52 |
JamesTait |
Good morning all! Happy Friday, and happy No Housework Day! 😃 |
08:56 |
|
Megaf joined #minetest |
08:58 |
|
Krock joined #minetest |
08:58 |
|
Krock joined #minetest |
08:59 |
|
Szkodnix joined #minetest |
09:05 |
|
Darcidride joined #minetest |
09:06 |
|
Telesight joined #minetest |
09:15 |
OldCoder |
JamesTait, No Housework? |
09:15 |
* OldCoder |
wonders at how the marvel is accomplished |
09:15 |
JamesTait |
Kids. |
09:15 |
OldCoder |
Hm |
09:15 |
OldCoder |
<Kids> We surely will volunteer |
09:16 |
JamesTait |
<Dad> You won't eat or go to model railway club otherwise. |
09:16 |
* JamesTait |
cracks the whip. |
09:19 |
JamesTait |
There's actually very little to be done anyway. The dishes were all done last night. There are maybe three loads of washing, and a pile of ironing that's been steadily growing for the last three weeks. |
10:26 |
|
nowhereman joined #minetest |
10:29 |
|
DS-minetest joined #minetest |
10:29 |
DS-minetest |
hi |
10:40 |
|
riff-IRC joined #minetest |
11:06 |
|
cx384 joined #minetest |
11:18 |
|
Jordach joined #minetest |
11:23 |
|
Darcidride joined #minetest |
11:24 |
|
YuGiOhJCJ joined #minetest |
11:30 |
|
Allonphone joined #minetest |
11:31 |
|
Fixer joined #minetest |
11:35 |
|
ThomasMonroe joined #minetest |
12:13 |
|
twoelk joined #minetest |
12:18 |
|
lisac joined #minetest |
12:26 |
|
QwertyDragon_ joined #minetest |
12:31 |
|
Megaf joined #minetest |
12:39 |
|
troller joined #minetest |
12:44 |
|
Wuzzy joined #minetest |
12:44 |
thePalindrome |
Weird licensing question, there's a project I'd like to modify under the GPL-2.0, but that license also applies to the art, as opposed to the usual CC license. Is that something worth chatting with the dev about? |
12:45 |
Tre |
you could license the art separetly i think |
12:46 |
|
QwertyDragon_ joined #minetest |
12:47 |
thePalindrome |
It's not my project is my point |
12:47 |
thePalindrome |
It's another project I'd like to modify |
12:47 |
Tre |
ok |
12:48 |
Tre |
then i wouldnt bother with it, just contact the ownere of the mod to see if he realizes you can modify the art |
12:48 |
thePalindrome |
The GPL doesn't work properly on art, which is why it's frowned upon |
12:48 |
thePalindrome |
But I'll bug the dev anyway :P |
12:49 |
|
QwertyDragon_ joined #minetest |
12:50 |
Tre |
ok |
12:54 |
thePalindrome |
Alrighty, for that matter, other licensing questions arise |
12:57 |
|
passant joined #minetest |
13:13 |
|
Szkodnix joined #minetest |
13:17 |
|
passant joined #minetest |
13:20 |
Tre |
like what? |
13:20 |
thePalindrome |
Specifically regarding GPL and LGPL and compatability |
13:21 |
thePalindrome |
It gets a little hard to tell at a cursory glance :P |
13:21 |
Tre |
i do agree there |
13:25 |
|
Allonphone joined #minetest |
13:26 |
|
Pie-jacker875 joined #minetest |
13:27 |
|
Tux[Qyou] joined #minetest |
13:27 |
|
Allonphone joined #minetest |
13:36 |
|
Allonphone joined #minetest |
13:36 |
|
Player_2 joined #minetest |
13:41 |
|
Allonphone joined #minetest |
13:47 |
|
Tux[Qyou] joined #minetest |
13:49 |
|
Pie-jacker875 joined #minetest |
13:54 |
|
DS-minetest joined #minetest |
13:54 |
DS-minetest |
hi |
14:05 |
|
octacian joined #minetest |
14:18 |
|
rubenwardy joined #minetest |
14:37 |
|
Blaxono joined #minetest |
14:39 |
|
LazyJ joined #minetest |
14:45 |
DS-minetest |
screwdrived mesecons button could make a vertical mesecon instead of a receiver up |
14:47 |
|
DI3HARD139 joined #minetest |
14:50 |
|
dgeary2 joined #minetest |
14:51 |
DS-minetest |
ops |
14:51 |
DS-minetest |
um |
14:51 |
|
juli1 joined #minetest |
14:52 |
DS-minetest |
furnace moved by piston doesn't work anymore |
14:53 |
agaran |
furnaces aren't prepared for that.. |
14:57 |
|
Menche joined #minetest |
14:57 |
|
lumidify joined #minetest |
14:58 |
DS-minetest |
also on_blast is only in not active furnace |
15:11 |
MinetestBot |
[git] SmallJoker -> minetest/minetest: Settings: Update documentation (#5534) 71ffe69 https://git.io/vSw69 (2017-04-07T15:10:26Z) |
15:19 |
|
Telesight joined #minetest |
15:25 |
|
waldo99 joined #minetest |
15:48 |
|
Yst joined #minetest |
15:49 |
|
XtremeHacker joined #minetest |
15:57 |
|
BBmine joined #minetest |
15:58 |
BBmine |
I've been having trouble getting my server to announce to the server list. |
16:14 |
|
Alcyone2 joined #minetest |
16:16 |
MinetestBot |
[git] SmallJoker -> minetest/minetest: Cavegen: Fix non-constant array initializer error for MSVC c28a843 https://git.io/vSw9V (2017-04-07T15:59:27Z) |
16:34 |
waldo99 |
BBmine did you setup port forwarding? |
16:36 |
|
nowhereman joined #minetest |
16:41 |
|
Mator_ joined #minetest |
16:48 |
Tre |
hi Mator_ |
16:48 |
|
Grandolf joined #minetest |
16:49 |
|
halt_ joined #minetest |
16:49 |
|
DS-minetest joined #minetest |
16:49 |
Tre |
hi DS |
16:49 |
DS-minetest |
hi |
16:51 |
|
halt_ joined #minetest |
16:52 |
|
halt_ joined #minetest |
16:52 |
Mator_ |
o/ |
16:52 |
|
Megaf joined #minetest |
16:53 |
|
Not_a_Robot_ joined #minetest |
16:54 |
Tre |
hows the mod coming along Mator? |
16:57 |
|
halt_ joined #minetest |
16:58 |
waldo99 |
how do I make my mod place blocks? I can't find it in the api. |
16:59 |
DS-minetest |
they are called node |
16:59 |
DS-minetest |
so, try minetest.place_node() |
17:00 |
|
halt_ joined #minetest |
17:02 |
red-001 |
http://dev.minetest.net/Category:Methods |
17:02 |
|
twoelk|2 joined #minetest |
17:05 |
Krock |
TL;DR version: minetest.set_node({x=..,y=..,z=..}, {name="mymod:node"}) |
17:06 |
|
WSDguy2014 joined #minetest |
17:07 |
waldo99 |
thanks DS |
17:09 |
DS-minetest |
np |
17:11 |
|
thefamilygrog66 joined #minetest |
17:12 |
thefamilygrog66 |
hi, I'm looking for compiling instructions, updated for ubuntu 16.10 |
17:13 |
thefamilygrog66 |
(the dependents don't work on this page: http://dev.minetest.net/Compiling_Minetest) |
17:13 |
thefamilygrog66 |
*dependencies |
17:19 |
|
juli1 left #minetest |
17:40 |
|
Krock joined #minetest |
17:40 |
|
Krock joined #minetest |
17:46 |
|
Sockbat joined #minetest |
17:52 |
|
ssieb joined #minetest |
17:52 |
|
lumidify joined #minetest |
17:57 |
|
GreenDimond joined #minetest |
17:57 |
GreenDimond |
VanessaE? |
17:57 |
|
EDAKIRI joined #minetest |
17:57 |
GreenDimond |
I have a question about pneumatic tube loads... |
17:57 |
VanessaE |
hm? |
17:58 |
GreenDimond |
You said they break if overloaded? |
17:58 |
VanessaE |
yes. |
17:58 |
GreenDimond |
What is 'overloaded'? What if a quarry ejects 5 stacks of cobble and some ores? |
17:58 |
VanessaE |
that's fine. |
17:58 |
VanessaE |
it's if you put more than 30 stacks or items in a tube (and they're there long enough to be detected, like 0.2s or more), the tube will break. |
17:59 |
VanessaE |
e.g. one stack or one single item counts as '1' for that check. |
17:59 |
GreenDimond |
Ah I see :) |
17:59 |
GreenDimond |
Thanks! |
17:59 |
VanessaE |
when it breaks, it'll set some metadata in the node so you can examine it with sofar's "node inspector" tool to find out what kind it was |
17:59 |
DS-minetest |
so, using tubes as storage container is bad? C: |
17:59 |
VanessaE |
I'll make an update later to make it easier to repair broken tubes |
18:00 |
VanessaE |
the default limit is 30, but you can raise it if you need to (and if you DO need to, you have something wrong with your tube setup :P ) |
18:00 |
VanessaE |
DS-minetest: uh, yeah. :) |
18:01 |
GreenDimond |
Tubes still look the same :P |
18:01 |
DS-minetest |
I like the tubes of pipeworks but the pipes are meh |
18:01 |
agaran |
they should get dull when broken ;) |
18:01 |
GreenDimond |
Last ver. was from January anyway, so they should be the same. Dunno why you said they looked different VE :P |
18:02 |
VanessaE |
the pipes were meant to be expanded upon, to carry more than just water (and do so in a realistic way). didn't happen. |
18:03 |
VanessaE |
GreenDimond: huh, you're right. I guess I'm just used to what they look like in HDX |
18:03 |
DS-minetest |
it would be interesting to make a liquid transporting system with filled connected glass nodes |
18:03 |
VanessaE |
agaran: that might be possible, but they're pretty torn up already :) |
18:03 |
agaran |
VanessaE: I know, was being silly |
18:05 |
GreenDimond |
Isn't there a way to change the player's jump height in Advanced settings? |
18:06 |
DS-minetest |
GreenDimond: you can overwrite the physics |
18:06 |
GreenDimond |
Oki... |
18:06 |
DS-minetest |
but I think what you want is the gravity movement setting |
18:07 |
GreenDimond |
Just wondering :P |
18:07 |
|
kattsmis1 joined #minetest |
18:17 |
|
beyondthesun joined #minetest |
18:18 |
MinetestBot |
[git] rubenwardy -> minetest/minetest: Fix signed/unsigned conversion warning 271d7c3 https://git.io/vSrJ9 (2017-04-07T18:06:50Z) |
18:20 |
DS-minetest |
btw does anyone else have problems with the daily ppa? |
18:20 |
GreenDimond |
I used to. |
18:20 |
GreenDimond |
Not anymore :P |
18:20 |
DS-minetest |
why? |
18:21 |
|
WSDguy2014 left #minetest |
18:21 |
GreenDimond |
Because I wasn't doing it right xD |
18:21 |
GreenDimond |
What OS you got? |
18:21 |
DS-minetest |
lubuntu |
18:21 |
DS-minetest |
xenial |
18:21 |
GreenDimond |
I have Xubuntu Xenial :P |
18:21 |
|
aheinecke joined #minetest |
18:21 |
GreenDimond |
pretty much the same thing |
18:21 |
DS-minetest |
+ |
18:22 |
GreenDimond |
What is your problem with the PPA? |
18:23 |
|
Allonphone joined #minetest |
18:23 |
|
LazyJ joined #minetest |
18:24 |
DS-minetest |
it doesn't work |
18:25 |
DS-minetest |
eg. i still have the problem that F2 disables the hud |
18:25 |
GreenDimond |
<kaeza> define "not working". does not compile? does not run? deletes your home dir? <--- That's from yesterday :P |
18:25 |
DS-minetest |
it doesn't update |
18:26 |
GreenDimond |
What do you use to update? |
18:26 |
GreenDimond |
(what is the command) |
18:26 |
DS-minetest |
I use the update program |
18:26 |
GreenDimond |
what? |
18:27 |
GreenDimond |
software updater? |
18:27 |
DS-minetest |
yes |
18:27 |
GreenDimond |
I don't use that so I couldn't tell ya. |
18:27 |
GreenDimond |
I use the command line. |
18:28 |
DS-minetest |
it should be the same |
18:28 |
|
beyondthesun joined #minetest |
18:28 |
GreenDimond |
kaeza knows how. I don't :P |
18:29 |
GreenDimond |
I would assume... |
18:29 |
halt_ |
dont you just run sudo apt-get <program> update? not quite sure.... |
18:29 |
halt_ |
im still a novice :P |
18:29 |
* DS-minetest |
too |
18:30 |
GreenDimond |
I would assume you could go to your daily minetest dir and open a terminal there... and do "git pull && make" and then "cd /games/minetest_game && git pull" |
18:30 |
DS-minetest |
the problem is that i dont get updates for the engine so it seems |
18:30 |
GreenDimond |
Could be wrong tho... |
18:32 |
GreenDimond |
VE might know... |
18:32 |
|
Markow joined #minetest |
18:34 |
VanessaE |
? |
18:34 |
GreenDimond |
DS is trying to update his daily build. |
18:34 |
VanessaE |
oh, I wouldn't know anything about the daily builds PPA except that it exists and is for Ubuntu :P |
18:35 |
VanessaE |
just fetch the sources and build it. it's not hard. |
18:35 |
GreenDimond |
LOL |
18:35 |
VanessaE |
also, there was a bug last night that prevented building. sofar fixed it. |
18:35 |
halt_ |
hmmm last night grand and i built ours... it worked fine |
18:36 |
VanessaE |
halt_: the problem showed up early this morning (which is still "last night" to me). |
18:36 |
halt_ |
ah |
18:36 |
halt_ |
ic |
18:36 |
agaran |
time is relative, right? |
18:36 |
VanessaE |
agaran: in most frames of reference, yes ;) |
18:36 |
VanessaE |
but who has time for relatives? :P |
18:37 |
agaran |
uid: 99 |
18:37 |
DS-minetest |
the problem i have with the api is already there since some days, perhaps weeks. |
18:37 |
* GreenDimond |
does not like making blast-resistant concrete. |
18:38 |
agaran |
make autocrafter to make it? |
18:38 |
GreenDimond |
nah :P |
18:38 |
GreenDimond |
too slow. |
18:38 |
GreenDimond |
I can just use my grid. |
18:38 |
agaran |
make bunch of autocrafters.. |
18:38 |
GreenDimond |
the long part is the alloying |
18:38 |
* DS-minetest |
is just checking the software updater, still no minetest update since days. and there's still the bug, that F2 hides hud and not chat, that was fixed already since a long time |
18:38 |
agaran |
make more autocrafters, MV furnaces, sorters;) |
18:39 |
GreenDimond |
I have 20 autocrafters, 4 furnaces, 4 grinders, 2 alloy furnaces, 1 extractor, 4 repair shops, 3 more crafters, another furnace, and that doesnt include the ore processing xD |
18:40 |
halt_ |
ds f1 hides chat f2 hides hud? |
18:40 |
agaran |
hmm if you feel that crafting is slow, it means, it is not enough |
18:40 |
DS-minetest |
halt_: both hides hud |
18:40 |
GreenDimond |
I just dont like the allyoing |
18:40 |
GreenDimond |
*alloying |
18:41 |
halt_ |
GD r u refering to ingame on a server? |
18:41 |
GreenDimond |
Private server with my friend and I, yes. |
18:41 |
halt_ |
DS hmm doesnt sound right... |
18:41 |
halt_ |
GD ah ic |
18:42 |
* VanessaE |
clobbers halt_ with a dictionary |
18:42 |
halt_ |
btwq i havnt seen u on switch recently, any particular reason u left? or just got tired of it :P |
18:42 |
halt_ |
lol |
18:42 |
halt_ |
#insta-headache |
18:42 |
VanessaE |
using 'r' and 'u' is a pet-peeve of mine :) |
18:42 |
GreenDimond |
I moderate a different server now. |
18:42 |
halt_ |
GD i see |
18:42 |
GreenDimond |
And switch is boring in my book. |
18:42 |
GreenDimond |
I get on occasionaly. |
18:42 |
halt_ |
which server i may go there sometime |
18:43 |
GreenDimond |
I don't want Plebs to know -_- |
18:43 |
DS-minetest |
halt_: this commit should fix it: https://github.com/minetest/minetest/commit/9f4916a4528011b820c8bcbb3160bebda0cd2c2a |
18:43 |
halt_ |
i wont tell him lol |
18:43 |
GreenDimond |
HOMETOWN server... |
18:43 |
DS-minetest |
it seems like i don't have it yet |
18:43 |
halt_ |
oh that one i play there a little |
18:43 |
DS-minetest |
issue: #5413 |
18:44 |
DS-minetest |
so, the daily ppa minetest version seems to be older than 20 days |
18:45 |
halt_ |
DS kk, btw it doesnt seem to be a major glitch as all you have to do is have both f1 and f2 enabled? |
18:46 |
halt_ |
so the devbs are removing sneak jumping / blockladders ? |
18:46 |
|
vwfisop joined #minetest |
18:46 |
DS-minetest |
halt_: it is a old, fixed bug |
18:46 |
halt_ |
devs* |
18:46 |
GreenDimond |
halt_: The did, but now it is back (sorta) |
18:47 |
|
parasite_ joined #minetest |
18:47 |
halt_ |
what do you mean insorta? |
18:48 |
GreenDimond |
It is there, but slower. You would have to try it yourself to understand :P |
18:48 |
* DS-minetest |
is still not surre if he is the only one who recognizes or the only one who has the problems, hmm |
18:48 |
|
ensonic joined #minetest |
18:48 |
halt_ |
so its not just my imagination its not as good... at least now i know im not totally crazy :P |
18:49 |
|
vwfisop left #minetest |
18:50 |
halt_ |
i use it for methods of getting between floors castlebreaking hidden doors parcor and more so im glad its back |
18:52 |
|
zorman2000 joined #minetest |
18:52 |
zorman2000 |
!seen Sokomine |
18:52 |
MinetestBot |
zorman2000: sokomine was last seen at 2017-03-28 19:42:08 UTC on #minetest-de |
18:52 |
halt_ |
hmm would it be possible to change players model / size / texture when they his a particular node? |
18:53 |
halt_ |
hit* |
18:53 |
DS-minetest |
halt_: yep, set the object properties |
18:54 |
halt_ |
cool, didnt know if it would work... |
18:55 |
DS-minetest |
bye, good night! |
18:55 |
halt_ |
night o/ |
18:58 |
zorman2000 |
!~seen Sokomine |
18:58 |
zorman2000 |
~seen Sokomine |
18:58 |
ShadowBot |
zorman2000: I saw Sokomine in #minetest 1 week, 5 days, 23 hours, 46 minutes, and 43 seconds ago saying "i still wonder if all the copying of data between core and lua when using lua mapgens isn't one of the major factors of slowdown. at least it seemed to be so in my tests. has been a while since i last looked" |
19:18 |
|
srry joined #minetest |
19:21 |
|
urnauss joined #minetest |
19:23 |
|
Grandolf joined #minetest |
19:29 |
|
Wuzzy joined #minetest |
19:33 |
|
ThomasMonroe joined #minetest |
19:47 |
|
behalebabo joined #minetest |
20:00 |
|
Szkodnix joined #minetest |
20:05 |
|
juli1 joined #minetest |
20:05 |
|
juli1 left #minetest |
20:13 |
|
heavygale_ joined #minetest |
20:17 |
|
halt_ joined #minetest |
20:17 |
|
Grandolf joined #minetest |
20:24 |
|
nowhereman joined #minetest |
20:47 |
|
Megaf joined #minetest |
20:50 |
|
riff-IRC joined #minetest |
21:02 |
|
riff-IRC joined #minetest |
21:04 |
|
Megaf_ joined #minetest |
21:29 |
|
halt_ joined #minetest |
21:29 |
|
Grandolf joined #minetest |
21:35 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Pass clang-format on 14 trivial header files fixes 4af99b7 https://git.io/vSraY (2017-04-07T21:22:00Z) |
21:35 |
Megaf_ |
!server Megaf |
21:35 |
MinetestBot |
Megaf_: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 0/10, 0/1 | Version: 0.4.14-Megaf / MegafXploreNext | Ping: 7ms |
21:35 |
Megaf_ |
Anyone wants to buy my server? :) |
21:35 |
Megaf_ |
2000+ players. 5 years ld |
21:35 |
Megaf_ |
old* |
21:36 |
fireglow |
1 EUR |
21:36 |
Megaf_ |
nah, moar |
21:36 |
fireglow |
1.10 EUR |
21:36 |
Megaf_ |
moch moar |
21:37 |
fireglow |
faak |
21:37 |
fireglow |
5 EUR |
21:37 |
|
Allonphone joined #minetest |
21:38 |
rubenwardy |
I'll pay you $2,621,984,228 Zimbabwean dollars |
21:38 |
VanessaE |
haha |
21:39 |
Megaf_ |
I can actually sell my server. But id be expensive |
21:39 |
Megaf_ |
I put to much time on it to just let it go |
21:41 |
Out`Of`Control |
Megaf_: you can better rent it |
21:42 |
Megaf_ |
Id sell the map/world with custom game/mods |
21:42 |
Megaf_ |
not the hardware |
21:42 |
Megaf_ |
and the game |
21:42 |
Megaf_ |
I mean |
21:42 |
Megaf_ |
the name |
21:42 |
Megaf_ |
cant sell the domain tho |
21:45 |
|
numzero joined #minetest |
21:46 |
|
Allonipad joined #minetest |
21:48 |
|
All|knowing joined #minetest |
21:53 |
|
YuGiOhJCJ joined #minetest |
21:55 |
|
Allonphone joined #minetest |
21:58 |
Milan[m] |
worth just fallen to 20ct |
21:58 |
Milan[m] |
hehe |
21:59 |
Hijiri |
Megaf_: I thought the point of buying it would be to get the playerbase |
21:59 |
|
Allonphone joined #minetest |
22:03 |
|
Allonipad joined #minetest |
22:06 |
fireglow |
but the thing you're trying to sell... your users created |
22:06 |
fireglow |
SHADY |
22:07 |
fireglow |
imo you should find someone you like and entrust to them the map |
22:07 |
|
LNJ[Ellenjott][m joined #minetest |
22:07 |
|
PsychoVision joined #minetest |
22:10 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Fix cmake library default build problem since moving to lib/ ff4fef5 https://git.io/vSroJ (2017-04-07T21:56:02Z) |
22:10 |
Hijiri |
give it to me so I can force on them buggy unbalanced experimental mods that nobody asked for |
22:12 |
|
Taoki joined #minetest |
22:29 |
|
Fixer joined #minetest |
22:33 |
|
All|knowing joined #minetest |
22:41 |
|
GreenDimond joined #minetest |
22:42 |
GreenDimond |
My formspec isnt working right ._. |
22:43 |
GreenDimond |
Anyone able to help meh with a formspec? |
22:49 |
Fixer |
modding question: https://forum.minetest.net/viewtopic.php?f=9&t=17134&view=unread#p262324 |
22:49 |
GreenDimond |
? |
22:49 |
GreenDimond |
I don't see a question... |
22:50 |
|
troller joined #minetest |
22:50 |
GreenDimond |
Ah. I see it now, |
22:51 |
GreenDimond |
Fixer, you are wondering if you are using minetest-dev or stable? |
22:51 |
Fixer |
newest -dev |
22:51 |
Fixer |
i'm not wondering %) |
22:51 |
GreenDimond |
Then what is the question xD |
22:51 |
|
riff-IRC left #minetest |
22:52 |
Grandolf |
lol |
22:52 |
Fixer |
updated the message |
22:52 |
Fixer |
GreenDimond: it is addressed to modmakers and developers who may know the answer to his question |
22:52 |
GreenDimond |
And I am a modmaker. |
22:53 |
GreenDimond |
I don't believe there was any change... |
22:54 |
Fixer |
GreenDimond: drawers mod does not work on newest engine, he does not know why |
22:57 |
GreenDimond |
Hrm... |
22:57 |
GreenDimond |
I wonder if Wuzzy is awake... he knows formspecs (I think). |
22:57 |
Wuzzy |
I am Groot. |
22:57 |
Wuzzy |
oops |
22:57 |
Wuzzy |
no |
22:57 |
Wuzzy |
I am Wuzzy! |
22:57 |
GreenDimond |
lol |
22:57 |
Wuzzy |
I am awake. |
22:58 |
GreenDimond |
Oki Wuzzy, I have a formspec problem. You know formspecs? |
22:58 |
Wuzzy |
yes, I heard of them... |
22:58 |
Wuzzy |
xD |
22:58 |
GreenDimond |
lol |
22:58 |
numzero |
well, I heard of them too... |
22:58 |
Wuzzy |
ask ur question. you have 60 seconds |
22:58 |
Wuzzy |
lol jk |
22:59 |
GreenDimond |
So I have this "list[current_name;main;-0.064,0.5;9,3;]".. for a chest, and it works fine, but when I change the 3 to a 4, it stays at 3 slots tall and does not change to 4. |
22:59 |
Wuzzy |
it is hard to debug formspec problems without context |
23:00 |
Wuzzy |
i.e. the rest of the formspec string |
23:00 |
GreenDimond |
just a sec then |
23:00 |
behalebabo |
does the underlying inventory have enough slots? 9*4? |
23:00 |
Wuzzy |
this is a good question! |
23:00 |
Wuzzy |
if the answer is "no" then this is the reason why its not working :) |
23:00 |
GreenDimond |
Not sure I understand :P |
23:01 |
Wuzzy |
inventory:set_size("main", inventory_size_here) |
23:01 |
Wuzzy |
you have to do this for all inventories before you can use it |
23:01 |
Wuzzy |
or whatever inventory list u use |
23:02 |
GreenDimond |
https://gist.github.com/GreenXenith/f128c782b020c7ea4d3f30518b983a82 |
23:02 |
Wuzzy |
OK, do you have set the inventiory size to 9*4 instead of 9*3? |
23:02 |
GreenDimond |
Yep. |
23:02 |
Wuzzy |
good |
23:02 |
GreenDimond |
wiat... |
23:02 |
GreenDimond |
*wait |
23:03 |
Wuzzy |
of the CHEST, too? |
23:03 |
GreenDimond |
Oh. |
23:03 |
Wuzzy |
lolololololo |
23:03 |
GreenDimond |
Welp, there be me problem. Forgot that existed xD |
23:03 |
Wuzzy |
makes sense, right? |
23:03 |
GreenDimond |
Yeah xD Oh... another question. |
23:04 |
GreenDimond |
How to change slot color to clear? |
23:04 |
GreenDimond |
Cuz the inventory has clear slot color, but not in chest. |
23:04 |
Wuzzy |
this question confuses me |
23:04 |
GreenDimond |
I show you. |
23:04 |
Wuzzy |
PARSE ERROR: "clear" is not a valid color |
23:05 |
GreenDimond |
:| |
23:05 |
GreenDimond |
Just wait a sec. |
23:05 |
Wuzzy |
look for listcolors in lua_api.txt |
23:05 |
GreenDimond |
http://pasteboard.co/PPQjOJTAM.png |
23:06 |
Wuzzy |
and try to understand ColorString |
23:06 |
Wuzzy |
note that ColorString supports alpha channel (=transparency) |
23:06 |
GreenDimond |
yes IK, but the inventory has no slot color, but chest does. |
23:07 |
Wuzzy |
so what's the problem? If you want invisible slot color, just set color to #00000000 |
23:07 |
GreenDimond |
but where is the color stored? |
23:07 |
Wuzzy |
because #00000000 is completely invisible |
23:07 |
GreenDimond |
I cant find it. |
23:07 |
Wuzzy |
listcolors[] |
23:07 |
Wuzzy |
search for listcolors in lua_api.txt |
23:07 |
Wuzzy |
its part of the formspec string |
23:08 |
* LNJ[Ellenjott][m |
uploaded an image: file1491561671376.jpg (60KB) - https://matrix.org/_matrix/media/v1/download/matrix.org/SlUpYjqnuFnKQWDnYMdURVbS |
23:08 |
GreenDimond |
.-. |
23:08 |
Wuzzy |
note that in ur example it is likely that the visible slots may also part of a background image... so you should check bg image as wwell |
23:09 |
GreenDimond |
no, I made the image. it has no dark squares. |
23:09 |
Wuzzy |
then just make the slots in listcolors invisible |
23:09 |
Wuzzy |
you must use listcolors, otherwise it wont work |
23:10 |
Wuzzy |
just put it in the formspec string like any other formspec element |
23:10 |
Wuzzy |
e.g. listcolors[#00000000;#00000000;#00000000] |
23:11 |
Wuzzy |
or whatever color u like |
23:12 |
Wuzzy |
what is your color problem, specifically? Is it just the highlight/hover color or is it the normal (unhovered) color? |
23:12 |
GreenDimond |
unhovered |
23:12 |
GreenDimond |
also, the formspec dissapeared. |
23:13 |
Wuzzy |
o_O |
23:13 |
GreenDimond |
ahh |
23:13 |
GreenDimond |
there we gi |
23:13 |
GreenDimond |
*go |
23:13 |
GreenDimond |
put it in wrong place :P |
23:13 |
Wuzzy |
:-) |
23:13 |
GreenDimond |
New problem. |
23:13 |
GreenDimond |
No hover color. |
23:14 |
Wuzzy |
formspecs are not hard. you just need to get used to that somewhat weird syntax |
23:14 |
Wuzzy |
ok sometimes they are hard but this is because of design flaw |
23:14 |
GreenDimond |
Yep. |
23:14 |
Wuzzy |
e.g. I ometimes find it rly hard to get coords right because they are so illogical |
23:14 |
GreenDimond |
I can't wait for next 2 releases x3 |
23:14 |
GreenDimond |
YES. Agreed. |
23:15 |
Wuzzy |
hmm why? I haven't heard of any new important widgets to play with |
23:15 |
|
Allonphone joined #minetest |
23:15 |
Wuzzy |
what I am despertately wait for is the uber complex widget of “text area with scrollbarâ€... xD |
23:16 |
GreenDimond |
Next release will be 0.4.16 which has all this stuff https://forum.minetest.net/viewtopic.php?f=18&t=17179 and the next one is 0.5.0 with CSM. |
23:16 |
GreenDimond |
0.4.16 comes out June 4 :D |
23:16 |
Wuzzy |
theoretically |
23:16 |
Wuzzy |
dont get too excited now |
23:16 |
GreenDimond |
Correct. |
23:16 |
Wuzzy |
never never NEVEr trust release dates. :D |
23:16 |
Wuzzy |
I speak from experience |
23:16 |
GreenDimond |
Could always change :P |
23:17 |
GreenDimond |
K where did the hoverslot color go? |
23:17 |
Wuzzy |
? |
23:17 |
GreenDimond |
using "listcolors[#00000000;#00000000;#00000000]".. gets rid of the bg and hover |
23:17 |
GreenDimond |
which #... is the hover? |
23:17 |
Wuzzy |
PLEASE read lua_api.txt |
23:18 |
GreenDimond |
I did... |
23:18 |
red-001 |
lol I suppose there is a lot to look forward to for people that aren't using latest dev all the time |
23:18 |
GreenDimond |
It's open rn... |
23:18 |
GreenDimond |
OOOHhhh.... |
23:18 |
GreenDimond |
DERP. |
23:18 |
Wuzzy |
#### `listcolors[<slot_bg_normal>;<slot_bg_hover>;<slot_border>;<tooltip_bgcolor>;<tooltip_fontcolor>]` |
23:18 |
Wuzzy |
^ what is so hard to understand here? |
23:18 |
GreenDimond |
yepyepyep. |
23:18 |
GreenDimond |
wait |
23:18 |
Wuzzy |
:) |
23:18 |
GreenDimond |
where do you see that? o-0 |
23:19 |
GreenDimond |
oh 3 more down xD |
23:19 |
Wuzzy |
ok its in the next 5 lines |
23:19 |
Wuzzy |
the parameeters are explained in order |
23:19 |
Wuzzy |
yea, lua_api.txt is sometimes VERY concise. sometimes too concise, maybe. not sure |
23:20 |
GreenDimond |
I just find it easy to miss things :P |
23:22 |
|
mogeid joined #minetest |
23:22 |
GreenDimond |
Finally. Chest is complete. Thanks Wuzzy! |
23:23 |
|
mogeid joined #minetest |
23:24 |
VanessaE |
ok, how do I add wear to a tool from inside a node's on_punch? |
23:25 |
GreenDimond |
I would assume the same way as on_use? |
23:25 |
GreenDimond |
itemstack:add_wear() |
23:26 |
VanessaE |
I tried that (well, with a number value). no effect. |
23:26 |
GreenDimond |
What number? |
23:26 |
GreenDimond |
*What was the number? |
23:26 |
VanessaE |
trued 100, 1000. |
23:26 |
VanessaE |
tried*' |
23:27 |
VanessaE |
using no number also does not wear the tool (and yes, I `return itemstack` after doing what I wanted) |
23:27 |
mogeid |
VanessaE: you have to set back the stack |
23:28 |
mogeid |
using set wielded item |
23:28 |
GreenDimond |
Wuzzy: this was the formspec I created :P https://cloud.githubusercontent.com/assets/24834740/24823007/e06afb92-1bae-11e7-8b56-b8883bee07d7.png |
23:28 |
VanessaE |
mogeid: ahhhh ok |
23:28 |
mogeid |
also greetings |
23:29 |
mogeid |
guess who :p |
23:29 |
GreenDimond |
who? ._. |
23:31 |
VanessaE |
I have no idea |
23:34 |
|
All|On|Laptop joined #minetest |
23:36 |
mogeid |
let's leave it at that then :p |
23:36 |
mogeid |
anyway, did that work? |
23:37 |
VanessaE |
nope. |
23:38 |
VanessaE |
ah there we go |
23:38 |
VanessaE |
got it to wear the tool down |
23:42 |
VanessaE |
I'll just leave it at a fixed wear amount, I'm not gonna bother trying to make it proportional to the tool's strength. |
23:42 |
GreenDimond |
I have to change my waffle batter in my waffles mod to replace itself with a tool with "more wear". Players are using anvils to repair them xD |
23:43 |
Tre |
hi VanessaE |
23:43 |
VanessaE |
hi |
23:43 |
Tre |
have you seen the posts that i have made on the forums? |
23:44 |
Tre |
they are under the name THomasMonroe |
23:44 |
VanessaE |
only if you posted in one of the threads I track. |
23:44 |
Tre |
mesecons? |
23:44 |
VanessaE |
in that case, I don't think so. |
23:44 |
Tre |
and also the idea for mods thread |
23:44 |
VanessaE |
oh I probably saw that one |
23:44 |
VanessaE |
but not that one. |
23:44 |
GreenDimond |
Almost blew up my nuclear reactor today. |
23:45 |
GreenDimond |
DIdnt realize that the stainless steel blocks changed into lead blocks when the reactor activated :P |
23:45 |
Tre |
oopps ;) |
23:45 |
|
proller__ joined #minetest |
23:45 |
GreenDimond |
Tried to replace the lead with silver xD |
23:45 |
GreenDimond |
And the alarm went blaring and my friend and I freaked out. |
23:45 |
GreenDimond |
Fortunately, it didn't explode :D |
23:48 |
VanessaE |
https://github.com/minetest-mods/pipeworks/commit/1dd828863053916d7557071b2c865d98127677bf |
23:49 |
GreenDimond |
oooo kewl. |
23:49 |
GreenDimond |
When they break, do they still save what settings they have? |
23:49 |
VanessaE |
wait, lemme alter that commit message a bit. |
23:50 |
VanessaE |
https://github.com/minetest-mods/pipeworks/commit/9e7bdb9ea005bcdf960d4893709d3d47fbe07748 |
23:50 |
Tre |
gtg eat dinner |
23:50 |
Tre |
bye |
23:51 |
|
Tre left #minetest |
23:51 |
VanessaE |
and yes, the broken tube remembers what it was and what settings it had. |
23:51 |
GreenDimond |
Oh good xD |
23:51 |
VanessaE |
so striking it with an appropriate hammer restores it |
23:51 |
GreenDimond |
oki |
23:52 |
* VanessaE |
tweaks the commit message again (I talk good Engrish!) |
23:52 |
GreenDimond |
Yes yu duz tok gud engish |
23:53 |
VanessaE |
it's probably a little over-engineered but it works :) |
23:53 |
|
FreeFull joined #minetest |
23:54 |
GreenDimond |
the first 'or' shouldnt be there :P |
23:54 |
GreenDimond |
should be "by striking it with cottages:hammer, castles modpack anvil:hammer, or with any glooptest hammer except wood or stone." |
23:55 |
|
ThomasMonroe joined #minetest |
23:56 |
VanessaE |
:P |
23:57 |
|
est31 joined #minetest |
23:57 |
GreenDimond |
Wow :D 2 formspecs done in a day :D Wonderful! |
23:58 |
* GreenDimond |
is pleased with self. |
23:58 |
|
est31 left #minetest |
23:58 |
|
est31 joined #minetest |
23:59 |
|
est31 left #minetest |