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IRC log for #minetest, 2017-04-07

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All times shown according to UTC.

Time Nick Message
00:00 waldo99 i am trying to make my mod again. I deleted my old one.
00:00 VanessaE GreenDimond:  /server that.address  then  /join #whatever
00:00 kaeza GreenDimond, Ctrl+T before using /server !
00:00 GreenDimond ...?
00:00 kaeza (new tab)
00:00 GreenDimond why..?
00:01 VanessaE so you don't disconnect from here.
00:01 GreenDimond afk...
00:03 waldo99 ok is init.lua the right name? it is giving a file not found error.
00:04 calculon yes, it's init.lua
00:04 calculon and the dir must be in ~/.minetest/mods
00:05 waldo99 i am using notpad. what should I use?
00:05 waldo99 notepad
00:06 calculon i'm using emacs, but it's a bit of work to learn it
00:06 rubenwardy Either Notepad++ or Atom
00:06 rubenwardy Notepad++ would probably be easier if you're used to notepad
00:07 rubenwardy https://cdn.meme.am/cache/instances/folder917/67393917.jpg
00:07 kaeza ha
00:07 Fixer good night
00:08 fireglow rubenwardy: lol
00:09 waldo99 ok heres the error kaeza: Could not load image "coolwood.jpg" while building texture
00:09 waldo99 does it 2 times
00:09 rubenwardy is it in the textures/ folder
00:09 rubenwardy ie
00:09 kaeza waldo99, did you put it in a "textures"...bah
00:09 waldo99 yes
00:10 kaeza you should have e.g. mods/mymodname/textures/something.jpg
00:11 waldo99 same thing happend on linux and windows.
00:11 waldo99 Desktop\minetest-0.4.15-win64\minetest-0.4.15-win64\mods\modname\textures\coolwood.jpg
00:13 GreenDimond back. finished moving the propane-oven out xD
00:13 kaeza waldo99, can you paste the line where you use coolwood.jpg?
00:13 GreenDimond back to my /join question/
00:13 waldo99 here is my code:
00:13 waldo99 minetest.register_node("modname:coolwood", {tiles = {"coolwood.jpg"},  groups = {snappy=1, choppy=2, oddly_breakable_by_hand=2, flammable=3}, })
00:13 waldo99 that is all that init.lua contains
00:13 kaeza uh, that looks correct
00:14 GreenDimond Is missing description tho :P
00:14 waldo99 what description?
00:14 GreenDimond node description
00:15 kaeza that doesn't have anything to do with the error though
00:15 GreenDimond ik
00:16 waldo99 i called giveme and it gave me a grey block
00:17 waldo99 flashed different colours when I destroy it.
00:17 GreenDimond did you make sure to put it in your 'textures' folder?
00:17 GreenDimond and make it called 'coolwood.jpg'?
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00:17 waldo99 yes i know it is in the textures folder
00:17 GreenDimond hm.
00:18 waldo99 It has to be something I did because it has happend last time I attempted a mod.
00:19 rubenwardy maybe try png
00:19 GreenDimond o-o what ws the error?
00:19 rubenwardy also, can you open the file outside of the game?
00:19 waldo99 windows photo viewer works with it
00:19 waldo99 the error was Could not load image "coolwood.jpg" while building texture
00:20 GreenDimond try .png like ruben said.
00:20 waldo99 working on it
00:20 kaeza your code and texture works for me: http://i.imgur.com/6l5AIek.png
00:20 kaeza well, rubenwardy's "texture" :P
00:20 GreenDimond LOL that is amazing/
00:21 rubenwardy lol
00:21 waldo99 hmm... maybe I should name mine testmod?? modname shoud be ok though
00:21 rubenwardy http://www.guidingtech.com/assets/postimages/2016/02/Linux-GRRM-Meme.png
00:21 GreenDimond LOLOLOL
00:22 waldo99 ok png works this time. I don't know why didn't work b4
00:22 kaeza uh
00:22 GreenDimond .-.
00:22 waldo99 ok thanks guys
00:23 waldo99 "killall" lol
00:24 kaeza well, you're welcome I guess
00:24 kaeza anyway, regarding the original request (hiding names)...
00:25 kaeza look for set_nametag_attributes
00:26 kaeza setting its alpha channel to 0 or the text to "" should do what you want
00:27 kaeza you can probably do it from an on_joinplayer callback
00:29 waldo99 how do I see that?
00:32 kaeza doc/lua_api.txt
00:33 waldo99 ok
00:35 waldo99 how would I edit anything that happens when that is called?
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00:38 waldo99 how do I call something when the minetest.register_on_joinplayer is called?
00:39 waldo99 if something dosn't make sense please ask a question.
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00:43 kaeza waldo99, here's a simple example: https://gist.github.com/kaeza/dacb8995ce987160db5e184a4cff3ac1
00:43 kaeza (untested)
00:43 rubenwardy https://cdn.meme.am/instances/21566640.jpg
00:45 kaeza it can, actually. with some bash magic you can transparently run `.exe`s from the command line :P
00:45 kaeza and I'm not even talking about using wrapper scripts
00:45 waldo99 you need the wine application.
00:47 kaeza well, it's broken :(
00:47 waldo99 ive done it b4
00:47 waldo99 i know
00:47 kaeza # /mnt/39E4BC7C7AAA7AD9/MinGW/bin/gcc.exe
00:47 kaeza run-detectors: unable to find an interpreter for /mnt/39E4BC7C7AAA7AD9/MinGW/bin/gcc.exe
00:47 riff-IRC use an older revision
00:48 waldo99 oh the .exe
00:48 waldo99 your code needs to see the acual name of the player or it won't be happy
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00:51 waldo99 can I say colour=0?
00:51 kaeza that could work too
00:52 kaeza http://themommygamers.com/wp-content/uploads/adulthood-is-a-myth_comic_2.jpg
00:53 waldo99 how do I define a colour?
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00:53 waldo99 that is transparent
00:54 rubenwardy https://pics.me.me/damn-linux-is-so-violent-root-terminal-root-terminal-love-bash-love-12561004.png
00:54 kaeza you can use a table {r=..., g=..., b=..., a=...}, or something like 0x80FFFFFF
00:55 kaeza a=0 == fully transparent; a=255 == fully opaque
00:57 kaeza rubenwardy, # love --version
00:57 kaeza LOVE 0.10.2 (Super Toast)
00:57 waldo99 player.set_nametag_attributes({ color = {r=255, g=0, b=0, a=255} })
00:57 kaeza <_<
00:57 waldo99 I get an error with that
00:57 waldo99 tuserdata expected, got table
00:57 rubenwardy The program 'love' is currently not installed.
00:57 rubenwardy oh
00:57 rubenwardy how rude
00:57 kaeza lol
00:57 waldo99 userdata expected, got table
00:58 kaeza waldo99, use a colon `player:get_...`
00:59 rubenwardy : is a method call
00:59 kaeza in Lua, foo:bar(blah) is equivalent to foo.bar(foo, blah)
00:59 rubenwardy was just typing that, lol
00:59 kaeza :)
00:59 kaeza we are even
01:02 OldCoder waldo99, it's called alpha channel (the a part that kaeza mentioned)
01:02 waldo99 yes I know.
01:04 waldo99 how do I find the things you can call on the player in the api? like player:something
01:04 OldCoder waldo99, in the Lua API document
01:04 OldCoder Try rubenwardy's modding book
01:04 OldCoder Hold on
01:05 OldCoder http://rubenwardy.com/minetest_modding_book/
01:05 OldCoder waldo99, review this for a bit ^
01:05 OldCoder http://rubenwardy.com/minetest_modding_book/
01:07 kaeza waldo99, for a quick look, search for "### `ObjectRef`"; it has a separate section for player-only methods
01:08 kaeza but definitely take a look at the modding book
01:09 rubenwardy I should update it
01:09 * rubenwardy adds to very long to do list
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01:10 waldo99 how do I call this: set_nametag_attributes(attributes) do I say player:set_nametag_attributes(attributes)??
01:11 OldCoder waldo99, if that function can be applied to a player, then I think so...
01:11 OldCoder But can it be applied to a player?
01:12 waldo99 I think so
01:13 rubenwardy https://thenewboston.com/photos/users/45392/original/b03d84fb4cd514b7a96427ac8090b295.jpg
01:13 rubenwardy I should sleep
01:14 waldo99 I changed the color to black
01:16 waldo99 ok thanks guys I'll be back later
01:20 kaeza rubenwardy, hah
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01:31 waldo99 hey kaeza how do I get to the chat for AMHI?
01:32 kaeza waldo99, you'll need a proper IRC client like Hexchat
01:34 fireglow I can't sleep :<
01:35 waldo99 oh ok
01:35 kaeza waldo99, https://kiwiirc.com/client also works. you just need to expand the "server" link and enter daconcepts.com
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03:34 MinetestBot [git] presstabstart -> minetest/minetest: Fix multiple death messages (#5305) 351cc2e https://git.io/vSViH (2017-04-07T03:32:50Z)
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03:59 MinetestBot [git] rubenwardy -> minetest/minetest: Add Joystick type detection and Xbox controller support bce0d45 https://git.io/vSVPQ (2017-04-07T03:58:52Z)
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04:11 QwertyDragon Is Git version 0.4.15-dev-351cc2e bad?
04:11 QwertyDragon https://pastebin.com/9fZ5ijtS
04:22 QwertyDragon Git version 0.4.15-dev-bce0d45 fails to compile also
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04:22 * QwertyDragon goes to Stable
04:23 VanessaE try bisecting
04:23 VanessaE find the last good commit and comment in #minetest-dev (or here)
04:23 VanessaE but bear in mind the devs are starting to gear up for release.  feature freeze in ~6 weeks, release 2 weeks thereafter.
04:24 VanessaE so shit might break off and on.
04:24 VanessaE :)
04:29 MinetestBot [git] Ekdohibs -> minetest/minetest: Fix spacing a5c9174 https://git.io/vSV1k (2017-04-07T04:27:29Z)
04:29 MinetestBot [git] Ekdohibs -> minetest/minetest: Fix problems when overriding the hand: 08b680d https://git.io/vSV1I (2017-04-07T04:27:29Z)
04:44 QwertyDragon last good, to best of my guessing is commit 63e175dd70898e2ae714a025d1eaee45a453d41c
04:47 QwertyDragon will probally stick with the last dev that worked for my server: Minetest 0.4.15-dev-63e175d, and stable for client
04:49 VanessaE confirmed at HEAD
04:49 VanessaE /home/vanessa/Minetest-related/minetest_core/src/network/serverpackethandler.cpp:1110:7: error: ‘playerSAO’ was not declared in this scope
04:50 VanessaE crap
04:50 VanessaE sofar, check 351cc2e7, it looks like that's where the break is
04:50 VanessaE (which is also what QwertyDragon suggested)
04:51 QwertyDragon commit 351cc2e79a7d78f7ec97ff9b33e4f0bad4042b19 was first that failed for me
04:54 sofar build on what?
04:54 VanessaE Debian in my case.
04:54 sofar linux then
04:54 VanessaE (sid, to be specific)
04:54 VanessaE QwertyDragon was using Ubuntu 16.10.
04:55 sofar weird, I've been compiling and running all the merges I just did
04:55 QwertyDragon failed for me, using Ubuntu 16.10 64 bit.
04:56 * sofar makes clean
04:56 sofar yup, I see it too
04:57 kaeza same here
04:57 kaeza sofar, also, /home/kaeza/src/minetest/src/client/joystick_controller.cpp:173:19: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
04:57 sofar weird, I've been running that PR for like, literally, wees
04:58 sofar serves me for running with -j12
04:58 VanessaE yeah, I saw a few of those warnings also
04:58 sofar I'll see if I can clean it up
04:58 kaeza how long is a wee?
04:59 VanessaE oh I duno, 30 to 60 seconds? :)
04:59 VanessaE +n
04:59 sofar weeks
04:59 kaeza :P
04:59 sofar but can pee for impressive lengths of time as well
04:59 kaeza haha
04:59 sofar I think this is a rebase fallout problem
04:59 VanessaE lol
04:59 kaeza TMI, actually
05:00 sofar playerSAO cleanups renamed it to lowercase playersao
05:00 sofar fix incoming
05:01 * sofar hugs -j12
05:01 * VanessaE frowns at her measly -j8 :P
05:01 sofar at work I have a -j40 now :D
05:01 VanessaE showoff :)
05:01 sofar quickly running
05:02 kaeza ← -j3 :<
05:03 sofar ok, works good
05:03 VanessaE I think I have a couple of spare celerons here somewhere :)
05:03 sofar let me jump in lava quickly
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05:05 sofar pushing fix
05:06 sofar 94358a709bdb1fe8101b2b228dec78b67fb377a6
05:07 sofar kaeza: interesting, I don't see the sign error myself
05:08 VanessaE sofar: *thumbs-up*  "Looks good, Flight."
05:09 MinetestBot [git] sofar -> minetest/minetest: Fix "error: ‘playerSAO’ was not declared" 94358a7 https://git.io/vSVM0 (2017-04-07T05:05:31Z)
05:09 kaeza how did that even get thru QA?
05:09 kaeza lol QA
05:10 sofar that's what happens with github failing to rerun travis I think
05:10 VanessaE heh
05:11 sofar I'm not sure tbh, it just happens
05:11 sofar what matters is a reasonable response to "oops, broked it"
05:12 kaeza true
05:12 sofar also, my personal master branch is 21 patches ahead of origin/master
05:12 sofar I just carry a bunch of patches for testing around
05:14 VanessaE suddenly, I'm imagining a toolbelt stocked with thumbdrives.
05:16 MinetestBot [git] adrido -> minetest/minetest: Windows: Skip cmd for release builds (#5416) 676951d https://git.io/vSVMd (2017-04-07T05:14:39Z)
05:20 QwertyDragon Minetest 0.4.15-dev-94358a7 :) ty
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05:23 kaeza oooh there's formspecs client-side
05:24 kaeza er, show_formspec I mean
05:25 kaeza >* `color.get_background_escape_sequence(color)`
05:25 kaeza why color?
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05:31 MinetestBot [git] YuGiOhJCJ -> minetest/minetest: Add the REQUIRE_LUAJIT option (#5526) b751c59 https://git.io/vSVDB (2017-04-07T05:29:43Z)
05:35 sofar csm namespace could probably use some cleaning up before being called "stable"
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06:17 agaran Good morning
06:17 VanessaE hi
06:51 MinetestBot [git] nerzhul -> minetest/minetest: Clang-format: fix some header files and remove them from whitelist f7088f6 https://git.io/vSV9H (2017-04-07T06:50:17Z)
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07:41 epoch is there an IRC channel for jt2?
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08:10 vasily Hi guys! Who can tell me where I can find a lot of builds for Mesecons?
08:11 Calinou vasily: what do you mean by "builds for Mesecons"?
08:12 vasily I mean similar ready builds like here http://uberi.mesecons.net/index.html
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08:38 cheapie vasily: Do digilines count? I never got many put up, but there are a few here: https://cheapiesystems.com/media/digilines_laboratory/
08:41 agaran cheapie: :-)
08:42 agaran cheapie: once thought about sort of bootflash for digilines, that replaces luactrl when all you need is to send form inits to touchscreens etc..
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08:52 JamesTait Good morning all! Happy Friday, and happy No Housework Day! 😃
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09:15 OldCoder JamesTait, No Housework?
09:15 * OldCoder wonders at how the marvel is accomplished
09:15 JamesTait Kids.
09:15 OldCoder Hm
09:15 OldCoder <Kids> We surely will volunteer
09:16 JamesTait <Dad> You won't eat or go to model railway club otherwise.
09:16 * JamesTait cracks the whip.
09:19 JamesTait There's actually very little to be done anyway. The dishes were all done last night. There are maybe three loads of washing, and a pile of ironing that's been steadily growing for the last three weeks.
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10:29 DS-minetest hi
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12:44 thePalindrome Weird licensing question, there's a project I'd like to modify under the GPL-2.0, but that license also applies to the art, as opposed to the usual CC license. Is that something worth chatting with the dev about?
12:45 Tre you could license the art separetly i think
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12:47 thePalindrome It's not my project is my point
12:47 thePalindrome It's another project I'd like to modify
12:47 Tre ok
12:48 Tre then i wouldnt bother with it, just contact the ownere of the mod to see if he realizes you can modify the art
12:48 thePalindrome The GPL doesn't work properly on art, which is why it's frowned upon
12:48 thePalindrome But I'll bug the dev anyway :P
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12:50 Tre ok
12:54 thePalindrome Alrighty, for that matter, other licensing questions arise
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13:20 Tre like what?
13:20 thePalindrome Specifically regarding GPL and LGPL and compatability
13:21 thePalindrome It gets a little hard to tell at a cursory glance :P
13:21 Tre i do agree there
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13:54 DS-minetest hi
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14:45 DS-minetest screwdrived mesecons button could make a vertical mesecon instead of a receiver up
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14:51 DS-minetest ops
14:51 DS-minetest um
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14:52 DS-minetest furnace moved by piston doesn't work anymore
14:53 agaran furnaces aren't prepared for that..
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14:58 DS-minetest also on_blast is only in not active furnace
15:11 MinetestBot [git] SmallJoker -> minetest/minetest: Settings: Update documentation (#5534) 71ffe69 https://git.io/vSw69 (2017-04-07T15:10:26Z)
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15:58 BBmine I've been having trouble getting my server to announce to the server list.
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16:16 MinetestBot [git] SmallJoker -> minetest/minetest: Cavegen: Fix non-constant array initializer error for MSVC c28a843 https://git.io/vSw9V (2017-04-07T15:59:27Z)
16:34 waldo99 BBmine did you setup port forwarding?
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16:48 Tre hi Mator_
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16:49 Tre hi DS
16:49 DS-minetest hi
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16:52 Mator_ o/
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16:54 Tre hows the mod coming along Mator?
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16:58 waldo99 how do I make my mod place blocks? I can't find it in the api.
16:59 DS-minetest they are called node
16:59 DS-minetest so, try minetest.place_node()
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17:02 red-001 http://dev.minetest.net/Category:Methods
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17:05 Krock TL;DR version:  minetest.set_node({x=..,y=..,z=..}, {name="mymod:node"})
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17:07 waldo99 thanks DS
17:09 DS-minetest np
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17:12 thefamilygrog66 hi, I'm looking for compiling instructions, updated for ubuntu 16.10
17:13 thefamilygrog66 (the dependents don't work on this page: http://dev.minetest.net/Compiling_Minetest)
17:13 thefamilygrog66 *dependencies
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17:57 GreenDimond VanessaE?
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17:57 GreenDimond I have a question about pneumatic tube loads...
17:57 VanessaE hm?
17:58 GreenDimond You said they break if overloaded?
17:58 VanessaE yes.
17:58 GreenDimond What is 'overloaded'? What if a quarry ejects 5 stacks of cobble and some ores?
17:58 VanessaE that's fine.
17:58 VanessaE it's if you put more than 30 stacks or items in a tube (and they're there long enough to be detected, like 0.2s or more), the tube will break.
17:59 VanessaE e.g. one stack or one single item counts as '1' for that check.
17:59 GreenDimond Ah I see :)
17:59 GreenDimond Thanks!
17:59 VanessaE when it breaks, it'll set some metadata in the node so you can examine it with sofar's "node inspector" tool to find out what kind it was
17:59 DS-minetest so, using tubes as storage container is bad? C:
17:59 VanessaE I'll make an update later to make it easier to repair broken tubes
18:00 VanessaE the default limit is 30, but you can raise it if you need to (and if you DO need to, you have something wrong with your tube setup :P )
18:00 VanessaE DS-minetest: uh, yeah. :)
18:01 GreenDimond Tubes still look the same :P
18:01 DS-minetest I like the tubes of pipeworks but the pipes are meh
18:01 agaran they should get dull when broken ;)
18:01 GreenDimond Last ver. was from January anyway, so they should be the same. Dunno why you said they looked different VE :P
18:02 VanessaE the pipes were meant to be expanded upon, to carry more than just water (and do so in a realistic way).  didn't happen.
18:03 VanessaE GreenDimond: huh, you're right.  I guess I'm just used to what they look like in HDX
18:03 DS-minetest it would be interesting to make a liquid transporting system with filled connected glass nodes
18:03 VanessaE agaran: that might be possible, but they're pretty torn up already :)
18:03 agaran VanessaE: I know, was being silly
18:05 GreenDimond Isn't there a way to change the player's jump height in Advanced settings?
18:06 DS-minetest GreenDimond: you can overwrite the physics
18:06 GreenDimond Oki...
18:06 DS-minetest but I think what you want is the gravity movement setting
18:07 GreenDimond Just wondering :P
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18:18 MinetestBot [git] rubenwardy -> minetest/minetest: Fix signed/unsigned conversion warning 271d7c3 https://git.io/vSrJ9 (2017-04-07T18:06:50Z)
18:20 DS-minetest btw does anyone else have problems with the daily ppa?
18:20 GreenDimond I used to.
18:20 GreenDimond Not anymore :P
18:20 DS-minetest why?
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18:21 GreenDimond Because I wasn't doing it right xD
18:21 GreenDimond What OS you got?
18:21 DS-minetest lubuntu
18:21 DS-minetest xenial
18:21 GreenDimond I have Xubuntu Xenial :P
18:21 aheinecke joined #minetest
18:21 GreenDimond pretty much the same thing
18:21 DS-minetest +
18:22 GreenDimond What is your problem with the PPA?
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18:24 DS-minetest it doesn't work
18:25 DS-minetest eg. i still have the problem that F2 disables the hud
18:25 GreenDimond <kaeza> define "not working". does not compile? does not run? deletes your home dir?   <--- That's from yesterday :P
18:25 DS-minetest it doesn't update
18:26 GreenDimond What do you use to update?
18:26 GreenDimond (what is the command)
18:26 DS-minetest I use the update program
18:26 GreenDimond what?
18:27 GreenDimond software updater?
18:27 DS-minetest yes
18:27 GreenDimond I don't use that so I couldn't tell ya.
18:27 GreenDimond I use the command line.
18:28 DS-minetest it should be the same
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18:28 GreenDimond kaeza knows how. I don't :P
18:29 GreenDimond I would assume...
18:29 halt_ dont you just run sudo apt-get <program> update? not quite sure....
18:29 halt_ im still a novice :P
18:29 * DS-minetest too
18:30 GreenDimond I would assume you could go to your daily minetest dir and open a terminal there... and do "git pull && make" and then "cd /games/minetest_game && git pull"
18:30 DS-minetest the problem is that i dont get updates for the engine so it seems
18:30 GreenDimond Could be wrong tho...
18:32 GreenDimond VE might know...
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18:34 VanessaE ?
18:34 GreenDimond DS is trying to update his daily build.
18:34 VanessaE oh, I wouldn't know anything about the daily builds PPA except that it exists and is for Ubuntu :P
18:35 VanessaE just fetch the sources and build it.  it's not hard.
18:35 GreenDimond LOL
18:35 VanessaE also, there was a bug last night that prevented building. sofar fixed it.
18:35 halt_ hmmm last night grand and i built ours... it worked fine
18:36 VanessaE halt_: the problem showed up early this morning (which is still "last night" to me).
18:36 halt_ ah
18:36 halt_ ic
18:36 agaran time is relative, right?
18:36 VanessaE agaran: in most frames of reference, yes ;)
18:36 VanessaE but who has time for relatives? :P
18:37 agaran uid: 99
18:37 DS-minetest the problem i have with the api is already there since some days, perhaps weeks.
18:37 * GreenDimond does not like making blast-resistant concrete.
18:38 agaran make autocrafter to make it?
18:38 GreenDimond nah :P
18:38 GreenDimond too slow.
18:38 GreenDimond I can just use my grid.
18:38 agaran make bunch of autocrafters..
18:38 GreenDimond the long part is the alloying
18:38 * DS-minetest is just checking the software updater, still no minetest update since days. and there's still the bug, that F2 hides hud and not chat, that was fixed already since  a long time
18:38 agaran make more autocrafters, MV furnaces, sorters;)
18:39 GreenDimond I have 20 autocrafters, 4 furnaces, 4 grinders, 2 alloy furnaces, 1 extractor, 4 repair shops, 3 more crafters, another furnace, and that doesnt include the ore processing xD
18:40 halt_ ds f1 hides chat f2 hides hud?
18:40 agaran hmm if you feel that crafting is slow, it means, it is not enough
18:40 DS-minetest halt_: both hides hud
18:40 GreenDimond I just dont like the allyoing
18:40 GreenDimond *alloying
18:41 halt_ GD r u refering to ingame on a server?
18:41 GreenDimond Private server with my friend and I, yes.
18:41 halt_ DS hmm doesnt sound right...
18:41 halt_ GD ah ic
18:42 * VanessaE clobbers halt_ with a dictionary
18:42 halt_ btwq i havnt seen u on switch recently, any particular reason u left? or just got tired of it :P
18:42 halt_ lol
18:42 halt_ #insta-headache
18:42 VanessaE using 'r' and 'u' is a pet-peeve of mine :)
18:42 GreenDimond I moderate a different server now.
18:42 halt_ GD i see
18:42 GreenDimond And switch is boring in my book.
18:42 GreenDimond I get on occasionaly.
18:42 halt_ which server i may go there sometime
18:43 GreenDimond I don't want Plebs to know -_-
18:43 DS-minetest halt_: this commit should fix it: https://github.com/minetest/minetest/commit/9f4916a4528011b820c8bcbb3160bebda0cd2c2a
18:43 halt_ i wont tell him lol
18:43 GreenDimond HOMETOWN server...
18:43 DS-minetest it seems like i don't have it yet
18:43 halt_ oh that one i play there a little
18:43 DS-minetest issue: #5413
18:44 DS-minetest so, the daily ppa minetest version seems to be older than 20 days
18:45 halt_ DS kk, btw it doesnt seem to be a major glitch as all you have to do is have both f1 and f2 enabled?
18:46 halt_ so the devbs are removing sneak jumping / blockladders ?
18:46 vwfisop joined #minetest
18:46 DS-minetest halt_: it is a old, fixed bug
18:46 halt_ devs*
18:46 GreenDimond halt_: The did, but now it is back (sorta)
18:47 parasite_ joined #minetest
18:47 halt_ what do you mean insorta?
18:48 GreenDimond It is there, but slower. You would have to try it yourself to understand :P
18:48 * DS-minetest is still not surre if he is the only one who recognizes or the only one who has the problems, hmm
18:48 ensonic joined #minetest
18:48 halt_ so its not just my imagination its not as good... at least now i know im not totally crazy :P
18:49 vwfisop left #minetest
18:50 halt_ i use it for methods of getting between floors castlebreaking hidden doors parcor and more so im glad its back
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18:52 zorman2000 !seen Sokomine
18:52 MinetestBot zorman2000: sokomine was last seen at 2017-03-28 19:42:08 UTC on #minetest-de
18:52 halt_ hmm would it be possible to change players model / size / texture when they his a particular node?
18:53 halt_ hit*
18:53 DS-minetest halt_: yep, set the object properties
18:54 halt_ cool, didnt know if it would work...
18:55 DS-minetest bye, good night!
18:55 halt_ night o/
18:58 zorman2000 !~seen Sokomine
18:58 zorman2000 ~seen Sokomine
18:58 ShadowBot zorman2000: I saw Sokomine in #minetest 1 week, 5 days, 23 hours, 46 minutes, and 43 seconds ago saying "i still wonder if all the copying of data between core and lua when using lua mapgens isn't one of the major factors of slowdown. at least it seemed to be so in my tests. has been a while since i last looked"
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21:35 MinetestBot [git] nerzhul -> minetest/minetest: Pass clang-format on 14 trivial header files fixes 4af99b7 https://git.io/vSraY (2017-04-07T21:22:00Z)
21:35 Megaf_ !server Megaf
21:35 MinetestBot Megaf_: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 0/10, 0/1 | Version: 0.4.14-Megaf / MegafXploreNext | Ping: 7ms
21:35 Megaf_ Anyone wants to buy my server? :)
21:35 Megaf_ 2000+ players. 5 years ld
21:35 Megaf_ old*
21:36 fireglow 1 EUR
21:36 Megaf_ nah, moar
21:36 fireglow 1.10 EUR
21:36 Megaf_ moch moar
21:37 fireglow faak
21:37 fireglow 5 EUR
21:37 Allonphone joined #minetest
21:38 rubenwardy I'll pay you $2,621,984,228 Zimbabwean dollars
21:38 VanessaE haha
21:39 Megaf_ I can actually sell my server. But id be expensive
21:39 Megaf_ I put to much time on it to just let it go
21:41 Out`Of`Control Megaf_: you can better rent it
21:42 Megaf_ Id sell the map/world with custom game/mods
21:42 Megaf_ not the hardware
21:42 Megaf_ and the game
21:42 Megaf_ I mean
21:42 Megaf_ the name
21:42 Megaf_ cant sell the domain tho
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21:58 Milan[m] worth just fallen to 20ct
21:58 Milan[m] hehe
21:59 Hijiri Megaf_: I thought the point of buying it would be to get the playerbase
21:59 Allonphone joined #minetest
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22:06 fireglow but the thing you're trying to sell... your users created
22:06 fireglow SHADY
22:07 fireglow imo you should find someone you like and entrust to them the map
22:07 LNJ[Ellenjott][m joined #minetest
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22:10 MinetestBot [git] nerzhul -> minetest/minetest: Fix cmake library default build problem since moving to lib/ ff4fef5 https://git.io/vSroJ (2017-04-07T21:56:02Z)
22:10 Hijiri give it to me so I can force on them buggy unbalanced experimental mods that nobody asked for
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22:42 GreenDimond My formspec isnt working right ._.
22:43 GreenDimond Anyone able to help meh with a formspec?
22:49 Fixer modding question: https://forum.minetest.net/viewtopic.php?f=9&amp;t=17134&amp;view=unread#p262324
22:49 GreenDimond ?
22:49 GreenDimond I don't see a question...
22:50 troller joined #minetest
22:50 GreenDimond Ah. I see it now,
22:51 GreenDimond Fixer, you are wondering if you are using minetest-dev or stable?
22:51 Fixer newest -dev
22:51 Fixer i'm not wondering %)
22:51 GreenDimond Then what is the question xD
22:51 riff-IRC left #minetest
22:52 Grandolf lol
22:52 Fixer updated the message
22:52 Fixer GreenDimond: it is addressed to modmakers and developers who may know the answer to his question
22:52 GreenDimond And I am a modmaker.
22:53 GreenDimond I don't believe there was any change...
22:54 Fixer GreenDimond: drawers mod does not work on newest engine, he does not know why
22:57 GreenDimond Hrm...
22:57 GreenDimond I wonder if Wuzzy is awake... he knows formspecs (I think).
22:57 Wuzzy I am Groot.
22:57 Wuzzy oops
22:57 Wuzzy no
22:57 Wuzzy I am Wuzzy!
22:57 GreenDimond lol
22:57 Wuzzy I am awake.
22:58 GreenDimond Oki Wuzzy, I have a formspec problem. You know formspecs?
22:58 Wuzzy yes, I heard of them...
22:58 Wuzzy xD
22:58 GreenDimond lol
22:58 numzero well, I heard of them too...
22:58 Wuzzy ask ur question. you have 60 seconds
22:58 Wuzzy lol jk
22:59 GreenDimond So I have this "list[current_name;main;-0.064,0.5;9,3;]".. for a chest, and it works fine, but when I change the 3 to a 4, it stays at 3 slots tall and does not change to 4.
22:59 Wuzzy it is hard to debug formspec problems without context
23:00 Wuzzy i.e. the rest of the formspec string
23:00 GreenDimond just a sec then
23:00 behalebabo does the underlying inventory have enough slots? 9*4?
23:00 Wuzzy this is a good question!
23:00 Wuzzy if the answer is "no" then this is the reason why its not working :)
23:00 GreenDimond Not sure I understand :P
23:01 Wuzzy inventory:set_size("main", inventory_size_here)
23:01 Wuzzy you have to do this for all inventories before you can use it
23:01 Wuzzy or whatever inventory list u use
23:02 GreenDimond https://gist.github.com/GreenXenith/f128c782b020c7ea4d3f30518b983a82
23:02 Wuzzy OK, do you have set the inventiory size to 9*4 instead of 9*3?
23:02 GreenDimond Yep.
23:02 Wuzzy good
23:02 GreenDimond wiat...
23:02 GreenDimond *wait
23:03 Wuzzy of the CHEST, too?
23:03 GreenDimond Oh.
23:03 Wuzzy lolololololo
23:03 GreenDimond Welp, there be me problem. Forgot that existed xD
23:03 Wuzzy makes sense, right?
23:03 GreenDimond Yeah xD Oh... another question.
23:04 GreenDimond How to change slot color to clear?
23:04 GreenDimond Cuz the inventory has clear slot color, but not in chest.
23:04 Wuzzy this question confuses me
23:04 GreenDimond I show you.
23:04 Wuzzy PARSE ERROR: "clear" is not a valid color
23:05 GreenDimond :|
23:05 GreenDimond Just wait a sec.
23:05 Wuzzy look for listcolors in lua_api.txt
23:05 GreenDimond http://pasteboard.co/PPQjOJTAM.png
23:06 Wuzzy and try to understand ColorString
23:06 Wuzzy note that ColorString supports alpha channel (=transparency)
23:06 GreenDimond yes IK, but the inventory has no slot color, but chest does.
23:07 Wuzzy so what's the problem? If you want invisible slot color, just set color to #00000000
23:07 GreenDimond but where is the color stored?
23:07 Wuzzy because #00000000 is completely invisible
23:07 GreenDimond I cant find it.
23:07 Wuzzy listcolors[]
23:07 Wuzzy search for listcolors in lua_api.txt
23:07 Wuzzy its part of the formspec string
23:08 * LNJ[Ellenjott][m uploaded an image: file1491561671376.jpg (60KB) - https://matrix.org/_matrix/media/v1/download/matrix.org/SlUpYjqnuFnKQWDnYMdURVbS
23:08 GreenDimond .-.
23:08 Wuzzy note that in ur example it is likely that the visible slots may also part of a background image... so you should check bg image as wwell
23:09 GreenDimond no, I made the image. it has no dark squares.
23:09 Wuzzy then just make the slots in listcolors invisible
23:09 Wuzzy you must use listcolors, otherwise it wont work
23:10 Wuzzy just put it in the formspec string like any other formspec element
23:10 Wuzzy e.g. listcolors[#00000000;#00000000;#00000000]
23:11 Wuzzy or whatever color u like
23:12 Wuzzy what is your color problem, specifically? Is it just the highlight/hover color or is it the normal (unhovered) color?
23:12 GreenDimond unhovered
23:12 GreenDimond also, the formspec dissapeared.
23:13 Wuzzy o_O
23:13 GreenDimond ahh
23:13 GreenDimond there we gi
23:13 GreenDimond *go
23:13 GreenDimond put it in wrong place :P
23:13 Wuzzy :-)
23:13 GreenDimond New problem.
23:13 GreenDimond No hover color.
23:14 Wuzzy formspecs are not hard. you just need to get used to that somewhat weird syntax
23:14 Wuzzy ok sometimes they are hard but this is because of design flaw
23:14 GreenDimond Yep.
23:14 Wuzzy e.g. I ometimes find it rly hard to get coords right because they are so illogical
23:14 GreenDimond I can't wait for next 2 releases x3
23:14 GreenDimond YES. Agreed.
23:15 Wuzzy hmm why? I haven't heard of any new important widgets to play with
23:15 Allonphone joined #minetest
23:15 Wuzzy what I am despertately wait for is the uber complex widget of “text area with scrollbar”... xD
23:16 GreenDimond Next release will be 0.4.16 which has all this stuff https://forum.minetest.net/viewtopic.php?f=18&amp;t=17179  and the next one is 0.5.0 with CSM.
23:16 GreenDimond 0.4.16 comes out June 4 :D
23:16 Wuzzy theoretically
23:16 Wuzzy dont get too excited now
23:16 GreenDimond Correct.
23:16 Wuzzy never never NEVEr trust release dates. :D
23:16 Wuzzy I speak from experience
23:16 GreenDimond Could always change :P
23:17 GreenDimond K where did the hoverslot color go?
23:17 Wuzzy ?
23:17 GreenDimond using  "listcolors[#00000000;#00000000;#00000000]"..   gets rid of the bg and hover
23:17 GreenDimond which #... is the hover?
23:17 Wuzzy PLEASE read lua_api.txt
23:18 GreenDimond I did...
23:18 red-001 lol I suppose there is a lot to look forward to for people that aren't using latest dev all the time
23:18 GreenDimond It's open rn...
23:18 GreenDimond OOOHhhh....
23:18 GreenDimond DERP.
23:18 Wuzzy #### `listcolors[<slot_bg_normal>;<slot_bg_hover>;<slot_border>;<tooltip_bgcolor>;<tooltip_fontcolor>]`
23:18 Wuzzy ^ what is so hard to understand here?
23:18 GreenDimond yepyepyep.
23:18 GreenDimond wait
23:18 Wuzzy :)
23:18 GreenDimond where do you see that? o-0
23:19 GreenDimond oh 3 more down xD
23:19 Wuzzy ok its in the next 5 lines
23:19 Wuzzy the parameeters are explained in order
23:19 Wuzzy yea, lua_api.txt is sometimes VERY concise. sometimes too concise, maybe. not sure
23:20 GreenDimond I just find it easy to miss things :P
23:22 mogeid joined #minetest
23:22 GreenDimond Finally. Chest is complete. Thanks Wuzzy!
23:23 mogeid joined #minetest
23:24 VanessaE ok, how do I add wear to a tool from inside a node's on_punch?
23:25 GreenDimond I would assume the same way as on_use?
23:25 GreenDimond itemstack:add_wear()
23:26 VanessaE I tried that (well, with a number value).  no effect.
23:26 GreenDimond What number?
23:26 GreenDimond *What was the number?
23:26 VanessaE trued 100, 1000.
23:26 VanessaE tried*'
23:27 VanessaE using no number also does not wear the tool (and yes, I `return itemstack` after doing what I wanted)
23:27 mogeid VanessaE: you have to set back the stack
23:28 mogeid using set wielded item
23:28 GreenDimond Wuzzy: this was the formspec I created :P  https://cloud.githubusercontent.com/assets/24834740/24823007/e06afb92-1bae-11e7-8b56-b8883bee07d7.png
23:28 VanessaE mogeid: ahhhh ok
23:28 mogeid also greetings
23:29 mogeid guess who :p
23:29 GreenDimond who? ._.
23:31 VanessaE I have no idea
23:34 All|On|Laptop joined #minetest
23:36 mogeid let's leave it at that then :p
23:36 mogeid anyway, did that work?
23:37 VanessaE nope.
23:38 VanessaE ah there we go
23:38 VanessaE got it to wear the tool down
23:42 VanessaE I'll just leave it at a fixed wear amount, I'm not gonna bother trying to make it proportional to the tool's strength.
23:42 GreenDimond I have to change my waffle batter in my waffles mod to replace itself with a tool with "more wear". Players are using anvils to repair them xD
23:43 Tre hi VanessaE
23:43 VanessaE hi
23:43 Tre have you seen the posts that i have made on the forums?
23:44 Tre they are under the name THomasMonroe
23:44 VanessaE only if you posted in one of the threads I track.
23:44 Tre mesecons?
23:44 VanessaE in that case, I don't think so.
23:44 Tre and also the idea for mods thread
23:44 VanessaE oh I probably saw that one
23:44 VanessaE but not that one.
23:44 GreenDimond Almost blew up my nuclear reactor today.
23:45 GreenDimond DIdnt realize that the stainless steel blocks changed into lead blocks when the reactor activated :P
23:45 Tre oopps ;)
23:45 proller__ joined #minetest
23:45 GreenDimond Tried to replace the lead with silver xD
23:45 GreenDimond And the alarm went blaring and my friend and I freaked out.
23:45 GreenDimond Fortunately, it didn't explode :D
23:48 VanessaE https://github.com/minetest-mods/pipeworks/commit/1dd828863053916d7557071b2c865d98127677bf
23:49 GreenDimond oooo kewl.
23:49 GreenDimond When they break, do they still save what settings they have?
23:49 VanessaE wait, lemme alter that commit message a bit.
23:50 VanessaE https://github.com/minetest-mods/pipeworks/commit/9e7bdb9ea005bcdf960d4893709d3d47fbe07748
23:50 Tre gtg eat dinner
23:50 Tre bye
23:51 Tre left #minetest
23:51 VanessaE and yes, the broken tube remembers what it was and what settings it had.
23:51 GreenDimond Oh good xD
23:51 VanessaE so striking it with an appropriate hammer restores it
23:51 GreenDimond oki
23:52 * VanessaE tweaks the commit message again (I talk good Engrish!)
23:52 GreenDimond Yes yu duz tok gud engish
23:53 VanessaE it's probably a little over-engineered but it works :)
23:53 FreeFull joined #minetest
23:54 GreenDimond the first 'or' shouldnt be there :P
23:54 GreenDimond should be "by striking it with cottages:hammer, castles modpack anvil:hammer, or with any glooptest hammer except wood or stone."
23:55 ThomasMonroe joined #minetest
23:56 VanessaE :P
23:57 est31 joined #minetest
23:57 GreenDimond Wow :D 2 formspecs done in a day :D Wonderful!
23:58 * GreenDimond is pleased with self.
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