Time |
Nick |
Message |
00:12 |
|
PsychoVision joined #minetest |
00:24 |
|
benrob0329 joined #minetest |
01:01 |
|
riff_IRC joined #minetest |
01:02 |
|
Menche joined #minetest |
01:03 |
|
riff_IRC joined #minetest |
01:20 |
|
Miner_48er joined #minetest |
01:57 |
|
Menche joined #minetest |
02:11 |
MinetestBot |
[git] paly2 -> minetest/minetest_game: doors: record protection violation if it cannot be dug 7c42c41 https://git.io/vSIEp (2017-03-26T02:06:44Z) |
02:11 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Flora spread: Re-enable dry shrub replacing flora in desert sand 08eec2b https://git.io/vSIEh (2017-03-26T02:06:37Z) |
02:11 |
MinetestBot |
[git] sofar -> minetest/minetest_game: PB&J Pup. 9b45e7b https://git.io/vSIuv (2017-03-26T02:05:57Z) |
02:13 |
|
OldCoder left #minetest |
02:49 |
|
redblade7 joined #minetest |
03:18 |
|
XtremeHacker joined #minetest |
03:33 |
|
torgdor joined #minetest |
04:23 |
|
Freejack joined #minetest |
04:24 |
|
Taose joined #minetest |
04:57 |
|
^v joined #minetest |
05:03 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Sneak: Replicate sneak ladder in new code, is optional 1139a18 https://git.io/vSIV1 (2017-03-26T04:53:30Z) |
05:03 |
MinetestBot |
[git] red-001 -> minetest/minetest: Change command prefix to "." and add "help" command. e70e151 https://git.io/vSIVM (2017-03-26T04:51:14Z) |
05:03 |
MinetestBot |
[git] numberZero -> minetest/minetest: Add mesh generation delay 4d5177f https://git.io/vSIVD (2017-03-26T04:50:59Z) |
05:06 |
|
^v joined #minetest |
05:27 |
|
Taose joined #minetest |
05:59 |
|
Lunatrius` joined #minetest |
06:31 |
|
CSBot joined #minetest |
06:36 |
|
CSBot joined #minetest |
07:03 |
|
Cura joined #minetest |
07:08 |
* Milan[m] |
wonders why . |
07:18 |
cheapie |
I'd prefer \ (logical opposite of /), but I can live with a . |
07:19 |
red-002 |
I heard some people have a harder time typing \ then . |
07:20 |
red-002 |
and worldedit already used // |
07:21 |
cheapie |
I did have to re-bind it (as I use . for fast), but I already have to rebind pretty much everything for my keyboard anyway. |
07:25 |
|
wilkgr joined #minetest |
07:32 |
wilkgr |
Wait...how do I set a node at specific co ordinates with Lua? |
07:32 |
wilkgr |
oh nvm |
07:32 |
wilkgr |
Found it xD |
07:36 |
wilkgr |
2017-03-26 17:36:29: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod '' in callback on_joinplayer(): C++ exception |
07:39 |
wilkgr |
o,O |
07:40 |
agaran |
nice |
07:40 |
wilkgr |
ikr |
07:41 |
wilkgr |
No idea why it's doing that :( |
07:41 |
wilkgr |
It doesn't exactly bode well for my mod lol |
07:41 |
agaran |
some argument of unexpected type? |
07:42 |
wilkgr |
I'm not sure |
07:42 |
wilkgr |
Let me get it in a pastebin before I get kicked for spamming |
07:42 |
|
CWz joined #minetest |
07:44 |
wilkgr |
agaran, http://pastebin.com/hPVf3SCd |
07:45 |
wilkgr |
The globals (i,islands,waiting_area) are declared |
07:46 |
wilkgr |
I'm sorry if I'm kind of dumping this on you xD |
07:47 |
agaran |
Well what if you comment out section dependant on 'i' value? will it crash too? |
07:47 |
wilkgr |
I'll try that |
07:48 |
wilkgr |
I just need to comment out |
07:48 |
wilkgr |
minetest.add_node(islands[i], "default:chest") |
07:48 |
wilkgr |
for it to work. |
07:49 |
wilkgr |
islands is literally just a list of co-ordinates also used for spawning players... |
07:49 |
wilkgr |
islands = {{x=0,y=0,z=0}, ---more co-ords---} |
07:49 |
wilkgr |
Oh wait |
07:49 |
wilkgr |
I think I have a comma after the last coordinate |
07:49 |
wilkgr |
oops |
07:49 |
agaran |
so you have nil ;) |
07:50 |
wilkgr |
Aaaand uncommenting the add_node just crashes the server again with the same message |
07:50 |
wilkgr |
:/ |
07:51 |
agaran |
and what if you do something like minetest.after(0.001, function() { minetest.add_node(islands[i],"default:chest")}) |
07:52 |
wilkgr |
2017-03-26 17:52:14: ERROR[Main]: ServerError: AsyncErr: environment_Step: Runtime error from mod '' in callback environment_Step(): C++ exception |
07:52 |
wilkgr |
2017-03-26 17:52:14: ERROR[Main]: stack traceback: |
07:52 |
wilkgr |
Nothing comes after that btw |
07:52 |
wilkgr |
wait |
07:53 |
agaran |
hmm so it very much does not like either cords or chest name |
07:53 |
wilkgr |
I don't have a depends.txt yet |
07:53 |
wilkgr |
Is it running this before default? |
07:53 |
agaran |
so you don't have 'default' |
07:53 |
agaran |
it might |
07:53 |
wilkgr |
oops |
07:53 |
wilkgr |
Rightio |
07:53 |
wilkgr |
Let's see if this works |
07:54 |
wilkgr |
No :/ |
07:55 |
agaran |
what if you replace islands[i] with explicit pos ? |
07:55 |
wilkgr |
minetest.after is in milliseconds, right? |
07:55 |
agaran |
I just wanted it happen anytime after so this execution can leave context.. |
07:56 |
agaran |
seconds according to lua_api |
07:58 |
* wilkgr |
facepalms |
07:58 |
wilkgr |
{name = "default:chest"} instead of just "default:chest" |
07:58 |
wilkgr |
I can then also add param0 or other stuff to it like that |
07:59 |
agaran |
so it was expecting table not string |
07:59 |
wilkgr |
yes |
07:59 |
|
Krock joined #minetest |
07:59 |
|
Krock joined #minetest |
07:59 |
wilkgr |
xD |
07:59 |
wilkgr |
Woah, Krock, that's certainly a way to make an entry xD |
08:00 |
Krock |
huh? |
08:00 |
wilkgr |
* Krock (~krock128.189.202.62.dynamic.cgnat.res.cust.swisscom.ch) has joined |
08:00 |
wilkgr |
* Krock has quit (Changing host) |
08:00 |
wilkgr |
* Krock (~krockunaffiliated/krock) has joine |
08:00 |
wilkgr |
joined* |
08:00 |
wilkgr |
But hi lol |
08:00 |
Krock |
ah, hostserv was slower than my client |
08:00 |
Krock |
hi |
08:02 |
agaran |
hi Krock |
08:04 |
wilkgr |
Hmmm I wonder if I can set its inventory like that too |
08:04 |
agaran |
there is no harm in trying |
08:04 |
wilkgr |
True |
08:04 |
wilkgr |
15 crashes later... |
08:04 |
wilkgr |
xD |
08:05 |
agaran |
;-) be thankful they are software crashes not rc models that took weeks to make |
08:05 |
wilkgr |
lol yes |
08:06 |
|
sonicpp joined #minetest |
08:07 |
wilkgr |
Here goes nothing |
08:07 |
wilkgr |
The good news: It didn't crash |
08:07 |
wilkgr |
The bad news: It didn't work. |
08:07 |
agaran |
it may be that setting worked but 'taking' item does not pass that data |
08:08 |
agaran |
it may select only certain entries from table (like name) |
08:08 |
agaran |
but lack of crash is good thing anyway |
08:08 |
wilkgr |
Then again, it helps if I save init.lua before restarting the server, huh? |
08:08 |
wilkgr |
<g> |
08:10 |
wilkgr |
yeah, it doesn't add anything to the inventory |
08:10 |
wilkgr |
of the chest |
08:10 |
agaran |
it clearly might help a bit |
08:10 |
wilkgr |
Just a tad |
08:15 |
wilkgr |
I'm getting ever-so-slightly confused with adding stuff to chest inventory lol |
08:17 |
wilkgr |
There's a get_inventory function but setting inventory seems to be a bit more complicated |
08:17 |
cheapie |
I think you're supposed to call methods on the InvRef returned by get_inventory(). |
08:18 |
cheapie |
So if the list name is "main", you can do inv:add_item("main",stack) |
08:18 |
cheapie |
(assuming you have an itemstack called "stack" and inv is the InvRef) |
08:20 |
cheapie |
InvRefs are passed by reference, IIRC, so you don't have to manually save it back after adding the item. |
08:20 |
wilkgr |
I see. Thank you cheapie. |
08:20 |
wilkgr |
That makes sense. |
08:21 |
wilkgr |
Now the hopper code makes a bit more sense :D |
08:22 |
wilkgr |
IT WORKS :d |
08:22 |
wilkgr |
:D |
08:22 |
wilkgr |
Thank you cheapie & agaran!! |
08:23 |
cheapie |
Yay, now I can go to sleep :P |
08:23 |
wilkgr |
xD |
08:23 |
wilkgr |
Gn cheapie |
08:23 |
wilkgr |
:) |
08:28 |
|
Tux[Qyou] joined #minetest |
08:30 |
|
YuGiOhJCJ joined #minetest |
08:33 |
|
Puka joined #minetest |
08:38 |
Krock |
hello agaran :) |
08:41 |
|
lisac joined #minetest |
08:42 |
|
^v joined #minetest |
08:49 |
|
redblade7 joined #minetest |
08:50 |
|
EDAKIRI joined #minetest |
08:53 |
wilkgr |
What happens if I try to set_node in an unloaded area? |
08:54 |
wilkgr |
I assume it's ignored |
09:01 |
|
EDAKIRI joined #minetest |
09:02 |
|
EDAKIRI joined #minetest |
09:05 |
|
EDAKIRI joined #minetest |
09:05 |
|
EDAKIRI joined #minetest |
09:08 |
|
EDAKIRI joined #minetest |
09:14 |
Krock |
wilkgr, most likely ignored, yes. |
09:14 |
wilkgr |
Ok. |
09:14 |
wilkgr |
:) |
09:28 |
rdococ |
weird. I remember it giving me an error, but that could be something else :/ |
09:30 |
MinetestBot |
[git] nerzhul -> minetest/minetest: clang-format: limit diff to 50 files to prevent exceding the maximum … aa5549e https://git.io/vSIia (2017-03-26T09:29:21Z) |
09:46 |
|
Wayward_One joined #minetest |
09:52 |
|
redblade7 joined #minetest |
10:05 |
|
Telesight joined #minetest |
10:32 |
|
lnj2go joined #minetest |
10:34 |
lnj2go |
I try to pass staticdata to minetest.add_entity, but in the on_activate function of my entity there is no staticdata |
10:41 |
lnj2go |
I'll try to use a global variable now ... |
10:51 |
|
juhdanad joined #minetest |
11:03 |
|
grumble joined #minetest |
11:08 |
|
loggingbot_ joined #minetest |
11:08 |
|
Topic for #minetest is now Welcome to #minetest, official Minetest channel | Latest version: 0.4.15 (2016-12-22) | Responses may take a while, be patient | Rules: http://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: http://minetest.net/servers | IRC logs: http://irc.minetest.net/minetest/ |
11:13 |
|
Fixer joined #minetest |
11:24 |
|
juhdanad joined #minetest |
11:58 |
|
Jordach joined #minetest |
12:08 |
MinetestBot |
[git] nerzhul -> minetest/minetest: clang-format: fix counter increment & output (#5456) 72ce9d7 https://git.io/vSIyg (2017-03-26T12:07:07Z) |
12:11 |
|
redblade7 joined #minetest |
12:36 |
|
juhdanad joined #minetest |
12:44 |
|
ensonic joined #minetest |
12:49 |
|
rubenwardy joined #minetest |
12:53 |
|
The_Loko joined #minetest |
13:18 |
|
Wayward_One joined #minetest |
13:29 |
|
juhdanad joined #minetest |
13:32 |
|
lisac joined #minetest |
13:46 |
|
octacian joined #minetest |
13:53 |
|
georgeowell joined #minetest |
14:38 |
|
XtremeHacker joined #minetest |
14:52 |
|
juhdanad joined #minetest |
14:53 |
|
rubenwardy joined #minetest |
14:56 |
|
Lymkwi joined #minetest |
15:01 |
|
[LG]Blaxono joined #minetest |
15:03 |
|
[LG]Blaxono left #minetest |
15:10 |
|
GunshipPenguin joined #minetest |
15:14 |
|
Freejack joined #minetest |
15:19 |
|
lumidify joined #minetest |
16:17 |
|
fadavi joined #minetest |
16:19 |
fadavi |
Hello there. i've installed minetest on Ubuntu 16.10. when i enable all mods for a world, cant play game and get this error: "Failed to load and run script from /usr/share/games/minetest/mods/mobf/debian/init.lua" |
16:19 |
fadavi |
how can i fix it? |
16:19 |
fadavi |
i wanna play minetest in survival mode with monsters and other enemies, just like minecraft. |
16:32 |
Ronsor |
S/w 15 |
16:33 |
Fixer |
fadavi: you sure path is correct? i feel like debian is not needed in that path |
16:33 |
|
Hawk777 joined #minetest |
16:35 |
fadavi |
Fixer: im new to minetest. after i disabled the debian mod, i get it too: "Failed to load and run script from /usr/share/games/minetest/mods/nether/init.lua" |
16:35 |
Milan[m] |
this means there is an empty directory |
16:35 |
Fixer |
fadavi: check if path is correct and that dependant mods are installed |
16:37 |
fadavi |
Fixer: i disabled nether too. with other mods enabled, now im in game. but theres no animal/monster...! :( im confused. |
16:37 |
Fixer |
fadavi: if you are confused, read docs before usage :) install mobs you like etc |
16:38 |
Fixer |
fadavi: i don't know why you have problems, it works nice for everybody most of the time |
16:38 |
VanessaE |
fadavi: also consider that mods supplied by your distro's repository may simply be outdated sometimes. |
16:38 |
fadavi |
Fixer: you've run minetest on Ubuntu? |
16:38 |
fadavi |
Im on Ubuntu 16.10 |
16:38 |
Fixer |
bope |
16:38 |
Fixer |
nope* |
16:38 |
Fixer |
fadavi: running on windows |
16:39 |
fadavi |
VanessaE: so, its better to remove all auto-installed mods and install them manually? |
16:40 |
VanessaE |
not necessarily |
16:40 |
VanessaE |
rather, make sure what you're trying to us is up-to-date enough to work with everything else |
16:41 |
VanessaE |
if some mod you pull from github is new enough that a from-your-repo mod is too old, delete the from-your-repo mod and get it from github too. |
16:41 |
VanessaE |
that might entail pulling a dozen mods from github to replace from-the-repo ones, as dependencies demand. |
16:41 |
VanessaE |
that's all. |
16:42 |
fadavi |
VanessaE: thanks |
16:42 |
VanessaE |
I treat distro repositories as if they're debian sta[b]le. |
16:42 |
VanessaE |
assume they're old, be ready to get something current from upstream. |
16:43 |
Ronsor |
i have backports on debian |
16:43 |
Ronsor |
always get the latest minetest |
16:43 |
VanessaE |
I use debian sid, but minetest build from sources |
16:43 |
|
Puka joined #minetest |
16:43 |
VanessaE |
built* |
16:44 |
Ronsor |
I just use the packages; it's easier and still has 0.4.15 |
16:44 |
VanessaE |
0.4.15 is outdated. :) |
16:44 |
fadavi |
VanessaE: where can i find a list of popular mods? |
16:44 |
Ronsor |
wait it is |
16:44 |
Ronsor |
do we have 0.4.16 now? |
16:44 |
VanessaE |
fadavi: skim through the Minetest forums |
16:44 |
VanessaE |
Ronsor: development builds. |
16:44 |
Ronsor |
oh |
16:44 |
VanessaE |
(or build from sources) |
16:44 |
Ronsor |
yeah I know about those; I'll just wait for stable though |
16:44 |
VanessaE |
don't. |
16:45 |
VanessaE |
stable goes out of date very quickly, and 0.4.15 lacks a lot of new stuff that mods depend on now. |
16:45 |
Ronsor |
what |
16:45 |
Ronsor |
oh crap I need to update |
16:45 |
VanessaE |
like hardware coloring, player attribute storage, and there's even stuff using client-side-modding |
16:46 |
VanessaE |
I forget what else |
16:46 |
fadavi |
VanessaE: im in place! :D but im newbie! pls guide me. i just wanna monsters and other creatures like minecraft. |
16:46 |
Ronsor |
yeah I have the client side modding -- tested that |
16:46 |
Ronsor |
I made a client build |
16:46 |
VanessaE |
fadavi: that's easy, get mobf and carbone_mobs from their git repositories. |
16:47 |
fadavi |
VanessaE: thanks thanks! <3 |
16:47 |
Ronsor |
mobf is best |
16:51 |
Ronsor |
i love the aliveai mod |
16:51 |
Ronsor |
it will probably make my server lag more |
16:54 |
Ronsor |
yay I crashed the server |
16:55 |
red-002 |
lol |
16:56 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Fix mismatch struct/class for GameUIFlags 53d1b3d https://git.io/vSIhw (2017-03-26T16:54:39Z) |
16:56 |
Ronsor |
the lag is a disaster |
16:58 |
Ronsor |
help |
16:58 |
Ronsor |
how do i get rid of the ais |
16:58 |
Ronsor |
do I use /clearobjects? |
16:59 |
VanessaE |
ais? |
17:04 |
|
kaeza joined #minetest |
17:05 |
|
YuGiOhJCJ joined #minetest |
17:05 |
kaeza |
greetings |
17:06 |
agaran |
Hi Kaeza |
17:07 |
Ronsor |
so my version of minetest has a weird bug causing assertion failures with the mod |
17:10 |
Ronsor |
i need update |
17:11 |
|
Tmanyo joined #minetest |
17:15 |
|
Puka joined #minetest |
17:22 |
|
Menche joined #minetest |
17:24 |
|
torgdor joined #minetest |
17:29 |
|
nnnn20431 joined #minetest |
17:31 |
|
PsychoVision joined #minetest |
17:35 |
|
lumidify joined #minetest |
17:35 |
|
rubenwardy joined #minetest |
17:50 |
|
Krock2 joined #minetest |
17:51 |
|
Blaxono joined #minetest |
18:12 |
|
Krock joined #minetest |
18:14 |
kaeza |
o/ Kray |
18:14 |
kaeza |
oops |
18:14 |
kaeza |
o/ Krock |
18:15 |
Krock |
o/ kattsmis1 |
18:15 |
Krock |
* kaeza |
18:16 |
kaeza |
har |
18:17 |
agaran |
;) |
18:20 |
|
lumidify joined #minetest |
18:28 |
|
Szkodnix joined #minetest |
18:34 |
|
Void7 joined #minetest |
18:35 |
|
Menche joined #minetest |
18:44 |
|
Allonphone joined #minetest |
18:50 |
|
aheinecke joined #minetest |
18:52 |
|
Allonphone joined #minetest |
18:52 |
|
ensonic joined #minetest |
18:53 |
|
Menche joined #minetest |
18:57 |
|
rcmaehl joined #minetest |
19:00 |
|
Hawk777 joined #minetest |
19:09 |
|
Tux[Qyou] joined #minetest |
19:12 |
|
Menche joined #minetest |
19:13 |
|
swift110 joined #minetest |
19:13 |
|
bigfoot547 joined #minetest |
19:13 |
MinetestBot |
bigfoot547: Mar-19 18:31 UTC <red-001_> maybe you could put your mod on the forum? |
19:13 |
|
xerox123 joined #minetest |
19:21 |
|
^v joined #minetest |
19:25 |
swift110 |
hey all |
19:27 |
agaran |
hello |
19:27 |
red-002 |
hii |
19:28 |
red-002 |
hi* |
19:28 |
kaeza |
greetings |
19:30 |
|
Allonphone joined #minetest |
19:53 |
|
swift110 joined #minetest |
20:09 |
|
nowhere_man joined #minetest |
20:12 |
|
Darcidride joined #minetest |
20:19 |
rubenwardy |
test |
20:20 |
agaran |
failed? |
20:20 |
swift110 |
hmm |
20:20 |
rubenwardy |
passed, it seems |
20:20 |
|
Menche joined #minetest |
20:27 |
* fireglow |
* Disconnected |
20:27 |
|
lnj2go left #minetest |
20:31 |
|
Tmanyo joined #minetest |
20:55 |
|
erstazi_ joined #minetest |
21:04 |
|
Robby joined #minetest |
21:07 |
|
Menche joined #minetest |
21:39 |
kaeza |
Fixer, http://i.imgur.com/NvI3KAb.png |
21:40 |
|
Void7 joined #minetest |
21:40 |
rubenwardy |
needs moar jpeg |
21:40 |
rubenwardy |
http://needsmorejpeg.com/i/gk86.jpeg |
21:40 |
fireglow |
is this from 2002? |
21:40 |
kaeza |
har |
21:44 |
|
^v joined #minetest |
21:45 |
Ronsor |
Moarjpg.2002 |
21:47 |
|
Grandolf joined #minetest |
21:52 |
|
Grandolf joined #minetest |
22:03 |
|
luizrpgluiz joined #minetest |
22:05 |
luizrpgluiz |
Hi :) |
22:07 |
|
Markow joined #minetest |
22:09 |
Fixer |
rubenwardy: even more |
22:10 |
|
^v joined #minetest |
22:28 |
|
^v joined #minetest |
22:32 |
|
wilkgr joined #minetest |
22:33 |
|
TC01 joined #minetest |
22:35 |
|
dabbill joined #minetest |
22:38 |
|
Grandolf joined #minetest |
22:45 |
|
^v joined #minetest |
22:45 |
luizrpgluiz |
Has anyone programmed some mod that causes the player to type in another color in the chat? |
22:49 |
kaeza |
there's chat2, chat6, and ponies |
22:49 |
kaeza |
!mod chat2 |
22:49 |
MinetestBot |
kaeza: Chat2 [chat2] by lag01 - https://forum.minetest.net/viewtopic.php?t=12654 |
22:50 |
kaeza |
https://github.com/cheapie/chat6 |
22:50 |
kaeza |
https://gist.github.com/kaeza/6b84b70f891f973b818de36a18f82184 |
22:52 |
ircSparky |
is there any bed mod that removes the spawnpoint when the bed is destroyed? |
22:53 |
Jordach |
uh no |
22:53 |
ircSparky |
ok |
22:53 |
ircSparky |
didnt think so |
22:53 |
* Jordach |
plans on giving them protection locked chest style |
22:53 |
ircSparky |
in the beds mod in minetest_game, is there an easy way to clear a spawn? |
22:54 |
ircSparky |
I know how to do it manually |
22:55 |
|
Miner_48er joined #minetest |
22:56 |
|
Allonphone joined #minetest |
22:58 |
Jordach |
it seems the only progress in this damn engine is doing it myself |
22:58 |
rubenwardy |
you're doing subgame stuff though :P |
22:59 |
Jordach |
rubenwardy, still more content than what default offers |
22:59 |
Jordach |
lmao |
22:59 |
Jordach |
if it wasn;t such a broke dick PoS i'd be doing more |
23:05 |
red-002 |
https://www.youtube.com/watch?v=UHWazcA6po0 .... |
23:05 |
red-002 |
people still use 0.4.8 |
23:06 |
Jordach |
REEEEEEEEEEE |
23:07 |
red-002 |
wasn't really what I expected when searching for mt on youtube and sorting by newest |
23:45 |
|
^v joined #minetest |
23:58 |
|
luizrpgluiz left #minetest |