Time Nick Message 02:11 MinetestBot 02[git] 04paly2 -> 03minetest/minetest_game: doors: record protection violation if it cannot be dug 137c42c41 https://git.io/vSIEp (152017-03-26T02:06:44Z) 02:11 MinetestBot 02[git] 04paramat -> 03minetest/minetest_game: Flora spread: Re-enable dry shrub replacing flora in desert sand 1308eec2b https://git.io/vSIEh (152017-03-26T02:06:37Z) 02:11 MinetestBot 02[git] 04sofar -> 03minetest/minetest_game: PB&J Pup. 139b45e7b https://git.io/vSIuv (152017-03-26T02:05:57Z) 05:03 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Sneak: Replicate sneak ladder in new code, is optional 131139a18 https://git.io/vSIV1 (152017-03-26T04:53:30Z) 05:03 MinetestBot 02[git] 04red-001 -> 03minetest/minetest: Change command prefix to "." and add "help" command. 13e70e151 https://git.io/vSIVM (152017-03-26T04:51:14Z) 05:03 MinetestBot 02[git] 04numberZero -> 03minetest/minetest: Add mesh generation delay 134d5177f https://git.io/vSIVD (152017-03-26T04:50:59Z) 07:08 * Milan[m] wonders why . 07:18 cheapie I'd prefer \ (logical opposite of /), but I can live with a . 07:19 red-002 I heard some people have a harder time typing \ then . 07:20 red-002 and worldedit already used // 07:21 cheapie I did have to re-bind it (as I use . for fast), but I already have to rebind pretty much everything for my keyboard anyway. 07:32 wilkgr Wait...how do I set a node at specific co ordinates with Lua? 07:32 wilkgr oh nvm 07:32 wilkgr Found it xD 07:36 wilkgr 2017-03-26 17:36:29: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod '' in callback on_joinplayer(): C++ exception 07:39 wilkgr o,O 07:40 agaran nice 07:40 wilkgr ikr 07:41 wilkgr No idea why it's doing that :( 07:41 wilkgr It doesn't exactly bode well for my mod lol 07:41 agaran some argument of unexpected type? 07:42 wilkgr I'm not sure 07:42 wilkgr Let me get it in a pastebin before I get kicked for spamming 07:44 wilkgr agaran, http://pastebin.com/hPVf3SCd 07:45 wilkgr The globals (i,islands,waiting_area) are declared 07:46 wilkgr I'm sorry if I'm kind of dumping this on you xD 07:47 agaran Well what if you comment out section dependant on 'i' value? will it crash too? 07:47 wilkgr I'll try that 07:48 wilkgr I just need to comment out 07:48 wilkgr minetest.add_node(islands[i], "default:chest") 07:48 wilkgr for it to work. 07:49 wilkgr islands is literally just a list of co-ordinates also used for spawning players... 07:49 wilkgr islands = {{x=0,y=0,z=0}, ---more co-ords---} 07:49 wilkgr Oh wait 07:49 wilkgr I think I have a comma after the last coordinate 07:49 wilkgr oops 07:49 agaran so you have nil ;) 07:50 wilkgr Aaaand uncommenting the add_node just crashes the server again with the same message 07:50 wilkgr :/ 07:51 agaran and what if you do something like minetest.after(0.001, function() { minetest.add_node(islands[i],"default:chest")}) 07:52 wilkgr 2017-03-26 17:52:14: ERROR[Main]: ServerError: AsyncErr: environment_Step: Runtime error from mod '' in callback environment_Step(): C++ exception 07:52 wilkgr 2017-03-26 17:52:14: ERROR[Main]: stack traceback: 07:52 wilkgr Nothing comes after that btw 07:52 wilkgr wait 07:53 agaran hmm so it very much does not like either cords or chest name 07:53 wilkgr I don't have a depends.txt yet 07:53 wilkgr Is it running this before default? 07:53 agaran so you don't have 'default' 07:53 agaran it might 07:53 wilkgr oops 07:53 wilkgr Rightio 07:53 wilkgr Let's see if this works 07:54 wilkgr No :/ 07:55 agaran what if you replace islands[i] with explicit pos ? 07:55 wilkgr minetest.after is in milliseconds, right? 07:55 agaran I just wanted it happen anytime after so this execution can leave context.. 07:56 agaran seconds according to lua_api 07:58 * wilkgr facepalms 07:58 wilkgr {name = "default:chest"} instead of just "default:chest" 07:58 wilkgr I can then also add param0 or other stuff to it like that 07:59 agaran so it was expecting table not string 07:59 wilkgr yes 07:59 wilkgr xD 07:59 wilkgr Woah, Krock, that's certainly a way to make an entry xD 08:00 Krock huh? 08:00 wilkgr * Krock (~krock@128.189.202.62.dynamic.cgnat.res.cust.swisscom.ch) has joined 08:00 wilkgr * Krock has quit (Changing host) 08:00 wilkgr * Krock (~krock@unaffiliated/krock) has joine 08:00 wilkgr joined* 08:00 wilkgr But hi lol 08:00 Krock ah, hostserv was slower than my client 08:00 Krock hi 08:02 agaran hi Krock 08:04 wilkgr Hmmm I wonder if I can set its inventory like that too 08:04 agaran there is no harm in trying 08:04 wilkgr True 08:04 wilkgr 15 crashes later... 08:04 wilkgr xD 08:05 agaran ;-) be thankful they are software crashes not rc models that took weeks to make 08:05 wilkgr lol yes 08:07 wilkgr Here goes nothing 08:07 wilkgr The good news: It didn't crash 08:07 wilkgr The bad news: It didn't work. 08:07 agaran it may be that setting worked but 'taking' item does not pass that data 08:08 agaran it may select only certain entries from table (like name) 08:08 agaran but lack of crash is good thing anyway 08:08 wilkgr Then again, it helps if I save init.lua before restarting the server, huh? 08:08 wilkgr 08:10 wilkgr yeah, it doesn't add anything to the inventory 08:10 wilkgr of the chest 08:10 agaran it clearly might help a bit 08:10 wilkgr Just a tad 08:15 wilkgr I'm getting ever-so-slightly confused with adding stuff to chest inventory lol 08:17 wilkgr There's a get_inventory function but setting inventory seems to be a bit more complicated 08:17 cheapie I think you're supposed to call methods on the InvRef returned by get_inventory(). 08:18 cheapie So if the list name is "main", you can do inv:add_item("main",stack) 08:18 cheapie (assuming you have an itemstack called "stack" and inv is the InvRef) 08:20 cheapie InvRefs are passed by reference, IIRC, so you don't have to manually save it back after adding the item. 08:20 wilkgr I see. Thank you cheapie. 08:20 wilkgr That makes sense. 08:21 wilkgr Now the hopper code makes a bit more sense :D 08:22 wilkgr IT WORKS :d 08:22 wilkgr :D 08:22 wilkgr Thank you cheapie & agaran!! 08:23 cheapie Yay, now I can go to sleep :P 08:23 wilkgr xD 08:23 wilkgr Gn cheapie 08:23 wilkgr :) 08:38 Krock hello agaran :) 08:53 wilkgr What happens if I try to set_node in an unloaded area? 08:54 wilkgr I assume it's ignored 09:14 Krock wilkgr, most likely ignored, yes. 09:14 wilkgr Ok. 09:14 wilkgr :) 09:28 rdococ weird. I remember it giving me an error, but that could be something else :/ 09:30 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: clang-format: limit diff to 50 files to prevent exceding the maximum … 13aa5549e https://git.io/vSIia (152017-03-26T09:29:21Z) 10:34 lnj2go I try to pass staticdata to minetest.add_entity, but in the on_activate function of my entity there is no staticdata 10:41 lnj2go I'll try to use a global variable now ... 12:08 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: clang-format: fix counter increment & output (#5456) 1372ce9d7 https://git.io/vSIyg (152017-03-26T12:07:07Z) 16:19 fadavi Hello there. i've installed minetest on Ubuntu 16.10. when i enable all mods for a world, cant play game and get this error: "Failed to load and run script from /usr/share/games/minetest/mods/mobf/debian/init.lua" 16:19 fadavi how can i fix it? 16:19 fadavi i wanna play minetest in survival mode with monsters and other enemies, just like minecraft. 16:32 Ronsor S/w 15 16:33 Fixer fadavi: you sure path is correct? i feel like debian is not needed in that path 16:35 fadavi Fixer: im new to minetest. after i disabled the debian mod, i get it too: "Failed to load and run script from /usr/share/games/minetest/mods/nether/init.lua" 16:35 Milan[m] this means there is an empty directory 16:35 Fixer fadavi: check if path is correct and that dependant mods are installed 16:37 fadavi Fixer: i disabled nether too. with other mods enabled, now im in game. but theres no animal/monster...! :( im confused. 16:37 Fixer fadavi: if you are confused, read docs before usage :) install mobs you like etc 16:38 Fixer fadavi: i don't know why you have problems, it works nice for everybody most of the time 16:38 VanessaE fadavi: also consider that mods supplied by your distro's repository may simply be outdated sometimes. 16:38 fadavi Fixer: you've run minetest on Ubuntu? 16:38 fadavi Im on Ubuntu 16.10 16:38 Fixer bope 16:38 Fixer nope* 16:38 Fixer fadavi: running on windows 16:39 fadavi VanessaE: so, its better to remove all auto-installed mods and install them manually? 16:40 VanessaE not necessarily 16:40 VanessaE rather, make sure what you're trying to us is up-to-date enough to work with everything else 16:41 VanessaE if some mod you pull from github is new enough that a from-your-repo mod is too old, delete the from-your-repo mod and get it from github too. 16:41 VanessaE that might entail pulling a dozen mods from github to replace from-the-repo ones, as dependencies demand. 16:41 VanessaE that's all. 16:42 fadavi VanessaE: thanks 16:42 VanessaE I treat distro repositories as if they're debian sta[b]le. 16:42 VanessaE assume they're old, be ready to get something current from upstream. 16:43 Ronsor i have backports on debian 16:43 Ronsor always get the latest minetest 16:43 VanessaE I use debian sid, but minetest build from sources 16:43 VanessaE built* 16:44 Ronsor I just use the packages; it's easier and still has 0.4.15 16:44 VanessaE 0.4.15 is outdated. :) 16:44 fadavi VanessaE: where can i find a list of popular mods? 16:44 Ronsor wait it is 16:44 Ronsor do we have 0.4.16 now? 16:44 VanessaE fadavi: skim through the Minetest forums 16:44 VanessaE Ronsor: development builds. 16:44 Ronsor oh 16:44 VanessaE (or build from sources) 16:44 Ronsor yeah I know about those; I'll just wait for stable though 16:44 VanessaE don't. 16:45 VanessaE stable goes out of date very quickly, and 0.4.15 lacks a lot of new stuff that mods depend on now. 16:45 Ronsor what 16:45 Ronsor oh crap I need to update 16:45 VanessaE like hardware coloring, player attribute storage, and there's even stuff using client-side-modding 16:46 VanessaE I forget what else 16:46 fadavi VanessaE: im in place! :D but im newbie! pls guide me. i just wanna monsters and other creatures like minecraft. 16:46 Ronsor yeah I have the client side modding -- tested that 16:46 Ronsor I made a client build 16:46 VanessaE fadavi: that's easy, get mobf and carbone_mobs from their git repositories. 16:47 fadavi VanessaE: thanks thanks! <3 16:47 Ronsor mobf is best 16:51 Ronsor i love the aliveai mod 16:51 Ronsor it will probably make my server lag more 16:54 Ronsor yay I crashed the server 16:55 red-002 lol 16:56 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Fix mismatch struct/class for GameUIFlags 1353d1b3d https://git.io/vSIhw (152017-03-26T16:54:39Z) 16:56 Ronsor the lag is a disaster 16:58 Ronsor help 16:58 Ronsor how do i get rid of the ais 16:58 Ronsor do I use /clearobjects? 16:59 VanessaE ais? 17:05 kaeza greetings 17:06 agaran Hi Kaeza 17:07 Ronsor so my version of minetest has a weird bug causing assertion failures with the mod 17:10 Ronsor i need update 18:14 kaeza o/ Kray 18:14 kaeza oops 18:14 kaeza o/ Krock 18:15 Krock o/ kattsmis1 18:15 Krock * kaeza 18:16 kaeza har 18:17 agaran ;) 19:13 MinetestBot bigfoot547: Mar-19 18:31 UTC maybe you could put your mod on the forum? 19:14 bigfoot547 hi 19:25 swift110 hey all 19:27 agaran hello 19:27 red-002 hii 19:28 red-002 hi* 19:28 kaeza greetings 20:19 rubenwardy test 20:20 agaran failed? 20:20 swift110 hmm 20:20 rubenwardy passed, it seems 20:27 * fireglow * Disconnected 21:39 kaeza Fixer, http://i.imgur.com/NvI3KAb.png 21:40 rubenwardy needs moar jpeg 21:40 rubenwardy http://needsmorejpeg.com/i/gk86.jpeg 21:40 fireglow is this from 2002? 21:40 kaeza har 21:45 Ronsor Moarjpg.2002 22:05 luizrpgluiz Hi :) 22:09 Fixer rubenwardy: even more 22:45 luizrpgluiz Has anyone programmed some mod that causes the player to type in another color in the chat? 22:49 kaeza there's chat2, chat6, and ponies 22:49 kaeza !mod chat2 22:49 MinetestBot kaeza: Chat2 [chat2] by lag01 - https://forum.minetest.net/viewtopic.php?t=12654 22:50 kaeza https://github.com/cheapie/chat6 22:50 kaeza https://gist.github.com/kaeza/6b84b70f891f973b818de36a18f82184 22:52 ircSparky is there any bed mod that removes the spawnpoint when the bed is destroyed? 22:53 Jordach uh no 22:53 ircSparky ok 22:53 ircSparky didnt think so 22:53 * Jordach plans on giving them protection locked chest style 22:53 ircSparky in the beds mod in minetest_game, is there an easy way to clear a spawn? 22:54 ircSparky I know how to do it manually 22:58 Jordach it seems the only progress in this damn engine is doing it myself 22:58 rubenwardy you're doing subgame stuff though :P 22:59 Jordach rubenwardy, still more content than what default offers 22:59 Jordach lmao 22:59 Jordach if it wasn;t such a broke dick PoS i'd be doing more 23:05 red-002 https://www.youtube.com/watch?v=UHWazcA6po0 .... 23:05 red-002 people still use 0.4.8 23:06 Jordach REEEEEEEEEEE 23:07 red-002 wasn't really what I expected when searching for mt on youtube and sorting by newest