Time |
Nick |
Message |
00:05 |
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00:06 |
ircSparky |
is there a way to clear a set /home? |
00:06 |
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00:08 |
Jordach |
/sethome |
00:09 |
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02:22 |
MinetestBot |
[git] paramat -> minetest/minetest: Map generation limit: Make per-world ec0c4d3 https://git.io/vSL4a (2017-03-27T02:18:09Z) |
02:22 |
MinetestBot |
[git] kaeza -> minetest/minetest: Pathfinder: Send errors to `warningstream`. 09f2cd0 https://git.io/vSL4V (2017-03-27T02:17:37Z) |
02:42 |
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04:26 |
RandomX45 |
hi |
05:01 |
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05:42 |
wilkgr |
Hi RandomX45 |
05:53 |
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06:28 |
RandomX45 |
how's things? |
06:32 |
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08:42 |
JamesTait |
Good morning all! Happy Monday, and happy World Theatre Day! 😃 |
08:55 |
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09:02 |
wilkgr |
Good morning JamesTait |
09:02 |
JamesTait |
👋 wilkgr |
09:04 |
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09:16 |
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09:17 |
wilkgr |
Is it possible to make a 2D circle with WE? |
09:20 |
wilkgr |
nvm |
09:23 |
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09:24 |
PureTryOut[m] |
[this feature](https://github.com/minetest/minetest/pull/4155) seems to *always* return a string back, even if I gave an integer. however, if I save a Lua table it does give me the proper Lua table back. is this intended? |
09:27 |
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09:33 |
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09:38 |
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09:41 |
PureTryOut[m] |
I mean, it's easy to workaround: `tonumber(player:get_attribute("mod:whatever"))` but I rather not |
10:00 |
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10:00 |
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10:20 |
PureTryOut[m] |
actually, I can't save a table either. so I guess it's literally JSON only? and regular integers just get converted to json automatically? |
10:51 |
PureTryOut[m] |
I'll just convert everything to JSON, luckily Minetest has methods for that |
10:53 |
wilkgr |
Wow that's actually a pretty long monologue :p |
10:54 |
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10:54 |
sfan5 |
PureTryOut[m]: yes it only does strings |
11:04 |
PureTryOut[m] |
Wuzzy: you here? |
11:05 |
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11:24 |
wilkgr |
Gn o/ |
11:27 |
PureTryOut[m] |
Gn! |
11:36 |
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13:04 |
MinetestBot |
[git] nerzhul -> minetest/minetest: PostgreSQL: fix delete block a9878a0 https://git.io/vStmv (2017-03-27T13:03:13Z) |
13:13 |
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13:34 |
MinetestBot |
[git] nerzhul -> minetest/minetest: clang-format: add a whitelist (#5459) 4b05fea https://git.io/vSt3h (2017-03-27T13:33:15Z) |
13:49 |
rubenwardy |
pretty sure this person is going to spam: https://forum.minetest.net/memberlist.php?mode=viewprofile&u=20847 |
13:52 |
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13:55 |
Fixer |
rubenwardy: yes, feels very much like a bot |
13:56 |
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14:04 |
Fixer |
VanessaE: could you rename this https://forum.minetest.net/viewtopic.php?f=11&t=2538&start=1325 (to 0.4.15-dev) |
14:14 |
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14:28 |
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14:33 |
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14:37 |
pipo |
hi |
14:37 |
PureTryOut[m] |
hi |
14:37 |
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14:50 |
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15:18 |
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15:41 |
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15:41 |
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15:43 |
Milan[m] |
has anyone ideas how to prevent watergriefing without annoy serious players? (related to randomly placed watersources) |
15:44 |
Milan[m] |
one idea i had was to require that the area was owned but i am not yet sure how to do that - also i have no idea how to prevent water from flowing through area borders |
15:45 |
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15:49 |
fireglow |
add 50 diamonds to the bucket recipe |
15:50 |
calculon |
some servers totally forbid the use of water sources, and you have to ask an admin for it |
15:50 |
calculon |
i don't know how they do that though |
15:51 |
Jordach |
removing the bucket mod |
15:51 |
red-002 |
^ |
15:51 |
calculon |
no, you can still use buckets here, they just don't place water sources |
15:52 |
red-002 |
change the bucket code? |
15:52 |
calculon |
yes, maybe |
15:52 |
red-002 |
just remove some lines |
15:52 |
red-002 |
or add a priv check |
15:52 |
red-002 |
also water grief? |
15:53 |
red-002 |
I heard/saw lava grief but water grief? |
15:53 |
red-002 |
I think there was a mod that stopped liquid form entering protected areas |
15:59 |
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16:05 |
kaeza |
thankfully nodes in Minetest are not removed by water like in MC |
16:05 |
kaeza |
so "water griefing" is not permanent, just annoying |
16:06 |
kaeza |
also, greetings |
16:23 |
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16:33 |
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16:51 |
Milan[m] |
hmm only allow on owned places would be something i like i guess feels most clean for me. i should try to find out how/if to make this possible |
16:52 |
Milan[m] |
priv would only make sense when it can be auto added after an amount of time the player was active |
17:09 |
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18:11 |
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20:21 |
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20:29 |
thefamilygrog66 |
https://vid.me/VY3H |
20:49 |
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21:00 |
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23:11 |
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23:14 |
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23:14 |
nejni-marji |
How can I set the default privliges for new players on a server? |
23:15 |
red-002 |
there is a setting for that iirc |
23:16 |
nejni-marji |
I'm not sure where that setting is actually located |
23:16 |
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23:16 |
wilkgr |
If I minetest.place_schematic(schem_l,minetest.get_worldpath().."/schems/island.mts"), the schematic places. |
23:16 |
red-002 |
there is a setting search |
23:16 |
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23:16 |
wilkgr |
On the other hand, appending ",0,{},true" it doesn't |
23:19 |
wilkgr |
minetest.place_schematic(schem_l,minetest.get_worldpath().."/schems/island.mts",0,{},true) doesn't work :/ |
23:22 |
calculon |
nejni-marji, i've never seen such setting, but it's easy to do in a mod |
23:22 |
calculon |
minetest.register_on_joinplayer(function(p) minetest.set_player_privs(p:get_player_name(), { fast=true, fly=true } end) |
23:22 |
rubenwardy |
nejni-marji: default_privs in minetest.conf |
23:23 |
nejni-marji |
hm, okay |
23:23 |
rubenwardy |
ie default_privs = shout,fly,fast |
23:23 |
nejni-marji |
I think I tried setting that once |
23:23 |
rubenwardy |
also: ctrl+f helps :P |
23:23 |
rubenwardy |
you'll need to restart minetest |
23:23 |
rubenwardy |
and it only affects new players |
23:23 |
rubenwardy |
not existing players |
23:24 |
nejni-marji |
hm |
23:26 |
nejni-marji |
It doesn't seem to work |
23:27 |
rubenwardy |
try typing the following whilst ingame to check the setting: /set default_privs |
23:27 |
rubenwardy |
it should print out what you put in minetest.conf |
23:27 |
rubenwardy |
if it doesn't then, it's not reading minetest.conf |
23:27 |
rubenwardy |
also, make sure you're not testing this with an "admin" player |
23:28 |
nejni-marji |
I'm not no |
23:28 |
nejni-marji |
yeah, it's not reading minetest.conf then |
23:28 |
rubenwardy |
where is your minetest.conf? |
23:28 |
nejni-marji |
~/.minetest/minetest.conf |
23:28 |
rubenwardy |
where is your minetest executable? |
23:29 |
nejni-marji |
/usr/games/minetest |
23:29 |
rubenwardy |
hmmm |
23:29 |
nejni-marji |
I run it as user though, not as root, so I'd think it should look there |
23:29 |
rubenwardy |
whereis minetest would tell you |
23:29 |
nejni-marji |
that's what I ran |
23:29 |
nejni-marji |
whereis minetest |
23:29 |
rubenwardy |
I vaguely remember something about ~/.config/minetest.conf |
23:29 |
nejni-marji |
hm |
23:30 |
nejni-marji |
maybe |
23:30 |
nejni-marji |
this is a server though so I could just add --config to the command |
23:30 |
rubenwardy |
true |
23:30 |
nejni-marji |
...I tried that and it said it can't read from it |
23:30 |
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23:31 |
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23:31 |
nejni-marji |
ERROR[Main]: Could not read configuration from "/home/nejni/.minetest.conf |
23:32 |
nejni-marji |
oh wait |
23:32 |
nejni-marji |
that's the wrong file haha |
23:32 |
nejni-marji |
it's fine now |
23:32 |
nejni-marji |
I'm just dumb. |
23:33 |
wilkgr |
No you're not :p |
23:33 |
nejni-marji |
lol |
23:34 |
wilkgr |
I am. I still can't figure out why my schematic isn't placing :( |
23:34 |
nejni-marji |
I'm not sure what that means tbh |
23:37 |
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23:40 |
OldCoder |
wilkgr Hello |
23:40 |
wilkgr |
Hello OldCoder |
23:40 |
OldCoder |
wilkgr, see PM |
23:40 |
wilkgr |
I have |
23:43 |
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23:52 |
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23:54 |
GreenDimond |
Anyone avaliable to give some modding help? I want to register a chat command that does sorta what /giveme does, but a little different. Something like /item <itemname> and it gives you the item. What is different from giveme, is that I want it to only be able to give the player something from a specific list of items. I also want it to be able to use other names (ie. wood instead of default:wood) but that should be simple, ju |
23:56 |
rubenwardy |
GreenDimond, I gtg, but here is the giveme source: https://github.com/minetest/minetest/blob/master/builtin/game/chatcommands.lua#L490-L550 |