Time |
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Message |
00:00 |
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00:32 |
Benrob0329[m] |
Hello |
00:34 |
red-001 |
hi |
00:34 |
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00:35 |
Benrob0329[m] |
Anything super spectacular happen whilst I was gone? |
00:35 |
red-001 |
when were you last online? |
00:37 |
Benrob0329[m] |
This morning mostly, but I didn't read much |
00:41 |
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00:50 |
Baffy[m] |
any word |
00:50 |
Baffy[m] |
i get way too many hills in v7 |
00:50 |
Baffy[m] |
how can i make more flat areas |
00:50 |
Baffy[m] |
i'm having a hell of a time with WorldEdit |
00:51 |
Baffy[m] |
but i'm starting to get it |
00:51 |
Baffy[m] |
i made a pyramid but it was pointing the wrong way, and half was underground |
00:59 |
STHGOM |
worldedit can be kinda fun once you get the hang of it |
01:00 |
STHGOM |
anyhow, does anyone know were i can get lib_mount? |
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01:08 |
Fixer |
Ba |
01:09 |
Fixer |
Baffy[m]: look in minetest.conf - mgv7 settings, you can also try disabling "mountains" (or smth) flag, or look on forums / i hope you figure out I go to sleep now |
01:11 |
Baffy[m] |
ok thanks |
01:11 |
Baffy[m] |
i want some mountains, just less |
01:23 |
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01:52 |
ThomasJaguar1212 |
ok, this custom flower decoration is not showing up whatever i do. |
02:23 |
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02:25 |
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02:36 |
ThomasJaguar1212 |
and when i try to specifiy bomes for the decoration to spawn in i get a "failed to get biome" error for each biome i specified. also it seems D00Med's moreplants mod is giving the same error |
02:37 |
ThomasJaguar1212 |
minetest 0.4.15 linux. x86-64 AMD |
02:38 |
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02:39 |
ThomasJaguar1212 |
ive been trying to work this out for a few hours now. |
03:03 |
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03:04 |
zorman2000 |
Hello all |
03:04 |
zorman2000 |
I'm a total noob on blender |
03:04 |
zorman2000 |
Literally just have spent like two hours on it. I created a very simple model, and I want to use it on minetest... but I have no idea how I can texture it |
03:05 |
zorman2000 |
Blender creates a UV map I think Minetest won't understand |
03:05 |
zorman2000 |
So how can I create a UV map, and how to export my blender model so I can use it on Minetest? |
03:09 |
sofar |
heya |
03:09 |
sofar |
I can help |
03:10 |
sofar |
zorman2000: still here? |
03:10 |
zorman2000 |
Yes, I'm here |
03:11 |
zorman2000 |
What do I do? :) |
03:11 |
sofar |
so do you have both the uvmap shown and the model in two view ports in blender? |
03:11 |
zorman2000 |
Yes... I do |
03:11 |
sofar |
great |
03:11 |
sofar |
and you're in edit mode? |
03:11 |
zorman2000 |
Yes, on the model I'm in edit mode |
03:11 |
sofar |
did you map the UV's already onto the texture properly? |
03:12 |
zorman2000 |
I created a UV map... by pressing A and then going to Mesh -> UV Unwrap -> Smart UV Project |
03:12 |
zorman2000 |
That did a UV map for all faces |
03:14 |
sofar |
so are the uvmaps ok or not yet? |
03:14 |
sofar |
did you load a texture into the uvmap window? |
03:15 |
zorman2000 |
No... while I see this option, I don't know what to do from here. Can I just put in any texture and move it around to match the faces in the UV Map? |
03:16 |
sofar |
so a few questions |
03:16 |
sofar |
are you using the same texture on all faces? |
03:17 |
zorman2000 |
No, it is an animal. So I want to have a face at least |
03:17 |
zorman2000 |
I want to do this https://forum.minetest.net/viewtopic.php?f=9&t=16557#p249457 |
03:17 |
zorman2000 |
But as a blender model |
03:21 |
sofar |
sec |
03:22 |
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03:22 |
zorman2000 |
No problem! |
03:33 |
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04:24 |
TheInformer |
Hello |
04:24 |
ThomasJaguar1212 |
hi |
04:24 |
TheInformer |
I have a question |
04:25 |
TheInformer |
3,1 |
04:26 |
TheInformer |
Has anyone compiled a minetest 0.4.15 Apk for android and if not could someone possibly do it for me, im pretty sure its been updated on github |
04:27 |
TheInformer |
Also is it possible to have the pc main menu on mobile? |
04:28 |
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04:29 |
zorman2000 |
!tell sofar Nevermind, got it working! I really thought the UV map had to be on a specific way. but now I see that that is only for player skins! Thanks anyways man! |
04:29 |
MinetestBot |
zorman2000: yeah, sure, whatever |
04:33 |
* zorman2000 |
wonders if MinetestBot will tell sofar what I asked it to say.... |
04:34 |
zorman2000 |
sofar: I got it working! I was confused because the player skins have a specific format, but now I see that for other models that doesn't matters! Thank you anyways man! |
04:35 |
TheInformer |
I guess he did |
04:36 |
zorman2000 |
Well, he told me "sure, whatever"... that is not very convincing! xD |
04:38 |
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04:41 |
TheInformer |
Ill just go with the 0.4.14 for now |
05:18 |
sofar |
sorry I had to run off, too much going on |
05:18 |
MinetestBot |
sofar: Feb-04 04:29 UTC <zorman2000> Nevermind, got it working! I really thought the UV map had to be on a specific way. but now I see that that is only for player skins! Thanks anyways man! |
05:22 |
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05:44 |
Benrob0329[m] |
any doctor who fans on? |
05:56 |
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05:59 |
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06:06 |
octacian |
Benrob0329[m]: I hate doctor who :P |
06:14 |
Benrob0329[m] |
octacian: Tell it to the sonic! |
06:14 |
octacian |
I hate sonic. |
06:14 |
octacian |
:P |
06:30 |
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06:38 |
Benrob0329[m] |
octacian: I mean my sonic screwdriver! XD |
06:49 |
Persi[m] |
Is the new series already on? |
07:03 |
ssieb |
Benrob0329[m]: yes! |
07:03 |
Benrob0329[m] |
Persi: not until April |
07:19 |
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07:25 |
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07:28 |
MinetestBot |
[git] paramat -> minetest/minetest: Mgv6: Add fallback node for gravel 047168c https://git.io/vDn9b (2017-02-04T07:21:23Z) |
07:28 |
MinetestBot |
[git] paramat -> minetest/minetest: Mgv6: Add stairs to desert stone dungeons 8e4c114 https://git.io/vDn9N (2017-02-04T07:21:23Z) |
07:28 |
MinetestBot |
[git] paramat -> minetest/minetest: MapgenBasic node resolver: Various fixes 2d03cfd https://git.io/vDn9A (2017-02-04T07:21:16Z) |
07:48 |
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07:57 |
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08:02 |
Thomas-S |
Is there anyone here who is able to speak French? I need a translator for my server. |
08:04 |
Alcyone |
Thomas-S, #minetest-fr, I believe you will find someone :) what do you need precisely ? |
08:05 |
Thomas-S |
I have a new player on my server, who can only speak french. Every new player has to answer a few questions, but the questions are in English. |
08:09 |
ssieb |
Google Translate? ;-) |
08:20 |
Taose |
... why did they go to an English only server if they onlt speak french? |
08:20 |
Taose |
O_o |
08:21 |
agaran |
Taose: pretty common.. |
08:21 |
Taose |
... |
08:21 |
Alcyone |
I was thinking the same |
08:21 |
Taose |
Welp as einstein said, only two things are infinite in the universe... |
08:22 |
Alcyone |
I think the guy understands few things in English but don't know how to create understandable sentence in English |
08:22 |
Alcyone |
doesn't* |
08:22 |
Taose |
hm |
08:23 |
Taose |
Well if he's trying to learn English, then... I can see why he'd join and English only server. |
08:24 |
Taose |
But usually that's reserved for those that are more familiar with the language... |
08:25 |
Alcyone |
Possible, dunno |
08:28 |
* Taose |
dies |
08:55 |
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08:58 |
cheapie |
OK, I managed to get my "VCR" in MT to support timed recordings.p |
08:58 |
cheapie |
-p |
08:58 |
cheapie |
Still doesn't record anything, but it can do it on a timer now :P |
08:59 |
cheapie |
(and also blink lights rather aggressively if you try to do so with no "tape" inserted) |
08:59 |
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09:04 |
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09:05 |
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09:08 |
XeonSquared |
What will the VCR do? |
09:12 |
cheapie |
It has a front panel that acts like a VCR, and also has a "TV" connected that displays the appropriate stuff (OSD and such). It is not capable of actually recording video. |
09:13 |
cheapie |
https://forum.minetest.net/viewtopic.php?f=3&t=156&start=5000#p249420 |
09:14 |
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09:15 |
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09:33 |
sofar |
https://forum.minetest.net/viewtopic.php?f=9&t=16585 |
09:41 |
WSDguy2014 |
In my vanilla survival world (minetest_game subgame), i made 4 easy setup farms (cactus, papyrus, cotton and wheat) and 2 not easy setup farms (brown mushroom and red mushroom), there is any more possible to make 16x16 farm in 0.4.15 (not for tree types), like flower types, grass and jungle grass (Works if only on Dirt with grass bellow), waterlily (I don't know if does work on water), dry grass (Works if only on Dirt with dry |
09:45 |
XeonSquared |
I need to actually work on my mod >.> |
09:46 |
XeonSquared |
on the upside I can now run the emulator outside of minetest |
09:46 |
XeonSquared |
and as such write and run programs at >1 Hz |
09:47 |
XeonSquared |
even better it's more like a debugger than an emulator |
09:47 |
XeonSquared |
need to make memory traps or something so I can like, have another program acting as a display |
09:48 |
rdococ |
a VCR? |
10:01 |
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10:20 |
rdococ |
so what kind of item is the "tape" you insert? |
10:31 |
rdococ |
should I use the portal 1 design or the portal 2 design for non-portalable walls |
10:31 |
rdococ |
hm |
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12:38 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Fix PlayerSAO deletion warning (0eede97af2927dcda3545192403b0a44f30bc… de664b1 https://git.io/vDnjp (2017-02-04T12:31:21Z) |
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15:31 |
PureTryOut[m] |
hey guys, I was wondering how I would store some information in the player object, if even possible. I need a way to store some player specific information so my mod can access it after relogging as well |
15:33 |
PureTryOut[m] |
would I have to make a new inventory which is unaccessible by the player? it sounds like kind of a hack/workaround but it should work in theory... I just need to store numbers really |
15:33 |
ElectronLibre |
PureTryOut[m]: The info doesn't have to be stored in the player's obj, does it? You could use a table with the player's name as key and manage it on your own. AFAIK MineTest doesn't like it when you modify the player obj |
15:33 |
PureTryOut[m] |
hmm true I guess. but wouldn't that table get wiped if the server shuts down? |
15:34 |
ElectronLibre |
If it's as small as numbers, store it yourself in an array, then save it on the disk at shutdown and reload on reboot |
15:34 |
ElectronLibre |
Yeah, but that's why we have minetest.register_on_shutdown. |
15:34 |
PureTryOut[m] |
yeah I guess I could do that... now how to save to disk ;) |
15:34 |
ElectronLibre |
Lua's got basic file I/O. |
15:35 |
PureTryOut[m] |
I don't think Minetest has a specific spot to save stuff in right? just the mod folder itself? |
15:35 |
ElectronLibre |
I'd advise you to use the world's directory for those files, you can get it from minetest.get_worldpath() |
15:36 |
ElectronLibre |
It's not very clean saving things in the mod's folder, especially if this content is data from the game and not mod config |
15:36 |
ElectronLibre |
(brb gotta reboot my Core.) |
15:37 |
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15:37 |
PureTryOut[m] |
ElectronLibre: agreed. the "world directory, where would that be located? where could I find it on my file system? |
15:37 |
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15:38 |
Benrob0329[m] |
PureTryOut: you play minetest? |
15:38 |
PureTryOut[m] |
not really, I develop some mods for it |
15:39 |
PureTryOut[m] |
Minetest is boring right now imo (I prefer Minecraft), so I'm fixing that |
15:40 |
PureTryOut[m] |
ElectronLibre: aah in `~/.minetest/worlds/`, cool that sounds good for now |
15:40 |
ElectronLibre |
To be more precise, in ~/minetest/worlds/<name of the world currently in use>/ |
15:42 |
PureTryOut[m] |
yeah I know ;) |
15:44 |
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15:46 |
agaran |
PureTryOut[m]: that depends what you seek for.. there are servers hard enough to keep you busy (survival ones) |
15:47 |
PureTryOut[m] |
I seek Minecraft-like gameplay, which Minetest sadly does not offer. well there are some games that do, but those are outdated and not feature par at all |
15:47 |
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15:49 |
sfan5 |
you won't find feature parity with mc |
15:50 |
PureTryOut[m] |
I know |
15:50 |
PureTryOut[m] |
that's why I'm writing stuff for myself |
15:50 |
PureTryOut[m] |
I enjoy doing it, so no problem |
15:50 |
PureTryOut[m] |
ok so different question: is there a `minetest.register_on_playermove` or something like that available? |
15:51 |
ElectronLibre |
As far as I know, there is not, |
15:51 |
agaran |
PureTryOut[m]: it would be way too slow.. |
15:51 |
ElectronLibre |
however, you can have a globalstep check for changes of every player's position |
15:51 |
PureTryOut[m] |
ElectronLibre: aah good call thanks, I'll use that I guess |
15:52 |
agaran |
unless it would be quite quantized with moves.. (also bear in mind that there is inherent lag between client and server..) |
15:52 |
ElectronLibre |
Some mods use that but it can create quite some lag with lots of players online |
15:52 |
PureTryOut[m] |
I guess. I only have to know if a player moved a block (a meter) really |
15:53 |
PureTryOut[m] |
that would be good for client-side modding I guess |
15:53 |
ElectronLibre |
And if you think checking at every server step is useless, then you can have a recursive call to minetest.after, with the delay you want between every check |
15:53 |
ElectronLibre |
Is there now such a thing as client-side modding? |
15:53 |
sfan5 |
not yet officially |
15:53 |
agaran |
PureTryOut[m]: thats why I said quantized moves... to reduce issues |
15:54 |
Jordach |
gah, why is every new person so interested in building MineClones |
15:54 |
ElectronLibre |
Last time I checked someone was working on it (ah, yeah, it was you sfan5, wasn't it?) but it was nowhere near merged. |
15:54 |
PureTryOut[m] |
agaran: ooh yeah sorry |
15:54 |
PureTryOut[m] |
Jordach: why does it matter? people just like Minecraft |
15:54 |
Jordach |
PureTryOut[m], it's lazy and shows you can't think for yourself, much like liberals |
15:55 |
agaran |
PureTryOut[m]: why build clone if minecraft exists and they can play there if they want? |
15:55 |
PureTryOut[m] |
ElectronLibre: ooh no doesn't seem like it'll be merged soon (I believe I saw someone say the release after the upcoming one?), but there is an open PR for it |
15:55 |
PureTryOut[m] |
Jordach: wow, a bit harsh |
15:55 |
sfan5 |
ElectronLibre: no not me |
15:55 |
PureTryOut[m] |
agaran: in my case I prefer something FOSS |
15:55 |
ElectronLibre |
sfan5: Ah, ok. |
15:55 |
PureTryOut[m] |
also, having a good modding API is a big plus |
15:55 |
Jordach |
PureTryOut[m], i've tried doing a more difficult subgame in that vein (hue) |
15:55 |
PureTryOut[m] |
anyways I don't want to start a discussion about it... |
15:56 |
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15:56 |
ElectronLibre |
Yeah. That's a nuke we must defuse before it goes off.. |
15:56 |
Jordach |
it's why my prototype resembles an RPG at the surface |
15:57 |
Jordach |
other than skin handling, my subgame is practically anew |
15:57 |
agaran |
PureTryOut[m]: well probably a point, you can always develop better mods for MT.. |
15:58 |
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15:58 |
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15:59 |
Jordach |
PureTryOut[m], take a mosey https://jordach.net/Images/Screenshots/screenshot_20170129_213239.png, https://jordach.net/Images/Screenshots/screenshot_20170129_212427.png |
16:00 |
agaran |
Jordach: it is MT? what hud you use? |
16:00 |
Jordach |
agaran, customised entirely, built from part of BFD's old core |
16:00 |
Jordach |
i can now wield the hud api, alongside vmanip and every other feature barring base AI |
16:01 |
agaran |
so it is not compatibile with MT 0.4.15? |
16:01 |
Jordach |
it is |
16:01 |
* XeonSquared |
feels very clever |
16:01 |
Jordach |
commit id 707e27b5 |
16:01 |
Jordach |
:^) |
16:02 |
* XeonSquared |
updated Minetest to 0.4.15 and his mod didn't break at all |
16:02 |
Jordach |
agaran, more early prototype https://www.youtube.com/watch?v=2yPKValkGXo |
16:03 |
agaran |
Jordach: I mostly would want to get that style of hud.. with time etc.. |
16:03 |
Jordach |
agaran, trying to write my own bucket api |
16:03 |
Jordach |
for almost complete minetest_game non-dependancy |
16:04 |
Jordach |
the last dependancy is ironically the player |
16:04 |
agaran |
Jordach: is it anywhere life on internets ? |
16:05 |
Jordach |
agaran, nope |
16:05 |
Jordach |
it even live computes days into months and years, using a 12x30 calendar |
16:05 |
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16:06 |
agaran |
Jordach: I liked that too, and too bad it is not.. let me know if it gets life/semi life ok? |
16:07 |
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16:25 |
PureTryOut[m] |
to do damage to a player, I guess I need to read the current health first, detract the amount of damage I want to do, and then set the players new health to it? |
16:26 |
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16:26 |
ElectronLibre |
There's a way to put damage on a player by faking a punch, or using a specific damage method |
16:26 |
ElectronLibre |
I can't remember it though.. |
16:27 |
PureTryOut[m] |
that sounds more like a workaround again ;) I'll use what I said then |
16:28 |
agaran |
PureTryOut[m]: you always can write missing piece of c++ along with lua bindings for api and make PR.. |
16:28 |
PureTryOut[m] |
agaran: if only I knew C++ |
16:28 |
ElectronLibre |
Well, actually the damage and punch methods allow things like armors and damage effects to work |
16:28 |
agaran |
ElectronLibre: it is bad, hunger damages armors ;) |
16:29 |
ElectronLibre |
Well then hunger must use the set_hp(get_hp()-x) method :) |
16:29 |
agaran |
simply some handling for damage types would be nice |
16:29 |
ElectronLibre |
And any other thing that's supposed to put physical damage should either fake punch or use the damage method (which I know exists for entities, not sure for players) |
16:31 |
PureTryOut[m] |
I'll just use the `set_hp(get_hp() - x)` method. it's perfectly fine, I was just wondering if there was a `update_hp()` method of some sorts |
16:31 |
sfan5 |
no there isnt |
16:31 |
ElectronLibre |
That's a shame. But there's still the fake punch. |
16:35 |
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17:33 |
Jordach |
>hears the commando (c64) bassline |
17:33 |
Jordach |
>PogChamp |
17:37 |
rdococ |
hah nice |
17:37 |
rdococ |
I was searching the logs for lolz and now I have an idea for a mod floating around in my head |
17:37 |
rdococ |
black mese |
17:37 |
rubenwardy |
like Black Mesa? |
17:38 |
rdococ |
ye |
17:38 |
rdococ |
it's in a 2013 log I found |
17:38 |
rubenwardy |
sweey |
17:38 |
rubenwardy |
*t |
17:38 |
rdococ |
black mese vs lunar dust or something |
17:38 |
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17:39 |
rdococ |
that reminds me, I should create a crafting recipe for my fork of a fork of a portal gun mod |
17:39 |
rdococ |
maybe asteroid dust |
17:45 |
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17:49 |
rdococ |
also, yay meshnode |
17:54 |
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18:30 |
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18:42 |
sofar |
!mod frame |
18:42 |
MinetestBot |
sofar: Paintings and Picture Frame (1.0) [mod3] by Esteban - https://forum.minetest.net/viewtopic.php?t=7490 |
18:46 |
rdococ |
why does hexchat keep pinging me |
18:48 |
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18:48 |
Krock |
rdococ |
18:49 |
Krock |
lol, what happened to that mod? seems to be moved to somewhere |
18:49 |
rdococ |
krock |
18:49 |
rdococ |
oh |
18:49 |
rdococ |
that's why it asked me to log in |
18:49 |
rdococ |
well, I ended up getting an account on the forums |
18:50 |
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18:51 |
Krock |
sadly I don't have a bone collector in the search engine yet. got to do that manually :/ |
18:53 |
Krock |
!mod non-entity |
18:53 |
MinetestBot |
Krock: Frame - lag-free non-entity item frames![frame] by sofar - https://forum.minetest.net/viewtopic.php?t=16585 |
18:54 |
sofar |
lol |
18:54 |
sofar |
!mod flowerpot |
18:54 |
MinetestBot |
sofar: flower pots [flowerpots] by pithy - https://forum.minetest.net/viewtopic.php?t=15265 |
18:54 |
sofar |
noooo |
18:54 |
sofar |
Krock: you need to teach it to prefer exact string matches :) |
18:55 |
Krock |
!mod frames |
18:55 |
MinetestBot |
Krock: Item frames and pedestal [itemframes] by Zeg9 - https://forum.minetest.net/viewtopic.php?t=5600 |
18:55 |
Krock |
sofar, it does :P |
18:55 |
Krock |
get votes on your mod to bring it to the top |
18:55 |
sofar |
Krock: no, I named my mod 'flowerpot' not 'flowerpots' |
18:55 |
Krock |
oh |
18:55 |
sofar |
https://forum.minetest.net/viewtopic.php?f=9&t=16574 |
18:56 |
Krock |
nice mod btw |
18:56 |
Krock |
let's see if I can priorize that stuff somehow |
19:12 |
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20:00 |
rubenwardy |
!mod unified_dyes |
20:00 |
MinetestBot |
rubenwardy: Unified Dyes [unifieddyes] by VanessaE - https://forum.minetest.net/viewtopic.php?t=2178 |
20:03 |
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20:15 |
Fixer |
!mod hydro |
20:15 |
MinetestBot |
Fixer: Hydroponics [hydroponics] by mtmodder148 - https://forum.minetest.net/viewtopic.php?t=11129 |
20:17 |
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20:37 |
PureTryOut[m] |
how do you get the position of a player in the world? I can't find anything for it but I'm probably just blind |
20:39 |
sfan5 |
minetest.get_player_by_name("singleplayer"):getpos() |
20:40 |
agaran |
PureTryOut[m]: but beware get_player_by_name() can return nil if player is not logged in |
20:40 |
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20:40 |
PureTryOut[m] |
ok I'm actually blind, thanks. it was in player all along lol |
20:41 |
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20:47 |
agaran |
who knows hunger mod? |
20:47 |
agaran |
on one server I discovered odd issue, when you die out of hunger and not respawn quickly you die many many times.. |
20:48 |
agaran |
ie code does not detect fact that player is already dead/0hp and still keeps triggering on damage-from-hunger whole 'dying' procedure |
20:48 |
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20:49 |
TheInformer |
Is there someone here who can compile the latest android release for me? |
20:50 |
Jordach |
...it's on google play and f-droid |
20:50 |
Jordach |
usually. |
20:50 |
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20:50 |
TheInformer |
Yeah but i want the latest from github as it is 0.4.15 |
20:50 |
est31 |
https://f-droid.org/repository/browse/?fdid=net.minetest.minetest |
20:51 |
est31 |
has 0.4.15 |
20:51 |
TheInformer |
Also is it possible to add my own custom buttons that enable things? Like zoom and minimap |
20:51 |
TheInformer |
Thanks |
20:51 |
Jordach |
TheInformer, iirc plugging in a USB keyboard allows MT on droid to use it's keys |
20:51 |
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20:52 |
TheInformer |
I dont have the adapter for android phones |
20:52 |
TheInformer |
So not possible |
20:53 |
TheInformer |
and i dont have a bluetooth keyboard |
20:56 |
TheInformer |
Also is it possible to get the pc main menu on android? |
20:57 |
TheInformer |
Sorry about all the questions |
21:05 |
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21:14 |
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21:16 |
xerox123 |
is there a way to list all players and their privs? |
21:18 |
GNU[BDC] |
look in auth.txt |
21:21 |
Krock |
local data = minetest.auth_table[player:get_player_name()] and you'll have the auth.txt stuff in there |
21:22 |
xerox123 |
thanks |
21:25 |
PureTryOut[m] |
agaran: about that hunger mod bug, shouldn't [this](https://github.com/BlockMen/hunger/blob/master/init.lua#L52) line set hunger back to 20 at respawn and thus stop the damage-from-hunger stuff? |
21:26 |
agaran |
if you -respawn- |
21:26 |
agaran |
if you don't click respawn.. it deals damage.. |
21:31 |
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21:41 |
rdococ |
how do I find the block the player is pointing at from pointed_thing? pointed_thing.above/.below doesn't seem to cut it for near-edge cases |
21:43 |
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21:43 |
juhdanad |
pointed_thing.under should work in every case. |
21:44 |
juhdanad |
sorry, .below. |
21:45 |
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21:48 |
rdococ |
I thought I already tried that, but just to make sure I tried it again. still the same issue. if you aim near the bottom or top edge of the block, the portal ends up being placed half on the unportalable surface below or above it |
21:48 |
rubenwardy |
don't do that Krock xerox123 |
21:48 |
rubenwardy |
minetest.auth_table is supposed to be privat |
21:48 |
rdococ |
I have a check to see whether the block above it or below it is portalable, and if the block above it is portalable the portal is shifted up half a block to fit on both blocks. same with below it, but shifted down. |
21:49 |
rubenwardy |
use minetest.get_connect_players() and :get_privs() instead |
21:49 |
rubenwardy |
so |
21:49 |
Krock |
how about players that are offline? |
21:51 |
Krock |
^ rubenwardy |
21:51 |
juhdanad |
rdococ: which minetest version do you use? (client) |
21:52 |
rdococ |
0.4.15 |
21:52 |
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21:53 |
rubenwardy |
well, 1) it's at least worth mentioning that this may cause problems and 2) do they really need all players? |
21:53 |
rdococ |
-dev-dd3cda6-dirty |
21:53 |
rdococ |
wait |
21:53 |
rdococ |
it's .under |
21:53 |
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21:53 |
Krock |
"they"? I think the question was about a mod |
21:54 |
Spidergirl321 |
My Minetest does not open. I just got the new version. I re-installed it 3 times. I also restered my computer 3 times. My Minetest just does not work. |
21:54 |
shamoanjac |
Spidergirl321, what is exactly happening? |
21:54 |
Spidergirl321 |
The game can not open. |
21:55 |
rdococ |
pointing_at is still correct though... |
21:55 |
rdococ |
as in, in the stats |
21:55 |
shamoanjac |
You'll have to be more specific |
21:55 |
shamoanjac |
do you get an error message? |
21:55 |
shamoanjac |
can you access the in-game menu? |
21:55 |
shamoanjac |
what steps do you follow to launch the game? |
21:56 |
juhdanad |
Try out the latest build! (at least after https://github.com/minetest/minetest/commit/3f8261830e0503cd59d8713d5c9aab12fc1491db) |
21:56 |
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21:56 |
Spidergirl321 |
Well when you know you click the game it does nothing. It's not my mouse can not click. It just the game can not open when I open it. |
21:56 |
shamoanjac |
so, it does nothing, right? |
21:56 |
Spidergirl321 |
Yes. |
21:56 |
shamoanjac |
what OS are you using? |
21:57 |
Spidergirl321 |
I'm using Linux. |
21:57 |
juhdanad |
Spidergirl321: try to run it from the command line! |
21:57 |
shamoanjac |
alright, can you try to run Minetest from command line? |
21:57 |
* PureTryOut[m] |
holds himself from mentioning Linux is not an OS |
21:58 |
agaran |
PureTryOut[m]: then somehow I am using not an OS for over decade as OS.. ;) |
21:58 |
shamoanjac |
PureTryOut[m], I'd like to interject for a moment. What you're referring to as Linux is, in fact GNU/Linux, or, as I've rec... |
21:58 |
Spidergirl321 |
I tried to re-install it 3 times. I also restared my computer. |
21:58 |
PureTryOut[m] |
^ |
21:58 |
Spidergirl321 |
I'm using Ubuntu MATE. |
21:58 |
PureTryOut[m] |
see, that's the OS |
21:58 |
shamoanjac |
what version of Minetest are you trying to run? |
21:59 |
Spidergirl321 |
The newest. |
21:59 |
shamoanjac |
did you get it from the minetest/github page or from the Ubuntu repositories? |
21:59 |
Spidergirl321 |
I installed it with the terminal. |
21:59 |
shamoanjac |
"sudo apt-get install minetest" ? |
21:59 |
Spidergirl321 |
Yes. |
21:59 |
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22:00 |
shamoanjac |
try to run "minetest" in your terminal |
22:00 |
shamoanjac |
at the very least you should be able to see some output |
22:00 |
Spidergirl321 |
What command do I do? |
22:00 |
shamoanjac |
"minetest" |
22:00 |
Spidergirl321 |
Okay. |
22:00 |
shamoanjac |
can you run other 3D games on your computer? |
22:00 |
shamoanjac |
I mean, on your computer while using Ubuntu |
22:01 |
Spidergirl321 |
Minetest worked for me for a very long time. |
22:01 |
shamoanjac |
when did it stop working? |
22:01 |
agaran |
so what you changed that it stopped ? |
22:01 |
Spidergirl321 |
Then when I updated to the new version. A thew minutes later it just stopped. |
22:02 |
Fixer |
!seen HybridDog |
22:02 |
MinetestBot |
Fixer: Sorry, I haven't seen hybriddog around. |
22:02 |
shamoanjac |
have you run "minetest" on your terminal? |
22:02 |
Spidergirl321 |
When I try to run it in the terminal. By typing minetest. It says this: 2017-02-04 23:00:36: WARNING[Main]: Supplied unrecognized debug_log_level; using maximum. |
22:02 |
Spidergirl321 |
minetest: /build/minetest-JrSZG2/minetest-0.4.15/src/log.cpp:199: void Logger::addOutputMaxLevel(ILogOutput*, LogLevel): Assertion `lev < LL_MAX' failed. |
22:02 |
Spidergirl321 |
Aborted (core dumped) |
22:02 |
shamoanjac |
eewww |
22:02 |
shamoanjac |
looks like you've found a feature |
22:02 |
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22:03 |
Spidergirl321 |
What is that? |
22:03 |
shamoanjac |
in software development slang, we tend to use "feature" as an euphemism for "bug" |
22:03 |
diemartin |
foo |
22:03 |
Spidergirl321 |
Okay. |
22:03 |
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22:03 |
Spidergirl321 |
Do you know how I can fix the bug by any chance? |
22:04 |
shamoanjac |
yes, by having a good understanding of C++ and the Minetest engine architecture ;) |
22:04 |
juhdanad |
Spidergirl321: can you locate the folder where minetest is installed? |
22:05 |
Spidergirl321 |
Yes. |
22:05 |
shamoanjac |
a quick search yields nothing for your error |
22:05 |
Spidergirl321 |
The .minetest folder? |
22:05 |
juhdanad |
You will see there a file "minetest.conf" |
22:05 |
Spidergirl321 |
Yeah I do. |
22:05 |
Spidergirl321 |
I opened it. |
22:05 |
juhdanad |
Set debug_log_level to 0 |
22:06 |
Spidergirl321 |
Ok. |
22:06 |
juhdanad |
Now try running it. |
22:06 |
shamoanjac |
quick side question: why is the repo version (apparently) running with debug symbols? |
22:07 |
Krock |
Fixer, rarely he's online as w_laenger |
22:08 |
Spidergirl321 |
Thanks it works now. |
22:08 |
juhdanad |
What was the value before you changed it? |
22:09 |
Spidergirl321 |
ca |
22:09 |
juhdanad |
Spidergirl321: you mean "debug_log_level = ca"? |
22:10 |
rubenwardy |
do you know what the line after it was? |
22:10 |
Spidergirl321 |
Yes it was ca |
22:11 |
rubenwardy |
so: |
22:11 |
rubenwardy |
debug_log_level = ca |
22:11 |
rubenwardy |
ca |
22:11 |
diemartin |
canada is a nice loglevel |
22:11 |
Spidergirl321 |
Yes debug ca |
22:11 |
shamoanjac |
makes sense |
22:11 |
Spidergirl321 |
That was it |
22:11 |
shamoanjac |
3>Supplied unrecognized debug_log_level |
22:12 |
juhdanad |
Well, the good thing that now you can play. |
22:12 |
juhdanad |
!next |
22:12 |
MinetestBot |
Another satisfied customer. Next! |
22:12 |
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22:12 |
shamoanjac |
btw when is compression going to be implemented for blocks transmission? |
22:17 |
diemartin |
aren't blocke already compressed? |
22:18 |
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22:18 |
rubenwardy |
they are in the database |
22:18 |
rubenwardy |
I'm not sure about transmission |
22:19 |
shamoanjac |
I remember they weren't this summer |
22:25 |
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22:26 |
rdococ |
updating MT now |
22:27 |
rdococ |
wait |
22:27 |
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22:28 |
rdococ |
k |
22:28 |
rdococ |
updating |
22:29 |
shamoanjac |
!seen nerzhul |
22:29 |
MinetestBot |
shamoanjac: nerzhul was last seen at 2015-12-05 19:21:24 UTC on #minetest |
22:29 |
shamoanjac |
th-that's quite a while ago |
22:30 |
rdococ |
indeed |
22:30 |
rdococ |
I'm not surprised though seeing as it's nerzhul |
22:31 |
rubenwardy |
~seen nerzhul |
22:31 |
ShadowBot |
rubenwardy: I haven't seen nerzhul in #minetest. |
22:31 |
MinetestBot |
[git] rubenwardy -> minetest/minetest: Add per-stack descriptions using ItemStack Metadata f2f9a92 https://git.io/vDcuT (2017-02-04T22:07:55Z) |
22:31 |
MinetestBot |
[git] rubenwardy -> minetest/minetest: Add ItemStack key-value meta storage f2aa2c6 https://git.io/vDcuk (2017-02-04T22:07:55Z) |
22:31 |
MinetestBot |
[git] rubenwardy -> minetest/minetest: Derive NodeMetaRef from MetaDataRef c2e7b1f https://git.io/vDcuI (2017-02-04T22:07:55Z) |
22:31 |
MinetestBot |
[git] rubenwardy -> minetest/minetest: Make NodeMetaRef::getmeta a non-static member 13f94ec https://git.io/vDcuL (2017-02-04T22:07:55Z) |
22:31 |
MinetestBot |
[git] rubenwardy -> minetest/minetest: Derive NodeMetadata from Metadata bbdd869 https://git.io/vDcut (2017-02-04T22:07:55Z) |
22:32 |
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22:32 |
rubenwardy |
well, here was in #-dev 2 hours ago |
22:32 |
rubenwardy |
*he |
22:32 |
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22:33 |
shamoanjac |
who's writing the client-side modding API? |
22:33 |
rubenwardy |
nerzhul and red-001 |
22:33 |
rdococ |
I don't see any need for client-side modding API other than shaders and maybe HUD |
22:33 |
shamoanjac |
HUD is a huge need |
22:33 |
rubenwardy |
client-side prediction |
22:33 |
rubenwardy |
that's basically its only use |
22:34 |
rdococ |
exactly... |
22:34 |
rubenwardy |
that is an important thing though, in multiplayer games |
22:34 |
rubenwardy |
unless you're using lockstep (which we're not) |
22:34 |
shamoanjac |
why doesn't Minetest use a mod system akin to idtech 3? |
22:35 |
Calinou |
shamoanjac: compiled mods are a huge problem for rapid development, as well as distribution |
22:35 |
Calinou |
VMs come with their own security issues, too |
22:35 |
Calinou |
(the id Tech 3 VM is notorious for being relatively insecure) |
22:35 |
Calinou |
(still better than native libraries, though) |
22:36 |
Calinou |
also, I don't think people who develop mods on Windows want to install MinGW or Visual Studio |
22:36 |
Calinou |
so there's that too :) |
22:36 |
shamoanjac |
I'm referring more to packaging mods in zip archives and the clients caching them |
22:37 |
shamoanjac |
(or are they cached already as of now?) |
22:37 |
Calinou |
that requires servers to host a web server |
22:37 |
Calinou |
not hard to do, but takes some time |
22:37 |
rubenwardy |
clients do cache media |
22:37 |
Calinou |
also, they cache the important things |
22:37 |
Calinou |
code probably shouldn't be cached - it's small and can update frequently |
22:38 |
GNU[BDC] |
Fixer: replaced hud |
22:40 |
red-001 |
what about me? |
22:41 |
red-001 |
ohh I see |
22:46 |
rdococ |
I need to update my MATE panel to the new version of minetest? |
22:46 |
rdococ |
s/panel/menu/ |
22:46 |
rdococ |
when I launch it, it still launches dd3cda6 |
22:48 |
red-001 |
well you might as well |
22:49 |
rdococ |
he problem still occurs |
22:49 |
rdococ |
the* |
22:49 |
red-001 |
ohh sorry I miss read that |
22:49 |
red-001 |
I though you where talking about the main menu |
22:49 |
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22:50 |
diemartin |
nerzhul often goes by "nzrkt" aro |
22:51 |
diemartin |
und here |
22:51 |
rdococ |
!seen nzrkt |
22:51 |
MinetestBot |
rdococ: Sorry, I haven't seen nzrkt around. |
22:51 |
diemartin |
eh nrzkt |
22:51 |
rdococ |
!seen nrzkt |
22:51 |
MinetestBot |
rdococ: nrzkt was last seen at 2016-10-08 20:36:10 UTC on #minetest |
22:52 |
rdococ |
wait |
22:52 |
rdococ |
my problem is not with pointed_thing, I believe that works fine |
22:53 |
rdococ |
wow, this code is kind of weird |
22:55 |
rdococ |
yay the problem is fixed |
22:55 |
rdococ |
what awkward code though |
22:56 |
rdococ |
I'm forking someone's fork of someone else's mod, so I guess somewhere along the lines, that happened |
23:00 |
rdococ |
to be fair, I think it was because the code didn't originally align the portals to a grid |
23:05 |
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23:27 |
Fixer |
Out`Of`Control: it seems hudbars are slightly off center for some reason on your server |
23:28 |
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23:30 |
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23:30 |
Out`Of`Control |
Fixer: correct, i move it to left |
23:31 |
Fixer |
Out`Of`Control: why? |
23:31 |
Out`Of`Control |
so it starts with inventory on left side |
23:32 |
Out`Of`Control |
Fixer: can you upload screenshot how it looks |
23:33 |
Fixer |
Out`Of`Control: https://i.imgur.com/YutmU7D.png |
23:34 |
Out`Of`Control |
i see |
23:37 |
VanessaE |
this is making me crazy. if I have an on_use defined for an item, and I use it on some node, if that target has an on_punch, how do I just bail out and call that target's on_punch? |
23:37 |
agaran |
VanessaE: check in registered_nodes[] for on_punch? |
23:37 |
VanessaE |
I tried. |
23:38 |
agaran |
but probably will be slow.. |
23:38 |
VanessaE |
but it seems like every attempt I make to check it actually *executes* it |
23:38 |
agaran |
hmm can I see code? |
23:38 |
VanessaE |
none to see right now, it's all torn up again |
23:38 |
Out`Of`Control |
Fixer: https://imgur.com/a/SwSWT |
23:39 |
agaran |
VanessaE: just lines where you check that registered node |
23:39 |
Out`Of`Control |
http://imgur.com/urWcIYF |
23:39 |
VanessaE |
agaran: nothing to see, I already deleted my last attempts |
23:39 |
agaran |
ookay |
23:39 |
Fixer |
Wuzzy: ^^ |
23:39 |
VanessaE |
but even something like, print(type(nodedef.on_punch)) is returning confusing results |
23:39 |
VanessaE |
(like stuff I know for a fact has no on_punch returns "function", while the opposite is also true) |
23:40 |
agaran |
why not nodedef.on_punch ~= nil ? |
23:40 |
agaran |
or not nodedef.on_punch ? |
23:40 |
agaran |
maybe it returns some default one? |
23:40 |
VanessaE |
no clue |
23:40 |
Out`Of`Control |
Fixer: i guess because of GUI scale |
23:41 |
Out`Of`Control |
gui_scaling = 1.06 |
23:41 |
VanessaE |
"By default: Calls minetest.register_on_punchnode callbacks" |
23:41 |
VanessaE |
hm, maybe that's why. |
23:41 |
Fixer |
Out`Of`Control: probably, whats your resolution? |
23:41 |
agaran |
VanessaE: maybe: if nodedef.on_punch == minetest.... ? |
23:41 |
Out`Of`Control |
full hd |
23:41 |
agaran |
i mean to compare against default handler.. |
23:42 |
VanessaE |
yeah |
23:42 |
Fixer |
Out`Of`Control: another way is to just use icons... |
23:42 |
Out`Of`Control |
yeah will do that |
23:44 |
Fixer |
Out`Of`Control: i will ask wuzzy to look into that |
23:45 |
Wuzzy |
omg just stop talking in mysteries |
23:45 |
diemartin |
VanessaE: items inherit from tables having sane defaults |
23:47 |
diemartin |
if you really need to check, use rawget(nodedef, "on_punch") |
23:47 |
Fixer |
Wuzzy: look this https://imgur.com/a/SwSWT you can ask Out`Of`Control for details, he switched to your hud |
23:47 |
Fixer |
liberty land server |
23:47 |
Wuzzy |
there is nothing I can do about it |
23:48 |
Wuzzy |
this is because of custom font or custom font size |
23:48 |
Wuzzy |
Mods have ZERO possibilities to query the client font |
23:48 |
Wuzzy |
but this information would be crucial to fix this |
23:49 |
Wuzzy |
the only "fix" for now is to revert to default font :/ |
23:49 |
Fixer |
or use "icons" version |
23:49 |
Wuzzy |
right |
23:50 |
Wuzzy |
but that doesnt fix the font size problem |
23:50 |
Fixer |
as workaround |
23:50 |
VanessaE |
diemartin: I just don't understand what I'm doing wrong here. |
23:51 |
VanessaE |
http://pastebin.ubuntu.com/23929549/ --> http://pastebin.ubuntu.com/23929552/ |
23:51 |
Fixer |
Wuzzy: also, it seems sometimes hbarmor indicator does not load (i have 100% armor) |
23:51 |
diemartin |
VanessaE: but I think you should check if the target node applies using whatever you need, and just unconditionally call the def's on punch if mot |
23:51 |
Wuzzy |
Do you still use version 0.1.0? |
23:51 |
diemartin |
not |
23:51 |
VanessaE |
and yes, I have the on_use item in my hand, and am punching a node that has that second URL as its on_punch |
23:52 |
Fixer |
Wuzzy: thats on Liberty Land, he probably downloaded fresh one |
23:52 |
Out`Of`Control |
0.2.0 |
23:52 |
Fixer |
today |
23:52 |
diemartin |
VanessaE: "show me" please |
23:52 |
VanessaE |
show you what? |
23:52 |
diemartin |
oh you did |
23:52 |
diemartin |
code |
23:53 |
VanessaE |
if I wield the on_use item (dye) and punch the on_punch item, not only does rawget print nothing at all (not even nil), the on_punch print doesn't execute either |
23:53 |
Fixer |
Wuzzy: just few times, it shows up most of the time |
23:53 |
Wuzzy |
oh crap |
23:54 |
VanessaE |
and the code after the rawget doesn't get executed either. it's like the punch is just...absorbed.... |
23:55 |
diemartin |
VanessaE: return nodedef.onpunch(pos, player, pt) ? |
23:55 |
diemartin |
+_ |
23:55 |
VanessaE |
return it from where? |
23:55 |
diemartin |
where you bail out |
23:55 |
VanessaE |
see this is the problem - I need to see if the node I'm "using" the item on has on_punch, and then just execute that and not the rest of my other code. |
23:56 |
diemartin |
line 3 in your paste |
23:57 |
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23:57 |
diemartin |
wait |
23:57 |
VanessaE |
hang on, I'll just post the full code in a moment. |
23:58 |
diemartin |
line 13 not 3 |
23:59 |
VanessaE |
wait.. |
23:59 |
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