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IRC log for #minetest, 2017-02-04

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00:32 Benrob0329[m] Hello
00:34 red-001 hi
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00:35 Benrob0329[m] Anything super spectacular happen whilst I was gone?
00:35 red-001 when were you last online?
00:37 Benrob0329[m] This morning mostly, but I didn't read much
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00:50 Baffy[m] any word
00:50 Baffy[m] i get way too many hills in v7
00:50 Baffy[m] how can i make more flat areas
00:50 Baffy[m] i'm having a hell of a time with WorldEdit
00:51 Baffy[m] but i'm starting to get it
00:51 Baffy[m] i made a pyramid but it was pointing the wrong way, and half was underground
00:59 STHGOM worldedit can be kinda fun once you get the hang of it
01:00 STHGOM anyhow, does anyone know were i can get lib_mount?
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01:08 Fixer Ba
01:09 Fixer Baffy[m]: look in minetest.conf - mgv7 settings, you can also try disabling "mountains" (or smth) flag, or look on forums / i hope you figure out I go to sleep now
01:11 Baffy[m] ok thanks
01:11 Baffy[m] i want some mountains, just less
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01:52 ThomasJaguar1212 ok, this custom flower decoration is not showing up whatever i do.
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02:36 ThomasJaguar1212 and when i try to specifiy bomes for the decoration to spawn in i get a "failed to get biome" error for each biome i specified. also it seems D00Med's moreplants mod is giving the same error
02:37 ThomasJaguar1212 minetest 0.4.15 linux. x86-64 AMD
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02:39 ThomasJaguar1212 ive been trying to work this out for a few hours now.
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03:04 zorman2000 Hello all
03:04 zorman2000 I'm a total noob on blender
03:04 zorman2000 Literally just have spent like two hours on it. I created a very simple model, and I want to use it on minetest... but I have no idea how I can texture it
03:05 zorman2000 Blender creates a UV map I think Minetest won't understand
03:05 zorman2000 So how can I create a UV map, and how to export my blender model so I can use it on Minetest?
03:09 sofar heya
03:09 sofar I can help
03:10 sofar zorman2000: still here?
03:10 zorman2000 Yes, I'm here
03:11 zorman2000 What do I do? :)
03:11 sofar so do you have both the uvmap shown and the model in two view ports in blender?
03:11 zorman2000 Yes... I do
03:11 sofar great
03:11 sofar and you're in edit mode?
03:11 zorman2000 Yes, on the model I'm in edit mode
03:11 sofar did you map the UV's already onto the texture properly?
03:12 zorman2000 I created a UV map... by pressing A and then going to Mesh -> UV Unwrap -> Smart UV Project
03:12 zorman2000 That did a UV map for all faces
03:14 sofar so are the uvmaps ok or not yet?
03:14 sofar did you load a texture into the uvmap window?
03:15 zorman2000 No... while I see this option, I don't know what to do from here. Can I just put in any texture and move it around to match the faces in the UV Map?
03:16 sofar so a few questions
03:16 sofar are you using the same texture on all faces?
03:17 zorman2000 No, it is an animal. So I want to have a face at least
03:17 zorman2000 I want to do this https://forum.minetest.net/viewtopic.php?f=9&t=16557#p249457
03:17 zorman2000 But as a blender model
03:21 sofar sec
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03:22 zorman2000 No problem!
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04:24 TheInformer Hello
04:24 ThomasJaguar1212 hi
04:24 TheInformer I have a question
04:25 TheInformer 3,1
04:26 TheInformer Has anyone compiled a minetest 0.4.15 Apk for android and if not could someone possibly do it for me, im pretty sure its been updated on github
04:27 TheInformer Also is it possible to have the pc main menu on mobile?
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04:29 zorman2000 !tell sofar Nevermind, got it working! I really thought the UV map had to be on a specific way. but now I see that that is only for player skins! Thanks anyways man!
04:29 MinetestBot zorman2000: yeah, sure, whatever
04:33 * zorman2000 wonders if MinetestBot will tell sofar what I asked it to say....
04:34 zorman2000 sofar: I got it working! I was confused because the player skins have a specific format, but now I see that for other models that doesn't matters! Thank you anyways man!
04:35 TheInformer I guess he did
04:36 zorman2000 Well, he told me "sure, whatever"... that is not very convincing! xD
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04:41 TheInformer Ill just go with the 0.4.14 for now
05:18 sofar sorry I had to run off, too much going on
05:18 MinetestBot sofar: Feb-04 04:29 UTC <zorman2000> Nevermind, got it working! I really thought the UV map had to be on a specific way. but now I see that that is only for player skins! Thanks anyways man!
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05:44 Benrob0329[m] any doctor who fans on?
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06:06 octacian Benrob0329[m]: I hate doctor who :P
06:14 Benrob0329[m] octacian: Tell it to the sonic!
06:14 octacian I hate sonic.
06:14 octacian :P
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06:38 Benrob0329[m] octacian: I mean my sonic screwdriver! XD
06:49 Persi[m] Is the new series already on?
07:03 ssieb Benrob0329[m]: yes!
07:03 Benrob0329[m] Persi: not until April
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07:28 MinetestBot [git] paramat -> minetest/minetest: Mgv6: Add fallback node for gravel 047168c https://git.io/vDn9b (2017-02-04T07:21:23Z)
07:28 MinetestBot [git] paramat -> minetest/minetest: Mgv6: Add stairs to desert stone dungeons 8e4c114 https://git.io/vDn9N (2017-02-04T07:21:23Z)
07:28 MinetestBot [git] paramat -> minetest/minetest: MapgenBasic node resolver: Various fixes 2d03cfd https://git.io/vDn9A (2017-02-04T07:21:16Z)
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08:02 Thomas-S Is there anyone here who is able to speak French? I need a translator for my server.
08:04 Alcyone Thomas-S, #minetest-fr, I believe you will find someone :) what do you need precisely ?
08:05 Thomas-S I have a new player on my server, who can only speak french. Every new player has to answer a few questions, but the questions are in English.
08:09 ssieb Google Translate? ;-)
08:20 Taose ... why did they go to an English only server if they onlt speak french?
08:20 Taose O_o
08:21 agaran Taose: pretty common..
08:21 Taose ...
08:21 Alcyone I was thinking the same
08:21 Taose Welp as einstein said, only two things are infinite in the universe...
08:22 Alcyone I think the guy understands few things in English but don't know how to create understandable sentence in English
08:22 Alcyone doesn't*
08:22 Taose hm
08:23 Taose Well if he's trying to learn English, then... I can see why he'd join and English only server.
08:24 Taose But usually that's reserved for those that are more familiar with the language...
08:25 Alcyone Possible, dunno
08:28 * Taose dies
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08:58 cheapie OK, I managed to get my "VCR" in MT to support timed recordings.p
08:58 cheapie -p
08:58 cheapie Still doesn't record anything, but it can do it on a timer now :P
08:59 cheapie (and also blink lights rather aggressively if you try to do so with no "tape" inserted)
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09:08 XeonSquared What will the VCR do?
09:12 cheapie It has a front panel that acts like a VCR, and also has a "TV" connected that displays the appropriate stuff (OSD and such). It is not capable of actually recording video.
09:13 cheapie https://forum.minetest.net/viewtopic.php?f=3&amp;t=156&amp;start=5000#p249420
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09:33 sofar https://forum.minetest.net/viewtopic.php?f=9&amp;t=16585
09:41 WSDguy2014 In my vanilla survival world (minetest_game subgame), i made 4 easy setup farms (cactus, papyrus, cotton and wheat) and 2 not easy setup farms (brown mushroom and red mushroom), there is any more possible to make 16x16 farm in 0.4.15 (not for tree types), like flower types, grass and jungle grass (Works if only on Dirt with grass bellow), waterlily (I don't know if does work on water), dry grass (Works if only on Dirt with dry
09:45 XeonSquared I need to actually work on my mod >.>
09:46 XeonSquared on the upside I can now run the emulator outside of minetest
09:46 XeonSquared and as such write and run programs at >1 Hz
09:47 XeonSquared even better it's more like a debugger than an emulator
09:47 XeonSquared need to make memory traps or something so I can like, have another program acting as a display
09:48 rdococ a VCR?
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10:20 rdococ so what kind of item is the "tape" you insert?
10:31 rdococ should I use the portal 1 design or the portal 2 design for non-portalable walls
10:31 rdococ hm
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12:38 MinetestBot [git] sfan5 -> minetest/minetest: Fix PlayerSAO deletion warning (0eede97af2927dcda3545192403b0a44f30bc… de664b1 https://git.io/vDnjp (2017-02-04T12:31:21Z)
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15:31 PureTryOut[m] hey guys, I was wondering how I would store some information in the player object, if even possible. I need a way to store some player specific information so my mod can access it after relogging as well
15:33 PureTryOut[m] would I have to make a new inventory which is unaccessible by the player? it sounds like kind of a hack/workaround but it should work in theory... I just need to store numbers really
15:33 ElectronLibre PureTryOut[m]: The info doesn't have to be stored in the player's obj, does it? You could use a table with the player's name as key and manage it on your own. AFAIK MineTest doesn't like it when you modify the player obj
15:33 PureTryOut[m] hmm true I guess. but wouldn't that table get wiped if the server shuts down?
15:34 ElectronLibre If it's as small as numbers, store it yourself in an array, then save it on the disk at shutdown and reload on reboot
15:34 ElectronLibre Yeah, but that's why we have minetest.register_on_shutdown.
15:34 PureTryOut[m] yeah I guess I could do that... now how to save to disk ;)
15:34 ElectronLibre Lua's got basic file I/O.
15:35 PureTryOut[m] I don't think Minetest has a specific spot to save stuff in right? just the mod folder itself?
15:35 ElectronLibre I'd advise you to use the world's directory for those files, you can get it from minetest.get_worldpath()
15:36 ElectronLibre It's not very clean saving things in the mod's folder, especially if this content is data from the game and not mod config
15:36 ElectronLibre (brb gotta reboot my Core.)
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15:37 PureTryOut[m] ElectronLibre: agreed. the "world directory, where would that be located? where could I find it on my file system?
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15:38 Benrob0329[m] PureTryOut: you play minetest?
15:38 PureTryOut[m] not really, I develop some mods for it
15:39 PureTryOut[m] Minetest is boring right now imo (I prefer Minecraft), so I'm fixing that
15:40 PureTryOut[m] ElectronLibre: aah in `~/.minetest/worlds/`, cool that sounds good for now
15:40 ElectronLibre To be more precise, in ~/minetest/worlds/<name of the world currently in use>/
15:42 PureTryOut[m] yeah I know ;)
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15:46 agaran PureTryOut[m]: that depends what you seek for.. there are servers hard enough to keep you busy (survival ones)
15:47 PureTryOut[m] I seek Minecraft-like gameplay, which Minetest sadly does not offer. well there are some games that do, but those are outdated and not feature par at all
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15:49 sfan5 you won't find feature parity with mc
15:50 PureTryOut[m] I know
15:50 PureTryOut[m] that's why I'm writing stuff for myself
15:50 PureTryOut[m] I enjoy doing it, so no problem
15:50 PureTryOut[m] ok so different question: is there a `minetest.register_on_playermove` or something like that available?
15:51 ElectronLibre As far as I know, there is not,
15:51 agaran PureTryOut[m]: it would be way too slow..
15:51 ElectronLibre however, you can have a globalstep check for changes of every player's position
15:51 PureTryOut[m] ElectronLibre: aah good call thanks, I'll use that I guess
15:52 agaran unless it would be quite quantized with moves.. (also bear in mind that there is inherent lag between client and server..)
15:52 ElectronLibre Some mods use that but it can create quite some lag with lots of players online
15:52 PureTryOut[m] I guess. I only have to know if a player moved a block (a meter)  really
15:53 PureTryOut[m] that would be good for client-side modding I guess
15:53 ElectronLibre And if you think checking at every server step is useless, then you can have a recursive call to minetest.after, with the delay you want between every check
15:53 ElectronLibre Is there now such a thing as client-side modding?
15:53 sfan5 not yet officially
15:53 agaran PureTryOut[m]: thats why I said quantized moves... to reduce issues
15:54 Jordach gah, why is every new person so interested in building MineClones
15:54 ElectronLibre Last time I checked someone was working on it (ah, yeah, it was you sfan5, wasn't it?) but it was nowhere near merged.
15:54 PureTryOut[m] agaran: ooh yeah sorry
15:54 PureTryOut[m] Jordach: why does it matter? people just like Minecraft
15:54 Jordach PureTryOut[m], it's lazy and shows you can't think for yourself, much like liberals
15:55 agaran PureTryOut[m]: why build clone if minecraft exists and they can play there if they want?
15:55 PureTryOut[m] ElectronLibre: ooh no doesn't seem like it'll be merged soon (I believe I saw someone say the release after the upcoming one?), but there is an open PR for it
15:55 PureTryOut[m] Jordach: wow, a bit harsh
15:55 sfan5 ElectronLibre: no not me
15:55 PureTryOut[m] agaran: in my case I prefer something FOSS
15:55 ElectronLibre sfan5: Ah, ok.
15:55 PureTryOut[m] also, having a good modding API is a big plus
15:55 Jordach PureTryOut[m], i've tried doing a more difficult subgame in that vein (hue)
15:55 PureTryOut[m] anyways I don't want to start a discussion about it...
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15:56 ElectronLibre Yeah. That's a nuke we must defuse before it goes off..
15:56 Jordach it's why my prototype resembles an RPG at the surface
15:57 Jordach other than skin handling, my subgame is practically anew
15:57 agaran PureTryOut[m]: well probably a point, you can always develop better mods for MT..
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15:59 Jordach PureTryOut[m], take a mosey https://jordach.net/Images/Screenshots/screenshot_20170129_213239.png, https://jordach.net/Images/Screenshots/screenshot_20170129_212427.png
16:00 agaran Jordach: it is MT? what hud you use?
16:00 Jordach agaran, customised entirely, built from part of BFD's old core
16:00 Jordach i can now wield the hud api, alongside vmanip and every other feature barring base AI
16:01 agaran so it is not compatibile with MT 0.4.15?
16:01 Jordach it is
16:01 * XeonSquared feels very clever
16:01 Jordach commit id 707e27b5
16:01 Jordach :^)
16:02 * XeonSquared updated Minetest to 0.4.15 and his mod didn't break at all
16:02 Jordach agaran, more early prototype https://www.youtube.com/watch?v=2yPKValkGXo
16:03 agaran Jordach: I mostly would want to get that style of hud.. with time etc..
16:03 Jordach agaran, trying to write my own bucket api
16:03 Jordach for almost complete minetest_game non-dependancy
16:04 Jordach the last dependancy is ironically the player
16:04 agaran Jordach: is it anywhere life on internets ?
16:05 Jordach agaran, nope
16:05 Jordach it even live computes days into months and years, using a 12x30 calendar
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16:06 agaran Jordach: I liked that too, and too bad it is not.. let me know if it gets life/semi life ok?
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16:25 PureTryOut[m] to do damage to a player, I guess I need to read the current health first, detract the amount of damage I want to do, and then set the players new health to it?
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16:26 ElectronLibre There's a way to put damage on a player by faking a punch, or using a specific damage method
16:26 ElectronLibre I can't remember it though..
16:27 PureTryOut[m] that sounds more like a workaround again ;) I'll use what I said then
16:28 agaran PureTryOut[m]: you always can write missing piece of c++ along with lua bindings for api and make PR..
16:28 PureTryOut[m] agaran: if only I knew C++
16:28 ElectronLibre Well, actually the damage and punch methods allow things like armors and damage effects to work
16:28 agaran ElectronLibre: it is bad, hunger damages armors ;)
16:29 ElectronLibre Well then hunger must use the set_hp(get_hp()-x) method :)
16:29 agaran simply some handling for damage types would be nice
16:29 ElectronLibre And any other thing that's supposed to put physical damage should either fake punch or use the damage method (which I know exists for entities, not sure for players)
16:31 PureTryOut[m] I'll just use the `set_hp(get_hp() - x)` method. it's perfectly fine, I was just wondering if there was a `update_hp()` method of some sorts
16:31 sfan5 no there isnt
16:31 ElectronLibre That's a shame. But there's still the fake punch.
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17:33 Jordach >hears the commando (c64) bassline
17:33 Jordach >PogChamp
17:37 rdococ hah nice
17:37 rdococ I was searching the logs for lolz and now I have an idea for a mod floating around in my head
17:37 rdococ black mese
17:37 rubenwardy like Black Mesa?
17:38 rdococ ye
17:38 rdococ it's in a 2013 log I found
17:38 rubenwardy sweey
17:38 rubenwardy *t
17:38 rdococ black mese vs lunar dust or something
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17:39 rdococ that reminds me, I should create a crafting recipe for my fork of a fork of a portal gun mod
17:39 rdococ maybe asteroid dust
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17:49 rdococ also, yay meshnode
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18:42 sofar !mod frame
18:42 MinetestBot sofar: Paintings and Picture Frame (1.0) [mod3] by Esteban - https://forum.minetest.net/viewtopic.php?t=7490
18:46 rdococ why does hexchat keep pinging me
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18:48 Krock rdococ
18:49 Krock lol, what happened to that mod? seems to be moved to somewhere
18:49 rdococ krock
18:49 rdococ oh
18:49 rdococ that's why it asked me to log in
18:49 rdococ well, I ended up getting an account on the forums
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18:51 Krock sadly I don't have a bone collector in the search engine yet. got to do that manually :/
18:53 Krock !mod non-entity
18:53 MinetestBot Krock: Frame - lag-free non-entity item frames![frame] by sofar - https://forum.minetest.net/viewtopic.php?t=16585
18:54 sofar lol
18:54 sofar !mod flowerpot
18:54 MinetestBot sofar: flower pots [flowerpots] by pithy - https://forum.minetest.net/viewtopic.php?t=15265
18:54 sofar noooo
18:54 sofar Krock: you need to teach it to prefer exact string matches :)
18:55 Krock !mod frames
18:55 MinetestBot Krock: Item frames and pedestal [itemframes] by Zeg9 - https://forum.minetest.net/viewtopic.php?t=5600
18:55 Krock sofar, it does :P
18:55 Krock get votes on your mod to bring it to the top
18:55 sofar Krock: no, I named my mod 'flowerpot' not 'flowerpots'
18:55 Krock oh
18:55 sofar https://forum.minetest.net/viewtopic.php?f=9&amp;t=16574
18:56 Krock nice mod btw
18:56 Krock let's see if I can priorize that stuff somehow
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20:00 rubenwardy !mod unified_dyes
20:00 MinetestBot rubenwardy: Unified Dyes [unifieddyes] by VanessaE - https://forum.minetest.net/viewtopic.php?t=2178
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20:15 Fixer !mod hydro
20:15 MinetestBot Fixer: Hydroponics [hydroponics] by mtmodder148 - https://forum.minetest.net/viewtopic.php?t=11129
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20:37 PureTryOut[m] how do you get the position of a player in the world? I can't find anything for it but I'm probably just blind
20:39 sfan5 minetest.get_player_by_name("singleplayer"):getpos()
20:40 agaran PureTryOut[m]: but beware get_player_by_name() can return nil if player is not logged in
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20:40 PureTryOut[m] ok I'm actually blind, thanks. it was in player all along lol
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20:47 agaran who knows hunger mod?
20:47 agaran on one server I discovered odd issue, when you die out of hunger and not respawn quickly you die many many times..
20:48 agaran ie code does not detect fact that player is already dead/0hp and still keeps triggering on damage-from-hunger whole 'dying' procedure
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20:49 TheInformer Is there someone here who can compile the latest android release for me?
20:50 Jordach ...it's on google play and f-droid
20:50 Jordach usually.
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20:50 TheInformer Yeah but i want the latest from github as it is 0.4.15
20:50 est31 https://f-droid.org/repository/browse/?fdid=net.minetest.minetest
20:51 est31 has 0.4.15
20:51 TheInformer Also is it possible to add my own custom buttons that enable things? Like zoom and minimap
20:51 TheInformer Thanks
20:51 Jordach TheInformer, iirc plugging in a USB keyboard allows MT on droid to use it's keys
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20:52 TheInformer I dont have the adapter for android phones
20:52 TheInformer So not possible
20:53 TheInformer and i dont have a bluetooth keyboard
20:56 TheInformer Also is it possible to get the pc main menu on android?
20:57 TheInformer Sorry about all the questions
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21:16 xerox123 is there a way to list all players and their privs?
21:18 GNU[BDC] look in auth.txt
21:21 Krock local data = minetest.auth_table[player:get_player_name()]  and you'll have the auth.txt stuff in there
21:22 xerox123 thanks
21:25 PureTryOut[m] agaran: about that hunger mod bug, shouldn't [this](https://github.com/BlockMen/hunger/blob/master/init.lua#L52) line set hunger back to 20 at respawn and thus stop the damage-from-hunger stuff?
21:26 agaran if you -respawn-
21:26 agaran if you don't click respawn.. it deals damage..
21:31 Szkodnix joined #minetest
21:41 rdococ how do I find the block the player is pointing at from pointed_thing? pointed_thing.above/.below doesn't seem to cut it for near-edge cases
21:43 tokage joined #minetest
21:43 juhdanad pointed_thing.under should work in every case.
21:44 juhdanad sorry, .below.
21:45 PsychoVision joined #minetest
21:48 rdococ I thought I already tried that, but just to make sure I tried it again. still the same issue. if you aim near the bottom or top edge of the block, the portal ends up being placed half on the unportalable surface below or above it
21:48 rubenwardy don't do that Krock xerox123
21:48 rubenwardy minetest.auth_table is supposed to be privat
21:48 rdococ I have a check to see whether the block above it or below it is portalable, and if the block above it is portalable the portal is shifted up half a block to fit on both blocks. same with below it, but shifted down.
21:49 rubenwardy use minetest.get_connect_players() and :get_privs() instead
21:49 rubenwardy so
21:49 Krock how about players that are offline?
21:51 Krock ^ rubenwardy
21:51 juhdanad rdococ: which minetest version do you use? (client)
21:52 rdococ 0.4.15
21:52 Spidergirl321 joined #minetest
21:53 rubenwardy well, 1) it's at least worth mentioning that this may cause problems   and 2) do they really need all players?
21:53 rdococ -dev-dd3cda6-dirty
21:53 rdococ wait
21:53 rdococ it's .under
21:53 YuGiOhJCJ joined #minetest
21:53 Krock "they"? I think the question was about a mod
21:54 Spidergirl321 My Minetest does not open. I just got the new version. I re-installed it 3 times. I also restered my computer 3 times. My Minetest just does not work.
21:54 shamoanjac Spidergirl321, what is exactly happening?
21:54 Spidergirl321 The game can not open.
21:55 rdococ pointing_at is still correct though...
21:55 rdococ as in, in the stats
21:55 shamoanjac You'll have to be more specific
21:55 shamoanjac do you get an error message?
21:55 shamoanjac can you access the in-game menu?
21:55 shamoanjac what steps do you follow to launch the game?
21:56 juhdanad Try out the latest build! (at least after https://github.com/minetest/minetest/commit/3f8261830e0503cd59d8713d5c9aab12fc1491db)
21:56 noordinaryspider joined #minetest
21:56 Spidergirl321 Well when you know you click the game it does nothing. It's not my mouse can not click. It just the game can not open when I open it.
21:56 shamoanjac so, it does nothing, right?
21:56 Spidergirl321 Yes.
21:56 shamoanjac what OS are you using?
21:57 Spidergirl321 I'm using Linux.
21:57 juhdanad Spidergirl321: try to run it from the command line!
21:57 shamoanjac alright, can you try to run Minetest from command line?
21:57 * PureTryOut[m] holds himself from mentioning Linux is not an OS
21:58 agaran PureTryOut[m]: then somehow I am using not an OS for over decade as OS.. ;)
21:58 shamoanjac PureTryOut[m], I'd like to interject for a moment. What you're referring to as Linux is, in fact GNU/Linux, or, as I've rec...
21:58 Spidergirl321 I tried to re-install it 3 times. I also restared my computer.
21:58 PureTryOut[m] ^
21:58 Spidergirl321 I'm using Ubuntu MATE.
21:58 PureTryOut[m] see, that's the OS
21:58 shamoanjac what version of Minetest are you trying to run?
21:59 Spidergirl321 The newest.
21:59 shamoanjac did you get it from the minetest/github page or from the Ubuntu repositories?
21:59 Spidergirl321 I installed it with the terminal.
21:59 shamoanjac "sudo apt-get install minetest" ?
21:59 Spidergirl321 Yes.
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22:00 shamoanjac try to run "minetest" in your terminal
22:00 shamoanjac at the very least you should be able to see some output
22:00 Spidergirl321 What command do I do?
22:00 shamoanjac "minetest"
22:00 Spidergirl321 Okay.
22:00 shamoanjac can you run other 3D games on your computer?
22:00 shamoanjac I mean, on your computer while using Ubuntu
22:01 Spidergirl321 Minetest worked for me for a very long time.
22:01 shamoanjac when did it stop working?
22:01 agaran so what you changed that it stopped ?
22:01 Spidergirl321 Then when I updated to the new version. A thew minutes later it just stopped.
22:02 Fixer !seen HybridDog
22:02 MinetestBot Fixer: Sorry, I haven't seen hybriddog around.
22:02 shamoanjac have you run "minetest" on your terminal?
22:02 Spidergirl321 When I try to run it in the terminal. By typing minetest. It says this: 2017-02-04 23:00:36: WARNING[Main]: Supplied unrecognized debug_log_level; using maximum.
22:02 Spidergirl321 minetest: /build/minetest-JrSZG2/minetest-0.4.15/src/log.cpp:199: void Logger::addOutputMaxLevel(ILogOutput*, LogLevel): Assertion `lev < LL_MAX' failed.
22:02 Spidergirl321 Aborted (core dumped)
22:02 shamoanjac eewww
22:02 shamoanjac looks like you've found a feature
22:02 diemartin joined #minetest
22:03 Spidergirl321 What is that?
22:03 shamoanjac in software development slang, we tend to use "feature" as an euphemism for "bug"
22:03 diemartin foo
22:03 Spidergirl321 Okay.
22:03 Miner_48er joined #minetest
22:03 Spidergirl321 Do you know how I can fix the bug by any chance?
22:04 shamoanjac yes, by having a good understanding of C++ and the Minetest engine architecture ;)
22:04 juhdanad Spidergirl321: can you locate the folder where minetest is installed?
22:05 Spidergirl321 Yes.
22:05 shamoanjac a quick search yields nothing for your error
22:05 Spidergirl321 The .minetest folder?
22:05 juhdanad You will see there a file "minetest.conf"
22:05 Spidergirl321 Yeah I do.
22:05 Spidergirl321 I opened it.
22:05 juhdanad Set debug_log_level to 0
22:06 Spidergirl321 Ok.
22:06 juhdanad Now try running it.
22:06 shamoanjac quick side question: why is the repo version (apparently) running with debug symbols?
22:07 Krock Fixer, rarely he's online as w_laenger
22:08 Spidergirl321 Thanks it works now.
22:08 juhdanad What was the value before you changed it?
22:09 Spidergirl321 ca
22:09 juhdanad Spidergirl321: you mean "debug_log_level = ca"?
22:10 rubenwardy do you know what the line after it was?
22:10 Spidergirl321 Yes it was ca
22:11 rubenwardy so:
22:11 rubenwardy debug_log_level = ca
22:11 rubenwardy ca
22:11 diemartin canada is a nice loglevel
22:11 Spidergirl321 Yes debug ca
22:11 shamoanjac makes sense
22:11 Spidergirl321 That was it
22:11 shamoanjac 3>Supplied unrecognized debug_log_level
22:12 juhdanad Well, the good thing that now you can play.
22:12 juhdanad !next
22:12 MinetestBot Another satisfied customer. Next!
22:12 Spidergirl321 left #minetest
22:12 shamoanjac btw when is compression going to be implemented for blocks transmission?
22:17 diemartin aren't blocke already compressed?
22:18 noordinaryspider joined #minetest
22:18 rubenwardy they are in the database
22:18 rubenwardy I'm not sure about transmission
22:19 shamoanjac I remember they weren't this summer
22:25 Ritchie joined #minetest
22:26 rdococ updating MT now
22:27 rdococ wait
22:27 MarcinK_ joined #minetest
22:28 rdococ k
22:28 rdococ updating
22:29 shamoanjac !seen nerzhul
22:29 MinetestBot shamoanjac: nerzhul was last seen at 2015-12-05 19:21:24 UTC on #minetest
22:29 shamoanjac th-that's quite a while ago
22:30 rdococ indeed
22:30 rdococ I'm not surprised though seeing as it's nerzhul
22:31 rubenwardy ~seen nerzhul
22:31 ShadowBot rubenwardy: I haven't seen nerzhul in #minetest.
22:31 MinetestBot [git] rubenwardy -> minetest/minetest: Add per-stack descriptions using ItemStack Metadata f2f9a92 https://git.io/vDcuT (2017-02-04T22:07:55Z)
22:31 MinetestBot [git] rubenwardy -> minetest/minetest: Add ItemStack key-value meta storage f2aa2c6 https://git.io/vDcuk (2017-02-04T22:07:55Z)
22:31 MinetestBot [git] rubenwardy -> minetest/minetest: Derive NodeMetaRef from MetaDataRef c2e7b1f https://git.io/vDcuI (2017-02-04T22:07:55Z)
22:31 MinetestBot [git] rubenwardy -> minetest/minetest: Make NodeMetaRef::getmeta a non-static member 13f94ec https://git.io/vDcuL (2017-02-04T22:07:55Z)
22:31 MinetestBot [git] rubenwardy -> minetest/minetest: Derive NodeMetadata from Metadata bbdd869 https://git.io/vDcut (2017-02-04T22:07:55Z)
22:32 Freejack joined #minetest
22:32 rubenwardy well, here was in #-dev 2 hours ago
22:32 rubenwardy *he
22:32 nowhereman joined #minetest
22:33 shamoanjac who's writing the client-side modding API?
22:33 rubenwardy nerzhul and red-001
22:33 rdococ I don't see any need for client-side modding API other than shaders and maybe HUD
22:33 shamoanjac HUD is a huge need
22:33 rubenwardy client-side prediction
22:33 rubenwardy that's basically its only use
22:34 rdococ exactly...
22:34 rubenwardy that is an important thing though, in multiplayer games
22:34 rubenwardy unless you're using lockstep (which we're not)
22:34 shamoanjac why doesn't Minetest use a mod system akin to idtech 3?
22:35 Calinou shamoanjac: compiled mods are a huge problem for rapid development, as well as distribution
22:35 Calinou VMs come with their own security issues, too
22:35 Calinou (the id Tech 3 VM is notorious for being relatively insecure)
22:35 Calinou (still better than native libraries, though)
22:36 Calinou also, I don't think people who develop mods on Windows want to install MinGW or Visual Studio
22:36 Calinou so there's that too :)
22:36 shamoanjac I'm referring more to packaging mods in zip archives and the clients caching them
22:37 shamoanjac (or are they cached already as of now?)
22:37 Calinou that requires servers to host a web server
22:37 Calinou not hard to do, but takes some time
22:37 rubenwardy clients do cache media
22:37 Calinou also, they cache the important things
22:37 Calinou code probably shouldn't be cached - it's small and can update frequently
22:38 GNU[BDC] Fixer: replaced hud
22:40 red-001 what about me?
22:41 red-001 ohh I see
22:46 rdococ I need to update my MATE panel to the new version of minetest?
22:46 rdococ s/panel/menu/
22:46 rdococ when I launch it, it still launches dd3cda6
22:48 red-001 well you might as well
22:49 rdococ he problem still occurs
22:49 rdococ the*
22:49 red-001 ohh sorry I miss read that
22:49 red-001 I though you where talking about the main menu
22:49 wilkgr joined #minetest
22:50 diemartin nerzhul often goes by "nzrkt" aro
22:51 diemartin und here
22:51 rdococ !seen nzrkt
22:51 MinetestBot rdococ: Sorry, I haven't seen nzrkt around.
22:51 diemartin eh nrzkt
22:51 rdococ !seen nrzkt
22:51 MinetestBot rdococ: nrzkt was last seen at 2016-10-08 20:36:10 UTC on #minetest
22:52 rdococ wait
22:52 rdococ my problem is not with pointed_thing, I believe that works fine
22:53 rdococ wow, this code is kind of weird
22:55 rdococ yay the problem is fixed
22:55 rdococ what awkward code though
22:56 rdococ I'm forking someone's fork of someone else's mod, so I guess somewhere along the lines, that happened
23:00 rdococ to be fair, I think it was because the code didn't originally align the portals to a grid
23:05 DI3HARD139 joined #minetest
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23:21 DonBatman joined #minetest
23:26 younishd_ joined #minetest
23:27 Fixer Out`Of`Control: it seems hudbars are slightly off center for some reason on your server
23:28 Void7 joined #minetest
23:30 FreeFull joined #minetest
23:30 Out`Of`Control Fixer: correct, i move it to left
23:31 Fixer Out`Of`Control: why?
23:31 Out`Of`Control so it starts with inventory on left side
23:32 Out`Of`Control Fixer:  can you upload screenshot how it looks
23:33 Fixer Out`Of`Control: https://i.imgur.com/YutmU7D.png
23:34 Out`Of`Control i see
23:37 VanessaE this is making me crazy.  if I have an on_use defined for an item, and I use it on some node, if that target has an on_punch, how do I just bail out and call that target's on_punch?
23:37 agaran VanessaE: check in registered_nodes[] for on_punch?
23:37 VanessaE I tried.
23:38 agaran but probably will be slow..
23:38 VanessaE but it seems like every attempt I make to check it actually *executes* it
23:38 agaran hmm can I see code?
23:38 VanessaE none to see right now, it's all torn up again
23:38 Out`Of`Control Fixer: https://imgur.com/a/SwSWT
23:39 agaran VanessaE: just lines where you check that registered node
23:39 Out`Of`Control http://imgur.com/urWcIYF
23:39 VanessaE agaran: nothing to see, I already deleted my last attempts
23:39 agaran ookay
23:39 Fixer Wuzzy: ^^
23:39 VanessaE but even something like,  print(type(nodedef.on_punch)) is returning confusing results
23:39 VanessaE (like stuff I know for a fact has no on_punch returns "function", while the opposite is also true)
23:40 agaran why not nodedef.on_punch ~= nil ?
23:40 agaran or not nodedef.on_punch ?
23:40 agaran maybe it returns some default one?
23:40 VanessaE no clue
23:40 Out`Of`Control Fixer:  i guess because of GUI scale
23:41 Out`Of`Control gui_scaling = 1.06
23:41 VanessaE "By default: Calls minetest.register_on_punchnode callbacks"
23:41 VanessaE hm, maybe that's why.
23:41 Fixer Out`Of`Control: probably, whats your resolution?
23:41 agaran VanessaE: maybe: if nodedef.on_punch == minetest.... ?
23:41 Out`Of`Control full hd
23:41 agaran i mean to compare against default handler..
23:42 VanessaE yeah
23:42 Fixer Out`Of`Control: another way is to just use icons...
23:42 Out`Of`Control yeah will do that
23:44 Fixer Out`Of`Control: i will ask wuzzy to look into that
23:45 Wuzzy omg just stop talking in mysteries
23:45 diemartin VanessaE: items inherit from tables having sane defaults
23:47 diemartin if you really need to check, use rawget(nodedef, "on_punch")
23:47 Fixer Wuzzy: look this https://imgur.com/a/SwSWT you can ask Out`Of`Control for details, he switched to your hud
23:47 Fixer liberty land server
23:47 Wuzzy there is nothing I can do about it
23:48 Wuzzy this is because of custom font or custom font size
23:48 Wuzzy Mods have ZERO possibilities to query the client font
23:48 Wuzzy but this information would be crucial to fix this
23:49 Wuzzy the only "fix" for now is to revert to default font :/
23:49 Fixer or use "icons" version
23:49 Wuzzy right
23:50 Wuzzy but that doesnt fix the font size problem
23:50 Fixer as workaround
23:50 VanessaE diemartin: I just don't understand what I'm doing wrong here.
23:51 VanessaE http://pastebin.ubuntu.com/23929549/   -->   http://pastebin.ubuntu.com/23929552/
23:51 Fixer Wuzzy: also, it seems sometimes hbarmor indicator does not load (i have 100% armor)
23:51 diemartin VanessaE: but I think you should check if the target node applies using whatever you need, and just unconditionally call the def's on punch if mot
23:51 Wuzzy Do you still use version 0.1.0?
23:51 diemartin not
23:51 VanessaE and yes, I have the on_use item in my hand, and am punching a node that has that second URL as its on_punch
23:52 Fixer Wuzzy: thats on Liberty Land, he probably downloaded fresh one
23:52 Out`Of`Control 0.2.0
23:52 Fixer today
23:52 diemartin VanessaE: "show me" please
23:52 VanessaE show you what?
23:52 diemartin oh you did
23:52 diemartin code
23:53 VanessaE if I wield the on_use item (dye) and punch the on_punch item, not only does rawget print nothing at all (not even nil), the on_punch print doesn't execute either
23:53 Fixer Wuzzy: just few times, it shows up most of the time
23:53 Wuzzy oh crap
23:54 VanessaE and the code after the rawget doesn't get executed either.  it's like the punch is just...absorbed....
23:55 diemartin VanessaE: return nodedef.onpunch(pos, player, pt) ?
23:55 diemartin +_
23:55 VanessaE return it from where?
23:55 diemartin where you bail out
23:55 VanessaE see this is the problem - I need to see if the node I'm "using" the item on has on_punch, and then just execute that and not the rest of my other code.
23:56 diemartin line 3 in your paste
23:57 jomatv6 joined #minetest
23:57 diemartin wait
23:57 VanessaE hang on, I'll just post the full code in a moment.
23:58 diemartin line 13 not 3
23:59 VanessaE wait..
23:59 noordinaryspider joined #minetest

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