Time |
Nick |
Message |
00:00 |
Wuzzy |
Note to all: Bugs reported to me ONLY in IRC have a low chance of fixing. |
00:01 |
VanessaE |
diemartin: ok, here we go: unified dyes redefines dyes to have an on_use, http://pastebin.ubuntu.com/23929641/ see lines 292-312 |
00:02 |
VanessaE |
the target node is steel-framed obsidian glass, http://pastebin.ubuntu.com/23929640/ see lines 99-102 |
00:03 |
VanessaE |
unified dyes tells me if I wield dye and punch, say, a lrfurn chair, that the chair has an on_punch when it does not, while the steel-framed glass lacks one (nothing at all is printed after the node def), when it surely does. |
00:03 |
rdococ |
version de664b1 seems to have broken lighting, and sunlit blocks are in full daylight even at night time when the sky is dark |
00:03 |
rdococ |
s/blocks/nodes/ |
00:04 |
VanessaE |
(note that these pastes do NOT represent the code in their respective git repos. I'm rewriting things) |
00:04 |
rdococ |
objects are lit correctly however |
00:04 |
rdococ |
unless it's a bug with my world or something... |
00:06 |
VanessaE |
wait, I figured out the main problem |
00:07 |
VanessaE |
however, it's still telling me the target has an on_punch defined when it doesn't |
00:07 |
VanessaE |
(I moved the "if nodedef.on_punch"... above the "if not (nodedef and nodedef.groups...") |
00:08 |
VanessaE |
revised, http://pastebin.ubuntu.com/23929689/ (see lines 292-305) |
00:09 |
VanessaE |
I guess this is where that "inherited" bit comes in |
00:14 |
VanessaE |
got it. |
00:14 |
VanessaE |
\o/ |
00:18 |
Fixer |
\o\ |
00:18 |
diemartin |
well glad you could fix that |
00:19 |
* VanessaE |
continues to debug other parts, now that that part is working right |
00:24 |
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00:35 |
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00:36 |
IhrFussel |
I updated yesterday to the newest dev version and "set_physics_override({gravity = 0.05})" doesn't seem to work anymore...It's a simple chat command that worked flawlessly before (version from Jan 3) |
00:45 |
rubenwardy |
if you're doing that on_joinplayer, try adding a minetest.after? |
00:45 |
rubenwardy |
also, this is cool: https://github.com/search?q=topic%3Aminetest |
00:45 |
IhrFussel |
rubenwardy, nope it's a chat command callback, shouldn't require any delays |
00:45 |
rubenwardy |
oh |
00:45 |
rubenwardy |
missed that |
00:45 |
rubenwardy |
heh |
00:45 |
rubenwardy |
no other mods installed? |
00:46 |
rubenwardy |
apart from MTG? |
00:47 |
IhrFussel |
Are you telling me that mods can break the physics override function? It worked with the other mods before |
00:48 |
rubenwardy |
as in, there could be conflicts |
00:48 |
rubenwardy |
but it's probably not tha |
00:48 |
rubenwardy |
congratulations! looks like you found a bug |
00:49 |
IhrFussel |
I might have to recompile MT on my local PC to verify without custom mods |
00:53 |
IhrFussel |
Will take a while |
01:00 |
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01:03 |
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01:03 |
Fixer |
all your bugs are belong to us |
01:04 |
Fixer |
gooood night |
01:05 |
IhrFussel |
No, I think I found the problem...didn't know the hunger mod now includes a sprint feature...that likely overwrites the physics each step |
01:14 |
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01:23 |
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01:32 |
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01:32 |
betterthanyou710 |
hi |
01:32 |
betterthanyou710 |
i would like to create a more modern-ish server |
01:32 |
betterthanyou710 |
cars planes etc |
01:32 |
betterthanyou710 |
i already have most of the mods but i would like to find a city map |
01:32 |
betterthanyou710 |
to save a little bit more time |
01:33 |
betterthanyou710 |
does anyone know a place where i could find one that would work and be good for a modded server? |
01:40 |
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01:50 |
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02:05 |
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02:06 |
diemartin |
sprint? really? |
02:07 |
diemartin |
everyone knows you should use snprint! |
02:07 |
diemartin |
sorry, Iññ see myself out |
02:07 |
diemartin |
ill even |
02:17 |
octacian |
diemartin? what do you mean "sprint? really?"? |
02:22 |
diemartin |
a really bad joke(?) |
02:22 |
octacian |
Yep. |
02:22 |
octacian |
If you are talking about the sprint mod, I'll have you know I really dislike it :P |
02:22 |
octacian |
Just change MTs config to have a slower sprint speed, way nicer |
02:26 |
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03:11 |
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03:13 |
TheInformer |
I need help, Is it possible to add buttons for zoom and minimap onto the android version of minetest? |
03:13 |
TheInformer |
And if so how would i go about doing it? |
03:22 |
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03:22 |
octacian |
TheInformer: I don't believe you can, sorry. |
03:22 |
octacian |
Wait, yes. You can. |
03:23 |
octacian |
Well, I mean, ofc you can, but not easily. It could likely be done through a formspec, but I had forgotten that what you really want is a button along with the other controls. |
03:24 |
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03:25 |
TheInformer |
So how would i go about doing it? |
03:30 |
TheInformer |
And how are the other buttons handled would there be any way to move those around |
03:39 |
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04:06 |
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04:29 |
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04:47 |
octacian |
For anyone fighting with formspecs: https://forum.minetest.net/viewtopic.php?f=9&t=16594 |
04:56 |
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05:27 |
sofar |
that's damn nice of octacian, I'll use that |
05:32 |
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08:08 |
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09:09 |
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09:29 |
MinetestBot |
[git] numberZero -> minetest/minetest: Improve mesh shading (#5172) 80c7527 https://git.io/vDc7s (2017-02-05T09:27:58Z) |
09:46 |
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14:47 |
octacian |
!tell zorman2000 If you're still fighting with formspecs, take a look at this: https://forum.minetest.net/viewtopic.php?f=9&t=16594&p=249868. It's almost identical to the other one, but in mod form and seems more reliable. |
14:47 |
MinetestBot |
octacian: I'll pass that on when zorman2000 is around |
14:58 |
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15:02 |
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15:02 |
Krock |
!seen zorman2000 |
15:02 |
MinetestBot |
Krock: zorman2000 was last seen at 2017-02-04 05:59:40 UTC on #minetest |
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16:23 |
diemartin |
greetings |
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23:39 |
STHGOM |
did mushroom growing get toned down in 0.4.15 minetest_game? |
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