Time |
Nick |
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Sires |
hello |
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02:13 |
ektor |
hi, i try to understand from where comes all the WARNING[Server] about the active block modifier... |
02:13 |
ektor |
but i can't see, even if i ask for verbose debug text |
02:14 |
ektor |
anyone have an idea? |
02:15 |
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02:39 |
ektor |
well, see you tomorrow, i'll retry :) goodnight all |
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03:57 |
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03:58 |
Baffy[m] |
hi all |
03:58 |
Baffy[m] |
does minetest have a server api? |
03:58 |
Baffy[m] |
so i can manage users or whatnot from a a website |
03:59 |
kaeza |
not currently |
03:59 |
kaeza |
there are other alternatives, though |
04:01 |
Baffy[m] |
like what? i'm cool with cheap hacks lol |
04:02 |
Benrob0329[m] |
It has an HTTP api |
04:02 |
kaeza |
IIRC, you can use a curses-based console on the server, but don't recall what it supports |
04:02 |
Benrob0329[m] |
So you could write a mod |
04:03 |
kaeza |
there's also the irc+irc_commands combo |
04:03 |
kaeza |
this is assuming Unix, of course |
04:04 |
kaeza |
!mod irc |
04:04 |
MinetestBot |
kaeza: Internet Relay Chat [irc] by kaeza - https://forum.minetest.net/viewtopic.php?t=3905 |
04:04 |
kaeza |
!mod irc_commands |
04:04 |
MinetestBot |
kaeza: Server login over IRC [irc_commands] by ShadowNinja - https://forum.minetest.net/viewtopic.php?t=5275 |
04:39 |
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04:56 |
Benrob0329[m] |
https://en.m.wikipedia.org/wiki/Super_key_(keyboard_button) |
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09:58 |
JamesTait |
Good morning all! Happy Friday, and happy Carrot Cake Day! 😃 |
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13:54 |
MinetestBot |
[git] kilbith -> minetest/minetest: Serverlist: Add ping indicators (#5164) 03b34cb https://git.io/vDGxa (2017-02-03T13:53:43Z) |
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18:55 |
diemartin |
https://m.youtube.com/watch?v=G9H6ULM-Bwg |
19:03 |
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19:09 |
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19:10 |
kids_dad |
hi! my kid's been playing minetest (0.49) and came up with some weird stuff tonight... any ideas? |
19:10 |
kids_dad |
"i went off minetest for a moment then when i went back on half my buildings were knocked down and this is one of the weirdest parts my farm was still there but all of the ploughed soil was gone! i tried quitting the game but when i had gone back into it there were holes like tnt all aruond and my water supply was draining away and one of the houses that were still standing was hanging off a cliff! " |
19:10 |
kids_dad |
(single player) |
19:12 |
shangul |
huh? |
19:12 |
kids_dad |
"trees were on fire, I forgot to say that" |
19:17 |
diemartin |
quite a sight that must be |
19:17 |
diemartin |
any mods installed? |
19:17 |
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19:18 |
diemartin |
accidental fire? |
19:18 |
Out`Of`Control |
hi |
19:19 |
kids_dad |
no mods installed |
19:21 |
kids_dad |
buildings partially destroyed, walls incomplete, roof missing, he'd made a mosaic floor and it was broken up and uneven, some of his coloured squares, but grass blocks appeared on top - and a tree! |
19:23 |
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19:24 |
kids_dad |
accidental fire - maybe, he doesn't know |
19:26 |
kids_dad |
he's been reading a book about Steve getting hacked in minecraft - reckons that's what's happening. |
19:26 |
sfan5 |
sounds like accidental fire |
19:26 |
sfan5 |
this is why it might be wise to make backups sometimes |
19:26 |
sfan5 |
also 0.4.9 is quite outdated, the most recent version is 0.4.15 |
19:28 |
kids_dad |
got new version downloaded - can accidental fire change ground levels? |
19:29 |
sfan5 |
usually not |
19:31 |
diemartin |
does tnt even cause fires btw? |
19:31 |
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19:31 |
sfan5 |
the tnt in minetest_game from .15 does iirc |
19:32 |
kids_dad |
is it maybe just a corrupt save file, can that happen? |
19:32 |
diemartin |
missing parts, yes. fire, no |
19:32 |
sfan5 |
also the missing parts would be in (multiples of) dimensions 16x16x16 |
19:33 |
diemartin |
tbh all points to your kid putting lava too close to wooden stuff |
19:33 |
rdococ |
is it possible for an object to emit a light level? |
19:34 |
sfan5 |
no |
19:34 |
rdococ |
not surprised |
19:34 |
rdococ |
I mean, not disappointed but still, it's not surprising |
19:34 |
diemartin |
or something |
19:37 |
Shara |
l |
19:37 |
kids_dad |
he reckons no lava anywhere, not in his hotbar and he wasn't mining - all seemed to happen when he switched to another app and then back again, minetest was still running. |
19:37 |
kids_dad |
cheers for the questions and answers, folks - I'll get the new version running and let him back on. |
19:39 |
sfan5 |
sure have fun :) |
19:39 |
rdococ |
is there a function for determining the exact position of the moon? |
19:41 |
red-001 |
I don't believe there is |
19:41 |
rdococ |
I guess I'll just use the time of day |
19:41 |
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19:43 |
kids_dad |
quick question - he's really confused about his farm - the cotton and wheat still growing but on grass - says "you have to have plough the land with a hoe to grow stuff" - can you get crops growing on grass? he just wanted to ask... |
19:47 |
diemartin |
that... could be a bug |
19:48 |
thePalindrome |
That sounds like the farmland was silently replaced with grass, and the wheat/cotton didn't know about it |
19:50 |
kids_dad |
terraforming or re-forming is part of what he's seeing - new holes in the ground, floors inside buildings no longer as they were, etc. |
19:51 |
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19:51 |
kids_dad |
got his old levels running in new version - I'm off, thanks for the help |
19:55 |
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20:00 |
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20:09 |
* rdococ |
has no idea how to change the pencil size on gimp |
20:12 |
rubenwardy |
left bar |
20:13 |
rubenwardy |
there's a slider |
20:13 |
rubenwardy |
also, I recommend using single window mode |
20:13 |
rubenwardy |
it's much nicer |
20:13 |
rubenwardy |
before you turn that mode on you need to place the windows like you want them to appear in single window mode |
20:13 |
rubenwardy |
as it's a pain to move them |
20:14 |
rubenwardy |
rdococ, the one to the right: http://cdn.appstorm.net/windows.appstorm.net/files/2012/04/GIMP-ToolboxBrush.jpg |
20:14 |
rubenwardy |
also, you'll want to enable hard mode on the eraser |
20:15 |
rubenwardy |
rdococ, see http://rubenwardy.com/minetest_modding_book/chapters/creating_textures.html#editing-in-gimp |
20:15 |
rubenwardy |
I wrote about how to do this |
20:15 |
rdococ |
that would work if the toolbox appeared |
20:15 |
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20:15 |
rubenwardy |
do to windows -> recently closed windows |
20:15 |
rubenwardy |
or something like that |
20:16 |
rubenwardy |
if it's not there, the window name is "Tool Options" and you'll find it in windows->docks(?) or something |
20:16 |
rubenwardy |
I forget |
20:16 |
rdococ |
ty |
20:16 |
rdococ |
gimp kind of makes this complicated :/ |
20:16 |
rubenwardy |
meh |
20:16 |
rubenwardy |
single window mode is so much better |
20:17 |
rubenwardy |
window -> single window mode ;) |
20:19 |
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20:21 |
rdococ |
I'm using single window mode right now actually |
20:22 |
rubenwardy |
yay |
20:34 |
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20:58 |
rdococ |
I'm actually forking a portal gun mod |
20:58 |
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20:58 |
rdococ |
atm I've added a new portalable surface block, perhaps made with some kind of asteroid dust from a space mod |
20:59 |
rdococ |
and an unportalable surface too for decoration and test chamber design |
21:07 |
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21:50 |
rdococ |
ha |
21:50 |
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21:50 |
rdococ |
I was working with worldedit, and the worldedit selection box teleported through the portal |
21:55 |
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22:18 |
Baffy[m] |
i'm using v7 map generator, but it has way too many hills, barely any flat space |
22:19 |
Baffy[m] |
is there a way to tweak it |
22:19 |
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22:20 |
* rdococ |
wrestles with gimp again |
22:27 |
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22:49 |
rdococ |
I want my 2x2x0.1 node to have one texture, but it's being tiled... how do I change that? |
22:50 |
juhdanad |
visual_sclae, I guess. |
22:54 |
rdococ |
it kinda worked, but I had to modify the nodebox so it fits in the node grid, and now the textures are offset |
23:01 |
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23:05 |
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23:08 |
rdococ |
well, I've decided to forget about that node and focus on the other aspects of my fork |
23:08 |
rdococ |
my fork of a portal gun mod that is |
23:22 |
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23:27 |
Kakosie |
guys |
23:27 |
Kakosie |
you dead? |
23:28 |
Kakosie |
do you know how can I join a specific server chat..? :D |
23:40 |
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