Time |
Nick |
Message |
00:12 |
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00:29 |
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00:37 |
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00:38 |
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00:38 |
zorman2000 |
Creating a good formspec in Minetest is really hard |
00:39 |
octacian |
IK lol |
00:39 |
zorman2000 |
But I guess not impossible :) http://imgur.com/eS9vszb |
00:40 |
zorman2000 |
But yeah, have been like two hours closing and opening Minetest |
00:40 |
octacian |
Yeah, that's the not fun part. |
00:41 |
octacian |
Somebody made a tool that let you make formspecs via a formspec in-game, and preview without reloaded. |
00:41 |
zorman2000 |
I saw that.... but haven't got to use it yet |
00:42 |
octacian |
Do you know what it's called? I lost the link and could really do with it now. |
00:42 |
zorman2000 |
In the meantime I just restart to see how it looks after I changed 0.05 in a number.... |
00:42 |
zorman2000 |
Let me see if I can find it |
00:43 |
octacian |
this is amazing :rotfl: http://trumpdonald.org/ |
00:44 |
zorman2000 |
https://forum.minetest.net/viewtopic.php?f=14&t=13720#p215419 |
00:44 |
zorman2000 |
I think here the discussion starts |
00:44 |
octacian |
thanks. |
00:44 |
zorman2000 |
You welcome |
00:45 |
zorman2000 |
Hmmm can't figure out how to do it... |
00:46 |
zorman2000 |
I click everywhere and yet.... |
00:46 |
octacian |
What? |
00:46 |
zorman2000 |
'That website you gave the link for |
00:46 |
octacian |
oh :rotfl: |
00:46 |
octacian |
click to blow the trumpet in his face :rotfl: |
00:51 |
zorman2000 |
Where do I click? Lol |
00:51 |
zorman2000 |
After two hours of formspec design I have no brain anymore |
00:53 |
octacian |
I know how you feel... And I've just been messing with simple stuff on digicompute and turtleminer. |
00:53 |
octacian |
Now, to do something fun. NodeJS plus some material design framework that I can't decide on. |
00:55 |
cheapie |
VCR simulator is almost done: https://cheapiesystems.com/media/images/screenshot_20170201_185417.png |
00:55 |
cheapie |
(the button in the middle of the slot is for loading a "tape") |
00:56 |
octacian |
wth is going on with firefox.. |
00:56 |
Benrob0329[m] |
A few hours of editing will do that to you too |
00:56 |
octacian |
My computer is warming up again! (which is ridiculous, aside from having 5 fans, it's watercooled) |
00:58 |
octacian |
This is ridiculous. |
00:59 |
octacian |
I think some websites just purposefully try to make firefox mess up. |
01:00 |
octacian |
oh, probably was because the website was huge... |
01:03 |
cheapie |
OK, the "pause" function works now... |
01:04 |
Benrob0329[m] |
Unfortunately I have to get this video out tomorrow |
01:05 |
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01:07 |
kaeza |
<octacian> wth is going on with firefox.. |
01:07 |
kaeza |
firefox |
01:07 |
octacian |
oh no. |
01:07 |
octacian |
Yeah, firefox. Why? |
01:07 |
kaeza |
firefox is what's wrong with firefox |
01:07 |
octacian |
Well, what do you prefer? |
01:08 |
kaeza |
Chrom{e,ium} |
01:08 |
octacian |
Thought so. :P |
01:08 |
octacian |
I was going to switch to it. Like 2m ago. |
01:08 |
kaeza |
tried PaleMoon yet? |
01:08 |
octacian |
no. haven't heard of it. |
01:08 |
cheapie |
I'm on Chromium here. FF's JS performance is way too slow. |
01:09 |
kaeza |
it's a fork of Firefox without all the suck |
01:09 |
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01:09 |
octacian |
huh. |
01:10 |
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01:11 |
kaeza |
don't ever ask what's the best browser/text editor on the internet |
01:11 |
octacian |
I know. I asked what you preferred. I've already been there. |
01:12 |
cheapie |
Anyone know what the highest (typical) cable TV channel number is? I'm trying to figure out what the highest available channel on the VCR should be. |
01:13 |
octacian |
Switched over :D |
01:14 |
Benrob0329[m] |
cheapie: digital or analog? |
01:14 |
cheapie |
Analog. |
01:14 |
cheapie |
(this is going on a VCR simulator, after all) |
01:14 |
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01:14 |
Benrob0329[m] |
99 |
01:15 |
cheapie |
OK, I'll set it to that. |
01:25 |
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01:29 |
whitephoenix |
kaeza, I tried it a while back it just seemed like old firefox that was better optimized |
01:33 |
Zeno` |
cheapie, 83 I think (UHF) |
01:34 |
cheapie |
I could have sworn I've seen an analog-only TV with more... maybe it varies by country? |
01:34 |
cheapie |
I'll leave it at 99 until I see some more reliable data. |
01:34 |
Zeno` |
probably does |
01:34 |
Zeno` |
just looking at UHF TV now |
01:34 |
Zeno` |
and hmm |
01:35 |
Zeno` |
even the US changed |
01:35 |
Zeno` |
https://en.wikipedia.org/wiki/UHF_television_broadcasting |
01:35 |
Zeno` |
reassigned frequencies when other things became more important it seems |
01:39 |
Zeno` |
hmm |
01:40 |
Zeno` |
does PAL vs. NTSC come into the equation? |
01:40 |
Zeno` |
PAL is much better btw |
01:41 |
Zeno` |
yikes. MEssy. https://en.wikipedia.org/wiki/Television_channel_frequencies#/media/File:VHF_Usage.svg |
01:49 |
sofar |
I have 30+ channels in HD over the air here where I am in the US (digital) |
01:50 |
sofar |
there's no PAL vs NTSC anymore, they're both gone with digital |
01:53 |
Benrob0329[m] |
but there is still 60 htz vs 50 htz |
01:57 |
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01:59 |
cheapie |
OK, here's the finished front panel: https://cheapiesystems.com/media/images/screenshot_20170201_195739.png |
01:59 |
cheapie |
And inside: https://cheapiesystems.com/media/images/screenshot_20170201_195807.png |
01:59 |
Benrob0329[m] |
well dang! |
02:00 |
Benrob0329[m] |
thats pretty cool |
02:01 |
cheapie |
The inside doesn't do anything, of course, but the front panel is fully working. |
02:01 |
cheapie |
(and yes, those are nixie tubes, since we don't have VF displays in MT) |
02:02 |
zorman2000 |
Cheapie, channels on the VCR? What for? Controlling a TV from the VCR? |
02:03 |
zorman2000 |
It is pretty cool btw |
02:03 |
zorman2000 |
In other notes, is it possible to add a tooltip to a formspec item_image ? |
02:03 |
cheapie |
It doesn't /do/ anything like show a picture, but you *can* flip through channels on the VCR's "tuner". |
02:04 |
zorman2000 |
I see |
02:04 |
zorman2000 |
Well, I'm old, so I have had like three pre-digital TVs |
02:04 |
cheapie |
Like so: https://cheapiesystems.com/media/images/screenshot_20170201_200352.png |
02:05 |
zorman2000 |
One of them went over a 100 channels... but it was only if you put it on "cable" mode |
02:05 |
zorman2000 |
In antenna, I think the maximum was something similar to what Zeno said |
02:05 |
zorman2000 |
83 channels more or less |
02:06 |
zorman2000 |
I have to say that thing really looks cool |
02:06 |
zorman2000 |
I had a VCR which had exactly the same character LCD display |
02:07 |
cheapie |
I probably should have put a 5th digit in the counter (currenty maxes out at 99 minutes 59 seconds), but whatever. |
02:07 |
zorman2000 |
I think that is ok as it is |
02:09 |
cheapie |
Maybe I should see about connecting it to an rgblightstone screen and having it "play" random pixels... |
02:12 |
zorman2000 |
That would be awesome |
02:13 |
cheapie |
I think I can probably manage that, maybe even with an OSD too :P |
02:32 |
Benrob0329[m] |
ok, first render |
02:32 |
Benrob0329[m] |
i hope the only render too! |
02:43 |
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02:47 |
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02:57 |
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03:00 |
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03:24 |
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03:32 |
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03:32 |
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03:50 |
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03:52 |
morcon |
i'm having trouble finding info on running a server |
03:52 |
morcon |
i'm installing mods with bower as the same user running the server, but they're not showing up |
03:52 |
morcon |
also, how to i set myself as admin? |
04:04 |
Benrob0329[m] |
grant yourself the nessesary privs by editing auth.txt i believe |
04:05 |
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04:05 |
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04:06 |
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04:36 |
kaeza |
morcon, /grantme all |
04:37 |
kaeza |
that should give you all privileges |
04:37 |
kaeza |
also, put "name = morcon" in minetest.conf |
04:38 |
kaeza |
I'm not sure how that bower thing works. never used it to install Minetest mods |
04:40 |
kaeza |
installing mods is as easy as downloading a ZIP and unpacking it to ~/.minetest/mods |
04:41 |
morcon |
ok cool |
04:41 |
morcon |
that's what i thought, bower was being weird, installing to ~/mods |
04:46 |
Taose |
restarting the server helps |
04:47 |
Taose |
also...two mods named the same thing (even in different multi-packs)...can cause issues |
04:47 |
Taose |
like: not damn loading -_- |
05:10 |
cheapie |
The VCR simulator now has a TV, and it can "play" random pixels: https://cheapiesystems.com/media/images/screenshot_20170201_230754.png |
05:10 |
cheapie |
It also has an OSD: https://cheapiesystems.com/media/images/screenshot_20170201_230807.png |
05:10 |
cheapie |
...and a view from the back: https://cheapiesystems.com/media/images/screenshot_20170201_230911.png |
05:44 |
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05:46 |
morcon |
i just unzipped cme and put it in ~/.minetest/mods but i don't see it with /mods in-game |
05:46 |
morcon |
nor to i see any animals |
05:46 |
morcon |
i restarted the server |
05:46 |
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05:49 |
morcon |
maybe run_in_place is disabled, is it just an environmental variable? |
05:57 |
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06:10 |
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06:12 |
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06:14 |
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06:18 |
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06:19 |
Benrob0329[m] |
cheapie: how did you get the different colors? |
06:25 |
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06:28 |
kaeza |
morcon, it's a compile-time option. if you got Minetest from your package manager it's most likely off |
06:28 |
kaeza |
morcon, see if debug.txt contains something related to unsatisfied dependencies |
06:29 |
morcon |
so i just install in minecraft's main directory |
06:29 |
kaeza |
oh wait |
06:29 |
kaeza |
you also need to enable them |
06:29 |
morcon |
in minecraft.conf? i used the example and didn't see anything for it |
06:30 |
kaeza |
s/craft/test/g, and no, in worlds/yourworld/world.mt |
06:30 |
morcon |
so there's a command to enable it? |
06:30 |
morcon |
i'm using the headless server |
06:31 |
kaeza |
you'll have to use your favorite text editor |
06:31 |
morcon |
ok, would it be in minetest.conf |
06:31 |
kaeza |
or you could jut drop your mods onto worlds/$world/worldmods |
06:31 |
morcon |
i didn't see a lot of documentation for it |
06:32 |
kaeza |
(probably easier) |
06:34 |
morcon |
i have it in ~/.minetest/mods |
06:34 |
morcon |
so i'll try putting it in the main folder |
06:34 |
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06:34 |
morcon |
wherever it installed |
06:35 |
kaeza |
setting up a headless server could be easier :/ |
06:35 |
kaeza |
particularly the "create a world" and "configure mods" part |
06:36 |
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06:37 |
* cheapie |
reappears |
06:38 |
cheapie |
Benrob0329[m]: https://github.com/cheapie/rgblightstone |
06:41 |
morcon |
oh, i need to edit world.mt |
06:45 |
morcon |
...and it crashes lol, i'll play with it in the morning |
06:45 |
kaeza |
Menche, https://gist.github.com/kaeza/83bf160f0f853e3f4130daa42caf76ee |
06:45 |
kaeza |
bleh |
06:45 |
kaeza |
morcon, ^ |
06:46 |
morcon |
thanks! |
06:47 |
kaeza |
easier than mucking up with world.mt |
06:47 |
kaeza |
replace 'gameid = minetest' with something else if you don't use the default game |
06:48 |
kaeza |
e.g. 'gameid = dreambuilder' or something |
06:50 |
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06:50 |
cheapie |
dreambuilder isn't a game anymore (it's a modpack). |
06:50 |
kaeza |
oh, right |
07:14 |
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09:51 |
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09:53 |
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09:53 |
JamesTait |
Good morning all! Happy Thursday, and happy Crepe Day! 😃 |
09:54 |
red-001 |
hi JamesTait |
09:54 |
JamesTait |
👋 red-001 |
09:55 |
JamesTait |
Far too many options to choose from today, but I like crepes so that won. |
10:21 |
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12:43 |
YuGiOhJCJ |
hello, I see that when I have more than 10 players on my server, things take time to be showed in the world. how to determine the max number of players of my player knowing my upload bandwidth? is there some options I can set to limit the bandwidth used by each player? |
12:43 |
YuGiOhJCJ |
*shown |
12:43 |
YuGiOhJCJ |
*of my server |
12:46 |
agaran |
YuGiOhJCJ: that may also depend how active they are, what viewing distance they have set etc.. |
12:48 |
YuGiOhJCJ |
do you think there is a limit or a player can eventually consume all my bandwidth? |
12:50 |
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12:52 |
agaran |
not sure, you would need to examine settings and their influence on your upload capacity (and also cpu load too.. some maprelated ops are cpu intense) |
12:52 |
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12:52 |
YuGiOhJCJ |
hmm I see they consume very small bandwidth: Only 50kbps max |
12:53 |
YuGiOhJCJ |
yes I think it is more a CPU problem |
12:53 |
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12:53 |
YuGiOhJCJ |
yes 100% CPU used :\ |
12:54 |
YuGiOhJCJ |
so I think I should reduce the slots on my server |
12:55 |
Fixer |
YuGiOhJCJ: 1 core CPU? what is your cpu? |
12:55 |
YuGiOhJCJ |
Intel(R) Celeron(R) CPU N3050 @ 1.60GHz (2 cores) |
13:00 |
YuGiOhJCJ |
do you have doc about how to set max-players on a Minetest server? |
13:01 |
Calinou |
YuGiOhJCJ: CPU is slow, not much can be done |
13:01 |
Calinou |
max_users = 10 |
13:01 |
Calinou |
should set max number of players to 10 |
13:02 |
Calinou |
(does not affect administrators, you can join even if the server is full) |
13:02 |
Calinou |
YuGiOhJCJ: people who are in the game server hosting businesses use more recent CPUs with a clock twice as high :) |
13:03 |
Calinou |
like, https://www.soyoustart.com/en/essential-servers/ |
13:03 |
Calinou |
(a quad core isn't a necessity for a game server, efficient CPU cores are) |
13:04 |
yusf[m] |
Is it possible to capture Shift+scroll in Lua? |
13:04 |
Calinou |
yusf[m]: in a GUI? no, I don't think it's even defined in C++ |
13:05 |
YuGiOhJCJ |
lol it seems that it is my apache web server that is attacked |
13:05 |
YuGiOhJCJ |
minetest server killed and my CPU is still 100% used |
13:06 |
Calinou |
ah, good old DDoS |
13:06 |
Calinou |
time to invest millions in DDoS protection :/ |
13:08 |
Fixer |
who on earth will ddos minetest server? |
13:08 |
red-001 |
someone apparently |
13:08 |
Fixer |
but why? |
13:09 |
YuGiOhJCJ |
no no my apache web server is attacked not my minetest server |
13:09 |
YuGiOhJCJ |
I guess this is because my apache is too old |
13:09 |
Calinou |
Fixer: banned players who are angry, usually |
13:09 |
YuGiOhJCJ |
I need to upgrade |
13:10 |
Calinou |
I don't think upgrading Apache will prevent DDoS, too |
13:10 |
Fixer |
Calinou: kids ddosing? |
13:10 |
Calinou |
yeah |
13:10 |
yusf[m] |
Calinou: Not sure what you mean by "in a gui" but basically I'd like a feature where I can scroll "vertically" through the hotbar, selecting items in the same inventory column. |
13:11 |
Calinou |
very unlikely to be possible in the current state of things |
13:15 |
yusf[m] |
Calinou: Needs to go into MT C++ code then? What do you think of such feature personally? |
13:16 |
Calinou |
sounds good, but hotbar/inventory design is unlikely to change in minetest_game for legacy/compatibility reasons |
13:17 |
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13:18 |
yusf[m] |
Calinou: But this could be on the engine side, just adding a shift+scroll event, beside the regular "scroll through hotbar" event? |
13:18 |
Calinou |
I think it needs quite a bit of modification |
13:18 |
YuGiOhJCJ |
hmm I stopped my apache web server then restarted it and no more 100% CPU usage |
13:19 |
yusf[m] |
Yeah okay. Worth a thought at least :) |
13:19 |
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13:19 |
YuGiOhJCJ |
maybe the DDoS attack process has been stopped too when my web server was stopped :) |
13:20 |
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13:20 |
yusf[m] |
Besides the key+mouse shortcut, I'm thinking the approach could be to shift the order of an inventory column rather than move a "cursor" inside of said inventory. |
13:21 |
yusf[m] |
Maybe I'll create a Github Issue for it and hope I don't get my head chopped off. |
13:25 |
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13:28 |
yusf[m] |
I have another question: Is it possible to override an existing recipe in a mod from another mod? |
13:29 |
yusf[m] |
So that the recipe in mod A is modified by a new recipe in mod B? |
13:44 |
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15:12 |
yusf[m] |
No one? :B |
15:13 |
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15:16 |
mmuller_ |
yusf[m]: if this is still accurate, it sounds like you can just overwrite existing ones: https://github.com/minetest/minetest/issues/4382 |
15:20 |
yusf[m] |
Thank you mmuller_! |
15:20 |
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15:20 |
Beerholder |
Using clear_craft and then register_craft again http://dev.minetest.net/minetest.clear_craft http://dev.minetest.net/minetest.register_craft |
15:21 |
Beerholder |
But probably best to check first if the recipe actually exists with http://dev.minetest.net/minetest.get_craft_recipe |
15:22 |
Beerholder |
Also the mod replacing the recipe should be loaded after the mod whose recipe you want to replace I guess |
15:22 |
yusf[m] |
Beerholder: Thank you! I'm looking for a way to customize recipes without modifying existing mod code. |
15:22 |
yusf[m] |
But how do I make sure it's loaded last? |
15:24 |
Beerholder |
Putting the mod whose recipe you want to replace in your mod's depends.txt so that that mod is loaded first http://dev.minetest.net/depends.txt |
15:25 |
Beerholder |
I think that should ensure your mod is loaded after the other mod |
15:26 |
yusf[m] |
Awesome, thanks a bunch. |
15:27 |
Beerholder |
yw, hth :) |
15:27 |
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15:28 |
yusf[m] |
By doing this I can modify recipes, yet still have a clean mod, git-wise. 💯 |
15:32 |
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15:41 |
red-001 |
also if you don't need the mod for anything else you might want to add a "?" after it's name in depends.txt |
15:41 |
red-001 |
otherwise people won't be able to use your mod without the other one |
15:42 |
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yusf[m] |
This would be for private server tweaks and such. I really like the idea of not having to maintain changes to other mods, instead simply git pull updating them in regular intervals |
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Benrob0329[m] |
https://www.youtube.com/watch?v=sbSHbxquCIc |
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MinetestBot |
[git] paramat -> minetest/minetest_game: Mapgen: Dedicated registrations for mgv6 blob ores 2e950ac https://git.io/vD37o (2017-02-02T17:20:53Z) |
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17:37 |
cheapie |
It doesn't take much to make these nixie tubes resemble a vacuum fluorescent display: https://cheapiesystems.com/media/images/screenshot_20170202_113139.png |
17:40 |
Benrob0329[m] |
that's pretty neat |
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garywhite |
That is pretty cool cheapie |
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20:57 |
mercon |
this has been very trying |
20:57 |
mercon |
nice game though |
20:57 |
mercon |
but setting up a server has been hell so far |
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21:12 |
sfan5 |
mercon: which problems did you encounter? |
21:12 |
mercon |
getting mods to work via the command line |
21:12 |
mercon |
on ubuntu |
21:13 |
sfan5 |
whats the problem |
21:14 |
mercon |
i'll start over with a simple one |
21:14 |
mercon |
so i can be sure |
21:14 |
mercon |
i'm putting them in ~/.minetest/mods |
21:18 |
mercon |
hm, well unified inventory worked lol |
21:18 |
sfan5 |
if mods seem to randomly break maybe your minetest is outdated? |
21:19 |
mercon |
i'm using the stable ppa now |
21:19 |
sfan5 |
ubuntu likes to keep "stable" software in the repos |
21:19 |
Benrob0329[m] |
And you have to rename mods |
21:19 |
mercon |
i'll see if i have any other problem |
21:19 |
Benrob0329[m] |
The folder, specifically |
21:19 |
mercon |
i just realized i was using --world instead of --worldname |
21:20 |
mercon |
oh hey, there's a matrix channel? can you post the id? |
21:20 |
sfan5 |
aren't they just using the matrix bridge? |
21:20 |
Benrob0329[m] |
yes |
21:24 |
mercon |
yeah but i prefer the matrix interface for the scrollback |
21:26 |
mercon |
how do i reset a user password? |
21:26 |
mercon |
i know it's right but it's not working suddenly |
21:26 |
sfan5 |
/setpassword |
21:27 |
mercon |
i guess it's working now |
21:28 |
mercon |
of course i'd figure it out right after talking shit |
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22:25 |
Yawin |
Hi! |
22:25 |
Yawin |
Some one about modding and manipulate player's inventory? |
22:26 |
thePalindrome |
Er... what is the question? |
22:26 |
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22:26 |
Yawin |
I'm trying to take one item from the stack that the player have in his hand |
22:27 |
Yawin |
i made two aproxximations of the funcions and not works |
22:27 |
Yawin |
(sorry for my english, is very bad) |
22:27 |
Yawin |
Here you can see my two possible functions: http://pastebin.com/VC7GyayE but i don't know why don't work |
22:28 |
thePalindrome |
The itemstack functions have a weird quirk to them |
22:28 |
thePalindrome |
After you set_count or take_item, you have to set the itemstack |
22:29 |
Yawin |
but, i'm doing set count on the itemstack of the player |
22:29 |
thePalindrome |
object:set_wielded_item(player:get_wielded_item().take_item(1)) |
22:29 |
thePalindrome |
player:set_wielded_item(player:get_wielded_item().take_item(1)) |
22:29 |
thePalindrome |
sorry |
22:30 |
Yawin |
mmmm |
22:30 |
thePalindrome |
That modifies a *copy* of the itemstack |
22:30 |
Yawin |
i think that i understand |
22:30 |
thePalindrome |
You have to take the copy you modified and replace the stack the player is holding |
22:30 |
thePalindrome |
It's a quirk of Lua |
22:31 |
thePalindrome |
That line I gave you might not work, I don't remember if take_item is a method or a function |
22:31 |
Yawin |
it says: bad argument #1 to take_item: userdata expected got number |
22:32 |
thePalindrome |
player:set_wielded_item(player:get_wielded_item():take_item(1)) |
22:32 |
thePalindrome |
I looked at the docs, forgot about that :P |
22:32 |
Yawin |
don't crash but the stack don't change |
22:32 |
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22:37 |
thePalindrome |
Are you in creative? |
22:37 |
thePalindrome |
take_stack does nothing in creative |
22:37 |
Yawin |
nop |
22:38 |
Yawin |
And I'm only with starting privileges |
22:39 |
thePalindrome |
Doesn't matter |
22:40 |
thePalindrome |
http://termbin.com/pxf6 |
22:40 |
thePalindrome |
A little PoC that shows how that function works |
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22:42 |
Yawin |
If i introduce /delve it says "issued command" |
22:43 |
thePalindrome |
You have to be holding something to take :P |
22:44 |
thePalindrome |
Also, that code won't take the last item from a stack |
22:44 |
Yawin |
oh, wait |
22:44 |
thePalindrome |
Point being is that you have to use set_wielded_item |
22:44 |
Yawin |
says issued command but, takes all stack and gives only one |
22:48 |
thePalindrome |
Oh, that's why |
22:48 |
thePalindrome |
take_item returns an itemstack of what's been *taken*, not what's left |
22:49 |
Yawin |
My question is, why it works on a command but no on a on_rightclick function? |
22:49 |
Yawin |
For me it not have sense |
22:49 |
thePalindrome |
It does work with an on_rightclick |
22:49 |
thePalindrome |
I just didn't care enough to make a test item to bind it to :P |
22:50 |
Yawin |
i copied the code of the command in muy function and it don't works |
22:50 |
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22:50 |
Yawin |
at the moment my node is that: http://pastebin.com/ZMkerGVC |
22:51 |
thePalindrome |
Yeah, I just said that take_item returns a stack of what you took |
22:51 |
thePalindrome |
not what's left |
22:51 |
Yawin |
yes, yes |
22:51 |
Yawin |
but it don't works |
22:51 |
thePalindrome |
Try this: http://termbin.com/5mes |
22:51 |
Yawin |
it not modifies my stack |
22:51 |
thePalindrome |
You didn't tell it to |
22:52 |
Yawin |
your code works! |
22:52 |
Yawin |
I don't understand the difference |
22:52 |
thePalindrome |
Do you see the difference? |
22:52 |
thePalindrome |
http://dev.minetest.net/ItemStack:take_item |
22:52 |
thePalindrome |
take_item(1) returns an itemstack with only 1 item in it |
22:53 |
thePalindrome |
For example, stack == stack:take_item(1) is false |
22:53 |
thePalindrome |
take_item modifies stack, but returns a different itemstack |
22:54 |
Yawin |
thanks you very much for all :) |
22:54 |
thePalindrome |
yw, feel free to pm me again if you have any other questions, I'm looking forward to a decent magic mod :P |
22:54 |
thePalindrome |
!next |
22:54 |
MinetestBot |
Another satisfied customer. Next! |
22:55 |
Yawin |
jajaja thanks! |
22:55 |
Yawin |
I thing in one month mor or less it's gonna be prepared to be published |
22:56 |
Yawin |
Here you can see a little video with the concept: https://www.youtube.com/watch?v=GmVIrzV5VDY |
22:59 |
thePalindrome |
Good luck with the multiblock |
23:01 |
Yawin |
I had make an api who recognices structures and compares it with registered "recipes" |
23:01 |
Yawin |
So, multiblock is overcome hahahaha |
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kaeza |
greetings |
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thePalindrome |
hullo |
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23:34 |
emunand |
this might be the wrong place to ask this, but does anyone know how to autoconnect to a server on startup with Konversation? |
23:35 |
emunand |
i cannot find it in the settings |
23:35 |
thePalindrome |
I'd try #kde :P |
23:35 |
thePalindrome |
As it is, I don't use Konversation, so I wouldn't know |
23:35 |
sofar |
!mod flowerpot |
23:35 |
MinetestBot |
sofar: flower pots [flowerpots] by pithy - https://forum.minetest.net/viewtopic.php?t=15265 |
23:36 |
emunand |
i use to use HexChat, but switched to this because it was preinstalled and fits the KDE theme better |
23:36 |
sofar |
MinetestBot: forget that one, lol, it's been taken off |
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23:45 |
Fixer |
hexchat crashes so much |
23:49 |
kaeza |
that's weird. never seen it crash |
23:51 |
kaeza |
Fixer, Windows? |
23:51 |
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23:51 |
Fixer |
yes |
23:51 |
kaeza |
ah |
23:52 |
Benrob0329[m] |
Windows is weird |
23:52 |
kaeza |
I had problems in Windows with Python enabled |
23:52 |
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23:53 |
Fixer |
it crashes on network reconnect, issue is known, not fixed for years, fuck em |
23:53 |
Fixer |
issue closed to collaborators only so people won't whine |
23:53 |
Fixer |
._. |