Time Nick Message 00:32 Benrob0329[m] Hello 00:34 red-001 hi 00:35 Benrob0329[m] Anything super spectacular happen whilst I was gone? 00:35 red-001 when were you last online? 00:37 Benrob0329[m] This morning mostly, but I didn't read much 00:50 Baffy[m] any word 00:50 Baffy[m] i get way too many hills in v7 00:50 Baffy[m] how can i make more flat areas 00:50 Baffy[m] i'm having a hell of a time with WorldEdit 00:51 Baffy[m] but i'm starting to get it 00:51 Baffy[m] i made a pyramid but it was pointing the wrong way, and half was underground 00:59 STHGOM worldedit can be kinda fun once you get the hang of it 01:00 STHGOM anyhow, does anyone know were i can get lib_mount? 01:08 Fixer Ba 01:09 Fixer Baffy[m]: look in minetest.conf - mgv7 settings, you can also try disabling "mountains" (or smth) flag, or look on forums / i hope you figure out I go to sleep now 01:11 Baffy[m] ok thanks 01:11 Baffy[m] i want some mountains, just less 01:52 ThomasJaguar1212 ok, this custom flower decoration is not showing up whatever i do. 02:36 ThomasJaguar1212 and when i try to specifiy bomes for the decoration to spawn in i get a "failed to get biome" error for each biome i specified. also it seems D00Med's moreplants mod is giving the same error 02:37 ThomasJaguar1212 minetest 0.4.15 linux. x86-64 AMD 02:39 ThomasJaguar1212 ive been trying to work this out for a few hours now. 03:04 zorman2000 Hello all 03:04 zorman2000 I'm a total noob on blender 03:04 zorman2000 Literally just have spent like two hours on it. I created a very simple model, and I want to use it on minetest... but I have no idea how I can texture it 03:05 zorman2000 Blender creates a UV map I think Minetest won't understand 03:05 zorman2000 So how can I create a UV map, and how to export my blender model so I can use it on Minetest? 03:09 sofar heya 03:09 sofar I can help 03:10 sofar zorman2000: still here? 03:10 zorman2000 Yes, I'm here 03:11 zorman2000 What do I do? :) 03:11 sofar so do you have both the uvmap shown and the model in two view ports in blender? 03:11 zorman2000 Yes... I do 03:11 sofar great 03:11 sofar and you're in edit mode? 03:11 zorman2000 Yes, on the model I'm in edit mode 03:11 sofar did you map the UV's already onto the texture properly? 03:12 zorman2000 I created a UV map... by pressing A and then going to Mesh -> UV Unwrap -> Smart UV Project 03:12 zorman2000 That did a UV map for all faces 03:14 sofar so are the uvmaps ok or not yet? 03:14 sofar did you load a texture into the uvmap window? 03:15 zorman2000 No... while I see this option, I don't know what to do from here. Can I just put in any texture and move it around to match the faces in the UV Map? 03:16 sofar so a few questions 03:16 sofar are you using the same texture on all faces? 03:17 zorman2000 No, it is an animal. So I want to have a face at least 03:17 zorman2000 I want to do this https://forum.minetest.net/viewtopic.php?f=9&t=16557#p249457 03:17 zorman2000 But as a blender model 03:21 sofar sec 03:22 zorman2000 No problem! 04:24 TheInformer Hello 04:24 ThomasJaguar1212 hi 04:24 TheInformer I have a question 04:25 TheInformer 3,1 04:26 TheInformer Has anyone compiled a minetest 0.4.15 Apk for android and if not could someone possibly do it for me, im pretty sure its been updated on github 04:27 TheInformer Also is it possible to have the pc main menu on mobile? 04:29 zorman2000 !tell sofar Nevermind, got it working! I really thought the UV map had to be on a specific way. but now I see that that is only for player skins! Thanks anyways man! 04:29 MinetestBot zorman2000: yeah, sure, whatever 04:33 * zorman2000 wonders if MinetestBot will tell sofar what I asked it to say.... 04:34 zorman2000 sofar: I got it working! I was confused because the player skins have a specific format, but now I see that for other models that doesn't matters! Thank you anyways man! 04:35 TheInformer I guess he did 04:36 zorman2000 Well, he told me "sure, whatever"... that is not very convincing! xD 04:41 TheInformer Ill just go with the 0.4.14 for now 05:18 sofar sorry I had to run off, too much going on 05:18 MinetestBot sofar: Feb-04 04:29 UTC Nevermind, got it working! I really thought the UV map had to be on a specific way. but now I see that that is only for player skins! Thanks anyways man! 05:44 Benrob0329[m] any doctor who fans on? 06:06 octacian Benrob0329[m]: I hate doctor who :P 06:14 Benrob0329[m] octacian: Tell it to the sonic! 06:14 octacian I hate sonic. 06:14 octacian :P 06:38 Benrob0329[m] octacian: I mean my sonic screwdriver! XD 06:49 Persi[m] Is the new series already on? 07:03 ssieb Benrob0329[m]: yes! 07:03 Benrob0329[m] Persi: not until April 07:28 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Mgv6: Add fallback node for gravel 13047168c https://git.io/vDn9b (152017-02-04T07:21:23Z) 07:28 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Mgv6: Add stairs to desert stone dungeons 138e4c114 https://git.io/vDn9N (152017-02-04T07:21:23Z) 07:28 MinetestBot 02[git] 04paramat -> 03minetest/minetest: MapgenBasic node resolver: Various fixes 132d03cfd https://git.io/vDn9A (152017-02-04T07:21:16Z) 08:02 Thomas-S Is there anyone here who is able to speak French? I need a translator for my server. 08:04 Alcyone Thomas-S, #minetest-fr, I believe you will find someone :) what do you need precisely ? 08:05 Thomas-S I have a new player on my server, who can only speak french. Every new player has to answer a few questions, but the questions are in English. 08:09 ssieb Google Translate? ;-) 08:20 Taose ... why did they go to an English only server if they onlt speak french? 08:20 Taose O_o 08:21 agaran Taose: pretty common.. 08:21 Taose ... 08:21 Alcyone I was thinking the same 08:21 Taose Welp as einstein said, only two things are infinite in the universe... 08:22 Alcyone I think the guy understands few things in English but don't know how to create understandable sentence in English 08:22 Alcyone doesn't* 08:22 Taose hm 08:23 Taose Well if he's trying to learn English, then... I can see why he'd join and English only server. 08:24 Taose But usually that's reserved for those that are more familiar with the language... 08:25 Alcyone Possible, dunno 08:28 * Taose dies 08:58 cheapie OK, I managed to get my "VCR" in MT to support timed recordings.p 08:58 cheapie -p 08:58 cheapie Still doesn't record anything, but it can do it on a timer now :P 08:59 cheapie (and also blink lights rather aggressively if you try to do so with no "tape" inserted) 09:08 XeonSquared What will the VCR do? 09:12 cheapie It has a front panel that acts like a VCR, and also has a "TV" connected that displays the appropriate stuff (OSD and such). It is not capable of actually recording video. 09:13 cheapie https://forum.minetest.net/viewtopic.php?f=3&t=156&start=5000#p249420 09:33 sofar https://forum.minetest.net/viewtopic.php?f=9&t=16585 09:41 WSDguy2014 In my vanilla survival world (minetest_game subgame), i made 4 easy setup farms (cactus, papyrus, cotton and wheat) and 2 not easy setup farms (brown mushroom and red mushroom), there is any more possible to make 16x16 farm in 0.4.15 (not for tree types), like flower types, grass and jungle grass (Works if only on Dirt with grass bellow), waterlily (I don't know if does work on water), dry grass (Works if only on Dirt with dry 09:45 XeonSquared I need to actually work on my mod >.> 09:46 XeonSquared on the upside I can now run the emulator outside of minetest 09:46 XeonSquared and as such write and run programs at >1 Hz 09:47 XeonSquared even better it's more like a debugger than an emulator 09:47 XeonSquared need to make memory traps or something so I can like, have another program acting as a display 09:48 rdococ a VCR? 10:20 rdococ so what kind of item is the "tape" you insert? 10:31 rdococ should I use the portal 1 design or the portal 2 design for non-portalable walls 10:31 rdococ hm 12:38 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Fix PlayerSAO deletion warning (0eede97af2927dcda3545192403b0a44f30bc… 13de664b1 https://git.io/vDnjp (152017-02-04T12:31:21Z) 15:31 PureTryOut[m] hey guys, I was wondering how I would store some information in the player object, if even possible. I need a way to store some player specific information so my mod can access it after relogging as well 15:33 PureTryOut[m] would I have to make a new inventory which is unaccessible by the player? it sounds like kind of a hack/workaround but it should work in theory... I just need to store numbers really 15:33 ElectronLibre PureTryOut[m]: The info doesn't have to be stored in the player's obj, does it? You could use a table with the player's name as key and manage it on your own. AFAIK MineTest doesn't like it when you modify the player obj 15:33 PureTryOut[m] hmm true I guess. but wouldn't that table get wiped if the server shuts down? 15:34 ElectronLibre If it's as small as numbers, store it yourself in an array, then save it on the disk at shutdown and reload on reboot 15:34 ElectronLibre Yeah, but that's why we have minetest.register_on_shutdown. 15:34 PureTryOut[m] yeah I guess I could do that... now how to save to disk ;) 15:34 ElectronLibre Lua's got basic file I/O. 15:35 PureTryOut[m] I don't think Minetest has a specific spot to save stuff in right? just the mod folder itself? 15:35 ElectronLibre I'd advise you to use the world's directory for those files, you can get it from minetest.get_worldpath() 15:36 ElectronLibre It's not very clean saving things in the mod's folder, especially if this content is data from the game and not mod config 15:36 ElectronLibre (brb gotta reboot my Core.) 15:37 PureTryOut[m] ElectronLibre: agreed. the "world directory, where would that be located? where could I find it on my file system? 15:38 Benrob0329[m] PureTryOut: you play minetest? 15:38 PureTryOut[m] not really, I develop some mods for it 15:39 PureTryOut[m] Minetest is boring right now imo (I prefer Minecraft), so I'm fixing that 15:40 PureTryOut[m] ElectronLibre: aah in `~/.minetest/worlds/`, cool that sounds good for now 15:40 ElectronLibre To be more precise, in ~/minetest/worlds// 15:42 PureTryOut[m] yeah I know ;) 15:46 agaran PureTryOut[m]: that depends what you seek for.. there are servers hard enough to keep you busy (survival ones) 15:47 PureTryOut[m] I seek Minecraft-like gameplay, which Minetest sadly does not offer. well there are some games that do, but those are outdated and not feature par at all 15:49 sfan5 you won't find feature parity with mc 15:50 PureTryOut[m] I know 15:50 PureTryOut[m] that's why I'm writing stuff for myself 15:50 PureTryOut[m] I enjoy doing it, so no problem 15:50 PureTryOut[m] ok so different question: is there a `minetest.register_on_playermove` or something like that available? 15:51 ElectronLibre As far as I know, there is not, 15:51 agaran PureTryOut[m]: it would be way too slow.. 15:51 ElectronLibre however, you can have a globalstep check for changes of every player's position 15:51 PureTryOut[m] ElectronLibre: aah good call thanks, I'll use that I guess 15:52 agaran unless it would be quite quantized with moves.. (also bear in mind that there is inherent lag between client and server..) 15:52 ElectronLibre Some mods use that but it can create quite some lag with lots of players online 15:52 PureTryOut[m] I guess. I only have to know if a player moved a block (a meter) really 15:53 PureTryOut[m] that would be good for client-side modding I guess 15:53 ElectronLibre And if you think checking at every server step is useless, then you can have a recursive call to minetest.after, with the delay you want between every check 15:53 ElectronLibre Is there now such a thing as client-side modding? 15:53 sfan5 not yet officially 15:53 agaran PureTryOut[m]: thats why I said quantized moves... to reduce issues 15:54 Jordach gah, why is every new person so interested in building MineClones 15:54 ElectronLibre Last time I checked someone was working on it (ah, yeah, it was you sfan5, wasn't it?) but it was nowhere near merged. 15:54 PureTryOut[m] agaran: ooh yeah sorry 15:54 PureTryOut[m] Jordach: why does it matter? people just like Minecraft 15:54 Jordach PureTryOut[m], it's lazy and shows you can't think for yourself, much like liberals 15:55 agaran PureTryOut[m]: why build clone if minecraft exists and they can play there if they want? 15:55 PureTryOut[m] ElectronLibre: ooh no doesn't seem like it'll be merged soon (I believe I saw someone say the release after the upcoming one?), but there is an open PR for it 15:55 PureTryOut[m] Jordach: wow, a bit harsh 15:55 sfan5 ElectronLibre: no not me 15:55 PureTryOut[m] agaran: in my case I prefer something FOSS 15:55 ElectronLibre sfan5: Ah, ok. 15:55 PureTryOut[m] also, having a good modding API is a big plus 15:55 Jordach PureTryOut[m], i've tried doing a more difficult subgame in that vein (hue) 15:55 PureTryOut[m] anyways I don't want to start a discussion about it... 15:56 ElectronLibre Yeah. That's a nuke we must defuse before it goes off.. 15:56 Jordach it's why my prototype resembles an RPG at the surface 15:57 Jordach other than skin handling, my subgame is practically anew 15:57 agaran PureTryOut[m]: well probably a point, you can always develop better mods for MT.. 15:59 Jordach PureTryOut[m], take a mosey https://jordach.net/Images/Screenshots/screenshot_20170129_213239.png, https://jordach.net/Images/Screenshots/screenshot_20170129_212427.png 16:00 agaran Jordach: it is MT? what hud you use? 16:00 Jordach agaran, customised entirely, built from part of BFD's old core 16:00 Jordach i can now wield the hud api, alongside vmanip and every other feature barring base AI 16:01 agaran so it is not compatibile with MT 0.4.15? 16:01 Jordach it is 16:01 * XeonSquared feels very clever 16:01 Jordach commit id 707e27b5 16:01 Jordach :^) 16:02 * XeonSquared updated Minetest to 0.4.15 and his mod didn't break at all 16:02 Jordach agaran, more early prototype https://www.youtube.com/watch?v=2yPKValkGXo 16:03 agaran Jordach: I mostly would want to get that style of hud.. with time etc.. 16:03 Jordach agaran, trying to write my own bucket api 16:03 Jordach for almost complete minetest_game non-dependancy 16:04 Jordach the last dependancy is ironically the player 16:04 agaran Jordach: is it anywhere life on internets ? 16:05 Jordach agaran, nope 16:05 Jordach it even live computes days into months and years, using a 12x30 calendar 16:06 agaran Jordach: I liked that too, and too bad it is not.. let me know if it gets life/semi life ok? 16:25 PureTryOut[m] to do damage to a player, I guess I need to read the current health first, detract the amount of damage I want to do, and then set the players new health to it? 16:26 ElectronLibre There's a way to put damage on a player by faking a punch, or using a specific damage method 16:26 ElectronLibre I can't remember it though.. 16:27 PureTryOut[m] that sounds more like a workaround again ;) I'll use what I said then 16:28 agaran PureTryOut[m]: you always can write missing piece of c++ along with lua bindings for api and make PR.. 16:28 PureTryOut[m] agaran: if only I knew C++ 16:28 ElectronLibre Well, actually the damage and punch methods allow things like armors and damage effects to work 16:28 agaran ElectronLibre: it is bad, hunger damages armors ;) 16:29 ElectronLibre Well then hunger must use the set_hp(get_hp()-x) method :) 16:29 agaran simply some handling for damage types would be nice 16:29 ElectronLibre And any other thing that's supposed to put physical damage should either fake punch or use the damage method (which I know exists for entities, not sure for players) 16:31 PureTryOut[m] I'll just use the `set_hp(get_hp() - x)` method. it's perfectly fine, I was just wondering if there was a `update_hp()` method of some sorts 16:31 sfan5 no there isnt 16:31 ElectronLibre That's a shame. But there's still the fake punch. 17:33 Jordach >hears the commando (c64) bassline 17:33 Jordach >PogChamp 17:37 rdococ hah nice 17:37 rdococ I was searching the logs for lolz and now I have an idea for a mod floating around in my head 17:37 rdococ black mese 17:37 rubenwardy like Black Mesa? 17:38 rdococ ye 17:38 rdococ it's in a 2013 log I found 17:38 rubenwardy sweey 17:38 rubenwardy *t 17:38 rdococ black mese vs lunar dust or something 17:39 rdococ that reminds me, I should create a crafting recipe for my fork of a fork of a portal gun mod 17:39 rdococ maybe asteroid dust 17:49 rdococ also, yay meshnode 18:42 sofar !mod frame 18:42 MinetestBot sofar: Paintings and Picture Frame (1.0) [mod3] by Esteban - https://forum.minetest.net/viewtopic.php?t=7490 18:46 rdococ why does hexchat keep pinging me 18:48 Krock rdococ 18:49 Krock lol, what happened to that mod? seems to be moved to somewhere 18:49 rdococ krock 18:49 rdococ oh 18:49 rdococ that's why it asked me to log in 18:49 rdococ well, I ended up getting an account on the forums 18:51 Krock sadly I don't have a bone collector in the search engine yet. got to do that manually :/ 18:53 Krock !mod non-entity 18:53 MinetestBot Krock: Frame - lag-free non-entity item frames![frame] by sofar - https://forum.minetest.net/viewtopic.php?t=16585 18:54 sofar lol 18:54 sofar !mod flowerpot 18:54 MinetestBot sofar: flower pots [flowerpots] by pithy - https://forum.minetest.net/viewtopic.php?t=15265 18:54 sofar noooo 18:54 sofar Krock: you need to teach it to prefer exact string matches :) 18:55 Krock !mod frames 18:55 MinetestBot Krock: Item frames and pedestal [itemframes] by Zeg9 - https://forum.minetest.net/viewtopic.php?t=5600 18:55 Krock sofar, it does :P 18:55 Krock get votes on your mod to bring it to the top 18:55 sofar Krock: no, I named my mod 'flowerpot' not 'flowerpots' 18:55 Krock oh 18:55 sofar https://forum.minetest.net/viewtopic.php?f=9&t=16574 18:56 Krock nice mod btw 18:56 Krock let's see if I can priorize that stuff somehow 20:00 rubenwardy !mod unified_dyes 20:00 MinetestBot rubenwardy: Unified Dyes [unifieddyes] by VanessaE - https://forum.minetest.net/viewtopic.php?t=2178 20:15 Fixer !mod hydro 20:15 MinetestBot Fixer: Hydroponics [hydroponics] by mtmodder148 - https://forum.minetest.net/viewtopic.php?t=11129 20:37 PureTryOut[m] how do you get the position of a player in the world? I can't find anything for it but I'm probably just blind 20:39 sfan5 minetest.get_player_by_name("singleplayer"):getpos() 20:40 agaran PureTryOut[m]: but beware get_player_by_name() can return nil if player is not logged in 20:40 PureTryOut[m] ok I'm actually blind, thanks. it was in player all along lol 20:47 agaran who knows hunger mod? 20:47 agaran on one server I discovered odd issue, when you die out of hunger and not respawn quickly you die many many times.. 20:48 agaran ie code does not detect fact that player is already dead/0hp and still keeps triggering on damage-from-hunger whole 'dying' procedure 20:49 TheInformer Is there someone here who can compile the latest android release for me? 20:50 Jordach ...it's on google play and f-droid 20:50 Jordach usually. 20:50 TheInformer Yeah but i want the latest from github as it is 0.4.15 20:50 est31 https://f-droid.org/repository/browse/?fdid=net.minetest.minetest 20:51 est31 has 0.4.15 20:51 TheInformer Also is it possible to add my own custom buttons that enable things? Like zoom and minimap 20:51 TheInformer Thanks 20:51 Jordach TheInformer, iirc plugging in a USB keyboard allows MT on droid to use it's keys 20:52 TheInformer I dont have the adapter for android phones 20:52 TheInformer So not possible 20:53 TheInformer and i dont have a bluetooth keyboard 20:56 TheInformer Also is it possible to get the pc main menu on android? 20:57 TheInformer Sorry about all the questions 21:16 xerox123 is there a way to list all players and their privs? 21:18 GNU[BDC] look in auth.txt 21:21 Krock local data = minetest.auth_table[player:get_player_name()] and you'll have the auth.txt stuff in there 21:22 xerox123 thanks 21:25 PureTryOut[m] agaran: about that hunger mod bug, shouldn't [this](https://github.com/BlockMen/hunger/blob/master/init.lua#L52) line set hunger back to 20 at respawn and thus stop the damage-from-hunger stuff? 21:26 agaran if you -respawn- 21:26 agaran if you don't click respawn.. it deals damage.. 21:41 rdococ how do I find the block the player is pointing at from pointed_thing? pointed_thing.above/.below doesn't seem to cut it for near-edge cases 21:43 juhdanad pointed_thing.under should work in every case. 21:44 juhdanad sorry, .below. 21:48 rdococ I thought I already tried that, but just to make sure I tried it again. still the same issue. if you aim near the bottom or top edge of the block, the portal ends up being placed half on the unportalable surface below or above it 21:48 rubenwardy don't do that Krock xerox123 21:48 rubenwardy minetest.auth_table is supposed to be privat 21:48 rdococ I have a check to see whether the block above it or below it is portalable, and if the block above it is portalable the portal is shifted up half a block to fit on both blocks. same with below it, but shifted down. 21:49 rubenwardy use minetest.get_connect_players() and :get_privs() instead 21:49 rubenwardy so 21:49 Krock how about players that are offline? 21:51 Krock ^ rubenwardy 21:51 juhdanad rdococ: which minetest version do you use? (client) 21:52 rdococ 0.4.15 21:53 rubenwardy well, 1) it's at least worth mentioning that this may cause problems and 2) do they really need all players? 21:53 rdococ -dev-dd3cda6-dirty 21:53 rdococ wait 21:53 rdococ it's .under 21:53 Krock "they"? I think the question was about a mod 21:54 Spidergirl321 My Minetest does not open. I just got the new version. I re-installed it 3 times. I also restered my computer 3 times. My Minetest just does not work. 21:54 shamoanjac Spidergirl321, what is exactly happening? 21:54 Spidergirl321 The game can not open. 21:55 rdococ pointing_at is still correct though... 21:55 rdococ as in, in the stats 21:55 shamoanjac You'll have to be more specific 21:55 shamoanjac do you get an error message? 21:55 shamoanjac can you access the in-game menu? 21:55 shamoanjac what steps do you follow to launch the game? 21:56 juhdanad Try out the latest build! (at least after https://github.com/minetest/minetest/commit/3f8261830e0503cd59d8713d5c9aab12fc1491db) 21:56 Spidergirl321 Well when you know you click the game it does nothing. It's not my mouse can not click. It just the game can not open when I open it. 21:56 shamoanjac so, it does nothing, right? 21:56 Spidergirl321 Yes. 21:56 shamoanjac what OS are you using? 21:57 Spidergirl321 I'm using Linux. 21:57 juhdanad Spidergirl321: try to run it from the command line! 21:57 shamoanjac alright, can you try to run Minetest from command line? 21:57 * PureTryOut[m] holds himself from mentioning Linux is not an OS 21:58 agaran PureTryOut[m]: then somehow I am using not an OS for over decade as OS.. ;) 21:58 shamoanjac PureTryOut[m], I'd like to interject for a moment. What you're referring to as Linux is, in fact GNU/Linux, or, as I've rec... 21:58 Spidergirl321 I tried to re-install it 3 times. I also restared my computer. 21:58 PureTryOut[m] ^ 21:58 Spidergirl321 I'm using Ubuntu MATE. 21:58 PureTryOut[m] see, that's the OS 21:58 shamoanjac what version of Minetest are you trying to run? 21:59 Spidergirl321 The newest. 21:59 shamoanjac did you get it from the minetest/github page or from the Ubuntu repositories? 21:59 Spidergirl321 I installed it with the terminal. 21:59 shamoanjac "sudo apt-get install minetest" ? 21:59 Spidergirl321 Yes. 22:00 shamoanjac try to run "minetest" in your terminal 22:00 shamoanjac at the very least you should be able to see some output 22:00 Spidergirl321 What command do I do? 22:00 shamoanjac "minetest" 22:00 Spidergirl321 Okay. 22:00 shamoanjac can you run other 3D games on your computer? 22:00 shamoanjac I mean, on your computer while using Ubuntu 22:01 Spidergirl321 Minetest worked for me for a very long time. 22:01 shamoanjac when did it stop working? 22:01 agaran so what you changed that it stopped ? 22:01 Spidergirl321 Then when I updated to the new version. A thew minutes later it just stopped. 22:02 Fixer !seen HybridDog 22:02 MinetestBot Fixer: Sorry, I haven't seen hybriddog around. 22:02 shamoanjac have you run "minetest" on your terminal? 22:02 Spidergirl321 When I try to run it in the terminal. By typing minetest. It says this: 2017-02-04 23:00:36: WARNING[Main]: Supplied unrecognized debug_log_level; using maximum. 22:02 Spidergirl321 minetest: /build/minetest-JrSZG2/minetest-0.4.15/src/log.cpp:199: void Logger::addOutputMaxLevel(ILogOutput*, LogLevel): Assertion `lev < LL_MAX' failed. 22:02 Spidergirl321 Aborted (core dumped) 22:02 shamoanjac eewww 22:02 shamoanjac looks like you've found a feature 22:03 Spidergirl321 What is that? 22:03 shamoanjac in software development slang, we tend to use "feature" as an euphemism for "bug" 22:03 diemartin foo 22:03 Spidergirl321 Okay. 22:03 Spidergirl321 Do you know how I can fix the bug by any chance? 22:04 shamoanjac yes, by having a good understanding of C++ and the Minetest engine architecture ;) 22:04 juhdanad Spidergirl321: can you locate the folder where minetest is installed? 22:05 Spidergirl321 Yes. 22:05 shamoanjac a quick search yields nothing for your error 22:05 Spidergirl321 The .minetest folder? 22:05 juhdanad You will see there a file "minetest.conf" 22:05 Spidergirl321 Yeah I do. 22:05 Spidergirl321 I opened it. 22:05 juhdanad Set debug_log_level to 0 22:06 Spidergirl321 Ok. 22:06 juhdanad Now try running it. 22:06 shamoanjac quick side question: why is the repo version (apparently) running with debug symbols? 22:07 Krock Fixer, rarely he's online as w_laenger 22:08 Spidergirl321 Thanks it works now. 22:08 juhdanad What was the value before you changed it? 22:09 Spidergirl321 ca 22:09 juhdanad Spidergirl321: you mean "debug_log_level = ca"? 22:10 rubenwardy do you know what the line after it was? 22:10 Spidergirl321 Yes it was ca 22:11 rubenwardy so: 22:11 rubenwardy debug_log_level = ca 22:11 rubenwardy ca 22:11 diemartin canada is a nice loglevel 22:11 Spidergirl321 Yes debug ca 22:11 shamoanjac makes sense 22:11 Spidergirl321 That was it 22:11 shamoanjac 3>Supplied unrecognized debug_log_level 22:12 juhdanad Well, the good thing that now you can play. 22:12 juhdanad !next 22:12 MinetestBot Another satisfied customer. Next! 22:12 shamoanjac btw when is compression going to be implemented for blocks transmission? 22:17 diemartin aren't blocke already compressed? 22:18 rubenwardy they are in the database 22:18 rubenwardy I'm not sure about transmission 22:19 shamoanjac I remember they weren't this summer 22:26 rdococ updating MT now 22:27 rdococ wait 22:28 rdococ k 22:28 rdococ updating 22:29 shamoanjac !seen nerzhul 22:29 MinetestBot shamoanjac: nerzhul was last seen at 2015-12-05 19:21:24 UTC on #minetest 22:29 shamoanjac th-that's quite a while ago 22:30 rdococ indeed 22:30 rdococ I'm not surprised though seeing as it's nerzhul 22:31 rubenwardy ~seen nerzhul 22:31 ShadowBot rubenwardy: I haven't seen nerzhul in #minetest. 22:31 MinetestBot 02[git] 04rubenwardy -> 03minetest/minetest: Add per-stack descriptions using ItemStack Metadata 13f2f9a92 https://git.io/vDcuT (152017-02-04T22:07:55Z) 22:31 MinetestBot 02[git] 04rubenwardy -> 03minetest/minetest: Add ItemStack key-value meta storage 13f2aa2c6 https://git.io/vDcuk (152017-02-04T22:07:55Z) 22:31 MinetestBot 02[git] 04rubenwardy -> 03minetest/minetest: Derive NodeMetaRef from MetaDataRef 13c2e7b1f https://git.io/vDcuI (152017-02-04T22:07:55Z) 22:31 MinetestBot 02[git] 04rubenwardy -> 03minetest/minetest: Make NodeMetaRef::getmeta a non-static member 1313f94ec https://git.io/vDcuL (152017-02-04T22:07:55Z) 22:31 MinetestBot 02[git] 04rubenwardy -> 03minetest/minetest: Derive NodeMetadata from Metadata 13bbdd869 https://git.io/vDcut (152017-02-04T22:07:55Z) 22:32 rubenwardy well, here was in #-dev 2 hours ago 22:32 rubenwardy *he 22:33 shamoanjac who's writing the client-side modding API? 22:33 rubenwardy nerzhul and red-001 22:33 rdococ I don't see any need for client-side modding API other than shaders and maybe HUD 22:33 shamoanjac HUD is a huge need 22:33 rubenwardy client-side prediction 22:33 rubenwardy that's basically its only use 22:34 rdococ exactly... 22:34 rubenwardy that is an important thing though, in multiplayer games 22:34 rubenwardy unless you're using lockstep (which we're not) 22:34 shamoanjac why doesn't Minetest use a mod system akin to idtech 3? 22:35 Calinou shamoanjac: compiled mods are a huge problem for rapid development, as well as distribution 22:35 Calinou VMs come with their own security issues, too 22:35 Calinou (the id Tech 3 VM is notorious for being relatively insecure) 22:35 Calinou (still better than native libraries, though) 22:36 Calinou also, I don't think people who develop mods on Windows want to install MinGW or Visual Studio 22:36 Calinou so there's that too :) 22:36 shamoanjac I'm referring more to packaging mods in zip archives and the clients caching them 22:37 shamoanjac (or are they cached already as of now?) 22:37 Calinou that requires servers to host a web server 22:37 Calinou not hard to do, but takes some time 22:37 rubenwardy clients do cache media 22:37 Calinou also, they cache the important things 22:37 Calinou code probably shouldn't be cached - it's small and can update frequently 22:38 GNU[BDC] Fixer: replaced hud 22:40 red-001 what about me? 22:41 red-001 ohh I see 22:46 rdococ I need to update my MATE panel to the new version of minetest? 22:46 rdococ s/panel/menu/ 22:46 rdococ when I launch it, it still launches dd3cda6 22:48 red-001 well you might as well 22:49 rdococ he problem still occurs 22:49 rdococ the* 22:49 red-001 ohh sorry I miss read that 22:49 red-001 I though you where talking about the main menu 22:50 diemartin nerzhul often goes by "nzrkt" aro 22:51 diemartin und here 22:51 rdococ !seen nzrkt 22:51 MinetestBot rdococ: Sorry, I haven't seen nzrkt around. 22:51 diemartin eh nrzkt 22:51 rdococ !seen nrzkt 22:51 MinetestBot rdococ: nrzkt was last seen at 2016-10-08 20:36:10 UTC on #minetest 22:52 rdococ wait 22:52 rdococ my problem is not with pointed_thing, I believe that works fine 22:53 rdococ wow, this code is kind of weird 22:55 rdococ yay the problem is fixed 22:55 rdococ what awkward code though 22:56 rdococ I'm forking someone's fork of someone else's mod, so I guess somewhere along the lines, that happened 23:00 rdococ to be fair, I think it was because the code didn't originally align the portals to a grid 23:27 Fixer Out`Of`Control: it seems hudbars are slightly off center for some reason on your server 23:30 Out`Of`Control Fixer: correct, i move it to left 23:31 Fixer Out`Of`Control: why? 23:31 Out`Of`Control so it starts with inventory on left side 23:32 Out`Of`Control Fixer: can you upload screenshot how it looks 23:33 Fixer Out`Of`Control: https://i.imgur.com/YutmU7D.png 23:34 Out`Of`Control i see 23:37 VanessaE this is making me crazy. if I have an on_use defined for an item, and I use it on some node, if that target has an on_punch, how do I just bail out and call that target's on_punch? 23:37 agaran VanessaE: check in registered_nodes[] for on_punch? 23:37 VanessaE I tried. 23:38 agaran but probably will be slow.. 23:38 VanessaE but it seems like every attempt I make to check it actually *executes* it 23:38 agaran hmm can I see code? 23:38 VanessaE none to see right now, it's all torn up again 23:38 Out`Of`Control Fixer: https://imgur.com/a/SwSWT 23:39 agaran VanessaE: just lines where you check that registered node 23:39 Out`Of`Control http://imgur.com/urWcIYF 23:39 VanessaE agaran: nothing to see, I already deleted my last attempts 23:39 agaran ookay 23:39 Fixer Wuzzy: ^^ 23:39 VanessaE but even something like, print(type(nodedef.on_punch)) is returning confusing results 23:39 VanessaE (like stuff I know for a fact has no on_punch returns "function", while the opposite is also true) 23:40 agaran why not nodedef.on_punch ~= nil ? 23:40 agaran or not nodedef.on_punch ? 23:40 agaran maybe it returns some default one? 23:40 VanessaE no clue 23:40 Out`Of`Control Fixer: i guess because of GUI scale 23:41 Out`Of`Control gui_scaling = 1.06 23:41 VanessaE "By default: Calls minetest.register_on_punchnode callbacks" 23:41 VanessaE hm, maybe that's why. 23:41 Fixer Out`Of`Control: probably, whats your resolution? 23:41 agaran VanessaE: maybe: if nodedef.on_punch == minetest.... ? 23:41 Out`Of`Control full hd 23:41 agaran i mean to compare against default handler.. 23:42 VanessaE yeah 23:42 Fixer Out`Of`Control: another way is to just use icons... 23:42 Out`Of`Control yeah will do that 23:44 Fixer Out`Of`Control: i will ask wuzzy to look into that 23:45 Wuzzy omg just stop talking in mysteries 23:45 diemartin VanessaE: items inherit from tables having sane defaults 23:47 diemartin if you really need to check, use rawget(nodedef, "on_punch") 23:47 Fixer Wuzzy: look this https://imgur.com/a/SwSWT you can ask Out`Of`Control for details, he switched to your hud 23:47 Fixer liberty land server 23:47 Wuzzy there is nothing I can do about it 23:48 Wuzzy this is because of custom font or custom font size 23:48 Wuzzy Mods have ZERO possibilities to query the client font 23:48 Wuzzy but this information would be crucial to fix this 23:49 Wuzzy the only "fix" for now is to revert to default font :/ 23:49 Fixer or use "icons" version 23:49 Wuzzy right 23:50 Wuzzy but that doesnt fix the font size problem 23:50 Fixer as workaround 23:50 VanessaE diemartin: I just don't understand what I'm doing wrong here. 23:51 VanessaE http://pastebin.ubuntu.com/23929549/ --> http://pastebin.ubuntu.com/23929552/ 23:51 Fixer Wuzzy: also, it seems sometimes hbarmor indicator does not load (i have 100% armor) 23:51 diemartin VanessaE: but I think you should check if the target node applies using whatever you need, and just unconditionally call the def's on punch if mot 23:51 Wuzzy Do you still use version 0.1.0? 23:51 diemartin not 23:51 VanessaE and yes, I have the on_use item in my hand, and am punching a node that has that second URL as its on_punch 23:52 Fixer Wuzzy: thats on Liberty Land, he probably downloaded fresh one 23:52 Out`Of`Control 0.2.0 23:52 Fixer today 23:52 diemartin VanessaE: "show me" please 23:52 VanessaE show you what? 23:52 diemartin oh you did 23:52 diemartin code 23:53 VanessaE if I wield the on_use item (dye) and punch the on_punch item, not only does rawget print nothing at all (not even nil), the on_punch print doesn't execute either 23:53 Fixer Wuzzy: just few times, it shows up most of the time 23:53 Wuzzy oh crap 23:54 VanessaE and the code after the rawget doesn't get executed either. it's like the punch is just...absorbed.... 23:55 diemartin VanessaE: return nodedef.onpunch(pos, player, pt) ? 23:55 diemartin +_ 23:55 VanessaE return it from where? 23:55 diemartin where you bail out 23:55 VanessaE see this is the problem - I need to see if the node I'm "using" the item on has on_punch, and then just execute that and not the rest of my other code. 23:56 diemartin line 3 in your paste 23:57 diemartin wait 23:57 VanessaE hang on, I'll just post the full code in a moment. 23:58 diemartin line 13 not 3 23:59 VanessaE wait..