Time |
Nick |
Message |
00:05 |
IhrFussel |
Bama, THANK YOU...now I'm at least a lot closer to what I need |
00:05 |
Bama |
:) |
00:12 |
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00:33 |
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00:39 |
Bama |
What mob mod would y'all consider the best? There are so many mods and hard to search for them |
00:42 |
Benrob0329[m] |
Currently, Mobs_Redo |
00:42 |
Benrob0329[m] |
Possibly in upcoming months, Open_AI |
00:44 |
Bama |
On that one you ahve to add all 4 ? or is it just that first api one? |
00:46 |
Benrob0329[m] |
Bama: yes, the Mobs API and official mob packs |
00:47 |
Bama |
Benrob0329[m]: thank you |
01:11 |
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01:25 |
cheapie |
Heh, some of these traffic lights are getting quite complex. |
01:26 |
cheapie |
There's an intersection in one of my testing worlds with 64 traffic lights (counting pedestrian signals), 18 cameras, and one LTC-4000E on the same digilines bus, for a total of 83 devices. |
01:42 |
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01:56 |
sweBers |
Looking at https://forum.minetest.net/viewtopic.php?f=14&t=13437 <- want to try to make this easier to implement/enable/disable Say I just wanted to change the sound for walking on one type of block, do I need to completely reregister the node, or is there a better way? |
01:58 |
sweBers |
Oh, minetest.override_item(name, redefinition) |
02:16 |
sweBers |
So, I tried just swapping the texture of default dirt with grass with another tile, and was given an error. |
02:16 |
sweBers |
minetest.override_item("default:dirt_with_grass", {tiles={"default_stone.png^default_mineral_iron.png"}}) |
02:17 |
sweBers |
ERROR[Main]: ...\Documents\minetest-0.4.14\bin\..\mods\swebtest\init.lua:10: Attempt to override non-existent item default:dirt_with_grass |
02:17 |
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02:18 |
sweBers |
Do I need to include something else, or am I confused about how that works? |
02:23 |
sweBers |
Needs a depends :) |
02:28 |
sweBers |
OMG, stupidly entertaining: http://imgur.com/a/1nT9p |
02:36 |
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10:02 |
JamesTait |
Good morning all! Happy Thursday, and happy Get to Know Your Customers Day! 😃 |
10:36 |
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10:44 |
Bukki |
Anyone here is experienced with QEMU? |
11:01 |
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13:21 |
Benrob0329[m] |
Never managed to get it working |
13:23 |
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13:33 |
Kurolox |
What are some good subgames that I could use for a PvP server? |
13:36 |
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13:37 |
Benrob0329[m] |
Minetest TNG, Carbone NG, etc |
13:37 |
Benrob0329[m] |
Modded MTG |
13:37 |
twoelk |
hungry_games_plus , clanwars, and capturetheflag seem to be the only subgames that clearly state PvP to be their central theme |
13:37 |
VanessaE |
Kurolox: also consider plain minetest_game with the Dreambuilder modpack :) |
13:38 |
VanessaE |
(it used to be a subgame, but a modpack is easier to maintain) |
13:39 |
Kurolox |
Well, rather than pure PvP I'd focus with survival with PvP elements. I'll check some of them |
13:41 |
twoelk |
cobalt seems to also favor pvp more |
13:41 |
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13:43 |
Kurolox |
Dreambuilder seems pretty interesting. I'm gonna add it |
13:44 |
twoelk |
the http://wiki.minetest.net/List_of_Subgames page in the wiki has been updated , so for a few days it may reflect almost all games that are public (excluding some server games) |
14:01 |
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14:05 |
Kurolox |
How do you add a subgame to a server? I expected that it would be like a mod (you put them in the mod folder and change the bool in the world.mt file of the world of the server), but I've added cobalt to the games subfolder and I don't see anything similar |
14:06 |
Benrob0329[m] |
You need to put it in the subgames folder |
14:06 |
Benrob0329[m] |
And create a new world with it |
14:06 |
Kurolox |
How can you generate a new world through the CLI? |
14:08 |
Benrob0329[m] |
'''minetest --worldname world --subgame subgame''' |
14:08 |
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14:08 |
Benrob0329[m] |
I believe |
14:11 |
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14:22 |
Kurolox |
I'm able to run it with "minetestserver --worldname newworld --gameid subgame". However, I can't find any new map in the maps folder. |
14:24 |
Kurolox |
If I remove the current map, will the game generate a new one automatically? |
14:28 |
Benrob0329[m] |
Yes |
14:29 |
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14:34 |
Alcyone2 |
if you give a new name, you don't need to remove the othe one, I think |
14:34 |
Alcyone2 |
other* |
14:41 |
Kurolox |
!up kurolox.com |
14:41 |
MinetestBot |
kurolox.com:30000 is up (50ms) |
14:41 |
Kurolox |
Yay, I got dreambuilder working |
14:42 |
Kurolox |
While the ping seems fine, I feel like the server is laggy (at least I feel it when I go through pages in unified inventory) |
14:42 |
Kurolox |
is this normal? |
14:47 |
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15:16 |
swift110 |
hey all |
15:21 |
juhdanad |
hey |
15:22 |
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15:22 |
agaran |
HELO * FROM '#minetest'; |
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15:30 |
Fixer |
Kurolox: dreambuilder is quite heavy |
15:34 |
MinetestBot |
[git] sfan5 -> Jeija/minetest-mod-mesecons: Fix Lua error with microcontrollers 7667e7d https://git.io/vMDSW (2017-01-19T15:31:36Z) |
15:36 |
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15:56 |
swift110 |
hmm |
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16:58 |
red-001 |
quick question: singleplayer, single-player or single player? |
16:59 |
Benrob0329[m] |
singleplayer |
17:02 |
Taose |
>.> |
17:02 |
Taose |
Single Player. |
17:06 |
meldrian |
JinglePaylls |
17:09 |
Taose |
Letting the player set their own "account name" would be handly |
17:09 |
Taose |
...I had no idea that the player was called "singleplayer" for ages... |
17:09 |
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17:36 |
MinetestBot |
kaeza: Jan-18 18:58 UTC <STHGOM> hey, here is the model: https://drive.google.com/open?id=0B3YesI12jzijUEgzWDNmMThidlU not sure how 3d items work, so you can export it. might also be super big in minetest. |
17:36 |
MinetestBot |
kaeza: Jan-18 18:59 UTC <STHGOM> lemme know what other models you need |
17:36 |
kaeza |
greetings |
17:38 |
Benrob0329[m] |
Hello |
17:39 |
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18:32 |
hoodedice |
hi Calinou |
18:32 |
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18:35 |
Calinou |
hi hoodedice! |
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19:26 |
MinetestBot |
[git] SmallJoker -> minetest/minetest: Fix MSVC build Build broken by 98e36d7 dd282e6 https://git.io/vMyBP (2017-01-19T19:19:53Z) |
19:37 |
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19:53 |
Taose |
...hm |
19:53 |
Taose |
The bed does not work as expected |
19:53 |
agaran |
fix it? |
19:53 |
* Taose |
put some bread in the oven |
19:53 |
* Taose |
went to bed expecting more of it to be done |
19:54 |
Taose |
I haven't the foggiest how I'd go about fixing it |
20:06 |
* kaeza |
gives Taose some TNT |
20:06 |
kaeza |
now fix it |
20:09 |
Taose |
>.> |
20:09 |
Taose |
Didn't taste gud, instructions unclear |
20:12 |
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20:21 |
red-001 |
krock could you confirm that defining '_USE_MATH_DEFINES' before including math.h fixes all problems with M_PI? |
20:21 |
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20:22 |
red-001 |
krock could you confirm that defining '_USE_MATH_DEFINES' before including math.h fixes all problems with M_PI? |
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20:47 |
IhrFussel |
minetest.registered_nodes seems to contain lots of trash nodes...is this intended? Like several "name = A" nodes and some with empty names |
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21:32 |
Stick |
Hey guys wazup |
21:33 |
sweBers |
Hey, I'm reading about LUA optimization, and I came across the below text. Is anyone willing to explain what it might mean, or possible point me to what it might mean? |
21:33 |
sweBers |
Always use z, y, x ordering unless there's a good reason not to. |
21:35 |
sweBers |
Ah, just read down and it shows an example under Array index calculation |
21:35 |
Stick |
Okay |
21:36 |
sweBers |
Hi Stick! |
21:36 |
Stick |
Hi |
21:36 |
sweBers |
I am just trying to understand LUA, so I'm reading up on it to understand what can and cannot be done :) |
21:39 |
Stick |
Good idea |
21:40 |
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21:41 |
sweBers |
i've got a mod half rewritten at home, but am running into issues just mimicking the LUA syntax. |
21:44 |
Stick |
Ok |
21:52 |
IhrFussel |
You know...it would be much better if itemstrings in the game weren't so difficult to remember/type ... now I had to implement a "case-insensitive, autosearching and autocompleting" request command that helps players to find the correct string...if there is more than 1 match it will list all matches with an ID and the players just need to send the ID of the string and it will be added...that was a lot of work |
21:55 |
Stick |
Ok |
21:56 |
agaran |
IhrFussel: normally players don't see the.. |
21:56 |
IhrFussel |
I mean WHO likes to remember something like "mesecon_lightstone:lightstone_red_off" |
21:56 |
Stick |
I would lol I won't mind |
21:57 |
IhrFussel |
agaran, my players are free to request many items...the problem: They don't know the itemstrings or they type them wrong, so I decided to make that big function |
21:58 |
agaran |
IhrFussel: I know..:) |
21:58 |
IhrFussel |
Of course players will only receive their items after a moderator reviewed and accepted the requests |
21:59 |
agaran |
just in general.. that is -rare- |
22:00 |
sweBers |
Could create a request formspec? |
22:00 |
sweBers |
I gotta go, end of shift! |
22:01 |
IhrFussel |
Not on my server...almost every players asks for items which is OK but the /need command just makes it much easier for moderators to send requests...without that command moderators would have to type /give NAME ITEMSTRING but with that command moderators only need to send /req and /okall..that's it |
22:03 |
Stick |
Okay I can remember item strings so I am fine lol with any server that I am a mod for |
22:03 |
IhrFussel |
The player sends "/need lightstone" for example which will give 7 matches. the player sees these matches in a PM and can send /item ID AMOUNT. then the Nth match will be added to the request list |
22:04 |
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22:05 |
Stick |
Ok |
22:05 |
IhrFussel |
Stick, well my moderators sometimes get annoyed when players request too much...this command will just make requesting/delivering items faster |
22:06 |
Stick |
Well I can help if needed |
22:10 |
IhrFussel |
Stick, thanks for the offer but I didn't mean that my moderators are overwhelmed by the requests...they just sometimes like to build without giving players items every few minutes which is why I added that neat function |
22:11 |
Stick |
Okay |
22:11 |
Stick |
Well if u ever need any more help just ask |
22:12 |
IhrFussel |
I think it's fully understandable that admins/moderators sometimes just want to enjoy the game and continue with their own buildings |
22:12 |
Stick |
True |
22:14 |
IhrFussel |
BTW I didn't write the function in Lua...it's in Bash. It would be WAYY too complicated in Lua for me |
22:15 |
Stick |
I don't understand luau |
22:15 |
Stick |
Is bash a much easier code elemetn |
22:16 |
IhrFussel |
I understand basic Lua and already wrote some simple mods in it...but any function that contains file management or comparing lines etc I do in Bash |
22:16 |
agaran |
IhrFussel: you can make ugly linear search over registered mods. |
22:17 |
IhrFussel |
agaran, what do you mean? |
22:17 |
Stick |
I don't understand laua just yet but I'm learning as when I leave school next year I'm gonna study game / code / computer programming as that's what I am taking in school |
22:18 |
agaran |
for key,val in pairs(minetest.registered_nodes) do if some-match-function(key,searched name) then FOOBAR() end end |
22:18 |
agaran |
IhrFussel: ^^ |
22:18 |
IhrFussel |
No I already tried to loop over minetest.registered_nodes already yesterday..the output was either empty or some HEX code |
22:19 |
agaran |
show me your yesterday's code then |
22:19 |
IhrFussel |
It's in the IRC logs |
22:19 |
IhrFussel |
I don't remember the links right now |
22:20 |
Stick |
Well if u visited it recently goto the history off your browser |
22:21 |
IhrFussel |
Only print(dump(minetest.registered_nodes)) worked and printed all node info to a file that i modified so that only the lines with the item strings were left |
22:25 |
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22:51 |
redblade |
is there any reason that forum.minetest.net has ssl but minetest.net doesnt? |
22:51 |
redblade |
https |
22:52 |
rubenwardy |
forum has sign in |
22:52 |
rubenwardy |
the only risk of minetest.net is mitm |
22:52 |
rubenwardy |
it should ideally use ssl, true |
22:53 |
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23:09 |
Taose |
>.> |
23:09 |
Taose |
Get a vpn |
23:09 |
Taose |
G'luck mitm then. |
23:10 |
rubenwardy |
still possible between vpn and server |
23:10 |
Taose |
Yep, but it's much more difficult. |
23:10 |
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23:27 |
redblade |
doesnt https apply to the entire domain, not a subdomain? |
23:28 |
redblade |
getting a certificate i mean |
23:32 |
rubenwardy |
no |
23:32 |
rubenwardy |
you supply a list of subdomains to use it on |
23:32 |
rubenwardy |
and/or the root |
23:33 |
rubenwardy |
you can use wildcards, but you really shouldn't - browsers don't like it [citation needed] |
23:42 |
jomatv6 |
rubenwardy: https://tools.ietf.org/html/rfc6125#section-6.4.3 |
23:43 |
jomatv6 |
"getting a certificate" depends on the ownership verification method |
23:44 |
jomatv6 |
for cacert it's enough to have a mail like hostmasterexample.com to get certificates for everysubdomain.example.com |
23:45 |
jomatv6 |
letsencrypt needs a dns record or website with the verification code for each subdomain every time a certificate is issued |
23:49 |
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