Time |
Nick |
Message |
00:01 |
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00:23 |
sweBers |
How did I join when I was already here? |
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00:24 |
sweBers |
OHH, I lost my connection while PC was inactive. |
00:31 |
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01:17 |
sweBers |
So, I'm working with minetest.override_item, and have been able to override some sounds, but not all of them |
01:18 |
sweBers |
For some reason, this works: |
01:18 |
kaeza |
empty code works? |
01:19 |
sweBers |
http://pastebin.com/WNmtsdhD |
01:19 |
sweBers |
I was pasting it to pastebin |
01:20 |
sweBers |
But, I'd have to admit that I have no errors thrown directly from my whitespace |
01:20 |
sweBers |
I might have made a syntax error there, though ;) |
01:22 |
kaeza |
so what doesn't work? |
01:22 |
kaeza |
and what works? |
01:24 |
sweBers |
http://pastebin.com/SWvWEheT |
01:24 |
sweBers |
Sorry, I was trying to revert my code to what I thought should be working |
01:26 |
sweBers |
My confusion is why the code seems to work for the intial node registration, but when I try to override it, it doesn't work at all |
01:28 |
sweBers |
Sorry, it looks like the second post, ending WEheT might actually work |
01:28 |
sweBers |
minetest.override_item("default:brick", { |
01:28 |
sweBers |
sounds = newsnd.node_sound_stone_defaults(), |
01:28 |
sweBers |
}) |
01:50 |
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01:52 |
sweBers |
http://pastebin.com/1AUKNaDw <-- That doesn't work |
01:53 |
sweBers |
http://pastebin.com/WNmtsdhD <--- That works |
01:57 |
sweBers |
http://pastebin.com/9RNXR3GG <<<= Original Code |
02:05 |
kaeza |
don't see anything wrong there at a quick glance |
02:07 |
Benrob0329[m] |
> obviously NSFW: http://motherfuckingwebsite.com/ |
02:07 |
Benrob0329[m] |
You know it's funny, thus site is now making it's way around Riot/Matrix |
02:07 |
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02:07 |
Pie-jacker875 |
http://bettermotherfuckingwebsite.com/ |
02:07 |
Benrob0329[m] |
And that one too |
02:09 |
* kaeza |
bookmarks |
02:09 |
kaeza |
sweBers, are you depending on default? |
02:14 |
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02:14 |
sweBBers |
Yeah, it doesn't load at all without it. |
02:15 |
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02:15 |
sweBBers |
Sorry, was looking for a tomagotchi emulator. |
02:15 |
kaeza |
lol |
02:16 |
thefamilygrog66 |
hey, is it a known issue for a player to lose their health meter after going to bed? |
02:16 |
kaeza |
sleeping too much is bad for your health |
02:18 |
thefamilygrog66 |
seriously, though? |
02:18 |
Benrob0329[m] |
were you low on food? |
02:18 |
sweBBers |
It enhances creativity |
02:21 |
thefamilygrog66 |
no food bar, just health and breath |
02:21 |
thefamilygrog66 |
however, even if I have full hearts, the entire bar disappears after sleeping |
02:21 |
thefamilygrog66 |
(though I still have full hearts, just can't see them anymore) |
02:27 |
kaeza |
sweBers, this one works fine for me: http://pastebin.com/WNmtsdhD |
02:28 |
kaeza |
are you sure it should be default:dirt_with_grass_footsteps ? |
02:28 |
kaeza |
and not just default:dirt_with_grass ? |
02:29 |
kaeza |
also, check that you didn't misspell the sound name |
02:30 |
kaeza |
BTW, anyone around to help debug gettext stuff? :) |
02:30 |
kaeza |
(unrelated to MT, BTW) |
02:32 |
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02:34 |
Swebbers |
http://pastebin.com/WNmtsdhD works for me too. |
02:40 |
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02:41 |
Swebbers |
minetest.register_node("default:dirt_with_grass_footsteps", |
02:41 |
Swebbers |
About line 700 of the default init. Lua |
02:42 |
Swebbers |
Sorry, on mobile. Using logs to keep up. |
02:43 |
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03:02 |
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03:11 |
sweBers |
Also, sound names are ok. That was an earlier mistake. I had newsnd__default_dirt.ogg for a while, instead of newsnd_default_dirt.ogg |
03:13 |
sweBers |
Also, adding the additional footstep file definition to the declaration seems to be working, but then I'm not sure what the point of the functions are. |
03:20 |
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05:59 |
MinetestBot |
[git] sofar -> minetest/minetest_game: TNT: Log explosions and player igniting tnt or gunpowder 1104d57 https://git.io/vMSEu (2017-01-20T05:57:34Z) |
06:08 |
Benrob0329[m] |
https://www.reddit.com/r/rust/comments/597hhv/logicoma_elysian_1st_place_trsac_2016_pc_64kb/ |
06:08 |
Benrob0329[m] |
https://everyweeks.com/entry/5814c12e6965033a77743f63 |
06:55 |
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09:39 |
JamesTait |
Good morning all! Happy Friday, and happy Cheese Lovers' Day! 😃 🌙 |
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12:01 |
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12:12 |
ektor |
hi |
12:15 |
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13:02 |
fwhcat |
hey |
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17:20 |
xerox123 |
why do the traffic lights from the streets mod always turn to face another direction? |
17:21 |
xerox123 |
looks like this http://i.imgur.com/7ga8nAZ.png |
17:25 |
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18:47 |
Wuzzy |
Any chance we are going to see a 0.4.15 changelog before 2018? :P |
18:48 |
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18:48 |
Benrob0329[m] |
Well, there is always github... |
18:51 |
MinetestBot |
[git] octacian -> minetest/minetest: Add chatcommand unregister and override API (#5076) efa54f9 https://git.io/vM9Fa (2017-01-20T18:49:20Z) |
18:52 |
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18:55 |
Krock |
Wuzzy, they planned to open an issue in 2019 as a reminder |
18:55 |
Krock |
/saracsm |
18:56 |
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20:01 |
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20:12 |
Bill_ |
Is there a mod for showing the name of what you are looking at in the game (pointing at)? I have looked and looked....I can't seem to search for mods very well on the side. |
20:13 |
rubenwardy |
You can use F5 |
20:13 |
rubenwardy |
or you can install a mod that adds a tool to do this |
20:14 |
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20:15 |
rubenwardy |
!mod node information on_punch |
20:15 |
MinetestBot |
rubenwardy: Could not find anything. |
20:15 |
rubenwardy |
https://forum.minetest.net/viewtopic.php?f=9&t=16431 |
20:16 |
Bill_ |
rubenwardy: that you bro. I am looking at that right now. |
20:16 |
Bill_ |
Thank you** |
20:17 |
rubenwardy |
Pressing the F5 button is way easier, however |
20:17 |
rubenwardy |
no mods needed |
20:18 |
Bill_ |
Yeah but want to make it user friendly so players can know what they are looking at. |
20:22 |
Krock |
ran the mod indexer now. looks like the automatic update failed |
20:25 |
Krock |
!mod node information |
20:25 |
MinetestBot |
Krock: Node Information on_punch [punchinfo] by endev15 - https://forum.minetest.net/viewtopic.php?t=16431 |
20:26 |
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20:37 |
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20:37 |
Taose |
Quick question, do mod packs check if the "mod" is already installed via another mod pack? |
20:40 |
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20:47 |
Benrob0329[m] |
no |
20:47 |
Benrob0329[m] |
the game doesnt start and throws you an error |
20:48 |
Benrob0329[m] |
you could however have a slightly modified version of the mod that soft depends on the normal version |
20:48 |
Benrob0329[m] |
that then checks to see if its already enabled |
20:48 |
Benrob0329[m] |
it would have to have a different name however |
20:55 |
Taose |
>.> Minetest needs #IFNDEF |
20:55 |
Krock |
* #ifndef, it already uses that |
20:56 |
Taose |
o.O |
20:56 |
Taose |
Good enough then ^-^ |
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21:19 |
Sparkle17 |
Hi |
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21:35 |
Rodger |
So if you teleport to far at one time the game will not generate a the map? |
21:36 |
Rodger |
I teleported to 11590,28,165 (in fly mode) and screen is grey and can't move. |
21:36 |
agaran |
it will generate, it usually needs a moment to do that.. |
21:38 |
Rodger |
if i waited 5 mintues is that normal? Or not usually that long? |
21:39 |
agaran |
no clue, look in server log? |
21:47 |
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21:55 |
Rodger |
I guess it just breaks without error it hasn't done anything. no clip i can move and is blue; without it just grey and move. and yes i went way up and way down moved around nothing came. |
21:56 |
Rodger |
Wait...I found where it messed up..it isn't generating lol. |
21:58 |
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21:58 |
Rodger |
it acts like an edge of a map. With fly/no clip i can go past it. But with just one of those i hit a wall at 167 |
21:58 |
Rodger |
sorry 1967** still far far from 31000 |
22:00 |
red-001 |
you might have accidently changed map limit |
22:00 |
Rodger |
I would not put that past me lol |
22:01 |
Rodger |
Where is that at? I think you are right. I just got to 1967,22,1967 and found a corner which makes me think you are correct. |
22:02 |
red-001 |
advanced settings |
22:03 |
Rodger |
Thank you dude |
22:03 |
Rodger |
You was 100% correct |
22:03 |
red-001 |
glad to help |
22:04 |
luizsab |
Hello. Anyone knows how is going the translation for other languages? I started in a few time ago to translate Wiki to Portuguese, but looks like there is not standard for the mods, this way I'm afraid that the work will be lost. Is there some better way to translate the wiki? |
22:07 |
red-001 |
I'm not sure I understand what you mean? |
22:09 |
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22:11 |
juli1 |
can someone say me how to use perlin noise? |
22:12 |
juli1 |
i mean to program caves in lue |
22:12 |
juli1 |
*lua |
22:17 |
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22:20 |
MinetestBot |
[git] red-001 -> minetest/minetest: Remove `mathconstants.h` and use the correct way to get `M_PI` in MSV… 0dada51 https://git.io/vMH8D (2017-01-20T22:19:41Z) |
22:21 |
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22:30 |
juli1 |
nobody has a idea? |
22:33 |
sfan5 |
did you try reading the documentation |
22:35 |
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22:35 |
juli1 |
yes i have implemented a bit |
22:36 |
juli1 |
but it makes not nice caves |
22:36 |
sfan5 |
hm :/ |
22:36 |
juli1 |
i read in minetest wiki all about voxelmanip and perlinnoise |
22:37 |
juli1 |
maybe u know someone which has done something like that? |
22:37 |
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22:38 |
juli1 |
maybe i should post my code on minetest-forum? |
22:47 |
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22:51 |
paramat |
juli1 if you post your code in https://forum.minetest.net/viewtopic.php?f=47&t=15272 i'll look |
22:51 |
juli1 |
nice |
22:51 |
paramat |
do you want to make tunnels or large caverns? |
22:51 |
juli1 |
do u have seen my asteroids mod? |
22:52 |
juli1 |
i wanna make here tunnels in the asteroids (more like little planets) |
22:52 |
paramat |
ok you can make tunnels using 2 3D noises |
22:53 |
juli1 |
ok and then? |
22:53 |
paramat |
for example https://github.com/paramat/intersecting |
22:54 |
paramat |
although that's quite complex, it makes multiple intersecting tunnels |
22:54 |
paramat |
you only need 2 3D noises to make good tunnels, that's how mgv7 tunnels are done |
22:54 |
juli1 |
ok |
22:54 |
juli1 |
where can i read the code for mgv7? |
22:55 |
juli1 |
or is it in c++? |
22:56 |
paramat |
https://github.com/minetest/minetest/blob/master/src/cavegen.cpp#L67 |
22:56 |
juli1 |
nice thank u |
22:56 |
juli1 |
ok i can read c++ and edit a bit, i hope i can use it for my lua code :) |
22:57 |
paramat |
the 'contour' function is needed, that's here https://github.com/minetest/minetest/blob/master/src/noise.cpp#L363 |
22:58 |
juli |
ok |
22:59 |
juli |
i read a bit in the c++ code of minetest but i don't know how to print something there. Do u know it? |
23:00 |
paramat |
i can code in C++ yes, i wrote that tunnel code |
23:00 |
juli |
nice |
23:01 |
juli |
yes i have seen also your planets mod :) |
23:01 |
juli |
i couldn't make it better ... |
23:01 |
paramat |
i just added tunnels |
23:01 |
juli |
yes i have tested it |
23:01 |
paramat |
oh except, they're not tunnels oops |
23:02 |
paramat |
they're simpler, more like fissures, ysing 1 noise |
23:02 |
paramat |
(using) |
23:02 |
juli |
ok so i got to try it tomorrow maybe |
23:02 |
juli |
and if i have a question i can ask u? |
23:02 |
juli |
or is it maybe on forum better |
23:02 |
juli |
? |
23:03 |
paramat |
best in that thread, but in IRC is ok too |
23:04 |
juli |
ok |
23:05 |
juli |
do u know where i can read more how the c++ code of minetest works? |
23:05 |
juli |
only in the comments in code? |
23:06 |
paramat |
usually the code itself, but reading IRC logs and forum posts also helps |
23:06 |
juli |
ok |
23:06 |
paramat |
logs of IRC dev channel |
23:09 |
juli |
ok i lock on it if i have time :) |
23:12 |
juli |
*look :) |
23:12 |
juli |
cu |
23:13 |
paramat |
O/ |
23:13 |
juli |
what means 0/ ? :) |
23:13 |
m443556 |
if there is no auto-ban for that question... is there hope for mysql db backend? |
23:14 |
paramat |
O/ is a little stick man waving |
23:14 |
juli |
ah .. 0/ |
23:14 |
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23:16 |
paramat |
that's a cyclops waving :] |
23:43 |
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