Time Nick Message 00:05 IhrFussel Bama, THANK YOU...now I'm at least a lot closer to what I need 00:05 Bama :) 00:39 Bama What mob mod would y'all consider the best? There are so many mods and hard to search for them 00:42 Benrob0329[m] Currently, Mobs_Redo 00:42 Benrob0329[m] Possibly in upcoming months, Open_AI 00:44 Bama On that one you ahve to add all 4 ? or is it just that first api one? 00:46 Benrob0329[m] Bama: yes, the Mobs API and official mob packs 00:47 Bama Benrob0329[m]: thank you 01:25 cheapie Heh, some of these traffic lights are getting quite complex. 01:26 cheapie There's an intersection in one of my testing worlds with 64 traffic lights (counting pedestrian signals), 18 cameras, and one LTC-4000E on the same digilines bus, for a total of 83 devices. 01:56 sweBers Looking at https://forum.minetest.net/viewtopic.php?f=14&t=13437 <- want to try to make this easier to implement/enable/disable Say I just wanted to change the sound for walking on one type of block, do I need to completely reregister the node, or is there a better way? 01:58 sweBers Oh, minetest.override_item(name, redefinition) 02:16 sweBers So, I tried just swapping the texture of default dirt with grass with another tile, and was given an error. 02:16 sweBers minetest.override_item("default:dirt_with_grass", {tiles={"default_stone.png^default_mineral_iron.png"}}) 02:17 sweBers ERROR[Main]: ...\Documents\minetest-0.4.14\bin\..\mods\swebtest\init.lua:10: Attempt to override non-existent item default:dirt_with_grass 02:18 sweBers Do I need to include something else, or am I confused about how that works? 02:23 sweBers Needs a depends :) 02:28 sweBers OMG, stupidly entertaining: http://imgur.com/a/1nT9p 10:02 JamesTait Good morning all! Happy Thursday, and happy Get to Know Your Customers Day! 😃 10:44 Bukki Anyone here is experienced with QEMU? 13:21 Benrob0329[m] Never managed to get it working 13:33 Kurolox What are some good subgames that I could use for a PvP server? 13:37 Benrob0329[m] Minetest TNG, Carbone NG, etc 13:37 Benrob0329[m] Modded MTG 13:37 twoelk hungry_games_plus , clanwars, and capturetheflag seem to be the only subgames that clearly state PvP to be their central theme 13:37 VanessaE Kurolox: also consider plain minetest_game with the Dreambuilder modpack :) 13:38 VanessaE (it used to be a subgame, but a modpack is easier to maintain) 13:39 Kurolox Well, rather than pure PvP I'd focus with survival with PvP elements. I'll check some of them 13:41 twoelk cobalt seems to also favor pvp more 13:43 Kurolox Dreambuilder seems pretty interesting. I'm gonna add it 13:44 twoelk the http://wiki.minetest.net/List_of_Subgames page in the wiki has been updated , so for a few days it may reflect almost all games that are public (excluding some server games) 14:05 Kurolox How do you add a subgame to a server? I expected that it would be like a mod (you put them in the mod folder and change the bool in the world.mt file of the world of the server), but I've added cobalt to the games subfolder and I don't see anything similar 14:06 Benrob0329[m] You need to put it in the subgames folder 14:06 Benrob0329[m] And create a new world with it 14:06 Kurolox How can you generate a new world through the CLI? 14:08 Benrob0329[m] '''minetest --worldname world --subgame subgame''' 14:08 Benrob0329[m] I believe 14:22 Kurolox I'm able to run it with "minetestserver --worldname newworld --gameid subgame". However, I can't find any new map in the maps folder. 14:24 Kurolox If I remove the current map, will the game generate a new one automatically? 14:28 Benrob0329[m] Yes 14:34 Alcyone2 if you give a new name, you don't need to remove the othe one, I think 14:34 Alcyone2 other* 14:41 Kurolox !up kurolox.com 14:41 MinetestBot kurolox.com:30000 is up (50ms) 14:41 Kurolox Yay, I got dreambuilder working 14:42 Kurolox While the ping seems fine, I feel like the server is laggy (at least I feel it when I go through pages in unified inventory) 14:42 Kurolox is this normal? 15:16 swift110 hey all 15:21 juhdanad hey 15:22 agaran HELO * FROM '#minetest'; 15:30 Fixer Kurolox: dreambuilder is quite heavy 15:34 MinetestBot 02[git] 04sfan5 -> 03Jeija/minetest-mod-mesecons: Fix Lua error with microcontrollers 137667e7d https://git.io/vMDSW (152017-01-19T15:31:36Z) 15:56 swift110 hmm 16:58 red-001 quick question: singleplayer, single-player or single player? 16:59 Benrob0329[m] singleplayer 17:02 Taose >.> 17:02 Taose Single Player. 17:06 meldrian JinglePaylls 17:09 Taose Letting the player set their own "account name" would be handly 17:09 Taose ...I had no idea that the player was called "singleplayer" for ages... 17:36 MinetestBot kaeza: Jan-18 18:58 UTC hey, here is the model: https://drive.google.com/open?id=0B3YesI12jzijUEgzWDNmMThidlU not sure how 3d items work, so you can export it. might also be super big in minetest. 17:36 MinetestBot kaeza: Jan-18 18:59 UTC lemme know what other models you need 17:36 kaeza greetings 17:38 Benrob0329[m] Hello 18:32 hoodedice hi Calinou 18:35 Calinou hi hoodedice! 19:26 MinetestBot 02[git] 04SmallJoker -> 03minetest/minetest: Fix MSVC build Build broken by 98e36d7 13dd282e6 https://git.io/vMyBP (152017-01-19T19:19:53Z) 19:53 Taose ...hm 19:53 Taose The bed does not work as expected 19:53 agaran fix it? 19:53 * Taose put some bread in the oven 19:53 * Taose went to bed expecting more of it to be done 19:54 Taose I haven't the foggiest how I'd go about fixing it 20:06 * kaeza gives Taose some TNT 20:06 kaeza now fix it 20:09 Taose >.> 20:09 Taose Didn't taste gud, instructions unclear 20:21 red-001 krock could you confirm that defining '_USE_MATH_DEFINES' before including math.h fixes all problems with M_PI? 20:22 red-001 krock could you confirm that defining '_USE_MATH_DEFINES' before including math.h fixes all problems with M_PI? 20:47 IhrFussel minetest.registered_nodes seems to contain lots of trash nodes...is this intended? Like several "name = A" nodes and some with empty names 21:32 Stick Hey guys wazup 21:33 sweBers Hey, I'm reading about LUA optimization, and I came across the below text. Is anyone willing to explain what it might mean, or possible point me to what it might mean? 21:33 sweBers Always use z, y, x ordering unless there's a good reason not to. 21:35 sweBers Ah, just read down and it shows an example under Array index calculation 21:35 Stick Okay 21:36 sweBers Hi Stick! 21:36 Stick Hi 21:36 sweBers I am just trying to understand LUA, so I'm reading up on it to understand what can and cannot be done :) 21:39 Stick Good idea 21:41 sweBers i've got a mod half rewritten at home, but am running into issues just mimicking the LUA syntax. 21:44 Stick Ok 21:52 IhrFussel You know...it would be much better if itemstrings in the game weren't so difficult to remember/type ... now I had to implement a "case-insensitive, autosearching and autocompleting" request command that helps players to find the correct string...if there is more than 1 match it will list all matches with an ID and the players just need to send the ID of the string and it will be added...that was a lot of work 21:55 Stick Ok 21:56 agaran IhrFussel: normally players don't see the.. 21:56 IhrFussel I mean WHO likes to remember something like "mesecon_lightstone:lightstone_red_off" 21:56 Stick I would lol I won't mind 21:57 IhrFussel agaran, my players are free to request many items...the problem: They don't know the itemstrings or they type them wrong, so I decided to make that big function 21:58 agaran IhrFussel: I know..:) 21:58 IhrFussel Of course players will only receive their items after a moderator reviewed and accepted the requests 21:59 agaran just in general.. that is -rare- 22:00 sweBers Could create a request formspec? 22:00 sweBers I gotta go, end of shift! 22:01 IhrFussel Not on my server...almost every players asks for items which is OK but the /need command just makes it much easier for moderators to send requests...without that command moderators would have to type /give NAME ITEMSTRING but with that command moderators only need to send /req and /okall..that's it 22:03 Stick Okay I can remember item strings so I am fine lol with any server that I am a mod for 22:03 IhrFussel The player sends "/need lightstone" for example which will give 7 matches. the player sees these matches in a PM and can send /item ID AMOUNT. then the Nth match will be added to the request list 22:05 Stick Ok 22:05 IhrFussel Stick, well my moderators sometimes get annoyed when players request too much...this command will just make requesting/delivering items faster 22:06 Stick Well I can help if needed 22:10 IhrFussel Stick, thanks for the offer but I didn't mean that my moderators are overwhelmed by the requests...they just sometimes like to build without giving players items every few minutes which is why I added that neat function 22:11 Stick Okay 22:11 Stick Well if u ever need any more help just ask 22:12 IhrFussel I think it's fully understandable that admins/moderators sometimes just want to enjoy the game and continue with their own buildings 22:12 Stick True 22:14 IhrFussel BTW I didn't write the function in Lua...it's in Bash. It would be WAYY too complicated in Lua for me 22:15 Stick I don't understand luau 22:15 Stick Is bash a much easier code elemetn 22:16 IhrFussel I understand basic Lua and already wrote some simple mods in it...but any function that contains file management or comparing lines etc I do in Bash 22:16 agaran IhrFussel: you can make ugly linear search over registered mods. 22:17 IhrFussel agaran, what do you mean? 22:17 Stick I don't understand laua just yet but I'm learning as when I leave school next year I'm gonna study game / code / computer programming as that's what I am taking in school 22:18 agaran for key,val in pairs(minetest.registered_nodes) do if some-match-function(key,searched name) then FOOBAR() end end 22:18 agaran IhrFussel: ^^ 22:18 IhrFussel No I already tried to loop over minetest.registered_nodes already yesterday..the output was either empty or some HEX code 22:19 agaran show me your yesterday's code then 22:19 IhrFussel It's in the IRC logs 22:19 IhrFussel I don't remember the links right now 22:20 Stick Well if u visited it recently goto the history off your browser 22:21 IhrFussel Only print(dump(minetest.registered_nodes)) worked and printed all node info to a file that i modified so that only the lines with the item strings were left 22:51 redblade is there any reason that forum.minetest.net has ssl but minetest.net doesnt? 22:51 redblade https 22:52 rubenwardy forum has sign in 22:52 rubenwardy the only risk of minetest.net is mitm 22:52 rubenwardy it should ideally use ssl, true 23:09 Taose >.> 23:09 Taose Get a vpn 23:09 Taose G'luck mitm then. 23:10 rubenwardy still possible between vpn and server 23:10 Taose Yep, but it's much more difficult. 23:27 redblade doesnt https apply to the entire domain, not a subdomain? 23:28 redblade getting a certificate i mean 23:32 rubenwardy no 23:32 rubenwardy you supply a list of subdomains to use it on 23:32 rubenwardy and/or the root 23:33 rubenwardy you can use wildcards, but you really shouldn't - browsers don't like it [citation needed] 23:42 jomatv6 rubenwardy: https://tools.ietf.org/html/rfc6125#section-6.4.3 23:43 jomatv6 "getting a certificate" depends on the ownership verification method 23:44 jomatv6 for cacert it's enough to have a mail like hostmaster@example.com to get certificates for everysubdomain.example.com 23:45 jomatv6 letsencrypt needs a dns record or website with the verification code for each subdomain every time a certificate is issued