Time |
Nick |
Message |
00:02 |
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00:13 |
Benrob0329[m] |
I thought about it, but it was going to be difficult since I have my hone folder on a separate drive |
00:14 |
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02:01 |
STHGOM |
hey, does anyone have a use for a lowish poly sniper rifle model? |
02:01 |
Taose |
There are a couple of mods that I think could use it |
02:01 |
Taose |
oh wait |
02:01 |
Taose |
...erm |
02:02 |
Taose |
no? |
02:02 |
Taose |
(forgot that we can't have 3d models as items >.<) |
02:08 |
kaeza |
Taose, yes, you can |
02:08 |
kaeza |
sort of :P |
02:10 |
kaeza |
Taose, this uses meshes to give a nicer hand: https://forum.minetest.net/viewtopic.php?f=9&t=16435 |
02:10 |
kaeza |
firearms dit it first</shameless_plug> |
02:11 |
Taose |
>.> |
02:11 |
Taose |
It's firearms that I was expecting it to be used for |
02:12 |
kaeza |
yeah, could use some low-poly voxel-y mesh |
02:13 |
kaeza |
the current meshes are too detailed (and my blender skills suck) |
02:17 |
kaeza |
https://dl.dropboxusercontent.com/u/100008207/minetest/what.png |
02:17 |
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02:18 |
Taose |
Yeah we really need a Minetest Itembuilder |
02:18 |
Taose |
where we take "nodes" and then shrink 'em down |
02:19 |
Taose |
say to 1:10 scale |
02:19 |
Taose |
or maybe even 1:100 |
02:19 |
Taose |
and basically build 'em as we would with minetest |
02:21 |
kaeza |
https://dl.dropboxusercontent.com/u/100008207/minetest/what2.png |
02:21 |
Taose |
Definitely too concentrated |
02:21 |
Taose |
... |
02:22 |
Taose |
and what's with all the rainbows? |
02:22 |
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02:24 |
kaeza |
testing bresenham's line impl :P |
02:25 |
kaeza |
for line of sight |
02:27 |
Taose |
ah |
02:28 |
Benrob0329[m] |
https://riot.im/ doubles as an IRC client! |
02:28 |
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02:28 |
Benrob0329[m] |
its what im using now, and it works quite nicely |
02:28 |
XeonSquared |
matrix, right? |
02:28 |
Benrob0329[m] |
Based on it |
02:28 |
Benrob0329[m] |
Based on it, yes |
02:29 |
XeonSquared |
matrix is interesting |
02:30 |
XeonSquared |
too web n.0 for me |
02:31 |
kaeza |
interesting how 3 paragraphs of text require 10 "pages" |
02:31 |
Benrob0329[m] |
well, thats the modern web for you |
02:32 |
kaeza |
obviously NSFW: http://motherfuckingwebsite.com/ |
02:35 |
Benrob0329[m] |
Cross-browser compatibility? Load this m****rf*****r in IE6. I f****** dare you. |
02:35 |
Benrob0329[m] |
XD |
02:36 |
Benrob0329[m] |
I really want to share that with a friend of mine...but...you know... |
02:38 |
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02:40 |
TommyTreasure |
sorry if this may be a touchy issue wih modders, but my pet peeve is no version numbers in mod readme files. really how hard is it to add 1 character to a readme file. would be like changing a dns zone file and not updating the serial, then wondering why it doesn't work. |
02:43 |
kaeza |
TommyTreasure, not every mod uses formal version numbers |
02:44 |
TommyTreasure |
i know, that's what makes it difficult to compare, especially in forks |
02:45 |
kaeza |
that's what git is for? if it's not in git, there are other tools like `diff` |
02:45 |
TommyTreasure |
my own personal opinion, but version number should be requred for .git |
02:46 |
TommyTreasure |
was just telling another server op about the area_openfarming command, and the op didn't have that command availble. no way to be sure exactly which mod i had. only a guess from the copyright line |
02:47 |
TommyTreasure |
and file dates... |
02:50 |
TommyTreasure |
btw, .git doesn't work on a slackware box. all mods have to installed manually |
02:51 |
TommyTreasure |
well, doesn't work without some fancy footwork |
02:52 |
TommyTreasure |
but still, how hard is to change v0.1 o v0.1a? at least in the init.lua file |
02:55 |
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02:59 |
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03:02 |
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03:03 |
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03:14 |
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03:23 |
TommyTreasure |
my bad.... big time, at least on the areas mod. it is version 0.4.8. my appologies to ShadowNinja. however, so many other mods miss this important (to me anyway) point. |
03:24 |
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03:27 |
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03:37 |
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04:13 |
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04:15 |
Benrob0329[m] |
We need more adventure maps |
04:18 |
* Taose |
spawns new world |
04:18 |
Taose |
There you go |
04:19 |
progysm |
/spawn |
04:19 |
Benrob0329[m] |
**claps |
04:20 |
Benrob0329[m] |
But you get what I mean |
04:20 |
Benrob0329[m] |
With the way Minetest handles mods |
04:21 |
Benrob0329[m] |
(Worldmods, for eg) map makers could do some pretty cool stuff |
04:21 |
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04:50 |
sofar |
Benrob0329[m]: fairly trivial to do so, but minetest lacks scripting |
04:50 |
sofar |
well, there's command blocks |
04:50 |
Benrob0329[m] |
and player detectors |
04:50 |
Benrob0329[m] |
and mods |
04:50 |
sofar |
yes, it should all be possible |
05:17 |
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05:23 |
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05:33 |
octacian |
Benrob0329[m]: I was thinking about making a mod for map creators. Allowing them to register new nodes in game as entities which would be turned into real nodes when the game reloaded. |
05:34 |
octacian |
still though, MT does lack scripting. |
05:35 |
Benrob0329[m] |
It could be faked using a sort of "scripted block" that if the user steps on, it acivated a script |
05:35 |
octacian |
yeah. |
05:35 |
octacian |
I was also thinking about tools that would allow creators to register events when the player walks on the block, right clicks, punches, etc... |
05:35 |
Benrob0329[m] |
but we'd need an on_step callback, otherwise the globalstep is just too slow |
05:36 |
octacian |
Again though, it would be way better just to have scripting. |
05:36 |
octacian |
I was just thinking registering nodes that referred to meta for stuff like on_rightclick rather than worrying about that. |
05:37 |
Benrob0329[m] |
Im not sure how for eg Gmod impliments scripting, thats the only other sandbox that I've played that has it |
05:37 |
octacian |
MC does as well, but not great either. |
05:38 |
octacian |
If new blocks could be registered in-game, that'd be cool. Or entities. |
05:39 |
octacian |
IDK if that would really be a "scripting" thing, but |
05:46 |
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06:06 |
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06:36 |
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06:48 |
MinetestBot |
[git] rubenwardy -> minetest/minetest: Add search to advanced settings (#4806) a378e32 https://git.io/vMP9T (2017-01-18T06:48:25Z) |
06:54 |
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07:22 |
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07:24 |
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07:25 |
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07:31 |
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07:32 |
kaeza |
if people stopped using the `:` syntax for things that aren't objects, it would be really nice |
07:41 |
agaran |
hmm? |
07:46 |
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08:11 |
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08:40 |
johnwick |
purpose of this chat please ? |
08:40 |
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08:44 |
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09:01 |
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09:01 |
kurolox |
Hello! |
09:05 |
kurolox |
I'm planning to make a minetest server. What are some mods that are considered "basic" for the game? |
09:07 |
sfan5 |
http://www.minetest.net/customize/#mods |
09:11 |
kurolox |
Thanks! Installing all of said list would make the server need a powerful computer? I'm planning in use a little ARM computer, so I don't plan in getting more than the essentials |
09:14 |
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09:16 |
Bukki |
All of them especially won't work good together. Why you need Carts, ridable Horses, Ufos and Teleporters on same Server? |
09:18 |
kurolox |
Do they add that? The impression that the list gave me is that all those mods seem to add up to the same functionality as the minecraft versions |
09:18 |
kurolox |
I mean, I guess that I won't add all of them, but definetly most of them |
09:19 |
sfan5 |
the mods on the page are just some popular or useful ones |
09:19 |
sfan5 |
adding all of them is a horrible idea and won't give you an identical feature set to minecraft |
09:21 |
kurolox |
Oh. I don't really aim to get the same features at minecraft, but I'd like to get close to it. Mind if you explain why adding all are a bad idea? It's because of server load? Or because there might be conflicts between them? |
09:22 |
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09:23 |
sfan5 |
both |
09:24 |
Bukki |
Some Mods are more for creative Servers, some fore survival Servers, some fore modern-time servers, some fore medieval servers. If mix all, gameplay will be totally broken. |
09:24 |
kurolox |
I guess I'll have to toy arround then and see which ones fit then |
09:25 |
Bukki |
If want really an answer what mods you need you would need you would first need to say at least if you want go survival or creative. |
09:28 |
kurolox |
I'd like to make a survival server. For what I've seen in the list, I think that "Farming Plus", "Home Decor", "Torches", "Indestructible Bedrock", "More Ores", "More Trees", "Nether", "Plantlife", "Snow Biomes", "Immersive sounds", "Weather", "Animals Modpack", "Simple Mobs", "Mesecons", "Carts", "3D Armor", "better HUD", "Minecraft-like item drop", "Unified Inventory", "Advanced area protection" and "Extended Ban" are picks |
09:28 |
kurolox |
that I'd like to get. But I feel like that list might be too long or that there are things more fit for creative. |
09:29 |
Bukki |
sounds all good |
09:30 |
kurolox |
Any other personal suggestion? |
09:33 |
agaran |
kurolox: maybe try few servers to see what you like on them, see what mods bring that things? |
09:34 |
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09:34 |
kurolox |
Is there any way to see which mods are installed in a server? |
09:35 |
agaran |
/mods usually shows it;) |
09:36 |
JamesTait |
Good morning all! Happy Wednesday, and happy Winnie the Pooh Day! 😃 |
09:48 |
sfan5 |
kurolox: by default minetest already includes snow biomes, not sure why you'd need that mod, carts is included in minetest since 0.4.15, more trees & homedecor are pretty heavy on clients |
09:49 |
sfan5 |
also whatever you do make sure you don't have multiple animal modpacks |
09:49 |
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09:51 |
sfan5 |
simple mobs looks like it hasn't been updated since 2013 |
09:51 |
sfan5 |
animals modpack is alright i guess |
09:51 |
sfan5 |
however https://forum.minetest.net/viewtopic.php?t=8638 looks more polished to me |
09:53 |
CWz |
I can confirm that choosing a username that windows doesn't like will freeze a windows hosted minetest server |
09:54 |
CWz |
it doesn't throw an error or even crash according to the terminal |
10:00 |
sfan5 |
CWz: it probably depends on the name, making minetest read/write the windows equivalent of /dev/console is probably just going to hang |
10:01 |
sfan5 |
while writing reading to the windows equivalent of /dev/null might actually work |
10:03 |
CWz |
choosing the player name "con" causes a windows hosted minetest server to freeze |
10:03 |
kaeza |
maybe someone, somewhere can make Minetest print something by fiddling with LPT1 :P |
10:03 |
CWz |
in case of winxp at least |
10:04 |
sfan5 |
image the confusing if someone sees the serialized player file on their printer |
10:04 |
sfan5 |
confusion* |
10:04 |
sfan5 |
imagine* |
10:04 |
sfan5 |
man typing is hard |
10:04 |
kaeza |
meow |
10:04 |
sfan5 |
:3 |
10:10 |
* agaran |
looks around to avoid any nyancats nodes flying around |
10:11 |
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10:21 |
MinetestBot |
[git] rubenwardy -> minetest/minetest: Add minetest.player_exists() (#5064) c5967f7 https://git.io/vMXvz (2017-01-18T10:19:57Z) |
10:23 |
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12:15 |
lordfingle |
Pooping has now been updated to support poisonous effects when partaken (supporting hunger mod) and botanical magic (via bonemeal mod) - https://github.com/eidy/pooping |
12:51 |
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14:04 |
STHGOM |
kaeza, https://imgur.com/a/kUpBU <--- my sniper rifle. does it look like anything you'd want? |
14:06 |
STHGOM |
I could box-ify it if you wish |
14:07 |
Taose |
I think it'd be better if you boxify it |
14:07 |
Taose |
He wanted less detail rather than more |
14:07 |
STHGOM |
ok |
14:19 |
STHGOM |
i guess probably something like this: http://files.gamebanana.com/img/ss/srends/53f52501c2c54.jpg |
14:20 |
STHGOM |
though |
14:20 |
STHGOM |
it is detailed, but voxely |
14:20 |
STHGOM |
hmm |
14:21 |
Taose |
Much better :) |
14:22 |
STHGOM |
well, thats just a "minecr*ft gun" google image search result :P |
14:24 |
kaeza |
STHGOM, looks excellent as it is now |
14:26 |
STHGOM |
really? I know it looks nice, but mabe it need a minetest version |
14:27 |
kaeza |
but yeah, does not fit well with the rest of the style |
14:29 |
STHGOM |
i modeled it for UE4 |
14:30 |
STHGOM |
so this would be more of what you would want? http://files.gamebanana.com/img/ss/srends/53f52501c2c54.jpg |
14:31 |
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14:32 |
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14:32 |
kaeza |
that one looks horrible :P |
14:32 |
STHGOM |
ok |
14:34 |
STHGOM |
does it need to be pixelated, or just blocky and non-detailed? |
14:42 |
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14:49 |
red-001 |
the first one looked better |
14:59 |
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16:25 |
Kurolox |
Hello o/ |
16:26 |
Benrob0329[m] |
Hi |
16:26 |
Kurolox |
After a few hours of tinkering, I've got my server running. It's pretty empty tho, and I have a few questions |
16:27 |
Kurolox |
first of all, how do you stop the server? |
16:27 |
sfan5 |
ctrl+c |
16:27 |
Taose |
rm -r -f */ ...? (Don't try that) |
16:28 |
Taose |
(it's a joke) |
16:28 |
Kurolox |
A wrong one too, it should be sudo rm -rf /* or sudo rm -rf / --no-preserve-root |
16:28 |
Benrob0329[m] |
Or the /shutdown command |
16:28 |
Taose |
lol |
16:29 |
Benrob0329[m] |
No no, your both wrong |
16:29 |
Kurolox |
Is there any way to make the server public from minetest.conf and change the server name and description? |
16:29 |
sfan5 |
yes |
16:30 |
Benrob0329[m] |
You need to sudo dd /dev/zero /dev/sda |
16:31 |
sfan5 |
Kurolox: https://github.com/minetest/minetest/blob/master/minetest.conf.example#L739 |
16:31 |
IhrFussel |
Kurolox, "server_description = TEXT", "server_announce = true", "server_name = TEXT" |
16:31 |
Benrob0329[m] |
(Please though, for the love of your data, done run this command or the em commands) |
16:31 |
Kurolox |
don't you need the if= and of= for dd to work? |
16:32 |
Kurolox |
as in sudo dd if=/dev/zero of=/dev/sda |
16:32 |
Benrob0329[m] |
Probably, I've only used it once |
16:32 |
Benrob0329[m] |
Well, twice |
16:32 |
Benrob0329[m] |
The first time I deleted 4 gigs of my /home drive |
16:33 |
Benrob0329[m] |
Still recovering from that... |
16:35 |
IhrFussel |
Guys...you forgot to mention the most important command (DO NOT EXECUTE) :(){ :|: & };: |
16:36 |
IhrFussel |
Although it's not as harmful as rm or dd but a classic |
16:39 |
Benrob0329[m] |
The funny thing is, everything was fine until I rebooted. |
16:40 |
IhrFussel |
Okay I take that back: Apparently it CAN damage hardware and cause much heat |
16:41 |
Kurolox |
Hm |
16:42 |
Kurolox |
My server doesn't appear in the server list |
16:42 |
agaran |
IhrFussel: that is OLD forkbomb for bash.. |
16:42 |
Kurolox |
oh DUH |
16:42 |
agaran |
IhrFussel: and it is good because it goes with geometrical progress |
16:42 |
Kurolox |
I forgot to uncomment every parameter |
16:42 |
Kurolox |
god damn, I'm such a retard |
16:44 |
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16:45 |
Kurolox |
Well, now it's there |
16:45 |
Kurolox |
Is there something else that it's recommended to change in the config for a server? |
16:47 |
Kurolox |
Also, since I'm using a computer just as a server, can I remove all the config that isn't related to server stuff? (ie client graphic settings, controls...) |
16:47 |
Kurolox |
it would make it way more manageable |
16:48 |
Benrob0329[m] |
Yes |
16:52 |
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16:52 |
twoelk |
simply delete lines you don't need |
16:53 |
twoelk |
you could also study http://wiki.minetest.net/Server and http://wiki.minetest.net/Setting_up_a_server |
16:54 |
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16:54 |
Kurolox |
Will do. is there any way to check the ping? i've been toying with the F keys but none of them seem to show network stats |
16:55 |
twoelk|2 |
you can ping from this IRC channel |
16:55 |
Kurolox |
May I ask how? |
16:56 |
* twoelk|2 |
is looking |
17:01 |
twoelk |
iirc it's just !up followed by an ip - seems nobody used the command this week |
17:02 |
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17:04 |
Kurolox |
!up kurolox.com |
17:04 |
MinetestBot |
kurolox.com:30000 is up (50ms) |
17:04 |
twoelk |
hm, ther is also !server followed by the server name but that seem to be reading from http://servers.minetest.net/ |
17:06 |
twoelk |
btw with http://servers.minetest.net/list you can get the raw data and parse it with some filter of your own to make for example a list of used mods |
17:06 |
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17:07 |
passant |
hi, is the serverlist talking to the mineteservers using port 39657? |
17:07 |
Kurolox |
I just wanted to know if the connection was good since I'm hosting it with my own network |
17:07 |
Kurolox |
50 ping seems good for EU |
17:08 |
passant |
sfan5? |
17:09 |
passant |
oh and requests on port 51121 are there too |
17:13 |
IhrFussel |
Wow the server list kept my old server age even though I switched to another machine? |
17:14 |
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17:18 |
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17:20 |
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17:21 |
IhrFussel |
How does the server list track the age?? I'm really surprised that the age for mine didn't reset |
17:22 |
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17:22 |
red-001 |
iirc by a combination of server name and ip/domain |
17:23 |
red-001 |
could be wrong about that through |
17:27 |
IhrFussel |
red-001, can't be...my IP has changed so it must be server name only I guess? |
17:28 |
red-001 |
well you can take a look at the source code |
17:28 |
red-001 |
it's written in python |
17:28 |
red-001 |
https://github.com/minetest/master-server |
17:28 |
IhrFussel |
I'm looking through the serverlist src right now...it seems to take the game_time value from the engine |
17:29 |
sfan5 |
passant: it's talking to whatever ports you have set in your config |
17:29 |
sfan5 |
IhrFussel: it uses the time when your world was created |
17:29 |
passant |
sfan5, in that case it should only do port 3000* but it doesn't |
17:29 |
sfan5 |
Kurolox: f5 then look at rtt = ... ms |
17:29 |
IhrFussel |
sfan5, that's nice :D |
17:29 |
sfan5 |
or the !up command as you have already seen |
17:30 |
sfan5 |
passant: are you sure you're not looking at the source port? |
17:30 |
sfan5 |
since that one is random |
17:30 |
passant |
i... thought you're talking about the minetestserver port i configured... |
17:30 |
sfan5 |
i am |
17:31 |
sfan5 |
but since you are complaing about something then you're obviously checking the firewall logs |
17:31 |
passant |
i am talking about the destinationport |
17:31 |
passant |
right now 52323 was blocked since i enable manually |
17:32 |
sfan5 |
when did that happen? |
17:32 |
sfan5 |
also you won't need to unblock any ports for the server list |
17:32 |
passant |
18:32:20 the latest request |
17:33 |
passant |
(german timezone if someone is confused) |
17:34 |
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17:34 |
passant |
well yeah - this is what i was wondering about since my homeserver once was displayed in the serverlist and only port 30000 was enabled in my local firewall |
17:34 |
sfan5 |
and the other one? |
17:35 |
passant |
36645 18:28:24 |
17:36 |
passant |
59135 18:27:09 |
17:36 |
passant |
and so on |
17:37 |
sfan5 |
hm, i'm not seeing a connection between these |
17:37 |
passant |
odd... but it is definitly the ip of servers.minetest.net |
17:39 |
sfan5 |
well no idea |
17:39 |
sfan5 |
is your server announcing to the server list? |
17:40 |
passant |
yes, illuna.rocks 30000 - 30003 |
17:41 |
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17:41 |
passant |
my next answer may have a huge delay since i have some work to do and go afk now :) |
17:41 |
passant |
but thanks for your information so far :) |
17:41 |
sfan5 |
i doubt i'll find out anything new |
17:43 |
IhrFussel |
The OS CANNOT access the port forwarding settings of the router right? Someone tells me he just needs to set port forwarding via OS not via router but AFAIK the router will still block the port no matter what you set in the OS |
17:44 |
sfan5 |
depend what they mean by "OS" and whether upnp is enabled |
17:45 |
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17:47 |
Taose |
The OS can set port forwarding. |
17:47 |
Taose |
Might involve some creativity, but I could make it do it. |
17:47 |
IhrFussel |
sfan5, the user has Ubuntu and he means "just on the PC itself" but how can the PC change the settings of the router (a separated machine)? |
17:47 |
sfan5 |
dunno |
17:47 |
Taose |
Simply by hijacking the 198.162 address.. |
17:48 |
Taose |
Ihr, if you can set it by typing in the ip address of the router, you can set it by scripting. |
17:49 |
Taose |
But really, ... if he says it works and it works, then all good. |
17:49 |
IhrFussel |
Taose, no that's exactly what the problem is: He says he talked to the Minetest devs and they told him it would be enough to set the port via PC but his server doesn't appear on the list |
17:50 |
Taose |
>.> |
17:50 |
IhrFussel |
Before I had my dedi and VPS I ran Minetest from my home PC too and I remember it was required to forward the ports in the router settings too not just on my PC |
17:51 |
Taose |
I dunno how to port forward from my OS... |
17:51 |
Taose |
XD |
17:51 |
Taose |
I've always done it via the router |
17:51 |
Taose |
Maybe he just means unblocking the firewall? |
17:51 |
IhrFussel |
I think you can't even do that if there is a router machine between your PC and the internet |
17:51 |
Taose |
or allowing it through ifconfig or something |
17:51 |
agaran |
hi IhrFussel |
17:52 |
IhrFussel |
hey agaran |
17:52 |
Taose |
Assuming the router is set to forward all, you can restrict port access from the os. |
17:56 |
Taose |
but no it wasn't me that advised him as such |
17:56 |
Taose |
>.> |
17:56 |
Taose |
Port forward the router and he should show up |
17:56 |
Taose |
If public? |
18:01 |
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18:01 |
IhrFussel |
Taose, I told him now to set the port he wants to forward in his router settings and choose the local IP of his PC as target machine...let's see if he gets it done |
18:04 |
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18:09 |
passant |
sfan5, not a problem, i'll just ignore the requests, then :) |
18:10 |
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18:20 |
chiantos |
hello |
18:21 |
chiantos |
bonjour |
18:22 |
Benrob0329[m] |
Hola |
18:22 |
chiantos |
hi make a subgame online :) |
18:29 |
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18:55 |
STHGOM |
!seen kaeza |
18:55 |
MinetestBot |
STHGOM: kaeza was last seen at 2017-01-18 14:32:53 UTC on #minetest |
18:55 |
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19:18 |
IhrFussel |
!seen LazyJ |
19:18 |
MinetestBot |
IhrFussel: lazyj was last seen at 2017-01-14 19:34:38 UTC on #minetest |
19:22 |
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19:23 |
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19:24 |
MrBacon |
Hi does anyone know of derbian or can anyone help me to understand this ? |
19:24 |
MrBacon |
http://wiki.minetest.net/Setting_up_a_server/Debian |
19:27 |
sfan5 |
which problem are you hitting? |
19:28 |
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19:28 |
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19:28 |
MrBacon |
I am using derbian to make a server but I tried the first step and it said no file /directory any idea why ? |
19:28 |
sfan5 |
don't do the step that says virt-install |
19:28 |
sfan5 |
it's optional |
19:28 |
sfan5 |
start with sudo apt-get install minetest-server |
19:28 |
MrBacon |
Okay |
19:29 |
MrBacon |
Okay does it need # in front ? |
19:29 |
sfan5 |
the wiki page tells you |
19:29 |
sfan5 |
hint: no |
19:30 |
MrBacon |
Okay so the # will be the sod sudo ? |
19:31 |
IhrFussel |
MrBacon, just type into the terminal "sudo apt-get install minetest-server" then enter password when it asks you to |
19:31 |
MrBacon |
Okay |
19:32 |
MrBacon |
It's coming back sharing unable to locate |
19:32 |
MrBacon |
Package minetest-server |
19:33 |
Benrob0329[m] |
run '''minetest --server''' |
19:33 |
sfan5 |
what's your debian version? |
19:33 |
sfan5 |
Benrob0329[m]: no |
19:33 |
MrBacon |
Idk let me check |
19:34 |
IhrFussel |
sfan5, wait isn't it "minetestserver"? |
19:34 |
sfan5 |
IhrFussel: yes the package is named differently though |
19:34 |
IhrFussel |
Yep true...same for Ubuntu |
19:35 |
Taose |
>.> |
19:35 |
MrBacon |
I can't find where it says the version |
19:35 |
* Taose |
didn't like the name minetest, so created an alias: mineworld |
19:35 |
sfan5 |
cat /etc/os-release |
19:36 |
IhrFussel |
uname -a should work too |
19:37 |
MrBacon |
? |
19:40 |
IhrFussel |
MrBacon, you are supposed to type these commands into the terminal |
19:40 |
MrBacon |
Oh ok |
19:41 |
MrBacon |
3.10.0 |
19:41 |
Taose |
O_o |
19:42 |
Taose |
Oh Debian |
19:42 |
Taose |
That's...a mightly old version of Debian you there |
19:43 |
MrBacon |
Oh ok |
19:43 |
Kurolox |
Which inventory mod should I use for my server? I see that there's some variety |
19:44 |
IhrFussel |
Kurolox, I recommend unified_inventory |
19:44 |
Taose |
I use Unified too |
19:44 |
MrBacon |
Is that th |
19:44 |
Benrob0329[m] |
Unified or the new default |
19:44 |
MrBacon |
*similar ? |
19:46 |
IhrFussel |
MrBacon, unified_inventory comes with a built-in craft guide |
19:46 |
MrBacon |
Ok |
19:46 |
MrBacon |
Well idk if I can get it I'm on android |
19:47 |
Benrob0329[m] |
do you have a file manager like ES File Explorer? |
19:47 |
IhrFussel |
And other neat features such as WorldEdit GUI, set home position/teleport to home position, set time, delete whole inventory, trash slot, refill slot (some require certain privs) |
19:47 |
MrBacon |
Yesy |
19:47 |
Benrob0329[m] |
then unzip it to |
19:48 |
MrBacon |
Benrob0329[m] I don't really know how to use the file manager for files like that |
19:48 |
Benrob0329[m] |
/minetest/mods |
19:49 |
MrBacon |
Do u have a link to the file ? |
19:49 |
IhrFussel |
OR if you want the mods to be world specific /Minetest/worlds/WORLDNAME/worldmods |
19:50 |
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19:50 |
Kurolox |
Well, I installed unified_inventory as my first mod. I hope that it works |
19:50 |
Benrob0329[m] |
https://github.com/minetest-technic/unified_inventory/archive/master.zip |
19:50 |
IhrFussel |
MrBacon, you need an app that can extract .zip files (like WinRar) |
19:51 |
MrBacon |
I don't know what to do tho all I know is that I need es file explore to unzip then |
19:51 |
Benrob0329[m] |
hes on Android |
19:51 |
passant |
very odd...while enlarging many parameters for mapgenv7, i run into this odd behavior: https://community.illuna-minetest.tk/uploads/default/original/1X/424df900106b45e8cd2838181dc2f81b530cd9e7.png (a mountain-like column right to the top of the world |
19:51 |
Kurolox |
I think it doesn't work. I've unzipped that link and copied the folder into the mods folder from minetest |
19:51 |
IhrFussel |
WinRar exists on Android |
19:51 |
Benrob0329[m] |
ok, now you need to enable the mod |
19:52 |
Benrob0329[m] |
thats all |
19:52 |
Kurolox |
Oh, I thought that it would be enabled by default. How do I enable it? |
19:52 |
MrBacon |
Goto mine test and configure mods and enable |
19:52 |
Benrob0329[m] |
there should be an option to enable the mods either on the main world select screen, or under settings |
19:52 |
Kurolox |
That might be hard considering that the server is running in a headless computer |
19:52 |
Kurolox |
therefore there's no graphics, only CLI |
19:52 |
IhrFussel |
Ok well seems they renamed it to RAR: https://play.google.com/store/apps/details?id=com.rarlab.rar |
19:53 |
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19:53 |
MrBacon |
Okay it's install it |
19:53 |
MrBacon |
*installimg |
19:54 |
Kurolox |
So there's no way to enable mods through CLI or config files? |
19:54 |
MrBacon |
Idk |
19:55 |
Taose |
There should be, most servers run headless so |
19:55 |
passant |
maybe my little problem is caused by a scale value? |
19:56 |
Kurolox |
After extracting the mod there you need to enable it for your world. This can either be done in the GUI by clicking on "Configure" in the world selection, or by adding load_mod_<modname> = true in the world.mt file in the world directory. |
19:56 |
Kurolox |
So mods work tied to the world config, I think. Is that true? |
19:56 |
IhrFussel |
OR like I said by moving the mod directories to /Minetest/worlds/NAMEOFYOURWORLD/worldmods |
19:56 |
IhrFussel |
No need to edit the .conf then |
19:57 |
MrBacon |
I have rar now what do I do |
19:57 |
Kurolox |
but if the mods are tied to a world that already exists, how do exactly work mods that change stuff in the world generation? (ie new ores) |
19:58 |
IhrFussel |
Kurolox, they will likely only modify new generated map portions...or some mods overwrite existing map parts randomly |
19:59 |
MrBacon |
Os there a way I can use anything I can get on my tab to make a server for minetest |
20:00 |
Taose |
O.o |
20:00 |
Taose |
as long as you can put minetest on it, you can run a server from it. |
20:00 |
Taose |
The game runs a server-client interface at all times. |
20:00 |
Taose |
just single player looks integrated. |
20:00 |
MrBacon |
I have minetest on it but how do I make a server because I wanted toadd a few mod to it |
20:00 |
Calinou |
it's possible, but a very bad idea to run a Minetest server on a mobile device |
20:01 |
Calinou |
heat and battery life quickly becomes an issue |
20:01 |
Calinou |
(and even performance) |
20:01 |
* Taose |
defers to the expert. |
20:01 |
Taose |
Though you don't need to run a server to install mods. |
20:01 |
Taose |
Just extract the mods in the mod directory :/ |
20:01 |
IhrFussel |
My phone starts dropping frames when there's a few entities on screen...I don't wanna know how bad it would be to run a server on it |
20:02 |
MrBacon |
Well I was just wanting to try and make as I thought if I couldn't find a hoster as my mum won't let me buy a package for one ill type and make one myself |
20:02 |
Taose |
Use a desktop |
20:02 |
Taose |
or a laptop |
20:02 |
MrBacon |
I don't have a computer |
20:03 |
Taose |
Welp, time to start delivering newspapers |
20:03 |
Taose |
(we still have those right? Am I that old yet?) |
20:03 |
IhrFussel |
MrBacon, you MIGHT get into a problem in case you want to use WiFi for the server connection and have no access to the router |
20:03 |
Calinou |
Taose: heh |
20:04 |
Calinou |
MrBacon: also if you want people from the Internet to connect, you'll need to perform port forwarding |
20:04 |
Calinou |
which requires some networking know-how |
20:04 |
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20:04 |
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20:06 |
MrBacon |
Well I guess I won't be able or have a server lol I'm not allowed to port forward either guess ill need to wait till I'm older to get a server till I can buy one |
20:06 |
red-001 |
well a server is usually uses less resources then a client, as long as there isn't a lot of players on it |
20:07 |
red-001 |
but getting a stable connection might be hard on a mobile device |
20:07 |
* passant |
fixed his problem ...at least for this position but is still unsure about how this can happen :S |
20:07 |
passant |
and stone deserts are still a problem too :( |
20:07 |
MrBacon |
Red I know but i guess I am just gonna have to wait till later in life |
20:08 |
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20:08 |
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20:08 |
red-001 |
do you not have a pc/laptop? |
20:10 |
MrBacon |
No |
20:11 |
MrBacon |
And any people I knew who hosted said they were full |
20:11 |
IhrFussel |
I added a /kill command (before you added it in minetest_game) that sets the player HP to 0 ... but it doesn't always work...why? |
20:12 |
IhrFussel |
There seems to be a bug that keeps the player dead at 0 HP and only a server restart fixes it |
20:12 |
MrBacon |
Maybe check the coding |
20:13 |
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20:13 |
IhrFussel |
I didn't modify the way players die, I only added the /kill command that sets the HP to 0 which doesn't work when the bug happens cause the player already reached 0 HP and does not respawn |
20:14 |
IhrFussel |
The player CAN use the chat though...his characters appears on the ground as dead |
20:15 |
MrBacon |
IhrFussel: I've seen that a few times on different servers idk what's up with it |
20:16 |
Benrob0329[m] |
i wonder if there is a way to add a /kill command to irc, that would display a death message |
20:16 |
IhrFussel |
Maybe I need to add a function that sets the HP back to 20 inside on_dieplayer() |
20:19 |
IhrFussel |
Now the player can play normally again after using /kill on him, then he reconnected and then we used /kill on him again and he respawned |
20:20 |
IhrFussel |
I'll post the /kill command one sec |
20:25 |
IhrFussel |
There should be nothing wrong with it: http://pastebin.com/TQchmYaM |
20:26 |
IhrFussel |
Ignore the one line that ends with $ ... it's from nano editor |
20:27 |
red-001 |
huh I got a weird problem with msvc |
20:28 |
red-001 |
M_PI seems to be undefined everywhere |
20:28 |
Kurolox |
What mod should I add for mobs? I've heard that you shouldn't put more than one. Is there one that adds both aggresive mobs and neutral mobs like animals? |
20:29 |
StickBot |
hi I'm a bot call stickbot |
20:30 |
StickBot |
/me hi |
20:30 |
MrBacon |
xd |
20:30 |
red-001 |
:| |
20:30 |
red-001 |
XD |
20:30 |
Benrob0329[m] |
wut |
20:31 |
StickBot |
I'm MrBacons supybor |
20:31 |
StickBot |
supybot |
20:31 |
IhrFussel |
Kurolox, there is a mod "mobs" that is in the forums called Mobs Redo ... it contained a whole bunch of monsters and animals before the maker decided to split them up... Maybe you'll find the one whole pack somewhere |
20:31 |
red-001 |
!help |
20:31 |
MinetestBot |
https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md |
20:31 |
red-001 |
|help |
20:31 |
passant |
aww... i don't get rid of this stone biomes... but actually the stone column is gone... https://x.tchncs.de/upload/808167ff-549e-4d97-8fa1-20d797566eec/screenshot_20170118_212803.jpg |
20:31 |
red-001 |
is 100mb enough for minetest? |
20:32 |
red-001 |
no? |
20:32 |
Benrob0329[m] |
og ram? |
20:32 |
Benrob0329[m] |
*of |
20:32 |
red-001 |
sadly no |
20:33 |
red-001 |
of disk space for a server |
20:33 |
* red-001 |
is looking through free hosts |
20:33 |
Benrob0329[m] |
ah, probably not |
20:33 |
IhrFussel |
red-001, My map limit is 7000 and the size is ~ 5 GB |
20:33 |
red-001 |
I see |
20:34 |
IhrFussel |
So maybe if you set a limit of 500 or less |
20:34 |
Benrob0329[m] |
and even then, with mods... |
20:38 |
IhrFussel |
Is Lighttpd as good as Apache for small websites? |
20:38 |
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20:39 |
Taose |
Apparently some kind souls in the forums do some free hosting for minetest servers o.o |
20:40 |
IhrFussel |
Taose, I would never host my server on someone else's hardware...risk too high that you could lose control or even access |
20:41 |
Kurolox |
I do run my sever in my own hardware |
20:41 |
Kurolox |
feels good |
20:42 |
Kurolox |
About anti griefing tools, since I'm going to make a PvP server I'm not sure if I should include one or not. Is there any antigrief mod that only works while the player is disconnected? |
20:42 |
IhrFussel |
I do too...paying that amount of money monthly doesn't feel so good though |
20:42 |
Taose |
If you have no choice IhrFussel then you have no choice. |
20:43 |
Benrob0329[m] |
You could just forward ports on your router |
20:43 |
IhrFussel |
Kurolox, the best area protection mod I could find was "areas" and you could easily modify it to not protect when the players are online |
20:44 |
* Taose |
wonders if anyone has ported minetest to a nokia 3310 yet... |
20:44 |
Kurolox |
Sounds like what I want. Could I add a delay? I don't want people DCing because someone is gonna attack them. Anyways I'm gonna add it |
20:46 |
IhrFussel |
What is the reason again why Minetest won't be ported to iOS? I know it's about licenses but what exactly "forbids" the distribution there? |
20:46 |
red-001 |
apple |
20:47 |
red-001 |
they don't allow LGPL/GPL apps in their store |
20:47 |
agaran |
Taose: if you get few carts of them, then make cluster.. then maaaaaybe |
20:48 |
IhrFussel |
red-001, and I'm guessing you can't download iOS apps elsewhere..it's likely locked to their store (unless you jailbreak which only very few people do) |
20:48 |
red-001 |
correct |
20:49 |
red-001 |
however you can upload apps for a limited time or something like that without jailbreaking |
20:49 |
red-001 |
it's called sideloading |
20:49 |
red-001 |
the main problem is we don't have the source code for running minetest on IOS |
20:49 |
IhrFussel |
I don't understand why they disallow (L)GPL ... it doesn't harm the device in any way |
20:50 |
red-001 |
legal reasons or something |
20:50 |
red-001 |
dunno |
20:50 |
IhrFussel |
Do they disallow OSS in general?! |
20:50 |
red-001 |
they do a lot of werid/anti-consumer things |
20:54 |
Kurolox |
I'm getting a lot of Mod name does not follow naming conventions: Only chararacters [a-z0-9_] are allowed. |
20:54 |
Kurolox |
I believe I might be doing something wrong, but I'm not sure what |
20:55 |
Benrob0329[m] |
you need to rename the folder to the name |
20:55 |
Kurolox |
I did with one, but I kept getting errors |
20:55 |
Benrob0329[m] |
for example, if in the title of the forum post it had something like |
20:55 |
Benrob0329[m] |
Throwing [bows] |
20:56 |
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20:56 |
Benrob0329[m] |
you would name it `bows` |
20:56 |
Kurolox |
does the name really matters? I mean, it must be exactly that one? |
20:56 |
Benrob0329[m] |
yes |
20:59 |
Kurolox |
!up kurolox.com |
20:59 |
MinetestBot |
kurolox.com:30000 is up (51ms) |
20:59 |
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21:00 |
Kurolox |
Ugh, I'm bad at this. I should consider just copying the mod list from another pvp sever and modify it rather than install all from the ground |
21:02 |
Bama |
Anyone see why i can "print 'wp'" and it shows in console. But when it does setpos it kicks error saying call method 'setpos' (a nil value) ? http://pastebin.com/uiKntVUD I hate to ask but i can't figure it out and im pretty noobie |
21:04 |
Bama |
Just to elaborate I'm just adding a button to waypoints inside of unified inventory that allows you to travel to the wp |
21:06 |
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21:08 |
IhrFussel |
That stupid "disconnecting peer" bug just kicked 9 of my players in the same second -.- |
21:11 |
Taose |
Tis okay at least it didn't kill them. |
21:11 |
QwertyDragon |
http://wiki.minetest.net/Main_Page Minetest 0.4.14 |
21:11 |
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21:13 |
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21:13 |
QwertyDragon |
My wiki account does not let me edit main page, but someone who can please cange under download 4.14 to 4.15 :) |
21:13 |
QwertyDragon |
*change |
21:15 |
IhrFussel |
Taose, haha true but the devs think it only affects player in mapblocks with many objects...I honestly don't believe that NINE players were in mapblocks full of objects at the SAME TIME...that's pretty unlikely |
21:16 |
red-001 |
any options on https://github.com/minetest/minetest/issues/4790 ? |
21:16 |
red-001 |
is this something that would be seen as useful by most modders? |
21:17 |
red-001 |
what about https://github.com/minetest/minetest/issues/4227 ? |
21:19 |
IhrFussel |
red-001, the latter was already implemented |
21:19 |
IhrFussel |
You find the join/leave messages now in misc.lua |
21:19 |
red-001 |
well partially |
21:20 |
red-001 |
mods still can't directly change it |
21:20 |
Taose |
That's because devs are silly. |
21:21 |
Taose |
Grab the logs to find out where they were? |
21:21 |
IhrFussel |
TBH I'm not sure why a mod should set the join/leave messages |
21:22 |
IhrFussel |
Well...maybe for displaying scores on survival servers? Or the online time which was tracked by a mod? |
21:24 |
IhrFussel |
On my server the join message looks like this "[rank] [playername] ([level]) joins ... last login: X h ago." I didn't need a mod for that |
21:24 |
Bama |
I have tried many other methods not just the one I posted on the pastebin. I just can't figre out why it wont put the user in the pos. it is getting the info from datastorage, I can print it. |
21:28 |
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21:28 |
IhrFussel |
Bama, one idea is to debug the code line by line...put a "minetest.log("action","some text")" in each line and run it...see if it tells something in the log or just print() any text |
21:28 |
IhrFussel |
That way you will see which part of the code gets executed |
21:28 |
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21:29 |
Bama |
I have done that with print. It crashes at the setpos f |
21:29 |
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21:29 |
Bama |
player_name:setpos(wp) <- that |
21:30 |
IhrFussel |
You can also add conditions like "if wp == nil then print("FATAL ERROR wp VAR IS NIL") end |
21:30 |
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21:30 |
GreenDimond |
i have a question about compiling minetest daily |
21:30 |
Bama |
That is why I am confussed it isn't nil. I checked that before that command and I can print "wp" |
21:31 |
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21:31 |
IhrFussel |
Bama, does wp really print the CORRECT format? |
21:31 |
Bama |
I can print in two formats not sure what is correct. I will get them for you |
21:32 |
IhrFussel |
It has to be a table {x=[pos],y=[pos],z=[pos]} |
21:32 |
Bama |
print (minetest.pos_to_string(wp)) <-- prints in console "(200, 200, 200)" 200 is example |
21:32 |
Bama |
If I don't use the to string it is 0x00000 - again all 0 is just example |
21:33 |
sfan5 |
Bama: if it complains about "nil values" during player_name:setpos(wp) then it's complaining about "player_name" not "wp" |
21:33 |
sfan5 |
learn to read the error messages correctly |
21:33 |
sfan5 |
GreenDimond: then ask |
21:33 |
GreenDimond |
i was told to do this to update MT: cd minetest git pull && make -j$(grep -c processor /proc/cpuinfo) this works. But i was told to put this to update MT Game: git clone https://github.com/minetest/minetest_game and this gives an error that destination path "minetest_game" already exists and it is not an empty directory. What do I do to update MT game? |
21:33 |
sfan5 |
cd minetest_game && git pull |
21:34 |
GreenDimond |
it tooka while to type |
21:34 |
sfan5 |
Bama: you cannot call setpos on what presumably is a string |
21:34 |
sfan5 |
you need a player object |
21:34 |
GreenDimond |
sfan5: is there anything that tells me if success or not? it looks like it worked but i want to be sure |
21:34 |
IhrFussel |
Oh yeah now I see it... Bama, add "minetest.get_player_by_name(playername)" |
21:34 |
sfan5 |
it should say things about fetching some things |
21:35 |
IhrFussel |
player_name* |
21:35 |
Bama |
IhrFussel, That is above the that code in the same function |
21:35 |
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21:35 |
IhrFussel |
But did you put it into another var? |
21:35 |
Bama |
local player_name = player:get_player_name() |
21:35 |
GreenDimond |
remote: Counting objects: 54, done. remote: Total 54 (delta 27), reused 27 (delta 27), pack-reused 27 Unpacking objects: 100% (54/54), done. From https://github.com/minetest/minetest_game 9ab5070..6dcf541 master -> origin/master Updating 9ab5070..6dcf541 Fast-forward and then a bunch of file names and creating schematics. |
21:35 |
sfan5 |
then you already have a player object |
21:36 |
red-001 |
yeah thats normal |
21:36 |
sfan5 |
use player:setpos(wp) then |
21:36 |
sfan5 |
GreenDimond: yes that looks correct |
21:36 |
GreenDimond |
:D |
21:36 |
red-001 |
git spams a bit |
21:36 |
GreenDimond |
so it should have worked? |
21:36 |
red-001 |
yeah |
21:36 |
GreenDimond |
server list changed stuff, therefore, it works! |
21:37 |
GreenDimond |
*has changes |
21:38 |
GreenDimond |
thanks! |
21:38 |
Bama |
omg......that worked Perfectly |
21:38 |
Bama |
Thank you guys...! |
21:39 |
Bama |
I do feel a little stupid though, i been on this for hours, lol. |
21:39 |
Bama |
IhrFussel, sfan5 , thank you guys. |
21:45 |
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21:52 |
Bama |
Is there somewhere I can read up on displaying text on screen and their locations? |
22:00 |
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22:03 |
IhrFussel |
Bama, http://dev.minetest.net/HUD |
22:06 |
Bama |
IhrFussel: thank you. i'm reading that now |
22:09 |
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22:15 |
IhrFussel |
Is there a way to write ALL registered node itemstrings to a file when the server boots up? |
22:15 |
IhrFussel |
So that I can access it externally and check for existance |
22:17 |
IhrFussel |
Do I just have to loop through minetest.registered_nodes? |
22:18 |
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22:21 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Add particle animation, glow 7279f0b https://git.io/vMMkP (2017-01-18T22:21:01Z) |
22:28 |
IhrFussel |
I'm trying to get all node names from minetest.registered_nodes[] but it doesn't work |
22:29 |
IhrFussel |
I tried looping and calling directly |
22:34 |
twoelk |
you could make an empty color.txt file and use the complains of minetestmapper of missing nodes to generate an list of existing nodes in the map without needing to start the server |
22:36 |
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22:37 |
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22:37 |
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22:37 |
red-001 |
is navigating to the world directory something that players tend to do often? |
22:38 |
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22:38 |
red-001 |
trying to figure out if making the directory name more messy by adding a "_1" to it is likely to annoy a lot of people |
22:40 |
IhrFussel |
twoelk, but I'm trying to get the names while starting the server...I want it so the engine prints all available nodes in a file |
22:41 |
IhrFussel |
I just need the item strings not the desc or groups |
22:41 |
IhrFussel |
The file should look like this: line1 "default:sand" line2 "default:wood" etc |
22:43 |
twoelk |
when having the discussion some time back of exploring the database blobs - didn't sfan5 provide some code for doing that? |
22:44 |
* twoelk |
can't remember when exactly that was |
22:47 |
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22:52 |
swift110 |
hey all |
22:52 |
swift110 |
so I installed Minetest onto a pi 3 |
23:00 |
Bama |
Is there no built in feature to display text on screen? Like after someone does something let htme know it was done by printing text? |
23:02 |
Benrob0329[m] |
Well, i have a new mic setup 😃 |
23:02 |
IhrFussel |
Bama, do you mean in the chat? .minetest.chat_send_player(name,"text") |
23:03 |
IhrFussel |
minetest.chat_send_player* |
23:03 |
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23:03 |
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23:03 |
Bama |
I was hoping in middle of screen. But anywhere would would. I'm trying what you recommneded right now. |
23:04 |
IhrFussel |
I gave you the link to the HUD page |
23:04 |
IhrFussel |
A HUD can also display text and you can adjust the position, scale, color |
23:07 |
Bama |
I read it, but didn't understand how to use it. |
23:07 |
Bama |
The chat text should be ok. Just as long as i can read it :D |
23:09 |
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23:11 |
IhrFussel |
Please can someone tell me why this won't work? "for nodename, def in ipairs(minetest.registered_nodes) do minetest.chat_send_player(name,def.name) end" |
23:11 |
red-001 |
what does it print out> |
23:11 |
red-001 |
what does it print out? |
23:11 |
IhrFussel |
Nothing |
23:12 |
red-001 |
try replacing chat_send_player with print() |
23:14 |
IhrFussel |
red-001, it should print in terminal right? Nothing |
23:14 |
red-001 |
huh does the code even run? |
23:14 |
IhrFussel |
I guess not but why |
23:14 |
red-001 |
try adding a print("It worked!") before it |
23:15 |
IhrFussel |
It shows the "OK" before the loop |
23:16 |
red-001 |
well if you want to take a look at minetest.registed_nodes you can just use "dump()" |
23:16 |
red-001 |
it converts the table to a string |
23:16 |
IhrFussel |
red-001, but I only want the node string of each node |
23:17 |
red-001 |
it might help you figure out want you are doing wrong |
23:17 |
Bama |
Is the person that 'starts' the server always made admin? I'm hosting it on my computer but I don't want but normal person priv when playing. |
23:18 |
IhrFussel |
Bama, admin is the player whos defined as "name" in .conf |
23:19 |
Bama |
I understand that. But when I change the name and start the server i still have admin powers. |
23:21 |
IhrFussel |
Create another user, then log in with the one you are admin and revoke all privs from the 2nd user |
23:21 |
IhrFussel |
That might work |
23:21 |
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23:22 |
IhrFussel |
red-001, "def" is empty |
23:24 |
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23:28 |
IhrFussel |
red-001, dump(minetest.registered_nodes) is empty TOO... |
23:28 |
red-001 |
huh maybe you are running this a the wrong time or got the name wrong? |
23:29 |
Bama |
IhrFussel: that didn't work. As soon as I started the server back with the other user they got all privs back, lol. I guess it is by default whoever starts a server gets all? I just wanted to make sure i couldn't mess up and use the creative one. I did trying just removing it also but same results as soon as I started it back i got all |
23:31 |
IhrFussel |
red-001, this is the ENTIRE test command and yes it prints the "OK": http://pastebin.com/SxasPHCk |
23:44 |
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23:45 |
Bama |
IhrFussel: i ran print(minetest.registered_nodes) and it gave me a 0x00000 type number. |
23:46 |
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23:46 |
IhrFussel |
It gave me table: 0xacf44798 |
23:47 |
Bama |
i did the dump also. but not sure if it did anything |
23:50 |
Bama |
IhrFussel: i did this and game went insane print(minetest.serialize(minetest.registered_nodes)) it is still printing stuff |
23:51 |
Bama |
if i had to guess it is listing the entire map? |
23:52 |
Bama |
I don't know but that might give you what you are after? |
23:53 |
IhrFussel |
Bama, no all I want is a list of all available node strings that are registered in the engine...I didn't know it could be THAT hard to get them |
23:56 |
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23:56 |
Bama |
Where is the file from the dump command supposed to be? |
23:57 |
IhrFussel |
Bama, it should just show the output in the terminal same as print() AFAIK |
23:58 |
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23:59 |
Bama |
IhrFussel: what about this? http://pastebin.com/nz9R6Sa5 or that still give to much info? |