Time Nick Message 00:13 Benrob0329[m] I thought about it, but it was going to be difficult since I have my hone folder on a separate drive 02:01 STHGOM hey, does anyone have a use for a lowish poly sniper rifle model? 02:01 Taose There are a couple of mods that I think could use it 02:01 Taose oh wait 02:01 Taose ...erm 02:02 Taose no? 02:02 Taose (forgot that we can't have 3d models as items >.<) 02:08 kaeza Taose, yes, you can 02:08 kaeza sort of :P 02:10 kaeza Taose, this uses meshes to give a nicer hand: https://forum.minetest.net/viewtopic.php?f=9&t=16435 02:10 kaeza firearms dit it first 02:11 Taose >.> 02:11 Taose It's firearms that I was expecting it to be used for 02:12 kaeza yeah, could use some low-poly voxel-y mesh 02:13 kaeza the current meshes are too detailed (and my blender skills suck) 02:17 kaeza https://dl.dropboxusercontent.com/u/100008207/minetest/what.png 02:18 Taose Yeah we really need a Minetest Itembuilder 02:18 Taose where we take "nodes" and then shrink 'em down 02:19 Taose say to 1:10 scale 02:19 Taose or maybe even 1:100 02:19 Taose and basically build 'em as we would with minetest 02:21 kaeza https://dl.dropboxusercontent.com/u/100008207/minetest/what2.png 02:21 Taose Definitely too concentrated 02:21 Taose ... 02:22 Taose and what's with all the rainbows? 02:24 kaeza 05t04e07s08t09i03n11g 10b12r02e06s13e15n14h05a04m07'08s 09l03i11n10e 12i02m06p13l 15:14P 02:25 kaeza for line of sight 02:27 Taose ah 02:28 Benrob0329[m] https://riot.im/ doubles as an IRC client! 02:28 Benrob0329[m] its what im using now, and it works quite nicely 02:28 XeonSquared matrix, right? 02:28 Benrob0329[m] Based on it 02:28 Benrob0329[m] Based on it, yes 02:29 XeonSquared matrix is interesting 02:30 XeonSquared too web n.0 for me 02:31 kaeza interesting how 3 paragraphs of text require 10 "pages" 02:31 Benrob0329[m] well, thats the modern web for you 02:32 kaeza obviously NSFW: http://motherfuckingwebsite.com/ 02:35 Benrob0329[m] Cross-browser compatibility? Load this m****rf*****r in IE6. I f****** dare you. 02:35 Benrob0329[m] XD 02:36 Benrob0329[m] I really want to share that with a friend of mine...but...you know... 02:40 TommyTreasure sorry if this may be a touchy issue wih modders, but my pet peeve is no version numbers in mod readme files. really how hard is it to add 1 character to a readme file. would be like changing a dns zone file and not updating the serial, then wondering why it doesn't work. 02:43 kaeza TommyTreasure, not every mod uses formal version numbers 02:44 TommyTreasure i know, that's what makes it difficult to compare, especially in forks 02:45 kaeza that's what git is for? if it's not in git, there are other tools like `diff` 02:45 TommyTreasure my own personal opinion, but version number should be requred for .git 02:46 TommyTreasure was just telling another server op about the area_openfarming command, and the op didn't have that command availble. no way to be sure exactly which mod i had. only a guess from the copyright line 02:47 TommyTreasure and file dates... 02:50 TommyTreasure btw, .git doesn't work on a slackware box. all mods have to installed manually 02:51 TommyTreasure well, doesn't work without some fancy footwork 02:52 TommyTreasure but still, how hard is to change v0.1 o v0.1a? at least in the init.lua file 03:23 TommyTreasure my bad.... big time, at least on the areas mod. it is version 0.4.8. my appologies to ShadowNinja. however, so many other mods miss this important (to me anyway) point. 04:15 Benrob0329[m] We need more adventure maps 04:18 * Taose spawns new world 04:18 Taose There you go 04:19 progysm /spawn 04:19 Benrob0329[m] **claps 04:20 Benrob0329[m] But you get what I mean 04:20 Benrob0329[m] With the way Minetest handles mods 04:21 Benrob0329[m] (Worldmods, for eg) map makers could do some pretty cool stuff 04:50 sofar Benrob0329[m]: fairly trivial to do so, but minetest lacks scripting 04:50 sofar well, there's command blocks 04:50 Benrob0329[m] and player detectors 04:50 Benrob0329[m] and mods 04:50 sofar yes, it should all be possible 05:33 octacian Benrob0329[m]: I was thinking about making a mod for map creators. Allowing them to register new nodes in game as entities which would be turned into real nodes when the game reloaded. 05:34 octacian still though, MT does lack scripting. 05:35 Benrob0329[m] It could be faked using a sort of "scripted block" that if the user steps on, it acivated a script 05:35 octacian yeah. 05:35 octacian I was also thinking about tools that would allow creators to register events when the player walks on the block, right clicks, punches, etc... 05:35 Benrob0329[m] but we'd need an on_step callback, otherwise the globalstep is just too slow 05:36 octacian Again though, it would be way better just to have scripting. 05:36 octacian I was just thinking registering nodes that referred to meta for stuff like on_rightclick rather than worrying about that. 05:37 Benrob0329[m] Im not sure how for eg Gmod impliments scripting, thats the only other sandbox that I've played that has it 05:37 octacian MC does as well, but not great either. 05:38 octacian If new blocks could be registered in-game, that'd be cool. Or entities. 05:39 octacian IDK if that would really be a "scripting" thing, but 06:48 MinetestBot 02[git] 04rubenwardy -> 03minetest/minetest: Add search to advanced settings (#4806) 13a378e32 https://git.io/vMP9T (152017-01-18T06:48:25Z) 07:32 kaeza if people stopped using the `:` syntax for things that aren't objects, it would be really nice 07:41 agaran hmm? 08:40 johnwick purpose of this chat please ? 09:01 kurolox Hello! 09:05 kurolox I'm planning to make a minetest server. What are some mods that are considered "basic" for the game? 09:07 sfan5 http://www.minetest.net/customize/#mods 09:11 kurolox Thanks! Installing all of said list would make the server need a powerful computer? I'm planning in use a little ARM computer, so I don't plan in getting more than the essentials 09:16 Bukki All of them especially won't work good together. Why you need Carts, ridable Horses, Ufos and Teleporters on same Server? 09:18 kurolox Do they add that? The impression that the list gave me is that all those mods seem to add up to the same functionality as the minecraft versions 09:18 kurolox I mean, I guess that I won't add all of them, but definetly most of them 09:19 sfan5 the mods on the page are just some popular or useful ones 09:19 sfan5 adding all of them is a horrible idea and won't give you an identical feature set to minecraft 09:21 kurolox Oh. I don't really aim to get the same features at minecraft, but I'd like to get close to it. Mind if you explain why adding all are a bad idea? It's because of server load? Or because there might be conflicts between them? 09:23 sfan5 both 09:24 Bukki Some Mods are more for creative Servers, some fore survival Servers, some fore modern-time servers, some fore medieval servers. If mix all, gameplay will be totally broken. 09:24 kurolox I guess I'll have to toy arround then and see which ones fit then 09:25 Bukki If want really an answer what mods you need you would need you would first need to say at least if you want go survival or creative. 09:28 kurolox I'd like to make a survival server. For what I've seen in the list, I think that "Farming Plus", "Home Decor", "Torches", "Indestructible Bedrock", "More Ores", "More Trees", "Nether", "Plantlife", "Snow Biomes", "Immersive sounds", "Weather", "Animals Modpack", "Simple Mobs", "Mesecons", "Carts", "3D Armor", "better HUD", "Minecraft-like item drop", "Unified Inventory", "Advanced area protection" and "Extended Ban" are picks 09:28 kurolox that I'd like to get. But I feel like that list might be too long or that there are things more fit for creative. 09:29 Bukki sounds all good 09:30 kurolox Any other personal suggestion? 09:33 agaran kurolox: maybe try few servers to see what you like on them, see what mods bring that things? 09:34 kurolox Is there any way to see which mods are installed in a server? 09:35 agaran /mods usually shows it;) 09:36 JamesTait Good morning all! Happy Wednesday, and happy Winnie the Pooh Day! 😃 09:48 sfan5 kurolox: by default minetest already includes snow biomes, not sure why you'd need that mod, carts is included in minetest since 0.4.15, more trees & homedecor are pretty heavy on clients 09:49 sfan5 also whatever you do make sure you don't have multiple animal modpacks 09:51 sfan5 simple mobs looks like it hasn't been updated since 2013 09:51 sfan5 animals modpack is alright i guess 09:51 sfan5 however https://forum.minetest.net/viewtopic.php?t=8638 looks more polished to me 09:53 CWz I can confirm that choosing a username that windows doesn't like will freeze a windows hosted minetest server 09:54 CWz it doesn't throw an error or even crash according to the terminal 10:00 sfan5 CWz: it probably depends on the name, making minetest read/write the windows equivalent of /dev/console is probably just going to hang 10:01 sfan5 while writing reading to the windows equivalent of /dev/null might actually work 10:03 CWz choosing the player name "con" causes a windows hosted minetest server to freeze 10:03 kaeza maybe someone, somewhere can make Minetest print something by fiddling with LPT1 :P 10:03 CWz in case of winxp at least 10:04 sfan5 image the confusing if someone sees the serialized player file on their printer 10:04 sfan5 confusion* 10:04 sfan5 imagine* 10:04 sfan5 man typing is hard 10:04 kaeza meow 10:04 sfan5 :3 10:10 * agaran looks around to avoid any nyancats nodes flying around 10:21 MinetestBot 02[git] 04rubenwardy -> 03minetest/minetest: Add minetest.player_exists() (#5064) 13c5967f7 https://git.io/vMXvz (152017-01-18T10:19:57Z) 12:15 lordfingle Pooping has now been updated to support poisonous effects when partaken (supporting hunger mod) and botanical magic (via bonemeal mod) - https://github.com/eidy/pooping 14:04 STHGOM kaeza, https://imgur.com/a/kUpBU <--- my sniper rifle. does it look like anything you'd want? 14:06 STHGOM I could box-ify it if you wish 14:07 Taose I think it'd be better if you boxify it 14:07 Taose He wanted less detail rather than more 14:07 STHGOM ok 14:19 STHGOM i guess probably something like this: http://files.gamebanana.com/img/ss/srends/53f52501c2c54.jpg 14:20 STHGOM though 14:20 STHGOM it is detailed, but voxely 14:20 STHGOM hmm 14:21 Taose Much better :) 14:22 STHGOM well, thats just a "minecr*ft gun" google image search result :P 14:24 kaeza STHGOM, looks excellent as it is now 14:26 STHGOM really? I know it looks nice, but mabe it need a minetest version 14:27 kaeza but yeah, does not fit well with the rest of the style 14:29 STHGOM i modeled it for UE4 14:30 STHGOM so this would be more of what you would want? http://files.gamebanana.com/img/ss/srends/53f52501c2c54.jpg 14:32 kaeza that one looks horrible :P 14:32 STHGOM ok 14:34 STHGOM does it need to be pixelated, or just blocky and non-detailed? 14:49 red-001 the first one looked better 16:25 Kurolox Hello o/ 16:26 Benrob0329[m] Hi 16:26 Kurolox After a few hours of tinkering, I've got my server running. It's pretty empty tho, and I have a few questions 16:27 Kurolox first of all, how do you stop the server? 16:27 sfan5 ctrl+c 16:27 Taose rm -r -f */ ...? (Don't try that) 16:28 Taose (it's a joke) 16:28 Kurolox A wrong one too, it should be sudo rm -rf /* or sudo rm -rf / --no-preserve-root 16:28 Benrob0329[m] Or the /shutdown command 16:28 Taose lol 16:29 Benrob0329[m] No no, your both wrong 16:29 Kurolox Is there any way to make the server public from minetest.conf and change the server name and description? 16:29 sfan5 yes 16:30 Benrob0329[m] You need to sudo dd /dev/zero /dev/sda 16:31 sfan5 Kurolox: https://github.com/minetest/minetest/blob/master/minetest.conf.example#L739 16:31 IhrFussel Kurolox, "server_description = TEXT", "server_announce = true", "server_name = TEXT" 16:31 Benrob0329[m] (Please though, for the love of your data, done run this command or the em commands) 16:31 Kurolox don't you need the if= and of= for dd to work? 16:32 Kurolox as in sudo dd if=/dev/zero of=/dev/sda 16:32 Benrob0329[m] Probably, I've only used it once 16:32 Benrob0329[m] Well, twice 16:32 Benrob0329[m] The first time I deleted 4 gigs of my /home drive 16:33 Benrob0329[m] Still recovering from that... 16:35 IhrFussel Guys...you forgot to mention the most important command (DO NOT EXECUTE) :(){ :|: & };: 16:36 IhrFussel Although it's not as harmful as rm or dd but a classic 16:39 Benrob0329[m] The funny thing is, everything was fine until I rebooted. 16:40 IhrFussel Okay I take that back: Apparently it CAN damage hardware and cause much heat 16:41 Kurolox Hm 16:42 Kurolox My server doesn't appear in the server list 16:42 agaran IhrFussel: that is OLD forkbomb for bash.. 16:42 Kurolox oh DUH 16:42 agaran IhrFussel: and it is good because it goes with geometrical progress 16:42 Kurolox I forgot to uncomment every parameter 16:42 Kurolox god damn, I'm such a retard 16:45 Kurolox Well, now it's there 16:45 Kurolox Is there something else that it's recommended to change in the config for a server? 16:47 Kurolox Also, since I'm using a computer just as a server, can I remove all the config that isn't related to server stuff? (ie client graphic settings, controls...) 16:47 Kurolox it would make it way more manageable 16:48 Benrob0329[m] Yes 16:52 twoelk simply delete lines you don't need 16:53 twoelk you could also study http://wiki.minetest.net/Server and http://wiki.minetest.net/Setting_up_a_server 16:54 Kurolox Will do. is there any way to check the ping? i've been toying with the F keys but none of them seem to show network stats 16:55 twoelk|2 you can ping from this IRC channel 16:55 Kurolox May I ask how? 16:56 * twoelk|2 is looking 17:01 twoelk iirc it's just !up followed by an ip - seems nobody used the command this week 17:04 Kurolox !up kurolox.com 17:04 MinetestBot kurolox.com:30000 is up (50ms) 17:04 twoelk hm, ther is also !server followed by the server name but that seem to be reading from http://servers.minetest.net/ 17:06 twoelk btw with http://servers.minetest.net/list you can get the raw data and parse it with some filter of your own to make for example a list of used mods 17:07 passant hi, is the serverlist talking to the mineteservers using port 39657? 17:07 Kurolox I just wanted to know if the connection was good since I'm hosting it with my own network 17:07 Kurolox 50 ping seems good for EU 17:08 passant sfan5? 17:09 passant oh and requests on port 51121 are there too 17:13 IhrFussel Wow the server list kept my old server age even though I switched to another machine? 17:21 IhrFussel How does the server list track the age?? I'm really surprised that the age for mine didn't reset 17:22 red-001 iirc by a combination of server name and ip/domain 17:23 red-001 could be wrong about that through 17:27 IhrFussel red-001, can't be...my IP has changed so it must be server name only I guess? 17:28 red-001 well you can take a look at the source code 17:28 red-001 it's written in python 17:28 red-001 https://github.com/minetest/master-server 17:28 IhrFussel I'm looking through the serverlist src right now...it seems to take the game_time value from the engine 17:29 sfan5 passant: it's talking to whatever ports you have set in your config 17:29 sfan5 IhrFussel: it uses the time when your world was created 17:29 passant sfan5, in that case it should only do port 3000* but it doesn't 17:29 sfan5 Kurolox: f5 then look at rtt = ... ms 17:29 IhrFussel sfan5, that's nice :D 17:29 sfan5 or the !up command as you have already seen 17:30 sfan5 passant: are you sure you're not looking at the source port? 17:30 sfan5 since that one is random 17:30 passant i... thought you're talking about the minetestserver port i configured... 17:30 sfan5 i am 17:31 sfan5 but since you are complaing about something then you're obviously checking the firewall logs 17:31 passant i am talking about the destinationport 17:31 passant right now 52323 was blocked since i enable manually 17:32 sfan5 when did that happen? 17:32 sfan5 also you won't need to unblock any ports for the server list 17:32 passant 18:32:20 the latest request 17:33 passant (german timezone if someone is confused) 17:34 passant well yeah - this is what i was wondering about since my homeserver once was displayed in the serverlist and only port 30000 was enabled in my local firewall 17:34 sfan5 and the other one? 17:35 passant 36645 18:28:24 17:36 passant 59135 18:27:09 17:36 passant and so on 17:37 sfan5 hm, i'm not seeing a connection between these 17:37 passant odd... but it is definitly the ip of servers.minetest.net 17:39 sfan5 well no idea 17:39 sfan5 is your server announcing to the server list? 17:40 passant yes, illuna.rocks 30000 - 30003 17:41 passant my next answer may have a huge delay since i have some work to do and go afk now :) 17:41 passant but thanks for your information so far :) 17:41 sfan5 i doubt i'll find out anything new 17:43 IhrFussel The OS CANNOT access the port forwarding settings of the router right? Someone tells me he just needs to set port forwarding via OS not via router but AFAIK the router will still block the port no matter what you set in the OS 17:44 sfan5 depend what they mean by "OS" and whether upnp is enabled 17:47 Taose The OS can set port forwarding. 17:47 Taose Might involve some creativity, but I could make it do it. 17:47 IhrFussel sfan5, the user has Ubuntu and he means "just on the PC itself" but how can the PC change the settings of the router (a separated machine)? 17:47 sfan5 dunno 17:47 Taose Simply by hijacking the 198.162 address.. 17:48 Taose Ihr, if you can set it by typing in the ip address of the router, you can set it by scripting. 17:49 Taose But really, ... if he says it works and it works, then all good. 17:49 IhrFussel Taose, no that's exactly what the problem is: He says he talked to the Minetest devs and they told him it would be enough to set the port via PC but his server doesn't appear on the list 17:50 Taose >.> 17:50 IhrFussel Before I had my dedi and VPS I ran Minetest from my home PC too and I remember it was required to forward the ports in the router settings too not just on my PC 17:51 Taose I dunno how to port forward from my OS... 17:51 Taose XD 17:51 Taose I've always done it via the router 17:51 Taose Maybe he just means unblocking the firewall? 17:51 IhrFussel I think you can't even do that if there is a router machine between your PC and the internet 17:51 Taose or allowing it through ifconfig or something 17:51 agaran hi IhrFussel 17:52 IhrFussel hey agaran 17:52 Taose Assuming the router is set to forward all, you can restrict port access from the os. 17:56 Taose but no it wasn't me that advised him as such 17:56 Taose >.> 17:56 Taose Port forward the router and he should show up 17:56 Taose If public? 18:01 IhrFussel Taose, I told him now to set the port he wants to forward in his router settings and choose the local IP of his PC as target machine...let's see if he gets it done 18:09 passant sfan5, not a problem, i'll just ignore the requests, then :) 18:20 chiantos hello 18:21 chiantos bonjour 18:22 Benrob0329[m] Hola 18:22 chiantos hi make a subgame online :) 18:55 STHGOM !seen kaeza 18:55 MinetestBot STHGOM: kaeza was last seen at 2017-01-18 14:32:53 UTC on #minetest 19:18 IhrFussel !seen LazyJ 19:18 MinetestBot IhrFussel: lazyj was last seen at 2017-01-14 19:34:38 UTC on #minetest 19:24 MrBacon Hi does anyone know of derbian or can anyone help me to understand this ? 19:24 MrBacon http://wiki.minetest.net/Setting_up_a_server/Debian 19:27 sfan5 which problem are you hitting? 19:28 MrBacon I am using derbian to make a server but I tried the first step and it said no file /directory any idea why ? 19:28 sfan5 don't do the step that says virt-install 19:28 sfan5 it's optional 19:28 sfan5 start with sudo apt-get install minetest-server 19:28 MrBacon Okay 19:29 MrBacon Okay does it need # in front ? 19:29 sfan5 the wiki page tells you 19:29 sfan5 hint: no 19:30 MrBacon Okay so the # will be the sod sudo ? 19:31 IhrFussel MrBacon, just type into the terminal "sudo apt-get install minetest-server" then enter password when it asks you to 19:31 MrBacon Okay 19:32 MrBacon It's coming back sharing unable to locate 19:32 MrBacon Package minetest-server 19:33 Benrob0329[m] run '''minetest --server''' 19:33 sfan5 what's your debian version? 19:33 sfan5 Benrob0329[m]: no 19:33 MrBacon Idk let me check 19:34 IhrFussel sfan5, wait isn't it "minetestserver"? 19:34 sfan5 IhrFussel: yes the package is named differently though 19:34 IhrFussel Yep true...same for Ubuntu 19:35 Taose >.> 19:35 MrBacon I can't find where it says the version 19:35 * Taose didn't like the name minetest, so created an alias: mineworld 19:35 sfan5 cat /etc/os-release 19:36 IhrFussel uname -a should work too 19:37 MrBacon ? 19:40 IhrFussel MrBacon, you are supposed to type these commands into the terminal 19:40 MrBacon Oh ok 19:41 MrBacon 3.10.0 19:41 Taose O_o 19:42 Taose Oh Debian 19:42 Taose That's...a mightly old version of Debian you there 19:43 MrBacon Oh ok 19:43 Kurolox Which inventory mod should I use for my server? I see that there's some variety 19:44 IhrFussel Kurolox, I recommend unified_inventory 19:44 Taose I use Unified too 19:44 MrBacon Is that th 19:44 Benrob0329[m] Unified or the new default 19:44 MrBacon *similar ? 19:46 IhrFussel MrBacon, unified_inventory comes with a built-in craft guide 19:46 MrBacon Ok 19:46 MrBacon Well idk if I can get it I'm on android 19:47 Benrob0329[m] do you have a file manager like ES File Explorer? 19:47 IhrFussel And other neat features such as WorldEdit GUI, set home position/teleport to home position, set time, delete whole inventory, trash slot, refill slot (some require certain privs) 19:47 MrBacon Yesy 19:47 Benrob0329[m] then unzip it to 19:48 MrBacon Benrob0329[m] I don't really know how to use the file manager for files like that 19:48 Benrob0329[m] /minetest/mods 19:49 MrBacon Do u have a link to the file ? 19:49 IhrFussel OR if you want the mods to be world specific /Minetest/worlds/WORLDNAME/worldmods 19:50 Kurolox Well, I installed unified_inventory as my first mod. I hope that it works 19:50 Benrob0329[m] https://github.com/minetest-technic/unified_inventory/archive/master.zip 19:50 IhrFussel MrBacon, you need an app that can extract .zip files (like WinRar) 19:51 MrBacon I don't know what to do tho all I know is that I need es file explore to unzip then 19:51 Benrob0329[m] hes on Android 19:51 passant very odd...while enlarging many parameters for mapgenv7, i run into this odd behavior: https://community.illuna-minetest.tk/uploads/default/original/1X/424df900106b45e8cd2838181dc2f81b530cd9e7.png (a mountain-like column right to the top of the world 19:51 Kurolox I think it doesn't work. I've unzipped that link and copied the folder into the mods folder from minetest 19:51 IhrFussel WinRar exists on Android 19:51 Benrob0329[m] ok, now you need to enable the mod 19:52 Benrob0329[m] thats all 19:52 Kurolox Oh, I thought that it would be enabled by default. How do I enable it? 19:52 MrBacon Goto mine test and configure mods and enable 19:52 Benrob0329[m] there should be an option to enable the mods either on the main world select screen, or under settings 19:52 Kurolox That might be hard considering that the server is running in a headless computer 19:52 Kurolox therefore there's no graphics, only CLI 19:52 IhrFussel Ok well seems they renamed it to RAR: https://play.google.com/store/apps/details?id=com.rarlab.rar 19:53 MrBacon Okay it's install it 19:53 MrBacon *installimg 19:54 Kurolox So there's no way to enable mods through CLI or config files? 19:54 MrBacon Idk 19:55 Taose There should be, most servers run headless so 19:55 passant maybe my little problem is caused by a scale value? 19:56 Kurolox After extracting the mod there you need to enable it for your world. This can either be done in the GUI by clicking on "Configure" in the world selection, or by adding load_mod_ = true in the world.mt file in the world directory. 19:56 Kurolox So mods work tied to the world config, I think. Is that true? 19:56 IhrFussel OR like I said by moving the mod directories to /Minetest/worlds/NAMEOFYOURWORLD/worldmods 19:56 IhrFussel No need to edit the .conf then 19:57 MrBacon I have rar now what do I do 19:57 Kurolox but if the mods are tied to a world that already exists, how do exactly work mods that change stuff in the world generation? (ie new ores) 19:58 IhrFussel Kurolox, they will likely only modify new generated map portions...or some mods overwrite existing map parts randomly 19:59 MrBacon Os there a way I can use anything I can get on my tab to make a server for minetest 20:00 Taose O.o 20:00 Taose as long as you can put minetest on it, you can run a server from it. 20:00 Taose The game runs a server-client interface at all times. 20:00 Taose just single player looks integrated. 20:00 MrBacon I have minetest on it but how do I make a server because I wanted toadd a few mod to it 20:00 Calinou it's possible, but a very bad idea to run a Minetest server on a mobile device 20:01 Calinou heat and battery life quickly becomes an issue 20:01 Calinou (and even performance) 20:01 * Taose defers to the expert. 20:01 Taose Though you don't need to run a server to install mods. 20:01 Taose Just extract the mods in the mod directory :/ 20:01 IhrFussel My phone starts dropping frames when there's a few entities on screen...I don't wanna know how bad it would be to run a server on it 20:02 MrBacon Well I was just wanting to try and make as I thought if I couldn't find a hoster as my mum won't let me buy a package for one ill type and make one myself 20:02 Taose Use a desktop 20:02 Taose or a laptop 20:02 MrBacon I don't have a computer 20:03 Taose Welp, time to start delivering newspapers 20:03 Taose (we still have those right? Am I that old yet?) 20:03 IhrFussel MrBacon, you MIGHT get into a problem in case you want to use WiFi for the server connection and have no access to the router 20:03 Calinou Taose: heh 20:04 Calinou MrBacon: also if you want people from the Internet to connect, you'll need to perform port forwarding 20:04 Calinou which requires some networking know-how 20:06 MrBacon Well I guess I won't be able or have a server lol I'm not allowed to port forward either guess ill need to wait till I'm older to get a server till I can buy one 20:06 red-001 well a server is usually uses less resources then a client, as long as there isn't a lot of players on it 20:07 red-001 but getting a stable connection might be hard on a mobile device 20:07 * passant fixed his problem ...at least for this position but is still unsure about how this can happen :S 20:07 passant and stone deserts are still a problem too :( 20:07 MrBacon Red I know but i guess I am just gonna have to wait till later in life 20:08 red-001 do you not have a pc/laptop? 20:10 MrBacon No 20:11 MrBacon And any people I knew who hosted said they were full 20:11 IhrFussel I added a /kill command (before you added it in minetest_game) that sets the player HP to 0 ... but it doesn't always work...why? 20:12 IhrFussel There seems to be a bug that keeps the player dead at 0 HP and only a server restart fixes it 20:12 MrBacon Maybe check the coding 20:13 IhrFussel I didn't modify the way players die, I only added the /kill command that sets the HP to 0 which doesn't work when the bug happens cause the player already reached 0 HP and does not respawn 20:14 IhrFussel The player CAN use the chat though...his characters appears on the ground as dead 20:15 MrBacon IhrFussel: I've seen that a few times on different servers idk what's up with it 20:16 Benrob0329[m] i wonder if there is a way to add a /kill command to irc, that would display a death message 20:16 IhrFussel Maybe I need to add a function that sets the HP back to 20 inside on_dieplayer() 20:19 IhrFussel Now the player can play normally again after using /kill on him, then he reconnected and then we used /kill on him again and he respawned 20:20 IhrFussel I'll post the /kill command one sec 20:25 IhrFussel There should be nothing wrong with it: http://pastebin.com/TQchmYaM 20:26 IhrFussel Ignore the one line that ends with $ ... it's from nano editor 20:27 red-001 huh I got a weird problem with msvc 20:28 red-001 M_PI seems to be undefined everywhere 20:28 Kurolox What mod should I add for mobs? I've heard that you shouldn't put more than one. Is there one that adds both aggresive mobs and neutral mobs like animals? 20:29 StickBot hi I'm a bot call stickbot 20:30 StickBot /me hi 20:30 MrBacon xd 20:30 red-001 :| 20:30 red-001 XD 20:30 Benrob0329[m] wut 20:31 StickBot I'm MrBacons supybor 20:31 StickBot supybot 20:31 IhrFussel Kurolox, there is a mod "mobs" that is in the forums called Mobs Redo ... it contained a whole bunch of monsters and animals before the maker decided to split them up... Maybe you'll find the one whole pack somewhere 20:31 red-001 !help 20:31 MinetestBot https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md 20:31 red-001 |help 20:31 passant aww... i don't get rid of this stone biomes... but actually the stone column is gone... https://x.tchncs.de/upload/808167ff-549e-4d97-8fa1-20d797566eec/screenshot_20170118_212803.jpg 20:31 red-001 is 100mb enough for minetest? 20:32 red-001 no? 20:32 Benrob0329[m] og ram? 20:32 Benrob0329[m] *of 20:32 red-001 sadly no 20:33 red-001 of disk space for a server 20:33 * red-001 is looking through free hosts 20:33 Benrob0329[m] ah, probably not 20:33 IhrFussel red-001, My map limit is 7000 and the size is ~ 5 GB 20:33 red-001 I see 20:34 IhrFussel So maybe if you set a limit of 500 or less 20:34 Benrob0329[m] and even then, with mods... 20:38 IhrFussel Is Lighttpd as good as Apache for small websites? 20:39 Taose Apparently some kind souls in the forums do some free hosting for minetest servers o.o 20:40 IhrFussel Taose, I would never host my server on someone else's hardware...risk too high that you could lose control or even access 20:41 Kurolox I do run my sever in my own hardware 20:41 Kurolox feels good 20:42 Kurolox About anti griefing tools, since I'm going to make a PvP server I'm not sure if I should include one or not. Is there any antigrief mod that only works while the player is disconnected? 20:42 IhrFussel I do too...paying that amount of money monthly doesn't feel so good though 20:42 Taose If you have no choice IhrFussel then you have no choice. 20:43 Benrob0329[m] You could just forward ports on your router 20:43 IhrFussel Kurolox, the best area protection mod I could find was "areas" and you could easily modify it to not protect when the players are online 20:44 * Taose wonders if anyone has ported minetest to a nokia 3310 yet... 20:44 Kurolox Sounds like what I want. Could I add a delay? I don't want people DCing because someone is gonna attack them. Anyways I'm gonna add it 20:46 IhrFussel What is the reason again why Minetest won't be ported to iOS? I know it's about licenses but what exactly "forbids" the distribution there? 20:46 red-001 apple 20:47 red-001 they don't allow LGPL/GPL apps in their store 20:47 agaran Taose: if you get few carts of them, then make cluster.. then maaaaaybe 20:48 IhrFussel red-001, and I'm guessing you can't download iOS apps elsewhere..it's likely locked to their store (unless you jailbreak which only very few people do) 20:48 red-001 correct 20:49 red-001 however you can upload apps for a limited time or something like that without jailbreaking 20:49 red-001 it's called sideloading 20:49 red-001 the main problem is we don't have the source code for running minetest on IOS 20:49 IhrFussel I don't understand why they disallow (L)GPL ... it doesn't harm the device in any way 20:50 red-001 legal reasons or something 20:50 red-001 dunno 20:50 IhrFussel Do they disallow OSS in general?! 20:50 red-001 they do a lot of werid/anti-consumer things 20:54 Kurolox I'm getting a lot of Mod name does not follow naming conventions: Only chararacters [a-z0-9_] are allowed. 20:54 Kurolox I believe I might be doing something wrong, but I'm not sure what 20:55 Benrob0329[m] you need to rename the folder to the name 20:55 Kurolox I did with one, but I kept getting errors 20:55 Benrob0329[m] for example, if in the title of the forum post it had something like 20:55 Benrob0329[m] Throwing [bows] 20:56 Benrob0329[m] you would name it `bows` 20:56 Kurolox does the name really matters? I mean, it must be exactly that one? 20:56 Benrob0329[m] yes 20:59 Kurolox !up kurolox.com 20:59 MinetestBot kurolox.com:30000 is up (51ms) 21:00 Kurolox Ugh, I'm bad at this. I should consider just copying the mod list from another pvp sever and modify it rather than install all from the ground 21:02 Bama Anyone see why i can "print 'wp'" and it shows in console. But when it does setpos it kicks error saying call method 'setpos' (a nil value) ? http://pastebin.com/uiKntVUD I hate to ask but i can't figure it out and im pretty noobie 21:04 Bama Just to elaborate I'm just adding a button to waypoints inside of unified inventory that allows you to travel to the wp 21:08 IhrFussel That stupid "disconnecting peer" bug just kicked 9 of my players in the same second -.- 21:11 Taose Tis okay at least it didn't kill them. 21:11 QwertyDragon http://wiki.minetest.net/Main_Page Minetest 0.4.14 21:13 QwertyDragon My wiki account does not let me edit main page, but someone who can please cange under download 4.14 to 4.15 :) 21:13 QwertyDragon *change 21:15 IhrFussel Taose, haha true but the devs think it only affects player in mapblocks with many objects...I honestly don't believe that NINE players were in mapblocks full of objects at the SAME TIME...that's pretty unlikely 21:16 red-001 any options on https://github.com/minetest/minetest/issues/4790 ? 21:16 red-001 is this something that would be seen as useful by most modders? 21:17 red-001 what about https://github.com/minetest/minetest/issues/4227 ? 21:19 IhrFussel red-001, the latter was already implemented 21:19 IhrFussel You find the join/leave messages now in misc.lua 21:19 red-001 well partially 21:20 red-001 mods still can't directly change it 21:20 Taose That's because devs are silly. 21:21 Taose Grab the logs to find out where they were? 21:21 IhrFussel TBH I'm not sure why a mod should set the join/leave messages 21:22 IhrFussel Well...maybe for displaying scores on survival servers? Or the online time which was tracked by a mod? 21:24 IhrFussel On my server the join message looks like this "[rank] [playername] ([level]) joins ... last login: X h ago." I didn't need a mod for that 21:24 Bama I have tried many other methods not just the one I posted on the pastebin. I just can't figre out why it wont put the user in the pos. it is getting the info from datastorage, I can print it. 21:28 IhrFussel Bama, one idea is to debug the code line by line...put a "minetest.log("action","some text")" in each line and run it...see if it tells something in the log or just print() any text 21:28 IhrFussel That way you will see which part of the code gets executed 21:29 Bama I have done that with print. It crashes at the setpos f 21:29 Bama player_name:setpos(wp) <- that 21:30 IhrFussel You can also add conditions like "if wp == nil then print("FATAL ERROR wp VAR IS NIL") end 21:30 GreenDimond i have a question about compiling minetest daily 21:30 Bama That is why I am confussed it isn't nil. I checked that before that command and I can print "wp" 21:31 IhrFussel Bama, does wp really print the CORRECT format? 21:31 Bama I can print in two formats not sure what is correct. I will get them for you 21:32 IhrFussel It has to be a table {x=[pos],y=[pos],z=[pos]} 21:32 Bama print (minetest.pos_to_string(wp)) <-- prints in console "(200, 200, 200)" 200 is example 21:32 Bama If I don't use the to string it is 0x00000 - again all 0 is just example 21:33 sfan5 Bama: if it complains about "nil values" during player_name:setpos(wp) then it's complaining about "player_name" not "wp" 21:33 sfan5 learn to read the error messages correctly 21:33 sfan5 GreenDimond: then ask 21:33 GreenDimond i was told to do this to update MT: cd minetest git pull && make -j$(grep -c processor /proc/cpuinfo) this works. But i was told to put this to update MT Game: git clone https://github.com/minetest/minetest_game and this gives an error that destination path "minetest_game" already exists and it is not an empty directory. What do I do to update MT game? 21:33 sfan5 cd minetest_game && git pull 21:34 GreenDimond it tooka while to type 21:34 sfan5 Bama: you cannot call setpos on what presumably is a string 21:34 sfan5 you need a player object 21:34 GreenDimond sfan5: is there anything that tells me if success or not? it looks like it worked but i want to be sure 21:34 IhrFussel Oh yeah now I see it... Bama, add "minetest.get_player_by_name(playername)" 21:34 sfan5 it should say things about fetching some things 21:35 IhrFussel player_name* 21:35 Bama IhrFussel, That is above the that code in the same function 21:35 IhrFussel But did you put it into another var? 21:35 Bama local player_name = player:get_player_name() 21:35 GreenDimond remote: Counting objects: 54, done. remote: Total 54 (delta 27), reused 27 (delta 27), pack-reused 27 Unpacking objects: 100% (54/54), done. From https://github.com/minetest/minetest_game 9ab5070..6dcf541 master -> origin/master Updating 9ab5070..6dcf541 Fast-forward and then a bunch of file names and creating schematics. 21:35 sfan5 then you already have a player object 21:36 red-001 yeah thats normal 21:36 sfan5 use player:setpos(wp) then 21:36 sfan5 GreenDimond: yes that looks correct 21:36 GreenDimond :D 21:36 red-001 git spams a bit 21:36 GreenDimond so it should have worked? 21:36 red-001 yeah 21:36 GreenDimond server list changed stuff, therefore, it works! 21:37 GreenDimond *has changes 21:38 GreenDimond thanks! 21:38 Bama omg......that worked Perfectly 21:38 Bama Thank you guys...! 21:39 Bama I do feel a little stupid though, i been on this for hours, lol. 21:39 Bama IhrFussel, sfan5 , thank you guys. 21:52 Bama Is there somewhere I can read up on displaying text on screen and their locations? 22:03 IhrFussel Bama, http://dev.minetest.net/HUD 22:06 Bama IhrFussel: thank you. i'm reading that now 22:15 IhrFussel Is there a way to write ALL registered node itemstrings to a file when the server boots up? 22:15 IhrFussel So that I can access it externally and check for existance 22:17 IhrFussel Do I just have to loop through minetest.registered_nodes? 22:21 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Add particle animation, glow 137279f0b https://git.io/vMMkP (152017-01-18T22:21:01Z) 22:28 IhrFussel I'm trying to get all node names from minetest.registered_nodes[] but it doesn't work 22:29 IhrFussel I tried looping and calling directly 22:34 twoelk you could make an empty color.txt file and use the complains of minetestmapper of missing nodes to generate an list of existing nodes in the map without needing to start the server 22:37 red-001 is navigating to the world directory something that players tend to do often? 22:38 red-001 trying to figure out if making the directory name more messy by adding a "_1" to it is likely to annoy a lot of people 22:40 IhrFussel twoelk, but I'm trying to get the names while starting the server...I want it so the engine prints all available nodes in a file 22:41 IhrFussel I just need the item strings not the desc or groups 22:41 IhrFussel The file should look like this: line1 "default:sand" line2 "default:wood" etc 22:43 twoelk when having the discussion some time back of exploring the database blobs - didn't sfan5 provide some code for doing that? 22:44 * twoelk can't remember when exactly that was 22:52 swift110 hey all 22:52 swift110 so I installed Minetest onto a pi 3 23:00 Bama Is there no built in feature to display text on screen? Like after someone does something let htme know it was done by printing text? 23:02 Benrob0329[m] Well, i have a new mic setup 😃 23:02 IhrFussel Bama, do you mean in the chat? .minetest.chat_send_player(name,"text") 23:03 IhrFussel minetest.chat_send_player* 23:03 Bama I was hoping in middle of screen. But anywhere would would. I'm trying what you recommneded right now. 23:04 IhrFussel I gave you the link to the HUD page 23:04 IhrFussel A HUD can also display text and you can adjust the position, scale, color 23:07 Bama I read it, but didn't understand how to use it. 23:07 Bama The chat text should be ok. Just as long as i can read it :D 23:11 IhrFussel Please can someone tell me why this won't work? "for nodename, def in ipairs(minetest.registered_nodes) do minetest.chat_send_player(name,def.name) end" 23:11 red-001 what does it print out> 23:11 red-001 what does it print out? 23:11 IhrFussel Nothing 23:12 red-001 try replacing chat_send_player with print() 23:14 IhrFussel red-001, it should print in terminal right? Nothing 23:14 red-001 huh does the code even run? 23:14 IhrFussel I guess not but why 23:14 red-001 try adding a print("It worked!") before it 23:15 IhrFussel It shows the "OK" before the loop 23:16 red-001 well if you want to take a look at minetest.registed_nodes you can just use "dump()" 23:16 red-001 it converts the table to a string 23:16 IhrFussel red-001, but I only want the node string of each node 23:17 red-001 it might help you figure out want you are doing wrong 23:17 Bama Is the person that 'starts' the server always made admin? I'm hosting it on my computer but I don't want but normal person priv when playing. 23:18 IhrFussel Bama, admin is the player whos defined as "name" in .conf 23:19 Bama I understand that. But when I change the name and start the server i still have admin powers. 23:21 IhrFussel Create another user, then log in with the one you are admin and revoke all privs from the 2nd user 23:21 IhrFussel That might work 23:22 IhrFussel red-001, "def" is empty 23:28 IhrFussel red-001, dump(minetest.registered_nodes) is empty TOO... 23:28 red-001 huh maybe you are running this a the wrong time or got the name wrong? 23:29 Bama IhrFussel: that didn't work. As soon as I started the server back with the other user they got all privs back, lol. I guess it is by default whoever starts a server gets all? I just wanted to make sure i couldn't mess up and use the creative one. I did trying just removing it also but same results as soon as I started it back i got all 23:31 IhrFussel red-001, this is the ENTIRE test command and yes it prints the "OK": http://pastebin.com/SxasPHCk 23:45 Bama IhrFussel: i ran print(minetest.registered_nodes) and it gave me a 0x00000 type number. 23:46 IhrFussel It gave me table: 0xacf44798 23:47 Bama i did the dump also. but not sure if it did anything 23:50 Bama IhrFussel: i did this and game went insane print(minetest.serialize(minetest.registered_nodes)) it is still printing stuff 23:51 Bama if i had to guess it is listing the entire map? 23:52 Bama I don't know but that might give you what you are after? 23:53 IhrFussel Bama, no all I want is a list of all available node strings that are registered in the engine...I didn't know it could be THAT hard to get them 23:56 Bama Where is the file from the dump command supposed to be? 23:57 IhrFussel Bama, it should just show the output in the terminal same as print() AFAIK 23:59 Bama IhrFussel: what about this? http://pastebin.com/nz9R6Sa5 or that still give to much info?